2005-08-19 |
Jason Edmeades | Handle context menu->refresh, and F5 to initiate a...
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commit | commitdiff | tree |
2005-08-19 |
Jason Edmeades | _swab failed if src == dest, plus some testcases.
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commit | commitdiff | tree |
2005-08-19 |
Jason Edmeades | Add the time to the file display dialog modified column.
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commit | commitdiff | tree |
2005-05-31 |
Jason Edmeades | Added test case for infinite loops on RDW_REDRAWNOW.
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commit | commitdiff | tree |
2005-04-11 |
Jason Edmeades | Ensure A->W version of InternetCrackURL passes correct...
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commit | commitdiff | tree |
2005-03-23 |
Jason Edmeades | Make the treeview correctly search when the top index...
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commit | commitdiff | tree |
2005-03-16 |
Jason Edmeades | Correct memory allocation macro.
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commit | commitdiff | tree |
2005-03-15 |
Jason Edmeades | Avoid trap in mixerGetLineControlsA when cControls...
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commit | commitdiff | tree |
2005-03-07 |
Jason Edmeades | Add stub for GetClassObject function.
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commit | commitdiff | tree |
2005-03-07 |
Jason Edmeades | Make msvcrt printf use the internal routines which...
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commit | commitdiff | tree |
2005-03-07 |
Jason Edmeades | Add stub for SetSecurityInfo.
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commit | commitdiff | tree |
2005-02-26 |
Jason Edmeades | Make LR_LOADTRANSPARENT work and give transparent images.
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commit | commitdiff | tree |
2005-02-24 |
Jason Edmeades | Correct handling of unusual vendor strings in d3d8...
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commit | commitdiff | tree |
2005-02-23 |
Jason Edmeades | Take into account additional requested spacing on break...
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commit | commitdiff | tree |
2005-02-23 |
Jason Edmeades | Enable parsing of vendor strings not matching the expected...
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commit | commitdiff | tree |
2005-02-22 |
Jason Edmeades | Make RegisterClassExA check that reserved bytes is...
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commit | commitdiff | tree |
2005-02-14 |
Jason Edmeades | Make the edit field created from a richedit control...
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commit | commitdiff | tree |
2005-02-14 |
Jason Edmeades | Make 'exist' in wcmd handle both file and directories.
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commit | commitdiff | tree |
2005-02-08 |
Jason Edmeades | Avoid compile warnings.
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commit | commitdiff | tree |
2005-01-18 |
Jason Edmeades | - Handle failures to allocate storage more gracefully.
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commit | commitdiff | tree |
2005-01-17 |
Jason Edmeades | - Add texture support for all the texture types for...
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commit | commitdiff | tree |
2005-01-09 |
Jason Edmeades | Add render target support, and ensure there is a front...
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commit | commitdiff | tree |
2004-12-14 |
Jason Edmeades | Add Clear, Present and EndScene support and fix a bug...
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commit | commitdiff | tree |
2004-12-13 |
Jason Edmeades | Add {G,S}etRenderState and {G,S}etTextureStageState...
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commit | commitdiff | tree |
2004-12-09 |
Jason Edmeades | Add {G,S}etIndices, {G,S}Viewport and enable the basic...
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commit | commitdiff | tree |
2004-12-07 |
Jason Edmeades | Add BaseTexture class support, call from d3d9.
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commit | commitdiff | tree |
2004-11-29 |
Jason Edmeades | Implement Material, Clip plane and Light support plus
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commit | commitdiff | tree |
2004-11-28 |
Jason Edmeades | Add Get/Set Transform support, plus BeginScene (does...
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commit | commitdiff | tree |
2004-11-24 |
Jason Edmeades | Add indexbuffer support into wined3d.
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commit | commitdiff | tree |
2004-11-23 |
Jason Edmeades | - Implement SetStreamSource
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commit | commitdiff | tree |
2004-11-10 |
Jason Edmeades | - Stub SetServiceObjectSecurity to pretend to work...
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commit | commitdiff | tree |
2004-10-21 |
Jason Edmeades | Implement the beginnings of the stateblock class, and...
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commit | commitdiff | tree |
2004-10-14 |
Jason Edmeades | - Add support (as far as was previously) for the VertexBuffe...
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commit | commitdiff | tree |
2004-10-08 |
Jason Edmeades | Copy and tidy up the code from dx8 create device into...
