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ntdll: Implement a read_directory_getattrlist() function.
2015-05-20
Matteo
B
r
uni
nt
d
ll: Implement a read_dire
c
tory_get
a
t
trlist(
)
fu
n
ct
i
on
.
commit
|
commitdiff
|
tree
2015-05-20
Matteo Bruni
wined3d: Fix fragment shaders sam
p
ling
directly in
t
o
.
.
.
commit
|
commitdiff
|
tree
2015-05-20
Mat
t
eo
B
runi
wined3d: Dirti
f
y vertex shader on transform
e
d
<-> untra
n
sfor
.
.
.
commit
|
commitdiff
|
tree
2015-05-05
Mat
t
eo Bru
n
i
wined3d:
F
ix th
e
TIMESTAMP_DISJO
I
NT quer
y
.
commit
|
commitdiff
|
tree
2015-05-05
Matteo Bruni
ddraw/tests: A
d
d a ddraw2 sp
e
cular lightin
g
test
.
commit
|
commitdiff
|
tree
2015-05-05
Matte
o
B
runi
ddraw/tests:
A
ccept
br
o
ken test
b
ot result
f
or test_
c
lear_rec
.
.
.
commit
|
commitdiff
|
tree
2015-05-05
Matteo Bruni
w
i
ne
d
3d: Ch
e
ck all th
e
ffp_
m
at
e
rial fields
.
commit
|
commitdiff
|
tree
2015-05-05
Matteo Bruni
wine
d
3d: Renam
e
*
e
mission
*
as
*
e
m
iss
i
ve*
.
commit
|
commitdiff
|
tree
2015-05-01
Ma
t
teo Bruni
d
d
raw/tests: Add a ddraw4 specular light
i
ng test
.
commit
|
commitdiff
|
tree
2015-05-01
Ma
t
te
o
B
runi
wined3d: Impl
e
ment WINED3D_LIGHT_P
A
RALLELPOINT s
u
pp
o
rt
.
.
.
commit
|
commitdiff
|
tree
2015-05-01
Matte
o
Bruni
in
c
l
ude: Fix comments about the avail
a
bi
l
ity of D3D
.
.
.
commit
|
commitdiff
|
tree
2015-05-01
Matteo Br
u
ni
w
ined3d
:
Im
p
lemen
t
leg
a
cy
light
a
ttenuation behav
i
or
.
.
.
commit
|
commitdiff
|
tree
2015-05-01
Matteo Bruni
ddraw: D3D
R
END
E
RSTATE_LOCALVIEWER doesn't exist
befor
e
.
.
.
commit
|
commitdiff
|
tree
2015-04-30
Matteo Bruni
wined3
d
: Don't use t
h
e
s
ame va_list mul
t
ip
l
e times
.
.
.
commit
|
commitdiff
|
tree
2015-04-30
Mat
t
eo Bruni
wi
n
ed3d:
Allow
t
e
xture updates in some cases e
v
en when
.
.
.
commit
|
commitdiff
|
tree
2015-04-30
Matteo Bruni
w
ined3
d
: Report
ATI1N and ATI2
N
vo
l
ume texture
s
a
s
.
.
.
commit
|
commitdiff
|
tree
2015-04-29
Matteo B
r
uni
wined3d: Use string_buffer_sprintf
(
) in shade
r
_glsl_generate
.
.
.
commit
|
commitdiff
|
tree
2015-04-29
Matteo Bruni
wined
3
d:
U
se
s
tring_buf
f
er_sprintf
(
)
in handle
_
ps3
_
inp
u
t
(
)
.
commit
|
commitdiff
|
tree
2015-04-29
Ma
t
teo Bruni
ddraw/tests:
Add
a
ddraw7 sp
e
cular lighting test
.
commit
|
commitdiff
|
tree
2015-04-29
M
a
tteo
B
runi
d3
d
8
/tests: Add a specular
l
ight
i
ng t
e
st
.
commit
|
commitdiff
|
tree
2015-04-29
Matte
o
Br
u
n
i
d3d9/te
s
ts: Add spotlight and light ra
n
ge tests
.
commit
|
commitdiff
|
tree
2015-04-28
Mat
t
eo Bruni
w
ined3d: Don't use the builtin FFP
unifo
r
ms for
t
he
.
.
.
commit
|
commitdiff
|
tree
2015-04-28
M
atteo Brun
i
w
ined3d: U
s
e struct wined3d_vec4
t
o store the light
.
.
.
commit
|
commitdiff
|
tree
2015-04-28
Matteo Bruni
wined3d: Store the
di
r
ectional l
i
g
ht direct
i
on in the
.
.
.
commit
|
commitdiff
|
tree
2015-04-28
Matteo Bruni
w
i
ned3d: Set sp
o
tlight d
i
r
e
c
tion
.
w component to 0
.
