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wined3d: Handle WINED3DSPR_PRIMID in the GLSL shader backend.
2012-10-17
Henri
Verbeet
wi
n
ed3d: Ha
n
dle WINED3DSPR
_
P
R
IMID in the GLSL
s
h
ader
.
.
.
commit
|
commitdiff
|
tree
2012-10-16
He
n
ri Ver
b
eet
ddraw:
J
ust implement dd
r
aw7_Res
t
oreD
i
splayMode() on
.
.
.
commit
|
commitdiff
|
tree
2012-10-16
Henri Verbeet
dd
r
a
w: Get rid
o
f some f
a
llback
code in Create
S
urface()
.
commit
|
commitdiff
|
tree
2012-10-16
H
e
nri Verbe
e
t
wined3d: Recognise
t
h
e
S
M
4
"
p
rimID
"
reg
i
ster ty
p
e
.
commit
|
commitdiff
|
tree
2012-10-16
H
en
r
i Ver
b
e
e
t
w
ined3d:
E
xplicitly check th
e
shader
type in shader_glsl_mov()
.
commit
|
commitdiff
|
tree
2012-10-16
Henri Verbeet
w
i
ned3d:
E
xplicitly check the shader type in shader_glsl
_
tex
.
.
.
commit
|
commitdiff
|
tree
2012-10-15
Henri Verb
e
et
wined3d: Han
d
le
S
M1 comments
in the fr
o
ntend
.
commit
|
commitdiff
|
tree
2012-10-15
Henri Ver
b
ee
t
wined3d
:
Intr
o
d
uc
e
a
st
r
ucture for shad
e
r register
.
.
.
commit
|
commitdiff
|
tree
2012-10-15
He
n
ri Verbeet
wined3d
:
U
s
e a commo
n
f
unction for pars
i
ng S
M
4 so
u
r
ce
.
.
.
commit
|
commitdiff
|
tree
2012-10-15
Hen
r
i Verbeet
wined3d: Recognise SM4 scalar swizzles
.
commit
|
commitdiff
|
tree
2012-10-15
Henri Verbeet
wi
n
ed3d: Use the c
o
r
r
ect r
e
lati
v
e addre
s
s
f
or constant
.
.
.
commit
|
commitdiff
|
tree
2012-10-12
Henri Verbeet
wi
n
ed3d: A
d
d support
for SM4 rel
a
tive addressing
.
commit
|
commitdiff
|
tree
2012-10-12
Henri
V
e
rbee
t
w
i
ned3d: Imp
l
ement WINED3
D
SIH_IMUL
i
n
t
h
e
GLSL sha
d
e
r
.
.
.
commit
|
commitdiff
|
tree
2012-10-12
Henri Verbeet
wined3d:
Implement WINED
3
DSIH_UTOF
i
n the GLSL shader
.
.
.
commit
|
commitdiff
|
tree
2012-10-12
Henri Verbeet
w
i
ned3d: Implemen
t
WINED3DSIH_ITOF in the GLSL
sh
a
der
.
.
.
commit
|
commitdiff
|
tree
2012-10-12
Henri Ve
r
beet
win
e
d3d: Implement WINED3DSIH_FTOI in t
h
e GLSL shader
.
.
.
commit
|
commitdiff
|
tree
2012-10-11
He
n
ri
Verbeet
wi
n
ed3d
:
Implement WIN
E
D3
D
SIH_LT in
the GLSL
s
hade
r
.
.
.
commit
|
commitdiff
|
tree
2012-10-11
Henri Verbeet
wi
n
ed3d: Im
p
lemen
t
WINED3DSIH_IG
E
in the
GLSL
shader
.
.
.
commit
|
commitdiff
|
tree
2012-10-11
Hen
r
i Verbeet
wined3d
:
I
mplemen
t
WINED3DS
I
H_
G
E in the GLSL shader
.
.
.
commit
|
commitdiff
|
tree
2012-10-11
H
e
nri Verbeet
wined3
d
: Impl
e
m
e
nt WINED3DSIH_
E
Q i
n
the GLSL shad
e
r
.
