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ddraw: D3DRENDERSTATE_LOCALVIEWER doesn't exist before d3d7.
2015-05-01
Matteo
Bruni
ddra
w
: D3DRENDERSTAT
E
_LOCALVIEWER
does
n
'
t exis
t
before
.
.
.
commit
|
commitdiff
|
tree
2015-04-30
Matteo Bruni
wined3d: Don't us
e
t
he same v
a
_list mu
l
tiple times
.
.
.
commit
|
commitdiff
|
tree
2015-04-30
Matteo Bruni
wi
n
ed3d
:
Allow t
e
xture updates
in some cases even w
h
en
.
.
.
commit
|
commitdiff
|
tree
2015-04-30
Matteo Bruni
w
i
n
ed3d:
Report ATI1N and
A
TI2
N
vol
u
m
e
texture
s
a
s
.
.
.
commit
|
commitdiff
|
tree
2015-04-29
Matteo Bruni
wined3d
:
Use string_buff
e
r_sprint
f
() in shad
e
r
_gls
l
_
g
e
n
erate
.
.
.
commit
|
commitdiff
|
tree
2015-04-29
M
at
t
eo Bruni
wined3
d
: Us
e
string_bu
f
fe
r
_sprintf() in
h
andle
_
ps3_inp
u
t()
.
commit
|
commitdiff
|
tree
2015-04-29
Matteo Bru
n
i
d
draw/tests: Add a ddr
a
w7 specular lighting t
e
st
.
commit
|
commitdiff
|
tree
2015-04-29
M
a
tteo Bruni
d3d8/test
s
: Add a
s
pec
u
lar li
g
hting t
e
st
.
commit
|
commitdiff
|
tree
2015-04-29
M
a
tt
e
o Bruni
d3d
9
/tests:
Add spot
l
i
g
ht
and light range tests
.
commit
|
commitdiff
|
tree
2015-04-28
Matteo Brun
i
win
e
d
3
d: Don't use the built
i
n FFP unif
o
rms fo
r
t
h
e
.
.
.
commit
|
commitdiff
|
tree
2015-04-28
Matte
o
B
r
uni
w
i
ned3d: Use
s
truct wined3d_vec
4
to store th
e
l
i
ght
.
.
.
commit
|
commitdiff
|
tree
2015-04-28
M
a
tteo Bruni
w
ined3d: S
t
ore t
h
e directional light direction in the
.
.
.
commit
|
commitdiff
|
tree
2015-04-28
Matte
o
Bruni
wined3d
:
Set spotlight direction
.
w c
o
m
p
o
n
ent to 0
.
0f
.
commit
|
commitdiff
|
tree
2015-04-27
Matteo Bru
n
i
wined3d: Don't use
t
he
bui
l
tin FFP uni
f
orms
for
t
he
.
.
.
commit
|
commitdiff
|
tree
2015-04-27
Matteo B
r
uni
wined3d
:
Don
'
t
use the
buil
t
in F
F
P
u
ni
f
orms f
o
r t
e
x
t
u
re
.
.
.
commit
|
commitdiff
|
tree
2015-04-27
Matteo Bruni
win
e
d3d
:
I
n
troduce
a
scratch st
r
ing b
u
ffers framework
.
commit
|
commitdiff
|
tree
2015-04-27
Matt
e
o Bruni
win
e
d3d: R
e
duce initial
w
ined3d_s
t
ring_buffer buffer
.
.
.
commit
|
commitdiff
|
tree
2015-04-27
Matte
o
Bru
n
i
wined3d: Rename struct win
e
d3d_shader
_
buffer to wined3d_
s
t
ri
.
.
