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winex11: Don't return an alpha channel for DIBs read from the screen.
2012-10-10
Henri Verbeet
wined3d:
I
mplement S
M
4 W
I
NED3D
S
IH_SINCOS
i
n
the
GL
S
L
.
.
.
commit
|
commitdiff
|
tree
2012-10-10
Henri Verbeet
wined3d: Implement
SM4 loo
p
s in the GLSL shade
r
backend
.
commit
|
commitdiff
|
tree
2012-10-10
Henri Verbeet
w
i
ned3d: Imple
m
ent WINED3DSIH_IADD in
th
e
GLSL shader
.
.
.
commit
|
commitdiff
|
tree
2012-10-10
Henri V
e
r
beet
w
in
e
d
3d
:
I
m
p
l
emen
t
WINED3DS
I
H_DI
V
i
n
th
e
GLSL
sh
a
der
.
.
.
commit
|
commitdiff
|
tree
2012-10-10
Henri Verbee
t
wined3d: Im
p
l
ement
W
INED3D
S
IH_B
R
EAKP in t
h
e GLSL shader
.
.
.
commit
|
commitdiff
|
tree
2012-10-09
Henri
V
e
r
beet
wined3d: Rem
o
ve unu
s
ed wined
3
d_shader
_
lim
i
ts fields
.
commit
|
commitdiff
|
tree
2012-10-09
Henri Verbeet
wined3d: F
i
x the SM3 int
a
nd
b
o
ol vs
c
onst
a
nt
limits
.
commit
|
commitdiff
|
tree
2012-10-09
Henri Verb
e
et
wi
n
ed3d:
w
ined3d_surface_set_pal
e
t
t
e()
never
f
a
ils
.
commit
|
commitdiff
|
tree
2012-10-09
Henr
i
Ve
r
bee
t
d3d10:
I
mplemen
t
d3d10_effect_sampler_variable_GetSampler()
.
commit
|
commitdiff
|
tree
2012-10-09
H
e
nri Verbeet
d
3
d10: Handle blend s
t
ate in d3d10_
e
ffect_object_apply()
.
commit
|
commitdiff
|
tree
2012-10-08
Henri Verb
e
e
t
wined3d: Implement
WINED3DSIH_AND in the GLSL
s
hader
.
.
.
commit
|
commitdiff
|
tree
2012-10-08
Henri Verbeet
wined3d
:
wined3
d
_stateblock_app
l
y() never fails
.
commit
|
commitdiff
|
tree
2012-10-08
Henri Verbeet
wi
n
ed3d: wined3d_state
b
lock_ca
p
ture() never f
a
ils
.
commit
|
commitdiff
|
tree
2012-10-08
Henri Verbeet
d3d10: Handle depth stencil state in d3d10
_
effect_ob
j
ect_app
.
.
.
commit
|
commitdiff
|
tree
2012-10-08
Henri Verb
e
et
d3d10: Handl
e
rasterizer
s
t
a
t
e
in d3d10_effe
c
t_object_apply()
.
commit
|
commitdiff
|
tree
2012-10-04
Henr
i
Ve
r
b
eet
w
i
nex11: D
o
n't s
e
nd S
C
_RESTORE when a maximized windo
w
.
.
.
commit
|
commitdiff
|
tree
2012-10-04
Henri Verbeet
wined3d: wine
d
3d_swapchain_get_desc(
)
never fails
.
commit
|
commitdiff
|
tree
2012-10-04
Henri Verbeet
w
ined3
d
: Just
r
e
turn
th
e
surface
from wined3
d
_
s
w
a
pchain_get_
.
.
.
commit
|
commitdiff
|
tree
2012-10-04
Henr
i
Ver
b
e
et
d3d10
c
o
re: I
m
plement d3d
1
0_device_OM
G
etBlendS
t
ate()
.
commit
|
commitdiff
|
tree
2012-10-04
Henri Ver
b
ee
t
d
3d
1
0c
o
re: Implement d3d10_
d
evice_OMSetB
l
e
ndSt
a
te()
.
commit
|
commitdiff
|
tree
2012-10-03
Henri Verbeet
wined3d: Hand
l
e WINED3DSPR_CONSTBUFFER r
e
g
isters in
.
