- Handle failures to allocate storage more gracefully.
[wine/multimedia.git] / dlls / d3d9 / texture.c
blob402918e2d36fbff2bb2200a6851b04e11f10fe97
1 /*
2 * IDirect3DTexture9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Raphael Junqueira
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 #include "config.h"
23 #include "d3d9_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
27 /* IDirect3DTexture9 IUnknown parts follow: */
28 HRESULT WINAPI IDirect3DTexture9Impl_QueryInterface(LPDIRECT3DTEXTURE9 iface, REFIID riid, LPVOID* ppobj) {
29 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
31 if (IsEqualGUID(riid, &IID_IUnknown)
32 || IsEqualGUID(riid, &IID_IDirect3DResource9)
33 || IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)
34 || IsEqualGUID(riid, &IID_IDirect3DTexture9)) {
35 IDirect3DTexture9Impl_AddRef(iface);
36 *ppobj = This;
37 return D3D_OK;
40 WARN("(%p)->(%s,%p) not found\n", This, debugstr_guid(riid), ppobj);
41 return E_NOINTERFACE;
44 ULONG WINAPI IDirect3DTexture9Impl_AddRef(LPDIRECT3DTEXTURE9 iface) {
45 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
46 TRACE("(%p) : AddRef from %ld\n", This, This->ref);
47 return InterlockedIncrement(&This->ref);
50 ULONG WINAPI IDirect3DTexture9Impl_Release(LPDIRECT3DTEXTURE9 iface) {
51 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
52 ULONG ref = InterlockedDecrement(&This->ref);
54 TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref);
55 if (ref == 0) {
56 IWineD3DTexture_Release(This->wineD3DTexture);
57 HeapFree(GetProcessHeap(), 0, This);
59 return ref;
62 /* IDirect3DTexture9 IDirect3DResource9 Interface follow: */
63 HRESULT WINAPI IDirect3DTexture9Impl_GetDevice(LPDIRECT3DTEXTURE9 iface, IDirect3DDevice9** ppDevice) {
64 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
65 return IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9) This, ppDevice);
68 HRESULT WINAPI IDirect3DTexture9Impl_SetPrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
69 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
70 return IWineD3DTexture_SetPrivateData(This->wineD3DTexture,refguid,pData,SizeOfData,Flags);
73 HRESULT WINAPI IDirect3DTexture9Impl_GetPrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
74 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
75 return IWineD3DTexture_GetPrivateData(This->wineD3DTexture,refguid,pData,pSizeOfData);
78 HRESULT WINAPI IDirect3DTexture9Impl_FreePrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid) {
79 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
80 return IWineD3DTexture_FreePrivateData(This->wineD3DTexture,refguid);
83 DWORD WINAPI IDirect3DTexture9Impl_SetPriority(LPDIRECT3DTEXTURE9 iface, DWORD PriorityNew) {
84 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
85 return IWineD3DTexture_SetPriority(This->wineD3DTexture, PriorityNew);
88 DWORD WINAPI IDirect3DTexture9Impl_GetPriority(LPDIRECT3DTEXTURE9 iface) {
89 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
90 return IWineD3DTexture_GetPriority(This->wineD3DTexture);
93 void WINAPI IDirect3DTexture9Impl_PreLoad(LPDIRECT3DTEXTURE9 iface) {
94 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
95 return IWineD3DTexture_PreLoad(This->wineD3DTexture);
98 D3DRESOURCETYPE WINAPI IDirect3DTexture9Impl_GetType(LPDIRECT3DTEXTURE9 iface) {
99 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
100 return IWineD3DTexture_GetType(This->wineD3DTexture);
103 /* IDirect3DTexture9 IDirect3DBaseTexture9 Interface follow: */
104 DWORD WINAPI IDirect3DTexture9Impl_SetLOD(LPDIRECT3DTEXTURE9 iface, DWORD LODNew) {
105 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
106 return IWineD3DTexture_SetLOD(This->wineD3DTexture, LODNew);
109 DWORD WINAPI IDirect3DTexture9Impl_GetLOD(LPDIRECT3DTEXTURE9 iface) {
110 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
111 return IWineD3DTexture_GetLOD(This->wineD3DTexture);
114 DWORD WINAPI IDirect3DTexture9Impl_GetLevelCount(LPDIRECT3DTEXTURE9 iface) {
115 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
116 return IWineD3DTexture_GetLevelCount(This->wineD3DTexture);
119 HRESULT WINAPI IDirect3DTexture9Impl_SetAutoGenFilterType(LPDIRECT3DTEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) {
120 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
121 return IWineD3DTexture_SetAutoGenFilterType(This->wineD3DTexture, FilterType);
124 D3DTEXTUREFILTERTYPE WINAPI IDirect3DTexture9Impl_GetAutoGenFilterType(LPDIRECT3DTEXTURE9 iface) {
125 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
