d3d8: Store a struct d3d8 in struct d3d8_device.
commit97fce0b3af87d8425cb484cb47eb02d4717f322b
authorZhiyi Zhang <zzhang@codeweavers.com>
Tue, 12 May 2020 12:49:16 +0000 (12 20:49 +0800)
committerAlexandre Julliard <julliard@winehq.org>
Wed, 13 May 2020 20:07:32 +0000 (13 22:07 +0200)
treea921bc291f060ee5480ad413382fed5735e2cddb
parentf904e9af1b5b3c3c429f6f90835680e35c089504
d3d8: Store a struct d3d8 in struct d3d8_device.

So that d3d_parent->wined3d_outputs can be directly accessed in device.

Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
dlls/d3d8/d3d8_private.h
dlls/d3d8/device.c