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d3d10core/tests: Add a small test for ID3D10Device_CreateSamplerState().
2012-11-14
He
n
ri Verbeet
d3d10core: Implement d3d10_device_GSGetShader()
.
commit
|
commitdiff
|
tree
2012-11-14
He
n
ri Verbeet
d3
d
10core: Implement
d3d1
0
_device_GSSe
t
Shader()
.
commit
|
commitdiff
|
tree
2012-11-14
He
n
r
i
Verbeet
ddraw: Avo
i
d
L
PDIRE
C
T3DD
E
V
ICE3
.
commit
|
commitdiff
|
tree
2012-11-14
Henri
V
erbee
t
d
d
ra
w
: Avoid LPDIRECT
3
D
D
EVICE7
.
commit
|
commitdiff
|
tree
2012-11-14
Henri Verb
e
et
ddra
w
: Avoid LPDI
R
E
C
T
3
DVI
E
WPORT
.
commit
|
commitdiff
|
tree
2012-11-13
Henri Verbeet
d
3d1
0
c
ore: Im
p
lement d3d
1
0_device
_
PSGe
t
Shader()
.
commit
|
commitdiff
|
tree
2012-11-13
H
e
nri Verbeet
d3d10core: Implement d3d10_
d
ev
i
ce_
V
SGetShader()
.
commit
|
commitdiff
|
tree
2012-11-13
Henri Verbeet
ddraw: Avoid
L
PDIRE
C
T
3
DVIEWPORT2
.
commit
|
commitdiff
|
tree
2012-11-13
Henri Ve
r
beet
d
d
r
aw: Avoid LPDI
R
ECT3DVIEWPORT3
.
commit
|
commitdiff
|
tree
2012-11-13
Henri Verbe
e
t
ddraw: Avoid LPDI
R
ECT3DM
A
T
E
RIAL
.
commit
|
commitdiff
|
tree
2012-11-12
Hen
r
i
Verbeet
wined
3
d: Handle relative
ad
d
resse
s
in the common code
.
.
.
commit
|
commitdiff
|
tree
2012-11-12
Henri Verbe
e
t
wined3d
:
Add sup
p
ort for
G
LSL bas
e
d fixed function
.
.
.
commit
|
commitdiff
|
tree
2012-11-12
Henri Ve
r
beet
ddraw: Avoid LPDIREC
T
3DMATERIAL2
.
commit
|
commitdiff
|
tree
2012-11-12
He
n
ri V
e
r
beet
dd
r
a
w: Avoid LPDIRECT3DMA
T
ER
I
AL3
.
commit
|
commitdiff
|
tree
2012-11-12
Henri Verbeet
ddr
a
w: Avo
i
d LPDIRECT3
D
TEX
T
URE
.
commit
|
commitdiff
|
tree
2012-11-09
Henri V
e
rbeet
wined3d
:
Introdu
c
e a separa
t
e fu
n
ction for generat
i
n
g
.
.
.
commit
|
commitdiff
|
tree
2012-11-09
H
e
n
ri Verbeet
wine
d
3d: Introduce a s
e
parate function for generat
i
ng
.
.
.
commit
|
commitdiff
|
tree
2012-11-09
Henr
i
Verbeet
ddra
w
: Avoid L
P
DIREC
T
3DTEXTURE2
.
commit
|
commitdiff
|
tree
2012-11-09
Hen
r
i Verbeet
ddra
w
:
A
void LP
D
I
RECT3DEXECUTEBUFFER
.
commit
|
commitdiff
|
tree
2012-11-09
Henri
V
e
r
b
eet
d
d
r
a
w: Avoid LPDIRE
C
T3DVERTEX
B
U
FFER
.
commit
|
commitdiff
|
tree
2012-11-08
Hen
r
i Verbeet
wined3d: Introduce a
sepa
r
ate
functi
o
n
for
i
nitializing
.
.
.
commit
|
commitdiff
|
tree
2012-11-08
H
e
n
ri Verbeet
wined3d: Introduce a separate function for i
n
itializing
.
.
.
commit
|
commitdiff
|
tree
2012-11-08
H
enri
Ve
r
beet
wined3d: Use the correct
R
G
TC const
a
nt in fo
r
mat_texture_info
.
commit
|
commitdiff
|
tree
2012-11-08
Henri Verbeet
ddraw:
Av
o
id LP
D
IRECT3
D
V
E
RTEXBUFFER
7
.
commit
|
commitdiff
|
tree
2012-11-08
H
e
nri
V
erbeet
ddraw: A
v
oid LPDIRECTDRAW
.
commit
|
commitdiff
|
tree
2012-11-07
Henri
V
erbeet
wined3d: Use mo
r
e consi
s
t
ent names for the variou
s
.
.
