include/mscvpdb.h: Use flexible array members for the rest of structures.
[wine.git] / dlls / d3d8 / d3d8_private.h
blob9af6e559fdbc7d121f64d288cf9b5e785905e9db
1 /*
2 * Direct3D 8 private include file
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2003-2004 Raphael Junqueira
6 * Copyright 2004 Christian Costa
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #ifndef __WINE_D3D8_PRIVATE_H
24 #define __WINE_D3D8_PRIVATE_H
26 #include <assert.h>
27 #include <stdarg.h>
29 #define COBJMACROS
30 #include "windef.h"
31 #include "winbase.h"
32 #include "wingdi.h"
33 #include "wine/debug.h"
34 #include "d3d8.h"
35 #include "wine/wined3d.h"
37 #define D3DPRESENTFLAGS_MASK 0x00000fffu
39 #define D3D8_MAX_VERTEX_SHADER_CONSTANTF 256
40 #define D3D8_MAX_PIXEL_SHADER_CONSTANTF 8
41 #define D3D8_MAX_STREAMS 16
43 #define D3DFMT_RESZ MAKEFOURCC('R','E','S','Z')
44 #define D3D8_RESZ_CODE 0x7fa05000
46 /* CreateVertexShader can return > 0xFFFF */
47 #define VS_HIGHESTFIXEDFXF 0xF0000000
49 extern const struct wined3d_parent_ops d3d8_null_wined3d_parent_ops;
51 void d3dcaps_from_wined3dcaps(D3DCAPS8 *caps, const struct wined3d_caps *wined3d_caps,
52 unsigned int adapter_ordinal);
54 struct d3d8
56 IDirect3D8 IDirect3D8_iface;
57 LONG refcount;
58 struct wined3d *wined3d;
59 struct wined3d_output **wined3d_outputs;
60 unsigned int wined3d_output_count;
63 BOOL d3d8_init(struct d3d8 *d3d8);
65 /*****************************************************************************
66 * IDirect3DDevice8 implementation structure
69 #define D3D8_INITIAL_HANDLE_TABLE_SIZE 64
70 #define D3D8_INVALID_HANDLE ~0U
72 enum d3d8_handle_type
74 D3D8_HANDLE_FREE,
75 D3D8_HANDLE_VS,
76 D3D8_HANDLE_PS,
77 D3D8_HANDLE_SB,
80 struct d3d8_handle_entry
82 void *object;
83 enum d3d8_handle_type type;
86 struct d3d8_handle_table
88 struct d3d8_handle_entry *entries;
89 struct d3d8_handle_entry *free_entries;
90 UINT table_size;
91 UINT entry_count;
94 struct FvfToDecl
96 DWORD fvf;
97 struct d3d8_vertex_declaration *declaration;
100 enum d3d8_device_state
102 D3D8_DEVICE_STATE_OK,
103 D3D8_DEVICE_STATE_LOST,
104 D3D8_DEVICE_STATE_NOT_RESET,
107 struct d3d8_device
109 /* IUnknown fields */
110 IDirect3DDevice8 IDirect3DDevice8_iface;
111 struct wined3d_device_parent device_parent;
112 LONG ref;
113 struct wined3d_device *wined3d_device;
114 struct wined3d_device_context *immediate_context;
115 unsigned int adapter_ordinal;
116 struct d3d8 *d3d_parent;
117 struct d3d8_handle_table handle_table;
119 /* FVF management */
120 struct FvfToDecl *decls;
121 UINT numConvertedDecls, declArraySize;
123 struct wined3d_streaming_buffer vertex_buffer, index_buffer;
125 LONG device_state;
126 DWORD sysmem_vb : 16; /* D3D8_MAX_STREAMS */
127 DWORD sysmem_ib : 1;
128 DWORD in_destruction : 1;
129 DWORD padding : 14;
131 unsigned int max_user_clip_planes, vs_uniform_count;
133 /* The d3d8 API supports only one implicit swapchain (no D3DCREATE_ADAPTERGROUP_DEVICE,
134 * no GetSwapchain, GetBackBuffer doesn't accept a swapchain number). */
135 struct wined3d_swapchain *implicit_swapchain;
