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ddraw: Avoid LPDIRECTDRAWSURFACE2.
2012-11-06
H
e
n
ri Verbeet
ddraw:
A
v
oid L
P
DIRECT
D
RAWSURFACE2
.
commit
|
commitdiff
|
tree
2012-11-06
Henri Verb
e
et
d
d
raw: Avo
i
d LPDIRECT
D
RAWS
U
RFACE3
.
commit
|
commitdiff
|
tree
2012-11-05
Henri Verbeet
wined
3
d: E
n
a
b
l
e or disab
l
e the f
r
agment
p
i
pe in s
h
ader_select()
.
commit
|
commitdiff
|
tree
2012-11-05
H
enri Verbeet
wined3d: Simplify shader selection
.
commit
|
commitdiff
|
tree
2012-11-05
Henri
V
erbeet
ddraw: Av
o
id LPDIRE
C
T
D
RAWSU
R
FACE4
.
commit
|
commitdiff
|
tree
2012-11-05
Henri Verbeet
ddraw: Avoid L
P
DIRECTDRAWSUR
F
ACE7
.
commit
|
commitdiff
|
tree
2012-11-05
Henri Verbeet
mmdevapi: Avoid
a couple of dependencies on ddraw
.
h
.
commit
|
commitdiff
|
tree
2012-10-30
Henri Ve
r
be
e
t
d3d9/tests
:
Avoid LPDIRECT3DSU
R
FACE9
.
commit
|
commitdiff
|
tree
2012-10-30
Henri V
e
r
b
eet
d3d9/tests: Avoid L
P
DIREC
T
3
DVERTEXBUFFER
9
.
commit
|
commitdiff
|
tree
2012-10-30
H
enri
Verbee
t
d3d9/tests: Avoid LPDIR
E
C
T3DTE
X
TURE9
.
commit
|
commitdiff
|
tree
2012-10-29
Henri Verbee
t
w
ined3d: Don'
t
d
e
pend on device internals in fragm
e
nt_pipel
i
.
.
.
commit
|
commitdiff
|
tree
2012-10-29
Henri Verbe
e
t
dxdiagn: Avoi
d
depending on ddraw
.
h
.
commit
|
commitdiff
|
tree
2012-10-29
Henri Verbeet
d
3dx9: Avoid LPD
I
RECT3
D
DE
V
I
CE9
.
commit
|
commitdiff
|
tree
2012-10-29
Henri Verbeet
d3dx9: Avoid L
P
D
IRECT3DVOLUME9
.
commit
|
commitdiff
|
tree
2012-10-29
Henri Verbeet
d3dx9:
A
vo
i
d
L
P
D
IR
E
CT3DSURFAC
E
9
.
commit
|
commitdiff
|
tree
2012-10-25
Hen
r
i Verb
e
et
wine
x
1
1
: Avoid depending on ddraw
.
h
.
commit
|
commitdiff
|
tree
2012-10-25
Henri Verbeet
wi
n
ealsa
:
A
voi
d
depending on d
d
r
a
w
.
h
.
commit
|
commitdiff
|
tree
2012-10-25
Henri Ver
b
eet
d3dx9:
A
void LPDIRECT3DVERTEXBUFFER9
.
commit
|
commitdiff
|
tree
2012-10-25
Henr
i
Verb
e
et
d3dx9: Avoi
d
LPDIRECT
3
D
IN
D
EXBUFFER9
.
commit
|
commitdiff
|
tree
2012-10-25
Henri Ve
r
beet
d3dx9: Avoid LPDIRECT3DBASETEXTURE9
.
commit
|
commitdiff
|
tree
2012-10-25
Henri Verbe
e
t
d3dx
9
: Avoid LPDIRECT3DTE
X
TURE9
.
commit
|
commitdiff
|
tree
2012-10-25
Henri Verbeet
d3dx9: Avoid LPDIREC
T
3DC
U
BETE
X
TURE9
.
commit
|
commitdiff
|
tree
2012-10-25
H
enri Verbeet
wined3d: Make the shader backe
n
d r
e
sponsible for
c
o
n
trolling
.