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commit | commitdiff | tree |
2004-10-07 |
Jason Edmeades | Add a IWineD3DDevice object type (empty for now), and...
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commit | commitdiff | tree |
2004-10-06 |
Jason Edmeades | Move the GetDeviceCaps into the wined3d library and...
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commit | commitdiff | tree |
2004-10-05 |
Jason Edmeades | Move the Check* type functions into wined3d and copy...
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commit | commitdiff | tree |
2004-09-29 |
Jason Edmeades | Move into wined3d and call from d3d9 the GetAdapterId...
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commit | commitdiff | tree |
2004-09-28 |
Jason Edmeades | - Make d3d8 know about the wined3d device and start...
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commit | commitdiff | tree |
2004-09-23 |
Jason Edmeades | Create a wined3d interface, and generate a wined3d...
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commit | commitdiff | tree |
2004-09-21 |
Jason Edmeades | Don't hide and restore the window when changing it...
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commit | commitdiff | tree |
2004-08-26 |
Jason Edmeades | Don't clear the information structure for non supported...
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commit | commitdiff | tree |
2004-08-26 |
Jason Edmeades | Ensure digits are printable characters from oleaut32...
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commit | commitdiff | tree |
2004-03-07 |
Jason Edmeades | Calculate the size of BI_BITFIELDS dib sections via...
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commit | commitdiff | tree |
2004-03-05 |
Jason Edmeades | Handle playing of files containing a '+' as part of...
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commit | commitdiff | tree |
2004-01-06 |
Jason Edmeades | Fix the draw*primitiveUP calls so they work directly...
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commit | commitdiff | tree |
2003-11-17 |
Jason Edmeades | Disable the use of the 'w' parm in rhw mode.
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commit | commitdiff | tree |
2003-11-17 |
Jason Edmeades | If swap mode is discard, clear the backbuffer before...
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commit | commitdiff | tree |
2003-11-17 |
Jason Edmeades | Use the current window visual only.
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commit | commitdiff | tree |
2003-11-04 |
Jason Edmeades | Pass through floats correctly to the render states at
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commit | commitdiff | tree |
2003-10-31 |
Jason Edmeades | Make support for CopyRects to a small area of the back...
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commit | commitdiff | tree |
2003-10-31 |
Jason Edmeades | Clear should not be affected by write masks.
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commit | commitdiff | tree |
2003-10-31 |
Jason Edmeades | ColorWriteEnable should not impact clearing the screen.
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commit | commitdiff | tree |
2003-10-30 |
Jason Edmeades | CopyRects (per rect) copied one too many lines, trashing...
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commit | commitdiff | tree |
2003-10-30 |
Jason Edmeades | Culling to different viewports failed as clearing the...
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commit | commitdiff | tree |
2003-10-30 |
Jason Edmeades | Correct writing to back buffer in non-ortho mode, and...
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commit | commitdiff | tree |
2003-10-07 |
Jason Edmeades | DXTn stride is to the next block, which is the equivalent...
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commit | commitdiff | tree |
2003-10-03 |
Jason Edmeades | Check for advertized vertex blend support before querying...
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commit | commitdiff | tree |
2003-10-03 |
Jason Edmeades | Minor fixes - Remove light debug statements, handle...
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commit | commitdiff | tree |
2003-09-30 |
Jason Edmeades | MaxActiveLights means number of concurrent lights,...
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commit | commitdiff | tree |
2003-09-30 |
Jason Edmeades | Make unlock of the backbuffer correctly restore the...
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commit | commitdiff | tree |
2003-09-25 |
Jason Edmeades | Add real support for VS1.1, ie make the relative addressing...
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commit | commitdiff | tree |
2003-09-25 |
Jason Edmeades | The 'w' component is used more than just for the vertex...
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commit | commitdiff | tree |
2003-09-19 |
Jason Edmeades | DXTn format has odd mipmap levels in that the space...
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commit | commitdiff | tree |
2003-09-19 |
Jason Edmeades | GL doesn't like incorrect lengths passed into DXTN...
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commit | commitdiff | tree |
2003-09-19 |
Jason Edmeades | Vertex shader output is lit and transformed, so stop...
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commit | commitdiff | tree |
2003-09-19 |
Jason Edmeades | Simple fix to handle the more common case of actually...
