1 ////////////////////////////////////////////////////////////////////////////////
2 // Scorched3D (c) 2000-2009
4 // This file is part of Scorched3D.
6 // Scorched3D is free software; you can redistribute it and/or modify
7 // it under the terms of the GNU General Public License as published by
8 // the Free Software Foundation; either version 2 of the License, or
9 // (at your option) any later version.
11 // Scorched3D is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with Scorched3D; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 ////////////////////////////////////////////////////////////////////////////////
21 #ifndef _comsConnectMessage_h
22 #define _comsConnectMessage_h
24 // The very first message sent from the client to the server
25 // requesting a connection.
27 // Since version 37 the format of this message has been changed
28 // it is now sent/serialized as a name/value pair list
29 // this means we can add any extra args can be added without breaking
30 // backward compatability
32 #include <coms/ComsMessage.h>
37 class ComsConnectMessage
: public ComsMessage
41 virtual ~ComsConnectMessage();
43 void setVersion(const char *version
) { setValue("version", version
); }
44 void setProtocolVersion(const char *pversion
) { setValue("pversion", pversion
); }
46 const char *getVersion() { return getValue("version"); }
47 const char *getProtocolVersion() { return getValue("pversion"); }
49 // Inherited from ComsMessage
50 virtual bool writeMessage(NetBuffer
&buffer
);
51 virtual bool readMessage(NetBufferReader
&reader
);
54 std::map
<std::string
, std::string
> values_
;
56 void setValue(const char *name
, const char *value
);
57 const char *getValue(const char *name
);
60 ComsConnectMessage(const ComsConnectMessage
&);
61 const ComsConnectMessage
& operator=(const ComsConnectMessage
&);
65 #endif // _comsConnectMessage_h