1 ////////////////////////////////////////////////////////////////////////////////
2 // Scorched3D (c) 2000-2009
4 // This file is part of Scorched3D.
6 // Scorched3D is free software; you can redistribute it and/or modify
7 // it under the terms of the GNU General Public License as published by
8 // the Free Software Foundation; either version 2 of the License, or
9 // (at your option) any later version.
11 // Scorched3D is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with Scorched3D; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 ////////////////////////////////////////////////////////////////////////////////
21 #if !defined(__INCLUDE_ExplosionRingRendererh_INCLUDE__)
22 #define __INCLUDE_ExplosionRingRendererh_INCLUDE__
24 #include <sprites/MetaActionRenderer.h>
25 #include <GLEXT/GLTexture.h>
27 class ExplosionRingRenderer
: public MetaActionRenderer
30 ExplosionRingRenderer();
31 virtual ~ExplosionRingRenderer();
33 virtual void init(unsigned int playerId
,
34 Vector
&position
, Vector
&velocity
,
37 virtual void draw(Action
*action
);
38 virtual void simulate(Action
*action
, float frameTime
, bool &remove
);
40 REGISTER_CLASS_HEADER(ExplosionRingRenderer
);