.
.
commit
|
commitdiff
|
tree
2012-10-25
Henri Verbeet
wined3d: Repl
a
ce the face and
level parameters to d
e
vice
_
p
ar
.
.
.
commit
|
commitdiff
|
tree
2012-10-25
Henri Verbeet
dd
r
a
w
: Move the mi
p
map
desc fixup co
d
e to d
d
raw_surface_crea
.
.
.
commit
|
commitdiff
|
tree
2012-10-24
Henri V
e
rbeet
d3dx9:
Avoid LP
D
IR
E
CT3DVOLUM
E
T
EXTURE
9
.
commit
|
commitdiff
|
tree
2012-10-24
He
n
ri Verbee
t
d3dx9: Avoid LPD
I
RECT3DVERTEXSHADER9
.
commit
|
commitdiff
|
tree
2012-10-24
Henri
V
erbeet
wined3d: Remove
some dead code fro
m
gen_ff
p
_in
s
tr()
.
commit
|
commitdiff
|
tree
2012-10-24
Henri Verbeet
wi
n
ed3d:
S
et texture_l
e
v
e
l i
n
s
u
rface_s
e
t
_
te
x
tu
r
e_target
.
.
.
commit
|
commitdiff
|
tree
2012-10-24
Henri Verbeet
d3
d
10
:
I
m
plem
e
nt D
3
D10DisassembleShad
e
r()
.
commit
|
commitdiff
|
tree
2012-10-23
Henri Verbee
t
d3dx9: Avoid
L
PDIRECT3DP
I
XELS
H
ADER9
.
commit
|
commitdiff
|
tree
2012-10-23
Henri Verb
e
et
wined3
d
: Get
r
id of the mo
s
tly unused "num_
t
ex
t
ures_used
.
.
.
commit
|
commitdiff
|
tree
2012-10-23
Henri Verbe
e
t
include
:
A
dd the D3DD
i
s
assemble() prototype and
f
lags
.
commit
|
commitdiff
|
tree
2012-10-23
Henri Verb
e
et
wined3d: Move shader_i
s
_ps
h
ader_ve
r
s
i
o
n
(
)
a
n
d sha
d
er_is_vsha
.
.
.
commit
|
commitdiff
|
tree
2012-10-23
Henr
i
Verbeet
wined3d: Expl
i
citly
c
h
ec
k
th
e
shader
t
ype in shader_gene
r
ate
.
.
.
commit
|
commitdiff
|
tree
2012-10-22
Henr
i
Ve
r
be
e
t
use
r
32: I
m
p
l
e
me
n
t GetRawInputDeviceInfoA()
.
commit
|
commitdiff
|
tree
2012-10-22
Henr
i
V
e
rbeet
wined3d: Implement
W
INED3DSIH_
M
OVC
i
n the
G
LSL shader
.
.
.
commit
|
commitdiff
|
tree
2012-10-22
Henr
i
Ver
b
eet
wi
n
ed3d: Merg
e
a couple of shader type specific blocks
.
.
.
commit
|
commitdiff
|
tree
2012-10-22
Henri Ver
b
eet
wine
d
3d: Use shade
r
_glsl_get_prefix() in
s
hader_glsl_gen_sam
.
.
.
commit
|
commitdiff
|
tree
2012-10-22
H
e
n
ri Verbeet
wined3d:
Also read co
m
ments in shader_sm1_is
_
e
n
d()
.
commit
|
commitdiff
|
tree
2012-10-18
He
n
r
i Verbeet
user3
2
: Implemen
t
GetRawInputDeviceInfoW()
.
commit
|
commitdiff
|
tree
2012-10-18
Henri Verbeet
wined3d: Merg
e
mo
s
t
o
f
the code for shader_glsl_cmp
.
