2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
21 #include "BattleGround.h"
22 #include "BattleGroundEY.h"
25 #include "ObjectMgr.h"
26 #include "MapManager.h"
30 BattleGroundEY::BattleGroundEY()
33 m_BgObjects
.resize(BG_EY_OBJECT_MAX
);
34 m_BgCreatures
.resize(BG_EY_CREATURES_MAX
);
35 m_Points_Trigger
[FEL_REALVER
] = TR_FEL_REALVER_BUFF
;
36 m_Points_Trigger
[BLOOD_ELF
] = TR_BLOOD_ELF_BUFF
;
37 m_Points_Trigger
[DRAENEI_RUINS
] = TR_DRAENEI_RUINS_BUFF
;
38 m_Points_Trigger
[MAGE_TOWER
] = TR_MAGE_TOWER_BUFF
;
41 BattleGroundEY::~BattleGroundEY()
45 void BattleGroundEY::Update(uint32 diff
)
47 BattleGround::Update(diff
);
48 // after bg start we get there (once)
49 if (GetStatus() == STATUS_WAIT_JOIN
&& GetPlayersSize())
51 ModifyStartDelayTime(diff
);
53 if(!(m_Events
& 0x01))
57 // setup here, only when at least one player has ported to the map
58 if(!SetupBattleGround())
64 SpawnBGObject(BG_EY_OBJECT_DOOR_A
, RESPAWN_IMMEDIATELY
);
65 SpawnBGObject(BG_EY_OBJECT_DOOR_H
, RESPAWN_IMMEDIATELY
);
67 // SpawnBGCreature(EY_SPIRIT_MAIN_ALLIANCE, RESPAWN_IMMEDIATELY);
68 // SpawnBGCreature(EY_SPIRIT_MAIN_HORDE, RESPAWN_IMMEDIATELY);
69 for(uint32 i
= BG_EY_OBJECT_A_BANNER_FEL_REALVER_CENTER
; i
< BG_EY_OBJECT_MAX
; ++i
)
70 SpawnBGObject(i
, RESPAWN_ONE_DAY
);
72 SetStartDelayTime(START_DELAY0
);
74 // After 1 minute, warning is signalled
75 else if(GetStartDelayTime() <= START_DELAY1
&& !(m_Events
& 0x04))
78 SendMessageToAll(GetMangosString(LANG_BG_EY_ONE_MINUTE
));
80 // After 1,5 minute, warning is signalled
81 else if(GetStartDelayTime() <= START_DELAY2
&& !(m_Events
& 0x08))
84 SendMessageToAll(GetMangosString(LANG_BG_EY_HALF_MINUTE
));
86 // After 2 minutes, gates OPEN ! x)
87 else if(GetStartDelayTime() < 0 && !(m_Events
& 0x10))
90 SpawnBGObject(BG_EY_OBJECT_DOOR_A
, RESPAWN_ONE_DAY
);
91 SpawnBGObject(BG_EY_OBJECT_DOOR_H
, RESPAWN_ONE_DAY
);
93 for(uint32 i
= BG_EY_OBJECT_N_BANNER_FEL_REALVER_CENTER
; i
<= BG_EY_OBJECT_FLAG_NETHERSTORM
; ++i
)
94 SpawnBGObject(i
, RESPAWN_IMMEDIATELY
);
95 for(uint32 i
= 0; i
< EY_POINTS_MAX
; ++i
)
98 uint8 buff
= urand(0, 2);
99 SpawnBGObject(BG_EY_OBJECT_SPEEDBUFF_FEL_REALVER
+ buff
+ i
* 3, RESPAWN_IMMEDIATELY
);
102 SendMessageToAll(GetMangosString(LANG_BG_EY_BEGIN
));
104 PlaySoundToAll(SOUND_BG_START
);
105 SetStatus(STATUS_IN_PROGRESS
);
107 for(BattleGroundPlayerMap::const_iterator itr
= GetPlayers().begin(); itr
!= GetPlayers().end(); ++itr
)
108 if(Player
*plr
= objmgr
.GetPlayer(itr
->first
))
109 plr
->RemoveAurasDueToSpell(SPELL_PREPARATION
);
112 else if(GetStatus() == STATUS_IN_PROGRESS
)
114 m_PointAddingTimer
-= diff
;
115 if(m_PointAddingTimer
<= 0)
117 m_PointAddingTimer
= BG_EY_FPOINTS_TICK_TIME
;
118 if (m_TeamPointsCount
[BG_TEAM_ALLIANCE
] > 0)
119 AddPoints(ALLIANCE
, BG_EY_TickPoints
[m_TeamPointsCount
[BG_TEAM_ALLIANCE
] - 1]);
120 if (m_TeamPointsCount
[BG_TEAM_HORDE
] > 0)
121 AddPoints(HORDE
, BG_EY_TickPoints
[m_TeamPointsCount
[BG_TEAM_HORDE
] - 1]);
124 if(m_FlagState
== BG_EY_FLAG_STATE_WAIT_RESPAWN
|| m_FlagState
== BG_EY_FLAG_STATE_ON_GROUND
)
126 m_FlagsTimer
-= diff
;
131 if (m_FlagState
== BG_EY_FLAG_STATE_WAIT_RESPAWN
)
134 RespawnFlagAfterDrop();
138 m_TowerCapCheckTimer
-= diff
;
139 if(m_TowerCapCheckTimer
<= 0)
141 //check if player joined point
142 /*I used this order of calls, because although we will check if one player is in gameobject's distance 2 times
143 but we can count of players on current point in CheckSomeoneLeftPoint
145 CheckSomeoneJoinedPoint();
146 //check if player left point
147 CheckSomeoneLeftPoint();
148 UpdatePointStatuses();
149 m_TowerCapCheckTimer
= BG_EY_FPOINTS_TICK_TIME
;
154 void BattleGroundEY::AddPoints(uint32 Team
, uint32 Points
)
156 uint8 team_index
= GetTeamIndexByTeamId(Team
);
157 m_TeamScores
[team_index
] += Points
;
158 m_HonorScoreTics
[team_index
] += Points
;
159 if (m_HonorScoreTics
[team_index
] >= BG_HONOR_SCORE_TICKS
)
161 RewardHonorToTeam(20, Team
);
162 m_HonorScoreTics
[team_index
] -= BG_HONOR_SCORE_TICKS
;
164 UpdateTeamScore(Team
);
167 void BattleGroundEY::CheckSomeoneJoinedPoint()
169 GameObject
*obj
= NULL
;
170 for (uint8 i
= 0; i
< EY_POINTS_MAX
; ++i
)
172 obj
= HashMapHolder
<GameObject
>::Find(m_BgObjects
[BG_EY_OBJECT_TOWER_CAP_FEL_REALVER
+ i
]);
176 while (j
< m_PlayersNearPoint
[EY_POINTS_MAX
].size())
178 Player
*plr
= objmgr
.GetPlayer(m_PlayersNearPoint
[EY_POINTS_MAX
][j
]);
181 sLog
.outError("BattleGroundEY: Player " I64FMTD
" not found!", m_PlayersNearPoint
[EY_POINTS_MAX
][j
]);
185 if (plr
->isAllowUseBattleGroundObject() && plr
->IsWithinDistInMap(obj
, BG_EY_POINT_RADIUS
))
187 //player joined point!
