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[scorched3d/parasti.git] / src / client / GLEXT / GLImageModifier.h
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1 ////////////////////////////////////////////////////////////////////////////////
2 // Scorched3D (c) 2000-2009
3 //
4 // This file is part of Scorched3D.
5 //
6 // Scorched3D is free software; you can redistribute it and/or modify
7 // it under the terms of the GNU General Public License as published by
8 // the Free Software Foundation; either version 2 of the License, or
9 // (at your option) any later version.
11 // Scorched3D is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with Scorched3D; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 ////////////////////////////////////////////////////////////////////////////////
21 #if !defined(AFX_ImageMODIFIER_H__3C6E8BBF_1AB2_4847_BEB1_934C97C76F05__INCLUDED_)
22 #define AFX_ImageMODIFIER_H__3C6E8BBF_1AB2_4847_BEB1_934C97C76F05__INCLUDED_
24 #include <image/Image.h>
25 #include <landscapemap/HeightMap.h>
26 #include <common/Vector.h>
28 class ScorchedContext;
29 namespace ImageModifier
31 bool findIntersection(HeightMap &hMap,
32 Vector start,
33 Vector end,
34 float &dist,
35 float stopDist);
37 void tileBitmap(Image &src, Image &dest);
39 void addLightMapToBitmap(Image &bitmap,
40 HeightMap &hMap,
41 Vector &sunPos,
42 Vector &ambience,
43 Vector &diffuse,
44 ProgressCounter *counter = 0);
46 void addHeightToBitmap(HeightMap &hMap,
47 Image &destBitmap,
48 Image &destSplat1Bitmap,
49 Image &destSplat2Bitmap,
50 Image &slopeBitmap,
51 Image &shoreBitmap,
52 Image **heightBitmaps,
53 int numberSources,
54 int destBitmapScaleSize,
55 ProgressCounter *counter = 0);
57 void redBitmap(
58 Image &destBitmap);
60 void addTexturesToBitmap(
61 Image &destBitmap,
62 Image &slopeBitmap,
63 Image &shoreBitmap,
64 Image **heightBitmaps,
65 int numberSources);
68 void addWaterToBitmap(HeightMap &hMap,
69 Image &destBitmap,
70 Image &waterBitmap,
71 float waterHeight);
73 void removeWaterFromBitmap(HeightMap &hMap,
74 Image &srcBitmap,
75 Image &destBitmap,
76 Image &alphaBitmap,
77 float waterHeight);
79 void addBorderToBitmap(Image &destBitmap,
80 int borderWidth,
81 float colors[3]);
83 void makeBitmapTransparent(Image &output,
84 Image &input,
85 Image &mask);
87 void addCircleToLandscape(
88 ScorchedContext &context,
89 float sx, float sy, float sw, float opacity);
90 void addCircle(Image &destBitmap,
91 float sx, float sy, float sw, float opacity);
93 void addBitmapToLandscape(
94 ScorchedContext &context,
95 Image &srcBitmap,
96 float sx, float sy, float scalex, float scaley,
97 bool commit = false);
98 void addBitmap(Image &destBitmap,
99 Image &srcBitmap,
100 float sx, float sy, float scalex, float scaley,
101 bool commit);
103 void scalePlanBitmap(Image &destBitmap,
104 Image &srcBitmap,
105 int landscapeX, int landscapeY);
108 #endif // !defined(AFX_ImageMODIFIER_H__3C6E8BBF_1AB2_4847_BEB1_934C97C76F05__INCLUDED_)