0
f
.
commit
|
commitdiff
|
tree
2015-04-27
Matteo Bru
n
i
wined3d: Don't
use th
e
builtin FF
P
uniforms
fo
r
t
h
e
.
.
.
commit
|
commitdiff
|
tree
2015-04-27
Matt
e
o Bruni
wined3d:
D
on't use the builtin FFP uni
f
or
m
s for
t
exture
.
.
.
commit
|
commitdiff
|
tree
2015-04-27
Mat
t
eo B
r
u
n
i
wined
3
d: Int
r
oduce a scratch string buffers
framework
.
commit
|
commitdiff
|
tree
2015-04-27
M
atteo Bruni
w
i
n
ed3d:
R
educe ini
t
ial
wined
3
d_strin
g
_buffer
b
uf
f
e
r
.
.
.
commit
|
commitdiff
|
tree
2015-04-27
Ma
t
te
o
Br
u
ni
wined3d: Rename s
t
ruct wined3d_
s
hader_
b
uffer to wined
3
d_st
r
i
.
.
.
commit
|
commitdiff
|
tree
2015-04-24
M
a
tteo Brun
i
wined3
d
: Drop the
A
R
B_SHADER_OBJ
E
CTS extension flag
.
commit
|
commitdiff
|
tree
2015-04-24
Matt
e
o
Bruni
wined3
d
: Drop glPrioritize
T
extures() ca
l
l
.
commit
|
commitdiff
|
tree
2015-04-24
M
a
tt
e
o Bruni
d
3d9/tests: Add a specular lighting test
.
commit
|
commitdiff
|
tree
2015-04-24
Matteo Bruni
wined3d: Fix specular l
i
ghting for
non-loc
a
l
v
iewer
.
commit
|
commitdiff
|
tree
2015-04-24
M
a
tte
o
Bruni
wined3d: Introduce D3D7+ nor
m
a
l mat
r
ix computation
.
commit
|
commitdiff
|
tree
2015-04-23
Matt
e
o Bruni
d
d
r
aw: Cleanup d3
d
_light_SetLight() a bit
.
commit
|
commitdiff
|
tree
2015-04-23
Matt
e
o
Bruni
d
d
raw/t
e
sts: Fix ddr
a
w
2
test_lighting() cleanup
co
d
e
.
commit
|
commitdiff
|
tree
2015-04-22
M
atteo
B
run
i
ddraw/te
s
t
s
: Port the lighti
n
g test to the previous
.
.
.
commit
|
commitdiff
|
tree
2015-04-22
Matteo
Bru
n
i
ddraw/test
s
:
A
d
d
more d3d7 li
g
hting tests
.
commit
|
commitdiff
|
tree
2015-04-22
M
a
tteo Bruni
d
3d8/tes
t
s: Add a
lighting test with n
o
n-affine worldview
.
.
.
commit
|
commitdiff
|
tree
2015-04-22
Matteo
Bruni
d3d9/tests: Add a lig
h
ting test with non-affine worldview
.
.
.
commit
|
commitdiff
|
tree
2015-04-22
M
atteo B
r
u
ni
openg
l
32
:
Update to the current
OpenGL spec
.
commit
|
commitdiff
|
tree
2015-03-31
M
a
tteo Bruni
ddra
w
: Ena
b
l
e
WI
N
E
D
3
D
_RS_NORMALIZENORMALS on d
3
d ver
s
ions
.
.
.
commit
|
commitdiff
|
tree
2015-03-31
Matteo Br
u
ni
d
draw: D3D
R
ENDE
R
S
T
ATE_NORMA
L
IZENOR
M
ALS doesn't e
x
ist
.
.
.
commit
|
commitdiff
|
tree
2015-03-31
Matteo Brun
i
ddraw: Make
s
ure to activate /
d
eactivate
the li
g
ht
.
.
.
commit
|
commitdiff
|
tree
2015-03-31
Matteo Bruni
ddr
a
w: Ma
k
e sure AddLi
g
ht properly ac
t
ivates lights
.
commit
|
commitdiff
|
tree
2015-03-31
Matteo Bruni
ddraw: D
3
D
L
IGHT li
g
hts
d
efaul
t
to active
.
commit
|
commitdiff
|
tree
2015-03-27
Matteo B
r
uni
wined3d: Don
'
t
use the built
i
n FFP uniform for t
h
e
.
.
.
commit
|
commitdiff
|
tree
2015-03-27
M
a
tteo Bruni
d3d8/tests: A
d
d more
l
ig
h
ting tes
t
s
.
commit
|
commitdiff
|
tree
2015-03-27
Matte
o
Bruni
d3d9/tests: A
d
d more lig
h
ting tes
t
s
.
commit
|
commitdiff
|
tree
2015-03-27
Mat
t
eo Bruni
wined3d:
Don't
use the built
i
n FF
P
unif
o
rm f
o
r
t
h
e
.
