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ddraw: Avoid LPDIRECTDRAWSURFACE4.
2012-11-05
H
e
nr
i
Verbe
e
t
ddraw: Avo
i
d LPDIRECTDRAWSU
R
FACE4
.
commit
|
commitdiff
|
tree
2012-11-05
Henri
V
er
b
eet
ddraw
:
Avoid LPDIRE
C
TD
R
AWSURF
A
CE7
.
commit
|
commitdiff
|
tree
2012-11-05
H
e
nr
i
Verbeet
mmd
e
vap
i
: Avoid a couple of dependencies on ddraw
.
h
.
commit
|
commitdiff
|
tree
2012-10-30
Henri
Verbeet
d3d9
/
tests: Avoid LPDIREC
T
3DSU
R
FAC
E
9
.
commit
|
commitdiff
|
tree
2012-10-30
Hen
r
i Verbeet
d3d9/
t
ests:
A
void LPDIRECT3DVERTE
X
B
U
FFE
R
9
.
commit
|
commitdiff
|
tree
2012-10-30
Henri Verbeet
d
3
d9
/
tests: Avoid LPDIREC
T
3DTEXTUR
E
9
.
commit
|
commitdiff
|
tree
2012-10-29
Henri Ve
r
b
e
et
wined3d
:
Don't depend
on dev
i
ce inte
r
n
a
l
s
in fragment_pi
p
e
l
i
.
.
.
commit
|
commitdiff
|
tree
2012-10-29
Henr
i
Verbeet
dxdia
g
n: Avoid
depe
n
d
i
n
g
on ddraw
.
h
.
commit
|
commitdiff
|
tree
2012-10-29
Henri Verbeet
d3dx9: Avoid LPDIREC
T
3DDEVICE9
.
commit
|
commitdiff
|
tree
2012-10-29
H
e
nri Verbe
e
t
d3dx9: Avo
i
d LPDI
R
ECT3DVOLUME9
.
commit
|
commitdiff
|
tree
2012-10-29
Henri
Verbe
e
t
d3dx
9
: Avoid LPDIRECT3DS
U
RFACE
9
.
commit
|
commitdiff
|
tree
2012-10-25
Henri Ver
b
e
e
t
winex11:
A
void d
e
pen
d
ing o
n
d
d
raw
.
h
.
commit
|
commitdiff
|
tree
2012-10-25
He
n
r
i
Ve
r
beet
wi
n
ealsa:
Avoid dependi
n
g on ddraw
.
h
.
commit
|
commitdiff
|
tree
2012-10-25
Henri Verbee
t
d3dx9: Avoid LPDIR
E
CT3
D
VERTE
X
BUF
F
ER9
.
commit
|
commitdiff
|
tree
2012-10-25
Henri Verbeet
d3dx9: Avoid LPDIRECT3DINDEX
B
UFFER9
.
commit
|
commitdiff
|
tree
2012-10-25
Henri Verbeet
d3d
x
9
:
Avoid LPDIRECT3DBASETEXTUR
E
9
.
commit
|
commitdiff
|
tree
2012-10-25
Henri Verbee
t
d3dx9: Avoid LPDIRECT3D
T
EX
T
URE9
.
commit
|
commitdiff
|
tree
2012-10-25
H
en
r
i Verb
e
et
d3dx9:
A
void LPDIRE
C
T3D
C
U
B
E
TEXTURE9
.
commit
|
commitdiff
|
tree
2012-10-25
Henri
V
e
rbeet
wined3d: Ma
k
e the shader
b
acke
n
d
r
e
s
pons
i
ble
f
o
r
controlling
.
.
.
commit
|
commitdiff
|
tree
2012-10-25
Hen
r
i V
e
rbee
t
wine
d
3d: Re
p
lac
e
t
he face and level parameters to
device_par
.
.
.
commit
|
commitdiff
|
tree
2012-10-25
Henri Verbe
e
t
ddraw:
M
ove the mipmap d
e
s
c
fixup code to ddraw_surface_crea
.
