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ddraw: Just implement ddraw7_RestoreDisplayMode() on top of wined3d_set_adapter_displ...
2012-10-16
Henri V
e
rbeet
ddraw: Just i
m
pl
e
me
n
t
ddraw7_RestoreD
i
splayMode() on
.
.
.
commit
|
commitdiff
|
tree
2012-10-16
Henri Verbeet
ddraw
:
Get
r
id of s
o
me fa
l
lb
a
ck co
d
e in CreateSurf
a
ce()
.
commit
|
commitdiff
|
tree
2012-10-16
He
n
ri Verbeet
wi
n
ed
3
d:
Recognise the
SM4 "primID"
register type
.
commit
|
commitdiff
|
tree
2012-10-16
Hen
r
i Ver
b
eet
win
e
d3d: Explicitl
y
c
h
e
c
k the shader type in sha
d
er_glsl_mov()
.
commit
|
commitdiff
|
tree
2012-10-16
Henri Verbe
e
t
win
e
d
3d: E
x
plicitl
y
check the shader type in
s
hader_glsl_tex
.
.
.
commit
|
commitdiff
|
tree
2012-10-15
H
e
nri V
e
rbeet
wined3
d
: Handl
e
SM1 comments in
the f
r
o
n
ten
d
.
commit
|
commitdiff
|
tree
2012-10-15
Henri Verbeet
wined3d: Introduce a structure
f
o
r shader register
.
.
.
commit
|
commitdiff
|
tree
2012-10-15
Henr
i
Verbeet
wined3d:
U
se a common functio
n
for p
a
rsing SM4 s
o
urc
e
.
.
.
commit
|
commitdiff
|
tree
2012-10-15
Henri Verbeet
wined3d: Recognise SM4 sca
l
ar swizzles
.
commit
|
commitdiff
|
tree
2012-10-15
Henr
i
Verbeet
wi
n
e
d3d: Use the co
r
rect relative address for
c
o
nst
a
nt
.
.
.
commit
|
commitdiff
|
tree
2012-10-12
H
enri
V
e
rb
e
et
w
i
ned
3
d
:
Add support for
SM
4
relati
v
e addressing
.
commit
|
commitdiff
|
tree
2012-10-12
Henri Verbeet
win
e
d
3d:
Impleme
n
t WINED3DSI
H
_IMUL in th
e
GLSL shader
.
.
.
commit
|
commitdiff
|
tree
2012-10-12
Henri Verbeet
w
i
n
ed
3
d: Implement WINED3D
S
IH_UTO
F
in the GLSL
s
hade
r
.
.
.
commit
|
commitdiff
|
tree
2012-10-12
Henri Verbeet
w
ined3d: Implement
WINED
3
DSIH_IT
O
F
in
t
he GL
S
L
shader
.
.
.
commit
|
commitdiff
|
tree
2012-10-12
Henri
V
erbeet
wine
d
3d:
I
mplement WINED3DSIH_FT
O
I in the G
L
SL shader
.
.
.
commit
|
commitdiff
|
tree
2012-10-11
Henr
i
Ver
b
e
e
t
wined3d:
I
mpleme
n
t
WIN
E
D3DSIH_LT in
t
h
e
G
L
S
L
shader
.
.
.
commit
|
commitdiff
|
tree
2012-10-11
Henri Ver
b
eet
wined3
d
:
I
mplement WINED3DSIH_IGE in
the
GLSL shader
.
.
.
commit
|
commitdiff
|
tree
2012-10-11
Henr
i
Ve
r
beet
w
i
ned3d: Impl
e
ment WINED3DS
I
H
_
GE in the
G
LSL
s
hader
.
.
.
commit
|
commitdiff
|
tree
2012-10-11
Henri Verbeet
wined
3
d: Imp
l
ement WINED3
D
SIH_EQ in the GLSL sh
a
der
.
.
.
commit
|
commitdiff
|
tree
2012-10-11
H
e
nri Ve
r
b
e
e
t
w
i
ned3d: Implem
e
nt WINED3D
S
IH_XOR in t
h
e GLSL shader
.
