repo.or.cz
/
wine.git
/
search
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
log
|
graphiclog1
|
graphiclog2
|
commit
|
commitdiff
|
tree
|
refs
|
edit
|
fork
first
·
prev
·
next
wined3d: Add support for SM4 relative addressing.
2012-10-12
Henri Verbeet
wined3d: Add support for SM4 relati
v
e
addressing
.
commit
|
commitdiff
|
tree
2012-10-12
Henri Verbe
e
t
wined3d
:
I
mplement WI
N
E
D3DSIH_IMUL in the GLSL
s
hader
.
.
.
commit
|
commitdiff
|
tree
2012-10-12
Henri Ve
r
b
eet
wined3d: Impleme
n
t WINED3DSIH_UT
O
F in the G
L
SL
shader
.
.
.
commit
|
commitdiff
|
tree
2012-10-12
H
e
nri Verbeet
wine
d
3d:
I
mpleme
n
t WIN
E
D3DS
I
H
_
I
T
OF in the GLSL sh
a
der
.
.
.
commit
|
commitdiff
|
tree
2012-10-12
H
enri
V
erbeet
w
i
n
ed3d: Imple
m
ent WINED3D
S
IH_
F
TO
I
in
t
he GLSL s
h
ader
.
.
.
commit
|
commitdiff
|
tree
2012-10-11
H
enri V
e
r
b
e
e
t
wined
3
d: Implement
W
INED3DSIH_LT in the
G
LSL shader
.
.
.
commit
|
commitdiff
|
tree
2012-10-11
Henri Verbeet
wined3d: Im
p
lement
W
INED3DSIH_IGE in
t
h
e
G
LSL
shader
.
.
.
commit
|
commitdiff
|
tree
2012-10-11
He
n
r
i
V
erbeet
w
i
ned3d:
Impl
e
ment W
I
N
E
D3DSIH_GE in the GLSL shader
.
.
.
commit
|
commitdiff
|
tree
2012-10-11
Henri V
e
rbeet
w
i
ned3d: Implement
WINED3DSIH_EQ in the GLSL
shader
.
.
.
commit
|
commitdiff
|
tree
2012-10-11
Henri Verbeet
wined3d: Implement WINED3
D
S
I
H_X
O
R in the
G
LSL
s
had
e
r
.
.
.
commit
|
commitdiff
|
tree
2012-10-10
Hen
r
i Verbeet
wined3d
:
Implement
S
M4
W
I
N
ED3DSIH
_
SINCOS in the GLSL
.
.
.
commit
|
commitdiff
|
tree
2012-10-10
Henri Verbee
t
wined
3
d: I
m
plement SM4 l
o
ops in the
G
LSL s
h
ad
e
r backend
.
commit
|
commitdiff
|
tree
2012-10-10
Henri Verbe
e
t
wined3d: Implement WINED3D
S
IH_IADD
i
n the G
L
SL s
h
ader
.
.
.
commit
|
commitdiff
|
tree
2012-10-10
H
enri V
e
rbeet
wined
3
d: Im
p
le
m
ent WINED
3
DSIH_DIV
i
n th
e
GLSL shader
.
.
.
commit
|
commitdiff
|
tree
2012-10-10
Henri Verbe
e
t
wined3d: Implement WI
N
ED
3
D
S
IH_BREAKP in the GLSL shader
.
.
.
commit
|
commitdiff
|
tree
2012-10-09
Henri Verbeet
win
e
d3d: Remov
e
un
u
sed wined3d_s
h
a
d
e
r_lim
i
t
s fields
.
commit
|
commitdiff
|
tree
2012-10-09
Henri Ver
b
eet
w
i
ned3d:
F
ix
t
h
e
SM3
int
an
d
b
o
ol vs
constant limits
.
commit
|
commitdiff
|
tree
2012-10-09
Henri
Verbeet
wined3d:
wine
d
3d_surface_set_pa
l
e
tte() never
fails
.
commit
|
commitdiff
|
tree
2012-10-09
Henri Ver
b
e
e
t
d3
d
1
0:
Implement d3d10_
e
ffect_sampler_
v
ariable_GetSampl
e
r()
.
commit
|
commitdiff
|
tree
2012-10-09
Henri Ve
r
b
e
e
t
d3d
1
0: Han
d
le
b
lend state in d3d10_effect_obj
e
ct_apply()
.
commit
|
commitdiff
|
tree
2012-10-08
H
e
n
r
i Verbeet
wined3d: Im
p
le
m
ent WINED3DSIH
_
AND
i
n the GL
S
L shader
.
