2 * IDirect3DDevice8 implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2004 Christian Costa
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "d3d8_private.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d8
);
26 static void STDMETHODCALLTYPE
d3d8_null_wined3d_object_destroyed(void *parent
) {}
28 const struct wined3d_parent_ops d3d8_null_wined3d_parent_ops
=
30 d3d8_null_wined3d_object_destroyed
,
33 D3DFORMAT
d3dformat_from_wined3dformat(enum wined3d_format_id format
)
35 BYTE
*c
= (BYTE
*)&format
;
37 /* Don't translate FOURCC formats */
38 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3]))
39 return (D3DFORMAT
)format
;
43 case WINED3DFMT_UNKNOWN
: return D3DFMT_UNKNOWN
;
44 case WINED3DFMT_B8G8R8_UNORM
: return D3DFMT_R8G8B8
;
45 case WINED3DFMT_B8G8R8A8_UNORM
: return D3DFMT_A8R8G8B8
;
46 case WINED3DFMT_B8G8R8X8_UNORM
: return D3DFMT_X8R8G8B8
;
47 case WINED3DFMT_B5G6R5_UNORM
: return D3DFMT_R5G6B5
;
48 case WINED3DFMT_B5G5R5X1_UNORM
: return D3DFMT_X1R5G5B5
;
49 case WINED3DFMT_B5G5R5A1_UNORM
: return D3DFMT_A1R5G5B5
;
50 case WINED3DFMT_B4G4R4A4_UNORM
: return D3DFMT_A4R4G4B4
;
51 case WINED3DFMT_B2G3R3_UNORM
: return D3DFMT_R3G3B2
;
52 case WINED3DFMT_A8_UNORM
: return D3DFMT_A8
;
53 case WINED3DFMT_B2G3R3A8_UNORM
: return D3DFMT_A8R3G3B2
;
54 case WINED3DFMT_B4G4R4X4_UNORM
: return D3DFMT_X4R4G4B4
;
55 case WINED3DFMT_R10G10B10A2_UNORM
: return D3DFMT_A2B10G10R10
;
56 case WINED3DFMT_R16G16_UNORM
: return D3DFMT_G16R16
;
57 case WINED3DFMT_P8_UINT_A8_UNORM
: return D3DFMT_A8P8
;
58 case WINED3DFMT_P8_UINT
: return D3DFMT_P8
;
59 case WINED3DFMT_L8_UNORM
: return D3DFMT_L8
;
60 case WINED3DFMT_L8A8_UNORM
: return D3DFMT_A8L8
;
61 case WINED3DFMT_L4A4_UNORM
: return D3DFMT_A4L4
;
62 case WINED3DFMT_R8G8_SNORM
: return D3DFMT_V8U8
;
63 case WINED3DFMT_R5G5_SNORM_L6_UNORM
: return D3DFMT_L6V5U5
;
64 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM
: return D3DFMT_X8L8V8U8
;
65 case WINED3DFMT_R8G8B8A8_SNORM
: return D3DFMT_Q8W8V8U8
;
66 case WINED3DFMT_R16G16_SNORM
: return D3DFMT_V16U16
;
67 case WINED3DFMT_R10G11B11_SNORM
: return D3DFMT_W11V11U10
;
68 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM
: return D3DFMT_A2W10V10U10
;
69 case WINED3DFMT_D16_LOCKABLE
: return D3DFMT_D16_LOCKABLE
;
70 case WINED3DFMT_D32_UNORM
: return D3DFMT_D32
;
71 case WINED3DFMT_S1_UINT_D15_UNORM
: return D3DFMT_D15S1
;
72 case WINED3DFMT_D24_UNORM_S8_UINT
: return D3DFMT_D24S8
;
73 case WINED3DFMT_X8D24_UNORM
: return D3DFMT_D24X8
;
74 case WINED3DFMT_S4X4_UINT_D24_UNORM
: return D3DFMT_D24X4S4
;
75 case WINED3DFMT_D16_UNORM
: return D3DFMT_D16
;
76 case WINED3DFMT_R16_UINT
: return D3DFMT_INDEX16
;
77 case WINED3DFMT_R32_UINT
: return D3DFMT_INDEX32
;
79 FIXME("Unhandled wined3d format %#x.\n", format
);
80 return D3DFMT_UNKNOWN
;
84 enum wined3d_format_id
wined3dformat_from_d3dformat(D3DFORMAT format
)
86 BYTE
*c
= (BYTE
*)&format
;
88 /* Don't translate FOURCC formats */
89 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3]))
90 return (enum wined3d_format_id
)format
;
94 case D3DFMT_UNKNOWN
: return WINED3DFMT_UNKNOWN
;
95 case D3DFMT_R8G8B8
: return WINED3DFMT_B8G8R8_UNORM
;
96 case D3DFMT_A8R8G8B8
: return WINED3DFMT_B8G8R8A8_UNORM
;
97 case D3DFMT_X8R8G8B8
: return WINED3DFMT_B8G8R8X8_UNORM
;
98 case D3DFMT_R5G6B5
: return WINED3DFMT_B5G6R5_UNORM
;
99 case D3DFMT_X1R5G5B5
: return WINED3DFMT_B5G5R5X1_UNORM
;
100 case D3DFMT_A1R5G5B5
: return WINED3DFMT_B5G5R5A1_UNORM
;
101 case D3DFMT_A4R4G4B4
: return WINED3DFMT_B4G4R4A4_UNORM
;
102 case D3DFMT_R3G3B2
: return WINED3DFMT_B2G3R3_UNORM
;
103 case D3DFMT_A8
: return WINED3DFMT_A8_UNORM
;
104 case D3DFMT_A8R3G3B2
: return WINED3DFMT_B2G3R3A8_UNORM
;
105 case D3DFMT_X4R4G4B4
: return WINED3DFMT_B4G4R4X4_UNORM
;
106 case D3DFMT_A2B10G10R10
: return WINED3DFMT_R10G10B10A2_UNORM
;
107 case D3DFMT_G16R16
: return WINED3DFMT_R16G16_UNORM
;
108 case D3DFMT_A8P8
: return WINED3DFMT_P8_UINT_A8_UNORM
;
109 case D3DFMT_P8
: return WINED3DFMT_P8_UINT
;
110 case D3DFMT_L8
: return WINED3DFMT_L8_UNORM
;
111 case D3DFMT_A8L8
: return WINED3DFMT_L8A8_UNORM
;
112 case D3DFMT_A4L4
: return WINED3DFMT_L4A4_UNORM
;
113 case D3DFMT_V8U8
: return WINED3DFMT_R8G8_SNORM
;
114 case D3DFMT_L6V5U5
: return WINED3DFMT_R5G5_SNORM_L6_UNORM
;
115 case D3DFMT_X8L8V8U8
: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM
;
116 case D3DFMT_Q8W8V8U8
: return WINED3DFMT_R8G8B8A8_SNORM
;
117 case D3DFMT_V16U16
: return WINED3DFMT_R16G16_SNORM
;
118 case D3DFMT_W11V11U10
: return WINED3DFMT_R10G11B11_SNORM
;
119 case D3DFMT_A2W10V10U10
: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM
;
120 case D3DFMT_D16_LOCKABLE
: return WINED3DFMT_D16_LOCKABLE
;
121 case D3DFMT_D32
: return WINED3DFMT_D32_UNORM
;
122 case D3DFMT_D15S1
: return WINED3DFMT_S1_UINT_D15_UNORM
;
123 case D3DFMT_D24S8
: return WINED3DFMT_D24_UNORM_S8_UINT
;
124 case D3DFMT_D24X8
: return WINED3DFMT_X8D24_UNORM
;
125 case D3DFMT_D24X4S4
: return WINED3DFMT_S4X4_UINT_D24_UNORM
;
126 case D3DFMT_D16
: return WINED3DFMT_D16_UNORM
;
127 case D3DFMT_INDEX16
: return WINED3DFMT_R16_UINT
;
128 case D3DFMT_INDEX32
: return WINED3DFMT_R32_UINT
;
130 FIXME("Unhandled D3DFORMAT %#x.\n", format
);
131 return WINED3DFMT_UNKNOWN
;
135 unsigned int wined3dmapflags_from_d3dmapflags(unsigned int flags
, unsigned int usage
)
137 static const unsigned int handled
= D3DLOCK_NOSYSLOCK
138 | D3DLOCK_NOOVERWRITE
140 | D3DLOCK_NO_DIRTY_UPDATE
;
141 unsigned int wined3d_flags
;
143 wined3d_flags
= flags
& handled
;
144 if (~usage
& D3DUSAGE_WRITEONLY
&& !(flags
& (D3DLOCK_NOOVERWRITE
| D3DLOCK_DISCARD
)))
145 wined3d_flags
|= WINED3D_MAP_READ
;
146 if (!(flags
& D3DLOCK_READONLY
))
147 wined3d_flags
|= WINED3D_MAP_WRITE
;
148 if (!(wined3d_flags
& (WINED3D_MAP_READ
| WINED3D_MAP_WRITE
)))
149 wined3d_flags
|= WINED3D_MAP_WRITE
;
150 flags
&= ~(handled
| D3DLOCK_READONLY
);
153 FIXME("Unhandled flags %#x.\n", flags
);
155 return wined3d_flags
;
158 static UINT
vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type
, UINT primitive_count
)
160 switch (primitive_type
)
162 case D3DPT_POINTLIST
:
163 return primitive_count
;
166 return primitive_count
* 2;
168 case D3DPT_LINESTRIP
:
169 return primitive_count
+ 1;
171 case D3DPT_TRIANGLELIST
:
172 return primitive_count
* 3;
174 case D3DPT_TRIANGLESTRIP
:
175 case D3DPT_TRIANGLEFAN
:
176 return primitive_count
+ 2;
179 FIXME("Unhandled primitive type %#x.\n", primitive_type
);
184 static D3DSWAPEFFECT
d3dswapeffect_from_wined3dswapeffect(enum wined3d_swap_effect effect
)
188 case WINED3D_SWAP_EFFECT_DISCARD
:
189 return D3DSWAPEFFECT_DISCARD
;
190 case WINED3D_SWAP_EFFECT_SEQUENTIAL
:
191 return D3DSWAPEFFECT_FLIP
;
192 case WINED3D_SWAP_EFFECT_COPY
:
193 return D3DSWAPEFFECT_COPY
;
194 case WINED3D_SWAP_EFFECT_COPY_VSYNC
:
195 return D3DSWAPEFFECT_COPY_VSYNC
;
197 FIXME("Unhandled swap effect %#x.\n", effect
);
198 return D3DSWAPEFFECT_FLIP
;
202 static void present_parameters_from_wined3d_swapchain_desc(D3DPRESENT_PARAMETERS
*present_parameters
,
203 const struct wined3d_swapchain_desc
*swapchain_desc
, DWORD presentation_interval
)
205 present_parameters
->BackBufferWidth
= swapchain_desc
->backbuffer_width
;
206 present_parameters
->BackBufferHeight
= swapchain_desc
->backbuffer_height
;
207 present_parameters
->BackBufferFormat
= d3dformat_from_wined3dformat(swapchain_desc
->backbuffer_format
);
208 present_parameters
->BackBufferCount
= swapchain_desc
->backbuffer_count
;
209 present_parameters
->MultiSampleType
= d3dmultisample_type_from_wined3d(swapchain_desc
->multisample_type
);
210 present_parameters
->SwapEffect
= d3dswapeffect_from_wined3dswapeffect(swapchain_desc
->swap_effect
);
211 present_parameters
->hDeviceWindow
= swapchain_desc
->device_window
;
212 present_parameters
->Windowed
= swapchain_desc
->windowed
;
213 present_parameters
->EnableAutoDepthStencil
= swapchain_desc
->enable_auto_depth_stencil
;
214 present_parameters
->AutoDepthStencilFormat
215 = d3dformat_from_wined3dformat(swapchain_desc
->auto_depth_stencil_format
);
216 present_parameters
->Flags
= swapchain_desc
->flags
& D3DPRESENTFLAGS_MASK
;
217 present_parameters
->FullScreen_RefreshRateInHz
= swapchain_desc
->refresh_rate
;
218 present_parameters
->FullScreen_PresentationInterval
= presentation_interval
;
221 static enum wined3d_swap_effect
wined3dswapeffect_from_d3dswapeffect(D3DSWAPEFFECT effect
)
225 case D3DSWAPEFFECT_DISCARD
:
226 return WINED3D_SWAP_EFFECT_DISCARD
;
227 case D3DSWAPEFFECT_FLIP
:
228 return WINED3D_SWAP_EFFECT_SEQUENTIAL
;
229 case D3DSWAPEFFECT_COPY
:
230 return WINED3D_SWAP_EFFECT_COPY
;
231 case D3DSWAPEFFECT_COPY_VSYNC
:
232 return WINED3D_SWAP_EFFECT_COPY_VSYNC
;
234 FIXME("Unhandled swap effect %#x.\n", effect
);
235 return WINED3D_SWAP_EFFECT_SEQUENTIAL
;
239 static enum wined3d_swap_interval
wined3dswapinterval_from_d3d(DWORD interval
)
243 case D3DPRESENT_INTERVAL_IMMEDIATE
:
244 return WINED3D_SWAP_INTERVAL_IMMEDIATE
;
245 case D3DPRESENT_INTERVAL_ONE
:
246 return WINED3D_SWAP_INTERVAL_ONE
;
247 case D3DPRESENT_INTERVAL_TWO
:
248 return WINED3D_SWAP_INTERVAL_TWO
;
249 case D3DPRESENT_INTERVAL_THREE
:
250 return WINED3D_SWAP_INTERVAL_THREE
;
251 case D3DPRESENT_INTERVAL_FOUR
:
252 return WINED3D_SWAP_INTERVAL_FOUR
;
254 FIXME("Unhandled presentation interval %#x.\n", interval
);
255 case D3DPRESENT_INTERVAL_DEFAULT
:
256 return WINED3D_SWAP_INTERVAL_DEFAULT
;
260 static enum wined3d_multisample_type
wined3d_multisample_type_from_d3d(D3DMULTISAMPLE_TYPE type
)
262 return (enum wined3d_multisample_type
)type
;
265 static BOOL
wined3d_swapchain_desc_from_present_parameters(struct wined3d_swapchain_desc
*swapchain_desc
,
266 const D3DPRESENT_PARAMETERS
*present_parameters
)
268 if (!present_parameters
->SwapEffect
|| present_parameters
->SwapEffect
> D3DSWAPEFFECT_COPY_VSYNC
)
270 WARN("Invalid swap effect %u passed.\n", present_parameters
->SwapEffect
);
273 if (present_parameters
->BackBufferCount
> 3
274 || ((present_parameters
->SwapEffect
== D3DSWAPEFFECT_COPY
275 || present_parameters
->SwapEffect
== D3DSWAPEFFECT_COPY_VSYNC
)
276 && present_parameters
->BackBufferCount
> 1))
278 WARN("Invalid backbuffer count %u.\n", present_parameters
->BackBufferCount
);
281 switch (present_parameters
->FullScreen_PresentationInterval
)
283 case D3DPRESENT_INTERVAL_DEFAULT
:
284 case D3DPRESENT_INTERVAL_ONE
:
285 case D3DPRESENT_INTERVAL_TWO
:
286 case D3DPRESENT_INTERVAL_THREE
:
287 case D3DPRESENT_INTERVAL_FOUR
:
288 case D3DPRESENT_INTERVAL_IMMEDIATE
:
291 WARN("Invalid presentation interval %#x.\n",
292 present_parameters
->FullScreen_PresentationInterval
);
296 swapchain_desc
->backbuffer_width
= present_parameters
->BackBufferWidth
;
297 swapchain_desc
->backbuffer_height
= present_parameters
->BackBufferHeight
;
298 swapchain_desc
->backbuffer_format
= wined3dformat_from_d3dformat(present_parameters
->BackBufferFormat
);
299 swapchain_desc
->backbuffer_count
= max(1, present_parameters
->BackBufferCount
);
300 swapchain_desc
->backbuffer_bind_flags
= WINED3D_BIND_RENDER_TARGET
;
301 swapchain_desc
->multisample_type
= wined3d_multisample_type_from_d3d(present_parameters
->MultiSampleType
);
302 swapchain_desc
->multisample_quality
= 0; /* d3d9 only */
303 swapchain_desc
->swap_effect
= wined3dswapeffect_from_d3dswapeffect(present_parameters
->SwapEffect
);
304 swapchain_desc
->device_window
= present_parameters
->hDeviceWindow
;
305 swapchain_desc
->windowed
= present_parameters
->Windowed
;
306 swapchain_desc
->enable_auto_depth_stencil
= present_parameters
->EnableAutoDepthStencil
;
307 swapchain_desc
->auto_depth_stencil_format
308 = wined3dformat_from_d3dformat(present_parameters
->AutoDepthStencilFormat
);
309 swapchain_desc
->flags
310 = (present_parameters
->Flags
& D3DPRESENTFLAGS_MASK
) | WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH
;
311 swapchain_desc
->refresh_rate
= present_parameters
->FullScreen_RefreshRateInHz
;
312 swapchain_desc
->auto_restore_display_mode
= TRUE
;
314 if (present_parameters
->Flags
& ~D3DPRESENTFLAGS_MASK
)
315 FIXME("Unhandled flags %#x.\n", present_parameters
->Flags
& ~D3DPRESENTFLAGS_MASK
);
320 void d3dcaps_from_wined3dcaps(D3DCAPS8
*caps
, const struct wined3d_caps
*wined3d_caps
,
321 unsigned int adapter_ordinal
)
323 caps
->DeviceType
= (D3DDEVTYPE
)wined3d_caps
->DeviceType
;
324 caps
->AdapterOrdinal
= adapter_ordinal
;
325 caps
->Caps
= wined3d_caps
->Caps
;
326 caps
->Caps2
= wined3d_caps
->Caps2
;
327 caps
->Caps3
= wined3d_caps
->Caps3
;
328 caps
->PresentationIntervals
= D3DPRESENT_INTERVAL_IMMEDIATE
| D3DPRESENT_INTERVAL_ONE
;
329 caps
->CursorCaps
= wined3d_caps
->CursorCaps
;
330 caps
->DevCaps
= wined3d_caps
->DevCaps
;
331 caps
->PrimitiveMiscCaps
= wined3d_caps
->PrimitiveMiscCaps
;
332 caps
->RasterCaps
= wined3d_caps
->RasterCaps
;
333 caps
->ZCmpCaps
= wined3d_caps
->ZCmpCaps
;
334 caps
->SrcBlendCaps
= wined3d_caps
->SrcBlendCaps
;
335 caps
->DestBlendCaps
= wined3d_caps
->DestBlendCaps
;
336 caps
->AlphaCmpCaps
= wined3d_caps
->AlphaCmpCaps
;
337 caps
->ShadeCaps
= wined3d_caps
->ShadeCaps
;
338 caps
->TextureCaps
= wined3d_caps
->TextureCaps
;
339 caps
->TextureFilterCaps
= wined3d_caps
->TextureFilterCaps
;
340 caps
->CubeTextureFilterCaps
= wined3d_caps
->CubeTextureFilterCaps
;
341 caps
->VolumeTextureFilterCaps
= wined3d_caps
->VolumeTextureFilterCaps
;
342 caps
->TextureAddressCaps
= wined3d_caps
->TextureAddressCaps
;
343 caps
->VolumeTextureAddressCaps
= wined3d_caps
->VolumeTextureAddressCaps
;
344 caps
->LineCaps
= wined3d_caps
->LineCaps
;
345 caps
->MaxTextureWidth
= wined3d_caps
->MaxTextureWidth
;
346 caps
->MaxTextureHeight
= wined3d_caps
->MaxTextureHeight
;
347 caps
->MaxVolumeExtent
= wined3d_caps
->MaxVolumeExtent
;
348 caps
->MaxTextureRepeat
= wined3d_caps
->MaxTextureRepeat
;
349 caps
->MaxTextureAspectRatio
= wined3d_caps
->MaxTextureAspectRatio
;
350 caps
->MaxAnisotropy
= wined3d_caps
->MaxAnisotropy
;
351 caps
->MaxVertexW
= wined3d_caps
->MaxVertexW
;
352 caps
->GuardBandLeft
= wined3d_caps
->GuardBandLeft
;
353 caps
->GuardBandTop
= wined3d_caps
->GuardBandTop
;
354 caps
->GuardBandRight
= wined3d_caps
