wined3d: Take the data type of immediates into account in shader_glsl_get_register_na...
commiteb4d20ef3181c42741bad790e4ac87fa39f0b6b5
authorHenri Verbeet <hverbeet@codeweavers.com>
Sun, 23 Sep 2012 20:14:49 +0000 (23 22:14 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Mon, 24 Sep 2012 07:58:09 +0000 (24 09:58 +0200)
tree7527ca82776ac5870e24f2f3239fab62af833e37
parent6909b5143be25cfc4f29e1436d2049addeb1f86b
wined3d: Take the data type of immediates into account in shader_glsl_get_register_name().
dlls/wined3d/glsl_shader.c