.
commit
|
commitdiff
|
tree
2015-04-24
Ma
t
teo Bruni
wined3d: Dr
o
p th
e
ARB
_
SH
A
DER
_
OBJECTS extension
flag
.
commit
|
commitdiff
|
tree
2015-04-24
Matt
e
o
B
ru
n
i
wi
n
ed3d: Drop glPri
o
r
i
tiz
e
Textu
r
es(
)
ca
l
l
.
commit
|
commitdiff
|
tree
2015-04-24
Matteo Bruni
d
3d9/tests:
Add a s
p
e
cular lightin
g
test
.
commit
|
commitdiff
|
tree
2015-04-24
Matte
o
Bruni
wined3
d
:
Fix spe
c
ular lighting for
n
on-l
o
cal
vi
e
wer
.
commit
|
commitdiff
|
tree
2015-04-24
Matte
o
Bruni
wined3d: Introduce D3
D
7+
n
o
r
mal
m
atrix co
m
put
a
tion
.
commit
|
commitdiff
|
tree
2015-04-23
Matteo Bruni
dd
r
aw:
C
l
e
anu
p
d3d_l
i
ght_Set
L
ight()
a
bi
t
.
commit
|
commitdiff
|
tree
2015-04-23
M
a
tteo B
r
uni
dd
r
aw/
t
ests: Fix ddraw2 test_lighti
n
g() cleanu
p
code
.
commit
|
commitdiff
|
tree
2015-04-22
M
atteo Bruni
ddraw
/
t
ests:
P
ort t
h
e lighting test to
t
he previous
.
.
.
commit
|
commitdiff
|
tree
2015-04-22
Mat
t
eo Brun
i
ddraw/tests:
A
dd more
d3d7 lighting
t
ests
.
commit
|
commitdiff
|
tree
2015-04-22
Matteo Bruni
d3d8/tests: Ad
d
a
l
ig
h
t
i
n
g tes
t
with non-affine worldvi
e
w
.
.
.
commit
|
commitdiff
|
tree
2015-04-22
Matteo Bruni
d3d9/tests: Add a ligh
t
ing
t
e
s
t with non-
a
ffine wo
r
l
d
v
i
ew
.
.
.
commit
|
commitdiff
|
tree
2015-04-22
Ma
t
teo B
r
uni
opengl32: Upda
t
e
to t
h
e curr
e
nt
OpenGL s
p
e
c
.
commit
|
commitdiff
|
tree
2015-03-31
Matteo
B
runi
d
d
raw:
E
nable WINE
D
3D
_
R
S_NORMALIZENORMALS on
d3d versio
n
s
.
.
.
commit
|
commitdiff
|
tree
2015-03-31
Ma
t
t
eo Bruni
ddraw
:
D3DR
E
NDERSTATE_NOR
M
A
LIZENORMALS doesn't exist
.
.
.
commit
|
commitdiff
|
tree
2015-03-31
M
a
tteo Bruni
d
d
raw: Make sure to
a
ctivate / deactiv
a
te the light
.
.
.
commit
|
commitdiff
|
tree
2015-03-31
M
a
tt
e
o Bruni
d
d
raw:
Ma
k
e
sure AddLight properly activa
t
e
s li
g
hts
.
commit
|
commitdiff
|
tree
2015-03-31
Matt
e
o Bruni
dd
r
a
w: D3DLIGH
T
light
s
defaul
t
to active
.
commit
|
commitdiff
|
tree
2015-03-27
M
a
tteo Bruni
wined3d:
D
o
n't use
t
he b
u
ilti
n
FFP uniform fo
r
the
.
.
.
commit
|
commitdiff
|
tree
2015-03-27
Matte
o
Bruni
d3d8/t
e
sts:
A
d
d m
o
re
l
ightin
g
tests
.
commit
|
commitdiff
|
tree
2015-03-27
Matteo Bruni
d3d9
/
tests:
Add mor
e
lighting tests
.
commit
|
commitdiff
|
tree
2015-03-27
Matteo Bruni
w
i
ned
3
d
:
Don't
u
se the builtin F
F
P uniform for th
e
.
.