.
.
commit
|
commitdiff
|
tree
2012-10-03
Henri
Ver
b
e
et
wine
d
3d:
w
ined3d_swapcha
i
n_
s
et_window() never fails
.
commit
|
commitdiff
|
tree
2012-10-03
Henri Ver
b
eet
wined3d: Just return the
s
urface from wined3
d
_
dev
i
ce_get_sur
.
.
.
commit
|
commitdiff
|
tree
2012-10-03
Henri
Ve
r
beet
d3d10
c
o
re: Imple
m
ent
d3d
1
0_device_OM
G
etDe
p
t
hStencilState()
.
commit
|
commitdiff
|
tree
2012-10-03
Henri Verbeet
d
3
d10core: Impl
e
ment d3d10_devi
c
e_OMSetDepthS
t
encilState(
)
.
commit
|
commitdiff
|
tree
2012-10-01
Henri Verbeet
wined3d: R
e
cognize the
S
M4 dcl_
c
onst
a
ntBuffer
opcode
.
commit
|
commitdiff
|
tree
2012-10-01
Henri Verbeet
w
ined
3
d
:
w
i
ned3d_device
_
get_creati
o
n
_
p
a
rameters() never
.
.
.
commit
|
commitdiff
|
tree
2012-10-01
Henri
Verbeet
wined3d: wined3d_device
_
set_depth_stencil() never fai
l
s
.
commit
|
commitdiff
|
tree
2012-10-01
Henri Verbeet
d3d10
c
ore: Implement d3d
1
0_device_RSGetState()
.
commit
|
commitdiff
|
tree
2012-10-01
Henri Ve
r
beet
d3d10cor
e
: Impl
e
m
ent
d
3d10_devic
e
_RSSetState()
.
commit
|
commitdiff
|
tree
2012-10-01
H
enri Verbe
e
t
ddr
a
w: Properly re
l
ea
s
e
the ddraw ref
e
rence
when t
h
e
.
.
.
commit
|
commitdiff
|
tree
2012-10-01
Henri Verbeet
w
i
ned3d: Just re
t
urn the surface f
r
o
m
wined3d_device_get_dep
.
.
.
commit
|
commitdiff
|
tree
2012-10-01
He
n
ri Verbeet
wined3d: J
u
st ret
u
rn the surface
from wined3d_device_get_re
n
.
.
.
commit
|
commitdiff
|
tree
2012-10-01
Henr
i
Ve
r
beet
d3d1
0
: Imple
m
ent d
3
d10_eff
e
ct_raste
r
i
zer_va
r
iable
_
GetRasteri
.
.
.
commit
|
commitdiff
|
tree
2012-10-01
Henri
V
erbeet
d3d10
:
Im
p
lement d3d1
0
_effect_depth_st
e
ncil_v
a
riable_Ge
t
Dept
.
.
.
commit
|
commitdiff
|
tree
2012-09-28
Henri V
e
r
beet
wined3d: Set more
a
ccurat
e
limits
f
or SM4
shaders
.
commit
|
commitdiff
|
tree
2012-09-28
Henri Ver
b
eet
wi
n
ed3
d
: Unify
G
L
SL
i
n
p
ut / o
u
tput
v
ariable nami
n
g
.
commit
|
commitdiff
|
tree
2012-09-28
He
n
ri Verbeet
wi
n
ex11
:
Use the fir
s
t active
CRTC
a
s primary if no
.
.
.
commit
|
commitdiff
|
tree
2012-09-28
Henri Verbe
e
t
w
i
nex11: Handle a NULL cursor clipping rec
t
the same
.
.