.
.
commit
|
commitdiff
|
tree
2012-10-11
Henri Verb
e
et
wined3d: Implement WINED3DSIH_XOR in the
G
LSL s
h
ader
.
.
.
commit
|
commitdiff
|
tree
2012-10-10
Henri Verbeet
wined3d
:
Implement SM4 WINED
3
DS
I
H_SINCO
S
in the
GLSL
.
.
.
commit
|
commitdiff
|
tree
2012-10-10
Henri Verbeet
w
ined3d: Impl
e
ment
S
M
4
l
oops in t
h
e GLSL
s
h
ader backend
.
commit
|
commitdiff
|
tree
2012-10-10
Henri V
e
rbeet
wined3
d
: Implement WI
N
E
D3
D
SIH_I
A
DD in t
h
e GLSL sh
a
d
e
r
.
.
.
commit
|
commitdiff
|
tree
2012-10-10
Henri Verbeet
wined
3
d
: Implement W
I
NED3DSIH_DIV in
t
h
e GLSL shader
.
.
.
commit
|
commitdiff
|
tree
2012-10-10
Henri Verbeet
wined3
d
: Implement
WIN
E
D3DS
I
H_
B
REA
K
P in the
G
L
SL shader
.
.
.
commit
|
commitdiff
|
tree
2012-10-09
Henri Verbeet
wined3
d
: R
e
move
u
nused wined3
d
_shader_limi
t
s fields
.
commit
|
commitdiff
|
tree
2012-10-09
Henri Verbeet
wined3d: Fix the SM3 int and b
o
ol
vs constant
limits
.
commit
|
commitdiff
|
tree
2012-10-09
Henri Verbeet
wined3d: win
e
d3d_s
u
rface_se
t
_pa
l
e
t
te() never fails
.
commit
|
commitdiff
|
tree
2012-10-09
H
enri Verbee
t
d3d10: I
m
plement
d
3d10_effect_sampler_variabl
e
_GetSampler(
)
.
commit
|
commitdiff
|
tree
2012-10-09
Henri
V
erbeet
d3d10
:
Handle blend state in
d
3d10_effect_
o
bject
_
apply()
.
commit
|
commitdiff
|
tree
2012-10-08
Henri Verbeet
wined3d: Implement WINED3DSIH
_
A
ND
in t
h
e GL
S
L shader
.
.
.
commit
|
commitdiff
|
tree
2012-10-08
Hen
r
i V
e
rbe
e
t
wined3d: wined3d_state
b
lock_apply() nev
e
r fails
.
commit
|
commitdiff
|
tree
2012-10-08
Henri
V
erbeet
wined3d
:
wined3d_stateb
l
ock_capture
(
) nev
e
r
fails
.
commit
|
commitdiff
|
tree
2012-10-08
Henri Verbe
e
t
d3d10: Ha
n
dle dep
t
h stencil st
a
t
e
in
d3d10_effect_object
_
app
.
.
.
commit
|
commitdiff
|
tree
2012-10-08
Henri
Verb
e
e
t
d3d10:
Handle rasteriz
e
r st
a
te i
n
d3d10_
e
f
f
ect_obj
e
c
t_apply()
.
commit
|
commitdiff
|
tree
2012-10-04
Henri
Verbeet
w
i
nex11: Don't send S
C
_RESTOR
E
w
hen a maximized
w
indow
.
.
.
commit
|
commitdiff
|
tree
2012-10-04
Henri
V
erbeet
wined
3
d: w
i
ned3d_swapchain_get_des
c
() neve
r
fails
.
commit
|
commitdiff
|
tree
2012-10-04
Henri
Verb
e
et
wined3d: Just return the
s
urf
a
ce from
w
ined3d_swapc
h
ain_get_
.
.
