d3d8: Store a struct d3d8 in struct d3d8_device.
[wine.git] / dlls / d3d8 / d3d8_private.h
blobe98746a13bdbc7024f1349ebaa670a7c53a32344
1 /*
2 * Direct3D 8 private include file
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2003-2004 Raphael Junqueira
6 * Copyright 2004 Christian Costa
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #ifndef __WINE_D3D8_PRIVATE_H
24 #define __WINE_D3D8_PRIVATE_H
26 #include <assert.h>
27 #include <stdarg.h>
29 #define NONAMELESSUNION
30 #define NONAMELESSSTRUCT
31 #define COBJMACROS
32 #include "windef.h"
33 #include "winbase.h"
34 #include "wingdi.h"
35 #include "wine/debug.h"
36 #include "wine/heap.h"
37 #include "d3d8.h"
38 #include "wine/wined3d.h"
40 #define D3DPRESENTFLAGS_MASK 0x00000fffu
42 #define D3D8_MAX_VERTEX_SHADER_CONSTANTF 256
43 #define D3D8_MAX_PIXEL_SHADER_CONSTANTF 8
44 #define D3D8_MAX_STREAMS 16
46 #define D3DFMT_RESZ MAKEFOURCC('R','E','S','Z')
47 #define D3D8_RESZ_CODE 0x7fa05000
49 /* CreateVertexShader can return > 0xFFFF */
50 #define VS_HIGHESTFIXEDFXF 0xF0000000
52 extern const struct wined3d_parent_ops d3d8_null_wined3d_parent_ops DECLSPEC_HIDDEN;
54 void d3dcaps_from_wined3dcaps(D3DCAPS8 *caps, const struct wined3d_caps *wined3d_caps,
55 unsigned int adapter_ordinal) DECLSPEC_HIDDEN;
57 struct d3d8
59 IDirect3D8 IDirect3D8_iface;
60 LONG refcount;
61 struct wined3d *wined3d;
62 struct wined3d_output **wined3d_outputs;
63 unsigned int wined3d_output_count;
66 BOOL d3d8_init(struct d3d8 *d3d8) DECLSPEC_HIDDEN;
68 /*****************************************************************************
69 * IDirect3DDevice8 implementation structure
72 #define D3D8_INITIAL_HANDLE_TABLE_SIZE 64
73 #define D3D8_INVALID_HANDLE ~0U
75 enum d3d8_handle_type
77 D3D8_HANDLE_FREE,
78 D3D8_HANDLE_VS,
79 D3D8_HANDLE_PS,
80 D3D8_HANDLE_SB,
83 struct d3d8_handle_entry
85 void *object;
86 enum d3d8_handle_type type;
89 struct d3d8_handle_table
91 struct d3d8_handle_entry *entries;
92 struct d3d8_handle_entry *free_entries;
93 UINT table_size;
94 UINT entry_count;
97 struct FvfToDecl
99 DWORD fvf;
100 struct d3d8_vertex_declaration *declaration;
103 enum d3d8_device_state
105 D3D8_DEVICE_STATE_OK,
106 D3D8_DEVICE_STATE_LOST,
107 D3D8_DEVICE_STATE_NOT_RESET,
110 struct d3d8_device
112 /* IUnknown fields */
113 IDirect3DDevice8 IDirect3DDevice8_iface;
114 struct wined3d_device_parent device_parent;
115 LONG ref;
116 struct wined3d_device *wined3d_device;
117 unsigned int adapter_ordinal;
118 struct d3d8 *d3d_parent;
119 struct d3d8_handle_table handle_table;
121 /* FVF management */
122 struct FvfToDecl *decls;
123 UINT numConvertedDecls, declArraySize;
125 /* User data draws */
126 struct wined3d_buffer *vertex_buffer;
127 UINT vertex_buffer_size;
128 UINT vertex_buffer_pos;
129 struct wined3d_buffer *index_buffer;
130 UINT index_buffer_size;
131 UINT index_buffer_pos;
133 LONG device_state;
134 DWORD sysmem_vb : 16; /* D3D8_MAX_STREAMS */
135 DWORD sysmem_ib : 1;
136 DWORD in_destruction : 1;
137 DWORD padding : 14;
139 unsigned int max_user_clip_planes, vs_uniform_count;