137 struct wined3d_stateblock *recording, *state, *update_state;
138 const struct wined3d_stateblock_state *stateblock_state;
141 HRESULT device_init(struct d3d8_device *device, struct d3d8 *parent, struct wined3d *wined3d, UINT adapter,
142 D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters);
144 static inline struct d3d8_device *impl_from_IDirect3DDevice8(IDirect3DDevice8 *iface)
146 return CONTAINING_RECORD(iface, struct d3d8_device, IDirect3DDevice8_iface);
149 struct d3d8_resource
151 LONG refcount;
152 struct wined3d_private_store private_store;
155 void d3d8_resource_cleanup(struct d3d8_resource *resource);
156 HRESULT d3d8_resource_free_private_data(struct d3d8_resource *resource, const GUID *guid);
157 HRESULT d3d8_resource_get_private_data(struct d3d8_resource *resource, const GUID *guid,
158 void *data, DWORD *data_size);
159 void d3d8_resource_init(struct d3d8_resource *resource);
160 HRESULT d3d8_resource_set_private_data(struct d3d8_resource *resource, const GUID *guid,
161 const void *data, DWORD data_size, DWORD flags);
163 struct d3d8_volume
165 IDirect3DVolume8 IDirect3DVolume8_iface;
166 struct d3d8_resource resource;
167 struct wined3d_texture *wined3d_texture;
168 unsigned int sub_resource_idx;
169 struct d3d8_texture *texture;
172 void volume_init(struct d3d8_volume *volume, struct wined3d_texture *wined3d_texture,
173 unsigned int sub_resource_idx, const struct wined3d_parent_ops **parent_ops);
175 struct d3d8_swapchain
177 IDirect3DSwapChain8 IDirect3DSwapChain8_iface;
178 LONG refcount;
179 struct wined3d_swapchain *wined3d_swapchain;
180 struct wined3d_swapchain_state_parent state_parent;
181 IDirect3DDevice8 *parent_device;
182 unsigned int swap_interval;
185 HRESULT d3d8_swapchain_create(struct d3d8_device *device, struct wined3d_swapchain_desc *desc,
186 unsigned int swap_interval, struct d3d8_swapchain **swapchain);
188 struct d3d8_surface
190 IDirect3DSurface8 IDirect3DSurface8_iface;
191 struct d3d8_resource resource;
192 struct wined3d_texture *wined3d_texture;
193 unsigned int sub_resource_idx;
194 struct list rtv_entry;
195 struct wined3d_rendertarget_view *wined3d_rtv;
196 IDirect3DDevice8 *parent_device;
197 IUnknown *container;
198 struct d3d8_texture *texture;
199 struct wined3d_swapchain *swapchain;
202 struct wined3d_rendertarget_view *d3d8_surface_acquire_rendertarget_view(struct d3d8_surface *surface);
203 struct d3d8_surface *d3d8_surface_create(struct wined3d_texture *wined3d_texture,
204 unsigned int sub_resource_idx, IUnknown *container);
205 struct d3d8_device *d3d8_surface_get_device(const struct d3d8_surface *surface);
206 void d3d8_surface_release_rendertarget_view(struct d3d8_surface *surface,
207 struct wined3d_rendertarget_view *rtv);
208 struct d3d8_surface *unsafe_impl_from_IDirect3DSurface8(IDirect3DSurface8 *iface);
210 struct d3d8_vertexbuffer
212 IDirect3DVertexBuffer8 IDirect3DVertexBuffer8_iface;
213 struct d3d8_resource resource;
214 struct wined3d_buffer *wined3d_buffer;
215 IDirect3DDevice8 *parent_device;
216 struct wined3d_buffer *draw_buffer;
217 DWORD fvf, usage;
218 bool discarded;