126 return IWineD3DTexture_GetAutoGenFilterType(This->wineD3DTexture);
129 void WINAPI IDirect3DTexture9Impl_GenerateMipSubLevels(LPDIRECT3DTEXTURE9 iface) {
130 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
131 return IWineD3DTexture_GenerateMipSubLevels(This->wineD3DTexture);
134 /* IDirect3DTexture9 Interface follow: */
135 HRESULT WINAPI IDirect3DTexture9Impl_GetLevelDesc(LPDIRECT3DTEXTURE9 iface, UINT Level, D3DSURFACE_DESC* pDesc) {
136 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
138 WINED3DSURFACE_DESC wined3ddesc;
139 UINT tmpInt = -1;
141 /* As d3d8 and d3d9 structures differ, pass in ptrs to where data needs to go */
142 wined3ddesc.Format = &pDesc->Format;
143 wined3ddesc.Type = &pDesc->Type;
144 wined3ddesc.Usage = &pDesc->Usage;
145 wined3ddesc.Pool = &pDesc->Pool;
146 wined3ddesc.Size = &tmpInt;
147 wined3ddesc.MultiSampleType = &pDesc->MultiSampleType;
148 wined3ddesc.MultiSampleQuality = &pDesc->MultiSampleQuality;
149 wined3ddesc.Width = &pDesc->Width;
150 wined3ddesc.Height = &pDesc->Height;
152 return IWineD3DTexture_GetLevelDesc(This->wineD3DTexture, Level, &wined3ddesc);
155 HRESULT WINAPI IDirect3DTexture9Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE9 iface, UINT Level, IDirect3DSurface9** ppSurfaceLevel) {
156 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
157 HRESULT hrc = D3D_OK;
159 IWineD3DSurface *mySurface = NULL;
160 hrc = IWineD3DTexture_GetSurfaceLevel(This->wineD3DTexture, Level, &mySurface);
161 if (hrc == D3D_OK && NULL != ppSurfaceLevel) {
162 IWineD3DSurface_GetParent(mySurface, (IUnknown **)ppSurfaceLevel);
163 IWineD3DSurface_Release(mySurface);
165 return hrc;
168 HRESULT WINAPI IDirect3DTexture9Impl_LockRect(LPDIRECT3DTEXTURE9 iface, UINT Level,D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) {
169 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
170 return IWineD3DTexture_LockRect(This->wineD3DTexture, Level, pLockedRect, pRect, Flags);
173 HRESULT WINAPI IDirect3DTexture9Impl_UnlockRect(LPDIRECT3DTEXTURE9 iface, UINT Level) {
174 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
175 return IWineD3DTexture_UnlockRect(This->wineD3DTexture, Level);
178 HRESULT WINAPI IDirect3DTexture9Impl_AddDirtyRect(LPDIRECT3DTEXTURE9 iface, CONST RECT* pDirtyRect) {
179 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
180 return IWineD3DTexture_AddDirtyRect(This->wineD3DTexture, pDirtyRect);
184 IDirect3DTexture9Vtbl Direct3DTexture9_Vtbl =
186 IDirect3DTexture9Impl_QueryInterface,
187 IDirect3DTexture9Impl_AddRef,
188 IDirect3DTexture9Impl_Release,
189 IDirect3DTexture9Impl_GetDevice,
190 IDirect3DTexture9Impl_SetPrivateData,
191 IDirect3DTexture9Impl_GetPrivateData,
192 IDirect3DTexture9Impl_FreePrivateData,
193 IDirect3DTexture9Impl_SetPriority,
194 IDirect3DTexture9Impl_GetPriority,
195 IDirect3DTexture9Impl_PreLoad,
196 IDirect3DTexture9Impl_GetType,
197 IDirect3DTexture9Impl_SetLOD,
198 IDirect3DTexture9Impl_GetLOD,
199 IDirect3DTexture9Impl_GetLevelCount,
200 IDirect3DTexture9Impl_SetAutoGenFilterType,
201 IDirect3DTexture9Impl_GetAutoGenFilterType,
202 IDirect3DTexture9Impl_GenerateMipSubLevels,
203 IDirect3DTexture9Impl_GetLevelDesc,
204 IDirect3DTexture9Impl_GetSurfaceLevel,
205 IDirect3DTexture9Impl_LockRect,
206 IDirect3DTexture9Impl_UnlockRect,
207 IDirect3DTexture9Impl_AddDirtyRect
211 /* IDirect3DDevice9 IDirect3DTexture9 Methods follow: */
212 HRESULT WINAPI IDirect3DDevice9Impl_CreateTexture(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, UINT Levels, DWORD Usage,
213 D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9** ppTexture, HANDLE* pSharedHandle) {
214 IDirect3DTexture9Impl *object;
215 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
216 HRESULT hrc = D3D_OK;
218 /* Allocate the storage for the device */
219 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DTexture9Impl));
220 if (NULL == object) {
221 FIXME("Allocation of memory failed\n");
222 *ppTexture = NULL;
223 return D3DERR_OUTOFVIDEOMEMORY;
226 object->lpVtbl = &Direct3DTexture9_Vtbl;
227 object->ref = 1;
228 hrc = IWineD3DDevice_CreateTexture(This->WineD3DDevice, Width, Height, Levels, Usage,
229 Format, Pool, &(object->wineD3DTexture), pSharedHandle, (IUnknown *)object, D3D9CB_CreateSurface);
231 if (hrc != D3D_OK) {
232 /* free up object */
233 FIXME("(%p) call to IWineD3DDevice_CreateTexture failed\n", This);
234 HeapFree(GetProcessHeap(), 0, object);
235 *ppTexture = NULL;
236 } else {
237 *ppTexture = (LPDIRECT3DTEXTURE9) object;
239 return hrc;