[7130] Changet all *::Update(time_t) to *::Update(uint32), there is no need to use...
[getmangos.git] / src / game / BattleGroundEY.cpp
blobdcfc383371de453c341dd988ab574b3f86d73473
1 /*
2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "Object.h"
20 #include "Player.h"
21 #include "BattleGround.h"
22 #include "BattleGroundEY.h"
23 #include "Creature.h"
24 #include "Chat.h"
25 #include "ObjectMgr.h"
26 #include "MapManager.h"
27 #include "Language.h"
28 #include "Util.h"
30 BattleGroundEY::BattleGroundEY()
32 m_BuffChange = true;
33 m_BgObjects.resize(BG_EY_OBJECT_MAX);
34 m_BgCreatures.resize(BG_EY_CREATURES_MAX);
35 m_Points_Trigger[FEL_REALVER] = TR_FEL_REALVER_BUFF;
36 m_Points_Trigger[BLOOD_ELF] = TR_BLOOD_ELF_BUFF;
37 m_Points_Trigger[DRAENEI_RUINS] = TR_DRAENEI_RUINS_BUFF;
38 m_Points_Trigger[MAGE_TOWER] = TR_MAGE_TOWER_BUFF;
41 BattleGroundEY::~BattleGroundEY()
45 void BattleGroundEY::Update(uint32 diff)
47 BattleGround::Update(diff);
48 // after bg start we get there (once)
49 if (GetStatus() == STATUS_WAIT_JOIN && GetPlayersSize())
51 ModifyStartDelayTime(diff);
53 if(!(m_Events & 0x01))
55 m_Events |= 0x01;
57 // setup here, only when at least one player has ported to the map
58 if(!SetupBattleGround())
60 EndNow();
61 return;
64 SpawnBGObject(BG_EY_OBJECT_DOOR_A, RESPAWN_IMMEDIATELY);
65 SpawnBGObject(BG_EY_OBJECT_DOOR_H, RESPAWN_IMMEDIATELY);
67 // SpawnBGCreature(EY_SPIRIT_MAIN_ALLIANCE, RESPAWN_IMMEDIATELY);
68 // SpawnBGCreature(EY_SPIRIT_MAIN_HORDE, RESPAWN_IMMEDIATELY);
69 for(uint32 i = BG_EY_OBJECT_A_BANNER_FEL_REALVER_CENTER; i < BG_EY_OBJECT_MAX; ++i)
70 SpawnBGObject(i, RESPAWN_ONE_DAY);
72 SetStartDelayTime(START_DELAY0);
74 // After 1 minute, warning is signalled
75 else if(GetStartDelayTime() <= START_DELAY1 && !(m_Events & 0x04))
77 m_Events |= 0x04;
78 SendMessageToAll(GetMangosString(LANG_BG_EY_ONE_MINUTE));
80 // After 1,5 minute, warning is signalled
81 else if(GetStartDelayTime() <= START_DELAY2 && !(m_Events & 0x08))
83 m_Events |= 0x08;
84 SendMessageToAll(GetMangosString(LANG_BG_EY_HALF_MINUTE));
86 // After 2 minutes, gates OPEN ! x)
87 else if(GetStartDelayTime() < 0 && !(m_Events & 0x10))
89 m_Events |= 0x10;
90 SpawnBGObject(BG_EY_OBJECT_DOOR_A, RESPAWN_ONE_DAY);
91 SpawnBGObject(BG_EY_OBJECT_DOOR_H, RESPAWN_ONE_DAY);
93 for(uint32 i = BG_EY_OBJECT_N_BANNER_FEL_REALVER_CENTER; i <= BG_EY_OBJECT_FLAG_NETHERSTORM; ++i)
94 SpawnBGObject(i, RESPAWN_IMMEDIATELY);
95 for(uint32 i = 0; i < EY_POINTS_MAX; ++i)
97 //randomly spawn buff
98 uint8 buff = urand(0, 2);
99 SpawnBGObject(BG_EY_OBJECT_SPEEDBUFF_FEL_REALVER + buff + i * 3, RESPAWN_IMMEDIATELY);
102 SendMessageToAll(GetMangosString(LANG_BG_EY_BEGIN));
104 PlaySoundToAll(SOUND_BG_START);
105 SetStatus(STATUS_IN_PROGRESS);
107 for(BattleGroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr)
108 if(Player *plr = objmgr.GetPlayer(itr->first))
109 plr->RemoveAurasDueToSpell(SPELL_PREPARATION);
112 else if(GetStatus() == STATUS_IN_PROGRESS)
114 m_PointAddingTimer -= diff;
115 if(m_PointAddingTimer <= 0)
117 m_PointAddingTimer = BG_EY_FPOINTS_TICK_TIME;
118 if (m_TeamPointsCount[BG_TEAM_ALLIANCE] > 0)
119 AddPoints(ALLIANCE, BG_EY_TickPoints[m_TeamPointsCount[BG_TEAM_ALLIANCE] - 1]);
120 if (m_TeamPointsCount[BG_TEAM_HORDE] > 0)
121 AddPoints(HORDE, BG_EY_TickPoints[m_TeamPointsCount[BG_TEAM_HORDE] - 1]);
124 if(m_FlagState == BG_EY_FLAG_STATE_WAIT_RESPAWN || m_FlagState == BG_EY_FLAG_STATE_ON_GROUND)
126 m_FlagsTimer -= diff;
128 if(m_FlagsTimer < 0)
130 m_FlagsTimer = 0;
131 if (m_FlagState == BG_EY_FLAG_STATE_WAIT_RESPAWN)
132 RespawnFlag(true);
133 else
134 RespawnFlagAfterDrop();
138 m_TowerCapCheckTimer -= diff;
139 if(m_TowerCapCheckTimer <= 0)
141 //check if player joined point
142 /*I used this order of calls, because although we will check if one player is in gameobject's distance 2 times
143 but we can count of players on current point in CheckSomeoneLeftPoint
145 CheckSomeoneJoinedPoint();
146 //check if player left point
147 CheckSomeoneLeftPoint();
148 UpdatePointStatuses();
149 m_TowerCapCheckTimer = BG_EY_FPOINTS_TICK_TIME;
154 void BattleGroundEY::AddPoints(uint32 Team, uint32 Points)
156 uint8 team_index = GetTeamIndexByTeamId(Team);
157 m_TeamScores[team_index] += Points;
158 m_HonorScoreTics[team_index] += Points;
159 if (m_HonorScoreTics[team_index] >= BG_HONOR_SCORE_TICKS)
161 RewardHonorToTeam(20, Team);
162 m_HonorScoreTics[team_index] -= BG_HONOR_SCORE_TICKS;
164 UpdateTeamScore(Team);
167 void BattleGroundEY::CheckSomeoneJoinedPoint()
169 GameObject *obj = NULL;
170 for (uint8 i = 0; i < EY_POINTS_MAX; ++i)
172 obj = HashMapHolder<GameObject>::Find(m_BgObjects[BG_EY_OBJECT_TOWER_CAP_FEL_REALVER + i]);
173 if (obj)
175 uint8 j = 0;
176 while (j < m_PlayersNearPoint[EY_POINTS_MAX].size())
178 Player *plr = objmgr.GetPlayer(m_PlayersNearPoint[EY_POINTS_MAX][j]);
179 if(!plr)
181 sLog.outError("BattleGroundEY: Player " I64FMTD " not found!", m_PlayersNearPoint[EY_POINTS_MAX][j]);
182 ++j;
183 continue;
185 if (plr->isAllowUseBattleGroundObject() && plr->IsWithinDistInMap(obj, BG_EY_POINT_RADIUS))
187 //player joined point!
