wined3d: Use the correct relative address for constant buffers in the GLSL shader...
commit21361d52379a267e6f01cb0dfe9063ea947cd263
authorHenri Verbeet <hverbeet@codeweavers.com>
Sun, 14 Oct 2012 16:40:33 +0000 (14 18:40 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Mon, 15 Oct 2012 11:31:06 +0000 (15 13:31 +0200)
tree4dd11865b5efd3b8e18a75d40adb2a384bd07463
parent919a789f454f1bd30c9edc3992cc2982a4935a22
wined3d: Use the correct relative address for constant buffers in the GLSL shader backend.
dlls/wined3d/glsl_shader.c