1 ////////////////////////////////////////////////////////////////////////////////
2 // Scorched3D (c) 2000-2009
4 // This file is part of Scorched3D.
6 // Scorched3D is free software; you can redistribute it and/or modify
7 // it under the terms of the GNU General Public License as published by
8 // the Free Software Foundation; either version 2 of the License, or
9 // (at your option) any later version.
11 // Scorched3D is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with Scorched3D; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 ////////////////////////////////////////////////////////////////////////////////
21 #if !defined(__INCLUDE_WeaponMessageh_INCLUDE__)
22 #define __INCLUDE_WeaponMessageh_INCLUDE__
24 #include <actions/CallbackWeapon.h>
26 class WeaponMessage
: public WeaponCallback
30 virtual ~WeaponMessage();
32 virtual bool parseXML(AccessoryCreateContext
&context
,
33 XMLNode
*accessoryNode
);
35 // Inherited from Weapon
36 void fireWeapon(ScorchedContext
&context
,
37 WeaponFireContext
&weaponContext
, FixedVector
&position
, FixedVector
&velocity
);
39 // Inherited from WeaponPowerUp
40 virtual void weaponCallback(
41 ScorchedContext
&context
,
42 WeaponFireContext
&weaponContext
, FixedVector
&position
, FixedVector
&velocity
,
43 unsigned int userData
);
45 REGISTER_ACCESSORY_HEADER(WeaponMessage
, AccessoryPart::AccessoryWeapon
);
52 #endif // __INCLUDE_WeaponMessageh_INCLUDE__