.
.
commit
|
commitdiff
|
tree
2012-10-24
H
enri Verbeet
d3dx9: Av
o
i
d
LPD
I
RECT3DVOLUMET
E
XTU
R
E
9
.
commit
|
commitdiff
|
tree
2012-10-24
Henr
i
Ver
b
eet
d3d
x
9: Avoid LPDIRECT3DVERTEXSHADER9
.
commit
|
commitdiff
|
tree
2012-10-24
Henr
i
V
erbeet
wined3d: Remov
e
some de
a
d code from
g
en_ffp_in
s
tr
(
)
.
commit
|
commitdiff
|
tree
2012-10-24
Henri Verbeet
wi
n
ed3d
:
S
et texture
_
leve
l
in su
r
f
ace_
s
et_texture_
t
ar
g
et
.
.
.
commit
|
commitdiff
|
tree
2012-10-24
He
n
r
i Verbeet
d3d10
:
Implement D3D10D
i
sassembleShad
e
r
()
.
commit
|
commitdiff
|
tree
2012-10-23
Henr
i
Verbeet
d3dx9: Avoid
LPD
I
R
E
CT3DPIXELSHADER9
.
commit
|
commitdiff
|
tree
2012-10-23
Henri Verbeet
wined3d: Get r
i
d of the
m
ostly unused
"
num_text
u
res_used
.
.
.
commit
|
commitdiff
|
tree
2012-10-23
H
enr
i
Verbeet
i
nclude: Ad
d
the
D3DDis
a
sse
m
ble() prototype
and
f
lags
.
commit
|
commitdiff
|
tree
2012-10-23
H
e
n
ri Ver
b
eet
wined3d: Mo
v
e shader_is_pshade
r
_
v
ersio
n
() and s
h
ader_is_vsha
.
.
.
commit
|
commitdiff
|
tree
2012-10-23
Henr
i
Verb
e
e
t
w
i
ned3d
:
Explicitly check
t
he
shad
e
r ty
p
e
i
n sh
a
d
e
r_g
e
ner
a
t
e
.
.
.
commit
|
commitdiff
|
tree
2012-10-22
Henri Verbeet
user32:
I
mp
l
e
m
ent GetRawIn
p
u
t
D
e
viceInfoA()
.
commit
|
commitdiff
|
tree
2012-10-22
Henri Verbeet
w
i
ned3d: Imple
m
en
t
WINED3DSIH_
M
OVC in the
GLSL shader
.
.
.
commit
|
commitdiff
|
tree
2012-10-22
Henri
V
erbeet
win
e
d3d: Merge
a
c
ouple of shader
type speci
f
ic blocks
.
.
.
commit
|
commitdiff
|
tree
2012-10-22
Henri Verbeet
wined3d: Us
e
shader_glsl_
g
et
_
p
refix() in sha
d
er
_
glsl
_
g
e
n_sam
.
.
.
commit
|
commitdiff
|
tree
2012-10-22
Henri
V
erbeet
wined3d:
Also read comments in sha
d
er_sm1_is_end()
.
commit
|
commitdiff
|
tree
2012-10-18
He
n
ri Verbeet
user32: Impl
e
me
n
t Get
R
aw
I
nputDe
v
iceInfoW()
.
commit
|
commitdiff
|
tree
2012-10-18
Henri Verbeet
wine
d
3
d:
M
e
rg
e
most of the code
f
o
r shade
r
_glsl
_
cmp
.
.
.
commit
|
commitdiff
|
tree
2012-10-18
Henri Verbeet
wined3d: Implement WI
N
E
D
3DSIH_ROUND_NI in the GLSL
.
.
.
commit
|
commitdiff
|
tree
2012-10-18
Hen
r
i Verbeet
wine
d
3d: Exp
l
icitly
c
heck the shader
type in sh
a
der
_
gl
s
l_loa
.
.
