git-svn-id: https://scorched3d.svn.sourceforge.net/svnroot/scorched3d/trunk/scorched...
[scorched3d/parasti.git] / src / common / weapons / WeaponRoller.h
blob9da4c8ebc46147c426a3de096bf80ea1ccde1b1e
1 ////////////////////////////////////////////////////////////////////////////////
2 // Scorched3D (c) 2000-2009
3 //
4 // This file is part of Scorched3D.
5 //
6 // Scorched3D is free software; you can redistribute it and/or modify
7 // it under the terms of the GNU General Public License as published by
8 // the Free Software Foundation; either version 2 of the License, or
9 // (at your option) any later version.
11 // Scorched3D is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with Scorched3D; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 ////////////////////////////////////////////////////////////////////////////////
21 #if !defined(__INCLUDE_WeaponRollerh_INCLUDE__)
22 #define __INCLUDE_WeaponRollerh_INCLUDE__
24 #include <weapons/Weapon.h>
25 #include <common/ModelID.h>
27 class ScorchedContext;
28 class WeaponRoller : public Weapon
30 public:
31 WeaponRoller();
32 virtual ~WeaponRoller();
34 virtual bool parseXML(AccessoryCreateContext &context,
35 XMLNode *accessoryNode);
37 Weapon *getCollisionAction() { return collisionAction_; }
38 ModelID &getRollerModelID() { return rollerModelId_; }
39 bool getRoll() { return roll_; }
40 fixed getShieldHurtFactor(ScorchedContext &context);
41 fixed getTime(ScorchedContext &context);
42 fixed getWindFactor(ScorchedContext &context);
44 // Inherited from Weapon
45 virtual void fireWeapon(ScorchedContext &context,
46 WeaponFireContext &weaponContext, FixedVector &position, FixedVector &velocity);
48 REGISTER_ACCESSORY_HEADER(WeaponRoller, AccessoryPart::AccessoryWeapon);
50 protected:
51 NumberParser numberRollers_;
52 Weapon *collisionAction_;
53 ModelID rollerModelId_;
54 NumberParser shieldHurtFactorExp_;
55 NumberParser windFactorExp_;
56 NumberParser timeExp_;
57 fixed shieldHurtFactor_;
58 fixed windFactor_;
59 fixed time_;
60 bool roll_;
62 bool maintainVelocity_;
63 NumberParser dampenVelocityExp_;
64 fixed dampenVelocity_;;
66 void addRoller(ScorchedContext &context,
67 WeaponFireContext &weaponContext,
68 FixedVector &position, FixedVector &velocity);
72 #endif