1 ////////////////////////////////////////////////////////////////////////////////
2 // Scorched3D (c) 2000-2009
4 // This file is part of Scorched3D.
6 // Scorched3D is free software; you can redistribute it and/or modify
7 // it under the terms of the GNU General Public License as published by
8 // the Free Software Foundation; either version 2 of the License, or
9 // (at your option) any later version.
11 // Scorched3D is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with Scorched3D; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 ////////////////////////////////////////////////////////////////////////////////
21 #if !defined(AFX_SHIELD_H__F9BCDF39_FB62_4BB4_9D64_C70215669F9C__INCLUDED_)
22 #define AFX_SHIELD_H__F9BCDF39_FB62_4BB4_9D64_C70215669F9C__INCLUDED_
24 #include <weapons/AccessoryPart.h>
25 #include <common/Vector.h>
27 class Shield
: public AccessoryPart
32 ShieldTypeRoundNormal
,
33 ShieldTypeRoundReflective
,
35 ShieldTypeSquareNormal
,
36 ShieldTypeSquareReflective
38 enum ShieldMovementType
48 enum ShieldLaserProofType
58 virtual bool parseXML(AccessoryCreateContext
&context
,
59 XMLNode
*accessoryNode
);
62 const char *getCollisionSound();
63 fixed
getHitRemovePower() { return removePower_
; }
64 fixed
getHitPenetration() { return penetration_
; }
65 fixed
getPower() { return power_
; }
66 Vector
&getColor() { return color_
; }
67 ShieldLaserProofType
getLaserProof() { return laserProof_
; }
68 ShieldMovementType
getMovementProof() { return movementProof_
; }
70 virtual fixed
getBoundingSize() = 0;
71 virtual bool inShield(FixedVector
&offset
) = 0;
72 virtual bool tankInShield(FixedVector
&offset
) = 0;
73 virtual ShieldType
getShieldType() = 0;
74 virtual bool getRound() = 0;
77 std::string collisionSound_
;
82 ShieldLaserProofType laserProof_
;
83 ShieldMovementType movementProof_
;
86 #endif // !defined(AFX_SHIELD_H__F9BCDF39_FB62_4BB4_9D64_C70215669F9C__INCLUDED_)