.
commit
|
commitdiff
|
tree
2012-11-07
Henri Verbe
e
t
w
i
ned3d: Introduce a se
p
arate structure for t
h
e ps
.
.
.
commit
|
commitdiff
|
tree
2012-11-07
Henri Ver
b
eet
d
d
raw/
t
ests: Avoid L
P
D
IRECTDRAW7
.
commit
|
commitdiff
|
tree
2012-11-07
Henri V
e
r
b
e
et
d
dra
w
: Avoid LPD
I
RECTDRAWCLIP
P
ER
.
commit
|
commitdiff
|
tree
2012-11-07
Henri Verbeet
ddraw:
Avoid LPDIRECTDRAWPALE
T
TE
.
commit
|
commitdiff
|
tree
2012-11-06
Henri Verbeet
wi
n
ed3
d
: Int
r
o
d
u
ce a se
p
arate structu
r
e
for t
h
e
vs
.
.
.
commit
|
commitdiff
|
tree
2012-11-06
Henri
V
erbeet
wined3d: Use the sha
d
e
r
object id
s
as pr
o
gram key
.
commit
|
commitdiff
|
tree
2012-11-06
Henri Verbeet
ddr
a
w: A
v
oid LPDIRE
C
TDRAW
S
URFACE
.
commit
|
commitdiff
|
tree
2012-11-06
Henri Verbeet
d
dr
a
w: Avoid LPDIRECTDRAWSURFACE2
.
commit
|
commitdiff
|
tree
2012-11-06
Henr
i
Verbe
e
t
ddraw: Avoid LPDI
R
ECTD
R
AWSURFACE3
.
commit
|
commitdiff
|
tree
2012-11-05
Henri Verb
e
et
wined
3
d: En
a
ble o
r
disable
the
f
ragment pi
p
e in s
h
ader_select()
.
commit
|
commitdiff
|
tree
2012-11-05
Hen
r
i Ver
b
eet
wi
n
ed3d:
S
i
m
plify shader
s
e
l
e
ction
.
commit
|
commitdiff
|
tree
2012-11-05
He
n
r
i
V
er
b
eet
ddraw: Avoid LPDIRECT
D
RAWSURFACE
4
.
commit
|
commitdiff
|
tree
2012-11-05
H
e
nri Verbee
t
ddraw: Avoid
L
P
D
IRECTD
R
AWSUR
F
ACE7
.
commit
|
commitdiff
|
tree
2012-11-05
He
n
r
i Verb
e
et
mmdevapi: Avoid a c
o
uple of dependencies on ddraw
.
h
.
commit
|
commitdiff
|
tree
2012-10-30
He
n
ri Verbee
t
d3
d
9/tests:
A
v
oid LPDIREC
T
3
D
SURFAC
E
9
.
commit
|
commitdiff
|
tree
2012-10-30
Henr
i
Ver
b
eet
d
3d
9
/
tests: Avoid L
P
D
IRECT3DVERTEXBUFFE
R
9
.
commit
|
commitdiff
|
tree
2012-10-30
Henri Verbeet
d3d9/tests:
A
v
o
id LPDIRECT3DTEXTURE9
.
commit
|
commitdiff
|
tree
2012-10-29
Henri
V
er
b
eet
wi
n
ed3d: Don't
depe
n
d
on device
intern
a
ls in
fragment_pipeli
.
.
.
commit
|
commitdiff
|
tree
2012-10-29
Henri Verb
e
et
dxdiagn: Avoid depending
o
n
d
draw
.
h
.
commit
|
commitdiff
|
tree
2012-10-29
H
e
nri Ver
b
e
et
d3d
x
9: Avoid LPDIRECT3DDEVICE9
.
commit
|
commitdiff
|
tree
2012-10-29
Henri Verbe
e
t
d3dx9:
A
void LPDIRECT3DVOLUME9
.
commit
|
commitdiff
|
tree
2012-10-29
H
enri Ver
b
ee
t
d3dx9:
Avoid LPDIREC
T
3DSURFACE9
.
commit
|
commitdiff
|
tree
2012-10-25
H
e
nri Ve
r
b
e
e
t
winex1
1
: Avoid depending on d
d
raw
.
h
.
commit
|
commitdiff
|
tree
2012-10-25
Henri Verbeet
wineal
s
a: Avoid d
e
p
e
nd
i
ng
on ddraw
.
h
.
commit
|
commitdiff
|
tree
2012-10-25
H
enri Verbe
e
t
d
3
dx9: Avo
i
d LPDIRECT3DVERTE
X
BUFFER9
.
commit
|
commitdiff
|
tree
2012-10-25
H
enr
i
V
erbeet
d3
d
x
9: Avo
i
d
LPDIRECT3DIND
E
XB
U
FFER9
.
commit
|
commitdiff
|
tree
2012-10-25
Henri Verb
e
et
d3d
x
9: Av
o
id
LPDIRE
C
T3DBASETEXTURE9
.
commit
|
commitdiff
|
tree
2012-10-25
Henri Ver
b
eet
d3
d
x9: Avoid
LPDIRECT3
D
TEXTURE
9
.
commit
|
commitdiff
|
tree
2012-10-25
Henri Ve
r
beet
d3dx9: Avoid L
P
DIRECT3DC
U
B
E
TEXTURE9
.
commit
|
commitdiff
|
tree
2012-10-25
H
enri Verbeet
wined3d: Make the sh
a
der back
e
n
d
r
e
s
pons
i
b
l
e
for c
o
n
tr
o
lling
.