189 UpdateWorldStateForPlayer(PROGRESS_BAR_PERCENT_GREY
, BG_EY_PROGRESS_BAR_PERCENT_GREY
, plr
);
190 UpdateWorldStateForPlayer(PROGRESS_BAR_STATUS
, m_PointBarStatus
[i
], plr
);
191 UpdateWorldStateForPlayer(PROGRESS_BAR_SHOW
, BG_EY_PROGRESS_BAR_SHOW
, plr
);
192 //add player to point
193 m_PlayersNearPoint
[i
].push_back(m_PlayersNearPoint
[EY_POINTS_MAX
][j
]);
194 //remove player from "free space"
195 m_PlayersNearPoint
[EY_POINTS_MAX
].erase(m_PlayersNearPoint
[EY_POINTS_MAX
].begin() + j
);
204 void BattleGroundEY::CheckSomeoneLeftPoint()
206 //reset current point counts
207 for (uint8 i
= 0; i
< 2*EY_POINTS_MAX
; ++i
)
208 m_CurrentPointPlayersCount
[i
] = 0;
209 GameObject
*obj
= NULL
;
210 for(uint8 i
= 0; i
< EY_POINTS_MAX
; ++i
)
212 obj
= HashMapHolder
<GameObject
>::Find(m_BgObjects
[BG_EY_OBJECT_TOWER_CAP_FEL_REALVER
+ i
]);
216 while (j
< m_PlayersNearPoint
[i
].size())
218 Player
*plr
= objmgr
.GetPlayer(m_PlayersNearPoint
[i
][j
]);
221 sLog
.outError("BattleGroundEY: Player " I64FMTD
" not found!", m_PlayersNearPoint
[i
][j
]);
222 //move not existed player to "free space" - this will cause many error showing in log, but it is a very important bug
223 m_PlayersNearPoint
[EY_POINTS_MAX
].push_back(m_PlayersNearPoint
[i
][j
]);
224 m_PlayersNearPoint
[i
].erase(m_PlayersNearPoint
[i
].begin() + j
);
228 if (!plr
->isAllowUseBattleGroundObject() || !plr
->IsWithinDistInMap(obj
, BG_EY_POINT_RADIUS
))
229 //move player out of point (add him to players that are out of points
231 m_PlayersNearPoint
[EY_POINTS_MAX
].push_back(m_PlayersNearPoint
[i
][j
]);
232 m_PlayersNearPoint
[i
].erase(m_PlayersNearPoint
[i
].begin() + j
);
233 UpdateWorldStateForPlayer(PROGRESS_BAR_SHOW
, BG_EY_PROGRESS_BAR_DONT_SHOW
, plr
);
237 //player is neat flag, so update count:
238 m_CurrentPointPlayersCount
[2 * i
+ GetTeamIndexByTeamId(plr
->GetTeam())]++;
246 void BattleGroundEY::UpdatePointStatuses()
248 for(uint8 point
= 0; point
< EY_POINTS_MAX
; ++point
)
250 if (m_PlayersNearPoint
[point
].empty())
252 //count new point bar status:
253 m_PointBarStatus
[point
] += (m_CurrentPointPlayersCount
[2 * point
] - m_CurrentPointPlayersCount
[2 * point
+ 1] < BG_EY_POINT_MAX_CAPTURERS_COUNT
) ? m_CurrentPointPlayersCount
[2 * point
] - m_CurrentPointPlayersCount
[2 * point
+ 1] : BG_EY_POINT_MAX_CAPTURERS_COUNT
;
255 if (m_PointBarStatus
[point
] > BG_EY_PROGRESS_BAR_ALI_CONTROLLED
)
256 //point is fully alliance's
257 m_PointBarStatus
[point
] = BG_EY_PROGRESS_BAR_ALI_CONTROLLED
;
258 if (m_PointBarStatus
[point
] < BG_EY_PROGRESS_BAR_HORDE_CONTROLLED
)
259 //point is fully horde's
260 m_PointBarStatus
[point
] = BG_EY_PROGRESS_BAR_HORDE_CONTROLLED
;
262 uint32 pointOwnerTeamId
= 0;
263 //find which team should own this point
264 if (m_PointBarStatus
[point
] <= BG_EY_PROGRESS_BAR_NEUTRAL_LOW
)
265 pointOwnerTeamId
= HORDE
;
266 else if (m_PointBarStatus
[point
] >= BG_EY_PROGRESS_BAR_NEUTRAL_HIGH
)
267 pointOwnerTeamId
= ALLIANCE
;
269 pointOwnerTeamId
= EY_POINT_NO_OWNER
;
271 for (uint8 i
= 0; i
< m_PlayersNearPoint
[point
].size(); ++i
)
273 Player
*plr
= objmgr
.GetPlayer(m_PlayersNearPoint
[point
][i
]);
276 UpdateWorldStateForPlayer(PROGRESS_BAR_STATUS
, m_PointBarStatus
[point
], plr
);
277 //if point owner changed we must evoke event!
278 if (pointOwnerTeamId
!= m_PointOwnedByTeam
[point
])
280 //point was uncontrolled and player is from team which captured point
281 if (m_PointState
[point
] == EY_POINT_STATE_UNCONTROLLED
&& plr
->GetTeam() == pointOwnerTeamId
)
282 EventTeamCapturedPoint(plr
, point
);
284 //point was under control and player isn't from team which controlled it
285 if (m_PointState
[point
] == EY_POINT_UNDER_CONTROL
&& plr
->GetTeam() != m_PointOwnedByTeam
[point
])
286 EventTeamLostPoint(plr
, point
);
293 void BattleGroundEY::UpdateTeamScore(uint32 Team
)
295 uint32 score
= GetTeamScore(Team
);
296 if(score
>= EY_MAX_TEAM_SCORE
)
298 score
= EY_MAX_TEAM_SCORE
;
299 EndBattleGround(Team
);
303 UpdateWorldState(EY_ALLIANCE_RESOURCES
, score
);
305 UpdateWorldState(EY_HORDE_RESOURCES
, score
);
308 void BattleGroundEY::UpdatePointsCount(uint32 Team
)
311 UpdateWorldState(EY_ALLIANCE_BASE
, m_TeamPointsCount
[BG_TEAM_ALLIANCE
]);
313 UpdateWorldState(EY_HORDE_BASE
, m_TeamPointsCount
[BG_TEAM_HORDE
]);
316 void BattleGroundEY::UpdatePointsIcons(uint32 Team
, uint32 Point
)
318 //we MUST firstly send 0, after that we can send 1!!!