141 /* The d3d8 API supports only one implicit swapchain (no D3DCREATE_ADAPTERGROUP_DEVICE,
142 * no GetSwapchain, GetBackBuffer doesn't accept a swapchain number). */
143 struct wined3d_swapchain *implicit_swapchain;
145 struct wined3d_stateblock *recording, *state, *update_state;
146 const struct wined3d_stateblock_state *stateblock_state;
149 HRESULT device_init(struct d3d8_device *device, struct d3d8 *parent, struct wined3d *wined3d, UINT adapter,
150 D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters) DECLSPEC_HIDDEN;
152 static inline struct d3d8_device *impl_from_IDirect3DDevice8(IDirect3DDevice8 *iface)
154 return CONTAINING_RECORD(iface, struct d3d8_device, IDirect3DDevice8_iface);
157 struct d3d8_resource
159 LONG refcount;
160 struct wined3d_private_store private_store;
163 void d3d8_resource_cleanup(struct d3d8_resource *resource) DECLSPEC_HIDDEN;
164 HRESULT d3d8_resource_free_private_data(struct d3d8_resource *resource, const GUID *guid) DECLSPEC_HIDDEN;
165 HRESULT d3d8_resource_get_private_data(struct d3d8_resource *resource, const GUID *guid,
166 void *data, DWORD *data_size) DECLSPEC_HIDDEN;
167 void d3d8_resource_init(struct d3d8_resource *resource) DECLSPEC_HIDDEN;
168 HRESULT d3d8_resource_set_private_data(struct d3d8_resource *resource, const GUID *guid,
169 const void *data, DWORD data_size, DWORD flags) DECLSPEC_HIDDEN;
171 struct d3d8_volume
173 IDirect3DVolume8 IDirect3DVolume8_iface;
174 struct d3d8_resource resource;
175 struct wined3d_texture *wined3d_texture;
176 unsigned int sub_resource_idx;
177 struct d3d8_texture *texture;
180 void volume_init(struct d3d8_volume *volume, struct wined3d_texture *wined3d_texture,
181 unsigned int sub_resource_idx, const struct wined3d_parent_ops **parent_ops) DECLSPEC_HIDDEN;
183 struct d3d8_swapchain
185 IDirect3DSwapChain8 IDirect3DSwapChain8_iface;
186 LONG refcount;
187 struct wined3d_swapchain *wined3d_swapchain;
188 IDirect3DDevice8 *parent_device;
189 unsigned int swap_interval;
192 HRESULT d3d8_swapchain_create(struct d3d8_device *device, struct wined3d_swapchain_desc *desc,
193 unsigned int swap_interval, struct d3d8_swapchain **swapchain) DECLSPEC_HIDDEN;
195 struct d3d8_surface
197 IDirect3DSurface8 IDirect3DSurface8_iface;
198 struct d3d8_resource resource;
199 struct wined3d_texture *wined3d_texture;
200 unsigned int sub_resource_idx;
201 struct list rtv_entry;
202 struct wined3d_rendertarget_view *wined3d_rtv;
203 IDirect3DDevice8 *parent_device;
204 IUnknown *container;
205 struct d3d8_texture *texture;
208 struct wined3d_rendertarget_view *d3d8_surface_acquire_rendertarget_view(struct d3d8_surface *surface) DECLSPEC_HIDDEN;
209 struct d3d8_device *d3d8_surface_get_device(const struct d3d8_surface *surface) DECLSPEC_HIDDEN;
210 void d3d8_surface_release_rendertarget_view(struct d3d8_surface *surface,
211 struct wined3d_rendertarget_view *rtv) DECLSPEC_HIDDEN;
212 void surface_init(struct d3d8_surface *surface, struct wined3d_texture *wined3d_texture, unsigned int sub_resource_idx,