188 //show progress bar
189 UpdateWorldStateForPlayer(PROGRESS_BAR_PERCENT_GREY, BG_EY_PROGRESS_BAR_PERCENT_GREY, plr);
190 UpdateWorldStateForPlayer(PROGRESS_BAR_STATUS, m_PointBarStatus[i], plr);
191 UpdateWorldStateForPlayer(PROGRESS_BAR_SHOW, BG_EY_PROGRESS_BAR_SHOW, plr);
192 //add player to point
193 m_PlayersNearPoint[i].push_back(m_PlayersNearPoint[EY_POINTS_MAX][j]);
194 //remove player from "free space"
195 m_PlayersNearPoint[EY_POINTS_MAX].erase(m_PlayersNearPoint[EY_POINTS_MAX].begin() + j);
197 else
198 ++j;
204 void BattleGroundEY::CheckSomeoneLeftPoint()
206 //reset current point counts
207 for (uint8 i = 0; i < 2*EY_POINTS_MAX; ++i)
208 m_CurrentPointPlayersCount[i] = 0;
209 GameObject *obj = NULL;
210 for(uint8 i = 0; i < EY_POINTS_MAX; ++i)
212 obj = HashMapHolder<GameObject>::Find(m_BgObjects[BG_EY_OBJECT_TOWER_CAP_FEL_REALVER + i]);
213 if(obj)
215 uint8 j = 0;
216 while (j < m_PlayersNearPoint[i].size())
218 Player *plr = objmgr.GetPlayer(m_PlayersNearPoint[i][j]);
219 if (!plr)
221 sLog.outError("BattleGroundEY: Player " I64FMTD " not found!", m_PlayersNearPoint[i][j]);
222 //move not existed player to "free space" - this will cause many error showing in log, but it is a very important bug
223 m_PlayersNearPoint[EY_POINTS_MAX].push_back(m_PlayersNearPoint[i][j]);
224 m_PlayersNearPoint[i].erase(m_PlayersNearPoint[i].begin() + j);
225 ++j;
226 continue;
228 if (!plr->isAllowUseBattleGroundObject() || !plr->IsWithinDistInMap(obj, BG_EY_POINT_RADIUS))
229 //move player out of point (add him to players that are out of points
231 m_PlayersNearPoint[EY_POINTS_MAX].push_back(m_PlayersNearPoint[i][j]);
232 m_PlayersNearPoint[i].erase(m_PlayersNearPoint[i].begin() + j);
233 UpdateWorldStateForPlayer(PROGRESS_BAR_SHOW, BG_EY_PROGRESS_BAR_DONT_SHOW, plr);
235 else
237 //player is neat flag, so update count:
238 m_CurrentPointPlayersCount[2 * i + GetTeamIndexByTeamId(plr->GetTeam())]++;
239 ++j;
246 void BattleGroundEY::UpdatePointStatuses()
248 for(uint8 point = 0; point < EY_POINTS_MAX; ++point)
250 if (m_PlayersNearPoint[point].empty())
251 continue;
252 //count new point bar status:
253 m_PointBarStatus[point] += (m_CurrentPointPlayersCount[2 * point] - m_CurrentPointPlayersCount[2 * point + 1] < BG_EY_POINT_MAX_CAPTURERS_COUNT) ? m_CurrentPointPlayersCount[2 * point] - m_CurrentPointPlayersCount[2 * point + 1] : BG_EY_POINT_MAX_CAPTURERS_COUNT;
255 if (m_PointBarStatus[point] > BG_EY_PROGRESS_BAR_ALI_CONTROLLED)
256 //point is fully alliance's
257 m_PointBarStatus[point] = BG_EY_PROGRESS_BAR_ALI_CONTROLLED;
258 if (m_PointBarStatus[point] < BG_EY_PROGRESS_BAR_HORDE_CONTROLLED)
259 //point is fully horde's
260 m_PointBarStatus[point] = BG_EY_PROGRESS_BAR_HORDE_CONTROLLED;
262 uint32 pointOwnerTeamId = 0;
263 //find which team should own this point
264 if (m_PointBarStatus[point] <= BG_EY_PROGRESS_BAR_NEUTRAL_LOW)
265 pointOwnerTeamId = HORDE;
266 else if (m_PointBarStatus[point] >= BG_EY_PROGRESS_BAR_NEUTRAL_HIGH)
267 pointOwnerTeamId = ALLIANCE;
268 else
269 pointOwnerTeamId = EY_POINT_NO_OWNER;
271 for (uint8 i = 0; i < m_PlayersNearPoint[point].size(); ++i)
273 Player *plr = objmgr.GetPlayer(m_PlayersNearPoint[point][i]);
274 if (plr)
276 UpdateWorldStateForPlayer(PROGRESS_BAR_STATUS, m_PointBarStatus[point], plr);
277 //if point owner changed we must evoke event!
278 if (pointOwnerTeamId != m_PointOwnedByTeam[point])
280 //point was uncontrolled and player is from team which captured point
281 if (m_PointState[point] == EY_POINT_STATE_UNCONTROLLED && plr->GetTeam() == pointOwnerTeamId)
282 EventTeamCapturedPoint(plr, point);
284 //point was under control and player isn't from team which controlled it
285 if (m_PointState[point] == EY_POINT_UNDER_CONTROL && plr->GetTeam() != m_PointOwnedByTeam[point])
286 EventTeamLostPoint(plr, point);
293 void BattleGroundEY::UpdateTeamScore(uint32 Team)
295 uint32 score = GetTeamScore(Team);
296 if(score >= EY_MAX_TEAM_SCORE)
298 score = EY_MAX_TEAM_SCORE;
299 EndBattleGround(Team);
302 if(Team == ALLIANCE)
303 UpdateWorldState(EY_ALLIANCE_RESOURCES, score);
304 else
305 UpdateWorldState(EY_HORDE_RESOURCES, score);
308 void BattleGroundEY::UpdatePointsCount(uint32 Team)
310 if(Team == ALLIANCE)
311 UpdateWorldState(EY_ALLIANCE_BASE, m_TeamPointsCount[BG_TEAM_ALLIANCE]);
312 else
313 UpdateWorldState(EY_HORDE_BASE, m_TeamPointsCount[BG_TEAM_HORDE]);
316 void BattleGroundEY::UpdatePointsIcons(uint32 Team, uint32 Point)
318 //we MUST firstly send 0, after that we can send 1!!!