.
commit
|
commitdiff
|
tree
2012-09-28
H
e
nri Ver
b
eet
winex11
:
F
ullscreen window
s
are never maximized
.
commit
|
commitdiff
|
tree
2012-09-27
H
e
nr
i
Ve
r
beet
wined3d
:
Intro
d
uce a separate
f
unct
i
on to retr
i
eve
.
.
.
commit
|
commitdiff
|
tree
2012-09-27
Henri Verbee
t
wined3
d
: wined3d_device_set_software_vertex
_
proc
e
ssing
.
.
.
commit
|
commitdiff
|
tree
2012-09-27
Henri Verbeet
win
e
d3d: Just retu
r
n the texture fr
o
m wined3d_device_g
e
t_tex
.
.
.
commit
|
commitdiff
|
tree
2012-09-27
Henri Ver
b
eet
d3
d
10: Implemen
t
d3d
1
0_e
f
f
e
c
t_blend_variable_Get
B
lendState()
.
commit
|
commitdiff
|
tree
2012-09-27
Henri Verbe
e
t
d3d10: Use a union to store effect variable
data instead
.
.
.
commit
|
commitdiff
|
tree
2012-09-26
Henri Verbeet
win
e
d3
d
: Add s
o
me
basic SM4 byt
e
co
d
e d
u
mpin
g
c
o
de
.
commit
|
commitdiff
|
tree
2012-09-26
Henri Verbeet
wined3d:
w
ine
d
3d_
d
ev
i
ce_get
_
t
exture_s
t
age_state(
)
nev
e
r
.
.
.
commit
|
commitdiff
|
tree
2012-09-26
Henr
i
Verbee
t
w
ined3d: wined3d_device_set_texture_s
t
age_st
a
te() n
e
ver
.
.
.
commit
|
commitdiff
|
tree
2012-09-26
Henri Verbeet
d3d10: Introduce a state obje
c
t
v
a
riable structure
.
commit
|
commitdiff
|
tree
2012-09-26
Henri Verbeet
d
3d10: Pr
o
perl
y
h
a
ndle arrays of stat
e
obje
c
ts
.
commit
|
commitdiff
|
tree
2012-09-25
Henri Verb
e
et
wined
3
d:
Take the dat
a
t
ype of registers int
o
account
.
.
.
commit
|
commitdiff
|
tree
2012-09-25
Henr
i
Verbe
e
t
wined3d
:
Ju
s
t return
th
e
shader
fr
o
m wined3
d
_d
e
vice_get
_
p
ixe
.
.
.
commit
|
commitdiff
|
tree
2012-09-25
Henr
i
Verbee
t
wined3d: wined
3
d
_
d
e
vi
c
e_set_pixel_shader() never fails
.
commit
|
commitdiff
|
tree
2012-09-25
Henri
Verbeet
d3d10: Sto
r
e
shade
r
variables in d3d10_effect_pass
.
.
.
commit
|
commitdiff
|
tree
2012-09-25
Henri Verbeet
d3d10: Store shaders direc
t
ly in d3d10_ef
f
ect_o
b
ject
.
commit
|
commitdiff
|
tree
2012-09-24
Henri Verbee
t
wined3d: Ta
k
e the data type of immedia
t
e
s
into accoun
t
.
.
.
commit
|
commitdiff
|
tree
2012-09-24
Henri
Verbe
e
t
wi
n
e
d
3d: Just return the s
h
ader fr
o
m win
e
d3d_device_get_vert
.
.
.
commit
|
commitdiff
|
tree
2012-09-24
Henri
Ver
b
eet
wine
d
3d: wined3d_device_set_vertex_
s
hader() ne
v
er
f
a
ils
.
commit
|
commitdiff
|
tree
2012-09-24
He
n
r
i Ver
b
e
e
t
d3d10:
I
mplem
e
nt d3d10_effect_shader_vari
a
ble_G
e
t
P
ixelShad
e
r()
.
commit
|
commitdiff
|
tree
2012-09-24
He
n
ri Verbeet
d3d10: Implement d
3
d10_eff
e
ct_shade
r
_variable_
G
etGeom
e
trySha
.
.