.
.
commit
|
commitdiff
|
tree
2012-10-25
Henri
V
e
rb
e
et
w
ined3d: Re
p
l
ace
the face and leve
l
parameter
s
to de
v
ice_par
.
.
.
commit
|
commitdiff
|
tree
2012-10-25
Henri Verbee
t
d
d
ra
w
: Move the mipmap desc fix
u
p c
o
d
e t
o
ddraw_surface_c
r
ea
.
.
.
commit
|
commitdiff
|
tree
2012-10-24
He
n
r
i
V
e
rb
e
e
t
d3dx9
:
A
v
oid
L
PDIRECT3DVOLUMETEXTURE9
.
commit
|
commitdiff
|
tree
2012-10-24
Henri V
e
r
b
eet
d3dx9: Avoid L
P
DIRECT3DVER
T
EXSHADER9
.
commit
|
commitdiff
|
tree
2012-10-24
H
e
n
ri
Verbeet
wined3d:
Remove so
m
e
dead code
f
r
o
m
g
en_ffp_ins
t
r
(
)
.
commit
|
commitdiff
|
tree
2012-10-24
Henri Ver
b
eet
wine
d
3d: Set texture_l
e
vel in su
r
face_set_t
e
xture_target
.
.
.
commit
|
commitdiff
|
tree
2012-10-24
Henri
V
erbeet
d3d1
0
: Impl
e
ment D3D10
D
isassembleShad
e
r()
.
commit
|
commitdiff
|
tree
2012-10-23
H
e
nri
Ver
b
eet
d3dx9
:
Av
o
id LPDIRECT3DPIXELSHADER9
.
commit
|
commitdiff
|
tree
2012-10-23
Henr
i
Verbeet
wined3d: Get
r
i
d of
the
m
ostly unu
s
ed "num_textures_used
.
.
.
commit
|
commitdiff
|
tree
2012-10-23
Hen
r
i Verbeet
include: Add
the D3
D
D
isassemble(
)
prototyp
e
and flags
.
commit
|
commitdiff
|
tree
2012-10-23
Henri Verbeet
wi
n
ed3d: Mo
v
e s
h
ader_is
_
p
s
ha
d
er_
v
e
r
sion() a
n
d shade
r
_i
s
_vsh
a
.
.
.
commit
|
commitdiff
|
tree
2012-10-23
Henri Verbeet
wined
3
d: Explic
i
tly check
t
h
e shader
type in shad
e
r_
g
enerate
.
.
.
commit
|
commitdiff
|
tree
2012-10-22
Henri Ver
b
eet
u
s
er32: Implem
e
nt GetR
a
wIn
p
u
t
D
evic
e
InfoA()
.
commit
|
commitdiff
|
tree
2012-10-22
H
enr
i
Verbeet
w
i
ned3d: Implement W
I
N
E
D
3D
S
IH_MOVC in the
G
L
SL shader
.
.
.
commit
|
commitdiff
|
tree
2012-10-22
Henri
V
erbeet
w
i
ne
d
3d: Me
r
ge a couple of shader type spe
c
ific blocks
.
.
.
commit
|
commitdiff
|
tree
2012-10-22
Henr
i
Verbeet
wined3d
:
Use
shader_gl
s
l_get_p
r
ef
i
x
()
in shader_glsl_
g
e
n_sa
m
.
.
.
commit
|
commitdiff
|
tree
2012-10-22
He
n
ri Verbeet
wined3
d
: Also read
c
omments in shader_sm1_is_end()
.
commit
|
commitdiff
|
tree
2012-10-18
He
n
r
i Ve
r
beet
user32: Implement GetRawInputDeviceInfoW(
)
.
commit
|
commitdiff
|
tree
2012-10-18
Henri V
e
rbeet
wined3d:
M
erge m
o
st
o
f the code for shader_gl
s
l_c
m
p
.
.
.
commit
|
commitdiff
|
tree
2012-10-18
He
n
r
i
Verbeet
wined3d: Implement WINED3DSIH_ROUND_NI i
n
t
h
e GLSL
.
.
