1 ////////////////////////////////////////////////////////////////////////////////
2 // Scorched3D (c) 2000-2009
4 // This file is part of Scorched3D.
6 // Scorched3D is free software; you can redistribute it and/or modify
7 // it under the terms of the GNU General Public License as published by
8 // the Free Software Foundation; either version 2 of the License, or
9 // (at your option) any later version.
11 // Scorched3D is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with Scorched3D; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 ////////////////////////////////////////////////////////////////////////////////
21 #include <coms/ComsGameStateMessage.h>
23 #include <client/ScorchedClient.h>
25 #include <server/ScorchedServer.h>
26 #include <common/OptionsTransient.h>
28 ComsGameStateMessage::ComsGameStateMessage() :
29 ComsMessage("ComsGameStateMessage")
33 ComsGameStateMessage::~ComsGameStateMessage()
37 bool ComsGameStateMessage::writeMessage(NetBuffer
&buffer
)
39 if (!ScorchedServer::instance()->getOptionsTransient().
40 writeToBuffer(buffer
)) return false;
44 bool ComsGameStateMessage::readMessage(NetBufferReader
&reader
)
47 if (!ScorchedClient::instance()->getOptionsTransient().
48 readFromBuffer(reader
)) return false;
49 #endif // #ifndef S3D_SERVER