1 ////////////////////////////////////////////////////////////////////////////////
2 // Scorched3D (c) 2000-2009
4 // This file is part of Scorched3D.
6 // Scorched3D is free software; you can redistribute it and/or modify
7 // it under the terms of the GNU General Public License as published by
8 // the Free Software Foundation; either version 2 of the License, or
9 // (at your option) any later version.
11 // Scorched3D is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with Scorched3D; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 ////////////////////////////////////////////////////////////////////////////////
21 #if !defined(AFX_ImageMODIFIER_H__3C6E8BBF_1AB2_4847_BEB1_934C97C76F05__INCLUDED_)
22 #define AFX_ImageMODIFIER_H__3C6E8BBF_1AB2_4847_BEB1_934C97C76F05__INCLUDED_
24 #include <image/Image.h>
25 #include <landscapemap/HeightMap.h>
26 #include <common/Vector.h>
28 class ScorchedContext
;
29 namespace ImageModifier
31 bool findIntersection(HeightMap
&hMap
,
37 void tileBitmap(Image
&src
, Image
&dest
);
39 void addLightMapToBitmap(Image
&bitmap
,
44 ProgressCounter
*counter
= 0);
46 void addHeightToBitmap(HeightMap
&hMap
,
48 Image
&destSplat1Bitmap
,
49 Image
&destSplat2Bitmap
,
52 Image
**heightBitmaps
,
54 int destBitmapScaleSize
,
55 ProgressCounter
*counter
= 0);
60 void addTexturesToBitmap(
64 Image
**heightBitmaps
,
68 void addWaterToBitmap(HeightMap
&hMap
,
73 void removeWaterFromBitmap(HeightMap
&hMap
,
79 void addBorderToBitmap(Image
&destBitmap
,
83 void makeBitmapTransparent(Image
&output
,
87 void addCircleToLandscape(
88 ScorchedContext
&context
,
89 float sx
, float sy
, float sw
, float opacity
);
90 void addCircle(Image
&destBitmap
,
91 float sx
, float sy
, float sw
, float opacity
);
93 void addBitmapToLandscape(
94 ScorchedContext
&context
,
96 float sx
, float sy
, float scalex
, float scaley
,
98 void addBitmap(Image
&destBitmap
,
100 float sx
, float sy
, float scalex
, float scaley
,
103 void scalePlanBitmap(Image
&destBitmap
,
105 int landscapeX
, int landscapeY
);
108 #endif // !defined(AFX_ImageMODIFIER_H__3C6E8BBF_1AB2_4847_BEB1_934C97C76F05__INCLUDED_)