glColorMaterial enable/disable setup is only done when really necessary.
commit2ec3bbccc1636707c28295dd87033dff532ca59c
authorJason Edmeades <us@the-edmeades.demon.co.uk>
Tue, 5 Aug 2003 18:29:20 +0000 (5 18:29 +0000)
committerAlexandre Julliard <julliard@winehq.org>
Tue, 5 Aug 2003 18:29:20 +0000 (5 18:29 +0000)
tree550758c3caf0962856f2a9f1b35738175028ba48
parent1d45ab4aab988b31b9fa8754c09a04a36cfc7f98
glColorMaterial enable/disable setup is only done when really necessary.
If glColorMaterial is set to track current color and none is supplied,
it gets disabled.
glMaterial is reset when I think it is necessary.
Slow mode now has defaults for when fvf parms are not supplied (as per
fast mode).
Slow mode now sets up the specular color (forgot that bit previously,
I think!).
Trace now lists the front, back and stencil buffers for ease of
debugging.
dlls/d3d8/d3d8_private.h
dlls/d3d8/device.c
dlls/d3d8/directx.c
dlls/d3d8/drawprim.c