[7130] Changet all *::Update(time_t) to *::Update(uint32), there is no need to use...
[getmangos.git] / src / game / BattleGroundSA.cpp
blob20a692976090fd4d7a9d2e52a981649b121a351c
1 /*
2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "BattleGround.h"
20 #include "BattleGroundSA.h"
22 BattleGroundSA::BattleGroundSA()
27 BattleGroundSA::~BattleGroundSA()
32 void BattleGroundSA::Update(uint32 diff)
34 BattleGround::Update(diff);
37 void BattleGroundSA::AddPlayer(Player *plr)
39 BattleGround::AddPlayer(plr);
40 //create score and add it to map, default values are set in constructor
41 BattleGroundSAScore* sc = new BattleGroundSAScore;
43 m_PlayerScores[plr->GetGUID()] = sc;
46 void BattleGroundSA::RemovePlayer(Player* /*plr*/,uint64 /*guid*/)
51 void BattleGroundSA::HandleAreaTrigger(Player *Source, uint32 Trigger)
53 // this is wrong way to implement these things. On official it done by gameobject spell cast.
54 if(GetStatus() != STATUS_IN_PROGRESS)
55 return;
58 void BattleGroundSA::UpdatePlayerScore(Player* Source, uint32 type, uint32 value)
61 std::map<uint64, BattleGroundScore*>::iterator itr = m_PlayerScores.find(Source->GetGUID());
63 if(itr == m_PlayerScores.end()) // player not found...
64 return;
66 BattleGround::UpdatePlayerScore(Source,type,value);