->GuardBandRight
;
355 caps
->GuardBandBottom
= wined3d_caps
->GuardBandBottom
;
356 caps
->ExtentsAdjust
= wined3d_caps
->ExtentsAdjust
;
357 caps
->StencilCaps
= wined3d_caps
->StencilCaps
;
358 caps
->FVFCaps
= wined3d_caps
->FVFCaps
;
359 caps
->TextureOpCaps
= wined3d_caps
->TextureOpCaps
;
360 caps
->MaxTextureBlendStages
= wined3d_caps
->MaxTextureBlendStages
;
361 caps
->MaxSimultaneousTextures
= wined3d_caps
->MaxSimultaneousTextures
;
362 caps
->VertexProcessingCaps
= wined3d_caps
->VertexProcessingCaps
;
363 caps
->MaxActiveLights
= wined3d_caps
->MaxActiveLights
;
364 caps
->MaxUserClipPlanes
= wined3d_caps
->MaxUserClipPlanes
;
365 caps
->MaxVertexBlendMatrices
= wined3d_caps
->MaxVertexBlendMatrices
;
366 caps
->MaxVertexBlendMatrixIndex
= wined3d_caps
->MaxVertexBlendMatrixIndex
;
367 caps
->MaxPointSize
= wined3d_caps
->MaxPointSize
;
368 caps
->MaxPrimitiveCount
= wined3d_caps
->MaxPrimitiveCount
;
369 caps
->MaxVertexIndex
= wined3d_caps
->MaxVertexIndex
;
370 caps
->MaxStreams
= wined3d_caps
->MaxStreams
;
371 caps
->MaxStreamStride
= wined3d_caps
->MaxStreamStride
;
372 caps
->VertexShaderVersion
= wined3d_caps
->VertexShaderVersion
;
373 caps
->MaxVertexShaderConst
= wined3d_caps
->MaxVertexShaderConst
;
374 caps
->PixelShaderVersion
= wined3d_caps
->PixelShaderVersion
;
375 caps
->MaxPixelShaderValue
= wined3d_caps
->PixelShader1xMaxValue
;
377 caps
->Caps2
&= D3DCAPS2_CANCALIBRATEGAMMA
| D3DCAPS2_CANRENDERWINDOWED
378 | D3DCAPS2_CANMANAGERESOURCE
| D3DCAPS2_DYNAMICTEXTURES
| D3DCAPS2_FULLSCREENGAMMA
379 | D3DCAPS2_NO2DDURING3DSCENE
| D3DCAPS2_RESERVED
;
380 caps
->Caps3
&= D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD
| D3DCAPS3_RESERVED
;
381 caps
->PrimitiveMiscCaps
&= D3DPMISCCAPS_MASKZ
| D3DPMISCCAPS_LINEPATTERNREP
382 | D3DPMISCCAPS_CULLNONE
| D3DPMISCCAPS_CULLCW
| D3DPMISCCAPS_CULLCCW
383 | D3DPMISCCAPS_COLORWRITEENABLE
| D3DPMISCCAPS_CLIPPLANESCALEDPOINTS
384 | D3DPMISCCAPS_CLIPTLVERTS
| D3DPMISCCAPS_TSSARGTEMP
| D3DPMISCCAPS_BLENDOP
385 | D3DPMISCCAPS_NULLREFERENCE
;
386 caps
->RasterCaps
&= D3DPRASTERCAPS_DITHER
| D3DPRASTERCAPS_PAT
| D3DPRASTERCAPS_ZTEST
387 | D3DPRASTERCAPS_FOGVERTEX
| D3DPRASTERCAPS_FOGTABLE
| D3DPRASTERCAPS_ANTIALIASEDGES
388 | D3DPRASTERCAPS_MIPMAPLODBIAS
| D3DPRASTERCAPS_ZBUFFERLESSHSR
389 | D3DPRASTERCAPS_FOGRANGE
| D3DPRASTERCAPS_ANISOTROPY
| D3DPRASTERCAPS_WBUFFER
390 | D3DPRASTERCAPS_WFOG
| D3DPRASTERCAPS_ZFOG
| D3DPRASTERCAPS_COLORPERSPECTIVE
391 | D3DPRASTERCAPS_STRETCHBLTMULTISAMPLE
| WINED3DPRASTERCAPS_DEPTHBIAS
;
392 if (caps
->RasterCaps
& WINED3DPRASTERCAPS_DEPTHBIAS
)
393 caps
->RasterCaps
= (caps
->RasterCaps
| D3DPRASTERCAPS_ZBIAS
) & ~WINED3DPRASTERCAPS_DEPTHBIAS
;
394 caps
->SrcBlendCaps
&= D3DPBLENDCAPS_ZERO
| D3DPBLENDCAPS_ONE
| D3DPBLENDCAPS_SRCCOLOR
395 | D3DPBLENDCAPS_INVSRCCOLOR
| D3DPBLENDCAPS_SRCALPHA
| D3DPBLENDCAPS_INVSRCALPHA
396 | D3DPBLENDCAPS_DESTALPHA
| D3DPBLENDCAPS_INVDESTALPHA
| D3DPBLENDCAPS_DESTCOLOR
397 | D3DPBLENDCAPS_INVDESTCOLOR
| D3DPBLENDCAPS_SRCALPHASAT
| D3DPBLENDCAPS_BOTHSRCALPHA
398 | D3DPBLENDCAPS_BOTHINVSRCALPHA
;
399 caps
->DestBlendCaps
&= D3DPBLENDCAPS_ZERO
| D3DPBLENDCAPS_ONE
| D3DPBLENDCAPS_SRCCOLOR
400 | D3DPBLENDCAPS_INVSRCCOLOR
| D3DPBLENDCAPS_SRCALPHA
| D3DPBLENDCAPS_INVSRCALPHA
401 | D3DPBLENDCAPS_DESTALPHA
| D3DPBLENDCAPS_INVDESTALPHA
| D3DPBLENDCAPS_DESTCOLOR
402 | D3DPBLENDCAPS_INVDESTCOLOR
| D3DPBLENDCAPS_SRCALPHASAT
| D3DPBLENDCAPS_BOTHSRCALPHA
403 | D3DPBLENDCAPS_BOTHINVSRCALPHA
;
404 caps
->TextureCaps
&= D3DPTEXTURECAPS_PERSPECTIVE
| D3DPTEXTURECAPS_POW2
| D3DPTEXTURECAPS_ALPHA
405 | D3DPTEXTURECAPS_SQUAREONLY
| D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE
406 | D3DPTEXTURECAPS_ALPHAPALETTE
| D3DPTEXTURECAPS_NONPOW2CONDITIONAL
407 | D3DPTEXTURECAPS_PROJECTED
| D3DPTEXTURECAPS_CUBEMAP
| D3DPTEXTURECAPS_VOLUMEMAP
408 | D3DPTEXTURECAPS_MIPMAP
| D3DPTEXTURECAPS_MIPVOLUMEMAP
| D3DPTEXTURECAPS_MIPCUBEMAP
409 | D3DPTEXTURECAPS_CUBEMAP_POW2
| D3DPTEXTURECAPS_VOLUMEMAP_POW2
;
410 caps
->TextureFilterCaps
&= D3DPTFILTERCAPS_MINFPOINT
| D3DPTFILTERCAPS_MINFLINEAR
411 | D3DPTFILTERCAPS_MINFANISOTROPIC
| D3DPTFILTERCAPS_MIPFPOINT
412 | D3DPTFILTERCAPS_MIPFLINEAR
| D3DPTFILTERCAPS_MAGFPOINT
| D3DPTFILTERCAPS_MAGFLINEAR
413 | D3DPTFILTERCAPS_MAGFANISOTROPIC
| D3DPTFILTERCAPS_MAGFAFLATCUBIC
414 | D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC
;
415 caps
->CubeTextureFilterCaps
&= D3DPTFILTERCAPS_MINFPOINT
| D3DPTFILTERCAPS_MINFLINEAR
416 | D3DPTFILTERCAPS_MINFANISOTROPIC
| D3DPTFILTERCAPS_MIPFPOINT
417 | D3DPTFILTERCAPS_MIPFLINEAR
| D3DPTFILTERCAPS_MAGFPOINT
| D3DPTFILTERCAPS_MAGFLINEAR
418 | D3DPTFILTERCAPS_MAGFANISOTROPIC
| D3DPTFILTERCAPS_MAGFAFLATCUBIC
419 | D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC
;
420 caps
->VolumeTextureFilterCaps
&= D3DPTFILTERCAPS_MINFPOINT
| D3DPTFILTERCAPS_MINFLINEAR
421 | D3DPTFILTERCAPS_MINFANISOTROPIC
| D3DPTFILTERCAPS_MIPFPOINT
422 | D3DPTFILTERCAPS_MIPFLINEAR
| D3DPTFILTERCAPS_MAGFPOINT
| D3DPTFILTERCAPS_MAGFLINEAR
423 | D3DPTFILTERCAPS_MAGFANISOTROPIC
| D3DPTFILTERCAPS_MAGFAFLATCUBIC
424 | D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC
;
425 if (caps
->LineCaps
& WINED3DLINECAPS_ANTIALIAS
)
426 caps
->RasterCaps
|= D3DPRASTERCAPS_ANTIALIASEDGES
;
427 caps
->LineCaps
&= ~WINED3DLINECAPS_ANTIALIAS
;
428 caps
->StencilCaps
&= ~WINED3DSTENCILCAPS_TWOSIDED
;
429 caps
->VertexProcessingCaps
&= D3DVTXPCAPS_TEXGEN
| D3DVTXPCAPS_MATERIALSOURCE7
430 | D3DVTXPCAPS_DIRECTIONALLIGHTS
| D3DVTXPCAPS_POSITIONALLIGHTS
| D3DVTXPCAPS_LOCALVIEWER
431 | D3DVTXPCAPS_TWEENING
| D3DVTXPCAPS_NO_VSDT_UBYTE4
;
433 /* D3D8 doesn't support SM 2.0 or higher, so clamp to 1.x */
434 if (caps
->PixelShaderVersion
)
435 caps
->PixelShaderVersion
= D3DPS_VERSION(1, 4);
437 caps
->PixelShaderVersion
= D3DPS_VERSION(0, 0);
438 if (caps
->VertexShaderVersion
)
439 caps
->VertexShaderVersion
= D3DVS_VERSION(1, 1);
441 caps
->VertexShaderVersion
= D3DVS_VERSION(0, 0);
442 caps
->MaxVertexShaderConst
= min(D3D8_MAX_VERTEX_SHADER_CONSTANTF
, caps
->MaxVertexShaderConst
);
445 static enum wined3d_transform_state
wined3d_transform_state_from_d3d(D3DTRANSFORMSTATETYPE state
)
447 return (enum wined3d_transform_state
)state
;
450 static enum wined3d_render_state
wined3d_render_state_from_d3d(D3DRENDERSTATETYPE state
)
455 return WINED3D_RS_DEPTHBIAS
;
456 case D3DRS_EDGEANTIALIAS
:
457 return WINED3D_RS_ANTIALIASEDLINEENABLE
;
459 return (enum wined3d_render_state
)state
;
463 static enum wined3d_primitive_type
wined3d_primitive_type_from_d3d(D3DPRIMITIVETYPE type
)
465 return (enum wined3d_primitive_type
)type
;
468 /* Handle table functions */
469 static DWORD
d3d8_allocate_handle(struct d3d8_handle_table
*t
, void *object
, enum d3d8_handle_type type
)
471 struct d3d8_handle_entry
*entry
;
475 DWORD index
= t
->free_entries
- t
->entries
;
476 /* Use a free handle */
477 entry
= t
->free_entries
;
478 if (entry
->type
!= D3D8_HANDLE_FREE
)
480 ERR("Handle %u(%p) is in the free list, but has type %#x.\n", index
, entry
, entry
->type
);
481 return D3D8_INVALID_HANDLE
;
483 t
->free_entries
= entry
->object
;
484 entry
->object
= object
;
490 if (!(t
->entry_count
< t
->table_size
))
493 UINT new_size
= t
->table_size
+ (t
->table_size
>> 1);
494 struct d3d8_handle_entry
*new_entries
;
496 if (!(new_entries
= heap_realloc(t
->entries
, new_size
* sizeof(*t
->entries
))))
498 ERR("Failed to grow the handle table.\n");
499 return D3D8_INVALID_HANDLE
;
501 t
->entries
= new_entries
;
502 t
->table_size
= new_size
;
505 entry
= &t
->entries
[t
->entry_count
];
506 entry
->object
= object
;
509 return t
->entry_count
++;
512 static void *d3d8_free_handle(struct d3d8_handle_table
*t
, DWORD handle
, enum d3d8_handle_type type
)
514 struct d3d8_handle_entry
*entry
;
517 if (handle
== D3D8_INVALID_HANDLE
|| handle
>= t
->entry_count
)
519 WARN("Invalid handle %u passed.\n", handle
);
523 entry
= &t
->entries
[handle
];
524 if (entry
->type
!= type
)
526 WARN("Handle %u(%p) is not of type %#x.\n", handle
, entry
, type
);
530 object
= entry
->object
;
531 entry
->object
= t
->free_entries
;
532 entry
->type
= D3D8_HANDLE_FREE
;
533 t
->free_entries
= entry
;
538 static void *d3d8_get_object(struct d3d8_handle_table
*t
, DWORD handle
, enum d3d8_handle_type type
)
540 struct d3d8_handle_entry
*entry
;
542 if (handle
== D3D8_INVALID_HANDLE
|| handle
>= t
->entry_count
)
544 WARN("Invalid handle %u passed.\n", handle
);
548 entry
= &t
->entries
[handle
];
549 if (entry
->type
!= type
)
551 WARN("Handle %u(%p) is not of type %#x.\n", handle
, entry
, type
);
555 return entry
->object
;
558 static void device_reset_viewport_state(struct d3d8_device
*device
)
560 struct wined3d_viewport vp
;
563 wined3d_device_get_viewports(device
->wined3d_device
, NULL
, &vp
);
564 wined3d_stateblock_set_viewport(device
->state
, &vp
);
565 wined3d_device_get_scissor_rects(device
->wined3d_device
, NULL
, &rect
);
566 wined3d_stateblock_set_scissor_rect(device
->state
, &rect
);
569 static HRESULT WINAPI
d3d8_device_QueryInterface(IDirect3DDevice8
*iface
, REFIID riid
, void **out
)
571 TRACE("iface %p, riid %s, out %p.\n",
572 iface
, debugstr_guid(riid
), out
);
574 if (IsEqualGUID(riid
, &IID_IDirect3DDevice8
)
575 || IsEqualGUID(riid
, &IID_IUnknown
))
577 IDirect3DDevice8_AddRef(iface
);
582 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
585 return E_NOINTERFACE
;
588 static ULONG WINAPI
d3d8_device_AddRef(IDirect3DDevice8
*iface
)
590 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
591 ULONG ref
= InterlockedIncrement(&device
->ref
);
593 TRACE("%p increasing refcount to %u.\n", iface
, ref
);
598 static ULONG WINAPI
d3d8_device_Release(IDirect3DDevice8
*iface
)
600 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
603 if (device
->in_destruction
)
606 ref
= InterlockedDecrement(&device
->ref
);
608 TRACE("%p decreasing refcount to %u.\n", iface
, ref
);
612 IDirect3D8
*parent
= &device
->d3d_parent
->IDirect3D8_iface
;
615 TRACE("Releasing wined3d device %p.\n", device
->wined3d_device
);
617 wined3d_mutex_lock();
619 device
->in_destruction
= TRUE
;
621 for (i
= 0; i
< device
->numConvertedDecls
; ++i
)
623 d3d8_vertex_declaration_destroy(device
->decls
[i
].declaration
);
625 heap_free(device
->decls
);
627 if (device
->vertex_buffer
)
628 wined3d_buffer_decref(device
->vertex_buffer
);
629 if (device
->index_buffer
)
630 wined3d_buffer_decref(device
->index_buffer
);
632 if (device
->recording
)
633 wined3d_stateblock_decref(device
->recording
);
634 wined3d_stateblock_decref(device
->state
);
636 wined3d_swapchain_decref(device
->implicit_swapchain
);
637 wined3d_device_release_focus_window(device
->wined3d_device
);
638 wined3d_device_decref(device
->wined3d_device
);
639 heap_free(device
->handle_table
.entries
);
642 wined3d_mutex_unlock();
644 IDirect3D8_Release(parent
);
649 static HRESULT WINAPI
d3d8_device_TestCooperativeLevel(IDirect3DDevice8
*iface
)
651 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
653 TRACE("iface %p.\n", iface
);
655 TRACE("device state: %#x.\n", device
->device_state
);
657 switch (device
->device_state
)
660 case D3D8_DEVICE_STATE_OK
:
662 case D3D8_DEVICE_STATE_LOST
:
663 return D3DERR_DEVICELOST
;
664 case D3D8_DEVICE_STATE_NOT_RESET
:
665 return D3DERR_DEVICENOTRESET
;
669 static UINT WINAPI
d3d8_device_GetAvailableTextureMem(IDirect3DDevice8
*iface
)
671 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
674 TRACE("iface %p.\n", iface
);
676 wined3d_mutex_lock();
677 ret
= wined3d_device_get_available_texture_mem(device
->wined3d_device
);
678 wined3d_mutex_unlock();
683 static HRESULT WINAPI
d3d8_device_ResourceManagerDiscardBytes(IDirect3DDevice8
*iface
, DWORD byte_count
)
685 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
687 TRACE("iface %p, byte_count %u.\n", iface
, byte_count
);
690 FIXME("Byte count ignored.\n");
692 wined3d_mutex_lock();
693 wined3d_device_evict_managed_resources(device
->wined3d_device
);
694 wined3d_mutex_unlock();
699 static HRESULT WINAPI
d3d8_device_GetDirect3D(IDirect3DDevice8
*iface
, IDirect3D8
**d3d8
)
701 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
703 TRACE("iface %p, d3d8 %p.\n", iface
, d3d8
);
706 return D3DERR_INVALIDCALL
;
708 return IDirect3D8_QueryInterface(&device
->d3d_parent
->IDirect3D8_iface
, &IID_IDirect3D8
,
712 static HRESULT WINAPI
d3d8_device_GetDeviceCaps(IDirect3DDevice8
*iface
, D3DCAPS8
*caps
)
714 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
715 struct wined3d_caps wined3d_caps
;
718 TRACE("iface %p, caps %p.\n", iface
, caps
);
721 return D3DERR_INVALIDCALL
;
723 wined3d_mutex_lock();
724 hr
= wined3d_device_get_device_caps(device
->wined3d_device
, &wined3d_caps
);
725 wined3d_mutex_unlock();
727 d3dcaps_from_wined3dcaps(caps
, &wined3d_caps
, device
->adapter_ordinal
);
732 static HRESULT WINAPI
d3d8_device_GetDisplayMode(IDirect3DDevice8
*iface
, D3DDISPLAYMODE
*mode
)
734 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
735 struct wined3d_display_mode wined3d_mode
;
738 TRACE("iface %p, mode %p.\n", iface
, mode
);
740 wined3d_mutex_lock();
741 hr
= wined3d_device_get_display_mode(device
->wined3d_device
, 0, &wined3d_mode
, NULL
);
742 wined3d_mutex_unlock();
746 mode
->Width
= wined3d_mode
.width
;
747 mode
->Height
= wined3d_mode
.height
;
748 mode
->RefreshRate
= wined3d_mode
.refresh_rate
;
749 mode
->Format
= d3dformat_from_wined3dformat(wined3d_mode
.format_id
);
755 static HRESULT WINAPI
d3d8_device_GetCreationParameters(IDirect3DDevice8
*iface
,
756 D3DDEVICE_CREATION_PARAMETERS
*parameters
)
758 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
760 TRACE("iface %p, parameters %p.\n", iface
, parameters
);
762 wined3d_mutex_lock();
763 wined3d_device_get_creation_parameters(device
->wined3d_device
,
764 (struct wined3d_device_creation_parameters
*)parameters
);
765 wined3d_mutex_unlock();
767 parameters
->AdapterOrdinal
= device
->adapter_ordinal
;
771 static HRESULT WINAPI
d3d8_device_SetCursorProperties(IDirect3DDevice8
*iface
,
772 UINT hotspot_x
, UINT hotspot_y
, IDirect3DSurface8
*bitmap
)
774 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
775 struct d3d8_surface