319 if (m_PointState
[Point
] == EY_POINT_UNDER_CONTROL
)
321 UpdateWorldState(m_PointsIconStruct
[Point
].WorldStateControlIndex
, 0);
323 UpdateWorldState(m_PointsIconStruct
[Point
].WorldStateAllianceControlledIndex
, 1);
325 UpdateWorldState(m_PointsIconStruct
[Point
].WorldStateHordeControlledIndex
, 1);
330 UpdateWorldState(m_PointsIconStruct
[Point
].WorldStateAllianceControlledIndex
, 0);
332 UpdateWorldState(m_PointsIconStruct
[Point
].WorldStateHordeControlledIndex
, 0);
333 UpdateWorldState(m_PointsIconStruct
[Point
].WorldStateControlIndex
, 1);
337 void BattleGroundEY::AddPlayer(Player
*plr
)
339 BattleGround::AddPlayer(plr
);
340 //create score and add it to map
341 BattleGroundEYScore
* sc
= new BattleGroundEYScore
;
343 m_PlayersNearPoint
[EY_POINTS_MAX
].push_back(plr
->GetGUID());
345 m_PlayerScores
[plr
->GetGUID()] = sc
;
348 void BattleGroundEY::RemovePlayer(Player
*plr
, uint64 guid
)
350 // sometimes flag aura not removed :(
351 for (int j
= EY_POINTS_MAX
; j
>= 0; --j
)
353 for(int i
= 0; i
< m_PlayersNearPoint
[j
].size(); ++i
)
354 if(m_PlayersNearPoint
[j
][i
] == guid
)
355 m_PlayersNearPoint
[j
].erase(m_PlayersNearPoint
[j
].begin() + i
);
359 if(m_FlagKeeper
== guid
)
362 EventPlayerDroppedFlag(plr
);
372 void BattleGroundEY::HandleAreaTrigger(Player
*Source
, uint32 Trigger
)
374 if(GetStatus() != STATUS_IN_PROGRESS
)
377 if(!Source
->isAlive()) //hack code, must be removed later
382 case TR_BLOOD_ELF_POINT
:
383 if(m_PointState
[BLOOD_ELF
] == EY_POINT_UNDER_CONTROL
&& m_PointOwnedByTeam
[BLOOD_ELF
] == Source
->GetTeam())
384 if(m_FlagState
&& GetFlagPickerGUID() == Source
->GetGUID())
385 EventPlayerCapturedFlag(Source
, BG_EY_OBJECT_FLAG_BLOOD_ELF
);
387 case TR_FEL_REALVER_POINT
:
388 if(m_PointState
[FEL_REALVER
] == EY_POINT_UNDER_CONTROL
&& m_PointOwnedByTeam
[FEL_REALVER
] == Source
->GetTeam())
389 if(m_FlagState
&& GetFlagPickerGUID() == Source
->GetGUID())
390 EventPlayerCapturedFlag(Source
, BG_EY_OBJECT_FLAG_FEL_REALVER
);
392 case TR_MAGE_TOWER_POINT
:
393 if(m_PointState
[MAGE_TOWER
] == EY_POINT_UNDER_CONTROL
&& m_PointOwnedByTeam
[MAGE_TOWER
] == Source
->GetTeam())
394 if(m_FlagState
&& GetFlagPickerGUID() == Source
->GetGUID())
395 EventPlayerCapturedFlag(Source
, BG_EY_OBJECT_FLAG_MAGE_TOWER
);
397 case TR_DRAENEI_RUINS_POINT
:
398 if(m_PointState
[DRAENEI_RUINS
] == EY_POINT_UNDER_CONTROL
&& m_PointOwnedByTeam
[DRAENEI_RUINS
] == Source
->GetTeam())
399 if(m_FlagState
&& GetFlagPickerGUID() == Source
->GetGUID())
400 EventPlayerCapturedFlag(Source
, BG_EY_OBJECT_FLAG_DRAENEI_RUINS
);
414 sLog
.outError("WARNING: Unhandled AreaTrigger in Battleground: %u", Trigger
);
415 Source
->GetSession()->SendAreaTriggerMessage("Warning: Unhandled AreaTrigger in Battleground: %u", Trigger
);
420 bool BattleGroundEY::SetupBattleGround()
423 if( !AddObject(BG_EY_OBJECT_DOOR_A
, BG_OBJECT_A_DOOR_EY_ENTRY
, 2527.6f
, 1596.91f
, 1262.13f
, -3.12414f
, -0.173642f
, -0.001515f
, 0.98477f
, -0.008594f
, RESPAWN_IMMEDIATELY
)
424 || !AddObject(BG_EY_OBJECT_DOOR_H
, BG_OBJECT_H_DOOR_EY_ENTRY
, 1803.21f
, 1539.49f
, 1261.09f
, 3.14159f
, 0.173648f
, 0, 0.984808f
, 0, RESPAWN_IMMEDIATELY
)
425 // banners (alliance)
426 || !AddObject(BG_EY_OBJECT_A_BANNER_FEL_REALVER_CENTER
, BG_OBJECT_A_BANNER_EY_ENTRY
, 2057.46f
, 1735.07f
, 1187.91f
, -0.925024f
, 0, 0, 0.446198f
, -0.894934f
, RESPAWN_ONE_DAY
)
427 || !AddObject(BG_EY_OBJECT_A_BANNER_FEL_REALVER_LEFT
, BG_OBJECT_A_BANNER_EY_ENTRY
, 2032.25f
, 1729.53f
, 1190.33f
, 1.8675f
, 0, 0, 0.803857f
, 0.594823f
, RESPAWN_ONE_DAY
)
428 || !AddObject(BG_EY_OBJECT_A_BANNER_FEL_REALVER_RIGHT
, BG_OBJECT_A_BANNER_EY_ENTRY
, 2092.35f
, 1775.46f
, 1187.08f
, -0.401426f
, 0, 0, 0.199368f
, -0.979925f
, RESPAWN_ONE_DAY
)
429 || !AddObject(BG_EY_OBJECT_A_BANNER_BLOOD_ELF_CENTER
, BG_OBJECT_A_BANNER_EY_ENTRY
, 2047.19f
, 1349.19f
, 1189.0f
, -1.62316f
, 0, 0, 0.725374f
, -0.688354f
, RESPAWN_ONE_DAY
)
430 || !AddObject(BG_EY_OBJECT_A_BANNER_BLOOD_ELF_LEFT
, BG_OBJECT_A_BANNER_EY_ENTRY
, 2074.32f
, 1385.78f
, 1194.72f
, 0.488692f
, 0, 0, 0.241922f
, 0.970296f
, RESPAWN_ONE_DAY
)
431 || !AddObject(BG_EY_OBJECT_A_BANNER_BLOOD_ELF_RIGHT
, BG_OBJECT_A_BANNER_EY_ENTRY
, 2025.13f
, 1386.12f
, 1192.74f
, 2.3911f
, 0, 0, 0.930418f
, 0.366501f
, RESPAWN_ONE_DAY
)
432 || !AddObject(BG_EY_OBJECT_A_BANNER_DRAENEI_RUINS_CENTER
, BG_OBJECT_A_BANNER_EY_ENTRY
, 2276.8f
, 1400.41f
, 1196.33f
, 2.44346f
, 0, 0, 0.939693f
, 0.34202f
, RESPAWN_ONE_DAY
)
433 || !AddObject(BG_EY_OBJECT_A_BANNER_DRAENEI_RUINS_LEFT
, BG_OBJECT_A_BANNER_EY_ENTRY
, 2305.78f
, 1404.56f
, 1199.38f
, 1.74533f
, 0, 0, 0.766044f
, 0.642788f
, RESPAWN_ONE_DAY
)
434 || !AddObject(BG_EY_OBJECT_A_BANNER_DRAENEI_RUINS_RIGHT
, BG_OBJECT_A_BANNER_EY_ENTRY