221 HRESULT vertexbuffer_init(struct d3d8_vertexbuffer *buffer, struct d3d8_device *device,
222 UINT size, DWORD usage, DWORD fvf, D3DPOOL pool);
223 struct d3d8_vertexbuffer *unsafe_impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8 *iface);
225 struct d3d8_indexbuffer
227 IDirect3DIndexBuffer8 IDirect3DIndexBuffer8_iface;
228 struct d3d8_resource resource;
229 struct wined3d_buffer *wined3d_buffer;
230 IDirect3DDevice8 *parent_device;
231 enum wined3d_format_id format;
232 DWORD usage;
233 bool sysmem;
234 bool discarded;
237 HRESULT indexbuffer_init(struct d3d8_indexbuffer *buffer, struct d3d8_device *device,
238 UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool);
239 struct d3d8_indexbuffer *unsafe_impl_from_IDirect3DIndexBuffer8(IDirect3DIndexBuffer8 *iface);
241 struct d3d8_texture
243 IDirect3DBaseTexture8 IDirect3DBaseTexture8_iface;
244 struct d3d8_resource resource;
245 struct wined3d_texture *wined3d_texture, *draw_texture;
246 struct d3d8_device *parent_device;
247 struct list rtv_list;
250 HRESULT d3d8_texture_2d_init(struct d3d8_texture *texture, struct d3d8_device *device, unsigned int width,
251 unsigned int height, unsigned int level_count, DWORD usage, D3DFORMAT format, D3DPOOL pool);
252 HRESULT d3d8_texture_3d_init(struct d3d8_texture *texture, struct d3d8_device *device, unsigned int width,
253 unsigned int height, unsigned int depth, unsigned int levels, DWORD usage, D3DFORMAT format, D3DPOOL pool);
254 HRESULT d3d8_texture_cube_init(struct d3d8_texture *texture, struct d3d8_device *device,
255 unsigned int edge_length, unsigned int level_count, DWORD usage, D3DFORMAT format, D3DPOOL pool);
257 static inline struct wined3d_texture *d3d8_texture_get_draw_texture(struct d3d8_texture *texture)
259 return texture->draw_texture ? texture->draw_texture : texture->wined3d_texture;
262 struct d3d8_texture *unsafe_impl_from_IDirect3DBaseTexture8(IDirect3DBaseTexture8 *iface);
264 struct d3d8_vertex_declaration
266 DWORD *elements;
267 DWORD elements_size; /* Size of elements, in bytes */
268 DWORD stream_map;
269 struct wined3d_vertex_declaration *wined3d_vertex_declaration;
270 DWORD shader_handle;
273 void d3d8_vertex_declaration_destroy(struct d3d8_vertex_declaration *declaration);
274 HRESULT d3d8_vertex_declaration_init(struct d3d8_vertex_declaration *declaration,
275 struct d3d8_device *device, const DWORD *elements, DWORD shader_handle);
276 HRESULT d3d8_vertex_declaration_init_fvf(struct d3d8_vertex_declaration *declaration,
277 struct d3d8_device *device, DWORD fvf);
279 struct d3d8_vertex_shader
281 struct d3d8_vertex_declaration *vertex_declaration;
282 struct wined3d_shader *wined3d_shader;
285 void d3d8_vertex_shader_destroy(struct d3d8_vertex_shader *shader);
286 HRESULT d3d8_vertex_shader_init(struct d3d8_vertex_shader *shader, struct d3d8_device *device,
287 const DWORD *declaration, const DWORD *byte_code, DWORD shader_handle, DWORD usage);
289 struct d3d8_pixel_shader
291 DWORD handle;
292 struct wined3d_shader *wined3d_shader;
295 void d3d8_pixel_shader_destroy(struct d3d8_pixel_shader *shader);
