Added a few C++ operators to Direct3D structures, and made some unions
[wine.git] / dlls / ddraw / d3ddevice / 
tree8492fb9ef2b03d4a3655804654e757a384dd78af
drwxr-xr-x   ..
-rw-r--r-- 19032 main.c
-rw-r--r-- 34941 mesa.c