[7130] Changet all *::Update(time_t) to *::Update(uint32), there is no need to use...
commit622a9bc349a6ed9c6cbe009981973b6332f1455e
authorApoC <apoc@nymfe.net>
Wed, 21 Jan 2009 01:45:31 +0000 (21 02:45 +0100)
committerApoC <apoc@nymfe.net>
Wed, 21 Jan 2009 01:48:32 +0000 (21 02:48 +0100)
treecc3a513d0d4b706ac24c7598f0e2357c7162f236
parentd9d9f32adf481d2999188661cc3a4836685c67e5
[7130] Changet all *::Update(time_t) to *::Update(uint32), there is no need to use time_t (mostly 64b) because time diffs are very small numbers and the base calculation of diff is done as uint32.

Signed-off-by: ApoC <apoc@nymfe.net>
33 files changed:
src/game/BattleGround.cpp
src/game/BattleGround.h
src/game/BattleGroundAA.cpp
src/game/BattleGroundAA.h
src/game/BattleGroundAB.cpp
src/game/BattleGroundAB.h
src/game/BattleGroundAV.cpp
src/game/BattleGroundAV.h
src/game/BattleGroundBE.cpp
src/game/BattleGroundBE.h
src/game/BattleGroundDS.cpp
src/game/BattleGroundDS.h
src/game/BattleGroundEY.cpp
src/game/BattleGroundEY.h
src/game/BattleGroundMgr.cpp
src/game/BattleGroundMgr.h
src/game/BattleGroundNA.cpp
src/game/BattleGroundNA.h
src/game/BattleGroundRL.cpp
src/game/BattleGroundRL.h
src/game/BattleGroundRV.cpp
src/game/BattleGroundRV.h
src/game/BattleGroundSA.cpp
src/game/BattleGroundSA.h
src/game/BattleGroundWS.cpp
src/game/BattleGroundWS.h
src/game/MapManager.cpp
src/game/MapManager.h
src/game/Weather.cpp
src/game/Weather.h
src/game/World.cpp
src/game/World.h
src/shared/revision_nr.h