*bitmap_impl
= unsafe_impl_from_IDirect3DSurface8(bitmap
);
776 D3DSURFACE_DESC surface_desc
;
780 TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
781 iface
, hotspot_x
, hotspot_y
, bitmap
);
785 WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
786 return D3DERR_INVALIDCALL
;
789 if (FAILED(hr
= IDirect3DSurface8_GetDesc(bitmap
, &surface_desc
)))
791 WARN("Failed to get surface description, hr %#x.\n", hr
);
795 if (FAILED(hr
= IDirect3D8_GetAdapterDisplayMode(&device
->d3d_parent
->IDirect3D8_iface
,
796 device
->adapter_ordinal
, &mode
)))
798 WARN("Failed to get device display mode, hr %#x.\n", hr
);
802 if (surface_desc
.Width
> mode
.Width
|| surface_desc
.Height
> mode
.Height
)
804 WARN("Surface dimension %ux%u exceeds display mode %ux%u.\n", surface_desc
.Width
,
805 surface_desc
.Height
, mode
.Width
, mode
.Height
);
806 return D3DERR_INVALIDCALL
;
809 wined3d_mutex_lock();
810 hr
= wined3d_device_set_cursor_properties(device
->wined3d_device
,
811 hotspot_x
, hotspot_y
, bitmap_impl
->wined3d_texture
, bitmap_impl
->sub_resource_idx
);
812 wined3d_mutex_unlock();
817 static void WINAPI
d3d8_device_SetCursorPosition(IDirect3DDevice8
*iface
, UINT x
, UINT y
, DWORD flags
)
819 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
821 TRACE("iface %p, x %u, y %u, flags %#x.\n", iface
, x
, y
, flags
);
823 wined3d_mutex_lock();
824 wined3d_device_set_cursor_position(device
->wined3d_device
, x
, y
, flags
);
825 wined3d_mutex_unlock();
828 static BOOL WINAPI
d3d8_device_ShowCursor(IDirect3DDevice8
*iface
, BOOL show
)
830 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
833 TRACE("iface %p, show %#x.\n", iface
, show
);
835 wined3d_mutex_lock();
836 ret
= wined3d_device_show_cursor(device
->wined3d_device
, show
);
837 wined3d_mutex_unlock();
842 static HRESULT WINAPI
d3d8_device_CreateAdditionalSwapChain(IDirect3DDevice8
*iface
,
843 D3DPRESENT_PARAMETERS
*present_parameters
, IDirect3DSwapChain8
**swapchain
)
845 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
846 struct wined3d_swapchain_desc desc
;
847 struct d3d8_swapchain
*object
;
848 unsigned int swap_interval
;
849 unsigned int i
, count
;
852 TRACE("iface %p, present_parameters %p, swapchain %p.\n",
853 iface
, present_parameters
, swapchain
);
855 if (!present_parameters
->Windowed
)
857 WARN("Trying to create an additional fullscreen swapchain, returning D3DERR_INVALIDCALL.\n");
858 return D3DERR_INVALIDCALL
;
861 wined3d_mutex_lock();
862 count
= wined3d_device_get_swapchain_count(device
->wined3d_device
);
863 for (i
= 0; i
< count
; ++i
)
865 struct wined3d_swapchain
*wined3d_swapchain
;
867 wined3d_swapchain
= wined3d_device_get_swapchain(device
->wined3d_device
, i
);
868 wined3d_swapchain_get_desc(wined3d_swapchain
, &desc
);
872 wined3d_mutex_unlock();
873 WARN("Trying to create an additional swapchain in fullscreen mode, returning D3DERR_INVALIDCALL.\n");
874 return D3DERR_INVALIDCALL
;
877 wined3d_mutex_unlock();
879 if (!wined3d_swapchain_desc_from_present_parameters(&desc
, present_parameters
))
880 return D3DERR_INVALIDCALL
;
881 swap_interval
= wined3dswapinterval_from_d3d(present_parameters
->FullScreen_PresentationInterval
);
882 if (SUCCEEDED(hr
= d3d8_swapchain_create(device
, &desc
, swap_interval
, &object
)))
883 *swapchain
= &object
->IDirect3DSwapChain8_iface
;
884 present_parameters_from_wined3d_swapchain_desc(present_parameters
,
885 &desc
, present_parameters
->FullScreen_PresentationInterval
);
890 static HRESULT CDECL
reset_enum_callback(struct wined3d_resource
*resource
)
892 struct d3d8_vertexbuffer
*vertex_buffer
;
893 struct d3d8_indexbuffer
*index_buffer
;
894 struct wined3d_resource_desc desc
;
895 IDirect3DBaseTexture8
*texture
;
896 struct d3d8_surface
*surface
;
899 wined3d_resource_get_desc(resource
, &desc
);
900 if (desc
.access
& WINED3D_RESOURCE_ACCESS_CPU
)
903 if (desc
.resource_type
!= WINED3D_RTYPE_TEXTURE_2D
)
905 if (desc
.bind_flags
& WINED3D_BIND_VERTEX_BUFFER
)
907 vertex_buffer
= wined3d_resource_get_parent(resource
);
908 if (vertex_buffer
&& vertex_buffer
->draw_buffer
)
911 if (desc
.bind_flags
& WINED3D_BIND_INDEX_BUFFER
)
913 index_buffer
= wined3d_resource_get_parent(resource
);
914 if (index_buffer
&& index_buffer
->draw_buffer
)
918 WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource
);
919 return D3DERR_DEVICELOST
;
922 parent
= wined3d_resource_get_parent(resource
);
923 if (parent
&& SUCCEEDED(IUnknown_QueryInterface(parent
, &IID_IDirect3DBaseTexture8
, (void **)&texture
)))
925 IDirect3DBaseTexture8_Release(texture
);
926 WARN("Texture %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", texture
, resource
);
927 return D3DERR_DEVICELOST
;
930 surface
= wined3d_texture_get_sub_resource_parent(wined3d_texture_from_resource(resource
), 0);
931 if (!surface
->resource
.refcount
)
934 WARN("Surface %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface
);
935 return D3DERR_DEVICELOST
;
938 static HRESULT WINAPI
d3d8_device_Reset(IDirect3DDevice8
*iface
,
939 D3DPRESENT_PARAMETERS
*present_parameters
)
941 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
942 struct wined3d_swapchain_desc swapchain_desc
;
943 struct d3d8_swapchain
*implicit_swapchain
;
946 TRACE("iface %p, present_parameters %p.\n", iface
, present_parameters
);
948 if (device
->device_state
== D3D8_DEVICE_STATE_LOST
)
950 WARN("App not active, returning D3DERR_DEVICELOST.\n");
951 return D3DERR_DEVICELOST
;
953 if (!wined3d_swapchain_desc_from_present_parameters(&swapchain_desc
, present_parameters
))
954 return D3DERR_INVALIDCALL
;
955 swapchain_desc
.flags
|= WINED3D_SWAPCHAIN_IMPLICIT
;
957 wined3d_mutex_lock();
959 if (device
->vertex_buffer
)
961 wined3d_buffer_decref(device
->vertex_buffer
);
962 device
->vertex_buffer
= NULL
;
963 device
->vertex_buffer_size
= 0;
965 if (device
->index_buffer
)
967 wined3d_buffer_decref(device
->index_buffer
);
968 device
->index_buffer
= NULL
;
969 device
->index_buffer_size
= 0;
972 if (device
->recording
)
973 wined3d_stateblock_decref(device
->recording
);
974 device
->recording
= NULL
;
975 device
->update_state
= device
->state
;
976 wined3d_stateblock_reset(device
->state
);
978 if (SUCCEEDED(hr
= wined3d_device_reset(device
->wined3d_device
, &swapchain_desc
,
979 NULL
, reset_enum_callback
, TRUE
)))
981 present_parameters
->BackBufferCount
= swapchain_desc
.backbuffer_count
;
982 implicit_swapchain
= wined3d_swapchain_get_parent(device
->implicit_swapchain
);
983 implicit_swapchain
->swap_interval
984 = wined3dswapinterval_from_d3d(present_parameters
->FullScreen_PresentationInterval
);
985 wined3d_stateblock_set_render_state(device
->state
, WINED3D_RS_POINTSIZE_MIN
, 0);
986 wined3d_stateblock_set_render_state(device
->state
, WINED3D_RS_ZENABLE
,
987 !!swapchain_desc
.enable_auto_depth_stencil
);
988 device_reset_viewport_state(device
);
989 device
->device_state
= D3D8_DEVICE_STATE_OK
;
993 device
->device_state
= D3D8_DEVICE_STATE_NOT_RESET
;
995 wined3d_mutex_unlock();
1000 static HRESULT WINAPI
d3d8_device_Present(IDirect3DDevice8
*iface
, const RECT
*src_rect
,
1001 const RECT
*dst_rect
, HWND dst_window_override
, const RGNDATA
*dirty_region
)
1003 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1004 struct d3d8_swapchain
*implicit_swapchain
;
1006 TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p.\n",
1007 iface
, wine_dbgstr_rect(src_rect
), wine_dbgstr_rect(dst_rect
), dst_window_override
, dirty_region
);
1009 /* Fraps does not hook IDirect3DDevice8::Present regardless of the hotpatch
1010 * attribute. It only hooks IDirect3DSwapChain8::Present. Yet it properly
1011 * shows a framerate on Windows in applications that only call the device
1012 * method, like e.g. the dx8 sdk samples. The conclusion is that native
1013 * calls the swapchain's public method from the device. */
1014 implicit_swapchain
= wined3d_swapchain_get_parent(device
->implicit_swapchain
);
1015 return IDirect3DSwapChain8_Present(&implicit_swapchain
->IDirect3DSwapChain8_iface
,
1016 src_rect
, dst_rect
, dst_window_override
, dirty_region
);
1019 static HRESULT WINAPI
d3d8_device_GetBackBuffer(IDirect3DDevice8
*iface
,
1020 UINT backbuffer_idx
, D3DBACKBUFFER_TYPE backbuffer_type
, IDirect3DSurface8
**backbuffer
)
1022 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1023 struct wined3d_texture
*wined3d_texture
;
1024 struct d3d8_surface
*surface_impl
;
1026 TRACE("iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
1027 iface
, backbuffer_idx
, backbuffer_type
, backbuffer
);
1029 /* backbuffer_type is ignored by native. */
1031 /* No need to check for backbuffer == NULL, Windows crashes in that case. */
1032 wined3d_mutex_lock();
1034 if (!(wined3d_texture
= wined3d_swapchain_get_back_buffer(device
->implicit_swapchain
, backbuffer_idx
)))
1036 wined3d_mutex_unlock();
1038 return D3DERR_INVALIDCALL
;
1041 surface_impl
= wined3d_texture_get_sub_resource_parent(wined3d_texture
, 0);
1042 *backbuffer
= &surface_impl
->IDirect3DSurface8_iface
;
1043 IDirect3DSurface8_AddRef(*backbuffer
);
1045 wined3d_mutex_unlock();
1049 static HRESULT WINAPI
d3d8_device_GetRasterStatus(IDirect3DDevice8
*iface
, D3DRASTER_STATUS
*raster_status
)
1051 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1054 TRACE("iface %p, raster_status %p.\n", iface
, raster_status
);
1056 wined3d_mutex_lock();
1057 hr
= wined3d_device_get_raster_status(device
->wined3d_device
, 0, (struct wined3d_raster_status
*)raster_status
);
1058 wined3d_mutex_unlock();
1063 static void WINAPI
d3d8_device_SetGammaRamp(IDirect3DDevice8
*iface
, DWORD flags
, const D3DGAMMARAMP
*ramp
)
1065 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1067 TRACE("iface %p, flags %#x, ramp %p.\n", iface
, flags
, ramp
);
1069 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
1070 wined3d_mutex_lock();
1071 wined3d_device_set_gamma_ramp(device
->wined3d_device
, 0, flags
, (const struct wined3d_gamma_ramp
*)ramp
);
1072 wined3d_mutex_unlock();
1075 static void WINAPI
d3d8_device_GetGammaRamp(IDirect3DDevice8
*iface
, D3DGAMMARAMP
*ramp
)
1077 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1079 TRACE("iface %p, ramp %p.\n", iface
, ramp
);
1081 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
1082 wined3d_mutex_lock();
1083 wined3d_device_get_gamma_ramp(device
->wined3d_device
, 0, (struct wined3d_gamma_ramp
*)ramp
);
1084 wined3d_mutex_unlock();
1087 static HRESULT WINAPI
d3d8_device_CreateTexture(IDirect3DDevice8
*iface
,
1088 UINT width
, UINT height
, UINT levels
, DWORD usage
, D3DFORMAT format
,
1089 D3DPOOL pool
, IDirect3DTexture8
**texture
)
1091 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1092 struct d3d8_texture
*object
;
1095 TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
1096 iface
, width
, height
, levels
, usage
, format
, pool
, texture
);
1099 return D3DERR_INVALIDCALL
;
1102 if (!(object
= heap_alloc_zero(sizeof(*object
))))
1103 return D3DERR_OUTOFVIDEOMEMORY
;
1105 hr
= texture_init(object
, device
, width
, height
, levels
, usage
, format
, pool
);
1108 WARN("Failed to initialize texture, hr %#x.\n", hr
);
1113 TRACE("Created texture %p.\n", object
);
1114 *texture
= (IDirect3DTexture8
*)&object
->IDirect3DBaseTexture8_iface
;
1119 static HRESULT WINAPI
d3d8_device_CreateVolumeTexture(IDirect3DDevice8
*iface
,
1120 UINT width
, UINT height
, UINT depth
, UINT levels
, DWORD usage
, D3DFORMAT format
,
1121 D3DPOOL pool
, IDirect3DVolumeTexture8
**texture
)
1123 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1124 struct d3d8_texture
*object
;
1127 TRACE("iface %p, width %u, height %u, depth %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
1128 iface
, width
, height
, depth
, levels
, usage
, format
, pool
, texture
);
1131 return D3DERR_INVALIDCALL
;
1134 if (!(object
= heap_alloc_zero(sizeof(*object
))))
1135 return D3DERR_OUTOFVIDEOMEMORY
;
1137 hr
= volumetexture_init(object
, device
, width
, height
, depth
, levels
, usage
, format
, pool
);
1140 WARN("Failed to initialize volume texture, hr %#x.\n", hr
);
1145 TRACE("Created volume texture %p.\n", object
);
1146 *texture
= (IDirect3DVolumeTexture8
*)&object
->IDirect3DBaseTexture8_iface
;
1151 static HRESULT WINAPI
d3d8_device_CreateCubeTexture(IDirect3DDevice8
*iface
, UINT edge_length
,
1152 UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DCubeTexture8
**texture
)
1154 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1155 struct d3d8_texture
*object
;
1158 TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
1159 iface
, edge_length
, levels
, usage
, format
, pool
, texture
);
1162 return D3DERR_INVALIDCALL
;
1165 if (!(object
= heap_alloc_zero(sizeof(*object
))))
1166 return D3DERR_OUTOFVIDEOMEMORY
;
1168 hr
= cubetexture_init(object
, device
, edge_length
, levels
, usage
, format
, pool
);
1171 WARN("Failed to initialize cube texture, hr %#x.\n", hr
);
1176 TRACE("Created cube texture %p.\n", object
);
1177 *texture
= (IDirect3DCubeTexture8
*)&object
->IDirect3DBaseTexture8_iface
;
1182 static HRESULT WINAPI
d3d8_device_CreateVertexBuffer(IDirect3DDevice8
*iface
, UINT size
,
1183 DWORD usage
, DWORD fvf
, D3DPOOL pool
, IDirect3DVertexBuffer8
**buffer
)
1185 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1186 struct d3d8_vertexbuffer
*object
;
1189 TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p.\n",
1190 iface
, size
, usage
, fvf
, pool
, buffer
);
1192 if (!(object
= heap_alloc_zero(sizeof(*object
))))
1193 return D3DERR_OUTOFVIDEOMEMORY
;
1195 hr
= vertexbuffer_init(object
, device
, size
, usage
, fvf
, pool
);
1198 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr
);
1203 TRACE("Created vertex buffer %p.\n", object
);
1204 *buffer
= &object
->IDirect3DVertexBuffer8_iface
;
1209 static HRESULT WINAPI
d3d8_device_CreateIndexBuffer(IDirect3DDevice8
*iface
, UINT size
,
1210 DWORD usage
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DIndexBuffer8
**buffer
)
1212 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1213 struct d3d8_indexbuffer
*object
;
1216 TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p.\n",
1217 iface
, size
, usage
, format
, pool
, buffer