213 const struct wined3d_parent_ops **parent_ops) DECLSPEC_HIDDEN;
214 struct d3d8_surface *unsafe_impl_from_IDirect3DSurface8(IDirect3DSurface8 *iface) DECLSPEC_HIDDEN;
216 struct d3d8_vertexbuffer
218 IDirect3DVertexBuffer8 IDirect3DVertexBuffer8_iface;
219 struct d3d8_resource resource;
220 struct wined3d_buffer *wined3d_buffer;
221 IDirect3DDevice8 *parent_device;
222 struct wined3d_buffer *draw_buffer;
223 DWORD fvf, usage;
226 HRESULT vertexbuffer_init(struct d3d8_vertexbuffer *buffer, struct d3d8_device *device,
227 UINT size, DWORD usage, DWORD fvf, D3DPOOL pool) DECLSPEC_HIDDEN;
228 struct d3d8_vertexbuffer *unsafe_impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8 *iface) DECLSPEC_HIDDEN;
230 struct d3d8_indexbuffer
232 IDirect3DIndexBuffer8 IDirect3DIndexBuffer8_iface;
233 struct d3d8_resource resource;
234 struct wined3d_buffer *wined3d_buffer;
235 IDirect3DDevice8 *parent_device;
236 struct wined3d_buffer *draw_buffer;
237 enum wined3d_format_id format;
238 DWORD usage;
241 HRESULT indexbuffer_init(struct d3d8_indexbuffer *buffer, struct d3d8_device *device,
242 UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
243 struct d3d8_indexbuffer *unsafe_impl_from_IDirect3DIndexBuffer8(IDirect3DIndexBuffer8 *iface) DECLSPEC_HIDDEN;
245 struct d3d8_texture
247 IDirect3DBaseTexture8 IDirect3DBaseTexture8_iface;
248 struct d3d8_resource resource;
249 struct wined3d_texture *wined3d_texture;
250 IDirect3DDevice8 *parent_device;
251 struct list rtv_list;
254 HRESULT cubetexture_init(struct d3d8_texture *texture, struct d3d8_device *device,
255 UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
256 HRESULT texture_init(struct d3d8_texture *texture, struct d3d8_device *device,
257 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
258 HRESULT volumetexture_init(struct d3d8_texture *texture, struct d3d8_device *device,
259 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
260 struct d3d8_texture *unsafe_impl_from_IDirect3DBaseTexture8(IDirect3DBaseTexture8 *iface) DECLSPEC_HIDDEN;
262 struct d3d8_vertex_declaration
264 DWORD *elements;
265 DWORD elements_size; /* Size of elements, in bytes */
266 DWORD stream_map;
267 struct wined3d_vertex_declaration *wined3d_vertex_declaration;
268 DWORD shader_handle;
271 void d3d8_vertex_declaration_destroy(struct d3d8_vertex_declaration *declaration) DECLSPEC_HIDDEN;
272 HRESULT d3d8_vertex_declaration_init(struct d3d8_vertex_declaration *declaration,
273 struct d3d8_device *device, const DWORD *elements, DWORD shader_handle) DECLSPEC_HIDDEN;
274 HRESULT d3d8_vertex_declaration_init_fvf(struct d3d8_vertex_declaration *declaration,
275 struct d3d8_device *device, DWORD fvf) DECLSPEC_HIDDEN;
277 struct d3d8_vertex_shader
279 struct d3d8_vertex_declaration *vertex_declaration;
280 struct wined3d_shader *wined3d_shader;
283 void d3d8_vertex_shader_destroy(struct d3d8_vertex_shader *shader) DECLSPEC_HIDDEN;
284 HRESULT d3d8_vertex_shader_init(struct d3d8_vertex_shader *shader, struct d3d8_device *device,
285 const DWORD *declaration, const DWORD *byte_code, DWORD shader_handle, DWORD usage) DECLSPEC_HIDDEN;
