Create a wined3d interface, and generate a wined3d object in the d3d9
commit24ab49e250271dd7055999dca00792b11a587302
authorJason Edmeades <us@the-edmeades.demon.co.uk>
Thu, 23 Sep 2004 04:34:27 +0000 (23 04:34 +0000)
committerAlexandre Julliard <julliard@winehq.org>
Thu, 23 Sep 2004 04:34:27 +0000 (23 04:34 +0000)
tree2e875bbc416b85530eb5603545af0866007344b9
parente63e3781c6a3a6adb2e0383d03c6550fd823e8e2
Create a wined3d interface, and generate a wined3d object in the d3d9
create method. Make the first (simple) call implementation into the
new wined3d interface.
dlls/d3d9/Makefile.in
dlls/d3d9/d3d9_main.c
dlls/d3d9/d3d9_private.h
dlls/d3d9/directx.c
dlls/wined3d/Makefile.in
dlls/wined3d/directx.c [new file with mode: 0644]
dlls/wined3d/vertexshader.c
dlls/wined3d/wined3d.spec
dlls/wined3d/wined3d_main.c
dlls/wined3d/wined3d_private.h
include/wine/wined3d_interface.h