);
1219 if (!(object
= heap_alloc_zero(sizeof(*object
))))
1220 return D3DERR_OUTOFVIDEOMEMORY
;
1222 hr
= indexbuffer_init(object
, device
, size
, usage
, format
, pool
);
1225 WARN("Failed to initialize index buffer, hr %#x.\n", hr
);
1230 TRACE("Created index buffer %p.\n", object
);
1231 *buffer
= &object
->IDirect3DIndexBuffer8_iface
;
1236 static HRESULT
d3d8_device_create_surface(struct d3d8_device
*device
, enum wined3d_format_id format
,
1237 enum wined3d_multisample_type multisample_type
, unsigned int bind_flags
, unsigned int access
,
1238 unsigned int width
, unsigned int height
, IDirect3DSurface8
**surface
)
1240 struct wined3d_resource_desc desc
;
1241 struct d3d8_surface
*surface_impl
;
1242 struct wined3d_texture
*texture
;
1245 TRACE("device %p, format %#x, multisample_type %#x, bind_flags %#x, "
1246 "access %#x, width %u, height %u, surface %p.\n",
1247 device
, format
, multisample_type
, bind_flags
, access
, width
, height
, surface
);
1249 desc
.resource_type
= WINED3D_RTYPE_TEXTURE_2D
;
1250 desc
.format
= format
;
1251 desc
.multisample_type
= multisample_type
;
1252 desc
.multisample_quality
= 0;
1254 desc
.bind_flags
= bind_flags
;
1255 desc
.access
= access
;
1257 desc
.height
= height
;
1261 wined3d_mutex_lock();
1263 if (FAILED(hr
= wined3d_texture_create(device
->wined3d_device
, &desc
,
1264 1, 1, 0, NULL
, NULL
, &d3d8_null_wined3d_parent_ops
, &texture
)))
1266 wined3d_mutex_unlock();
1267 WARN("Failed to create texture, hr %#x.\n", hr
);
1271 surface_impl
= wined3d_texture_get_sub_resource_parent(texture
, 0);
1272 surface_impl
->parent_device
= &device
->IDirect3DDevice8_iface
;
1273 *surface
= &surface_impl
->IDirect3DSurface8_iface
;
1274 IDirect3DSurface8_AddRef(*surface
);
1275 wined3d_texture_decref(texture
);
1277 wined3d_mutex_unlock();
1282 static HRESULT WINAPI
d3d8_device_CreateRenderTarget(IDirect3DDevice8
*iface
, UINT width
,
1283 UINT height
, D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, BOOL lockable
,
1284 IDirect3DSurface8
**surface
)
1286 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1287 unsigned int access
= WINED3D_RESOURCE_ACCESS_GPU
;
1289 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, lockable %#x, surface %p.\n",
1290 iface
, width
, height
, format
, multisample_type
, lockable
, surface
);
1293 return D3DERR_INVALIDCALL
;
1297 access
|= WINED3D_RESOURCE_ACCESS_MAP_R
| WINED3D_RESOURCE_ACCESS_MAP_W
;
1299 return d3d8_device_create_surface(device
, wined3dformat_from_d3dformat(format
),
1300 wined3d_multisample_type_from_d3d(multisample_type
),
1301 WINED3D_BIND_RENDER_TARGET
, access
, width
, height
, surface
);
1304 static HRESULT WINAPI
d3d8_device_CreateDepthStencilSurface(IDirect3DDevice8
*iface
,
1305 UINT width
, UINT height
, D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
,
1306 IDirect3DSurface8
**surface
)
1308 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1310 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, surface %p.\n",
1311 iface
, width
, height
, format
, multisample_type
, surface
);
1314 return D3DERR_INVALIDCALL
;
1318 return d3d8_device_create_surface(device
, wined3dformat_from_d3dformat(format
),
1319 wined3d_multisample_type_from_d3d(multisample_type
), WINED3D_BIND_DEPTH_STENCIL
,
1320 WINED3D_RESOURCE_ACCESS_GPU
, width
, height
, surface
);
1323 /* IDirect3DDevice8Impl::CreateImageSurface returns surface with pool type SYSTEMMEM */
1324 static HRESULT WINAPI
d3d8_device_CreateImageSurface(IDirect3DDevice8
*iface
, UINT width
,
1325 UINT height
, D3DFORMAT format
, IDirect3DSurface8
**surface
)
1327 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1328 unsigned int access
= WINED3D_RESOURCE_ACCESS_CPU
1329 | WINED3D_RESOURCE_ACCESS_MAP_R
| WINED3D_RESOURCE_ACCESS_MAP_W
;
1331 TRACE("iface %p, width %u, height %u, format %#x, surface %p.\n",
1332 iface
, width
, height
, format
, surface
);
1336 return d3d8_device_create_surface(device
, wined3dformat_from_d3dformat(format
),
1337 WINED3D_MULTISAMPLE_NONE
, 0, access
, width
, height
, surface
);
1340 static HRESULT WINAPI
d3d8_device_CopyRects(IDirect3DDevice8
*iface
,
1341 IDirect3DSurface8
*src_surface
, const RECT
*src_rects
, UINT rect_count
,
1342 IDirect3DSurface8
*dst_surface
, const POINT
*dst_points
)
1344 struct d3d8_surface
*src
= unsafe_impl_from_IDirect3DSurface8(src_surface
);
1345 struct d3d8_surface
*dst
= unsafe_impl_from_IDirect3DSurface8(dst_surface
);
1346 enum wined3d_format_id src_format
, dst_format
;
1347 struct wined3d_sub_resource_desc wined3d_desc
;
1350 TRACE("iface %p, src_surface %p, src_rects %p, rect_count %u, dst_surface %p, dst_points %p.\n",
1351 iface
, src_surface
, src_rects
, rect_count
, dst_surface
, dst_points
);
1353 /* Check that the source texture is in WINED3D_POOL_SYSTEM_MEM and the
1354 * destination texture is in WINED3D_POOL_DEFAULT. */
1356 wined3d_mutex_lock();
1357 wined3d_texture_get_sub_resource_desc(src
->wined3d_texture
, src
->sub_resource_idx
, &wined3d_desc
);
1358 if (wined3d_desc
.bind_flags
& WINED3D_BIND_DEPTH_STENCIL
)
1360 WARN("Source %p is a depth stencil surface, returning D3DERR_INVALIDCALL.\n", src_surface
);
1361 wined3d_mutex_unlock();
1362 return D3DERR_INVALIDCALL
;
1364 src_format
= wined3d_desc
.format
;
1365 src_w
= wined3d_desc
.width
;
1366 src_h
= wined3d_desc
.height
;
1368 wined3d_texture_get_sub_resource_desc(dst
->wined3d_texture
, dst
->sub_resource_idx
, &wined3d_desc
);
1369 if (wined3d_desc
.bind_flags
& WINED3D_BIND_DEPTH_STENCIL
)
1371 WARN("Destination %p is a depth stencil surface, returning D3DERR_INVALIDCALL.\n", dst_surface
);
1372 wined3d_mutex_unlock();
1373 return D3DERR_INVALIDCALL
;
1375 dst_format
= wined3d_desc
.format
;
1377 /* Check that the source and destination formats match */
1378 if (src_format
!= dst_format
)
1380 WARN("Source %p format must match the destination %p format, returning D3DERR_INVALIDCALL.\n",
1381 src_surface
, dst_surface
);
1382 wined3d_mutex_unlock();
1383 return D3DERR_INVALIDCALL
;
1386 /* Quick if complete copy ... */
1387 if (!rect_count
&& !src_rects
&& !dst_points
)
1389 RECT rect
= {0, 0, src_w
, src_h
};
1390 wined3d_texture_blt(dst
->wined3d_texture
, dst
->sub_resource_idx
, &rect
,
1391 src
->wined3d_texture
, src
->sub_resource_idx
, &rect
, 0, NULL
, WINED3D_TEXF_POINT
);
1396 /* Copy rect by rect */
1397 if (src_rects
&& dst_points
)
1399 for (i
= 0; i
< rect_count
; ++i
)
1401 UINT w
= src_rects
[i
].right
- src_rects
[i
].left
;
1402 UINT h
= src_rects
[i
].bottom
- src_rects
[i
].top
;
1403 RECT dst_rect
= {dst_points
[i
].x
, dst_points
[i
].y
,
1404 dst_points
[i
].x
+ w
, dst_points
[i
].y
+ h
};
1406 wined3d_texture_blt(dst
->wined3d_texture
, dst
->sub_resource_idx
, &dst_rect
,
1407 src
->wined3d_texture
, src
->sub_resource_idx
, &src_rects
[i
], 0, NULL
, WINED3D_TEXF_POINT
);
1412 for (i
= 0; i
< rect_count
; ++i
)
1414 UINT w
= src_rects
[i
].right
- src_rects
[i
].left
;
1415 UINT h
= src_rects
[i
].bottom
- src_rects
[i
].top
;
1416 RECT dst_rect
= {0, 0, w
, h
};
1418 wined3d_texture_blt(dst
->wined3d_texture
, dst
->sub_resource_idx
, &dst_rect
,
1419 src
->wined3d_texture
, src
->sub_resource_idx
, &src_rects
[i
], 0, NULL
, WINED3D_TEXF_POINT
);
1423 wined3d_mutex_unlock();
1428 static HRESULT WINAPI
d3d8_device_UpdateTexture(IDirect3DDevice8
*iface
,
1429 IDirect3DBaseTexture8
*src_texture
, IDirect3DBaseTexture8
*dst_texture
)
1431 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1432 struct d3d8_texture
*src_impl
, *dst_impl
;
1435 TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface
, src_texture
, dst_texture
);
1437 src_impl
= unsafe_impl_from_IDirect3DBaseTexture8(src_texture
);
1438 dst_impl
= unsafe_impl_from_IDirect3DBaseTexture8(dst_texture
);
1440 wined3d_mutex_lock();
1441 hr
= wined3d_device_update_texture(device
->wined3d_device
,
1442 src_impl
->wined3d_texture
, dst_impl
->wined3d_texture
);
1443 wined3d_mutex_unlock();
1448 static HRESULT WINAPI
d3d8_device_GetFrontBuffer(IDirect3DDevice8
*iface
, IDirect3DSurface8
*dst_surface
)
1450 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1451 struct d3d8_surface
*dst_impl
= unsafe_impl_from_IDirect3DSurface8(dst_surface
);
1454 TRACE("iface %p, dst_surface %p.\n", iface
, dst_surface
);
1458 WARN("Invalid destination surface passed.\n");
1459 return D3DERR_INVALIDCALL
;
1462 wined3d_mutex_lock();
1463 hr
= wined3d_swapchain_get_front_buffer_data(device
->implicit_swapchain
,
1464 dst_impl
->wined3d_texture
, dst_impl
->sub_resource_idx
);
1465 wined3d_mutex_unlock();
1470 static HRESULT WINAPI
d3d8_device_SetRenderTarget(IDirect3DDevice8
*iface
,
1471 IDirect3DSurface8
*render_target
, IDirect3DSurface8
*depth_stencil
)
1473 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1474 struct d3d8_surface
*rt_impl
= unsafe_impl_from_IDirect3DSurface8(render_target
);
1475 struct d3d8_surface
*ds_impl
= unsafe_impl_from_IDirect3DSurface8(depth_stencil
);
1476 struct wined3d_rendertarget_view
*original_dsv
, *rtv
;
1477 HRESULT hr
= D3D_OK
;
1479 TRACE("iface %p, render_target %p, depth_stencil %p.\n", iface
, render_target
, depth_stencil
);
1481 if (rt_impl
&& d3d8_surface_get_device(rt_impl
) != device
)
1483 WARN("Render target surface does not match device.\n");
1484 return D3DERR_INVALIDCALL
;
1487 wined3d_mutex_lock();
1491 struct wined3d_sub_resource_desc ds_desc
, rt_desc
;
1492 struct wined3d_rendertarget_view
*original_rtv
;
1493 struct d3d8_surface
*original_surface
;
1495 /* If no render target is passed in check the size against the current RT */
1498 if (!(original_rtv
= wined3d_device_get_rendertarget_view(device
->wined3d_device
, 0)))
1500 wined3d_mutex_unlock();
1501 return D3DERR_NOTFOUND
;
1503 original_surface
= wined3d_rendertarget_view_get_sub_resource_parent(original_rtv
);
1504 wined3d_texture_get_sub_resource_desc(original_surface
->wined3d_texture
,
1505 original_surface
->sub_resource_idx
, &rt_desc
);
1508 wined3d_texture_get_sub_resource_desc(rt_impl
->wined3d_texture
,
1509 rt_impl
->sub_resource_idx
, &rt_desc
);
1511 wined3d_texture_get_sub_resource_desc(ds_impl
->wined3d_texture
, ds_impl
->sub_resource_idx
, &ds_desc
);
1513 if (ds_desc
.width
< rt_desc
.width
|| ds_desc
.height
< rt_desc
.height
)
1515 WARN("Depth stencil is smaller than the render target, returning D3DERR_INVALIDCALL\n");
1516 wined3d_mutex_unlock();
1517 return D3DERR_INVALIDCALL
;
1519 if (ds_desc
.multisample_type
!= rt_desc
.multisample_type
1520 || ds_desc
.multisample_quality
!= rt_desc
.multisample_quality
)
1522 WARN("Multisample settings do not match, returning D3DERR_INVALIDCALL\n");
1523 wined3d_mutex_unlock();
1524 return D3DERR_INVALIDCALL
;
1528 original_dsv
= wined3d_device_get_depth_stencil_view(device
->wined3d_device
);
1529 rtv
= ds_impl
? d3d8_surface_acquire_rendertarget_view(ds_impl
) : NULL
;
1530 hr
= wined3d_device_set_depth_stencil_view(device
->wined3d_device
, rtv
);
1531 d3d8_surface_release_rendertarget_view(ds_impl
, rtv
);
1534 rtv
= render_target
? d3d8_surface_acquire_rendertarget_view(rt_impl
) : NULL
;
1537 if (SUCCEEDED(hr
= wined3d_device_set_rendertarget_view(device
->wined3d_device
, 0, rtv
, TRUE
)))
1538 device_reset_viewport_state(device
);
1540 wined3d_device_set_depth_stencil_view(device
->wined3d_device
, original_dsv
);
1542 d3d8_surface_release_rendertarget_view(rt_impl
, rtv
);
1545 wined3d_mutex_unlock();
1550 static HRESULT WINAPI
d3d8_device_GetRenderTarget(IDirect3DDevice8
*iface
, IDirect3DSurface8
**render_target
)
1552 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1553 struct wined3d_rendertarget_view
*wined3d_rtv
;
1554 struct d3d8_surface
*surface_impl
;
1557 TRACE("iface %p, render_target %p.\n", iface
, render_target
);
1560 return D3DERR_INVALIDCALL
;
1562 wined3d_mutex_lock();
1563 if ((wined3d_rtv
= wined3d_device_get_rendertarget_view(device
->wined3d_device
, 0)))
1565 /* We want the sub resource parent here, since the view itself may be
1566 * internal to wined3d and may not have a parent. */
1567 surface_impl
= wined3d_rendertarget_view_get_sub_resource_parent(wined3d_rtv
);
1568 *render_target
= &surface_impl
->IDirect3DSurface8_iface
;
1569 IDirect3DSurface8_AddRef(*render_target
);
1574 ERR("Failed to get wined3d render target.\n");
1575 *render_target
= NULL
;
1576 hr
= D3DERR_NOTFOUND
;
1578 wined3d_mutex_unlock();
1583 static HRESULT WINAPI
d3d8_device_GetDepthStencilSurface(IDirect3DDevice8
*iface
, IDirect3DSurface8
**depth_stencil
)
1585 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1586 struct wined3d_rendertarget_view
*wined3d_dsv
;
1587 struct d3d8_surface
*surface_impl
;
1588 HRESULT hr
= D3D_OK
;
1590 TRACE("iface %p, depth_stencil %p.\n", iface
, depth_stencil
);
1593 return D3DERR_INVALIDCALL
;
1595 wined3d_mutex_lock();
1596 if ((wined3d_dsv
= wined3d_device_get_depth_stencil_view(device
->wined3d_device
)))
1598 /* We want the sub resource parent here, since the view itself may be
1599 * internal to wined3d and may not have a parent. */
1600 surface_impl
= wined3d_rendertarget_view_get_sub_resource_parent(wined3d_dsv
);
1601 *depth_stencil
= &surface_impl
->IDirect3DSurface8_iface
;
1602 IDirect3DSurface8_AddRef(*depth_stencil
);
1606 hr
= D3DERR_NOTFOUND
;
1607 *depth_stencil
= NULL
;
1609 wined3d_mutex_unlock();
1614 static HRESULT WINAPI
d3d8_device_BeginScene(IDirect3DDevice8
*iface
)
1616 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1619 TRACE("iface %p.\n", iface
);
1621 wined3d_mutex_lock();
1622 hr
= wined3d_device_begin_scene(device
->wined3d_device
);
1623 wined3d_mutex_unlock();
1628 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d8_device_EndScene(IDirect3DDevice8
*iface
)
1630 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1633 TRACE("iface %p.\n", iface
);
1635 wined3d_mutex_lock();
1636 hr
= wined3d_device_end_scene(device
->wined3d_device
);
1637 wined3d_mutex_unlock();
1642 static HRESULT WINAPI
d3d8_device_Clear(IDirect3DDevice8
*iface
, DWORD rect_count
,
1643 const D3DRECT
*rects
, DWORD flags
, D3DCOLOR color
, float z
, DWORD stencil
)
1645 const struct wined3d_color c
=
1647 ((color
>> 16) & 0xff) / 255.0f