, 2245.4f
, 1366.41f
, 1195.28f
, 2.21657f
, 0, 0, 0.894934f
, 0.446198f
, RESPAWN_ONE_DAY
)
435 || !AddObject(BG_EY_OBJECT_A_BANNER_MAGE_TOWER_CENTER
, BG_OBJECT_A_BANNER_EY_ENTRY
, 2270.84f
, 1784.08f
, 1186.76f
, 2.42601f
, 0, 0, 0.936672f
, 0.350207f
, RESPAWN_ONE_DAY
)
436 || !AddObject(BG_EY_OBJECT_A_BANNER_MAGE_TOWER_LEFT
, BG_OBJECT_A_BANNER_EY_ENTRY
, 2269.13f
, 1737.7f
, 1186.66f
, 0.994838f
, 0, 0, 0.477159f
, 0.878817f
, RESPAWN_ONE_DAY
)
437 || !AddObject(BG_EY_OBJECT_A_BANNER_MAGE_TOWER_RIGHT
, BG_OBJECT_A_BANNER_EY_ENTRY
, 2300.86f
, 1741.25f
, 1187.7f
, -0.785398f
, 0, 0, 0.382683f
, -0.92388f
, RESPAWN_ONE_DAY
)
439 || !AddObject(BG_EY_OBJECT_H_BANNER_FEL_REALVER_CENTER
, BG_OBJECT_H_BANNER_EY_ENTRY
, 2057.46f
, 1735.07f
, 1187.91f
, -0.925024f
, 0, 0, 0.446198f
, -0.894934f
, RESPAWN_ONE_DAY
)
440 || !AddObject(BG_EY_OBJECT_H_BANNER_FEL_REALVER_LEFT
, BG_OBJECT_H_BANNER_EY_ENTRY
, 2032.25f
, 1729.53f
, 1190.33f
, 1.8675f
, 0, 0, 0.803857f
, 0.594823f
, RESPAWN_ONE_DAY
)
441 || !AddObject(BG_EY_OBJECT_H_BANNER_FEL_REALVER_RIGHT
, BG_OBJECT_H_BANNER_EY_ENTRY
, 2092.35f
, 1775.46f
, 1187.08f
, -0.401426f
, 0, 0, 0.199368f
, -0.979925f
, RESPAWN_ONE_DAY
)
442 || !AddObject(BG_EY_OBJECT_H_BANNER_BLOOD_ELF_CENTER
, BG_OBJECT_H_BANNER_EY_ENTRY
, 2047.19f
, 1349.19f
, 1189.0f
, -1.62316f
, 0, 0, 0.725374f
, -0.688354f
, RESPAWN_ONE_DAY
)
443 || !AddObject(BG_EY_OBJECT_H_BANNER_BLOOD_ELF_LEFT
, BG_OBJECT_H_BANNER_EY_ENTRY
, 2074.32f
, 1385.78f
, 1194.72f
, 0.488692f
, 0, 0, 0.241922f
, 0.970296f
, RESPAWN_ONE_DAY
)
444 || !AddObject(BG_EY_OBJECT_H_BANNER_BLOOD_ELF_RIGHT
, BG_OBJECT_H_BANNER_EY_ENTRY
, 2025.13f
, 1386.12f
, 1192.74f
, 2.3911f
, 0, 0, 0.930418f
, 0.366501f
, RESPAWN_ONE_DAY
)
445 || !AddObject(BG_EY_OBJECT_H_BANNER_DRAENEI_RUINS_CENTER
, BG_OBJECT_H_BANNER_EY_ENTRY
, 2276.8f
, 1400.41f
, 1196.33f
, 2.44346f
, 0, 0, 0.939693f
, 0.34202f
, RESPAWN_ONE_DAY
)
446 || !AddObject(BG_EY_OBJECT_H_BANNER_DRAENEI_RUINS_LEFT
, BG_OBJECT_H_BANNER_EY_ENTRY
, 2305.78f
, 1404.56f
, 1199.38f
, 1.74533f
, 0, 0, 0.766044f
, 0.642788f
, RESPAWN_ONE_DAY
)
447 || !AddObject(BG_EY_OBJECT_H_BANNER_DRAENEI_RUINS_RIGHT
, BG_OBJECT_H_BANNER_EY_ENTRY
, 2245.4f
, 1366.41f
, 1195.28f
, 2.21657f
, 0, 0, 0.894934f
, 0.446198f
, RESPAWN_ONE_DAY
)
448 || !AddObject(BG_EY_OBJECT_H_BANNER_MAGE_TOWER_CENTER
, BG_OBJECT_H_BANNER_EY_ENTRY
, 2270.84f
, 1784.08f
, 1186.76f
, 2.42601f
, 0, 0, 0.936672f
, 0.350207f
, RESPAWN_ONE_DAY
)
449 || !AddObject(BG_EY_OBJECT_H_BANNER_MAGE_TOWER_LEFT
, BG_OBJECT_H_BANNER_EY_ENTRY
, 2269.13f
, 1737.7f
, 1186.66f
, 0.994838f
, 0, 0, 0.477159f
, 0.878817f
, RESPAWN_ONE_DAY
)
450 || !AddObject(BG_EY_OBJECT_H_BANNER_MAGE_TOWER_RIGHT
, BG_OBJECT_H_BANNER_EY_ENTRY
, 2300.86f
, 1741.25f
, 1187.7f
, -0.785398f
, 0, 0, 0.382683f
, -0.92388f
, RESPAWN_ONE_DAY
)
452 || !AddObject(BG_EY_OBJECT_N_BANNER_FEL_REALVER_CENTER
, BG_OBJECT_N_BANNER_EY_ENTRY
, 2057.46f
, 1735.07f
, 1187.91f
, -0.925024f
, 0, 0, 0.446198f
, -0.894934f
, RESPAWN_ONE_DAY
)
453 || !AddObject(BG_EY_OBJECT_N_BANNER_FEL_REALVER_LEFT
, BG_OBJECT_N_BANNER_EY_ENTRY
, 2032.25f
, 1729.53f
, 1190.33f
, 1.8675f
, 0, 0, 0.803857f
, 0.594823f
, RESPAWN_ONE_DAY
)
454 || !AddObject(BG_EY_OBJECT_N_BANNER_FEL_REALVER_RIGHT
, BG_OBJECT_N_BANNER_EY_ENTRY
, 2092.35f
, 1775.46f
, 1187.08f
, -0.401426f
, 0, 0, 0.199368f
, -0.979925f
, RESPAWN_ONE_DAY
)
455 || !AddObject(BG_EY_OBJECT_N_BANNER_BLOOD_ELF_CENTER
, BG_OBJECT_N_BANNER_EY_ENTRY
, 2047.19f
, 1349.19f
, 1189.0f
, -1.62316f
, 0, 0, 0.725374f
, -0.688354f
, RESPAWN_ONE_DAY
)
456 || !AddObject(BG_EY_OBJECT_N_BANNER_BLOOD_ELF_LEFT
, BG_OBJECT_N_BANNER_EY_ENTRY
, 2074.32f
, 1385.78f
, 1194.72f
, 0.488692f
, 0, 0, 0.241922f
, 0.970296f
, RESPAWN_ONE_DAY
)
457 || !AddObject(BG_EY_OBJECT_N_BANNER_BLOOD_ELF_RIGHT
, BG_OBJECT_N_BANNER_EY_ENTRY
, 2025.13f
, 1386.12f
, 1192.74f
, 2.3911f
, 0, 0, 0.930418f
, 0.366501f
, RESPAWN_ONE_DAY
)
458 || !AddObject(BG_EY_OBJECT_N_BANNER_DRAENEI_RUINS_CENTER
, BG_OBJECT_N_BANNER_EY_ENTRY
, 2276.8f
, 1400.41f
, 1196.33f
, 2.44346f
, 0, 0, 0.939693f
, 0.34202f
, RESPAWN_ONE_DAY
)
459 || !AddObject(BG_EY_OBJECT_N_BANNER_DRAENEI_RUINS_LEFT
, BG_OBJECT_N_BANNER_EY_ENTRY
, 2305.78f
, 1404.56f
, 1199.38f
, 1.74533f
, 0, 0, 0.766044f
, 0.642788f
, RESPAWN_ONE_DAY
)
460 || !AddObject(BG_EY_OBJECT_N_BANNER_DRAENEI_RUINS_RIGHT
, BG_OBJECT_N_BANNER_EY_ENTRY
, 2245.4f
, 1366.41f
, 1195.28f
, 2.21657f
, 0, 0, 0.894934f
, 0.446198f
, RESPAWN_ONE_DAY
)
461 || !AddObject(BG_EY_OBJECT_N_BANNER_MAGE_TOWER_CENTER
, BG_OBJECT_N_BANNER_EY_ENTRY
, 2270.84f
, 1784.08f
, 1186.76f
, 2.42601f
, 0, 0, 0.936672f
, 0.350207f
, RESPAWN_ONE_DAY
)
462 || !AddObject(BG_EY_OBJECT_N_BANNER_MAGE_TOWER_LEFT
, BG_OBJECT_N_BANNER_EY_ENTRY