.
commit
|
commitdiff
|
tree
2012-09-21
He
n
r
i V
e
rbeet
w
i
ned3d:
S
implify
s
hader_glsl_destroy() cont
r
ol flow
.
.
.
commit
|
commitdiff
|
tree
2012-09-21
Henri Verb
e
et
wined3
d
:
J
ust return the decl
a
ratio
n
from wined3d_de
v
ice_get
.
.
.
commit
|
commitdiff
|
tree
2012-09-21
H
enri Verbee
t
wined
3
d: wined3d_d
e
vice_set_vertex_declaration() neve
r
.
.
.
commit
|
commitdiff
|
tree
2012-09-21
Henri
Verbeet
d3d1
0
:
Imp
l
ement
d
3d10_ef
f
e
ct_shader_variable_GetVertexShader()
.
commit
|
commitdiff
|
tree
2012-09-21
He
n
ri Verbeet
d3d10: Pr
o
p
erly cleanup
s
hader
variables
.
commit
|
commitdiff
|
tree
2012-09-19
Hen
r
i Verbeet
wi
n
ed3
d
: Merge the glsl_vshader_priv
a
t
e
a
nd glsl_p
s
hade
r
_pri
.
.
.
commit
|
commitdiff
|
tree
2012-09-19
H
e
nri Verbeet
wined3d:
win
e
d3d_device_get_scissor_rect() never
f
ails
.
commit
|
commitdiff
|
tree
2012-09-19
Henri Verbeet
wined3d: wined3
d
_device_
s
et
_
scissor_
r
ect(
)
neve
r
fail
s
.
commit
|
commitdiff
|
tree
2012-09-19
H
enri
V
erbeet
d3d10: Get
rid of the unused idx_offset fi
e
ld from
.
.
.
commit
|
commitdiff
|
tree
2012-09-19
Henri Verbeet
d3d10core: Add a missing retur
n
t
o d3d10_devic
e
_CreateGeomet
.
.
.
commit
|
commitdiff
|
tree
2012-09-19
Henri Verbeet
wi
n
ed3d: Implement versio
n
checks for g
e
om
e
try shader
s
.
commit
|
commitdiff
|
tree
2012-09-19
He
n
ri
Verbeet
wined3d: wined3d_devic
e
_g
e
t_sample
r
_state
(
) nev
e
r fails
.
commit
|
commitdiff
|
tree
2012-09-19
Henri
Verbe
e
t
wined3
d
:
wined3d_device
_
set_
s
a
m
pler_state() nev
e
r fa
i
ls
.
commit
|
commitdiff
|
tree
2012-09-19
Henri V
e
rbeet
d3d10
:
Use debugstr
_
a() o
n
variable names in
parse_fx10_obje
.
.
.
commit
|
commitdiff
|
tree
2012-09-19
Henr
i
Ve
r
beet
d3d10co
r
e:
R
eplace a FIXME
w
ith a TRACE
i
n
d3d10_device_Crea
.
.
.
commit
|
commitdiff
|
tree
2012-09-18
Hen
r
i Verbeet
w
ined3d: Imp
l
ement WINED3DSIH_EMIT in
the GLSL shader
.
.
.
commit
|
commitdiff
|
tree
2012-09-18
He
n
ri Verbeet
wined3d
:
wined3d_device_get_materi
a
l() never fails
.
commit
|
commitdiff
|
tree
2012-09-18
He
n
ri Verbeet
wined
3
d: wine
d
3
d_device_set_material() nev
e
r
fails
.
commit
|
commitdiff
|
tree
2012-09-18
Henri Verbeet
d3d10co
r
e
: Implemen
t
d3d10_devi
c
e_RSG
e
tVie
w
ports(
)
.
commit
|
commitdiff
|
tree
2012-09-18
Henri
V
erbeet
d
3
d
10core
:
Implement d3d10_device_RSSe
t
Viewp
o
r
t
s
()
.
commit
|
commitdiff
|
tree
2012-09-17
Henri Verbeet
wined3
d
: Implement WINED3DSIH_CUT in the
G
LSL
shad
e
r
.