319 if (m_PointState[Point] == EY_POINT_UNDER_CONTROL)
321 UpdateWorldState(m_PointsIconStruct[Point].WorldStateControlIndex, 0);
322 if(Team == ALLIANCE)
323 UpdateWorldState(m_PointsIconStruct[Point].WorldStateAllianceControlledIndex, 1);
324 else
325 UpdateWorldState(m_PointsIconStruct[Point].WorldStateHordeControlledIndex, 1);
327 else
329 if(Team == ALLIANCE)
330 UpdateWorldState(m_PointsIconStruct[Point].WorldStateAllianceControlledIndex, 0);
331 else
332 UpdateWorldState(m_PointsIconStruct[Point].WorldStateHordeControlledIndex, 0);
333 UpdateWorldState(m_PointsIconStruct[Point].WorldStateControlIndex, 1);
337 void BattleGroundEY::AddPlayer(Player *plr)
339 BattleGround::AddPlayer(plr);
340 //create score and add it to map
341 BattleGroundEYScore* sc = new BattleGroundEYScore;
343 m_PlayersNearPoint[EY_POINTS_MAX].push_back(plr->GetGUID());
345 m_PlayerScores[plr->GetGUID()] = sc;
348 void BattleGroundEY::RemovePlayer(Player *plr, uint64 guid)
350 // sometimes flag aura not removed :(
351 for (int j = EY_POINTS_MAX; j >= 0; --j)
353 for(int i = 0; i < m_PlayersNearPoint[j].size(); ++i)
354 if(m_PlayersNearPoint[j][i] == guid)
355 m_PlayersNearPoint[j].erase(m_PlayersNearPoint[j].begin() + i);
357 if(IsFlagPickedup())
359 if(m_FlagKeeper == guid)
361 if(plr)
362 EventPlayerDroppedFlag(plr);
363 else
365 SetFlagPicker(0);
366 RespawnFlag(true);
372 void BattleGroundEY::HandleAreaTrigger(Player *Source, uint32 Trigger)
374 if(GetStatus() != STATUS_IN_PROGRESS)
375 return;
377 if(!Source->isAlive()) //hack code, must be removed later
378 return;
380 switch(Trigger)
382 case TR_BLOOD_ELF_POINT:
383 if(m_PointState[BLOOD_ELF] == EY_POINT_UNDER_CONTROL && m_PointOwnedByTeam[BLOOD_ELF] == Source->GetTeam())
384 if(m_FlagState && GetFlagPickerGUID() == Source->GetGUID())
385 EventPlayerCapturedFlag(Source, BG_EY_OBJECT_FLAG_BLOOD_ELF);
386 break;
387 case TR_FEL_REALVER_POINT:
388 if(m_PointState[FEL_REALVER] == EY_POINT_UNDER_CONTROL && m_PointOwnedByTeam[FEL_REALVER] == Source->GetTeam())
389 if(m_FlagState && GetFlagPickerGUID() == Source->GetGUID())
390 EventPlayerCapturedFlag(Source, BG_EY_OBJECT_FLAG_FEL_REALVER);
391 break;
392 case TR_MAGE_TOWER_POINT:
393 if(m_PointState[MAGE_TOWER] == EY_POINT_UNDER_CONTROL && m_PointOwnedByTeam[MAGE_TOWER] == Source->GetTeam())
394 if(m_FlagState && GetFlagPickerGUID() == Source->GetGUID())
395 EventPlayerCapturedFlag(Source, BG_EY_OBJECT_FLAG_MAGE_TOWER);
396 break;
397 case TR_DRAENEI_RUINS_POINT:
398 if(m_PointState[DRAENEI_RUINS] == EY_POINT_UNDER_CONTROL && m_PointOwnedByTeam[DRAENEI_RUINS] == Source->GetTeam())
399 if(m_FlagState && GetFlagPickerGUID() == Source->GetGUID())
400 EventPlayerCapturedFlag(Source, BG_EY_OBJECT_FLAG_DRAENEI_RUINS);
401 break;
402 case 4512:
403 case 4515:
404 case 4517:
405 case 4519:
406 case 4530:
407 case 4531:
408 case 4568:
409 case 4569:
410 case 4570:
411 case 4571:
412 break;
413 default:
414 sLog.outError("WARNING: Unhandled AreaTrigger in Battleground: %u", Trigger);
415 Source->GetSession()->SendAreaTriggerMessage("Warning: Unhandled AreaTrigger in Battleground: %u", Trigger);
416 break;
420 bool BattleGroundEY::SetupBattleGround()
422 // doors
423 if( !AddObject(BG_EY_OBJECT_DOOR_A, BG_OBJECT_A_DOOR_EY_ENTRY, 2527.6f, 1596.91f, 1262.13f, -3.12414f, -0.173642f, -0.001515f, 0.98477f, -0.008594f, RESPAWN_IMMEDIATELY)
424 || !AddObject(BG_EY_OBJECT_DOOR_H, BG_OBJECT_H_DOOR_EY_ENTRY, 1803.21f, 1539.49f, 1261.09f, 3.14159f, 0.173648f, 0, 0.984808f, 0, RESPAWN_IMMEDIATELY)
425 // banners (alliance)
426 || !AddObject(BG_EY_OBJECT_A_BANNER_FEL_REALVER_CENTER, BG_OBJECT_A_BANNER_EY_ENTRY, 2057.46f, 1735.07f, 1187.91f, -0.925024f, 0, 0, 0.446198f, -0.894934f, RESPAWN_ONE_DAY)
427 || !AddObject(BG_EY_OBJECT_A_BANNER_FEL_REALVER_LEFT, BG_OBJECT_A_BANNER_EY_ENTRY, 2032.25f, 1729.53f, 1190.33f, 1.8675f, 0, 0, 0.803857f, 0.594823f, RESPAWN_ONE_DAY)
428 || !AddObject(BG_EY_OBJECT_A_BANNER_FEL_REALVER_RIGHT, BG_OBJECT_A_BANNER_EY_ENTRY, 2092.35f, 1775.46f, 1187.08f, -0.401426f, 0, 0, 0.199368f, -0.979925f, RESPAWN_ONE_DAY)
429 || !AddObject(BG_EY_OBJECT_A_BANNER_BLOOD_ELF_CENTER, BG_OBJECT_A_BANNER_EY_ENTRY, 2047.19f, 1349.19f, 1189.0f, -1.62316f, 0, 0, 0.725374f, -0.688354f, RESPAWN_ONE_DAY)
430 || !AddObject(BG_EY_OBJECT_A_BANNER_BLOOD_ELF_LEFT, BG_OBJECT_A_BANNER_EY_ENTRY, 2074.32f, 1385.78f, 1194.72f, 0.488692f, 0, 0, 0.241922f, 0.970296f, RESPAWN_ONE_DAY)
431 || !AddObject(BG_EY_OBJECT_A_BANNER_BLOOD_ELF_RIGHT, BG_OBJECT_A_BANNER_EY_ENTRY, 2025.13f, 1386.12f, 1192.74f, 2.3911f, 0, 0, 0.930418f, 0.366501f, RESPAWN_ONE_DAY)