, 2269.13f
, 1737.7f
, 1186.66f
, 0.994838f
, 0, 0, 0.477159f
, 0.878817f
, RESPAWN_ONE_DAY
)
463 || !AddObject(BG_EY_OBJECT_N_BANNER_MAGE_TOWER_RIGHT
, BG_OBJECT_N_BANNER_EY_ENTRY
, 2300.86f
, 1741.25f
, 1187.7f
, -0.785398f
, 0, 0, 0.382683f
, -0.92388f
, RESPAWN_ONE_DAY
)
465 || !AddObject(BG_EY_OBJECT_FLAG_NETHERSTORM
, BG_OBJECT_FLAG2_EY_ENTRY
, 2174.782227f
, 1569.054688f
, 1160.361938f
, -1.448624f
, 0, 0, 0.662620f
, -0.748956f
, RESPAWN_ONE_DAY
)
466 || !AddObject(BG_EY_OBJECT_FLAG_FEL_REALVER
, BG_OBJECT_FLAG1_EY_ENTRY
, 2044.28f
, 1729.68f
, 1189.96f
, -0.017453f
, 0, 0, 0.008727f
, -0.999962f
, RESPAWN_ONE_DAY
)
467 || !AddObject(BG_EY_OBJECT_FLAG_BLOOD_ELF
, BG_OBJECT_FLAG1_EY_ENTRY
, 2048.83f
, 1393.65f
, 1194.49f
, 0.20944f
, 0, 0, 0.104528f
, 0.994522f
, RESPAWN_ONE_DAY
)
468 || !AddObject(BG_EY_OBJECT_FLAG_DRAENEI_RUINS
, BG_OBJECT_FLAG1_EY_ENTRY
, 2286.56f
, 1402.36f
, 1197.11f
, 3.72381f
, 0, 0, 0.957926f
, -0.287016f
, RESPAWN_ONE_DAY
)
469 || !AddObject(BG_EY_OBJECT_FLAG_MAGE_TOWER
, BG_OBJECT_FLAG1_EY_ENTRY
, 2284.48f
, 1731.23f
, 1189.99f
, 2.89725f
, 0, 0, 0.992546f
, 0.121869f
, RESPAWN_ONE_DAY
)
471 || !AddObject(BG_EY_OBJECT_TOWER_CAP_FEL_REALVER
, BG_OBJECT_FR_TOWER_CAP_EY_ENTRY
, 2024.600708f
, 1742.819580f
, 1195.157715f
, 2.443461f
, 0, 0, 0.939693f
, 0.342020f
, RESPAWN_ONE_DAY
)
472 || !AddObject(BG_EY_OBJECT_TOWER_CAP_BLOOD_ELF
, BG_OBJECT_BE_TOWER_CAP_EY_ENTRY
, 2050.493164f
, 1372.235962f
, 1194.563477f
, 1.710423f
, 0, 0, 0.754710f
, 0.656059f
, RESPAWN_ONE_DAY
)
473 || !AddObject(BG_EY_OBJECT_TOWER_CAP_DRAENEI_RUINS
, BG_OBJECT_DR_TOWER_CAP_EY_ENTRY
, 2301.010498f
, 1386.931641f
, 1197.183472f
, 1.570796f
, 0, 0, 0.707107f
, 0.707107f
, RESPAWN_ONE_DAY
)
474 || !AddObject(BG_EY_OBJECT_TOWER_CAP_MAGE_TOWER
, BG_OBJECT_HU_TOWER_CAP_EY_ENTRY
, 2282.121582f
, 1760.006958f
, 1189.707153f
, 1.919862f
, 0, 0, 0.819152f
, 0.573576f
, RESPAWN_ONE_DAY
)
477 sLog
.outErrorDb("BatteGroundEY: Failed to spawn some object BattleGround not created!");
482 for (int i
= 0; i
< EY_POINTS_MAX
; ++i
)
484 AreaTriggerEntry
const* at
= sAreaTriggerStore
.LookupEntry(m_Points_Trigger
[i
]);
487 sLog
.outError("BattleGroundEY: Unknown trigger: %u", m_Points_Trigger
[i
]);
490 if ( !AddObject(BG_EY_OBJECT_SPEEDBUFF_FEL_REALVER
+ i
* 3, Buff_Entries
[0], at
->x
, at
->y
, at
->z
, 0.907571f
, 0, 0, 0.438371f
, 0.898794f
, RESPAWN_ONE_DAY
)
491 || !AddObject(BG_EY_OBJECT_SPEEDBUFF_FEL_REALVER
+ i
* 3 + 1, Buff_Entries
[1], at
->x
, at
->y
, at
->z
, 0.907571f
, 0, 0, 0.438371f
, 0.898794f
, RESPAWN_ONE_DAY
)
492 || !AddObject(BG_EY_OBJECT_SPEEDBUFF_FEL_REALVER
+ i
* 3 + 2, Buff_Entries
[2], at
->x
, at
->y
, at
->z
, 0.907571f
, 0, 0, 0.438371f
, 0.898794f
, RESPAWN_ONE_DAY
)
494 sLog
.outError("BattleGroundEY: Cannot spawn buff");
497 WorldSafeLocsEntry
const *sg
= NULL
;
498 sg
= sWorldSafeLocsStore
.LookupEntry(EY_GRAVEYARD_MAIN_ALLIANCE
);
499 if( !sg
|| !AddSpiritGuide(EY_SPIRIT_MAIN_ALLIANCE
, sg
->x
, sg
->y
, sg
->z
, 3.124139f
, ALLIANCE
) )
501 sLog
.outErrorDb("BatteGroundEY: Failed to spawn spirit guide! BattleGround not created!");
505 sg
= sWorldSafeLocsStore
.LookupEntry(EY_GRAVEYARD_MAIN_HORDE
);
506 if( !sg
|| !AddSpiritGuide(EY_SPIRIT_MAIN_HORDE
, sg
->x
, sg
->y
, sg
->z
, 3.193953f
, HORDE
) )
508 sLog
.outErrorDb("BatteGroundEY: Failed to spawn spirit guide! BattleGround not created!");
515 void BattleGroundEY::ResetBGSubclass()
517 m_TeamScores
[BG_TEAM_ALLIANCE
] = 0;
518 m_TeamScores
[BG_TEAM_HORDE
] = 0;
519 m_TeamPointsCount
[BG_TEAM_ALLIANCE
] = 0;
520 m_TeamPointsCount
[BG_TEAM_HORDE
] = 0;
521 m_HonorScoreTics
[BG_TEAM_ALLIANCE
] = 0;
522 m_HonorScoreTics
[BG_TEAM_HORDE
] = 0;
523 m_FlagState
= BG_EY_FLAG_STATE_ON_BASE
;
524 m_FlagCapturedBgObjectType
= 0;
526 m_DroppedFlagGUID
= 0;
527 m_PointAddingTimer
= 0;
528 m_TowerCapCheckTimer
= 0;
530 for(uint8 i
= 0; i
< EY_POINTS_MAX
; ++i
)
532 m_PointOwnedByTeam
[i
] = EY_POINT_NO_OWNER
;
533 m_PointState
[i
] = EY_POINT_STATE_UNCONTROLLED
;
534 m_PointBarStatus
[i
] = BG_EY_PROGRESS_BAR_STATE_MIDDLE
;
535 m_PlayersNearPoint
[i
].clear();
536 m_PlayersNearPoint
[i
].reserve(15); //tip size
538 m_PlayersNearPoint
[EY_PLAYERS_OUT_OF_POINTS
].clear();
539 m_PlayersNearPoint
[EY_PLAYERS_OUT_OF_POINTS
].reserve(30);
542 void BattleGroundEY::RespawnFlag(bool send_message
)
544 if (m_FlagCapturedBgObjectType
> 0)
545 SpawnBGObject(m_FlagCapturedBgObjectType
, RESPAWN_ONE_DAY
);
547 m_FlagCapturedBgObjectType
= 0;
548 m_FlagState
= BG_EY_FLAG_STATE_ON_BASE
;
549 SpawnBGObject(BG_EY_OBJECT_FLAG_NETHERSTORM
, RESPAWN_IMMEDIATELY
);
553 SendMessageToAll(GetMangosString(LANG_BG_EY_RESETED_FLAG
));
554 PlaySoundToAll(BG_EY_SOUND_FLAG_RESET
); // flags respawned sound...