.
commit
|
commitdiff
|
tree
2015-03-23
Mat
t
eo Bruni
win
e
d3d: Introdu
c
e a get_te
x
ture_
m
atrix() fu
n
ction
.
commit
|
commitdiff
|
tree
2015-03-23
Ma
t
teo B
r
uni
wined3d
:
I
ntro
d
uc
e
a get_p
r
ojec
t
i
o
n_matrix()
function
.
commit
|
commitdiff
|
tree
2015-03-23
M
atteo Bruni
wined3d: Use a s
e
parate
S
TATE_VIEWPORT state ha
n
dler
.
.
.
commit
|
commitdiff
|
tree
2015-03-19
Mat
t
eo Bruni
wined3d
:
Don't use the b
u
ilti
n
F
F
P uniform for the
.
.
.
commit
|
commitdiff
|
tree
2015-03-19
M
a
t
t
eo
B
ru
n
i
w
i
ned
3
d:
U
se a separate
STATE_TRANSFO
R
M(WINED3D_TS
_
V
I
EW
.
.
.
commit
|
commitdiff
|
tree
2015-03-19
Ma
t
teo Brun
i
wined3d: Use
a
s
e
pa
r
ate STATE_VDECL state handl
e
r in
.
.
.
commit
|
commitdiff
|
tree
2015-03-19
Ma
t
teo Bruni
win
e
d3d: I
n
troduce a g
e
t_m
o
del
v
i
ew_m
a
trix() functi
o
n
.
commit
|
commitdiff
|
tree
2015-03-19
M
atteo Bru
n
i
w
i
ned3d: Introd
u
ce a get_ide
n
tity_
m
atr
i
x
(
)
functi
o
n
.
commit
|
commitdiff
|
tree
2015-03-18
Matt
e
o
B
r
u
n
i
w
i
ned3d: Depend on the
vertex shader state i
n
s
tead
.
.
.
commit
|
commitdiff
|
tree
2015-03-18
Matte
o
Br
u
ni
wined3d: Force stream info upd
a
te on
v
e
rtex
shader
.
.
.
commit
|
commitdiff
|
tree
2015-03-11
Matteo Br
u
n
i
w
ine
d
3
d: Fix a typo in a trace in con
t
e
x
t
_create()
.
commit
|
commitdiff
|
tree
2015-03-11
Matteo Bruni
include
:
Pack s
t
ructures
to 4
-
b
ytes align
m
ent on x86
.
.
.
commit
|
commitdiff
|
tree
2015-03-02
Matte
o
Bruni
d3d9: Pack
structures
t
o
4
-bytes alignmen
t
on x86
.
commit
|
commitdiff
|
tree
2015-03-02
Mat
t
eo
B
runi
wined3d: D
r
o
p
red
u
nd
a
nt check f
o
r instanced rendering
.
.
.
commit
|
commitdiff
|
tree
2015-03-02
M
a
tteo Bruni
wined3d: Add a
cou
p
l
e
checkG
L
call()
in su
r
f
ace_prepa
r
e
_
rb()
.
commit
|
commitdiff
|
tree
2015-03-02
Matteo Bruni
wined3d: Drop a f
e
w unneces
s
ary &x[0]
.
commit
|
commitdiff
|
tree
2015-03-02
Matteo Bruni
wined3d: Remove an obsolete comment
.
commit
|
commitdiff
|
tree
2015-02-26
Matteo Bruni
wi
n
ed3d: Remo
v
e ARB_/EXT
_
T
E
XTURE_ENV_ADD
.
commit
|
commitdiff
|
tree
2015-02-25
M
a
tt
e
o Bruni
w
ined3
d
: Use the core version of the INCR_WRA
P
and
.
.
.
commit
|
commitdiff
|
tree
2015-02-25
Mat
t
eo Brun
i
d
3
d8/
t
ests
:
Move a
P
resent out of the loops
i
n fog_wi
t
h_shad
.
.