.
.
commit
|
commitdiff
|
tree
2012-10-18
Henri Verb
e
et
win
e
d3d:
Implement WINED3D
S
IH_ROUND
_
NI in the GLSL
.
.
.
commit
|
commitdiff
|
tree
2012-10-18
Hen
r
i Ver
b
eet
wined3d: Expl
i
citl
y
check the
s
h
ader type in
shader_gls
l
_loa
.
.
.
commit
|
commitdiff
|
tree
2012-10-18
Hen
r
i Verbeet
wined
3
d: Explicitly
c
heck the shader type in shad
e
r_glsl
_
get
.
.
.
commit
|
commitdiff
|
tree
2012-10-18
Henr
i
V
erbe
e
t
us
e
r
32: Implement GetRawI
n
p
utDeviceLi
s
t()
.
commit
|
commitdiff
|
tree
2012-10-18
Henri Verbee
t
wined3d: Imp
l
ement WINED3DSIH_USHR in the
GLSL shader
.
.
.
commit
|
commitdiff
|
tree
2012-10-18
Henri Verbe
e
t
win
e
d3
d
: Imple
m
ent WINED3DSIH_UDIV in the G
L
SL shader
.
.
.
commit
|
commitdiff
|
tree
2012-10-18
Henri Ve
r
beet
wi
n
ed3d: Explcit
l
y check
t
he shader ty
p
e
in sh
a
der_
g
lsl_g
e
t_
.
.
.
commit
|
commitdiff
|
tree
2012-10-18
Henri Verbeet
wined3d: Expl
i
citly
c
h
e
c
k
the shader type in shader_glsl
_
gen
.
.
.
commit
|
commitdiff
|
tree
2012-10-17
Henri Verbeet
d
d
r
aw/tests: Add some displa
y
mode
set /
restore tests
.
.
.
commit
|
commitdiff
|
tree
2012-10-17
H
e
nri
Verbeet
d
d
raw: When rest
o
ring the display m
o
de, u
s
e the m
o
de
.
.
.
commit
|
commitdiff
|
tree
2012-10-17
H
enri Verbeet
ddr
a
w: Onl
y
restor
e
the display mode if w
e
c
h
anged it
.
commit
|
commitdiff
|
tree
2012-10-17
H
e
nri Verbeet
ddr
a
w: Pre
v
ent mode changes when a different ddr
a
w
.
.
.
commit
|
commitdiff
|
tree
2012-10-17
Henr
i
Verbeet
wined3d: Handle
WIN
E
D
3DSPR_PRIMID in the
GLSL shader
.
.
.
commit
|
commitdiff
|
tree
2012-10-16
He
n
ri Ver
b
eet
d
draw: Just
i
mpl
e
ment ddraw7_RestoreDisplayMode
(
) on
.
.
.
commit
|
commitdiff
|
tree
2012-10-16
Henri Ve
r
bee
t
ddraw:
G
et rid of some fallb
a
ck
code in CreateSur
f
ac
e
()
.
commit
|
commitdiff
|
tree
2012-10-16
Henri Verbeet
wined3d:
R
ecognise the SM4 "primI
D
" r
e
gister
type
.
commit
|
commitdiff
|
tree
2012-10-16
Henri
V
erb
e
et
win
e
d3d: Ex
p
licitly c
h
e
c
k the
shade
r
type in shader_glsl_mo
v
()
.
commit
|
commitdiff
|
tree
2012-10-16
He
n
r
i
Verbeet
wined3d: Explicitly check
the sha
d
er type in
s
hader_glsl_tex
.
.
.
commit
|
commitdiff
|
tree
2012-10-15
Henri Ve
r
bee
t
w
i
ned3d:
H
a
n
d
l
e SM
1
co
m
m
ents in the frontend
.
commit
|
commitdiff
|
tree
2012-10-15
Henr
i
Verb
e
et
w
ined3d:
Introd
u
ce a structure for
shade
r
register
.