.
commit
|
commitdiff
|
tree
2012-10-04
Henri Verbeet
d
3
d
1
0core: Im
p
le
m
ent d3d1
0
_d
e
vice_OMGetBlen
d
State()
.
commit
|
commitdiff
|
tree
2012-10-04
Henri Verbeet
d3d10core: Implement
d
3
d
10
_
d
evice_OMSetBlendState()
.
commit
|
commitdiff
|
tree
2012-10-03
Hen
r
i Verbeet
wined3d: Ha
n
dle WIN
E
D3DSPR_CONSTBUFFER
r
egisters in
.
.
.
commit
|
commitdiff
|
tree
2012-10-03
Henri Verb
e
et
w
ined3d: w
i
ned3d_swapchain_set_window() ne
v
er fails
.
commit
|
commitdiff
|
tree
2012-10-03
Henri V
e
rbeet
wined3d: Just return the s
u
rface from wined3d_device_get_sur
.
.
.
commit
|
commitdiff
|
tree
2012-10-03
Henri Ver
b
eet
d
3
d10c
o
re: Impl
e
ment d3d10
_
device_OMGetDept
h
Stenci
l
State()
.
commit
|
commitdiff
|
tree
2012-10-03
Henri
V
e
r
beet
d3d10core
:
Implem
e
nt d3d10
_
device_OM
S
e
t
Depth
S
tencilState()
.
commit
|
commitdiff
|
tree
2012-10-01
Hen
r
i Verbeet
w
ined
3
d: Recogn
i
ze the SM4
d
c
l_c
o
nstantBuffe
r
o
pcode
.
commit
|
commitdiff
|
tree
2012-10-01
He
n
ri V
e
rbeet
w
i
ned3
d
: wined3
d
_device_get_creati
o
n
_
par
a
mete
r
s
(
) neve
r
.
.
.
commit
|
commitdiff
|
tree
2012-10-01
Henri Ver
b
eet
wined3d:
wined3
d
_devic
e
_s
e
t_depth_stencil()
n
eve
r
fails
.
commit
|
commitdiff
|
tree
2012-10-01
Henri Verbeet
d3d10co
r
e: Implem
e
nt d3d10_dev
i
c
e_RSGe
t
State()
.
commit
|
commitdiff
|
tree
2012-10-01
H
e
n
r
i
Verbeet
d
3
d10core: Implement d
3
d10_device_RSSetState()
.
commit
|
commitdiff
|
tree
2012-10-01
Henri Verb
e
et
d
dr
a
w: Properl
y
rel
e
a
se the ddraw reference whe
n
the
.
.
.
commit
|
commitdiff
|
tree
2012-10-01
Henri
Ve
r
beet
wined3d: Just return t
h
e surfa
c
e fr
o
m w
i
n
ed3d_device_get_dep
.
.
.
commit
|
commitdiff
|
tree
2012-10-01
Henri
V
erbeet
wined3
d
:
Jus
t
return the surface f
r
om wined3d
_
device_get_ren
.
.
.
commit
|
commitdiff
|
tree
2012-10-01
Henri Verbeet
d
3d10
:
I
mplement
d
3d10_ef
f
ect_raste
r
izer_
v
ariable_Ge
t
Rasteri
.
.
.
commit
|
commitdiff
|
tree
2012-10-01
H
e
n
r
i Verbeet
d
3d10: Impl
e
ment
d3d1
0
_effect_de
p
th_stencil_variable_GetDept
.
.
.
commit
|
commitdiff
|
tree
2012-09-28
H
e
n
r
i
V
erbeet
wined3d:
S
e
t m
o
re
a
c
c
urate li
m
its for SM4 shaders
.
commit
|
commitdiff
|
tree
2012-09-28
Henri Verbeet
w
i
ned3d:
Unify GLSL inpu
t
/ outpu
t
variable naming
.
commit
|
commitdiff
|
tree
2012-09-28
Henr
i
Verbeet
w
i
n
e
x11: Use the fir
s
t
a
ctive C
R
TC
as p
r
imary if no
.
.