.
.
commit
|
commitdiff
|
tree
2012-10-10
Henri Verbeet
wined3d: Implement
S
M
4 WINED
3
DSI
H
_SINCOS
i
n
the GLSL
.
.
.
commit
|
commitdiff
|
tree
2012-10-10
H
e
nri V
e
rbe
e
t
wined3d: Imp
l
e
m
ent SM4 loops in the GLSL
shader
ba
c
k
end
.
commit
|
commitdiff
|
tree
2012-10-10
He
n
ri Verbeet
wined3d: Imp
l
emen
t
WINED3D
S
IH_IADD in the GLSL shader
.
.
.
commit
|
commitdiff
|
tree
2012-10-10
Henri Verbe
e
t
wined3d: Implement WINED3DSIH_DIV in the GLSL shader
.
.
.
commit
|
commitdiff
|
tree
2012-10-10
H
e
nr
i
Verbeet
wined3d:
I
mplemen
t
W
INED
3
DSI
H
_BREA
K
P
in th
e
GLSL sh
a
d
er
.
.
.
commit
|
commitdiff
|
tree
2012-10-09
H
enri Verbee
t
w
i
n
ed3d: Remove unused wined
3
d_sh
a
der_limits fiel
d
s
.
commit
|
commitdiff
|
tree
2012-10-09
H
e
nri Ve
r
beet
wine
d
3d: Fix the SM3 int an
d
bool vs constan
t
limits
.
commit
|
commitdiff
|
tree
2012-10-09
Henri Ve
r
b
e
e
t
wi
n
ed3d: wined3d_surface_set
_
palette() neve
r
fails
.
commit
|
commitdiff
|
tree
2012-10-09
H
e
nri Ver
b
eet
d3d10: Implement d3
d
1
0_
e
ffect_
s
ampler_vari
a
ble_GetSampler()
.
commit
|
commitdiff
|
tree
2012-10-09
Hen
r
i Verbeet
d3d1
0
: Handl
e
blend
s
t
ate i
n
d3d10_ef
f
ect_
o
bject_a
p
ply()
.
commit
|
commitdiff
|
tree
2012-10-08
Henri Verbeet
win
e
d3d: Implement WINED3DSIH_AND in the
G
LSL shader
.
.
.
commit
|
commitdiff
|
tree
2012-10-08
He
n
ri Ve
r
beet
wined3
d
:
w
ined3d_stateb
l
ock_apply() never fails
.
commit
|
commitdiff
|
tree
2012-10-08
Henri Verbeet
wined3
d
: wined3d_stateblock
_
capture()
n
ever fails
.
commit
|
commitdiff
|
tree
2012-10-08
He
n
ri Ver
b
e
e
t
d3d10: Handle depth s
t
enci
l
s
t
a
t
e in d3d10_effect
_
object_
a
pp
.
.
.
commit
|
commitdiff
|
tree
2012-10-08
Henri Verbeet
d3d10: Han
d
le rasterizer state in
d
3
d10_effect_o
b
ject_app
l
y
()
.
commit
|
commitdiff
|
tree
2012-10-04
Henri
Verbe
e
t
winex11: D
o
n
't s
e
nd SC_RESTORE when a
maximized window
.
.
.
commit
|
commitdiff
|
tree
2012-10-04
Henri Verbeet
w
ined
3
d: wined3d_sw
a
p
c
h
ai
n
_get_
d
esc
(
) nev
e
r fails
.
commit
|
commitdiff
|
tree
2012-10-04
Hen
r
i Verbeet
w
i
ned3d: Just return th
e
surface fr
o
m wined3d_
s
wap
c
hain_get_
.
.
.
commit
|
commitdiff
|
tree
2012-10-04
Hen
r
i Verbeet
d3d
1
0core: Im
p
lement d3d10_
d
e
vice_OMGetBlen
d
State()
.
commit
|
commitdiff
|
tree
2012-10-04
He
n
ri Verbeet
d
3
d10
c
ore
:
Implement d3d10_devi
c
e_OMSetBlendSta
t
e
(
)
.
commit
|
commitdiff
|
tree
2012-10-03
Henri Verbee
t
wi
n
ed3d:
H
a
nd
l
e
W
I
NED3DSPR
_
C
O
NSTBUFFER registers in
.
