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[scorched3d/parasti.git] / src / client / sprites / MissileActionRenderer.h
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1 ////////////////////////////////////////////////////////////////////////////////
2 // Scorched3D (c) 2000-2009
3 //
4 // This file is part of Scorched3D.
5 //
6 // Scorched3D is free software; you can redistribute it and/or modify
7 // it under the terms of the GNU General Public License as published by
8 // the Free Software Foundation; either version 2 of the License, or
9 // (at your option) any later version.
11 // Scorched3D is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with Scorched3D; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 ////////////////////////////////////////////////////////////////////////////////
21 #if !defined(__INCLUDE_MissileActionRendererh_INCLUDE__)
22 #define __INCLUDE_MissileActionRendererh_INCLUDE__
24 #include <engine/Action.h>
25 #include <graph/ParticleEmitter.h>
26 #include <tankgraph/MissileMesh.h>
27 #include <common/Counter.h>
28 #include <string>
29 #include <map>
31 class VirtualSoundSource;
32 class MissileActionRenderer : public ActionRenderer
34 public:
35 MissileActionRenderer(int flareType, float scale = 1.0f, float spinspeed = 1.0f);
36 virtual ~MissileActionRenderer();
38 virtual void simulate(Action *action, float timepassed, bool &remove);
39 virtual void draw(Action *action);
41 protected:
42 int flareType_;
43 VirtualSoundSource *sound_;
44 Counter counter_;
45 ParticleEmitter *flameemitter_;
46 ParticleEmitter *smokeemitter_;
47 MissileMesh *mesh_;
48 float rotation_;
49 float scale_;
50 float frame_;
51 float spinSpeed_;
54 #endif