432 || !AddObject(BG_EY_OBJECT_A_BANNER_DRAENEI_RUINS_CENTER, BG_OBJECT_A_BANNER_EY_ENTRY, 2276.8f, 1400.41f, 1196.33f, 2.44346f, 0, 0, 0.939693f, 0.34202f, RESPAWN_ONE_DAY)
433 || !AddObject(BG_EY_OBJECT_A_BANNER_DRAENEI_RUINS_LEFT, BG_OBJECT_A_BANNER_EY_ENTRY, 2305.78f, 1404.56f, 1199.38f, 1.74533f, 0, 0, 0.766044f, 0.642788f, RESPAWN_ONE_DAY)
434 || !AddObject(BG_EY_OBJECT_A_BANNER_DRAENEI_RUINS_RIGHT, BG_OBJECT_A_BANNER_EY_ENTRY, 2245.4f, 1366.41f, 1195.28f, 2.21657f, 0, 0, 0.894934f, 0.446198f, RESPAWN_ONE_DAY)
435 || !AddObject(BG_EY_OBJECT_A_BANNER_MAGE_TOWER_CENTER, BG_OBJECT_A_BANNER_EY_ENTRY, 2270.84f, 1784.08f, 1186.76f, 2.42601f, 0, 0, 0.936672f, 0.350207f, RESPAWN_ONE_DAY)
436 || !AddObject(BG_EY_OBJECT_A_BANNER_MAGE_TOWER_LEFT, BG_OBJECT_A_BANNER_EY_ENTRY, 2269.13f, 1737.7f, 1186.66f, 0.994838f, 0, 0, 0.477159f, 0.878817f, RESPAWN_ONE_DAY)
437 || !AddObject(BG_EY_OBJECT_A_BANNER_MAGE_TOWER_RIGHT, BG_OBJECT_A_BANNER_EY_ENTRY, 2300.86f, 1741.25f, 1187.7f, -0.785398f, 0, 0, 0.382683f, -0.92388f, RESPAWN_ONE_DAY)
438 // banners (horde)
439 || !AddObject(BG_EY_OBJECT_H_BANNER_FEL_REALVER_CENTER, BG_OBJECT_H_BANNER_EY_ENTRY, 2057.46f, 1735.07f, 1187.91f, -0.925024f, 0, 0, 0.446198f, -0.894934f, RESPAWN_ONE_DAY)
440 || !AddObject(BG_EY_OBJECT_H_BANNER_FEL_REALVER_LEFT, BG_OBJECT_H_BANNER_EY_ENTRY, 2032.25f, 1729.53f, 1190.33f, 1.8675f, 0, 0, 0.803857f, 0.594823f, RESPAWN_ONE_DAY)
441 || !AddObject(BG_EY_OBJECT_H_BANNER_FEL_REALVER_RIGHT, BG_OBJECT_H_BANNER_EY_ENTRY, 2092.35f, 1775.46f, 1187.08f, -0.401426f, 0, 0, 0.199368f, -0.979925f, RESPAWN_ONE_DAY)
442 || !AddObject(BG_EY_OBJECT_H_BANNER_BLOOD_ELF_CENTER, BG_OBJECT_H_BANNER_EY_ENTRY, 2047.19f, 1349.19f, 1189.0f, -1.62316f, 0, 0, 0.725374f, -0.688354f, RESPAWN_ONE_DAY)
443 || !AddObject(BG_EY_OBJECT_H_BANNER_BLOOD_ELF_LEFT, BG_OBJECT_H_BANNER_EY_ENTRY, 2074.32f, 1385.78f, 1194.72f, 0.488692f, 0, 0, 0.241922f, 0.970296f, RESPAWN_ONE_DAY)
444 || !AddObject(BG_EY_OBJECT_H_BANNER_BLOOD_ELF_RIGHT, BG_OBJECT_H_BANNER_EY_ENTRY, 2025.13f, 1386.12f, 1192.74f, 2.3911f, 0, 0, 0.930418f, 0.366501f, RESPAWN_ONE_DAY)
445 || !AddObject(BG_EY_OBJECT_H_BANNER_DRAENEI_RUINS_CENTER, BG_OBJECT_H_BANNER_EY_ENTRY, 2276.8f, 1400.41f, 1196.33f, 2.44346f, 0, 0, 0.939693f, 0.34202f, RESPAWN_ONE_DAY)
446 || !AddObject(BG_EY_OBJECT_H_BANNER_DRAENEI_RUINS_LEFT, BG_OBJECT_H_BANNER_EY_ENTRY, 2305.78f, 1404.56f, 1199.38f, 1.74533f, 0, 0, 0.766044f, 0.642788f, RESPAWN_ONE_DAY)
447 || !AddObject(BG_EY_OBJECT_H_BANNER_DRAENEI_RUINS_RIGHT, BG_OBJECT_H_BANNER_EY_ENTRY, 2245.4f, 1366.41f, 1195.28f, 2.21657f, 0, 0, 0.894934f, 0.446198f, RESPAWN_ONE_DAY)
448 || !AddObject(BG_EY_OBJECT_H_BANNER_MAGE_TOWER_CENTER, BG_OBJECT_H_BANNER_EY_ENTRY, 2270.84f, 1784.08f, 1186.76f, 2.42601f, 0, 0, 0.936672f, 0.350207f, RESPAWN_ONE_DAY)
449 || !AddObject(BG_EY_OBJECT_H_BANNER_MAGE_TOWER_LEFT, BG_OBJECT_H_BANNER_EY_ENTRY, 2269.13f, 1737.7f, 1186.66f, 0.994838f, 0, 0, 0.477159f, 0.878817f, RESPAWN_ONE_DAY)
450 || !AddObject(BG_EY_OBJECT_H_BANNER_MAGE_TOWER_RIGHT, BG_OBJECT_H_BANNER_EY_ENTRY, 2300.86f, 1741.25f, 1187.7f, -0.785398f, 0, 0, 0.382683f, -0.92388f, RESPAWN_ONE_DAY)
451 // banners (natural)
452 || !AddObject(BG_EY_OBJECT_N_BANNER_FEL_REALVER_CENTER, BG_OBJECT_N_BANNER_EY_ENTRY, 2057.46f, 1735.07f, 1187.91f, -0.925024f, 0, 0, 0.446198f, -0.894934f, RESPAWN_ONE_DAY)
453 || !AddObject(BG_EY_OBJECT_N_BANNER_FEL_REALVER_LEFT, BG_OBJECT_N_BANNER_EY_ENTRY, 2032.25f, 1729.53f, 1190.33f, 1.8675f, 0, 0, 0.803857f, 0.594823f, RESPAWN_ONE_DAY)
454 || !AddObject(BG_EY_OBJECT_N_BANNER_FEL_REALVER_RIGHT, BG_OBJECT_N_BANNER_EY_ENTRY, 2092.35f, 1775.46f, 1187.08f, -0.401426f, 0, 0, 0.199368f, -0.979925f, RESPAWN_ONE_DAY)
455 || !AddObject(BG_EY_OBJECT_N_BANNER_BLOOD_ELF_CENTER, BG_OBJECT_N_BANNER_EY_ENTRY, 2047.19f, 1349.19f, 1189.0f, -1.62316f, 0, 0, 0.725374f, -0.688354f, RESPAWN_ONE_DAY)
456 || !AddObject(BG_EY_OBJECT_N_BANNER_BLOOD_ELF_LEFT, BG_OBJECT_N_BANNER_EY_ENTRY, 2074.32f, 1385.78f, 1194.72f, 0.488692f, 0, 0, 0.241922f, 0.970296f, RESPAWN_ONE_DAY)
457 || !AddObject(BG_EY_OBJECT_N_BANNER_BLOOD_ELF_RIGHT, BG_OBJECT_N_BANNER_EY_ENTRY, 2025.13f, 1386.12f, 1192.74f, 2.3911f, 0, 0, 0.930418f, 0.366501f, RESPAWN_ONE_DAY)
458 || !AddObject(BG_EY_OBJECT_N_BANNER_DRAENEI_RUINS_CENTER, BG_OBJECT_N_BANNER_EY_ENTRY, 2276.8f, 1400.41f, 1196.33f, 2.44346f, 0, 0, 0.939693f, 0.34202f, RESPAWN_ONE_DAY)
459 || !AddObject(BG_EY_OBJECT_N_BANNER_DRAENEI_RUINS_LEFT, BG_OBJECT_N_BANNER_EY_ENTRY, 2305.78f, 1404.56f, 1199.38f, 1.74533f, 0, 0, 0.766044f, 0.642788f, RESPAWN_ONE_DAY)