.
.
commit
|
commitdiff
|
tree
2012-10-15
Henr
i
V
erbeet
wi
n
ed3d:
U
s
e a
c
om
m
on functio
n
for
parsing SM4
s
ourc
e
.
.
.
commit
|
commitdiff
|
tree
2012-10-15
Henri V
e
rbeet
wined3d: Rec
o
gnise SM4
s
cal
a
r swizzles
.
commit
|
commitdiff
|
tree
2012-10-15
Henri
V
erbee
t
wined3d: Use t
h
e corre
c
t re
l
ative address for constant
.
.
.
commit
|
commitdiff
|
tree
2012-10-12
Henri Ve
r
beet
wined3d: Add
support for SM4
relative addr
e
s
s
i
ng
.
commit
|
commitdiff
|
tree
2012-10-12
Henri
Verb
e
e
t
wined3d
:
Imp
l
ement WINED3DSIH_IM
U
L
i
n
th
e
G
LSL shader
.
.
.
commit
|
commitdiff
|
tree
2012-10-12
H
e
n
r
i Ve
r
bee
t
wined3
d
: Implem
e
nt WI
N
E
D
3DSIH_UTOF
in the GLSL shader
.
.
.
commit
|
commitdiff
|
tree
2012-10-12
Henri Ve
r
beet
wined3d: Imple
m
ent WIN
E
D
3
D
S
IH
_
ITOF in the GLSL s
h
ader
.
.
.
commit
|
commitdiff
|
tree
2012-10-12
Henri
Verbeet
wined
3
d: Implement
W
INED3DS
I
H_FTO
I
in the GLSL shader
.
.
.
commit
|
commitdiff
|
tree
2012-10-11
Henri V
e
rbeet
wined3d: Imple
m
ent
WINED3D
S
IH_LT in the G
L
SL sh
a
de
r
.
.
.
commit
|
commitdiff
|
tree
2012-10-11
Hen
r
i Ver
b
ee
t
wined3d: Implem
e
nt
WINED3DSIH
_
I
G
E
in the GLSL shader
.
.
.
commit
|
commitdiff
|
tree
2012-10-11
H
e
nri
Verb
e
et
win
e
d3d: Impl
e
me
n
t
W
INED
3
DSIH_GE in the
G
LSL shader
.
.
.
commit
|
commitdiff
|
tree
2012-10-11
H
e
n
ri
V
erbeet
wined3d: Impleme
n
t WINED3DSIH_E
Q
in
the
GLSL shader
.
.
.
commit
|
commitdiff
|
tree
2012-10-11
Henri Ve
r
beet
wined3d: Imp
l
ement WINED3DSIH_XO
R
i
n the GLSL sha
d
er
.
.
.
commit
|
commitdiff
|
tree
2012-10-10
Henri Ver
b
eet
w
i
ned3d: Imp
l
emen
t
SM4 WI
N
ED3D
S
IH_SIN
C
OS in
the GLSL
.
.
.
commit
|
commitdiff
|
tree
2012-10-10
H
e
nri Verbeet
wined3d: Imp
l
em
e
nt SM4 loops in the GLSL shad
e
r
backend
.
commit
|
commitdiff
|
tree
2012-10-10
He
n
ri Ve
r
beet
wined3d: Implem
e
nt WINED3DSIH_IADD in th
e
G
LS
L
shad
e
r
.
.
.
commit
|
commitdiff
|
tree
2012-10-10
H
e
nri Ver
b
eet
wined3d:
Implement WIN
E
D3DSIH_DIV in the GLSL sha
d
er
.
.
.
commit
|
commitdiff
|
tree
2012-10-10
Henri Verbeet
wined3d: Implement W
I
NED3DSIH_BREAKP in the GLS
L
shader
.
.
