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[scorched3d/parasti.git] / src / common / actions / SkyFlash.cpp
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1 ////////////////////////////////////////////////////////////////////////////////
2 // Scorched3D (c) 2000-2009
3 //
4 // This file is part of Scorched3D.
5 //
6 // Scorched3D is free software; you can redistribute it and/or modify
7 // it under the terms of the GNU General Public License as published by
8 // the Free Software Foundation; either version 2 of the License, or
9 // (at your option) any later version.
11 // Scorched3D is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with Scorched3D; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 ////////////////////////////////////////////////////////////////////////////////
21 #include <actions/SkyFlash.h>
22 #include <engine/ScorchedContext.h>
23 #ifndef S3D_SERVER
24 #include <landscape/Landscape.h>
25 #include <sky/Sky.h>
26 #endif
28 SkyFlash::SkyFlash() :
29 ActionReferenced("SkyFlash")
33 SkyFlash::~SkyFlash()
37 void SkyFlash::init()
41 void SkyFlash::simulate(fixed frameTime, bool &remove)
43 #ifndef S3D_SERVER
44 if (!context_->getServerMode())
46 Landscape::instance()->getSky().flashSky();
48 #endif // #ifndef S3D_SERVER
50 remove = true;
51 Action::simulate(frameTime, remove);