[7130] Changet all *::Update(time_t) to *::Update(uint32), there is no need to use...
[getmangos.git] / src / game / BattleGroundRL.cpp
blob281cdd70602a6668bfaae010382bb609a4c75965
1 /*
2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "Object.h"
20 #include "Player.h"
21 #include "BattleGround.h"
22 #include "BattleGroundRL.h"
23 #include "Creature.h"
24 #include "ObjectMgr.h"
25 #include "MapManager.h"
26 #include "Language.h"
28 BattleGroundRL::BattleGroundRL()
30 m_BgObjects.resize(BG_RL_OBJECT_MAX);
33 BattleGroundRL::~BattleGroundRL()
38 void BattleGroundRL::Update(uint32 diff)
40 BattleGround::Update(diff);
42 if (GetStatus() == STATUS_WAIT_JOIN && GetPlayersSize())
44 ModifyStartDelayTime(diff);
46 if (!(m_Events & 0x01))
48 m_Events |= 0x01;
50 // setup here, only when at least one player has ported to the map
51 if(!SetupBattleGround())
53 EndNow();
54 return;
57 for(uint32 i = BG_RL_OBJECT_DOOR_1; i <= BG_RL_OBJECT_DOOR_2; i++)
58 SpawnBGObject(i, RESPAWN_IMMEDIATELY);
60 SetStartDelayTime(START_DELAY1);
61 SendMessageToAll(LANG_ARENA_ONE_MINUTE);
63 // After 30 seconds, warning is signalled
64 else if (GetStartDelayTime() <= START_DELAY2 && !(m_Events & 0x04))
66 m_Events |= 0x04;
67 SendMessageToAll(LANG_ARENA_THIRTY_SECONDS);
69 // After 15 seconds, warning is signalled
70 else if (GetStartDelayTime() <= START_DELAY3 && !(m_Events & 0x08))
72 m_Events |= 0x08;
73 SendMessageToAll(LANG_ARENA_FIFTEEN_SECONDS);
75 // delay expired (1 minute)
76 else if (GetStartDelayTime() <= 0 && !(m_Events & 0x10))
78 m_Events |= 0x10;
80 for(uint32 i = BG_RL_OBJECT_DOOR_1; i <= BG_RL_OBJECT_DOOR_2; i++)
81 DoorOpen(i);
83 for(uint32 i = BG_RL_OBJECT_BUFF_1; i <= BG_RL_OBJECT_BUFF_2; i++)
84 SpawnBGObject(i, 60);
86 SendMessageToAll(LANG_ARENA_BEGUN);
87 SetStatus(STATUS_IN_PROGRESS);
88 SetStartDelayTime(0);
90 for(BattleGroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr)
91 if(Player *plr = objmgr.GetPlayer(itr->first))
92 plr->RemoveAurasDueToSpell(SPELL_ARENA_PREPARATION);
94 if(!GetPlayersCountByTeam(ALLIANCE) && GetPlayersCountByTeam(HORDE))
95 EndBattleGround(HORDE);
96 else if(GetPlayersCountByTeam(ALLIANCE) && !GetPlayersCountByTeam(HORDE))
97 EndBattleGround(ALLIANCE);
101 /*if(GetStatus() == STATUS_IN_PROGRESS)
103 // update something
107 void BattleGroundRL::AddPlayer(Player *plr)
109 BattleGround::AddPlayer(plr);
110 //create score and add it to map, default values are set in constructor
111 BattleGroundRLScore* sc = new BattleGroundRLScore;
113 m_PlayerScores[plr->GetGUID()] = sc;
115 UpdateWorldState(0xbb8, GetAlivePlayersCountByTeam(ALLIANCE));
116 UpdateWorldState(0xbb9, GetAlivePlayersCountByTeam(HORDE));
119 void BattleGroundRL::RemovePlayer(Player* /*plr*/, uint64 /*guid*/)
121 if(GetStatus() == STATUS_WAIT_LEAVE)
122 return;
124 UpdateWorldState(0xbb8, GetAlivePlayersCountByTeam(ALLIANCE));
125 UpdateWorldState(0xbb9, GetAlivePlayersCountByTeam(HORDE));
127 if(!GetAlivePlayersCountByTeam(ALLIANCE) && GetPlayersCountByTeam(HORDE))
128 EndBattleGround(HORDE);
129 else if(GetPlayersCountByTeam(ALLIANCE) && !GetAlivePlayersCountByTeam(HORDE))
130 EndBattleGround(ALLIANCE);
133 void BattleGroundRL::HandleKillPlayer(Player *player, Player *killer)
135 if(GetStatus() != STATUS_IN_PROGRESS)
136 return;
138 if(!killer)
140 sLog.outError("Killer player not found");
141 return;
144 BattleGround::HandleKillPlayer(player,killer);
146 UpdateWorldState(0xbb8, GetAlivePlayersCountByTeam(ALLIANCE));
147 UpdateWorldState(0xbb9, GetAlivePlayersCountByTeam(HORDE));
149 if(!GetAlivePlayersCountByTeam(ALLIANCE))
151 // all opponents killed
152 EndBattleGround(HORDE);
154 else if(!GetAlivePlayersCountByTeam(HORDE))
156 // all opponents killed
157 EndBattleGround(ALLIANCE);
161 bool BattleGroundRL::HandlePlayerUnderMap(Player *player)
163 player->TeleportTo(GetMapId(),1285.810547,1667.896851,39.957642,player->GetOrientation(),false);
164 return true;
167 void BattleGroundRL::HandleAreaTrigger(Player *Source, uint32 Trigger)
169 // this is wrong way to implement these things. On official it done by gameobject spell cast.