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commit | commitdiff | tree |
2003-09-02 |
Jason Edmeades | Use a dummy GL context if one is not available when...
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commit | commitdiff | tree |
2003-08-15 |
Jason Edmeades | DXT1/3/5 support was broken, but unnoticeable since...
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commit | commitdiff | tree |
2003-08-05 |
Jason Edmeades | Only reapply the texture states necessary when a different...
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commit | commitdiff | tree |
2003-08-05 |
Jason Edmeades | glColorMaterial enable/disable setup is only done when...
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commit | commitdiff | tree |
2003-07-21 |
Jason Edmeades | Disable client texture states when not in use (fast...
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commit | commitdiff | tree |
2003-07-19 |
Jason Edmeades | Add fps debug channel, so we can see how the d3d code...
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commit | commitdiff | tree |
2003-07-03 |
Jason Edmeades | Implement UpdateTexture for 2D textures only.
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commit | commitdiff | tree |
2003-07-02 |
Jason Edmeades | Ensure MIPMAP levels is reset when rebinding an existing...
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commit | commitdiff | tree |
2003-07-02 |
Jason Edmeades | Add GetLevelCount to the basetexture class.
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commit | commitdiff | tree |
2003-07-02 |
Jason Edmeades | Ensure pixel coordinates point to the bottom left of...
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commit | commitdiff | tree |
2003-06-21 |
Jason Edmeades | SHGetFileInfo should tolerate null pointers.
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commit | commitdiff | tree |
2003-06-13 |
Jason Edmeades | Fix the texture operations to resolve glitches shown...
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commit | commitdiff | tree |
2003-06-13 |
Jason Edmeades | When emulating fullscreen it helps to not allocate...
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commit | commitdiff | tree |
2003-06-13 |
Jason Edmeades | Make the fixed function pipeline support multiple streams...
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commit | commitdiff | tree |
2003-06-04 |
Jason Edmeades | Fix the glRead call when pRect != NULL, resolve the...
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commit | commitdiff | tree |
2003-06-04 |
Jason Edmeades | Add support for a lot of the remaining texture ops...
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commit | commitdiff | tree |
2003-06-04 |
Jason Edmeades | Correct specular enable renderstate.
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commit | commitdiff | tree |
2003-06-04 |
Jason Edmeades | Avoid the use of glGet when we know the information...
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commit | commitdiff | tree |
2003-06-04 |
Jason Edmeades | Opengl 1.4 added stencil wrap support as per directx...
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commit | commitdiff | tree |
2003-06-04 |
Jason Edmeades | With >256 colours, there is no need to realize a palette...
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commit | commitdiff | tree |
2003-06-04 |
Jason Edmeades | Fill in lots of unimplemented render states.
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commit | commitdiff | tree |
2003-05-22 |
Jason Edmeades | Avoid setting and resetting the same values when there...
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commit | commitdiff | tree |
2003-05-16 |
Jason Edmeades | Implement texture transform flags the best we can for...
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commit | commitdiff | tree |
2003-05-16 |
Jason Edmeades | Fixed range checking on the number of lights.
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commit | commitdiff | tree |
2003-05-15 |
Jason Edmeades | Supply the correct box on the screen to be processed...
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commit | commitdiff | tree |
2003-05-15 |
Jason Edmeades | Solved the transparency problem seen in the ClipMirror...
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commit | commitdiff | tree |
2003-05-15 |
Jason Edmeades | Previous viewport fix only works for full screen application...
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commit | commitdiff | tree |
2003-05-14 |
Jason Edmeades | Make sure the viewport is from the GL (bottom left...
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commit | commitdiff | tree |
2003-05-13 |
Jason Edmeades | Properly support texture coordinate indexes.
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commit | commitdiff | tree |
2003-05-13 |
Jason Edmeades | Make sure we advertize our capabilites correctly.
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commit | commitdiff | tree |
2003-05-13 |
Jason Edmeades | Initialize the tex coord index correctly.
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commit | commitdiff | tree |
2003-05-13 |
Jason Edmeades | CopyRects needs to lock the area it is copying to ...
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commit | commitdiff | tree |
2003-05-08 |
Jason Edmeades | - Move texture loading into PreLoad for 2D textures...
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commit | commitdiff | tree |