Added a few C++ operators to Direct3D structures, and made some unions
[wine.git] / dlls / ddraw / mesa_private.h
blob5aa5c947fb8343d3f386c3e0d3576957db3c186e
1 /* MESA private include file
2 (c) 1998 Lionel ULMER
4 This file contains all structures that are not exported
5 through d3d.h and all common macros. */
7 #ifndef __GRAPHICS_WINE_MESA_PRIVATE_H
8 #define __GRAPHICS_WINE_MESA_PRIVATE_H
10 #include "d3d_private.h"
12 #include "wine_gl.h"
13 #include "x11drv.h"
15 #undef USE_OSMESA
17 #include "x11_private.h"
19 /*****************************************************************************
20 * IDirect3DLight MESA private structure
22 typedef struct mesa_d3dl_private
24 GLenum light_num;
25 } mesa_d3dl_private;
27 /*****************************************************************************
28 * IDirect3DTexture2 MESA private structure
30 typedef struct mesa_d3dt_private
32 GLuint tex_name;
33 } mesa_d3dt_private;
35 /*****************************************************************************
36 * IDirect3DViewport2 implementation structure
38 typedef struct mesa_d3dv_private
40 GLenum nextlight;
41 } mesa_d3dv_private;
43 /* Matrix copy WITH transposition */
44 #define conv_mat2(mat,gl_mat) \
45 { \
46 TRACE("%f %f %f %f\n", (mat)->_11, (mat)->_12, (mat)->_13, (mat)->_14); \
47 TRACE("%f %f %f %f\n", (mat)->_21, (mat)->_22, (mat)->_23, (mat)->_24); \
48 TRACE("%f %f %f %f\n", (mat)->_31, (mat)->_32, (mat)->_33, (mat)->_34); \
49 TRACE("%f %f %f %f\n", (mat)->_41, (mat)->_42, (mat)->_43, (mat)->_44); \
50 (gl_mat)[ 0] = (mat)->_11; \
51 (gl_mat)[ 1] = (mat)->_21; \
52 (gl_mat)[ 2] = (mat)->_31; \
53 (gl_mat)[ 3] = (mat)->_41; \
54 (gl_mat)[ 4] = (mat)->_12; \
55 (gl_mat)[ 5] = (mat)->_22; \
56 (gl_mat)[ 6] = (mat)->_32; \
57 (gl_mat)[ 7] = (mat)->_42; \
58 (gl_mat)[ 8] = (mat)->_13; \
59 (gl_mat)[ 9] = (mat)->_23; \
60 (gl_mat)[10] = (mat)->_33; \
61 (gl_mat)[11] = (mat)->_43; \
62 (gl_mat)[12] = (mat)->_14; \
63 (gl_mat)[13] = (mat)->_24; \
64 (gl_mat)[14] = (mat)->_34; \
65 (gl_mat)[15] = (mat)->_44; \
68 /* Matrix copy WITHOUT transposition */
69 #define conv_mat(mat,gl_mat) \
70 { \
71 TRACE("%f %f %f %f\n", (mat)->_11, (mat)->_12, (mat)->_13, (mat)->_14); \
72 TRACE("%f %f %f %f\n", (mat)->_21, (mat)->_22, (mat)->_23, (mat)->_24); \
73 TRACE("%f %f %f %f\n", (mat)->_31, (mat)->_32, (mat)->_33, (mat)->_34); \
74 TRACE("%f %f %f %f\n", (mat)->_41, (mat)->_42, (mat)->_43, (mat)->_44); \
75 memcpy(gl_mat, (mat), 16 * sizeof(float)); \
78 typedef struct render_state {
79 /* This is used for the device mode */
80 GLenum src, dst;
81 /* This is used for textures */
82 GLenum mag, min;
83 } RenderState;
85 typedef struct mesa_d3dd_private {