,
1648 ((color
>> 8) & 0xff) / 255.0f
,
1649 (color
& 0xff) / 255.0f
,
1650 ((color
>> 24) & 0xff) / 255.0f
,
1652 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1655 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1656 iface
, rect_count
, rects
, flags
, color
, z
, stencil
);
1658 if (rect_count
&& !rects
)
1660 WARN("count %u with NULL rects.\n", rect_count
);
1664 wined3d_mutex_lock();
1665 wined3d_device_apply_stateblock(device
->wined3d_device
, device
->state
);
1666 hr
= wined3d_device_clear(device
->wined3d_device
, rect_count
, (const RECT
*)rects
, flags
, &c
, z
, stencil
);
1667 wined3d_mutex_unlock();
1672 static HRESULT WINAPI
d3d8_device_SetTransform(IDirect3DDevice8
*iface
,
1673 D3DTRANSFORMSTATETYPE state
, const D3DMATRIX
*matrix
)
1675 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1677 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
1679 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1680 wined3d_mutex_lock();
1681 wined3d_stateblock_set_transform(device
->update_state
,
1682 wined3d_transform_state_from_d3d(state
), (const struct wined3d_matrix
*)matrix
);
1683 wined3d_mutex_unlock();
1688 static HRESULT WINAPI
d3d8_device_GetTransform(IDirect3DDevice8
*iface
,
1689 D3DTRANSFORMSTATETYPE state
, D3DMATRIX
*matrix
)
1691 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1693 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
1695 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1696 wined3d_mutex_lock();
1697 memcpy(matrix
, &device
->stateblock_state
->transforms
[state
], sizeof(*matrix
));
1698 wined3d_mutex_unlock();
1703 static HRESULT WINAPI
d3d8_device_MultiplyTransform(IDirect3DDevice8
*iface
,
1704 D3DTRANSFORMSTATETYPE state
, const D3DMATRIX
*matrix
)
1706 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1708 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
1710 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1711 wined3d_mutex_lock();
1712 wined3d_stateblock_multiply_transform(device
->state
,
1713 wined3d_transform_state_from_d3d(state
), (const struct wined3d_matrix
*)matrix
);
1714 wined3d_mutex_unlock();
1719 static HRESULT WINAPI
d3d8_device_SetViewport(IDirect3DDevice8
*iface
, const D3DVIEWPORT8
*viewport
)
1721 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1722 struct wined3d_sub_resource_desc rt_desc
;
1723 struct wined3d_rendertarget_view
*rtv
;
1724 struct d3d8_surface
*surface
;
1725 struct wined3d_viewport vp
;
1727 TRACE("iface %p, viewport %p.\n", iface
, viewport
);
1729 wined3d_mutex_lock();
1730 if (!(rtv
= wined3d_device_get_rendertarget_view(device
->wined3d_device
, 0)))
1732 wined3d_mutex_unlock();
1733 return D3DERR_NOTFOUND
;
1735 surface
= wined3d_rendertarget_view_get_sub_resource_parent(rtv
);
1736 wined3d_texture_get_sub_resource_desc(surface
->wined3d_texture
, surface
->sub_resource_idx
, &rt_desc
);
1738 if (viewport
->X
> rt_desc
.width
|| viewport
->Width
> rt_desc
.width
- viewport
->X
1739 || viewport
->Y
> rt_desc
.height
|| viewport
->Height
> rt_desc
.height
- viewport
->Y
)
1741 WARN("Invalid viewport, returning D3DERR_INVALIDCALL.\n");
1742 wined3d_mutex_unlock();
1743 return D3DERR_INVALIDCALL
;
1748 vp
.width
= viewport
->Width
;
1749 vp
.height
= viewport
->Height
;
1750 vp
.min_z
= viewport
->MinZ
;
1751 vp
.max_z
= viewport
->MaxZ
;
1753 wined3d_stateblock_set_viewport(device
->update_state
, &vp
);
1754 wined3d_mutex_unlock();
1759 static HRESULT WINAPI
d3d8_device_GetViewport(IDirect3DDevice8
*iface
, D3DVIEWPORT8
*viewport
)
1761 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1762 struct wined3d_viewport wined3d_viewport
;
1764 TRACE("iface %p, viewport %p.\n", iface
, viewport
);
1766 wined3d_mutex_lock();
1767 wined3d_viewport
= device
->stateblock_state
->viewport
;
1768 wined3d_mutex_unlock();
1770 viewport
->X
= wined3d_viewport
.x
;
1771 viewport
->Y
= wined3d_viewport
.y
;
1772 viewport
->Width
= wined3d_viewport
.width
;
1773 viewport
->Height
= wined3d_viewport
.height
;
1774 viewport
->MinZ
= wined3d_viewport
.min_z
;
1775 viewport
->MaxZ
= wined3d_viewport
.max_z
;
1780 static HRESULT WINAPI
d3d8_device_SetMaterial(IDirect3DDevice8
*iface
, const D3DMATERIAL8
*material
)
1782 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1784 TRACE("iface %p, material %p.\n", iface
, material
);
1786 /* Note: D3DMATERIAL8 is compatible with struct wined3d_material. */
1787 wined3d_mutex_lock();
1788 wined3d_stateblock_set_material(device
->update_state
, (const struct wined3d_material
*)material
);
1789 wined3d_mutex_unlock();
1794 static HRESULT WINAPI
d3d8_device_GetMaterial(IDirect3DDevice8
*iface
, D3DMATERIAL8
*material
)
1796 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1798 TRACE("iface %p, material %p.\n", iface
, material
);
1800 /* Note: D3DMATERIAL8 is compatible with struct wined3d_material. */
1801 wined3d_mutex_lock();
1802 memcpy(material
, &device
->stateblock_state
->material
, sizeof(*material
));
1803 wined3d_mutex_unlock();
1808 static HRESULT WINAPI
d3d8_device_SetLight(IDirect3DDevice8
*iface
, DWORD index
, const D3DLIGHT8
*light
)
1810 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1813 TRACE("iface %p, index %u, light %p.\n", iface
, index
, light
);
1815 /* Note: D3DLIGHT8 is compatible with struct wined3d_light. */
1816 wined3d_mutex_lock();
1817 hr
= wined3d_stateblock_set_light(device
->update_state
, index
, (const struct wined3d_light
*)light
);
1818 wined3d_mutex_unlock();
1823 static HRESULT WINAPI
d3d8_device_GetLight(IDirect3DDevice8
*iface
, DWORD index
, D3DLIGHT8
*light
)
1825 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1829 TRACE("iface %p, index %u, light %p.\n", iface
, index
, light
);
1831 /* Note: D3DLIGHT8 is compatible with struct wined3d_light. */
1832 wined3d_mutex_lock();
1833 hr
= wined3d_stateblock_get_light(device
->state
, index
, (struct wined3d_light
*)light
, &enabled
);
1834 wined3d_mutex_unlock();
1839 static HRESULT WINAPI
d3d8_device_LightEnable(IDirect3DDevice8
*iface
, DWORD index
, BOOL enable
)
1841 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1844 TRACE("iface %p, index %u, enable %#x.\n", iface
, index
, enable
);
1846 wined3d_mutex_lock();
1847 hr
= wined3d_stateblock_set_light_enable(device
->update_state
, index
, enable
);
1848 wined3d_mutex_unlock();
1853 static HRESULT WINAPI
d3d8_device_GetLightEnable(IDirect3DDevice8
*iface
, DWORD index
, BOOL
*enabled
)
1855 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1856 struct wined3d_light light
;
1859 TRACE("iface %p, index %u, enabled %p.\n", iface
, index
, enabled
);
1861 wined3d_mutex_lock();
1862 hr
= wined3d_stateblock_get_light(device
->state
, index
, &light
, enabled
);
1863 wined3d_mutex_unlock();
1868 static HRESULT WINAPI
d3d8_device_SetClipPlane(IDirect3DDevice8
*iface
, DWORD index
, const float *plane
)
1870 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1873 TRACE("iface %p, index %u, plane %p.\n", iface
, index
, plane
);
1875 wined3d_mutex_lock();
1876 hr
= wined3d_stateblock_set_clip_plane(device
->update_state
, index
, (const struct wined3d_vec4
*)plane
);
1877 wined3d_mutex_unlock();
1882 static HRESULT WINAPI
d3d8_device_GetClipPlane(IDirect3DDevice8
*iface
, DWORD index
, float *plane
)
1884 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1886 TRACE("iface %p, index %u, plane %p.\n", iface
, index
, plane
);
1888 if (index
>= device
->max_user_clip_planes
)
1890 TRACE("Plane %u requested, but only %u planes are supported.\n", index
, device
->max_user_clip_planes
);
1891 return WINED3DERR_INVALIDCALL
;
1894 wined3d_mutex_lock();
1895 memcpy(plane
, &device
->stateblock_state
->clip_planes
[index
], sizeof(struct wined3d_vec4
));
1896 wined3d_mutex_unlock();
1901 static void resolve_depth_buffer(struct d3d8_device
*device
)
1903 const struct wined3d_stateblock_state
*state
= device
->stateblock_state
;
1904 struct wined3d_rendertarget_view
*wined3d_dsv
;
1905 struct wined3d_resource
*dst_resource
;
1906 struct wined3d_texture
*dst_texture
;
1907 struct wined3d_resource_desc desc
;
1908 struct d3d8_surface
*d3d8_dsv
;
1910 if (!(dst_texture
= state
->textures
[0]))
1912 dst_resource
= wined3d_texture_get_resource(dst_texture
);
1913 wined3d_resource_get_desc(dst_resource
, &desc
);
1914 if (desc
.format
!= WINED3DFMT_D24_UNORM_S8_UINT
1915 && desc
.format
!= WINED3DFMT_X8D24_UNORM
1916 && desc
.format
!= WINED3DFMT_DF16
1917 && desc
.format
!= WINED3DFMT_DF24
1918 && desc
.format
!= WINED3DFMT_INTZ
)
1921 if (!(wined3d_dsv
= wined3d_device_get_depth_stencil_view(device
->wined3d_device
)))
1923 d3d8_dsv
= wined3d_rendertarget_view_get_sub_resource_parent(wined3d_dsv
);
1925 wined3d_device_resolve_sub_resource(device
->wined3d_device
, dst_resource
, 0,
1926 wined3d_rendertarget_view_get_resource(wined3d_dsv
), d3d8_dsv
->sub_resource_idx
, desc
.format
);
1929 static HRESULT WINAPI
d3d8_device_SetRenderState(IDirect3DDevice8
*iface
,
1930 D3DRENDERSTATETYPE state
, DWORD value
)
1932 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1934 TRACE("iface %p, state %#x, value %#x.\n", iface
, state
, value
);
1936 wined3d_mutex_lock();
1937 wined3d_stateblock_set_render_state(device
->update_state
, wined3d_render_state_from_d3d(state
), value
);
1938 if (state
== D3DRS_POINTSIZE
&& value
== D3D8_RESZ_CODE
)
1939 resolve_depth_buffer(device
);
1940 wined3d_mutex_unlock();
1945 static HRESULT WINAPI
d3d8_device_GetRenderState(IDirect3DDevice8
*iface
,
1946 D3DRENDERSTATETYPE state
, DWORD
*value
)
1948 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1949 const struct wined3d_stateblock_state
*device_state
;
1951 TRACE("iface %p, state %#x, value %p.\n", iface
, state
, value
);
1953 wined3d_mutex_lock();
1954 device_state
= device
->stateblock_state
;
1958 *value
= device_state
->rs
[WINED3D_RS_DEPTHBIAS
];
1962 *value
= device_state
->rs
[state
];
1964 wined3d_mutex_unlock();
1969 static HRESULT WINAPI
d3d8_device_BeginStateBlock(IDirect3DDevice8
*iface
)
1971 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1972 struct wined3d_stateblock
*stateblock
;
1975 TRACE("iface %p.\n", iface
);
1977 wined3d_mutex_lock();
1978 if (device
->recording
)
1980 wined3d_mutex_unlock();
1981 WARN("Trying to begin a stateblock while recording, returning D3DERR_INVALIDCALL.\n");
1982 return D3DERR_INVALIDCALL
;
1985 if (SUCCEEDED(hr
= wined3d_stateblock_create(device
->wined3d_device
, NULL
, WINED3D_SBT_RECORDED
, &stateblock
)))
1986 device
->update_state
= device
->recording
= stateblock
;
1987 wined3d_mutex_unlock();
1992 static HRESULT WINAPI
d3d8_device_EndStateBlock(IDirect3DDevice8
*iface
, DWORD
*token
)
1994 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1995 struct wined3d_stateblock
*stateblock
;
1997 TRACE("iface %p, token %p.\n", iface
, token
);
1999 /* Tell wineD3D to endstateblock before anything else (in case we run out
2000 * of memory later and cause locking problems)
2002 wined3d_mutex_lock();
2003 if (!device
->recording
)
2005 wined3d_mutex_unlock();
2006 WARN("Trying to end a stateblock, but no stateblock is being recorded.\n");
2007 return D3DERR_INVALIDCALL
;
2009 stateblock
= device
->recording
;
2010 wined3d_stateblock_init_contained_states(stateblock
);
2011 device
->recording
= NULL
;
2012 device
->update_state
= device
->state
;
2014 *token
= d3d8_allocate_handle(&device
->handle_table
, stateblock
, D3D8_HANDLE_SB
);
2015 wined3d_mutex_unlock();
2017 if (*token
== D3D8_INVALID_HANDLE
)
2019 ERR("Failed to create a handle\n");
2020 wined3d_mutex_lock();
2021 wined3d_stateblock_decref(stateblock
);
2022 wined3d_mutex_unlock();
2027 TRACE("Returning %#x (%p).\n", *token
, stateblock
);
2032 static HRESULT WINAPI
d3d8_device_ApplyStateBlock(IDirect3DDevice8
*iface
, DWORD token
)
2034 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2035 const struct wined3d_stateblock_state
*state
;
2036 struct wined3d_stateblock
*stateblock
;
2037 struct wined3d_buffer
*wined3d_buffer
;
2038 struct d3d8_vertexbuffer
*buffer
;
2041 TRACE("iface %p, token %#x.\n", iface
, token
);
2046 wined3d_mutex_lock();
2047 if (device
->recording
)
2049 wined3d_mutex_unlock();
2050 WARN("Trying to apply stateblock while recording, returning D3DERR_INVALIDCALL.\n");
2051 return D3DERR_INVALIDCALL
;
2053 stateblock
= d3d8_get_object(&device
->handle_table
, token
- 1, D3D8_HANDLE_SB
);
2056 WARN("Invalid handle (%#x) passed.\n", token
);
2057 wined3d_mutex_unlock();
2058 return D3DERR_INVALIDCALL
;
2060 wined3d_stateblock_apply(stateblock
, device
->state
);
2061 device
->sysmem_vb
= 0;
2062 state
= device
->stateblock_state
;
2063 for (i
= 0; i
< D3D8_MAX_STREAMS
; ++i
)
2065 wined3d_buffer
= state
->streams
[i
].buffer
;
2066 if (!wined3d_buffer
|| !(buffer
= wined3d_buffer_get_parent(wined3d_buffer
)))
2068 if (buffer
->draw_buffer
)
2069 device
->sysmem_vb
|= 1u << i
;
2071 device
->sysmem_ib
= (wined3d_buffer
= state
->index_buffer
)
2072 && (buffer
= wined3d_buffer_get_parent(wined3d_buffer
)) && buffer
->draw_buffer
;
2073 wined3d_mutex_unlock();
2078 static HRESULT WINAPI
d3d8_device_CaptureStateBlock(IDirect3DDevice8
*iface
, DWORD token
)
2080 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2081 struct wined3d_stateblock
*stateblock
;
2083 TRACE("iface %p, token %#x.\n", iface
, token
);
2085 wined3d_mutex_lock();
2086 if (device
->recording
)
2088 wined3d_mutex_unlock();
2089 WARN("Trying to capture stateblock while recording, returning D3DERR_INVALIDCALL.\n");
2090 return D3DERR_INVALIDCALL
;
2092 stateblock
= d3d8_get_object(&device
->handle_table
, token
- 1, D3D8_HANDLE_SB
);
2095 WARN("Invalid handle (%#x) passed.\n", token
);
2096 wined3d_mutex_unlock();
2097 return D3DERR_INVALIDCALL
;
2099 wined3d_stateblock_capture(stateblock
, device
->state
);
2100 wined3d_mutex_unlock();
2105 static HRESULT WINAPI
d3d8_device_DeleteStateBlock(IDirect3DDevice8
*iface
, DWORD token
)
2107 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2108 struct wined3d_stateblock
*stateblock
;
2110 TRACE("iface %p, token %#x.\n", iface
, token
);
2112 wined3d_mutex_lock();
2113 stateblock
= d3d8_free_handle(&device
->handle_table