.
commit
|
commitdiff
|
tree
2012-09-28
Hen
r
i Verbeet
w
in
e
x
11: Ha
n
d
l
e a NULL cursor clippin
g
rect the
s
ame
.
.
.
commit
|
commitdiff
|
tree
2012-09-28
H
e
nri Verbeet
winex11
:
Ful
l
screen windows ar
e
n
eve
r
m
a
ximized
.
commit
|
commitdiff
|
tree
2012-09-27
Henri V
e
rbeet
wined3d:
Introduce a separate
f
unction to retrieve
.
.
.
commit
|
commitdiff
|
tree
2012-09-27
Henri Verbeet
wine
d
3d
:
wined3d_device_set_s
o
ftware_ver
t
ex_p
r
ocess
i
ng
.
.
.
commit
|
commitdiff
|
tree
2012-09-27
He
n
ri Verbeet
w
ined3d
:
Just return the texture from wined3d_device_get_t
e
x
.
.
.
commit
|
commitdiff
|
tree
2012-09-27
H
e
nri Verbeet
d3
d
10: Implement d3d10_effect_blend_variable_GetBlen
d
State()
.
commit
|
commitdiff
|
tree
2012-09-27
Henri Verb
e
et
d3d10: Use
a
union to store
e
f
fect vari
a
ble dat
a
instead
.
.
.
commit
|
commitdiff
|
tree
2012-09-26
Henri
Ver
b
eet
wined3
d
: Add some ba
s
ic SM4 bytec
o
de dumping
code
.
commit
|
commitdiff
|
tree
2012-09-26
H
e
n
r
i Verbeet
wined3d: wined3d_dev
i
ce
_
get_texture_stage_state() never
.
.
.
commit
|
commitdiff
|
tree
2012-09-26
Henri Verbe
e
t
w
ined3d: wine
d
3d_
d
e
vice_set_te
x
ture_sta
g
e
_
s
t
a
t
e
(
) n
e
ver
.
.
.
commit
|
commitdiff
|
tree
2012-09-26
Henri Verbe
e
t
d
3d10:
Introduce
a
s
tat
e
object
v
ariable structure
.
commit
|
commitdiff
|
tree
2012-09-26
Henri Verbeet
d3d10: Properl
y
handle
a
rra
y
s of
state obje
c
ts
.
commit
|
commitdiff
|
tree
2012-09-25
Henr
i
Verbee
t
wined3d: T
a
ke
t
he data type of regist
e
rs into accou
n
t
.
.
.
commit
|
commitdiff
|
tree
2012-09-25
Hen
r
i Verbe
e
t
w
i
ned3d: Just return
t
he
shader from w
i
ned3d_device
_
get_pixe
.
.
.
commit
|
commitdiff
|
tree
2012-09-25
Henri Verbeet
w
i
ned3d:
w
ined3d_device_set_pixel_shader() never fails
.
commit
|
commitdiff
|
tree
2012-09-25
H
e
n
r
i Verbeet
d
3
d10: Store shad
e
r vari
a
bles in d3d
1
0_effect_pass
.
.
.
commit
|
commitdiff
|
tree
2012-09-25
H
e
n
ri
V
erb
e
et
d3d1
0
: Store
s
haders directly in
d
3d10_effect_o
b
j
e
ct
.
commit
|
commitdiff
|
tree
2012-09-24
Henri
V
e
r
b
eet
w
ined3d: Take t
h
e data type of
immediat
e
s into acc
o
unt
.
.
.
commit
|
commitdiff
|
tree
2012-09-24
Henri V
e
rbeet
wined3d:
Just return the shader from
w
ined3d_device_
g
e
t
_
vert
.
.
.
commit
|
commitdiff
|
tree
2012-09-24
Henri
V
erbeet
wi
n
ed3d: wine
d
3d
_
dev
i
ce_set_ver
t
e
x
_
s
hader()
n
ever fails
.
commit
|
commitdiff
|
tree
2012-09-24
H
e
n
r
i Verbeet
d3
d
10
:
Implement d3d
1
0
_effect_
s
hader_variable_GetP
i
xel
S
hader()
.
commit
|
commitdiff
|
tree
2012-09-24
Hen
r
i Verbeet
d3d10: Implement d3d10_eff
e
ct_shader_
v
ariable_
G
etGeometrySha
.