.
commit
|
commitdiff
|
tree
2012-10-18
H
en
r
i Verb
e
et
wined
3
d: Explicitly check the
s
hader ty
p
e in shade
r
_glsl_get
.
.
.
commit
|
commitdiff
|
tree
2012-10-18
Henri Verbeet
user32: I
m
plement GetRawInputDevi
c
eL
i
st
(
)
.
commit
|
commitdiff
|
tree
2012-10-18
H
enri Verbeet
w
ined3d: Impleme
n
t
W
I
N
ED3DSIH_USHR in the GLSL shader
.
.
.
commit
|
commitdiff
|
tree
2012-10-18
H
e
nri Verbeet
wine
d
3d: Implement WIN
E
D3
D
SI
H
_UDIV
in the GLSL
sha
d
er
.
.
.
commit
|
commitdiff
|
tree
2012-10-18
Henri
Verbeet
wined3d:
E
xplcitly
c
heck t
h
e sha
d
er type in shader_g
l
sl
_
get_
.
.
.
commit
|
commitdiff
|
tree
2012-10-18
He
n
ri
V
erb
e
et
wined3d
:
Explicitl
y
ch
e
ck th
e
shad
e
r typ
e
in sha
d
er_glsl_gen
.
.
.
commit
|
commitdiff
|
tree
2012-10-17
H
en
r
i V
e
r
b
eet
ddr
a
w/tests: A
d
d some disp
l
ay mode set / restor
e
t
es
t
s
.
.
.
commit
|
commitdiff
|
tree
2012-10-17
Henri Ver
b
eet
d
d
r
aw:
W
hen restoring the displ
a
y
mod
e
, use th
e
mod
e
.
.
.
commit
|
commitdiff
|
tree
2012-10-17
H
e
n
ri Verbeet
ddr
a
w: Only restore the disp
l
ay mod
e
i
f
we changed
i
t
.
commit
|
commitdiff
|
tree
2012-10-17
Henri Verbee
t
d
draw
:
Prevent mode change
s
w
h
en a different
ddraw
.
.
.
commit
|
commitdiff
|
tree
2012-10-17
H
enri Verbeet
wined3d: Ha
n
dle W
I
N
E
D3DSPR_PRI
M
ID in the GLSL shader
.
.
.
commit
|
commitdiff
|
tree
2012-10-16
Henri Verbeet
ddraw: Just
i
m
p
leme
n
t ddraw7_Re
s
toreDisplayMode
(
) o
n
.
.
.
commit
|
commitdiff
|
tree
2012-10-16
H
e
nr
i
V
erbeet
d
draw: Get r
i
d o
f
some fall
b
a
c
k cod
e
i
n
CreateSurface()
.
commit
|
commitdiff
|
tree
2012-10-16
Henri
V
e
rbeet
w
i
ned3d: Recognise the SM4 "primI
D
" register type
.
commit
|
commitdiff
|
tree
2012-10-16
Hen
r
i Ve
r
beet
wined
3
d: Explicitly check
the sh
a
der type in shader_gls
l
_mov()
.
commit
|
commitdiff
|
tree
2012-10-16
Henri Verbeet
wined3d: Explic
i
tl
y
check the shad
e
r
type in shad
e
r_gl
s
l_tex
.
.
.
commit
|
commitdiff
|
tree
2012-10-15
Henri Verbeet
wi
n
ed3d
:
Handle SM1
comments in the
frontend
.
commit
|
commitdiff
|
tree
2012-10-15
Henri Verbee
t
wi
n
ed
3
d:
Int
r
oduce
a
struct
u
r
e
for shader reg
i
ster
.
.
.
commit
|
commitdiff
|
tree
2012-10-15
Henri V
e
rb
e
et
w
i
n
ed3d: Use a common functio
n
for parsing SM4 sourc
e
.
.
.
commit
|
commitdiff
|
tree
2012-10-15
H
enri Verbeet
wined3d: Recog
n
i
s
e SM4 sca
l
ar swizzl
e
s
.
commit
|
commitdiff
|
tree
2012-10-15
H
e
nri Ve
r
bee
t
wined3d:
Use t
h
e corr
e
ct relative address f
o
r const
a
nt
.