460 || !AddObject(BG_EY_OBJECT_N_BANNER_DRAENEI_RUINS_RIGHT, BG_OBJECT_N_BANNER_EY_ENTRY, 2245.4f, 1366.41f, 1195.28f, 2.21657f, 0, 0, 0.894934f, 0.446198f, RESPAWN_ONE_DAY)
461 || !AddObject(BG_EY_OBJECT_N_BANNER_MAGE_TOWER_CENTER, BG_OBJECT_N_BANNER_EY_ENTRY, 2270.84f, 1784.08f, 1186.76f, 2.42601f, 0, 0, 0.936672f, 0.350207f, RESPAWN_ONE_DAY)
462 || !AddObject(BG_EY_OBJECT_N_BANNER_MAGE_TOWER_LEFT, BG_OBJECT_N_BANNER_EY_ENTRY, 2269.13f, 1737.7f, 1186.66f, 0.994838f, 0, 0, 0.477159f, 0.878817f, RESPAWN_ONE_DAY)
463 || !AddObject(BG_EY_OBJECT_N_BANNER_MAGE_TOWER_RIGHT, BG_OBJECT_N_BANNER_EY_ENTRY, 2300.86f, 1741.25f, 1187.7f, -0.785398f, 0, 0, 0.382683f, -0.92388f, RESPAWN_ONE_DAY)
464 // flags
465 || !AddObject(BG_EY_OBJECT_FLAG_NETHERSTORM, BG_OBJECT_FLAG2_EY_ENTRY, 2174.782227f, 1569.054688f, 1160.361938f, -1.448624f, 0, 0, 0.662620f, -0.748956f, RESPAWN_ONE_DAY)
466 || !AddObject(BG_EY_OBJECT_FLAG_FEL_REALVER, BG_OBJECT_FLAG1_EY_ENTRY, 2044.28f, 1729.68f, 1189.96f, -0.017453f, 0, 0, 0.008727f, -0.999962f, RESPAWN_ONE_DAY)
467 || !AddObject(BG_EY_OBJECT_FLAG_BLOOD_ELF, BG_OBJECT_FLAG1_EY_ENTRY, 2048.83f, 1393.65f, 1194.49f, 0.20944f, 0, 0, 0.104528f, 0.994522f, RESPAWN_ONE_DAY)
468 || !AddObject(BG_EY_OBJECT_FLAG_DRAENEI_RUINS, BG_OBJECT_FLAG1_EY_ENTRY, 2286.56f, 1402.36f, 1197.11f, 3.72381f, 0, 0, 0.957926f, -0.287016f, RESPAWN_ONE_DAY)
469 || !AddObject(BG_EY_OBJECT_FLAG_MAGE_TOWER, BG_OBJECT_FLAG1_EY_ENTRY, 2284.48f, 1731.23f, 1189.99f, 2.89725f, 0, 0, 0.992546f, 0.121869f, RESPAWN_ONE_DAY)
470 // tower cap
471 || !AddObject(BG_EY_OBJECT_TOWER_CAP_FEL_REALVER, BG_OBJECT_FR_TOWER_CAP_EY_ENTRY, 2024.600708f, 1742.819580f, 1195.157715f, 2.443461f, 0, 0, 0.939693f, 0.342020f, RESPAWN_ONE_DAY)
472 || !AddObject(BG_EY_OBJECT_TOWER_CAP_BLOOD_ELF, BG_OBJECT_BE_TOWER_CAP_EY_ENTRY, 2050.493164f, 1372.235962f, 1194.563477f, 1.710423f, 0, 0, 0.754710f, 0.656059f, RESPAWN_ONE_DAY)
473 || !AddObject(BG_EY_OBJECT_TOWER_CAP_DRAENEI_RUINS, BG_OBJECT_DR_TOWER_CAP_EY_ENTRY, 2301.010498f, 1386.931641f, 1197.183472f, 1.570796f, 0, 0, 0.707107f, 0.707107f, RESPAWN_ONE_DAY)
474 || !AddObject(BG_EY_OBJECT_TOWER_CAP_MAGE_TOWER, BG_OBJECT_HU_TOWER_CAP_EY_ENTRY, 2282.121582f, 1760.006958f, 1189.707153f, 1.919862f, 0, 0, 0.819152f, 0.573576f, RESPAWN_ONE_DAY)
477 sLog.outErrorDb("BatteGroundEY: Failed to spawn some object BattleGround not created!");
478 return false;
481 //buffs
482 for (int i = 0; i < EY_POINTS_MAX; ++i)
484 AreaTriggerEntry const* at = sAreaTriggerStore.LookupEntry(m_Points_Trigger[i]);
485 if( !at )
487 sLog.outError("BattleGroundEY: Unknown trigger: %u", m_Points_Trigger[i]);
488 continue;
490 if ( !AddObject(BG_EY_OBJECT_SPEEDBUFF_FEL_REALVER + i * 3, Buff_Entries[0], at->x, at->y, at->z, 0.907571f, 0, 0, 0.438371f, 0.898794f, RESPAWN_ONE_DAY)
491 || !AddObject(BG_EY_OBJECT_SPEEDBUFF_FEL_REALVER + i * 3 + 1, Buff_Entries[1], at->x, at->y, at->z, 0.907571f, 0, 0, 0.438371f, 0.898794f, RESPAWN_ONE_DAY)
492 || !AddObject(BG_EY_OBJECT_SPEEDBUFF_FEL_REALVER + i * 3 + 2, Buff_Entries[2], at->x, at->y, at->z, 0.907571f, 0, 0, 0.438371f, 0.898794f, RESPAWN_ONE_DAY)
494 sLog.outError("BattleGroundEY: Cannot spawn buff");
497 WorldSafeLocsEntry const *sg = NULL;
498 sg = sWorldSafeLocsStore.LookupEntry(EY_GRAVEYARD_MAIN_ALLIANCE);
499 if( !sg || !AddSpiritGuide(EY_SPIRIT_MAIN_ALLIANCE, sg->x, sg->y, sg->z, 3.124139f, ALLIANCE) )
501 sLog.outErrorDb("BatteGroundEY: Failed to spawn spirit guide! BattleGround not created!");
502 return false;
505 sg = sWorldSafeLocsStore.LookupEntry(EY_GRAVEYARD_MAIN_HORDE);
506 if( !sg || !AddSpiritGuide(EY_SPIRIT_MAIN_HORDE, sg->x, sg->y, sg->z, 3.193953f, HORDE) )
508 sLog.outErrorDb("BatteGroundEY: Failed to spawn spirit guide! BattleGround not created!");
509 return false;
512 return true;
515 void BattleGroundEY::ResetBGSubclass()
517 m_TeamScores[BG_TEAM_ALLIANCE] = 0;
518 m_TeamScores[BG_TEAM_HORDE] = 0;
519 m_TeamPointsCount[BG_TEAM_ALLIANCE] = 0;
520 m_TeamPointsCount[BG_TEAM_HORDE] = 0;
521 m_HonorScoreTics[BG_TEAM_ALLIANCE] = 0;
522 m_HonorScoreTics[BG_TEAM_HORDE] = 0;
523 m_FlagState = BG_EY_FLAG_STATE_ON_BASE;
524 m_FlagCapturedBgObjectType = 0;
525 m_FlagKeeper = 0;
526 m_DroppedFlagGUID = 0;
527 m_PointAddingTimer = 0;
528 m_TowerCapCheckTimer = 0;
530 for(uint8 i = 0; i < EY_POINTS_MAX; ++i)
532 m_PointOwnedByTeam[i] = EY_POINT_NO_OWNER;
533 m_PointState[i] = EY_POINT_STATE_UNCONTROLLED;
534 m_PointBarStatus[i] = BG_EY_PROGRESS_BAR_STATE_MIDDLE;
535 m_PlayersNearPoint[i].clear();
536 m_PlayersNearPoint[i].reserve(15); //tip size
538 m_PlayersNearPoint[EY_PLAYERS_OUT_OF_POINTS].clear();
539 m_PlayersNearPoint[EY_PLAYERS_OUT_OF_POINTS].reserve(30);