.
.
commit
|
commitdiff
|
tree
2012-09-21
H
enri V
e
r
beet
wined
3
d
: Simplify
s
h
a
d
er_glsl_destroy()
control f
l
ow
.
.
.
commit
|
commitdiff
|
tree
2012-09-21
Henri
V
erbeet
w
i
ned3d: Just return the declaration fro
m
wined
3
d
_
d
e
vice_get
.
.
.
commit
|
commitdiff
|
tree
2012-09-21
Henr
i
V
e
rbeet
wined3d: wined3d_de
v
ice_set_vert
e
x_de
c
laration()
n
ever
.
.
.
commit
|
commitdiff
|
tree
2012-09-21
Henri Verbeet
d3
d
10: Im
p
lement d
3
d
1
0
_effect_shader_var
i
able_GetV
e
rtexShader()
.
commit
|
commitdiff
|
tree
2012-09-21
Henri Verb
e
et
d
3d1
0
: Prop
e
rly
clea
n
up shader vari
a
bles
.
commit
|
commitdiff
|
tree
2012-09-19
Henri Verbe
e
t
w
ine
d
3
d: Merge the glsl_vshader_private and glsl_p
s
hade
r
_pri
.
.
.
commit
|
commitdiff
|
tree
2012-09-19
Henri V
e
r
b
eet
wined3d: wined3d_device_get_
s
ciss
o
r_rect()
n
ever fails
.
commit
|
commitdiff
|
tree
2012-09-19
Henri Verbeet
wined3d: wined3d_device_se
t
_
scissor_rect() never fails
.
commit
|
commitdiff
|
tree
2012-09-19
Henri Verbeet
d3d10: Get rid
of the unused
idx_offset field from
.
.
.
commit
|
commitdiff
|
tree
2012-09-19
H
enri
V
erbee
t
d3d10core: A
d
d a m
i
ssing return to
d3d1
0
_
d
evice_CreateGeomet
.
.
.
commit
|
commitdiff
|
tree
2012-09-19
Henri Verbeet
wined3d: Implement versio
n
c
hecks for geometry shaders
.
commit
|
commitdiff
|
tree
2012-09-19
H
e
nri
Verbee
t
wined3d:
w
ined
3
d_device_get_
s
ample
r
_state() never fails
.
commit
|
commitdiff
|
tree
2012-09-19
Henri Verbeet
wined3d: wined3d
_
d
e
v
i
ce_set_sam
p
ler_state() never f
a
ils
.
commit
|
commitdiff
|
tree
2012-09-19
H
e
n
ri Verbe
e
t
d3d10: Use debugstr_a
(
) on vari
a
ble
names in parse_fx10
_
obje
.
.
.
commit
|
commitdiff
|
tree
2012-09-19
Henri Verbe
e
t
d
3
d10core: Replace a FIXME wi
t
h
a
TRACE
i
n d3d10
_
device_Cre
a
.
.
.
commit
|
commitdiff
|
tree
2012-09-18
Henr
i
Verbe
e
t
wined3d: Impl
e
ment WINED3DSIH_EMI
T
i
n the GL
S
L
s
h
ader
.
.
.
commit
|
commitdiff
|
tree
2012-09-18
H
e
nri
V
erbeet
w
i
ned3d: win
e
d3
d
_device_ge
t
_mate
r
i
al() never
fails
.
commit
|
commitdiff
|
tree
2012-09-18
Henri
V
erb
e
et
wined
3
d: wined3d_devic
e
_set_
m
ateria
l
() never fail
s
.
commit
|
commitdiff
|
tree
2012-09-18
H
enri Verbeet
d3d
1
0core: Implement
d
3d10_device_RSGetViewpor
t
s()
.
commit
|
commitdiff
|
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