wined3d: Take the data type of registers into account in the GLSL shader backend.
commit1ff07a7d6844034f81b2f1bef7c12c456f189b88
authorHenri Verbeet <hverbeet@codeweavers.com>
Tue, 25 Sep 2012 08:34:44 +0000 (25 10:34 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Tue, 25 Sep 2012 09:19:15 +0000 (25 11:19 +0200)
tree568762e18c887a1bc4eaea51f41965a259dbfa12
parent6e4c40689cf72fe5a7e3e38f5367b1152e756387
wined3d: Take the data type of registers into account in the GLSL shader backend.
dlls/wined3d/directx.c
dlls/wined3d/glsl_shader.c
dlls/wined3d/wined3d_gl.h