.
commit
|
commitdiff
|
tree
2012-10-18
Henri Ver
b
eet
wined3d: Explicitly check th
e
s
h
ader ty
p
e in shader
_
g
ls
l
_
loa
.
.
.
commit
|
commitdiff
|
tree
2012-10-18
Henri Verbeet
win
e
d
3
d: Ex
p
lici
t
ly check th
e
shader type
in sh
a
de
r
_gls
l
_g
e
t
.
.
.
commit
|
commitdiff
|
tree
2012-10-18
Henri Verbeet
user32: I
m
plement Get
R
awInpu
t
DeviceList(
)
.
commit
|
commitdiff
|
tree
2012-10-18
Henri
V
erbe
e
t
w
in
e
d3d: Implement WINED3DSIH_USHR in
t
h
e
G
L
S
L
shader
.
.
.
commit
|
commitdiff
|
tree
2012-10-18
Henri
V
erbeet
win
e
d3d
:
Im
p
lement
WINED
3
DSIH_UDIV
i
n the G
L
SL shad
e
r
.
.
.
commit
|
commitdiff
|
tree
2012-10-18
Henri Ver
b
eet
wine
d
3
d
:
Explcitly check the sh
a
d
er
t
ype in shader_gl
s
l_get_
.
.
.
commit
|
commitdiff
|
tree
2012-10-18
Henri Verbee
t
wined
3
d: Explicitly check the shader ty
p
e in
sh
a
der_glsl
_
gen
.
.
.
commit
|
commitdiff
|
tree
2012-10-17
Henri Verbeet
ddr
a
w/tests: Add so
m
e
d
isplay mod
e
set / restore tests
.
.
.
commit
|
commitdiff
|
tree
2012-10-17
Henri Verbeet
ddraw: Wh
e
n r
e
sto
r
ing
t
he display m
o
de, use the
mo
d
e
.
.
.
commit
|
commitdiff
|
tree
2012-10-17
He
n
ri V
e
rbeet
d
d
raw: Only restore the di
s
p
l
ay
m
o
de if
we changed it
.
commit
|
commitdiff
|
tree
2012-10-17
Henri Verbeet
ddra
w
:
Prevent
m
o
d
e ch
a
nges w
h
e
n
a di
f
f
e
r
ent ddra
w
.
.
.
commit
|
commitdiff
|
tree
2012-10-17
H
enri Verbeet
w
i
n
ed3d: Handle
W
INED3DS
P
R_
P
RI
M
ID
i
n
the GL
S
L shade
r
.
.
.
commit
|
commitdiff
|
tree
2012-10-16
H
e
nri Verbeet
d
d
raw: Just implement ddraw7_Res
t
oreDisplayM
o
de() on
.
.
.
commit
|
commitdiff
|
tree
2012-10-16
Henri Verbeet
ddra
w
:
Get
rid of some
f
allba
c
k c
o
d
e
in CreateSurface()
.
commit
|
commitdiff
|
tree
2012-10-16
Hen
r
i Verbeet
wine
d
3d:
R
eco
g
n
ise the
S
M4 "
p
r
i
mID
"
reg
i
ster ty
p
e
.
commit
|
commitdiff
|
tree
2012-10-16
H
enri
Verbeet
wined3d: Exp
l
icitly
chec
k
the shader type in shader_gls
l
_mo
v
(
)
.
commit
|
commitdiff
|
tree
2012-10-16
Henri
V
e
rbeet
wined3d: Explic
i
tly check the
shad
e
r type
i
n shader_
g
lsl_tex
.
.
.
commit
|
commitdiff
|
tree
2012-10-15
H
en
r
i Ve
r
beet
wine
d
3d: Ha
n
dle SM1 comments in t
h
e fro
n
t
e
nd
.
commit
|
commitdiff
|
tree
2012-10-15
Henri V
e
rbeet
wined3d
:
In
t
roduce a structure
for
shader register
.
.
.
commit
|
commitdiff
|
tree
2012-10-15
Hen
r
i Verb
e
et
wined3d
:
Use a common fu
n
ction fo
r
pa
r
si
n
g SM4 source
.
.
.
commit
|
commitdiff
|
tree
2012-10-15
H
e
n
ri
V
erbeet
wined
3
d: Reco
g
nise SM4 scal
a
r swiz
z
les
.
commit
|
commitdiff
|
tree
2012-10-15
Hen
r
i
V
e
rbeet
wined3d
:
Use the correct relative add
r
ess for const
a
nt
.
.
.
commit
|
commitdiff
|
tree
2012-10-12
Henri Verbeet
wined3d
:
Ad
d
support
for SM4
rel
a
tive addressing
.
commit
|
commitdiff
|
tree
2012-10-12
Henr
i
V
erbee
t
wined3d: Imple
m
ent WINE
D
3DSIH_IMUL in the GLSL shader
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