.
.
commit
|
commitdiff
|
tree
2012-10-12
Henri Verbeet
wined
3
d: Add support
for SM4 relat
i
ve addressing
.
commit
|
commitdiff
|
tree
2012-10-12
He
n
ri
V
erbeet
wined3d: Im
p
lement WIN
E
D
3DS
I
H
_I
M
UL in th
e
GLS
L
shade
r
.
.
.
commit
|
commitdiff
|
tree
2012-10-12
Henri Verbeet
wined3d: Implement WI
N
ED3DSIH_U
T
OF in the
G
LSL shader
.
.
.
commit
|
commitdiff
|
tree
2012-10-12
He
n
ri Verbeet
wined3d: Implement WINED3DSIH_ITOF in th
e
GL
S
L shader
.
.
.
commit
|
commitdiff
|
tree
2012-10-12
H
e
nri Verbeet
w
ined3d:
Impleme
n
t WINED3DSIH
_
FTO
I
in the GLSL shader
.
.
.
commit
|
commitdiff
|
tree
2012-10-11
Hen
r
i Ver
b
eet
wined3d: Implement WINED3
D
SIH_
L
T i
n
the G
L
SL
s
hader
.
.
.
commit
|
commitdiff
|
tree
2012-10-11
Henr
i
V
erbee
t
wined3d: Implement WINED3DSIH_IGE in the GLSL sh
a
der
.
.
.
commit
|
commitdiff
|
tree
2012-10-11
Henri Verb
e
e
t
win
e
d3
d
: Implement WINED3DSIH
_
GE
i
n the GLSL shader
.
.
.
commit
|
commitdiff
|
tree
2012-10-11
Henri Verbeet
wined3
d
: Impleme
n
t
W
I
NED3DSIH_E
Q
in
the GLSL
s
hader
.
.
.
commit
|
commitdiff
|
tree
2012-10-11
Henri Ver
b
e
e
t
wined3d: Implement WI
N
ED3DSIH_XOR
in t
h
e
G
LS
L
shader
.
.
.
commit
|
commitdiff
|
tree
2012-10-10
Henri
V
erbeet
wined3d: Implement
SM
4
WINED3DSIH_SINCOS in the GLSL
.
.
.
commit
|
commitdiff
|
tree
2012-10-10
Henri
V
erb
e
et
w
i
ned3d: Implem
e
nt SM4 lo
o
ps in the
GLSL shader
b
a
c
kend
.
commit
|
commitdiff
|
tree
2012-10-10
Henri V
e
rbeet
wined3d: Implement WINED3DSIH_IADD in the GLSL
shader
.
.
.
commit
|
commitdiff
|
tree
2012-10-10
H
enri Verbeet
wined3d: Implement
W
INED3DSI
H
_
D
I
V
in the G
L
SL shader
.
.
.
commit
|
commitdiff
|
tree
2012-10-10
Henri
Verbeet
w
i
ned3d: Imp
l
em
e
nt WINED3DSIH_BREAKP
in the
G
LS
L
sh
a
der
.
.
.
commit
|
commitdiff
|
tree
2012-10-09
H
enr
i
V
erbeet
wined3d:
Remove unused wined3d_shader_lim
i
ts fields
.
commit
|
commitdiff
|
tree
2012-10-09
Henri Verbeet
wined3d: Fix the SM3 int an
d
bool vs cons
t
an
t
limits
.
commit
|
commitdiff
|
tree
2012-10-09
Henr
i
V
e
rbeet
wine
d
3d: wined3d_surface_set_palette() never fails
.
commit
|
commitdiff
|
tree
2012-10-09
Henr
i
Verbeet
d
3d
1
0: Implement d3d10_effect_sampler_variab
l
e_GetSampler
(
)
.
commit
|
commitdiff
|
tree
2012-10-09
Henri Verb
e
et
d3d10: Handle bl
e
nd state in d3d10_effect_objec
t
_
apply()
.
commit
|
commitdiff
|
tree
2012-10-08
Henri Verb
e
et
wi
n
ed3d: Implement WINE
D
3DSIH_AND in the G
L
SL shade
r
.
