2 * IDirect3DTexture9 implementation
4 * Copyright 2002-2005 Jason Edmeades
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
23 #include "d3d9_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
27 /* IDirect3DTexture9 IUnknown parts follow: */
28 HRESULT WINAPI
IDirect3DTexture9Impl_QueryInterface(LPDIRECT3DTEXTURE9 iface
, REFIID riid
, LPVOID
* ppobj
) {
29 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
31 if (IsEqualGUID(riid
, &IID_IUnknown
)
32 || IsEqualGUID(riid
, &IID_IDirect3DResource9
)
33 || IsEqualGUID(riid
, &IID_IDirect3DBaseTexture9
)
34 || IsEqualGUID(riid
, &IID_IDirect3DTexture9
)) {
35 IDirect3DTexture9Impl_AddRef(iface
);
40 WARN("(%p)->(%s,%p) not found\n", This
, debugstr_guid(riid
), ppobj
);
44 ULONG WINAPI
IDirect3DTexture9Impl_AddRef(LPDIRECT3DTEXTURE9 iface
) {
45 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
46 TRACE("(%p) : AddRef from %ld\n", This
, This
->ref
);
47 return InterlockedIncrement(&This
->ref
);
50 ULONG WINAPI
IDirect3DTexture9Impl_Release(LPDIRECT3DTEXTURE9 iface
) {
51 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
52 ULONG ref
= InterlockedDecrement(&This
->ref
);
54 TRACE("(%p) : ReleaseRef to %ld\n", This
, This
->ref
);
56 IWineD3DTexture_Release(This
->wineD3DTexture
);
57 HeapFree(GetProcessHeap(), 0, This
);
62 /* IDirect3DTexture9 IDirect3DResource9 Interface follow: */
63 HRESULT WINAPI
IDirect3DTexture9Impl_GetDevice(LPDIRECT3DTEXTURE9 iface
, IDirect3DDevice9
** ppDevice
) {
64 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
65 return IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9
) This
, ppDevice
);
68 HRESULT WINAPI
IDirect3DTexture9Impl_SetPrivateData(LPDIRECT3DTEXTURE9 iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
) {
69 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
70 return IWineD3DTexture_SetPrivateData(This
->wineD3DTexture
,refguid
,pData
,SizeOfData
,Flags
);
73 HRESULT WINAPI
IDirect3DTexture9Impl_GetPrivateData(LPDIRECT3DTEXTURE9 iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
) {
74 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
75 return IWineD3DTexture_GetPrivateData(This
->wineD3DTexture
,refguid
,pData
,pSizeOfData
);
78 HRESULT WINAPI
IDirect3DTexture9Impl_FreePrivateData(LPDIRECT3DTEXTURE9 iface
, REFGUID refguid
) {
79 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
80 return IWineD3DTexture_FreePrivateData(This
->wineD3DTexture
,refguid
);
83 DWORD WINAPI
IDirect3DTexture9Impl_SetPriority(LPDIRECT3DTEXTURE9 iface
, DWORD PriorityNew
) {
84 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
85 return IWineD3DTexture_SetPriority(This
->wineD3DTexture
, PriorityNew
);
88 DWORD WINAPI
IDirect3DTexture9Impl_GetPriority(LPDIRECT3DTEXTURE9 iface
) {
89 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
90 return IWineD3DTexture_GetPriority(This
->wineD3DTexture
);
93 void WINAPI
IDirect3DTexture9Impl_PreLoad(LPDIRECT3DTEXTURE9 iface
) {
94 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
95 return IWineD3DTexture_PreLoad(This
->wineD3DTexture
);
98 D3DRESOURCETYPE WINAPI
IDirect3DTexture9Impl_GetType(LPDIRECT3DTEXTURE9 iface
) {
99 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
100 return IWineD3DTexture_GetType(This
->wineD3DTexture
);
103 /* IDirect3DTexture9 IDirect3DBaseTexture9 Interface follow: */
104 DWORD WINAPI
IDirect3DTexture9Impl_SetLOD(LPDIRECT3DTEXTURE9 iface
, DWORD LODNew
) {
105 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
106 return IWineD3DTexture_SetLOD(This
->wineD3DTexture
, LODNew
);
109 DWORD WINAPI
IDirect3DTexture9Impl_GetLOD(LPDIRECT3DTEXTURE9 iface
) {
110 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
111 return IWineD3DTexture_GetLOD(This
->wineD3DTexture
);
114 DWORD WINAPI
IDirect3DTexture9Impl_GetLevelCount(LPDIRECT3DTEXTURE9 iface
) {
115 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
116 return IWineD3DTexture_GetLevelCount(This
->wineD3DTexture
);
119 HRESULT WINAPI
IDirect3DTexture9Impl_SetAutoGenFilterType(LPDIRECT3DTEXTURE9 iface
, D3DTEXTUREFILTERTYPE FilterType
) {
120 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
121 return IWineD3DTexture_SetAutoGenFilterType(This
->wineD3DTexture
, FilterType
);
124 D3DTEXTUREFILTERTYPE WINAPI
IDirect3DTexture9Impl_GetAutoGenFilterType(LPDIRECT3DTEXTURE9 iface
) {
125 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
126 return IWineD3DTexture_GetAutoGenFilterType(This