.
commit
|
commitdiff
|
tree
2012-10-09
Henri
V
erbee
t
w
i
ned3d: Remove unused wined3d_shade
r
_limits fiel
d
s
.
commit
|
commitdiff
|
tree
2012-10-09
Henri Verbeet
wined3d:
F
ix the SM3 int a
n
d bool
v
s
constant limits
.
commit
|
commitdiff
|
tree
2012-10-09
Henri Verbeet
wined3d: wined3d_surface_
s
e
t
_palette()
n
ever fails
.
commit
|
commitdiff
|
tree
2012-10-09
Henri
V
e
r
beet
d
3d10: Implem
e
nt d3d10_effe
c
t_sam
p
le
r
_
var
i
able_Get
S
a
m
p
ler()
.
commit
|
commitdiff
|
tree
2012-10-09
Henri Verb
e
et
d3d10: Handle blend state in d3d
1
0_effect_objec
t
_ap
p
ly()
.
commit
|
commitdiff
|
tree
2012-10-08
H
enri Verbeet
win
e
d3
d
:
Im
p
l
ement WINED3
D
SIH_
A
N
D
in t
h
e
GLSL shader
.
.
.
commit
|
commitdiff
|
tree
2012-10-08
Henri Verbeet
wined3
d
:
w
ined3d_st
a
teblock_apply() never f
a
ils
.
commit
|
commitdiff
|
tree
2012-10-08
Henri Verbeet
wined3d:
w
ined3d_sta
t
eblock_cap
t
ure()
never
f
ails
.
commit
|
commitdiff
|
tree
2012-10-08
He
n
ri V
e
rbeet
d3d10: Handle
d
e
p
t
h stencil st
a
te in d3d10_e
f
fect
_
objec
t
_app
.
.
.
commit
|
commitdiff
|
tree
2012-10-08
He
n
ri V
e
rbeet
d3d10: H
a
ndle rasterizer sta
t
e in d
3
d10_effect_object_apply()
.
commit
|
commitdiff
|
tree
2012-10-04
He
n
ri Verbeet
winex1
1
:
D
on't send SC_RESTORE when a maximized win
d
ow
.
.
.
commit
|
commitdiff
|
tree
2012-10-04
Henri Verbeet
wined3d: wined3d_
s
wapchain_
g
et_desc(
)
never
fail
s
.
commit
|
commitdiff
|
tree
2012-10-04
Henri Verbeet
w
ined3d: Just return
t
he surface from wine
d
3d_
s
wa
p
cha
i
n
_
get_
.
.
.
commit
|
commitdiff
|
tree
2012-10-04
He
n
r
i
Verbeet
d
3
d
1
0
core: Implem
e
nt d3d10_d
e
vice
_
O
M
G
e
tBle
n
d
State()
.
commit
|
commitdiff
|
tree
2012-10-04
Henr
i
Verbe
e
t
d3d10core: Impleme
n
t d3
d
10_devi
c
e_OMSe
t
B
lendState()
.
commit
|
commitdiff
|
tree
2012-10-03
H
enri Verb
e
et
wi
n
ed3d: Handle
WINED3DSP
R
_CO
N
STB
U
FFER re
g
isters in
.
.
.
commit
|
commitdiff
|
tree
2012-10-03
Henri Verbe
e
t
wined
3
d
:
win
e
d
3d_s
w
apchai
n
_set_
w
indow
(
) n
e
ver fail
s
.
commit
|
commitdiff
|
tree
2012-10-03
Henri Verbeet
win
e
d3d: Just return
t
h
e surf
a
c
e from wined3d_device_get_sur
.
.
.
commit
|
commitdiff
|
tree
2012-10-03
H
en
r
i
V
erb
e
et
d
3
d10core: Implement
d3d10_device_OMGetD
e
pthStenc
i
l
S
tate()
.
commit
|
commitdiff
|
tree
2012-10-03
Henri Ver
b
eet
d3d10co
r
e: Implement d3d10_
d
evice_OMSetDepthStencil
S
tate()
.
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|
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