.
.
commit
|
commitdiff
|
tree
2012-10-08
Henri
Verbeet
wined3d: wi
n
ed3d_sta
t
ebloc
k
_apply() never fails
.
commit
|
commitdiff
|
tree
2012-10-08
Henr
i
Ver
b
eet
wined3d:
w
i
n
ed3d_st
a
teblock_
c
apture() nev
e
r f
a
ils
.
commit
|
commitdiff
|
tree
2012-10-08
Hen
r
i
Verb
e
et
d3d10:
Handle depth
s
tencil state in d3d10_effect_ob
j
e
c
t
_
app
.
.
.
commit
|
commitdiff
|
tree
2012-10-08
Henri Verbe
e
t
d3d
1
0: Ha
n
dle rasterizer stat
e
in d3d10_effect_obje
c
t_a
p
ply()
.
commit
|
commitdiff
|
tree
2012-10-04
Henri Verb
e
et
winex
1
1
: Don't send SC_RE
S
T
ORE when a maximize
d
wind
o
w
.
.
.
commit
|
commitdiff
|
tree
2012-10-04
Henri Verbeet
w
ined3d: wined3d_swapchain_g
e
t_de
s
c() ne
v
er fails
.
commit
|
commitdiff
|
tree
2012-10-04
Henri Verbeet
wi
n
ed3d: Jus
t
r
e
turn the surfa
c
e from wined3d_swapchain_get_
.
.
.
commit
|
commitdiff
|
tree
2012-10-04
H
e
nri Verbeet
d3
d
1
0
core: Implement d3d
1
0_device_O
M
GetBlendSt
a
te()
.
commit
|
commitdiff
|
tree
2012-10-04
Henri V
e
rbeet
d
3
d10core: Implement
d3d1
0
_devic
e
_OMS
e
tBlendSt
a
te()
.
commit
|
commitdiff
|
tree
2012-10-03
Henri
V
e
rbeet
w
i
ned3d: Handle WI
N
ED3DSPR_CONSTBUFFER regis
t
ers in
.
.
.
commit
|
commitdiff
|
tree
2012-10-03
Henri Verbeet
w
i
ned3d
:
wi
n
e
d
3d
_
swapchain_set_win
d
ow()
never fails
.
commit
|
commitdiff
|
tree
2012-10-03
Henr
i
Ve
r
beet
wined3d: Jus
t
return
t
he surface from
w
i
ned3d_device_get
_
sur
.
.
.
commit
|
commitdiff
|
tree
2012-10-03
Hen
r
i Verbeet
d
3d10
c
ore: Implement d3
d
10
_
d
evice_OMGetDepthStencilState()
.
commit
|
commitdiff
|
tree
2012-10-03
Hen
r
i Verbee
t
d3d10core
:
Implemen
t
d3d10_
d
evice_OMSetDepthS
t
encilS
t
ate()
.
commit
|
commitdiff
|
tree
2012-10-01
H
e
nri Verbeet
wined3d:
R
ecognize
the
SM4 dcl_constantBuffer opcode
.
commit
|
commitdiff
|
tree
2012-10-01
Henr
i
Verbeet
win
e
d3d: wined3d_device_
g
et_creation_parameters() ne
v
er
.
.
.
commit
|
commitdiff
|
tree
2012-10-01
He
n
r
i
Verbeet
wi
n
e
d
3d:
wined
3
d
_
de
v
ice_set_depth_stencil() never
fails
.
commit
|
commitdiff
|
tree
2012-10-01
H
enri Verbeet
d3d10cor
e
: Implement d
3
d10_device_RSG
e
tState()
.
commit
|
commitdiff
|
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