.
.
commit
|
commitdiff
|
tree
2012-10-03
Henri Ver
b
e
et
win
e
d
3d:
w
ined3d_swapch
a
in
_
s
et_window() never
fails
.
commit
|
commitdiff
|
tree
2012-10-03
Henri Verbeet
wined3d:
J
ust return t
h
e surface
from wined3d
_
d
e
vice_ge
t
_su
r
.
.
.
commit
|
commitdiff
|
tree
2012-10-03
Henri Verbeet
d3d10core: Implem
e
nt d3d10_d
e
vice
_
OMGetDe
p
thS
t
encilS
t
ate()
.
commit
|
commitdiff
|
tree
2012-10-03
Henri Verbeet
d
3
d
10c
o
re: Implement d3d10_dev
i
ce_OMSetDe
p
thStencilSta
t
e()
.
commit
|
commitdiff
|
tree
2012-10-01
Henri V
e
rbe
e
t
wined3d: Recognize the SM4
dcl_constantBuffer
opc
o
de
.
commit
|
commitdiff
|
tree
2012-10-01
Henri Verb
e
et
wi
n
ed3
d
: wi
n
ed3d
_
dev
i
ce_
g
et_crea
t
ion_parameters() n
e
ver
.
.
.
commit
|
commitdiff
|
tree
2012-10-01
Henri Verbee
t
wined3d: wi
n
ed3d
_
d
e
vice_set
_
dep
t
h_stencil() n
e
ver
fails
.
commit
|
commitdiff
|
tree
2012-10-01
Henri Ve
r
bee
t
d3d10co
r
e:
I
mplement d3d10_de
v
i
ce_RSGet
S
tate()
.
commit
|
commitdiff
|
tree
2012-10-01
He
n
ri Verbeet
d3
d
10core: Imple
m
e
n
t d3d
1
0_device_RSSetState()
.
commit
|
commitdiff
|
tree
2012-10-01
Henr
i
V
erbeet
ddra
w
:
P
ro
p
erl
y
r
e
l
ease the d
d
ra
w
re
f
erence when
t
he
.
.
.
commit
|
commitdiff
|
tree
2012-10-01
Henri V
e
r
beet
wined3d: J
u
st
return t
h
e
surface from
wined3d_
d
evice_get_dep
.
.
.
commit
|
commitdiff
|
tree
2012-10-01
Henr
i
V
e
rbeet
wined
3
d: Just r
e
turn
t
h
e surf
a
ce fr
o
m wined3d_devi
c
e_get_ren
.
.
.
commit
|
commitdiff
|
tree
2012-10-01
Henri Ve
r
beet
d3d10: I
m
plement d3d10_effect_r
a
ster
i
ze
r
_variable_Ge
t
Rasteri
.
.
.
commit
|
commitdiff
|
tree
2012-10-01
Henr
i
Ver
b
eet
d3d
1
0:
I
mplement d3d
1
0_effect_depth_stencil_v
a
riable_GetDept
.
.
.
commit
|
commitdiff
|
tree
2012-09-28
Henri Ver
b
eet
win
e
d3d: S
e
t more
a
c
c
ura
t
e limits
for SM4 sha
d
ers
.
commit
|
commitdiff
|
tree
2012-09-28
Henri V
e
rbeet
wined3d:
Unify G
L
SL input / outpu
t
va
r
iable
n
aming
.
commit
|
commitdiff
|
tree
2012-09-28
H
e
n
r
i Ver
b
eet
winex11: Us
e
the
f
irst
a
ctive CRTC
a
s prim
a
ry if n
o
.
.
.
commit
|
commitdiff
|
tree
2012-09-28
Henri Verbeet
winex11:
H
andle a NULL cursor clip
p
ing rec
t
t
h
e same
.
.