.
.
commit
|
commitdiff
|
tree
2012-10-08
Hen
r
i
V
erbeet
w
i
ne
d
3d: wined3d_
s
t
ateblock_ap
p
ly() n
e
ver fails
.
commit
|
commitdiff
|
tree
2012-10-08
Henri Verbeet
wined3d
:
wined
3
d_stateblock_ca
p
t
u
re() neve
r
fai
l
s
.
commit
|
commitdiff
|
tree
2012-10-08
Hen
r
i Verbeet
d3d10
:
Hand
l
e depth
stencil state in d3d10
_
effe
c
t_ob
j
ect
_
app
.
.
.
commit
|
commitdiff
|
tree
2012-10-08
Henri Verbeet
d
3
d
10: H
a
ndle
ras
t
erizer state
in d3d10_
e
ffect_
o
bject_apply()
.
commit
|
commitdiff
|
tree
2012-10-04
Henri
Verbeet
win
e
x
1
1
: Do
n
't send SC_
R
E
STORE when a maximized window
.
.
.
commit
|
commitdiff
|
tree
2012-10-04
Hen
r
i
Ve
r
b
eet
wined3d: wined3d
_
swapchain_get_
d
e
s
c() never fails
.
commit
|
commitdiff
|
tree
2012-10-04
Henri Verbeet
w
ined3d: Just
return the
s
u
rface from
wi
n
ed3d_swapchain_g
e
t_
.
.
.
commit
|
commitdiff
|
tree
2012-10-04
Henri
V
erbeet
d3d1
0
core: Implemen
t
d3d10_
d
evice_OMGetBl
e
ndSta
t
e
(
)
.
commit
|
commitdiff
|
tree
2012-10-04
Henri Verbeet
d3d10core: Implement d3d
1
0_devi
c
e_OMSetBlendState()
.
commit
|
commitdiff
|
tree
2012-10-03
Henri Verbee
t
wined3d
:
Hand
l
e
WINED3DSPR_CONSTBUF
F
ER registers in
.
.
.
commit
|
commitdiff
|
tree
2012-10-03
Henri Verbeet
wined3d: wined3d_swapcha
i
n
_set_wind
o
w(
)
neve
r
fails
.
commit
|
commitdiff
|
tree
2012-10-03
H
e
nri
Verbeet
wined3d: Just retu
r
n the surface from
w
i
ned3d_device_get_sur
.
.
.
commit
|
commitdiff
|
tree
2012-10-03
Henri Verbeet
d3d10core:
I
mpl
e
ment d3d10
_
device_OMGetDepthStenci
l
State()
.
commit
|
commitdiff
|
tree
2012-10-03
Hen
r
i Ver
b
eet
d3d10core:
I
mplem
e
nt
d
3d
1
0_device_OMSetDepthS
t
encilState()
.
commit
|
commitdiff
|
tree
2012-10-01
Henri Verbeet
wined3d: Rec
o
gnize the SM4
d
c
l
_const
a
ntBuffe
r
opcode
.
commit
|
commitdiff
|
tree
2012-10-01
Henr
i
Verbeet
win
e
d3d: wined3d_device_get_cre
a
t
i
on_parameters() n
e
ver
.
.