.
commit
|
commitdiff
|
tree
2015-02-25
Matte
o
Bruni
opengl32:
R
etur
n
a NULL
p
ointe
r
f
o
r functions r
e
q
u
iring
.
.
.
commit
|
commitdiff
|
tree
2015-02-25
Matt
e
o Bruni
o
pengl32: Filter
d
is
a
bled e
x
t
e
nsions on OpenGL
core
.
.
.
commit
|
commitdiff
|
tree
2015-02-20
Matteo Bruni
d
3d9/tes
t
s: Move a Pre
s
e
nt ou
t
of th
e
loops
i
n f
o
g_with_shad
.
.
.
commit
|
commitdiff
|
tree
2015-02-20
Ma
t
t
eo Brun
i
d3d9/tests: Tes
t
uploa
d
of user memo
r
y textures
.
commit
|
commitdiff
|
tree
2015-02-20
Matteo
B
run
i
wined3
d
: Set
G
L_UN
P
ACK_
A
LIGNMENT to
1
.
commit
|
commitdiff
|
tree
2015-02-19
Matteo Bruni
wined3d:
M
ak
e
sure the correct textur
e
i
s bound in
.
.
.
commit
|
commitdiff
|
tree
2015-02-19
Matteo Bruni
w
ined3d: Reject u
n
supported pitch
e
s in wined
3
d_surfac
e
_updat
.
.
.
commit
|
commitdiff
|
tree
2015-02-19
Matte
o
B
r
uni
win
e
d
3
d
: Set th
e
surface pitc
h
for user-me
m
o
r
y surfaces
.
commit
|
commitdiff
|
tree
2015-02-19
Matteo Brun
i
d3
d
8/tests:
A
ll
o
w
more alte
r
n
ative r
e
sults in the A
T
I1N
.
.
.
commit
|
commitdiff
|
tree
2015-02-19
M
atteo
Br
u
ni
d3d9/tests
:
Allo
w
more alternat
i
v
e
resu
l
t
s
in
t
he ATI1N
.
.
.
commit
|
commitdiff
|
tree
2015-02-11
Matteo Br
u
ni
opengl32: Introduce wrappers for glGetInte
g
er
v
and
.
.
.
commit
|
commitdiff
|
tree
2015-02-11
Matteo B
r
uni
wined3d: Use the proper pitch in read_from_frameb
u
ffer()
.
commit
|
commitdiff
|
tree
2015-02-11
Matteo Bruni
wined3d: Use unsi
g
ned s
h
ort for the bitfiel
d
s
in struct
.
.
.
commit
|
commitdiff
|
tree
2015-02-10
Matteo Bruni
wined
3
d
: Us
e
G
L
_CLAMP_TO_EDGE in
s
tead
o
f
G
L
_
C
LAMP
.
commit
|
commitdiff
|
tree
2015-02-10
Matteo B
r
u
ni
w
ined3d: Call glReadBu
f
f
er() throug
h
th
e
appropriate
.
.
.
commit
|
commitdiff
|
tree
2015-02-09
Matt
e
o Bruni
d3d9/tests: Add
a test for PO
S
I
TIO
N
i shader input/outp
u
ts
.
commit
|
commitdiff
|
tree
2015-02-09
Matteo Brun
i
wine
d
3d: Refuse pixel shaders
declari
n
g POSITION0 inputs
.
commit
|
commitdiff
|
tree
2015-02-09
Matte
o
Bru
n
i
wined3d: Only conside
r
P
O
SITION0 P
S
in
p
uts as vpos
.
commit
|
commitdiff
|
tree
2015-02-09
Matteo Bruni
wine
d
3d: O
n
ly
copy PO
S
ITIO
N
0
o
utput semantic
s
i
n
to
.
.
.
commit
|
commitdiff
|
tree
2015-02-09
M
a
tte
o
B
r
uni
win
e
d3d: Directly u
s
e the co
r
e
v
e
r
sion of glTex
[
Su
b
.