.
commit
|
commitdiff
|
tree
2012-09-28
Henri Ver
b
e
e
t
w
i
n
e
x
11: Fullscreen windows are
never maxim
i
zed
.
commit
|
commitdiff
|
tree
2012-09-27
Henri Verbee
t
wined3d: I
n
troduce
a separate functi
o
n to retr
i
e
v
e
.
.
.
commit
|
commitdiff
|
tree
2012-09-27
H
e
nr
i
Verbeet
wined3d: wined3d
_
d
e
vic
e
_set_software
_
vertex_p
r
o
cessing
.
.
.
commit
|
commitdiff
|
tree
2012-09-27
Henri
Ver
b
eet
wined3d: Just r
e
tu
r
n
the tex
t
ure from
wined3d_device_get_tex
.
.
.
commit
|
commitdiff
|
tree
2012-09-27
Henri Verbee
t
d3d10: Imple
m
ent d3d10_
e
ffect_blend_variab
l
e_G
e
tBlen
d
State(
)
.
commit
|
commitdiff
|
tree
2012-09-27
He
n
ri V
e
rbeet
d3d10: Use
a union
t
o stor
e
effect v
a
riable da
t
a instead
.
.
.
commit
|
commitdiff
|
tree
2012-09-26
Henri Verb
e
et
wined3d: Add some basic SM4
b
ytecode
d
umpin
g
code
.
commit
|
commitdiff
|
tree
2012-09-26
Henri
Verbeet
wined3d:
wined3d_device
_
get_texture_stage_sta
t
e() never
.
.
.
commit
|
commitdiff
|
tree
2012-09-26
Henri Verbeet
w
i
ned3d: win
e
d3d_dev
i
ce_set_texture_stage_state() n
e
v
e
r
.
.
.
commit
|
commitdiff
|
tree
2012-09-26
Henri Verbeet
d
3
d10: Introduce a
s
t
ate object
variable structur
e
.
commit
|
commitdiff
|
tree
2012-09-26
Henri
V
erbeet
d3d10: Proper
l
y
h
andle arrays of stat
e
obje
c
ts
.
commit
|
commitdiff
|
tree
2012-09-25
Henri Verbeet
wine
d
3d: Take
t
h
e data typ
e
of regi
s
t
e
rs
i
nto
acc
o
u
n
t
.
.
.
commit
|
commitdiff
|
tree
2012-09-25
Hen
r
i Ver
b
eet
wi
n
ed3d
:
Just
r
eturn
t
h
e s
h
a
der
f
ro
m
win
e
d3d_
d
evice_
g
et
_
pix
e
.
.
.
commit
|
commitdiff
|
tree
2012-09-25
Henri
Ver
b
eet
wined3d:
w
i
ned
3
d_device_set_pixel_sha
d
er() nev
e
r
fails
.
commit
|
commitdiff
|
tree
2012-09-25
Henri V
e
rbeet
d
3
d10: Store sha
d
e
r
variables in d3d10_
e
ffect_
p
ass
.
.
.
commit
|
commitdiff
|
tree
2012-09-25
Hen
r
i Ve
r
beet
d
3
d10:
S
tore shaders directly in d3d10_effect_o
b
ject
.
commit
|
commitdiff
|
tree
2012-09-24
Henri Verbeet
wined3
d
: Take
t
he data type of i
m
m
e
diat
e
s into ac
c
ount
.
.
.
commit
|
commitdiff
|
tree
2012-09-24
Henri Verbeet
w
i
ned
3
d: Just re
t
urn the shader from w
i
ned
3
d_device_get_ver
t
.
.
.
commit
|
commitdiff
|
tree
2012-09-24
Henri Verb
e
et
wined3d: wined3d_device_set_ve
r
tex
_
shader() never fails
.
commit
|
commitdiff
|
tree
2012-09-24
H
e
nri Verbeet
d3d1
0
: Implement
d3d10_effe
c
t_shader_var
i
able_Get
P
ixelS
h
a
der()
.
commit
|
commitdiff
|
tree
2012-09-24
Henri Verbe
e
t
d3
d
10: Implement d3
d
10_effe
c
t_
s
h
a
der
_
vari
a
ble_G
e
t
G
e
o
m
e
trySha
.
