wined3d: Don't use the builtin FFP uniforms for the lights.
commit28343db2083de7b4afe4079da090520f44b5544d
authorMatteo Bruni <mbruni@codeweavers.com>
Mon, 27 Apr 2015 15:39:12 +0000 (27 17:39 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Tue, 28 Apr 2015 11:02:23 +0000 (28 20:02 +0900)
treede0a44804fa03fc86afa3586f0b7957900ba2d2a
parente226e7593abc92603eb27b6ed243271c2c2e3537
wined3d: Don't use the builtin FFP uniforms for the lights.

While at it, use D3D-like uniforms for the light parameters and
(consequently) implement range and proper D3D spotlights support.
dlls/wined3d/glsl_shader.c
dlls/wined3d/state.c
dlls/wined3d/wined3d_private.h