->wineD3DTexture
);
129 void WINAPI
IDirect3DTexture9Impl_GenerateMipSubLevels(LPDIRECT3DTEXTURE9 iface
) {
130 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
131 return IWineD3DTexture_GenerateMipSubLevels(This
->wineD3DTexture
);
134 /* IDirect3DTexture9 Interface follow: */
135 HRESULT WINAPI
IDirect3DTexture9Impl_GetLevelDesc(LPDIRECT3DTEXTURE9 iface
, UINT Level
, D3DSURFACE_DESC
* pDesc
) {
136 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
138 WINED3DSURFACE_DESC wined3ddesc
;
141 /* As d3d8 and d3d9 structures differ, pass in ptrs to where data needs to go */
142 wined3ddesc
.Format
= &pDesc
->Format
;
143 wined3ddesc
.Type
= &pDesc
->Type
;
144 wined3ddesc
.Usage
= &pDesc
->Usage
;
145 wined3ddesc
.Pool
= &pDesc
->Pool
;
146 wined3ddesc
.Size
= &tmpInt
;
147 wined3ddesc
.MultiSampleType
= &pDesc
->MultiSampleType
;
148 wined3ddesc
.MultiSampleQuality
= &pDesc
->MultiSampleQuality
;
149 wined3ddesc
.Width
= &pDesc
->Width
;
150 wined3ddesc
.Height
= &pDesc
->Height
;
152 return IWineD3DTexture_GetLevelDesc(This
->wineD3DTexture
, Level
, &wined3ddesc
);
155 HRESULT WINAPI
IDirect3DTexture9Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE9 iface
, UINT Level
, IDirect3DSurface9
** ppSurfaceLevel
) {
156 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
157 HRESULT hrc
= D3D_OK
;
159 IWineD3DSurface
*mySurface
= NULL
;
160 hrc
= IWineD3DTexture_GetSurfaceLevel(This
->wineD3DTexture
, Level
, &mySurface
);
161 if (hrc
== D3D_OK
&& NULL
!= ppSurfaceLevel
) {
162 IWineD3DSurface_GetParent(mySurface
, (IUnknown
**)ppSurfaceLevel
);
163 IWineD3DSurface_Release(mySurface
);
168 HRESULT WINAPI
IDirect3DTexture9Impl_LockRect(LPDIRECT3DTEXTURE9 iface
, UINT Level
,D3DLOCKED_RECT
* pLockedRect
, CONST RECT
* pRect
, DWORD Flags
) {
169 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
170 return IWineD3DTexture_LockRect(This
->wineD3DTexture
, Level
, pLockedRect
, pRect
, Flags
);
173 HRESULT WINAPI
IDirect3DTexture9Impl_UnlockRect(LPDIRECT3DTEXTURE9 iface
, UINT Level
) {
174 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
175 return IWineD3DTexture_UnlockRect(This
->wineD3DTexture
, Level
);
178 HRESULT WINAPI
IDirect3DTexture9Impl_AddDirtyRect(LPDIRECT3DTEXTURE9 iface
, CONST RECT
* pDirtyRect
) {
179 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
180 return IWineD3DTexture_AddDirtyRect(This
->wineD3DTexture
, pDirtyRect
);
184 IDirect3DTexture9Vtbl Direct3DTexture9_Vtbl
=
186 IDirect3DTexture9Impl_QueryInterface
,
187 IDirect3DTexture9Impl_AddRef
,
188 IDirect3DTexture9Impl_Release
,
189 IDirect3DTexture9Impl_GetDevice
,
190 IDirect3DTexture9Impl_SetPrivateData
,
191 IDirect3DTexture9Impl_GetPrivateData
,
192 IDirect3DTexture9Impl_FreePrivateData
,
193 IDirect3DTexture9Impl_SetPriority
,
194 IDirect3DTexture9Impl_GetPriority
,
195 IDirect3DTexture9Impl_PreLoad
,
196 IDirect3DTexture9Impl_GetType
,
197 IDirect3DTexture9Impl_SetLOD
,
198 IDirect3DTexture9Impl_GetLOD
,
199 IDirect3DTexture9Impl_GetLevelCount
,
200 IDirect3DTexture9Impl_SetAutoGenFilterType
,
201 IDirect3DTexture9Impl_GetAutoGenFilterType
,
202 IDirect3DTexture9Impl_GenerateMipSubLevels
,
203 IDirect3DTexture9Impl_GetLevelDesc
,
204 IDirect3DTexture9Impl_GetSurfaceLevel
,
205 IDirect3DTexture9Impl_LockRect
,
206 IDirect3DTexture9Impl_UnlockRect
,
207 IDirect3DTexture9Impl_AddDirtyRect
211 /* IDirect3DDevice9 IDirect3DTexture9 Methods follow: */
212 HRESULT WINAPI
IDirect3DDevice9Impl_CreateTexture(LPDIRECT3DDEVICE9 iface
, UINT Width
, UINT Height
, UINT Levels
, DWORD Usage
,
213 D3DFORMAT Format
, D3DPOOL Pool
, IDirect3DTexture9
** ppTexture
, HANDLE
* pSharedHandle
) {
214 IDirect3DTexture9Impl
*object
;
215 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
216 HRESULT hrc
= D3D_OK
;
218 /* Allocate the storage for the device */
219 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DTexture9Impl
));
220 if (NULL
== object
) {
221 FIXME("Allocation of memory failed\n");
223 return D3DERR_OUTOFVIDEOMEMORY
;
226 object
->lpVtbl
= &Direct3DTexture9_Vtbl
;
228 hrc
= IWineD3DDevice_CreateTexture(This
->WineD3DDevice
, Width
, Height
, Levels
, Usage
,
229 Format
, Pool
, &(object
->wineD3DTexture
), pSharedHandle
, (IUnknown
*)object
, D3D9CB_CreateSurface
);
233 FIXME("(%p) call to IWineD3DDevice_CreateTexture failed\n", This
);
234 HeapFree(GetProcessHeap(), 0, object
);
237 *ppTexture
= (LPDIRECT3DTEXTURE9
) object
;