.
commit
|
commitdiff
|
tree
2012-10-01
Henri Ver
b
eet
w
i
ne
d
3d: w
i
ned
3
d_device_set_dept
h
_stenci
l
() nev
e
r fails
.
commit
|
commitdiff
|
tree
2012-10-01
Henri Ve
r
beet
d3d1
0
c
o
r
e: Impl
e
ment d3d10_dev
i
ce_RSG
e
tState(
)
.
commit
|
commitdiff
|
tree
2012-10-01
Henri Verb
e
et
d
3
d10c
o
re: Impl
e
ment d3d
1
0_
d
evice_RSSetS
t
ate()
.
commit
|
commitdiff
|
tree
2012-10-01
Henri Verbeet
ddraw: P
r
o
perly relea
s
e
t
h
e ddraw
r
ef
e
rence when the
.
.
.
commit
|
commitdiff
|
tree
2012-10-01
Henri Verbeet
wined3d: J
u
st return the
s
urface from wined3
d
_
d
evice_get_dep
.
.
.
commit
|
commitdiff
|
tree
2012-10-01
Henri Verbeet
wined3d: Just
return the
surfac
e
f
r
om wined3d_devic
e
_
get_ren
.
.
.
commit
|
commitdiff
|
tree
2012-10-01
Hen
r
i Verbee
t
d3d10: Implement d3
d
10_ef
f
ect_rast
e
rizer_variable_G
e
tRasteri
.
.
.
commit
|
commitdiff
|
tree
2012-10-01
Henri
Ver
b
e
et
d3d10
:
Implement d3d10
_
effe
c
t
_depth_stenc
i
l_variable_GetDept
.
.
.
commit
|
commitdiff
|
tree
2012-09-28
Henri Verbeet
wined3d
:
S
e
t
m
ore accu
r
ate lim
i
ts for SM4 shaders
.
commit
|
commitdiff
|
tree
2012-09-28
Henri Verbeet
w
i
ned3d: Unify GLSL input / out
p
ut variable naming
.
commit
|
commitdiff
|
tree
2012-09-28
Henri V
e
rbeet
winex11: Use the first active CRTC
a
s p
r
i
mary if no
.
.
.
commit
|
commitdiff
|
tree
2012-09-28
H
e
nri Ve
r
b
e
e
t
winex11: Handle
a
NULL cursor clippi
n
g
r
e
ct the same
.
.
.
commit
|
commitdiff
|
tree
2012-09-28
Henr
i
Verbeet
wine
x
1
1
: Fullscreen
w
indows ar
e
never m
a
x
imized
.
commit
|
commitdiff
|
tree
2012-09-27
Henri V
e
r
beet
wined3d: Introduce a sep
a
rate function to retrieve
.
.
.
commit
|
commitdiff
|
tree
2012-09-27
Henri Ver
b
eet
wined3d: wined3d_device
_
set
_
s
o
ft
w
are_vert
e
x_
p
roc
e
ss
i
ng
.
.
.
commit
|
commitdiff
|
tree
2012-09-27
Henri Ver
b
eet
wi
n
ed3d: Just return the tex
t
ure from wined3d_devic
e
_get
_
tex
.
.
.
commit
|
commitdiff
|
tree
2012-09-27
Henri Verbeet
d3d10: Impleme
n
t d3d10_ef
f
ect_blend_var
i
able_GetBlend
S
tate()
.
commit
|
commitdiff
|
tree
2012-09-27
Henr
i
Verbeet
d3d10:
U
se a union to store e
f
f
e
ct vari
a
ble data inste
a
d
.
.
.
commit
|
commitdiff
|
tree
2012-09-26
Henri Verbe
e
t
w
ined3d: Add
s
om
e
basic SM4
b
ytecod
e
du
m
p
i
ng
code
.
commit
|
commitdiff
|
tree
2012-09-26
Henri Verbeet
win
e
d3d
:
wined
3
d_de
v
ice_get_te
x
ture_
s
ta
g
e
_
state() never
.
.
.
commit
|
commitdiff
|
tree
2012-09-26
Henri Verbeet
wined3
d
: wined3
d
_devic
e
_set_texture_stage_state
(
) never
.
.
.
commit
|
commitdiff
|
tree
2012-09-26
Henr
i
Verbeet
d
3d10: Introduce a state obje
c
t variable structure
.
commit
|
commitdiff
|
tree
2012-09-26
Henri Verb
e
et
d3d10: Pr
o
perly handle arrays
of sta
t
e objects
.
commit
|
commitdiff
|
tree
2012-09-25
He
n
ri Verbeet
wined3d: Take the dat
a
t
ype of registers into accoun
t
.