.
.
commit
|
commitdiff
|
tree
2015-03-23
Matteo Bruni
wined3d: Introduce a get_textu
r
e_mat
r
i
x
()
function
.
commit
|
commitdiff
|
tree
2015-03-23
Ma
t
teo Br
u
n
i
wined3d: Introduce a get_proje
c
t
ion_matrix() fun
c
tion
.
commit
|
commitdiff
|
tree
2015-03-23
Matteo Bruni
win
e
d3d: Use a separate STATE
_
VIEWPOR
T
s
t
ate handle
r
.
.
.
commit
|
commitdiff
|
tree
2015-03-19
Matteo Bruni
w
ined3d: Don't use
t
he builtin FF
P
uniform fo
r
the
.
.
.
commit
|
commitdiff
|
tree
2015-03-19
Matteo Bru
n
i
wined3d: Us
e
a sep
a
ra
t
e STATE_TRANSFORM(WINE
D
3D_
T
S_V
I
EW
.
.
.
commit
|
commitdiff
|
tree
2015-03-19
M
a
tteo
Bruni
wined3d: Use a separat
e
STATE_VDECL state ha
n
dler in
.
.
.
commit
|
commitdiff
|
tree
2015-03-19
Matteo
B
runi
w
i
ne
d
3d: I
n
t
ro
d
uce a get_modelview_matrix
(
)
f
u
nction
.
commit
|
commitdiff
|
tree
2015-03-19
Mat
t
eo Bruni
wine
d
3d: Introdu
c
e
a get_ident
i
ty_matr
i
x()
f
unction
.
commit
|
commitdiff
|
tree
2015-03-18
Matteo Bruni
win
e
d3d
:
Depend on the
ver
t
ex shader stat
e
in
s
tead
.
.
.
commit
|
commitdiff
|
tree
2015-03-18
Matt
e
o Bruni
w
ined3d: For
c
e strea
m
info updat
e
on vertex shader
.
.
.
commit
|
commitdiff
|
tree
2015-03-11
Matteo Br
u
ni
wined3d: Fix a
t
y
po
i
n a trace in context_crea
t
e()
.
commit
|
commitdiff
|
tree
2015-03-11
Matteo Bruni
include: Pack structures to
4
-bytes al
i
gnment on x86
.
.
.
commit
|
commitdiff
|
tree
2015-03-02
Matte
o
Bruni
d3d9: Pack structur
e
s to
4-byt
e
s
alignment on
x
86
.
commit
|
commitdiff
|
tree
2015-03-02
Matteo Bruni
wined3d: Drop redundant
c
hec
k
f
or instanced rendering
.
.
.
commit
|
commitdiff
|
tree
2015-03-02
Matt
e
o Bruni
wi
n
ed3d: Add a cou
p
le checkGL
c
all() in su
r
face_prepare
_
rb()
.
commit
|
commitdiff
|
tree
2015-03-02
Matteo
B
r
uni
w
i
ned3d: Drop a few unnecessa
r
y &x[0]
.
commit
|
commitdiff
|
tree
2015-03-02
Matteo Bruni
wined3d: Remo
v
e a
n
obso
l
et
e
comment
.
commit
|
commitdiff
|
tree
2015-02-26
Matteo Bruni
win
e
d3d: Rem
o
ve A
R
B_/EXT_TEXTUR
E
_ENV_
A
DD
.
commit
|
commitdiff
|
tree
2015-02-25
Mat
t
eo Bruni
wined3
d
: Use
t
he core version of th
e
INCR_WRA
P
and
.
.
.
commit
|
commitdiff
|
tree
2015-02-25
Matteo
B
ru
n
i
d
3d8/t
e
sts:
M
ove a Present out of the
loops
i
n fog_with_sha
d
.
.
.
commit
|
commitdiff
|
tree
2015-02-25
Matteo Bru
n
i
ope
n
gl32: R
e
t
u
r
n a NULL pointer for functions requirin
g
.
.
.
commit
|
commitdiff
|
tree
2015-02-25
Matteo Bruni
open
g
l32
:
Fil
t
e
r
disab
l
ed exten
s
ions on Op
e
nGL co
r
e
.
.
.
commit
|
commitdiff
|
tree
2015-02-20
Matteo Bruni
d3
d
9/tests:
M
ove a
P
re
s
ent out
o
f the l
o
ops in f
o
g_with_shad
.
.