557 UpdateWorldState(NETHERSTORM_FLAG
, 1);
560 void BattleGroundEY::RespawnFlagAfterDrop()
564 GameObject
*obj
= HashMapHolder
<GameObject
>::Find(GetDroppedFlagGUID());
568 sLog
.outError("BattleGroundEY: Unknown dropped flag guid: %u",GUID_LOPART(GetDroppedFlagGUID()));
570 SetDroppedFlagGUID(0);
573 void BattleGroundEY::HandleKillPlayer(Player
*player
, Player
*killer
)
575 if(GetStatus() != STATUS_IN_PROGRESS
)
578 BattleGround::HandleKillPlayer(player
, killer
);
579 EventPlayerDroppedFlag(player
);
582 void BattleGroundEY::EventPlayerDroppedFlag(Player
*Source
)
584 if(GetStatus() != STATUS_IN_PROGRESS
)
586 // if not running, do not cast things at the dropper player, neither send unnecessary messages
587 // just take off the aura
588 if(IsFlagPickedup() && GetFlagPickerGUID() == Source
->GetGUID())
591 Source
->RemoveAurasDueToSpell(BG_EY_NETHERSTORM_FLAG_SPELL
);
596 if(!IsFlagPickedup())
599 if(GetFlagPickerGUID() != Source
->GetGUID())
602 const char *message
= "";
606 Source
->RemoveAurasDueToSpell(BG_EY_NETHERSTORM_FLAG_SPELL
);
607 m_FlagState
= BG_EY_FLAG_STATE_ON_GROUND
;
608 m_FlagsTimer
= BG_EY_FLAG_RESPAWN_TIME
;
609 Source
->CastSpell(Source
, SPELL_RECENTLY_DROPPED_FLAG
, true);
610 Source
->CastSpell(Source
, BG_EY_PLAYER_DROPPED_FLAG_SPELL
, true);
611 if(Source
->GetTeam() == ALLIANCE
)
613 message
= GetMangosString(LANG_BG_EY_DROPPED_FLAG
);
614 type
= CHAT_MSG_BG_SYSTEM_ALLIANCE
;
618 message
= GetMangosString(LANG_BG_EY_DROPPED_FLAG
);
619 type
= CHAT_MSG_BG_SYSTEM_HORDE
;
621 //this does not work correctly :( (it should remove flag carrier name)
622 UpdateWorldState(NETHERSTORM_FLAG_STATE_HORDE
, BG_EY_FLAG_STATE_WAIT_RESPAWN
);
623 UpdateWorldState(NETHERSTORM_FLAG_STATE_ALLIANCE
, BG_EY_FLAG_STATE_WAIT_RESPAWN
);
626 ChatHandler::FillMessageData(&data
, Source
->GetSession(), type
, LANG_UNIVERSAL
, NULL
, Source
->GetGUID(), message
, NULL
);
627 SendPacketToAll(&data
);
630 void BattleGroundEY::EventPlayerClickedOnFlag(Player
*Source
, GameObject
* target_obj
)
632 if(GetStatus() != STATUS_IN_PROGRESS
|| IsFlagPickedup() || !Source
->IsWithinDistInMap(target_obj
, 10))
637 message
= GetMangosString(LANG_BG_EY_HAS_TAKEN_FLAG
);
639 if(Source
->GetTeam() == ALLIANCE
)
641 UpdateWorldState(NETHERSTORM_FLAG_STATE_ALLIANCE
, BG_EY_FLAG_STATE_ON_PLAYER
);
642 type
= CHAT_MSG_BG_SYSTEM_ALLIANCE
;
643 PlaySoundToAll(BG_EY_SOUND_FLAG_PICKED_UP_ALLIANCE
);
647 UpdateWorldState(NETHERSTORM_FLAG_STATE_HORDE
, BG_EY_FLAG_STATE_ON_PLAYER
);
648 type
= CHAT_MSG_BG_SYSTEM_HORDE
;
649 PlaySoundToAll(BG_EY_SOUND_FLAG_PICKED_UP_HORDE
);
652 if (m_FlagState
== BG_EY_FLAG_STATE_ON_BASE
)
653 UpdateWorldState(NETHERSTORM_FLAG
, 0);
654 m_FlagState
= BG_EY_FLAG_STATE_ON_PLAYER
;
656 SpawnBGObject(BG_EY_OBJECT_FLAG_NETHERSTORM
, RESPAWN_ONE_DAY
);
657 SetFlagPicker(Source
->GetGUID());
658 //get flag aura on player
659 Source
->CastSpell(Source
, BG_EY_NETHERSTORM_FLAG_SPELL
, true);
660 Source
->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT
);
663 ChatHandler::FillMessageData(&data
, Source
->GetSession(), type
, LANG_UNIVERSAL
, NULL
, Source
->GetGUID(), message
, NULL
);
664 SendPacketToAll(&data
);
667 void BattleGroundEY::EventTeamLostPoint(Player
*Source
, uint32 Point
)
669 if(GetStatus() != STATUS_IN_PROGRESS
)
673 uint8 message_type
= 0;
674 const char *message
= "";
675 uint32 Team
= m_PointOwnedByTeam
[Point
];
680 if (Team
== ALLIANCE
)
682 m_TeamPointsCount
[BG_TEAM_ALLIANCE
]--;
683 message_type
= CHAT_MSG_BG_SYSTEM_ALLIANCE
;
684 message
= GetMangosString(m_LoosingPointTypes
[Point
].MessageIdAlliance
);
685 SpawnBGObject(m_LoosingPointTypes
[Point
].DespawnObjectTypeAlliance
, RESPAWN_ONE_DAY
);
686 SpawnBGObject(m_LoosingPointTypes
[Point
].DespawnObjectTypeAlliance
+ 1, RESPAWN_ONE_DAY
);
687 SpawnBGObject(m_LoosingPointTypes
[Point
].DespawnObjectTypeAlliance
+ 2, RESPAWN_ONE_DAY
);
691 m_TeamPointsCount
[BG_TEAM_HORDE
]--;
692 message_type
= CHAT_MSG_BG_SYSTEM_HORDE
;
693 message
= GetMangosString(m_LoosingPointTypes
[Point
].MessageIdHorde
);
694 SpawnBGObject(m_LoosingPointTypes
[Point
].DespawnObjectTypeHorde
, RESPAWN_ONE_DAY
);
695 SpawnBGObject(m_LoosingPointTypes
[Point
].DespawnObjectTypeHorde
+ 1, RESPAWN_ONE_DAY
);
696 SpawnBGObject(m_LoosingPointTypes
[Point
].DespawnObjectTypeHorde
+ 2, RESPAWN_ONE_DAY
);