287 struct d3d8_pixel_shader
289 DWORD handle;
290 struct wined3d_shader *wined3d_shader;
293 void d3d8_pixel_shader_destroy(struct d3d8_pixel_shader *shader) DECLSPEC_HIDDEN;
294 HRESULT d3d8_pixel_shader_init(struct d3d8_pixel_shader *shader, struct d3d8_device *device,
295 const DWORD *byte_code, DWORD shader_handle) DECLSPEC_HIDDEN;
297 D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
298 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format) DECLSPEC_HIDDEN;
299 unsigned int wined3dmapflags_from_d3dmapflags(unsigned int flags, unsigned int usage) DECLSPEC_HIDDEN;
300 void load_local_constants(const DWORD *d3d8_elements, struct wined3d_shader *wined3d_vertex_shader) DECLSPEC_HIDDEN;
301 size_t parse_token(const DWORD *pToken) DECLSPEC_HIDDEN;
303 static inline DWORD d3dusage_from_wined3dusage(unsigned int wined3d_usage, unsigned int bind_flags)
305 DWORD usage = wined3d_usage & WINED3DUSAGE_MASK;
306 if (bind_flags & WINED3D_BIND_RENDER_TARGET)
307 usage |= D3DUSAGE_RENDERTARGET;
308 if (bind_flags & WINED3D_BIND_DEPTH_STENCIL)
309 usage |= D3DUSAGE_DEPTHSTENCIL;
310 return usage;
313 static inline D3DPOOL d3dpool_from_wined3daccess(unsigned int access, unsigned int usage)
315 switch (access & (WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_CPU))
317 default:
318 case WINED3D_RESOURCE_ACCESS_GPU:
319 return D3DPOOL_DEFAULT;
320 case WINED3D_RESOURCE_ACCESS_CPU:
321 if (usage & WINED3DUSAGE_SCRATCH)
322 return D3DPOOL_SCRATCH;
323 return D3DPOOL_SYSTEMMEM;
324 case WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_CPU:
325 return D3DPOOL_MANAGED;
329 static inline unsigned int map_access_from_usage(unsigned int usage)
331 if (usage & D3DUSAGE_WRITEONLY)
332 return WINED3D_RESOURCE_ACCESS_MAP_W;
333 return WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
336 static inline unsigned int wined3daccess_from_d3dpool(D3DPOOL pool, unsigned int usage)
338 unsigned int access;
340 switch (pool)
342 case D3DPOOL_DEFAULT:
343 access = WINED3D_RESOURCE_ACCESS_GPU;
344 break;
345 case D3DPOOL_MANAGED:
346 access = WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_CPU;
347 break;
348 case D3DPOOL_SYSTEMMEM:
349 case D3DPOOL_SCRATCH:
350 access = WINED3D_RESOURCE_ACCESS_CPU;
351 break;
352 default:
353 access = 0;
355 if (pool != D3DPOOL_DEFAULT || usage & D3DUSAGE_DYNAMIC)
356 access |= map_access_from_usage(usage);
357 return access;
360 static inline unsigned int wined3d_bind_flags_from_d3d8_usage(DWORD usage)
362 unsigned int bind_flags = 0;
364 if (usage & D3DUSAGE_RENDERTARGET)
365 bind_flags |= WINED3D_BIND_RENDER_TARGET;
366 if (usage & D3DUSAGE_DEPTHSTENCIL)
367 bind_flags |= WINED3D_BIND_DEPTH_STENCIL;
369 return bind_flags;
372 static inline D3DMULTISAMPLE_TYPE d3dmultisample_type_from_wined3d(enum wined3d_multisample_type type)
374 return (D3DMULTISAMPLE_TYPE)type;
377 static inline enum wined3d_device_type wined3d_device_type_from_d3d(D3DDEVTYPE type)
379 return (enum wined3d_device_type)type;
382 #endif /* __WINE_D3DX8_PRIVATE_H */