542 void BattleGroundEY::RespawnFlag(bool send_message)
544 if (m_FlagCapturedBgObjectType > 0)
545 SpawnBGObject(m_FlagCapturedBgObjectType, RESPAWN_ONE_DAY);
547 m_FlagCapturedBgObjectType = 0;
548 m_FlagState = BG_EY_FLAG_STATE_ON_BASE;
549 SpawnBGObject(BG_EY_OBJECT_FLAG_NETHERSTORM, RESPAWN_IMMEDIATELY);
551 if(send_message)
553 SendMessageToAll(GetMangosString(LANG_BG_EY_RESETED_FLAG));
554 PlaySoundToAll(BG_EY_SOUND_FLAG_RESET); // flags respawned sound...
557 UpdateWorldState(NETHERSTORM_FLAG, 1);
560 void BattleGroundEY::RespawnFlagAfterDrop()
562 RespawnFlag(true);
564 GameObject *obj = HashMapHolder<GameObject>::Find(GetDroppedFlagGUID());
565 if(obj)
566 obj->Delete();
567 else
568 sLog.outError("BattleGroundEY: Unknown dropped flag guid: %u",GUID_LOPART(GetDroppedFlagGUID()));
570 SetDroppedFlagGUID(0);
573 void BattleGroundEY::HandleKillPlayer(Player *player, Player *killer)
575 if(GetStatus() != STATUS_IN_PROGRESS)
576 return;
578 BattleGround::HandleKillPlayer(player, killer);
579 EventPlayerDroppedFlag(player);
582 void BattleGroundEY::EventPlayerDroppedFlag(Player *Source)
584 if(GetStatus() != STATUS_IN_PROGRESS)
586 // if not running, do not cast things at the dropper player, neither send unnecessary messages
587 // just take off the aura
588 if(IsFlagPickedup() && GetFlagPickerGUID() == Source->GetGUID())
590 SetFlagPicker(0);
591 Source->RemoveAurasDueToSpell(BG_EY_NETHERSTORM_FLAG_SPELL);
593 return;
596 if(!IsFlagPickedup())
597 return;
599 if(GetFlagPickerGUID() != Source->GetGUID())
600 return;
602 const char *message = "";
603 uint8 type = 0;
605 SetFlagPicker(0);
606 Source->RemoveAurasDueToSpell(BG_EY_NETHERSTORM_FLAG_SPELL);
607 m_FlagState = BG_EY_FLAG_STATE_ON_GROUND;
608 m_FlagsTimer = BG_EY_FLAG_RESPAWN_TIME;
609 Source->CastSpell(Source, SPELL_RECENTLY_DROPPED_FLAG, true);
610 Source->CastSpell(Source, BG_EY_PLAYER_DROPPED_FLAG_SPELL, true);
611 if(Source->GetTeam() == ALLIANCE)
613 message = GetMangosString(LANG_BG_EY_DROPPED_FLAG);
614 type = CHAT_MSG_BG_SYSTEM_ALLIANCE;
616 else
618 message = GetMangosString(LANG_BG_EY_DROPPED_FLAG);
619 type = CHAT_MSG_BG_SYSTEM_HORDE;
621 //this does not work correctly :( (it should remove flag carrier name)
622 UpdateWorldState(NETHERSTORM_FLAG_STATE_HORDE, BG_EY_FLAG_STATE_WAIT_RESPAWN);
623 UpdateWorldState(NETHERSTORM_FLAG_STATE_ALLIANCE, BG_EY_FLAG_STATE_WAIT_RESPAWN);
625 WorldPacket data;
626 ChatHandler::FillMessageData(&data, Source->GetSession(), type, LANG_UNIVERSAL, NULL, Source->GetGUID(), message, NULL);
627 SendPacketToAll(&data);
630 void BattleGroundEY::EventPlayerClickedOnFlag(Player *Source, GameObject* target_obj)
632 if(GetStatus() != STATUS_IN_PROGRESS || IsFlagPickedup() || !Source->IsWithinDistInMap(target_obj, 10))
633 return;
635 const char *message;
636 uint8 type = 0;
637 message = GetMangosString(LANG_BG_EY_HAS_TAKEN_FLAG);
639 if(Source->GetTeam() == ALLIANCE)
641 UpdateWorldState(NETHERSTORM_FLAG_STATE_ALLIANCE, BG_EY_FLAG_STATE_ON_PLAYER);
642 type = CHAT_MSG_BG_SYSTEM_ALLIANCE;
643 PlaySoundToAll(BG_EY_SOUND_FLAG_PICKED_UP_ALLIANCE);
645 else
647 UpdateWorldState(NETHERSTORM_FLAG_STATE_HORDE, BG_EY_FLAG_STATE_ON_PLAYER);
648 type = CHAT_MSG_BG_SYSTEM_HORDE;
649 PlaySoundToAll(BG_EY_SOUND_FLAG_PICKED_UP_HORDE);
652 if (m_FlagState == BG_EY_FLAG_STATE_ON_BASE)
653 UpdateWorldState(NETHERSTORM_FLAG, 0);
654 m_FlagState = BG_EY_FLAG_STATE_ON_PLAYER;
656 SpawnBGObject(BG_EY_OBJECT_FLAG_NETHERSTORM, RESPAWN_ONE_DAY);
657 SetFlagPicker(Source->GetGUID());
658 //get flag aura on player
659 Source->CastSpell(Source, BG_EY_NETHERSTORM_FLAG_SPELL, true);
660 Source->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
662 WorldPacket data;
663 ChatHandler::FillMessageData(&data, Source->GetSession(), type, LANG_UNIVERSAL, NULL, Source->GetGUID(), message, NULL);
664 SendPacketToAll(&data);
667 void BattleGroundEY::EventTeamLostPoint(Player *Source, uint32 Point)
669 if(GetStatus() != STATUS_IN_PROGRESS)
670 return;
672 //Natural point
673 uint8 message_type = 0;
674 const char *message = "";
675 uint32 Team = m_PointOwnedByTeam[Point];
677 if(!Team)
678 return;
680 if (Team == ALLIANCE)
682 m_TeamPointsCount[BG_TEAM_ALLIANCE]--;
683 message_type = CHAT_MSG_BG_SYSTEM_ALLIANCE;
684 message = GetMangosString(m_LoosingPointTypes[Point].MessageIdAlliance);
685 SpawnBGObject(m_LoosingPointTypes[Point].DespawnObjectTypeAlliance, RESPAWN_ONE_DAY);
686 SpawnBGObject(m_LoosingPointTypes[Point].DespawnObjectTypeAlliance + 1, RESPAWN_ONE_DAY);
687 SpawnBGObject(m_LoosingPointTypes[Point].DespawnObjectTypeAlliance + 2, RESPAWN_ONE_DAY);
689 else