699 SpawnBGObject(m_LoosingPointTypes
[Point
].SpawnNeutralObjectType
, RESPAWN_IMMEDIATELY
);
700 SpawnBGObject(m_LoosingPointTypes
[Point
].SpawnNeutralObjectType
+ 1, RESPAWN_IMMEDIATELY
);
701 SpawnBGObject(m_LoosingPointTypes
[Point
].SpawnNeutralObjectType
+ 2, RESPAWN_IMMEDIATELY
);
703 //buff isn't despawned
705 m_PointOwnedByTeam
[Point
] = EY_POINT_NO_OWNER
;
706 m_PointState
[Point
] = EY_POINT_NO_OWNER
;
709 ChatHandler::FillMessageData(&data
, Source
->GetSession(), message_type
, LANG_UNIVERSAL
, NULL
, Source
->GetGUID(), message
, NULL
);
710 SendPacketToAll(&data
);
712 UpdatePointsIcons(Team
, Point
);
713 UpdatePointsCount(Team
);
716 void BattleGroundEY::EventTeamCapturedPoint(Player
*Source
, uint32 Point
)
718 if(GetStatus() != STATUS_IN_PROGRESS
)
722 const char *message
= "";
723 uint32 Team
= Source
->GetTeam();
725 SpawnBGObject(m_CapturingPointTypes
[Point
].DespawnNeutralObjectType
, RESPAWN_ONE_DAY
);
726 SpawnBGObject(m_CapturingPointTypes
[Point
].DespawnNeutralObjectType
+ 1, RESPAWN_ONE_DAY
);
727 SpawnBGObject(m_CapturingPointTypes
[Point
].DespawnNeutralObjectType
+ 2, RESPAWN_ONE_DAY
);
729 if (Team
== ALLIANCE
)
731 m_TeamPointsCount
[BG_TEAM_ALLIANCE
]++;
732 type
= CHAT_MSG_BG_SYSTEM_ALLIANCE
;
733 message
= GetMangosString(m_CapturingPointTypes
[Point
].MessageIdAlliance
);
734 SpawnBGObject(m_CapturingPointTypes
[Point
].SpawnObjectTypeAlliance
, RESPAWN_IMMEDIATELY
);
735 SpawnBGObject(m_CapturingPointTypes
[Point
].SpawnObjectTypeAlliance
+ 1, RESPAWN_IMMEDIATELY
);
736 SpawnBGObject(m_CapturingPointTypes
[Point
].SpawnObjectTypeAlliance
+ 2, RESPAWN_IMMEDIATELY
);
740 m_TeamPointsCount
[BG_TEAM_HORDE
]++;
741 type
= CHAT_MSG_BG_SYSTEM_HORDE
;
742 message
= GetMangosString(m_CapturingPointTypes
[Point
].MessageIdHorde
);
743 SpawnBGObject(m_CapturingPointTypes
[Point
].SpawnObjectTypeHorde
, RESPAWN_IMMEDIATELY
);
744 SpawnBGObject(m_CapturingPointTypes
[Point
].SpawnObjectTypeHorde
+ 1, RESPAWN_IMMEDIATELY
);
745 SpawnBGObject(m_CapturingPointTypes
[Point
].SpawnObjectTypeHorde
+ 2, RESPAWN_IMMEDIATELY
);
748 //buff isn't respawned
750 m_PointOwnedByTeam
[Point
] = Team
;
751 m_PointState
[Point
] = EY_POINT_UNDER_CONTROL
;
754 ChatHandler::FillMessageData(&data
, Source
->GetSession(), type
, LANG_UNIVERSAL
, NULL
, Source
->GetGUID(), message
, NULL
);
755 SendPacketToAll(&data
);
757 if(m_BgCreatures
[Point
])
760 WorldSafeLocsEntry
const *sg
= NULL
;
761 sg
= sWorldSafeLocsStore
.LookupEntry(m_CapturingPointTypes
[Point
].GraveYardId
);
762 if(!sg
|| !AddSpiritGuide(Point
, sg
->x
, sg
->y
, sg
->z
, 3.124139f
, Team
))
763 sLog
.outError("BatteGroundEY: Failed to spawn spirit guide! point: %u, team: %u, graveyard_id: %u",
764 Point
, Team
, m_CapturingPointTypes
[Point
].GraveYardId
);
766 // SpawnBGCreature(Point,RESPAWN_IMMEDIATELY);
768 UpdatePointsIcons(Team
, Point
);
769 UpdatePointsCount(Team
);
772 void BattleGroundEY::EventPlayerCapturedFlag(Player
*Source
, uint32 BgObjectType
)
774 if(GetStatus() != STATUS_IN_PROGRESS
|| GetFlagPickerGUID() != Source
->GetGUID())
779 const char *message
= "";
782 m_FlagState
= BG_EY_FLAG_STATE_WAIT_RESPAWN
;
783 Source
->RemoveAurasDueToSpell(BG_EY_NETHERSTORM_FLAG_SPELL
);
785 Source
->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT
);
786 if(Source
->GetTeam() == ALLIANCE
)
788 PlaySoundToAll(BG_EY_SOUND_FLAG_CAPTURED_ALLIANCE
);
789 team_id
= BG_TEAM_ALLIANCE
;
790 message
= GetMangosString(LANG_BG_EY_CAPTURED_FLAG_A
);
791 type
= CHAT_MSG_BG_SYSTEM_ALLIANCE
;
795 PlaySoundToAll(BG_EY_SOUND_FLAG_CAPTURED_HORDE
);
796 team_id
= BG_TEAM_HORDE
;
797 message
= GetMangosString(LANG_BG_EY_CAPTURED_FLAG_H
);
798 type
= CHAT_MSG_BG_SYSTEM_HORDE
;
801 SpawnBGObject(BgObjectType
, RESPAWN_IMMEDIATELY
);
803 m_FlagsTimer
= BG_EY_FLAG_RESPAWN_TIME
;
804 m_FlagCapturedBgObjectType
= BgObjectType
;
807 ChatHandler::FillMessageData(&data
, Source
->GetSession(), type
, LANG_UNIVERSAL
, NULL
, Source
->GetGUID(), message
, NULL
);
808 SendPacketToAll(&data
);
810 if(m_TeamPointsCount
[team_id
] > 0)
811 AddPoints(Source
->GetTeam(), BG_EY_FlagPoints
[m_TeamPointsCount
[team_id
] - 1]);
813 UpdatePlayerScore(Source
, SCORE_FLAG_CAPTURES
, 1);
816 void BattleGroundEY::UpdatePlayerScore(Player
*Source
, uint32 type
, uint32 value
)
818 std::map
<uint64
, BattleGroundScore
