- Handle failures to allocate storage more gracefully.
commit33025b203ced83798049f5181c07c9fd521982f7
authorJason Edmeades <us@the-edmeades.demon.co.uk>
Tue, 18 Jan 2005 11:42:29 +0000 (18 11:42 +0000)
committerAlexandre Julliard <julliard@winehq.org>
Tue, 18 Jan 2005 11:42:29 +0000 (18 11:42 +0000)
tree5b5d3043b543d842aa3d01e042c0dc08c00e706a
parent64d7cb1634defe9f280b1a73c5055d9690abd160
- Handle failures to allocate storage more gracefully.
- Only prototype the interfaces which are subclassed (I overdid it
  last time!).
- Implement Get/Set Texture and GetBackBuffer, plus device's
  GetDisplayMode / GetDeviceCaps.
- Make some of the d3d9 skeleton code issue fixme's to highlight code
  which hasn't been migrated yet.
- Correct the d3d9 headers for D3DSURFACE_DESC which caused stack
  corruption in demos.
15 files changed:
dlls/d3d9/cubetexture.c
dlls/d3d9/device.c
dlls/d3d9/directx.c
dlls/d3d9/indexbuffer.c
dlls/d3d9/surface.c
dlls/d3d9/texture.c
dlls/d3d9/vertexbuffer.c
dlls/d3d9/volume.c
dlls/d3d9/volumetexture.c
dlls/wined3d/device.c
dlls/wined3d/directx.c
dlls/wined3d/surface.c
dlls/wined3d/wined3d_private.h
include/d3d9types.h
include/wine/wined3d_interface.h