, token
- 1, D3D8_HANDLE_SB
);
2117 WARN("Invalid handle (%#x) passed.\n", token
);
2118 wined3d_mutex_unlock();
2119 return D3DERR_INVALIDCALL
;
2122 if (wined3d_stateblock_decref(stateblock
))
2124 ERR("Stateblock %p has references left, this shouldn't happen.\n", stateblock
);
2126 wined3d_mutex_unlock();
2131 static HRESULT WINAPI
d3d8_device_CreateStateBlock(IDirect3DDevice8
*iface
,
2132 D3DSTATEBLOCKTYPE type
, DWORD
*handle
)
2134 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2135 struct wined3d_stateblock
*stateblock
;
2138 TRACE("iface %p, type %#x, handle %p.\n", iface
, type
, handle
);
2140 if (type
!= D3DSBT_ALL
2141 && type
!= D3DSBT_PIXELSTATE
2142 && type
!= D3DSBT_VERTEXSTATE
)
2144 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL\n");
2145 return D3DERR_INVALIDCALL
;
2148 wined3d_mutex_lock();
2149 if (device
->recording
)
2151 wined3d_mutex_unlock();
2152 WARN("Trying to create a stateblock while recording, returning D3DERR_INVALIDCALL.\n");
2153 return D3DERR_INVALIDCALL
;
2155 hr
= wined3d_stateblock_create(device
->wined3d_device
, device
->state
, (enum wined3d_stateblock_type
)type
, &stateblock
);
2158 wined3d_mutex_unlock();
2159 ERR("Failed to create the state block, hr %#x\n", hr
);
2163 *handle
= d3d8_allocate_handle(&device
->handle_table
, stateblock
, D3D8_HANDLE_SB
);
2164 wined3d_mutex_unlock();
2166 if (*handle
== D3D8_INVALID_HANDLE
)
2168 ERR("Failed to allocate a handle.\n");
2169 wined3d_mutex_lock();
2170 wined3d_stateblock_decref(stateblock
);
2171 wined3d_mutex_unlock();
2176 TRACE("Returning %#x (%p).\n", *handle
, stateblock
);
2181 static HRESULT WINAPI
d3d8_device_SetClipStatus(IDirect3DDevice8
*iface
, const D3DCLIPSTATUS8
*clip_status
)
2183 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2186 TRACE("iface %p, clip_status %p.\n", iface
, clip_status
);
2187 /* FIXME: Verify that D3DCLIPSTATUS8 ~= struct wined3d_clip_status. */
2189 wined3d_mutex_lock();
2190 hr
= wined3d_device_set_clip_status(device
->wined3d_device
, (const struct wined3d_clip_status
*)clip_status
);
2191 wined3d_mutex_unlock();
2196 static HRESULT WINAPI
d3d8_device_GetClipStatus(IDirect3DDevice8
*iface
, D3DCLIPSTATUS8
*clip_status
)
2198 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2201 TRACE("iface %p, clip_status %p.\n", iface
, clip_status
);
2203 wined3d_mutex_lock();
2204 hr
= wined3d_device_get_clip_status(device
->wined3d_device
, (struct wined3d_clip_status
*)clip_status
);
2205 wined3d_mutex_unlock();
2210 static HRESULT WINAPI
d3d8_device_GetTexture(IDirect3DDevice8
*iface
, DWORD stage
, IDirect3DBaseTexture8
**texture
)
2212 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2213 struct wined3d_texture
*wined3d_texture
;
2214 struct d3d8_texture
*texture_impl
;
2216 TRACE("iface %p, stage %u, texture %p.\n", iface
, stage
, texture
);
2219 return D3DERR_INVALIDCALL
;
2221 if (stage
>= WINED3D_MAX_FRAGMENT_SAMPLERS
)
2223 WARN("Ignoring invalid stage %u.\n", stage
);
2228 wined3d_mutex_lock();
2229 if ((wined3d_texture
= device
->stateblock_state
->textures
[stage
]))
2231 texture_impl
= wined3d_texture_get_parent(wined3d_texture
);
2232 *texture
= &texture_impl
->IDirect3DBaseTexture8_iface
;
2233 IDirect3DBaseTexture8_AddRef(*texture
);
2239 wined3d_mutex_unlock();
2244 static HRESULT WINAPI
d3d8_device_SetTexture(IDirect3DDevice8
*iface
, DWORD stage
, IDirect3DBaseTexture8
*texture
)
2246 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2247 struct d3d8_texture
*texture_impl
;
2249 TRACE("iface %p, stage %u, texture %p.\n", iface
, stage
, texture
);
2251 texture_impl
= unsafe_impl_from_IDirect3DBaseTexture8(texture
);
2253 wined3d_mutex_lock();
2254 wined3d_stateblock_set_texture(device
->update_state
, stage
,
2255 texture_impl
? texture_impl
->wined3d_texture
: NULL
);
2256 wined3d_mutex_unlock();
2261 static const struct tss_lookup
2266 enum wined3d_texture_stage_state texture_state
;
2267 enum wined3d_sampler_state sampler_state
;
2272 {FALSE
, {WINED3D_TSS_INVALID
}}, /* 0, unused */
2273 {FALSE
, {WINED3D_TSS_COLOR_OP
}}, /* 1, D3DTSS_COLOROP */
2274 {FALSE
, {WINED3D_TSS_COLOR_ARG1
}}, /* 2, D3DTSS_COLORARG1 */
2275 {FALSE
, {WINED3D_TSS_COLOR_ARG2
}}, /* 3, D3DTSS_COLORARG2 */
2276 {FALSE
, {WINED3D_TSS_ALPHA_OP
}}, /* 4, D3DTSS_ALPHAOP */
2277 {FALSE
, {WINED3D_TSS_ALPHA_ARG1
}}, /* 5, D3DTSS_ALPHAARG1 */
2278 {FALSE
, {WINED3D_TSS_ALPHA_ARG2
}}, /* 6, D3DTSS_ALPHAARG2 */
2279 {FALSE
, {WINED3D_TSS_BUMPENV_MAT00
}}, /* 7, D3DTSS_BUMPENVMAT00 */
2280 {FALSE
, {WINED3D_TSS_BUMPENV_MAT01
}}, /* 8, D3DTSS_BUMPENVMAT01 */
2281 {FALSE
, {WINED3D_TSS_BUMPENV_MAT10
}}, /* 9, D3DTSS_BUMPENVMAT10 */
2282 {FALSE
, {WINED3D_TSS_BUMPENV_MAT11
}}, /* 10, D3DTSS_BUMPENVMAT11 */
2283 {FALSE
, {WINED3D_TSS_TEXCOORD_INDEX
}}, /* 11, D3DTSS_TEXCOORDINDEX */
2284 {FALSE
, {WINED3D_TSS_INVALID
}}, /* 12, unused */
2285 {TRUE
, {WINED3D_SAMP_ADDRESS_U
}}, /* 13, D3DTSS_ADDRESSU */
2286 {TRUE
, {WINED3D_SAMP_ADDRESS_V
}}, /* 14, D3DTSS_ADDRESSV */
2287 {TRUE
, {WINED3D_SAMP_BORDER_COLOR
}}, /* 15, D3DTSS_BORDERCOLOR */
2288 {TRUE
, {WINED3D_SAMP_MAG_FILTER
}}, /* 16, D3DTSS_MAGFILTER */
2289 {TRUE
, {WINED3D_SAMP_MIN_FILTER
}}, /* 17, D3DTSS_MINFILTER */
2290 {TRUE
, {WINED3D_SAMP_MIP_FILTER
}}, /* 18, D3DTSS_MIPFILTER */
2291 {TRUE
, {WINED3D_SAMP_MIPMAP_LOD_BIAS
}}, /* 19, D3DTSS_MIPMAPLODBIAS */
2292 {TRUE
, {WINED3D_SAMP_MAX_MIP_LEVEL
}}, /* 20, D3DTSS_MAXMIPLEVEL */
2293 {TRUE
, {WINED3D_SAMP_MAX_ANISOTROPY
}}, /* 21, D3DTSS_MAXANISOTROPY */
2294 {FALSE
, {WINED3D_TSS_BUMPENV_LSCALE
}}, /* 22, D3DTSS_BUMPENVLSCALE */
2295 {FALSE
, {WINED3D_TSS_BUMPENV_LOFFSET
}}, /* 23, D3DTSS_BUMPENVLOFFSET */
2296 {FALSE
, {WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS
}}, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
2297 {TRUE
, {WINED3D_SAMP_ADDRESS_W
}}, /* 25, D3DTSS_ADDRESSW */
2298 {FALSE
, {WINED3D_TSS_COLOR_ARG0
}}, /* 26, D3DTSS_COLORARG0 */
2299 {FALSE
, {WINED3D_TSS_ALPHA_ARG0
}}, /* 27, D3DTSS_ALPHAARG0 */
2300 {FALSE
, {WINED3D_TSS_RESULT_ARG
}}, /* 28, D3DTSS_RESULTARG */
2303 static HRESULT WINAPI
d3d8_device_GetTextureStageState(IDirect3DDevice8
*iface
,
2304 DWORD stage
, D3DTEXTURESTAGESTATETYPE state
, DWORD
*value
)
2306 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2307 const struct wined3d_stateblock_state
*device_state
;
2308 const struct tss_lookup
*l
;
2310 TRACE("iface %p, stage %u, state %#x, value %p.\n", iface
, stage
, state
, value
);
2312 if (state
>= ARRAY_SIZE(tss_lookup
))
2314 WARN("Invalid state %#x.\n", state
);
2318 l
= &tss_lookup
[state
];
2320 wined3d_mutex_lock();
2321 device_state
= device
->stateblock_state
;
2322 if (l
->sampler_state
)
2323 *value
= device_state
->sampler_states
[stage
][l
->u
.sampler_state
];
2325 *value
= device_state
->texture_states
[stage
][l
->u
.texture_state
];
2326 wined3d_mutex_unlock();
2331 static HRESULT WINAPI
d3d8_device_SetTextureStageState(IDirect3DDevice8
*iface
,
2332 DWORD stage
, D3DTEXTURESTAGESTATETYPE type
, DWORD value
)
2334 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2335 const struct tss_lookup
*l
;
2337 TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface
, stage
, type
, value
);
2339 if (type
>= ARRAY_SIZE(tss_lookup
))
2341 WARN("Invalid type %#x passed.\n", type
);
2345 l
= &tss_lookup
[type
];
2347 wined3d_mutex_lock();
2348 if (l
->sampler_state
)
2349 wined3d_stateblock_set_sampler_state(device
->update_state
, stage
, l
->u
.sampler_state
, value
);
2351 wined3d_stateblock_set_texture_stage_state(device
->update_state
, stage
, l
->u
.texture_state
, value
);
2352 wined3d_mutex_unlock();
2357 static HRESULT WINAPI
d3d8_device_ValidateDevice(IDirect3DDevice8
*iface
, DWORD
*pass_count
)
2359 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2362 TRACE("iface %p, pass_count %p.\n", iface
, pass_count
);
2364 wined3d_mutex_lock();
2365 wined3d_device_apply_stateblock(device
->wined3d_device
, device
->state
);
2366 hr
= wined3d_device_validate_device(device
->wined3d_device
, pass_count
);
2367 wined3d_mutex_unlock();
2372 static HRESULT WINAPI
d3d8_device_GetInfo(IDirect3DDevice8
*iface
,
2373 DWORD info_id
, void *info
, DWORD info_size
)
2375 TRACE("iface %p, info_id %#x, info %p, info_size %u.\n", iface
, info_id
, info
, info_size
);
2382 static HRESULT WINAPI
d3d8_device_SetPaletteEntries(IDirect3DDevice8
*iface
,
2383 UINT palette_idx
, const PALETTEENTRY
*entries
)
2385 WARN("iface %p, palette_idx %u, entries %p unimplemented\n", iface
, palette_idx
, entries
);
2387 /* GPUs stopped supporting palettized textures with the Shader Model 1 generation. Wined3d
2388 * does not have a d3d8/9-style palette API */
2393 static HRESULT WINAPI
d3d8_device_GetPaletteEntries(IDirect3DDevice8
*iface
,
2394 UINT palette_idx
, PALETTEENTRY
*entries
)
2396 FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface
, palette_idx
, entries
);
2398 return D3DERR_INVALIDCALL
;
2401 static HRESULT WINAPI
d3d8_device_SetCurrentTexturePalette(IDirect3DDevice8
*iface
, UINT palette_idx
)
2403 WARN("iface %p, palette_idx %u unimplemented.\n", iface
, palette_idx
);
2408 static HRESULT WINAPI
d3d8_device_GetCurrentTexturePalette(IDirect3DDevice8
*iface
, UINT
*palette_idx
)
2410 FIXME("iface %p, palette_idx %p unimplemented.\n", iface
, palette_idx
);
2412 return D3DERR_INVALIDCALL
;
2415 static void d3d8_device_upload_sysmem_vertex_buffers(struct d3d8_device
*device
,
2416 unsigned int start_vertex
, unsigned int vertex_count
)
2418 const struct wined3d_stateblock_state
*state
= device
->stateblock_state
;
2419 struct wined3d_vertex_declaration
*wined3d_decl
;
2420 struct wined3d_box box
= {0, 0, 0, 1, 0, 1};
2421 const struct wined3d_stream_state
*stream
;
2422 struct d3d8_vertexbuffer
*d3d8_buffer
;
2423 struct wined3d_resource
*dst_resource
;
2424 struct d3d8_vertex_declaration
*decl
;
2425 struct wined3d_buffer
*dst_buffer
;
2426 struct wined3d_resource_desc desc
;
2427 unsigned int stride
, map
;
2430 if (!device
->sysmem_vb
)
2433 if (!(wined3d_decl
= state
->vertex_declaration
))
2436 decl
= wined3d_vertex_declaration_get_parent(wined3d_decl
);
2437 map
= decl
->stream_map
& device
->sysmem_vb
;
2440 stream
= &state
->streams
[wined3d_bit_scan(&map
)];
2441 dst_buffer
= stream
->buffer
;
2442 stride
= stream
->stride
;
2444 d3d8_buffer
= wined3d_buffer_get_parent(dst_buffer
);
2445 dst_resource
= wined3d_buffer_get_resource(dst_buffer
);
2446 wined3d_resource_get_desc(dst_resource
, &desc
);
2447 box
.left
= stream
->offset
+ start_vertex
* stride
;
2448 box
.right
= min(box
.left
+ vertex_count
* stride
, desc
.size
);
2449 if (FAILED(hr
= wined3d_device_copy_sub_resource_region(device
->wined3d_device
,
2450 dst_resource
, 0, box
.left
, 0, 0,
2451 wined3d_buffer_get_resource(d3d8_buffer
->wined3d_buffer
), 0, &box
, 0)))
2452 ERR("Failed to update buffer.\n");
2456 static void d3d8_device_upload_sysmem_index_buffer(struct d3d8_device
*device
,
2457 unsigned int start_idx
, unsigned int idx_count
)
2459 const struct wined3d_stateblock_state
*state
= device
->stateblock_state
;
2460 struct wined3d_box box
= {0, 0, 0, 1, 0, 1};
2461 struct wined3d_resource
*dst_resource
;
2462 struct d3d8_indexbuffer
*d3d8_buffer
;
2463 struct wined3d_buffer
*dst_buffer
;
2464 struct wined3d_resource_desc desc
;
2465 enum wined3d_format_id format
;
2466 unsigned int idx_size
;
2469 if (!device
->sysmem_ib
)
2472 dst_buffer
= state
->index_buffer
;
2473 format
= state
->index_format
;
2474 d3d8_buffer
= wined3d_buffer_get_parent(dst_buffer
);
2475 dst_resource
= wined3d_buffer_get_resource(dst_buffer
);
2476 wined3d_resource_get_desc(dst_resource
, &desc
);
2477 idx_size
= format
== WINED3DFMT_R16_UINT
? 2 : 4;
2478 box
.left
= start_idx
* idx_size
;
2479 box
.right
= min(box
.left
+ idx_count
* idx_size
, desc
.size
);
2480 if (FAILED(hr
= wined3d_device_copy_sub_resource_region(device
->wined3d_device
,
2481 dst_resource
, 0, box
.left
, 0, 0,
2482 wined3d_buffer_get_resource(d3d8_buffer
->wined3d_buffer
), 0, &box
, 0)))
2483 ERR("Failed to update buffer.\n");
2486 static HRESULT WINAPI
d3d8_device_DrawPrimitive(IDirect3DDevice8
*iface
,
2487 D3DPRIMITIVETYPE primitive_type
, UINT start_vertex
, UINT primitive_count
)
2489 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2490 unsigned int vertex_count
;
2493 TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
2494 iface
, primitive_type
, start_vertex
, primitive_count
);
2496 vertex_count
= vertex_count_from_primitive_count(primitive_type
, primitive_count
);
2497 wined3d_mutex_lock();
2498 d3d8_device_upload_sysmem_vertex_buffers(device
, start_vertex
, vertex_count
);
2499 wined3d_device_set_primitive_type(device
->wined3d_device
, wined3d_primitive_type_from_d3d(primitive_type
), 0);
2500 wined3d_device_apply_stateblock(device
->wined3d_device
, device
->state
);
2501 hr
= wined3d_device_draw_primitive(device
->wined3d_device
, start_vertex
, vertex_count
);
2502 wined3d_mutex_unlock();
2507 static HRESULT WINAPI
d3d8_device_DrawIndexedPrimitive(IDirect3DDevice8
*iface
,
2508 D3DPRIMITIVETYPE primitive_type
, UINT min_vertex_idx
, UINT vertex_count
,
2509 UINT start_idx
, UINT primitive_count
)
2511 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2512 unsigned int index_count
;
2513 int base_vertex_index
;
2516 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, start_idx %u, primitive_count %u.\n",
2517 iface
, primitive_type
, min_vertex_idx
, vertex_count
, start_idx
, primitive_count
);
2519 index_count
= vertex_count_from_primitive_count(primitive_type
, primitive_count
);
2520 wined3d_mutex_lock();
2521 base_vertex_index
= device
->stateblock_state
->base_vertex_index
;
2522 d3d8_device_upload_sysmem_vertex_buffers(device
, base_vertex_index
+ min_vertex_idx
, vertex_count
);
2523 d3d8_device_upload_sysmem_index_buffer(device
, start_idx
, index_count
);
2524 wined3d_device_set_primitive_type(device
->wined3d_device
, wined3d_primitive_type_from_d3d(primitive_type
), 0);
2525 wined3d_device_apply_stateblock(device
->wined3d_device
, device
->state
);
2526 hr
= wined3d_device_draw_indexed_primitive(device
->wined3d_device
, start_idx
