wined3d: Use struct wined3d_vec4 to store the light position and direction.
commite226e7593abc92603eb27b6ed243271c2c2e3537
authorMatteo Bruni <mbruni@codeweavers.com>
Mon, 27 Apr 2015 15:39:11 +0000 (27 17:39 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Tue, 28 Apr 2015 11:02:21 +0000 (28 20:02 +0900)
tree0716bf745c92f2b55c3cb6777a3206f0637ef200
parent540130bfa9c0e53fa3c58a8f263fabbdc44f0534
wined3d: Use struct wined3d_vec4 to store the light position and direction.
dlls/wined3d/device.c
dlls/wined3d/glsl_shader.c
dlls/wined3d/state.c
dlls/wined3d/wined3d_private.h