691 m_TeamPointsCount[BG_TEAM_HORDE]--;
692 message_type = CHAT_MSG_BG_SYSTEM_HORDE;
693 message = GetMangosString(m_LoosingPointTypes[Point].MessageIdHorde);
694 SpawnBGObject(m_LoosingPointTypes[Point].DespawnObjectTypeHorde, RESPAWN_ONE_DAY);
695 SpawnBGObject(m_LoosingPointTypes[Point].DespawnObjectTypeHorde + 1, RESPAWN_ONE_DAY);
696 SpawnBGObject(m_LoosingPointTypes[Point].DespawnObjectTypeHorde + 2, RESPAWN_ONE_DAY);
699 SpawnBGObject(m_LoosingPointTypes[Point].SpawnNeutralObjectType, RESPAWN_IMMEDIATELY);
700 SpawnBGObject(m_LoosingPointTypes[Point].SpawnNeutralObjectType + 1, RESPAWN_IMMEDIATELY);
701 SpawnBGObject(m_LoosingPointTypes[Point].SpawnNeutralObjectType + 2, RESPAWN_IMMEDIATELY);
703 //buff isn't despawned
705 m_PointOwnedByTeam[Point] = EY_POINT_NO_OWNER;
706 m_PointState[Point] = EY_POINT_NO_OWNER;
708 WorldPacket data;
709 ChatHandler::FillMessageData(&data, Source->GetSession(), message_type, LANG_UNIVERSAL, NULL, Source->GetGUID(), message, NULL);
710 SendPacketToAll(&data);
712 UpdatePointsIcons(Team, Point);
713 UpdatePointsCount(Team);
716 void BattleGroundEY::EventTeamCapturedPoint(Player *Source, uint32 Point)
718 if(GetStatus() != STATUS_IN_PROGRESS)
719 return;
721 uint8 type = 0;
722 const char *message = "";
723 uint32 Team = Source->GetTeam();
725 SpawnBGObject(m_CapturingPointTypes[Point].DespawnNeutralObjectType, RESPAWN_ONE_DAY);
726 SpawnBGObject(m_CapturingPointTypes[Point].DespawnNeutralObjectType + 1, RESPAWN_ONE_DAY);
727 SpawnBGObject(m_CapturingPointTypes[Point].DespawnNeutralObjectType + 2, RESPAWN_ONE_DAY);
729 if (Team == ALLIANCE)
731 m_TeamPointsCount[BG_TEAM_ALLIANCE]++;
732 type = CHAT_MSG_BG_SYSTEM_ALLIANCE;
733 message = GetMangosString(m_CapturingPointTypes[Point].MessageIdAlliance);
734 SpawnBGObject(m_CapturingPointTypes[Point].SpawnObjectTypeAlliance, RESPAWN_IMMEDIATELY);
735 SpawnBGObject(m_CapturingPointTypes[Point].SpawnObjectTypeAlliance + 1, RESPAWN_IMMEDIATELY);
736 SpawnBGObject(m_CapturingPointTypes[Point].SpawnObjectTypeAlliance + 2, RESPAWN_IMMEDIATELY);
738 else
740 m_TeamPointsCount[BG_TEAM_HORDE]++;
741 type = CHAT_MSG_BG_SYSTEM_HORDE;
742 message = GetMangosString(m_CapturingPointTypes[Point].MessageIdHorde);
743 SpawnBGObject(m_CapturingPointTypes[Point].SpawnObjectTypeHorde, RESPAWN_IMMEDIATELY);
744 SpawnBGObject(m_CapturingPointTypes[Point].SpawnObjectTypeHorde + 1, RESPAWN_IMMEDIATELY);
745 SpawnBGObject(m_CapturingPointTypes[Point].SpawnObjectTypeHorde + 2, RESPAWN_IMMEDIATELY);
748 //buff isn't respawned
750 m_PointOwnedByTeam[Point] = Team;
751 m_PointState[Point] = EY_POINT_UNDER_CONTROL;
753 WorldPacket data;
754 ChatHandler::FillMessageData(&data, Source->GetSession(), type, LANG_UNIVERSAL, NULL, Source->GetGUID(), message, NULL);
755 SendPacketToAll(&data);
757 if(m_BgCreatures[Point])
758 DelCreature(Point);
760 WorldSafeLocsEntry const *sg = NULL;
761 sg = sWorldSafeLocsStore.LookupEntry(m_CapturingPointTypes[Point].GraveYardId);
762 if(!sg || !AddSpiritGuide(Point, sg->x, sg->y, sg->z, 3.124139f, Team))
763 sLog.outError("BatteGroundEY: Failed to spawn spirit guide! point: %u, team: %u, graveyard_id: %u",
764 Point, Team, m_CapturingPointTypes[Point].GraveYardId);
766 // SpawnBGCreature(Point,RESPAWN_IMMEDIATELY);
768 UpdatePointsIcons(Team, Point);
769 UpdatePointsCount(Team);
772 void BattleGroundEY::EventPlayerCapturedFlag(Player *Source, uint32 BgObjectType)
774 if(GetStatus() != STATUS_IN_PROGRESS || GetFlagPickerGUID() != Source->GetGUID())
775 return;
777 uint8 type = 0;
778 uint8 team_id = 0;
779 const char *message = "";
781 SetFlagPicker(0);
782 m_FlagState = BG_EY_FLAG_STATE_WAIT_RESPAWN;
783 Source->RemoveAurasDueToSpell(BG_EY_NETHERSTORM_FLAG_SPELL);
785 Source->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
786 if(Source->GetTeam() == ALLIANCE)
788 PlaySoundToAll(BG_EY_SOUND_FLAG_CAPTURED_ALLIANCE);
789 team_id = BG_TEAM_ALLIANCE;
790 message = GetMangosString(LANG_BG_EY_CAPTURED_FLAG_A);
791 type = CHAT_MSG_BG_SYSTEM_ALLIANCE;
793 else
795 PlaySoundToAll(BG_EY_SOUND_FLAG_CAPTURED_HORDE);
796 team_id = BG_TEAM_HORDE;
797 message = GetMangosString(LANG_BG_EY_CAPTURED_FLAG_H);
798 type = CHAT_MSG_BG_SYSTEM_HORDE;
801 SpawnBGObject(BgObjectType, RESPAWN_IMMEDIATELY);
803 m_FlagsTimer = BG_EY_FLAG_RESPAWN_TIME;
804 m_FlagCapturedBgObjectType = BgObjectType;
806 WorldPacket data;
807 ChatHandler::FillMessageData(&data, Source->GetSession(), type, LANG_UNIVERSAL, NULL, Source->GetGUID(), message, NULL);
808 SendPacketToAll(&data);
810 if(m_TeamPointsCount[team_id] > 0)
811 AddPoints(Source->GetTeam(), BG_EY_FlagPoints[m_TeamPointsCount[team_id] - 1]);