, index_count
);
2527 wined3d_mutex_unlock();
2532 /* The caller is responsible for wined3d locking */
2533 static HRESULT
d3d8_device_prepare_vertex_buffer(struct d3d8_device
*device
, UINT min_size
)
2537 if (device
->vertex_buffer_size
< min_size
|| !device
->vertex_buffer
)
2539 UINT size
= max(device
->vertex_buffer_size
* 2, min_size
);
2540 struct wined3d_buffer_desc desc
;
2541 struct wined3d_buffer
*buffer
;
2543 TRACE("Growing vertex buffer to %u bytes\n", size
);
2545 desc
.byte_width
= size
;
2546 desc
.usage
= WINED3DUSAGE_DYNAMIC
;
2547 desc
.bind_flags
= WINED3D_BIND_VERTEX_BUFFER
;
2548 desc
.access
= WINED3D_RESOURCE_ACCESS_GPU
| WINED3D_RESOURCE_ACCESS_MAP_W
;
2549 desc
.misc_flags
= 0;
2550 desc
.structure_byte_stride
= 0;
2552 if (FAILED(hr
= wined3d_buffer_create(device
->wined3d_device
, &desc
,
2553 NULL
, NULL
, &d3d8_null_wined3d_parent_ops
, &buffer
)))
2555 ERR("Failed to create vertex buffer, hr %#x.\n", hr
);
2559 if (device
->vertex_buffer
)
2560 wined3d_buffer_decref(device
->vertex_buffer
);
2562 device
->vertex_buffer
= buffer
;
2563 device
->vertex_buffer_size
= size
;
2564 device
->vertex_buffer_pos
= 0;
2569 static HRESULT WINAPI
d3d8_device_DrawPrimitiveUP(IDirect3DDevice8
*iface
,
2570 D3DPRIMITIVETYPE primitive_type
, UINT primitive_count
, const void *data
,
2573 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2575 UINT vtx_count
= vertex_count_from_primitive_count(primitive_type
, primitive_count
);
2576 struct wined3d_map_desc wined3d_map_desc
;
2577 struct wined3d_box wined3d_box
= {0};
2578 UINT size
= vtx_count
* stride
;
2579 struct wined3d_resource
*vb
;
2582 TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
2583 iface
, primitive_type
, primitive_count
, data
, stride
);
2585 if (!primitive_count
|| !stride
)
2587 WARN("primitive_count or stride is 0, returning D3D_OK.\n");
2591 wined3d_mutex_lock();
2592 hr
= d3d8_device_prepare_vertex_buffer(device
, size
);
2596 vb_pos
= device
->vertex_buffer_pos
;
2597 align
= vb_pos
% stride
;
2598 if (align
) align
= stride
- align
;
2599 if (vb_pos
+ size
+ align
> device
->vertex_buffer_size
)
2604 wined3d_box
.left
= vb_pos
;
2605 wined3d_box
.right
= vb_pos
+ size
;
2606 vb
= wined3d_buffer_get_resource(device
->vertex_buffer
);
2607 if (FAILED(wined3d_resource_map(vb
, 0, &wined3d_map_desc
, &wined3d_box
,
2608 WINED3D_MAP_WRITE
| (vb_pos
? WINED3D_MAP_NOOVERWRITE
: WINED3D_MAP_DISCARD
))))
2610 memcpy(wined3d_map_desc
.data
, data
, size
);
2611 wined3d_resource_unmap(vb
, 0);
2612 device
->vertex_buffer_pos
= vb_pos
+ size
;
2614 hr
= wined3d_stateblock_set_stream_source(device
->state
, 0, device
->vertex_buffer
, 0, stride
);
2618 wined3d_device_set_primitive_type(device
->wined3d_device
, wined3d_primitive_type_from_d3d(primitive_type
), 0);
2619 wined3d_device_apply_stateblock(device
->wined3d_device
, device
->state
);
2620 hr
= wined3d_device_draw_primitive(device
->wined3d_device
, vb_pos
/ stride
, vtx_count
);
2621 wined3d_stateblock_set_stream_source(device
->state
, 0, NULL
, 0, 0);
2624 wined3d_mutex_unlock();
2628 /* The caller is responsible for wined3d locking */
2629 static HRESULT
d3d8_device_prepare_index_buffer(struct d3d8_device
*device
, UINT min_size
)
2633 if (device
->index_buffer_size
< min_size
|| !device
->index_buffer
)
2635 UINT size
= max(device
->index_buffer_size
* 2, min_size
);
2636 struct wined3d_buffer_desc desc
;
2637 struct wined3d_buffer
*buffer
;
2639 TRACE("Growing index buffer to %u bytes\n", size
);
2641 desc
.byte_width
= size
;
2642 desc
.usage
= WINED3DUSAGE_DYNAMIC
| WINED3DUSAGE_STATICDECL
;
2643 desc
.bind_flags
= WINED3D_BIND_INDEX_BUFFER
;
2644 desc
.access
= WINED3D_RESOURCE_ACCESS_GPU
| WINED3D_RESOURCE_ACCESS_MAP_W
;
2645 desc
.misc_flags
= 0;
2646 desc
.structure_byte_stride
= 0;
2648 if (FAILED(hr
= wined3d_buffer_create(device
->wined3d_device
, &desc
,
2649 NULL
, NULL
, &d3d8_null_wined3d_parent_ops
, &buffer
)))
2651 ERR("Failed to create index buffer, hr %#x.\n", hr
);
2655 if (device
->index_buffer
)
2656 wined3d_buffer_decref(device
->index_buffer
);
2658 device
->index_buffer
= buffer
;
2659 device
->index_buffer_size
= size
;
2660 device
->index_buffer_pos
= 0;
2665 static HRESULT WINAPI
d3d8_device_DrawIndexedPrimitiveUP(IDirect3DDevice8
*iface
,
2666 D3DPRIMITIVETYPE primitive_type
, UINT min_vertex_idx
, UINT vertex_count
,
2667 UINT primitive_count
, const void *index_data
, D3DFORMAT index_format
,
2668 const void *vertex_data
, UINT vertex_stride
)
2670 UINT idx_count
= vertex_count_from_primitive_count(primitive_type
, primitive_count
);
2671 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2672 UINT idx_fmt_size
= index_format
== D3DFMT_INDEX16
? 2 : 4;
2673 UINT vtx_size
= vertex_count
* vertex_stride
;
2674 UINT idx_size
= idx_count
* idx_fmt_size
;
2675 struct wined3d_map_desc wined3d_map_desc
;
2676 struct wined3d_box wined3d_box
= {0};
2677 struct wined3d_resource
*ib
, *vb
;
2678 UINT vb_pos
, ib_pos
, align
;
2681 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, primitive_count %u, "
2682 "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
2683 iface
, primitive_type
, min_vertex_idx
, vertex_count
, primitive_count
,
2684 index_data
, index_format
, vertex_data
, vertex_stride
);
2686 if (!primitive_count
|| !vertex_stride
)
2688 WARN("primitive_count or vertex_stride is 0, returning D3D_OK.\n");
2692 wined3d_mutex_lock();
2694 hr
= d3d8_device_prepare_vertex_buffer(device
, vtx_size
);
2698 vb_pos
= device
->vertex_buffer_pos
;
2699 align
= vb_pos
% vertex_stride
;
2700 if (align
) align
= vertex_stride
- align
;
2701 if (vb_pos
+ vtx_size
+ align
> device
->vertex_buffer_size
)
2706 wined3d_box
.left
= vb_pos
;
2707 wined3d_box
.right
= vb_pos
+ vtx_size
;
2708 vb
= wined3d_buffer_get_resource(device
->vertex_buffer
);
2709 if (FAILED(hr
= wined3d_resource_map(vb
, 0, &wined3d_map_desc
, &wined3d_box
,
2710 WINED3D_MAP_WRITE
| (vb_pos
? WINED3D_MAP_NOOVERWRITE
: WINED3D_MAP_DISCARD
))))
2712 memcpy(wined3d_map_desc
.data
, (char *)vertex_data
+ min_vertex_idx
* vertex_stride
, vtx_size
);
2713 wined3d_resource_unmap(vb
, 0);
2714 device
->vertex_buffer_pos
= vb_pos
+ vtx_size
;
2716 hr
= d3d8_device_prepare_index_buffer(device
, idx_size
);
2720 ib_pos
= device
->index_buffer_pos
;
2721 align
= ib_pos
% idx_fmt_size
;
2722 if (align
) align
= idx_fmt_size
- align
;
2723 if (ib_pos
+ idx_size
+ align
> device
->index_buffer_size
)
2728 wined3d_box
.left
= ib_pos
;
2729 wined3d_box
.right
= ib_pos
+ idx_size
;
2730 ib
= wined3d_buffer_get_resource(device
->index_buffer
);
2731 if (FAILED(hr
= wined3d_resource_map(ib
, 0, &wined3d_map_desc
, &wined3d_box
,
2732 WINED3D_MAP_WRITE
| (ib_pos
? WINED3D_MAP_NOOVERWRITE
: WINED3D_MAP_DISCARD
))))
2734 memcpy(wined3d_map_desc
.data
, index_data
, idx_size
);
2735 wined3d_resource_unmap(ib
, 0);
2736 device
->index_buffer_pos
= ib_pos
+ idx_size
;
2738 hr
= wined3d_stateblock_set_stream_source(device
->state
, 0, device
->vertex_buffer
, 0, vertex_stride
);
2742 wined3d_stateblock_set_index_buffer(device
->state
, device
->index_buffer
,
2743 wined3dformat_from_d3dformat(index_format
));
2744 wined3d_stateblock_set_base_vertex_index(device
->state
, vb_pos
/ vertex_stride
- min_vertex_idx
);
2746 wined3d_device_set_primitive_type(device
->wined3d_device
, wined3d_primitive_type_from_d3d(primitive_type
), 0);
2747 wined3d_device_apply_stateblock(device
->wined3d_device
, device
->state
);
2748 hr
= wined3d_device_draw_indexed_primitive(device
->wined3d_device
, ib_pos
/ idx_fmt_size
, idx_count
);
2750 wined3d_stateblock_set_stream_source(device
->state
, 0, NULL
, 0, 0);
2751 wined3d_stateblock_set_index_buffer(device
->state
, NULL
, WINED3DFMT_UNKNOWN
);
2752 wined3d_stateblock_set_base_vertex_index(device
->state
, 0);
2755 wined3d_mutex_unlock();
2759 static HRESULT WINAPI
d3d8_device_ProcessVertices(IDirect3DDevice8
*iface
, UINT src_start_idx
,
2760 UINT dst_idx
, UINT vertex_count
, IDirect3DVertexBuffer8
*dst_buffer
, DWORD flags
)
2762 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2763 struct d3d8_vertexbuffer
*dst
= unsafe_impl_from_IDirect3DVertexBuffer8(dst_buffer
);
2764 const struct wined3d_stateblock_state
*state
;
2765 const struct wined3d_stream_state
*stream
;
2766 struct d3d8_vertexbuffer
*d3d8_buffer
;
2767 unsigned int i
, map
;
2770 TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, flags %#x.\n",
2771 iface
, src_start_idx
, dst_idx
, vertex_count
, dst_buffer
, flags
);
2773 wined3d_mutex_lock();
2775 state
= device
->stateblock_state
;
2777 /* Note that an alternative approach would be to simply create these
2778 * buffers with WINED3D_RESOURCE_ACCESS_MAP_R and update them here like we
2779 * do for draws. In some regards that would be easier, but it seems less
2780 * than optimal to upload data to the GPU only to subsequently download it
2782 map
= device
->sysmem_vb
;
2785 i
= wined3d_bit_scan(&map
);
2786 stream
= &state
->streams
[i
];
2788 d3d8_buffer
= wined3d_buffer_get_parent(stream
->buffer
);
2789 if (FAILED(wined3d_stateblock_set_stream_source(device
->state
,
2790 i
, d3d8_buffer
->wined3d_buffer
, stream
->offset
, stream
->stride
)))
2791 ERR("Failed to set stream source.\n");
2794 wined3d_device_apply_stateblock(device
->wined3d_device
, device
->state
);
2795 hr
= wined3d_device_process_vertices(device
->wined3d_device
, src_start_idx
, dst_idx
,
2796 vertex_count
, dst
->wined3d_buffer
, NULL
, flags
, dst
->fvf
);
2798 map
= device
->sysmem_vb
;
2801 i
= wined3d_bit_scan(&map
);
2802 stream
= &state
->streams
[i
];
2804 d3d8_buffer
= wined3d_buffer_get_parent(stream
->buffer
);
2805 if (FAILED(wined3d_stateblock_set_stream_source(device
->state
,
2806 i
, d3d8_buffer
->draw_buffer
, stream
->offset
, stream
->stride
)))
2807 ERR("Failed to set stream source.\n");
2810 wined3d_mutex_unlock();
2815 static HRESULT WINAPI
d3d8_device_CreateVertexShader(IDirect3DDevice8
*iface
,
2816 const DWORD
*declaration
, const DWORD
*byte_code
, DWORD
*shader
, DWORD usage
)
2818 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2819 struct d3d8_vertex_shader
*object
;
2820 DWORD shader_handle
;
2824 TRACE("iface %p, declaration %p, byte_code %p, shader %p, usage %#x.\n",
2825 iface
, declaration
, byte_code
, shader
, usage
);
2827 if (!(object
= heap_alloc_zero(sizeof(*object
))))
2830 return E_OUTOFMEMORY
;
2833 wined3d_mutex_lock();
2834 handle
= d3d8_allocate_handle(&device
->handle_table
, object
, D3D8_HANDLE_VS
);
2835 wined3d_mutex_unlock();
2836 if (handle
== D3D8_INVALID_HANDLE
)
2838 ERR("Failed to allocate vertex shader handle.\n");
2841 return E_OUTOFMEMORY
;
2844 shader_handle
= handle
+ VS_HIGHESTFIXEDFXF
+ 1;
2846 hr
= d3d8_vertex_shader_init(object
, device
, declaration
, byte_code
, shader_handle
, usage
);
2849 WARN("Failed to initialize vertex shader, hr %#x.\n", hr
);
2850 wined3d_mutex_lock();
2851 d3d8_free_handle(&device
->handle_table
, handle
, D3D8_HANDLE_VS
);
2852 wined3d_mutex_unlock();
2858 TRACE("Created vertex shader %p (handle %#x).\n", object
, shader_handle
);
2859 *shader
= shader_handle
;
2864 static struct d3d8_vertex_declaration
*d3d8_device_get_fvf_declaration(struct d3d8_device
*device
, DWORD fvf
)
2866 struct d3d8_vertex_declaration
*d3d8_declaration
;
2867 struct FvfToDecl
*convertedDecls
= device
->decls
;
2868 int p
, low
, high
; /* deliberately signed */
2871 TRACE("Searching for declaration for fvf %08x... ", fvf
);
2874 high
= device
->numConvertedDecls
- 1;
2877 p
= (low
+ high
) >> 1;
2880 if (convertedDecls
[p
].fvf
== fvf
)
2882 TRACE("found %p\n", convertedDecls
[p
].declaration
);
2883 return convertedDecls
[p
].declaration
;
2886 if (convertedDecls
[p
].fvf
< fvf
)
2891 TRACE("not found. Creating and inserting at position %d.\n", low
);
2893 if (!(d3d8_declaration
= heap_alloc(sizeof(*d3d8_declaration
))))
2896 if (FAILED(hr
= d3d8_vertex_declaration_init_fvf(d3d8_declaration
, device
, fvf
)))
2898 WARN("Failed to initialize vertex declaration, hr %#x.\n", hr
);
2899 heap_free(d3d8_declaration
);
2903 if (device
->declArraySize
== device
->numConvertedDecls
)
2905 UINT grow
= device
->declArraySize
/ 2;
2907 if (!(convertedDecls
= heap_realloc(convertedDecls
,
2908 sizeof(*convertedDecls
) * (device
->numConvertedDecls
+ grow
))))
2910 d3d8_vertex_declaration_destroy(d3d8_declaration
);
2913 device
->decls
= convertedDecls
;
2914 device
->declArraySize
+= grow
;
2917 memmove(convertedDecls
+ low
+ 1, convertedDecls
+ low
,
2918 sizeof(*convertedDecls
) * (device
->numConvertedDecls
- low
));
2919 convertedDecls
[low
].declaration
= d3d8_declaration
;
2920 convertedDecls
[low
].fvf
= fvf
;
2921 ++device
->numConvertedDecls
;
2923 TRACE("Returning %p. %u decls in array.\n", d3d8_declaration
, device
->numConvertedDecls
);
2925 return d3d8_declaration
;
2928 static HRESULT WINAPI
d3d8_device_SetVertexShader(IDirect3DDevice8
*iface
, DWORD shader
)
2930 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2931 struct d3d8_vertex_shader
*shader_impl
;
2933 TRACE("iface %p, shader %#x.\n", iface
, shader
);
2935 if (VS_HIGHESTFIXEDFXF
>= shader
)
2937 TRACE("Setting FVF, %#x\n", shader
);
2939 wined3d_mutex_lock();
2940 wined3d_stateblock_set_vertex_declaration(device
->update_state
,
2941 d3d8_device_get_fvf_declaration(device
, shader
)->wined3d_vertex_declaration
);
2942 wined3d_stateblock_set_vertex_shader(device
->update_state
, NULL
);
2943 wined3d_mutex_unlock();
2948 TRACE("Setting shader\n");
2950 wined3d_mutex_lock();
2951 if (!(shader_impl
= d3d8_get_object(&device
->handle_table
, shader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_VS
)))
2953 WARN("Invalid handle (%#x) passed.\n", shader
);
2954 wined3d_mutex_unlock();
2956 return D3DERR_INVALIDCALL
;
2959 wined3d_stateblock_set_vertex_declaration(device
->update_state
,
2960 shader_impl
->vertex_declaration
->wined3d_vertex_declaration
);
2961 wined3d_stateblock_set_vertex_shader(device
->update_state
, shader_impl
->wined3d_shader
);
2962 wined3d_mutex_unlock();
2967 static HRESULT WINAPI
d3d8_device_GetVertexShader(IDirect3DDevice8
*iface
, DWORD
*shader
)