296 HRESULT d3d8_pixel_shader_init(struct d3d8_pixel_shader *shader, struct d3d8_device *device,
297 const DWORD *byte_code, DWORD shader_handle);
299 D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format);
300 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format);
301 unsigned int wined3dmapflags_from_d3dmapflags(unsigned int flags, unsigned int usage);
302 void load_local_constants(const DWORD *d3d8_elements, struct wined3d_shader *wined3d_vertex_shader);
303 size_t parse_token(const DWORD *pToken);
305 static inline DWORD d3dusage_from_wined3dusage(unsigned int wined3d_usage, unsigned int bind_flags)
307 DWORD usage = wined3d_usage & WINED3DUSAGE_MASK;
308 if (bind_flags & WINED3D_BIND_RENDER_TARGET)
309 usage |= D3DUSAGE_RENDERTARGET;
310 if (bind_flags & WINED3D_BIND_DEPTH_STENCIL)
311 usage |= D3DUSAGE_DEPTHSTENCIL;
312 return usage;
315 static inline D3DPOOL d3dpool_from_wined3daccess(unsigned int access, unsigned int usage)
317 if (usage & WINED3DUSAGE_MANAGED)
318 return D3DPOOL_MANAGED;
320 switch (access & (WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_CPU))
322 default:
323 case WINED3D_RESOURCE_ACCESS_GPU:
324 return D3DPOOL_DEFAULT;
325 case WINED3D_RESOURCE_ACCESS_CPU:
326 if (usage & WINED3DUSAGE_SCRATCH)
327 return D3DPOOL_SCRATCH;
328 return D3DPOOL_SYSTEMMEM;
329 case WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_CPU:
330 return D3DPOOL_MANAGED;
334 static inline unsigned int map_access_from_usage(unsigned int usage)
336 if (usage & D3DUSAGE_WRITEONLY)
337 return WINED3D_RESOURCE_ACCESS_MAP_W;
338 return WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
341 static inline unsigned int wined3daccess_from_d3dpool(D3DPOOL pool, unsigned int usage)
343 unsigned int access;
345 switch (pool)
347 case D3DPOOL_DEFAULT:
348 access = WINED3D_RESOURCE_ACCESS_GPU;
349 break;
350 case D3DPOOL_MANAGED:
351 access = WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_CPU;
352 break;
353 case D3DPOOL_SYSTEMMEM:
354 case D3DPOOL_SCRATCH:
355 access = WINED3D_RESOURCE_ACCESS_CPU;
356 break;
357 default:
358 access = 0;
360 if (pool != D3DPOOL_DEFAULT || usage & D3DUSAGE_DYNAMIC)
361 access |= map_access_from_usage(usage);
362 return access;
365 static inline unsigned int wined3d_usage_from_d3d(D3DPOOL pool, DWORD usage)
367 usage &= WINED3DUSAGE_MASK;
368 if (pool == D3DPOOL_SCRATCH)
369 usage |= WINED3DUSAGE_SCRATCH;
370 else if (pool == D3DPOOL_MANAGED)
371 usage |= WINED3DUSAGE_MANAGED;
372 return usage | WINED3DUSAGE_VIDMEM_ACCOUNTING;
375 static inline unsigned int wined3d_bind_flags_from_d3d8_usage(DWORD usage)
377 unsigned int bind_flags = 0;
379 if (usage & D3DUSAGE_RENDERTARGET)
380 bind_flags |= WINED3D_BIND_RENDER_TARGET;
381 if (usage & D3DUSAGE_DEPTHSTENCIL)
382 bind_flags |= WINED3D_BIND_DEPTH_STENCIL;
384 return bind_flags;
387 static inline D3DMULTISAMPLE_TYPE d3dmultisample_type_from_wined3d(enum wined3d_multisample_type type)
389 return (D3DMULTISAMPLE_TYPE)type;
392 static inline enum wined3d_device_type wined3d_device_type_from_d3d(D3DDEVTYPE type)
394 return (enum wined3d_device_type)type;
397 #endif /* __WINE_D3DX8_PRIVATE_H */