.
.
commit
|
commitdiff
|
tree
2012-09-25
He
n
ri Ver
b
eet
wi
n
ed3d: Just return the
shader from w
i
ned3d_device_get_pixe
.
.
.
commit
|
commitdiff
|
tree
2012-09-25
H
enri
Ver
b
eet
wined3d:
w
ined3d_device_set_pixel_sha
d
er
(
) neve
r
f
a
ils
.
commit
|
commitdiff
|
tree
2012-09-25
Henri V
e
rbeet
d
3
d10: Store shader variables in d3d10_effect_
p
ass
.
.
.
commit
|
commitdiff
|
tree
2012-09-25
H
e
nri Verbeet
d3d10: Sto
r
e shaders dire
c
tly in d3d1
0
_effect_object
.
commit
|
commitdiff
|
tree
2012-09-24
Hen
r
i Ver
b
ee
t
win
e
d
3
d: Take th
e
data ty
p
e of i
m
me
d
i
ates
i
nto ac
c
ount
.
.
.
commit
|
commitdiff
|
tree
2012-09-24
He
n
ri Verbeet
wined3d: Just return the shader from wined3d_device_get_v
e
rt
.
.
.
commit
|
commitdiff
|
tree
2012-09-24
Henri
V
e
r
beet
w
i
ned3d:
w
in
e
d3
d
_
d
e
vice_set_ve
r
tex_shader()
n
ever fails
.
commit
|
commitdiff
|
tree
2012-09-24
Henri Ver
b
e
et
d3d10: I
m
plement d3d10_ef
f
ect_shade
r
_variable_GetPix
e
lSh
a
der()
.
commit
|
commitdiff
|
tree
2012-09-24
He
n
r
i V
e
r
b
eet
d3d1
0
:
I
m
plement d3d10_effect_shad
e
r_variable_G
e
t
G
eom
e
trySha
.
.
.
commit
|
commitdiff
|
tree
2012-09-21
Hen
r
i Verbeet
wined3d: Sim
p
lif
y
shader_
g
ls
l
_d
e
st
r
oy() c
o
n
trol
flow
.
.
.
commit
|
commitdiff
|
tree
2012-09-21
Henri Verbeet
win
e
d
3d: Just retur
n
the declaration fr
o
m wined3d_de
v
ice_get
.
.
.
commit
|
commitdiff
|
tree
2012-09-21
Henri Verbeet
wined3d: wined3
d
_device_set_vertex_d
e
cla
r
a
t
ion()
never
.
.
.
commit
|
commitdiff
|
tree
2012-09-21
H
e
nri Verbeet
d3d10
:
Implement d3d10_effect
_
s
h
ader
_
v
a
riable_GetVertexShader()
.
commit
|
commitdiff
|
tree
2012-09-21
Henri Verbeet
d3d1
0
: Properly clean
u
p
s
hader variab
l
es
.
commit
|
commitdiff
|
tree
2012-09-19
H
e
n
ri
Verbeet
wined3d: Merge the glsl_vs
h
ader_p
r
ivate a
n
d
g
lsl
_
pshader_pri
.
.
.
commit
|
commitdiff
|
tree
2012-09-19
Henri Ve
r
beet
wined3d: wi
n
ed3d_device_get_sci
s
sor_rect()
n
ever fa
i
ls
.
commit
|
commitdiff
|
tree
2012-09-19
He
n
r
i Verbeet
wine
d
3d: wined3d_device_
s
et_scissor_rect() ne
v
er fails
.
commit
|
commitdiff
|
tree
2012-09-19
Henri Verbeet
d3d10: G
e
t
r
id of the unused idx_offset field fro
m
.
.
.
commit
|
commitdiff
|
tree
2012-09-19
Henri Verbeet
d
3d
1
0core: Add a m
i
s
s
ing re
t
urn to
d
3d10_device_Create
G
e
omet
.
.