813 UpdatePlayerScore(Source, SCORE_FLAG_CAPTURES, 1);
816 void BattleGroundEY::UpdatePlayerScore(Player *Source, uint32 type, uint32 value)
818 std::map<uint64, BattleGroundScore*>::iterator itr = m_PlayerScores.find(Source->GetGUID());
820 if(itr == m_PlayerScores.end()) // player not found
821 return;
823 switch(type)
825 case SCORE_FLAG_CAPTURES: // flags captured
826 ((BattleGroundEYScore*)itr->second)->FlagCaptures += value;
827 break;
828 default:
829 BattleGround::UpdatePlayerScore(Source, type, value);
830 break;
834 void BattleGroundEY::FillInitialWorldStates(WorldPacket& data)
836 data << uint32(EY_HORDE_BASE) << uint32(m_TeamPointsCount[BG_TEAM_HORDE]);
837 data << uint32(EY_ALLIANCE_BASE) << uint32(m_TeamPointsCount[BG_TEAM_ALLIANCE]);
838 data << uint32(0xab6) << uint32(0x0);
839 data << uint32(0xab5) << uint32(0x0);
840 data << uint32(0xab4) << uint32(0x0);
841 data << uint32(0xab3) << uint32(0x0);
842 data << uint32(0xab2) << uint32(0x0);
843 data << uint32(0xab1) << uint32(0x0);
844 data << uint32(0xab0) << uint32(0x0);
845 data << uint32(0xaaf) << uint32(0x0);
847 data << uint32(DRAENEI_RUINS_HORDE_CONTROL) << uint32(m_PointOwnedByTeam[DRAENEI_RUINS] == HORDE && m_PointState[DRAENEI_RUINS] == EY_POINT_UNDER_CONTROL);
849 data << uint32(DRAENEI_RUINS_ALLIANCE_CONTROL) << uint32(m_PointOwnedByTeam[DRAENEI_RUINS] == ALLIANCE && m_PointState[DRAENEI_RUINS] == EY_POINT_UNDER_CONTROL);
851 data << uint32(DRAENEI_RUINS_UNCONTROL) << uint32(m_PointState[DRAENEI_RUINS] != EY_POINT_UNDER_CONTROL);
853 data << uint32(MAGE_TOWER_ALLIANCE_CONTROL) << uint32(m_PointOwnedByTeam[MAGE_TOWER] == ALLIANCE && m_PointState[MAGE_TOWER] == EY_POINT_UNDER_CONTROL);
855 data << uint32(MAGE_TOWER_HORDE_CONTROL) << uint32(m_PointOwnedByTeam[MAGE_TOWER] == HORDE && m_PointState[MAGE_TOWER] == EY_POINT_UNDER_CONTROL);
857 data << uint32(MAGE_TOWER_UNCONTROL) << uint32(m_PointState[MAGE_TOWER] != EY_POINT_UNDER_CONTROL);
859 data << uint32(FEL_REAVER_HORDE_CONTROL) << uint32(m_PointOwnedByTeam[FEL_REALVER] == HORDE && m_PointState[FEL_REALVER] == EY_POINT_UNDER_CONTROL);
861 data << uint32(FEL_REAVER_ALLIANCE_CONTROL) << uint32(m_PointOwnedByTeam[FEL_REALVER] == ALLIANCE && m_PointState[FEL_REALVER] == EY_POINT_UNDER_CONTROL);
863 data << uint32(FEL_REAVER_UNCONTROL) << uint32(m_PointState[FEL_REALVER] != EY_POINT_UNDER_CONTROL);
865 data << uint32(BLOOD_ELF_HORDE_CONTROL) << uint32(m_PointOwnedByTeam[BLOOD_ELF] == HORDE && m_PointState[BLOOD_ELF] == EY_POINT_UNDER_CONTROL);
867 data << uint32(BLOOD_ELF_ALLIANCE_CONTROL) << uint32(m_PointOwnedByTeam[BLOOD_ELF] == ALLIANCE && m_PointState[BLOOD_ELF] == EY_POINT_UNDER_CONTROL);
869 data << uint32(BLOOD_ELF_UNCONTROL) << uint32(m_PointState[BLOOD_ELF] != EY_POINT_UNDER_CONTROL);
871 data << uint32(NETHERSTORM_FLAG) << uint32(m_FlagState == BG_EY_FLAG_STATE_ON_BASE);
873 data << uint32(0xad2) << uint32(0x1);
874 data << uint32(0xad1) << uint32(0x1);
875 data << uint32(0xabe) << uint32(GetTeamScore(HORDE));
876 data << uint32(0xabd) << uint32(GetTeamScore(ALLIANCE));
877 data << uint32(0xa05) << uint32(0x8e);
878 data << uint32(0xaa0) << uint32(0x0);
879 data << uint32(0xa9f) << uint32(0x0);
880 data << uint32(0xa9e) << uint32(0x0);
881 data << uint32(0xc0d) << uint32(0x17b);
884 WorldSafeLocsEntry const *BattleGroundEY::GetClosestGraveYard(float x, float y, float z, uint32 team)
886 uint32 g_id = 0;
888 if(team == ALLIANCE)
889 g_id = EY_GRAVEYARD_MAIN_ALLIANCE;
890 else if(team == HORDE)
891 g_id = EY_GRAVEYARD_MAIN_HORDE;
892 else
893 return NULL;
895 float distance, nearestDistance;
897 WorldSafeLocsEntry const* entry = NULL;
898 WorldSafeLocsEntry const* nearestEntry = NULL;
899 entry = sWorldSafeLocsStore.LookupEntry(g_id);
900 nearestEntry = entry;
902 if(!entry)
904 sLog.outError("BattleGroundEY: Not found the main team graveyard. Graveyard system isn't working!");
905 return NULL;
908 distance = (entry->x - x)*(entry->x - x) + (entry->y - y)*(entry->y - y) + (entry->z - z)*(entry->z - z);
909 nearestDistance = distance;
911 for(uint8 i = 0; i < EY_POINTS_MAX; ++i)
913 if(m_PointOwnedByTeam[i]==team && m_PointState[i]==EY_POINT_UNDER_CONTROL)
915 entry = sWorldSafeLocsStore.LookupEntry(m_CapturingPointTypes[i].GraveYardId);
916 if(!entry)
917 sLog.outError("BattleGroundEY: Not found graveyard: %u",m_CapturingPointTypes[i].GraveYardId);
918 else
920 distance = (entry->x - x)*(entry->x - x) + (entry->y - y)*(entry->y - y) + (entry->z - z)*(entry->z - z);
921 if(distance < nearestDistance)
923 nearestDistance = distance;
924 nearestEntry = entry;
930 return nearestEntry;