170 if(GetStatus() != STATUS_IN_PROGRESS)
171 return;
173 //uint32 SpellId = 0;
174 //uint64 buff_guid = 0;
175 switch(Trigger)
177 case 4696: // buff trigger?
178 case 4697: // buff trigger?
179 break;
180 default:
181 sLog.outError("WARNING: Unhandled AreaTrigger in Battleground: %u", Trigger);
182 Source->GetSession()->SendAreaTriggerMessage("Warning: Unhandled AreaTrigger in Battleground: %u", Trigger);
183 break;
186 //if(buff_guid)
187 // HandleTriggerBuff(buff_guid,Source);
190 void BattleGroundRL::FillInitialWorldStates(WorldPacket &data)
192 data << uint32(0xbb8) << uint32(GetAlivePlayersCountByTeam(ALLIANCE)); // 7
193 data << uint32(0xbb9) << uint32(GetAlivePlayersCountByTeam(HORDE)); // 8
194 data << uint32(0xbba) << uint32(1); // 9
197 void BattleGroundRL::ResetBGSubclass()
202 bool BattleGroundRL::SetupBattleGround()
204 // gates
205 if( !AddObject(BG_RL_OBJECT_DOOR_1, BG_RL_OBJECT_TYPE_DOOR_1, 1293.561, 1601.938, 31.60557, -1.457349, 0, 0, -0.6658813, 0.7460576, RESPAWN_IMMEDIATELY)
206 || !AddObject(BG_RL_OBJECT_DOOR_2, BG_RL_OBJECT_TYPE_DOOR_2, 1278.648, 1730.557, 31.60557, 1.684245, 0, 0, 0.7460582, 0.6658807, RESPAWN_IMMEDIATELY)
207 // buffs
208 || !AddObject(BG_RL_OBJECT_BUFF_1, BG_RL_OBJECT_TYPE_BUFF_1, 1328.719971, 1632.719971, 36.730400, -1.448624, 0, 0, 0.6626201, -0.7489557, 120)
209 || !AddObject(BG_RL_OBJECT_BUFF_2, BG_RL_OBJECT_TYPE_BUFF_2, 1243.300049, 1699.170044, 34.872601, -0.06981307, 0, 0, 0.03489945, -0.9993908, 120))
211 sLog.outErrorDb("BatteGroundRL: Failed to spawn some object!");
212 return false;
215 return true;
219 Packet S->C, id 600, SMSG_INIT_WORLD_STATES (706), len 86
220 0000: 3C 02 00 00 80 0F 00 00 00 00 00 00 09 00 BA 0B | <...............
221 0010: 00 00 01 00 00 00 B9 0B 00 00 02 00 00 00 B8 0B | ................
222 0020: 00 00 00 00 00 00 D8 08 00 00 00 00 00 00 D7 08 | ................
223 0030: 00 00 00 00 00 00 D6 08 00 00 00 00 00 00 D5 08 | ................
224 0040: 00 00 00 00 00 00 D3 08 00 00 00 00 00 00 D4 08 | ................
225 0050: 00 00 00 00 00 00 | ......