.
commit
|
commitdiff
|
tree
2012-09-19
Henri Verbeet
wined3d: Implement
v
ersion check
s
f
o
r ge
o
metry sh
a
ders
.
commit
|
commitdiff
|
tree
2012-09-19
Henri Verbeet
wined3d: wined
3
d
_
device_g
e
t_sampler_s
t
ate() never fails
.
commit
|
commitdiff
|
tree
2012-09-19
He
n
ri Ve
r
beet
w
i
ned3
d
: w
i
ned3d_device_se
t
_samp
l
er_state()
never
fails
.
commit
|
commitdiff
|
tree
2012-09-19
Henri Ve
r
b
eet
d3d1
0
: U
s
e
debugstr_a() on variable names in pars
e
_fx10_obje
.
.
.
commit
|
commitdiff
|
tree
2012-09-19
Henri Verbeet
d3d10co
r
e: Rep
l
ace a FIXM
E
with a TRACE in d3d
1
0_device_C
r
e
a
.
.
.
commit
|
commitdiff
|
tree
2012-09-18
Henri
Verbe
e
t
wined3d: I
m
pleme
n
t WINED
3
DSIH_EMIT in the
GLSL shade
r
.
.
.
commit
|
commitdiff
|
tree
2012-09-18
Hen
r
i Verbeet
wine
d
3d: wined3d_device
_
get_material() ne
v
e
r fails
.
commit
|
commitdiff
|
tree
2012-09-18
Henri Verbeet
wined3d:
wined3d_device_set_materi
a
l()
n
ever fails
.
commit
|
commitdiff
|
tree
2012-09-18
Henri Verbee
t
d3d10c
o
re: Impl
e
ment d3d10_device_R
S
GetV
i
ew
p
o
r
ts()
.
commit
|
commitdiff
|
tree
2012-09-18
Hen
r
i Verbeet
d3
d
10core: I
m
plement
d3d10_dev
i
ce_
R
SSetView
p
or
t
s()
.
commit
|
commitdiff
|
tree
2012-09-17
H
e
nri Verb
e
et
w
ined3d: Impleme
n
t
WINED3DSI
H
_
CUT in the GLSL shader
.
.
.
commit
|
commitdiff
|
tree
2012-09-17
Henr
i
Verbeet
wi
n
ed3d: R
e
cognize the SM4 d
c
l_outputTopology
o
pcod
e
.
commit
|
commitdiff
|
tree
2012-09-17
Henri Ve
r
b
ee
t
wined3d:
Recog
n
ize the SM4 dcl_
i
nput
P
rimitive opcode
.
commit
|
commitdiff
|
tree
2012-09-17
Henri V
e
rbee
t
wined3d
:
Rec
o
g
n
i
ze the SM4 dcl_maxOutputVe
r
texCou
n
t
.
.
.
commit
|
commitdiff
|
tree
2012-09-17
He
n
ri Verbeet
wined3
d
: Introduce a u
n
ion for declaration shad
e
r ins
t
ructio
.
.
.
commit
|
commitdiff
|
tree
2012-09-14
Henri Verbe
e
t
wined3d: Ju
s
t
h
andle all instru
c
tions in the sha
d
er
.
.
.
commit
|
commitdiff
|
tree
2012-09-14
Henri Ve
r
bee
t
w
i
n
e
d3d: wined3d_dev
i
ce_multiply_tran
s
f
o
rm()
neve
r
.
.
.
commit
|
commitdiff
|
tree
2012-09-14
Henri Verbeet
d
3
d10
c
ore/
t
ests: Add a small
t
est for ID3
D
10Device_CreateSha
.
.
.
commit
|
commitdiff
|
tree
2012-09-14
Henri Verbeet
d
3
d
10co
r
e: Imp
l
ement d3d
1
0_shader_resource_view_GetDesc()
.
commit
|
commitdiff
|
tree
2012-09-13
Henri Ve
r
beet
server: Only rem
o
v
e WM_INP
U
T
mess
a
g
e
s from t
h
e queue
.
.
.
commit
|
commitdiff
|
tree
next