86 #ifdef USE_OSMESA
87 OSMesaContext ctx;
88 unsigned char *buffer;
89 #else
90 GLXContext ctx;
91 #endif
93 /* The current render state */
94 RenderState rs;
96 /* The last type of vertex drawn */
97 D3DVERTEXTYPE vt;
99 D3DMATRIX *world_mat;
100 D3DMATRIX *view_mat;
101 D3DMATRIX *proj_mat;
102 } mesa_d3dd_private;
104 #define _dump_colorvalue(s,v) \
105 TRACE(" " s " : %f %f %f %f\n", \
106 (v).u1.r, (v).u2.g, (v).u3.b, (v).u4.a);
108 /* Common functions defined in d3dcommon.c */
109 void set_render_state(D3DRENDERSTATETYPE dwRenderStateType,
110 DWORD dwRenderState, RenderState *rs) ;
112 /* All non-static functions 'exported' by various sub-objects */
113 extern LPDIRECT3DTEXTURE2 d3dtexture2_create(IDirectDrawSurface4Impl* surf);
114 extern LPDIRECT3DTEXTURE d3dtexture_create(IDirectDrawSurface4Impl* surf);
116 extern LPDIRECT3DLIGHT d3dlight_create_dx3(IDirect3DImpl* d3d1);
117 extern LPDIRECT3DLIGHT d3dlight_create(IDirect3D2Impl* d3d2);
119 extern LPDIRECT3DEXECUTEBUFFER d3dexecutebuffer_create(IDirect3DDeviceImpl* d3ddev, LPD3DEXECUTEBUFFERDESC lpDesc);
121 extern LPDIRECT3DMATERIAL d3dmaterial_create(IDirect3DImpl* d3d1);
122 extern LPDIRECT3DMATERIAL2 d3dmaterial2_create(IDirect3D2Impl* d3d2);
124 extern LPDIRECT3DVIEWPORT d3dviewport_create(IDirect3DImpl* d3d1);
125 extern LPDIRECT3DVIEWPORT2 d3dviewport2_create(IDirect3D2Impl* d3d2);
127 extern int is_OpenGL_dx3(REFCLSID rguid, IDirectDrawSurfaceImpl* surface, IDirect3DDeviceImpl** device);
128 extern int d3d_OpenGL_dx3(LPD3DENUMDEVICESCALLBACK cb, LPVOID context) ;
129 extern int d3d_OpenGL(LPD3DENUMDEVICESCALLBACK cb, LPVOID context) ;
130 extern int is_OpenGL(REFCLSID rguid, IDirectDrawSurfaceImpl* surface, IDirect3DDevice2Impl** device, IDirect3D2Impl* d3d);
132 extern LPDIRECT3DTEXTURE2 mesa_d3dtexture2_create(IDirectDrawSurface4Impl*);
133 extern LPDIRECT3DTEXTURE mesa_d3dtexture_create(IDirectDrawSurface4Impl*);
135 static const GUID WINE_UNUSED IID_D3DDEVICE2_OpenGL = {
136 0x39a0da38,
137 0x7e57,
138 0x11d2,
139 { 0x8b,0x7c,0x0e,0x4e,0xd8,0x3c,0x2b,0x3c }
142 static const GUID WINE_UNUSED IID_D3DDEVICE_OpenGL = {
143 0x31416d44,
144 0x86ae,
145 0x11d2,
146 { 0x82,0x2d,0xa8,0xd5,0x31,0x87,0xca,0xfa }
149 /* This structure contains all the function pointers to OpenGL extensions
150 that are used by Wine */
151 typedef struct {
152 void (*ptr_ColorTableEXT) (GLenum target, GLenum internalformat,
153 GLsizei width, GLenum format, GLenum type, const GLvoid *table);
154 } Mesa_DeviceCapabilities;
156 extern ICOM_VTABLE(IDirect3D) mesa_d3dvt;
157 extern ICOM_VTABLE(IDirect3D2) mesa_d3d2vt;
158 extern ICOM_VTABLE(IDirect3D3) mesa_d3d3vt;
160 #endif /* __GRAPHICS_WINE_MESA_PRIVATE_H */