.
.
commit
|
commitdiff
|
tree
2015-02-02
Matt
e
o
Br
u
ni
wined
3
d: Use th
e
core
v
e
rsion of the asynchronous
q
ue
r
ies
.
.
.
commit
|
commitdiff
|
tree
2015-02-02
Matteo Bru
n
i
opengl32: Don't use deprecated funct
i
ons for extens
i
on
.
.
.
commit
|
commitdiff
|
tree
2015-01-23
Matteo Br
u
ni
wined3d: Use the cor
e
version of th
e
shader ob
j
e
c
t
.
.
.
commit
|
commitdiff
|
tree
2015-01-23
Matteo Brun
i
w
i
ned3
d
:
Use
th
e
core
ver
s
ion of GL ver
t
ex attribute
.
.
.
commit
|
commitdiff
|
tree
2015-01-23
Matteo Bru
n
i
wined3d
:
Properl
y
ini
t
i
a
lize the last two c
o
mponents
.
.
.
commit
|
commitdiff
|
tree
2015-01-22
Matt
e
o
B
runi
wined3d: Don'
t
norm
a
lize R8G8B8A
8
_UIN
T
attr
i
bu
t
es
.
commit
|
commitdiff
|
tree
2015-01-22
Matteo
Br
u
ni
wined3d: Add separ
a
te stencil s
t
ate setup via G
L
2
.
.
.
commit
|
commitdiff
|
tree
2015-01-20
M
at
t
eo Bruni
wined3d: Always use t
h
e
core versio
n
of the g
l
PointParameter
.
.
.
commit
|
commitdiff
|
tree
2015-01-20
Matteo
Bruni
wined3d: Use the co
r
e ver
s
ion of
g
lDrawElem
e
ntsInstanced
.
commit
|
commitdiff
|
tree
2015-01-20
Matteo
Br
u
ni
wi
n
ed3d: Use the
c
ore version of glD
r
awBuffers
.
commit
|
commitdiff
|
tree
2015-01-20
Matteo Br
u
n
i
wined3d: Use the co
r
e
g
l*Com
p
ressedTex* f
u
n
ctions
.
commit
|
commitdiff
|
tree
2015-01-20
Mat
t
eo
B
runi
dxgi: Fix a commen
t
typo
.
commit
|
commitdiff
|
tree
2015-01-16
Matteo Bruni
openg
l
32
:
S
t
ore t
h
e OpenGL co
n
text version in the handle
.
.
.
commit
|
commitdiff
|
tree
2015-01-15
Matt
e
o
B
runi
opengl3
2
: Update to GL
4
.
5
.
commit
|
commitdiff
|
tree
2015-01-15
Matteo Bruni
wined3d: Use t
h
e
core g
l
ColorMaski f
u
nction
.
commit
|
commitdiff
|
tree
2015-01-15
Matteo Bruni
w
ined3d: Us
e
the core version of
the gl*Buffer*
f
unctions
.
commit
|
commitdiff
|
tree
2015-01-09
M
a
tte
o
Bruni
wi
n
ed3d
:
U
s
e the core version of the glBle
n
d* functions
.
commit
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commitdiff
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tree
2015-01-09
Matteo
B
runi
wined3d: Prefer the core gl
A
ct
i
v
e
Texture function
.
commit
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commitdiff
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tree
2015-01-09
Matteo Bruni
wined3d: Inline GL_EXT_FU
N
CS
_
G
EN in load_gl_funcs
.
commit
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commitdiff
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tree
2015-01-08
M
at
t
e
o Brun
i
winemac: Im
p
lement wglCreateContextAttribsARB
.
commit
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commitdiff
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tree
2015-01-08
Matteo Bruni
w
i
n
ema
c
: M
a
ke t
h
e
implementatio
n
o
f
clearToBlac
k
I
f
Neede
d
.
.
.
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