.
commit
|
commitdiff
|
tree
2015-02-20
M
a
tteo
B
runi
d3d9/tests: Test upload of us
e
r me
m
ory textures
.
commit
|
commitdiff
|
tree
2015-02-20
Mat
t
eo Bruni
w
ined3d: Set
G
L_
U
N
PACK_A
L
I
G
NMENT to 1
.
commit
|
commitdiff
|
tree
2015-02-19
Matteo B
r
uni
wined3d:
M
ake su
r
e th
e
correct
t
exture is bound in
.
.
.
commit
|
commitdiff
|
tree
2015-02-19
Matteo
Bruni
w
ined3d
:
Reject u
n
su
p
p
orted pitches i
n
wined3d
_
sur
f
ace
_
upda
t
.
.
.
commit
|
commitdiff
|
tree
2015-02-19
Matteo Bruni
wined3d: S
e
t the
surface pitch for user-memory surfaces
.
commit
|
commitdiff
|
tree
2015-02-19
Matteo Brun
i
d3d8/t
e
st
s
: Al
l
ow
m
ore alter
n
ative results i
n
the ATI1N
.
.
.
commit
|
commitdiff
|
tree
2015-02-19
Matteo Br
u
n
i
d3d
9
/tests:
A
ll
o
w mor
e
al
t
ernativ
e
re
s
ults in the ATI1N
.
.
.
commit
|
commitdiff
|
tree
2015-02-11
Matteo Br
u
ni
op
e
ngl3
2
: In
t
rod
u
ce wrap
p
ers for gl
G
etIntegerv an
d
.
.
.
commit
|
commitdiff
|
tree
2015-02-11
M
atteo Bruni
wined3d: Use t
h
e p
r
oper pitch in rea
d
_from_fram
e
buffer()
.
commit
|
commitdiff
|
tree
2015-02-11
M
a
t
teo Bruni
wined3d: Use unsigned
sho
r
t f
o
r th
e
bitfields in str
u
ct
.
.
.
commit
|
commitdiff
|
tree
2015-02-10
M
atteo Bruni
wine
d
3d: U
s
e
G
L_
C
LA
M
P_TO_EDGE
i
ns
t
ead of
G
L
_CLAMP
.
commit
|
commitdiff
|
tree
2015-02-10
Matt
e
o
B
runi
w
ined3d: Call glReadBuffer
(
)
through th
e
appropriate
.
.
.
commit
|
commitdiff
|
tree
2015-02-09
Matteo Brun
i
d3d9
/
tests: Add a
t
e
s
t
f
or POSI
T
IONi shader
i
n
put/outputs
.
commit
|
commitdiff
|
tree
2015-02-09
Mat
t
eo
Bruni
wined3d: Refuse pixel shaders decl
a
ring PO
S
IT
I
O
N
0
inputs
.
commit
|
commitdiff
|
tree
2015-02-09
Matteo Bruni
wined3d:
Only co
n
sider POSITION0 P
S
inp
u
ts
as
v
po
s
.
commit
|
commitdiff
|
tree
2015-02-09
M
a
t
t
eo Bruni
wined3d: Only
c
opy
POSITION0
ou
t
put semantics into
.
.
.
commit
|
commitdiff
|
tree
2015-02-09
Matteo Bruni
wined3d:
D
ir
e
ctly use the core
version of glTe
x
[Su
b
.
.
.
commit
|
commitdiff
|
tree
2015-02-02
Matteo Bruni
wined3d:
Use the
c
ore version of the asynchron
o
us
q
u
eries
.
.
.
commit
|
commitdiff
|
tree
2015-02-02
Matteo Bruni
o
p
e
n
gl32
:
Don't us
e
deprecated functio
n
s for extension
.
.
.
commit
|
commitdiff
|
tree
2015-01-23
Matteo Bruni
win
e
d3d
:
Use the core
version of the s
h
ader object
.
.
.
commit
|
commitdiff
|
tree
2015-01-23
Matteo
B
run
i
wined3d: Use
t
he
core
v
e
rsion o
f
G
L verte
x
a
t
tr
i
bute
.
.
.
commit
|
commitdiff
|
tree
2015-01-23
M
a
tteo Bru
n
i
win
e
d3d: Pro
p
erly init
i
a
l
ize the last two component
s
.
.
.
commit
|
commitdiff
|
tree
2015-01-22
Matte
o
Bruni
wined3d: Don'
t
normalize R8
G
8B8
A
8_UINT attri
b
utes
.
commit
|
commitdiff
|
tree
2015-01-22
Matteo Bru
n
i
wined3
d
:
A
d
d separate stencil state setup via GL 2
.
.
.
commit
|
commitdiff
|
tree
2015-01-20
Matteo Bruni
wined
3
d: Always use
the core v
e
rsion
o
f the glPointParameter
.
.
.
commit
|
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2015-01-20
M
atteo Bruni
w
i
n
e
d3d: Use the core version of glD
r
awElem
e
ntsIn
s
tanced
.
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