.
.
commit
|
commitdiff
|
tree
2012-09-21
Henri Ve
r
beet
wined3d:
S
i
mplify
shader_glsl_de
s
t
roy() control flow
.
.
.
commit
|
commitdiff
|
tree
2012-09-21
Henri Ver
b
eet
wine
d
3d: Just return the declaration f
r
om wined
3
d_devic
e
_get
.
.
.
commit
|
commitdiff
|
tree
2012-09-21
H
enri Verbeet
wined3d
:
wined3d_device_set_vert
e
x_declarat
i
on() neve
r
.
.
.
commit
|
commitdiff
|
tree
2012-09-21
Henri Verbee
t
d3d10: Im
p
lement d3d10_effect_shader_v
a
riable_
G
etVert
e
xShader()
.
commit
|
commitdiff
|
tree
2012-09-21
Henri Verbeet
d3d10: Prope
r
ly cle
a
nu
p
shader variables
.
commit
|
commitdiff
|
tree
2012-09-19
H
enri Verbeet
wine
d
3d: Merge the
g
l
sl_
v
shader_private and glsl_psh
a
der_
p
ri
.
.
.
commit
|
commitdiff
|
tree
2012-09-19
Henri Verbeet
wined3d: wined3d_device_get_scissor_rect() neve
r
fails
.
commit
|
commitdiff
|
tree
2012-09-19
Henri Verbeet
win
e
d
3d: w
i
ned3d_device
_
s
e
t_scissor
_
r
e
c
t
(
) never
f
ai
l
s
.
commit
|
commitdiff
|
tree
2012-09-19
Henri Verbe
e
t
d3d10: Ge
t
rid
of t
h
e
u
n
u
sed id
x
_offs
e
t f
i
eld
f
rom
.
.
.
commit
|
commitdiff
|
tree
2012-09-19
Henri Ver
b
eet
d
3d10core: Add a missing return to d3d10_device_Cr
e
a
t
e
G
e
omet
.
.
.
commit
|
commitdiff
|
tree
2012-09-19
Henri V
e
rbeet
wined3d: Im
p
lement ve
r
sio
n
che
c
k
s
for geometry sha
d
ers
.
commit
|
commitdiff
|
tree
2012-09-19
Henri Verbe
e
t
wined3d: wine
d
3d_device_get_sam
p
ler_s
t
a
t
e()
never fai
l
s
.
commit
|
commitdiff
|
tree
2012-09-19
Henri Verbe
e
t
win
e
d3d: w
i
ne
d
3d
_
device_set_sample
r
_
s
tate() ne
v
er fails
.
commit
|
commitdiff
|
tree
2012-09-19
Henri Verb
e
et
d
3
d10: Use
d
ebugstr_a() on
v
ariab
l
e names in p
a
rse_fx10_o
b
je
.
.
.
commit
|
commitdiff
|
tree
2012-09-19
Henri
V
e
r
beet
d3d
1
0core:
R
eplace a FIXME w
i
th a
T
RACE
i
n d3d10_device_Crea
.
.
.
commit
|
commitdiff
|
tree
2012-09-18
Hen
r
i
Verbeet
win
e
d3d: Impleme
n
t WINED3DSIH_EMI
T
in the GLSL
shader
.
.
.
commit
|
commitdiff
|
tree
2012-09-18
Henr
i
Verbeet
wined3d: win
e
d
3
d_
d
evice_
g
et_material() nev
e
r fail
s
.
commit
|
commitdiff
|
tree
2012-09-18
He
n
ri Verbeet
wined3d: w
i
ned3d_device_set_mat
e
rial() n
e
ver fails
.
commit
|
commitdiff
|
tree
2012-09-18
Henri
Verbeet
d
3d10core: Implement
d
3d10_device_R
S
Ge
t
V
i
e
w
ports()
.
commit
|
commitdiff
|
tree
2012-09-18
He
n
r
i
V
er
b
e
e
t
d3d10core: Implement d3d10_device_
R
S
SetViewport
s
()
.
commit
|
commitdiff
|
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