.
.
commit
|
commitdiff
|
tree
2012-09-17
H
enri Verbeet
wi
n
e
d3d: Recognize the SM4 dc
l
_outp
u
tTopology opcode
.
commit
|
commitdiff
|
tree
2012-09-17
Henri V
e
r
b
e
e
t
wined3d: Recognize the SM
4
dcl_inputPrimitive opcode
.
commit
|
commitdiff
|
tree
2012-09-17
He
n
ri
V
erbeet
w
i
ned3d:
R
ecog
n
iz
e
the SM4
dcl_
m
a
x
O
utputV
e
rtexCount
.
.
.
commit
|
commitdiff
|
tree
2012-09-17
Henri Verbe
e
t
w
ined3d: Introduce a un
i
o
n
for declaratio
n
shader instru
c
tio
.
.
.
commit
|
commitdiff
|
tree
2012-09-14
Hen
r
i Verbeet
wined3d: Just
hand
l
e all i
n
structions in the shader
.
.
.
commit
|
commitdiff
|
tree
2012-09-14
H
e
nr
i
Ve
r
beet
wined3d: wined3d_de
v
i
ce_multiply_transf
o
rm()
n
eve
r
.
.
.
commit
|
commitdiff
|
tree
2012-09-14
Henri Ver
b
eet
d
3d10cor
e
/tests: Add a
sm
a
l
l
tes
t
for ID3D10Device_CreateSha
.
.
.
commit
|
commitdiff
|
tree
2012-09-14
H
e
nri V
e
rbeet
d3d10core: Imp
l
ement d
3
d10
_
shader_reso
u
rce_view_GetD
e
s
c
()
.
commit
|
commitdiff
|
tree
2012-09-13
He
n
ri Verbeet
se
r
ver: Only remove WM_INPUT
messages from the
q
ueue
.
.
.
commit
|
commitdiff
|
tree
2012-09-13
Henr
i
Ve
r
b
eet
win
e
d
3d:
wined3d
_
device_s
e
t
_base_vertex_index() never
.
.
.
commit
|
commitdiff
|
tree
2012-09-13
Hen
r
i
Verbeet
d3d10
c
ore/tests: Add a small te
s
t for I
D
3
D10Devic
e
_CreateDep
.
.
.
commit
|
commitdiff
|
tree
2012-09-13
Henri Verbeet
d3d10
c
or
e
: Implement
d3d10
_
dep
t
hstencil_view_G
e
tDesc()
.
commit
|
commitdiff
|
tree
2012-09-12
Henri Verbeet
user3
2
: Add
rawinput keyboard
s
u
ppo
r
t
.
commit
|
commitdiff
|
tree
2012-09-12
H
e
nri V
e
r
b
eet
wined3d:
wi
n
ed3
d
_device_get
_
transfo
r
m() never fai
l
s
.
commit
|
commitdiff
|
tree
2012-09-12
Henri Ver
b
ee
t
wined3d: wi
n
ed3d_dev
i
ce_set_trans
f
o
rm() nev
e
r fails
.
commit
|
commitdiff
|
tree
2012-09-12
Henri
Verb
e
et
d3d1
0
cor
e
:
Im
p
lem
e
nt d3
d
1
0
_shad
e
r
_
r
e
so
u
rce_
v
iew_Get
R
esourc
e
(
)
.
commit
|
commitdiff
|
tree
2012-09-11
H
e
nri
V
erbeet
use
r
3
2: Add rawin
p
u
t
mouse support
.
commit
|
commitdiff
|
tree
2012-09-11
Henri Ver
b
eet
wined
3
d
: wined3d_device_
g
et
_
rende
r
_state() never fails
.
commit
|
commitdiff
|
tree
2012-09-11
Henri Verbeet
wined
3
d: wined3d_d
e
vic
e
_set_ren
d
er
_
st
a
te() neve
r
f
a
ils
.
commit
|
commitdiff
|
tree
next