*>::iterator itr
= m_PlayerScores
.find(Source
->GetGUID());
820 if(itr
== m_PlayerScores
.end()) // player not found
825 case SCORE_FLAG_CAPTURES
: // flags captured
826 ((BattleGroundEYScore
*)itr
->second
)->FlagCaptures
+= value
;
829 BattleGround::UpdatePlayerScore(Source
, type
, value
);
834 void BattleGroundEY::FillInitialWorldStates(WorldPacket
& data
)
836 data
<< uint32(EY_HORDE_BASE
) << uint32(m_TeamPointsCount
[BG_TEAM_HORDE
]);
837 data
<< uint32(EY_ALLIANCE_BASE
) << uint32(m_TeamPointsCount
[BG_TEAM_ALLIANCE
]);
838 data
<< uint32(0xab6) << uint32(0x0);
839 data
<< uint32(0xab5) << uint32(0x0);
840 data
<< uint32(0xab4) << uint32(0x0);
841 data
<< uint32(0xab3) << uint32(0x0);
842 data
<< uint32(0xab2) << uint32(0x0);
843 data
<< uint32(0xab1) << uint32(0x0);
844 data
<< uint32(0xab0) << uint32(0x0);
845 data
<< uint32(0xaaf) << uint32(0x0);
847 data
<< uint32(DRAENEI_RUINS_HORDE_CONTROL
) << uint32(m_PointOwnedByTeam
[DRAENEI_RUINS
] == HORDE
&& m_PointState
[DRAENEI_RUINS
] == EY_POINT_UNDER_CONTROL
);
849 data
<< uint32(DRAENEI_RUINS_ALLIANCE_CONTROL
) << uint32(m_PointOwnedByTeam
[DRAENEI_RUINS
] == ALLIANCE
&& m_PointState
[DRAENEI_RUINS
] == EY_POINT_UNDER_CONTROL
);
851 data
<< uint32(DRAENEI_RUINS_UNCONTROL
) << uint32(m_PointState
[DRAENEI_RUINS
] != EY_POINT_UNDER_CONTROL
);
853 data
<< uint32(MAGE_TOWER_ALLIANCE_CONTROL
) << uint32(m_PointOwnedByTeam
[MAGE_TOWER
] == ALLIANCE
&& m_PointState
[MAGE_TOWER
] == EY_POINT_UNDER_CONTROL
);
855 data
<< uint32(MAGE_TOWER_HORDE_CONTROL
) << uint32(m_PointOwnedByTeam
[MAGE_TOWER
] == HORDE
&& m_PointState
[MAGE_TOWER
] == EY_POINT_UNDER_CONTROL
);
857 data
<< uint32(MAGE_TOWER_UNCONTROL
) << uint32(m_PointState
[MAGE_TOWER
] != EY_POINT_UNDER_CONTROL
);
859 data
<< uint32(FEL_REAVER_HORDE_CONTROL
) << uint32(m_PointOwnedByTeam
[FEL_REALVER
] == HORDE
&& m_PointState
[FEL_REALVER
] == EY_POINT_UNDER_CONTROL
);
861 data
<< uint32(FEL_REAVER_ALLIANCE_CONTROL
) << uint32(m_PointOwnedByTeam
[FEL_REALVER
] == ALLIANCE
&& m_PointState
[FEL_REALVER
] == EY_POINT_UNDER_CONTROL
);
863 data
<< uint32(FEL_REAVER_UNCONTROL
) << uint32(m_PointState
[FEL_REALVER
] != EY_POINT_UNDER_CONTROL
);
865 data
<< uint32(BLOOD_ELF_HORDE_CONTROL
) << uint32(m_PointOwnedByTeam
[BLOOD_ELF
] == HORDE
&& m_PointState
[BLOOD_ELF
] == EY_POINT_UNDER_CONTROL
);
867 data
<< uint32(BLOOD_ELF_ALLIANCE_CONTROL
) << uint32(m_PointOwnedByTeam
[BLOOD_ELF
] == ALLIANCE
&& m_PointState
[BLOOD_ELF
] == EY_POINT_UNDER_CONTROL
);
869 data
<< uint32(BLOOD_ELF_UNCONTROL
) << uint32(m_PointState
[BLOOD_ELF
] != EY_POINT_UNDER_CONTROL
);
871 data
<< uint32(NETHERSTORM_FLAG
) << uint32(m_FlagState
== BG_EY_FLAG_STATE_ON_BASE
);
873 data
<< uint32(0xad2) << uint32(0x1);
874 data
<< uint32(0xad1) << uint32(0x1);
875 data
<< uint32(0xabe) << uint32(GetTeamScore(HORDE
));
876 data
<< uint32(0xabd) << uint32(GetTeamScore(ALLIANCE
));
877 data
<< uint32(0xa05) << uint32(0x8e);
878 data
<< uint32(0xaa0) << uint32(0x0);
879 data
<< uint32(0xa9f) << uint32(0x0);
880 data
<< uint32(0xa9e) << uint32(0x0);
881 data
<< uint32(0xc0d) << uint32(0x17b);
884 WorldSafeLocsEntry
const *BattleGroundEY::GetClosestGraveYard(float x
, float y
, float z
, uint32 team
)
889 g_id
= EY_GRAVEYARD_MAIN_ALLIANCE
;
890 else if(team
== HORDE
)
891 g_id
= EY_GRAVEYARD_MAIN_HORDE
;
895 float distance
, nearestDistance
;
897 WorldSafeLocsEntry
const* entry
= NULL
;
898 WorldSafeLocsEntry
const* nearestEntry
= NULL
;
899 entry
= sWorldSafeLocsStore
.LookupEntry(g_id
);
900 nearestEntry
= entry
;
904 sLog
.outError("BattleGroundEY: Not found the main team graveyard. Graveyard system isn't working!");
908 distance
= (entry
->x
- x
)*(entry
->x
- x
) + (entry
->y
- y
)*(entry
->y
- y
) + (entry
->z
- z
)*(entry
->z
- z
);
909 nearestDistance
= distance
;
911 for(uint8 i
= 0; i
< EY_POINTS_MAX
; ++i
)
913 if(m_PointOwnedByTeam
[i
]==team
&& m_PointState
[i
]==EY_POINT_UNDER_CONTROL
)
915 entry
= sWorldSafeLocsStore
.LookupEntry(m_CapturingPointTypes
[i
].GraveYardId
);
917 sLog
.outError("BattleGroundEY: Not found graveyard: %u",m_CapturingPointTypes
[i
].GraveYardId
);
920 distance
= (entry
->x
- x
)*(entry
->x
- x
) + (entry
->y
- y
)*(entry
->y
- y
) + (entry
->z
- z
)*(entry
->z
- z
);
921 if(distance
< nearestDistance
)
923 nearestDistance
= distance
;
924 nearestEntry
= entry
;