2969 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2970 struct wined3d_vertex_declaration
*wined3d_declaration
;
2971 struct d3d8_vertex_declaration
*d3d8_declaration
;
2973 TRACE("iface %p, shader %p.\n", iface
, shader
);
2975 wined3d_mutex_lock();
2976 if ((wined3d_declaration
= device
->stateblock_state
->vertex_declaration
))
2978 d3d8_declaration
= wined3d_vertex_declaration_get_parent(wined3d_declaration
);
2979 *shader
= d3d8_declaration
->shader_handle
;
2985 wined3d_mutex_unlock();
2987 TRACE("Returning %#x.\n", *shader
);
2992 static HRESULT WINAPI
d3d8_device_DeleteVertexShader(IDirect3DDevice8
*iface
, DWORD shader
)
2994 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2995 struct d3d8_vertex_shader
*shader_impl
;
2997 TRACE("iface %p, shader %#x.\n", iface
, shader
);
2999 wined3d_mutex_lock();
3000 if (!(shader_impl
= d3d8_free_handle(&device
->handle_table
, shader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_VS
)))
3002 WARN("Invalid handle (%#x) passed.\n", shader
);
3003 wined3d_mutex_unlock();
3005 return D3DERR_INVALIDCALL
;
3008 if (shader_impl
->wined3d_shader
3009 && device
->stateblock_state
->vs
== shader_impl
->wined3d_shader
)
3010 IDirect3DDevice8_SetVertexShader(iface
, 0);
3012 wined3d_mutex_unlock();
3014 d3d8_vertex_shader_destroy(shader_impl
);
3019 static HRESULT WINAPI
d3d8_device_SetVertexShaderConstant(IDirect3DDevice8
*iface
,
3020 DWORD start_register
, const void *data
, DWORD count
)
3022 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
3025 TRACE("iface %p, start_register %u, data %p, count %u.\n",
3026 iface
, start_register
, data
, count
);
3028 if (start_register
+ count
> D3D8_MAX_VERTEX_SHADER_CONSTANTF
)
3030 WARN("Trying to access %u constants, but d3d8 only supports %u\n",
3031 start_register
+ count
, D3D8_MAX_VERTEX_SHADER_CONSTANTF
);
3032 return D3DERR_INVALIDCALL
;
3035 wined3d_mutex_lock();
3036 hr
= wined3d_stateblock_set_vs_consts_f(device
->update_state
, start_register
, count
, data
);
3037 wined3d_mutex_unlock();
3042 static HRESULT WINAPI
d3d8_device_GetVertexShaderConstant(IDirect3DDevice8
*iface
,
3043 DWORD start_idx
, void *constants
, DWORD count
)
3045 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
3046 const struct wined3d_vec4
*src
;
3048 TRACE("iface %p, start_idx %u, constants %p, count %u.\n", iface
, start_idx
, constants
, count
);
3051 return D3DERR_INVALIDCALL
;
3053 if (start_idx
>= device
->vs_uniform_count
|| count
> device
->vs_uniform_count
- start_idx
)
3055 WARN("Trying to access %u constants, but d3d8 only supports %u.\n",
3056 start_idx
+ count
, device
->vs_uniform_count
);
3057 return D3DERR_INVALIDCALL
;
3060 wined3d_mutex_lock();
3061 src
= device
->stateblock_state
->vs_consts_f
;
3062 memcpy(constants
, &src
[start_idx
], count
* sizeof(*src
));
3063 wined3d_mutex_unlock();
3068 static HRESULT WINAPI
d3d8_device_GetVertexShaderDeclaration(IDirect3DDevice8
*iface
,
3069 DWORD shader
, void *data
, DWORD
*data_size
)
3071 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
3072 struct d3d8_vertex_declaration
*declaration
;
3073 struct d3d8_vertex_shader
*shader_impl
;
3075 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
3076 iface
, shader
, data
, data_size
);
3078 wined3d_mutex_lock();
3079 shader_impl
= d3d8_get_object(&device
->handle_table
, shader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_VS
);
3080 wined3d_mutex_unlock();
3084 WARN("Invalid handle (%#x) passed.\n", shader
);
3085 return D3DERR_INVALIDCALL
;
3087 declaration
= shader_impl
->vertex_declaration
;
3091 *data_size
= declaration
->elements_size
;
3095 /* MSDN claims that if *data_size is smaller than the required size
3096 * we should write the required size and return D3DERR_MOREDATA.
3097 * That's not actually true. */
3098 if (*data_size
< declaration
->elements_size
)
3099 return D3DERR_INVALIDCALL
;
3101 memcpy(data
, declaration
->elements
, declaration
->elements_size
);
3106 static HRESULT WINAPI
d3d8_device_GetVertexShaderFunction(IDirect3DDevice8
*iface
,
3107 DWORD shader
, void *data
, DWORD
*data_size
)
3109 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
3110 struct d3d8_vertex_shader
*shader_impl
= NULL
;
3113 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
3114 iface
, shader
, data
, data_size
);
3116 wined3d_mutex_lock();
3117 if (!(shader_impl
= d3d8_get_object(&device
->handle_table
, shader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_VS
)))
3119 WARN("Invalid handle (%#x) passed.\n", shader
);
3120 wined3d_mutex_unlock();
3122 return D3DERR_INVALIDCALL
;
3125 if (!shader_impl
->wined3d_shader
)
3127 wined3d_mutex_unlock();
3132 hr
= wined3d_shader_get_byte_code(shader_impl
->wined3d_shader
, data
, data_size
);
3133 wined3d_mutex_unlock();
3138 static HRESULT WINAPI
d3d8_device_SetIndices(IDirect3DDevice8
*iface
,
3139 IDirect3DIndexBuffer8
*buffer
, UINT base_vertex_idx
)
3141 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
3142 struct d3d8_indexbuffer
*ib
= unsafe_impl_from_IDirect3DIndexBuffer8(buffer
);
3143 struct wined3d_buffer
*wined3d_buffer
;
3145 TRACE("iface %p, buffer %p, base_vertex_idx %u.\n", iface
, buffer
, base_vertex_idx
);
3148 wined3d_buffer
= NULL
;
3149 else if (ib
->draw_buffer
)
3150 wined3d_buffer
= ib
->draw_buffer
;
3152 wined3d_buffer
= ib
->wined3d_buffer
;
3154 /* WineD3D takes an INT(due to d3d9), but d3d8 uses UINTs. Do I have to add a check here that
3155 * the UINT doesn't cause an overflow in the INT? It seems rather unlikely because such large
3156 * vertex buffers can't be created to address them with an index that requires the 32nd bit
3157 * (4 Byte minimum vertex size * 2^31-1 -> 8 gb buffer. The index sign would be the least
3160 wined3d_mutex_lock();
3161 wined3d_stateblock_set_base_vertex_index(device
->update_state
, base_vertex_idx
);
3162 wined3d_stateblock_set_index_buffer(device
->update_state
, wined3d_buffer
, ib
? ib
->format
: WINED3DFMT_UNKNOWN
);
3163 if (!device
->recording
)
3164 device
->sysmem_ib
= ib
&& ib
->draw_buffer
;
3165 wined3d_mutex_unlock();
3170 static HRESULT WINAPI
d3d8_device_GetIndices(IDirect3DDevice8
*iface
,
3171 IDirect3DIndexBuffer8
**buffer
, UINT
*base_vertex_index
)
3173 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
3174 const struct wined3d_stateblock_state
*state
;
3175 struct wined3d_buffer
*wined3d_buffer
;
3176 struct d3d8_indexbuffer
*buffer_impl
;
3178 TRACE("iface %p, buffer %p, base_vertex_index %p.\n", iface
, buffer
, base_vertex_index
);
3181 return D3DERR_INVALIDCALL
;
3183 /* The case from UINT to INT is safe because d3d8 will never set negative values */
3184 wined3d_mutex_lock();
3185 state
= device
->stateblock_state
;
3186 *base_vertex_index
= state
->base_vertex_index
;
3187 if ((wined3d_buffer
= state
->index_buffer
))
3189 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
3190 *buffer
= &buffer_impl
->IDirect3DIndexBuffer8_iface
;
3191 IDirect3DIndexBuffer8_AddRef(*buffer
);
3197 wined3d_mutex_unlock();
3202 static HRESULT WINAPI
d3d8_device_CreatePixelShader(IDirect3DDevice8
*iface
,
3203 const DWORD
*byte_code
, DWORD
*shader
)
3205 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
3206 struct d3d8_pixel_shader
*object
;
3207 DWORD shader_handle
;
3211 TRACE("iface %p, byte_code %p, shader %p.\n", iface
, byte_code
, shader
);
3214 return D3DERR_INVALIDCALL
;
3216 if (!(object
= heap_alloc_zero(sizeof(*object
))))
3217 return E_OUTOFMEMORY
;
3219 wined3d_mutex_lock();
3220 handle
= d3d8_allocate_handle(&device
->handle_table
, object
, D3D8_HANDLE_PS
);
3221 wined3d_mutex_unlock();
3222 if (handle
== D3D8_INVALID_HANDLE
)
3224 ERR("Failed to allocate pixel shader handle.\n");
3226 return E_OUTOFMEMORY
;
3229 shader_handle
= handle
+ VS_HIGHESTFIXEDFXF
+ 1;
3231 hr
= d3d8_pixel_shader_init(object
, device
, byte_code
, shader_handle
);
3234 WARN("Failed to initialize pixel shader, hr %#x.\n", hr
);
3235 wined3d_mutex_lock();
3236 d3d8_free_handle(&device
->handle_table
, handle
, D3D8_HANDLE_PS
);
3237 wined3d_mutex_unlock();
3243 TRACE("Created pixel shader %p (handle %#x).\n", object
, shader_handle
);
3244 *shader
= shader_handle
;
3249 static HRESULT WINAPI
d3d8_device_SetPixelShader(IDirect3DDevice8
*iface
, DWORD shader
)
3251 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
3252 struct d3d8_pixel_shader
*shader_impl
;
3254 TRACE("iface %p, shader %#x.\n", iface
, shader
);
3256 wined3d_mutex_lock();
3260 wined3d_stateblock_set_pixel_shader(device
->update_state
, NULL
);
3261 wined3d_mutex_unlock();
3265 if (!(shader_impl
= d3d8_get_object(&device
->handle_table
, shader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_PS
)))
3267 WARN("Invalid handle (%#x) passed.\n", shader
);
3268 wined3d_mutex_unlock();
3269 return D3DERR_INVALIDCALL
;
3272 TRACE("Setting shader %p.\n", shader_impl
);
3273 wined3d_stateblock_set_pixel_shader(device
->update_state
, shader_impl
->wined3d_shader
);
3274 wined3d_mutex_unlock();
3279 static HRESULT WINAPI
d3d8_device_GetPixelShader(IDirect3DDevice8
*iface
, DWORD
*shader
)
3281 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
3282 struct wined3d_shader
*object
;
3284 TRACE("iface %p, shader %p.\n", iface
, shader
);
3287 return D3DERR_INVALIDCALL
;
3289 wined3d_mutex_lock();
3290 if ((object
= device
->stateblock_state
->ps
))
3292 struct d3d8_pixel_shader
*d3d8_shader
;
3293 d3d8_shader
= wined3d_shader_get_parent(object
);
3294 *shader
= d3d8_shader
->handle
;
3300 wined3d_mutex_unlock();
3302 TRACE("Returning %#x.\n", *shader
);
3307 static HRESULT WINAPI
d3d8_device_DeletePixelShader(IDirect3DDevice8
*iface
, DWORD shader
)
3309 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
3310 struct d3d8_pixel_shader
*shader_impl
;
3312 TRACE("iface %p, shader %#x.\n", iface
, shader
);
3314 wined3d_mutex_lock();
3316 if (!(shader_impl
= d3d8_free_handle(&device
->handle_table
, shader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_PS
)))
3318 WARN("Invalid handle (%#x) passed.\n", shader
);
3319 wined3d_mutex_unlock();
3320 return D3DERR_INVALIDCALL
;
3323 if (device
->stateblock_state
->ps
== shader_impl
->wined3d_shader
)
3324 IDirect3DDevice8_SetPixelShader(iface
, 0);
3326 wined3d_mutex_unlock();
3328 d3d8_pixel_shader_destroy(shader_impl
);
3333 static HRESULT WINAPI
d3d8_device_SetPixelShaderConstant(IDirect3DDevice8
*iface
,
3334 DWORD start_register
, const void *data
, DWORD count
)
3336 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
3339 TRACE("iface %p, start_register %u, data %p, count %u.\n",
3340 iface
, start_register
, data
, count
);
3342 wined3d_mutex_lock();
3343 hr
= wined3d_stateblock_set_ps_consts_f(device
->update_state
, start_register
, count
, data
);
3344 wined3d_mutex_unlock();
3349 static HRESULT WINAPI
d3d8_device_GetPixelShaderConstant(IDirect3DDevice8
*iface
,
3350 DWORD start_idx
, void *constants
, DWORD count
)
3352 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
3353 const struct wined3d_vec4
*src
;
3355 TRACE("iface %p, start_idx %u, constants %p, count %u.\n", iface
, start_idx
, constants
, count
);
3357 if (!constants
|| start_idx
>= D3D8_MAX_PIXEL_SHADER_CONSTANTF
3358 || count
> D3D8_MAX_PIXEL_SHADER_CONSTANTF
- start_idx
)
3359 return WINED3DERR_INVALIDCALL
;
3361 wined3d_mutex_lock();
3362 src
= device
->stateblock_state
->ps_consts_f
;
3363 memcpy(constants
, &src
[start_idx
], count
* sizeof(*src
));
3364 wined3d_mutex_unlock();
3369 static HRESULT WINAPI
d3d8_device_GetPixelShaderFunction(IDirect3DDevice8
*iface
,
3370 DWORD shader
, void *data
, DWORD
*data_size
)
3372 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
3373 struct d3d8_pixel_shader
*shader_impl
= NULL
;
3376 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
3377 iface
, shader
, data
, data_size
);
3379 wined3d_mutex_lock();
3380 if (!(shader_impl
= d3d8_get_object(&device
->handle_table
, shader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_PS
)))
3382 WARN("Invalid handle (%#x) passed.\n", shader
);
3383 wined3d_mutex_unlock();
3385 return D3DERR_INVALIDCALL
;
3388 hr
= wined3d_shader_get_byte_code(shader_impl
->wined3d_shader
, data
, data_size
);
3389 wined3d_mutex_unlock();
3394 static HRESULT WINAPI
d3d8_device_DrawRectPatch(IDirect3DDevice8
*iface
, UINT handle
,
3395 const float *segment_count
, const D3DRECTPATCH_INFO
*patch_info
)
3397 FIXME("iface %p, handle %#x, segment_count %p, patch_info %p unimplemented.\n",
3398 iface
, handle
, segment_count
, patch_info
);
3402 static HRESULT WINAPI
d3d8_device_DrawTriPatch(IDirect3DDevice8
*iface
, UINT handle
,
3403 const float *segment_count
, const D3DTRIPATCH_INFO
*patch_info
)
3405 FIXME("iface %p, handle %#x, segment_count %p, patch_info %p unimplemented.\n",
3406 iface
, handle
, segment_count
, patch_info
);
3410 static HRESULT WINAPI
d3d8_device_DeletePatch(IDirect3DDevice8
*iface
, UINT handle
)
3412 FIXME("iface %p, handle %#x unimplemented.\n", iface
, handle
);
3413 return D3DERR_INVALIDCALL
;
3416 static HRESULT WINAPI
d3d8_device_SetStreamSource(IDirect3DDevice8
*iface
,
3417 UINT stream_idx
, IDirect3DVertexBuffer8
*buffer
, UINT stride
)
3419 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
3420 struct d3d8_vertexbuffer
*buffer_impl
= unsafe_impl_from_IDirect3DVertexBuffer8(buffer
);
3421 const struct wined3d_stateblock_state
*state
;
3422 struct wined3d_buffer
*wined3d_buffer
;
3425 TRACE("iface %p, stream_idx %u, buffer %p, stride %u.\n",
3426 iface
, stream_idx
, buffer
, stride
);
3428 if (stream_idx
>= ARRAY_SIZE(state
->streams
))
3430 WARN("Stream index %u out of range.\n", stream_idx
);
3431 return D3DERR_INVALIDCALL
;
3434 wined3d_mutex_lock();
3438 wined3d_buffer
= NULL
;
3439 state
= device
->stateblock_state
;
3440 stride
= state
->streams
[stream_idx
].stride
;
3442 else if (buffer_impl
->draw_buffer
)
3443 wined3d_buffer
= buffer_impl
->draw_buffer
;
3445 wined3d_buffer
= buffer_impl
->wined3d_buffer
;
3447 hr
= wined3d_stateblock_set_stream_source(device
->update_state
, stream_idx
, wined3d_buffer
, 0, stride
);
3448 if (SUCCEEDED(hr
) && !device
->recording
)
3450 if (buffer_impl
&& buffer_impl
->draw_buffer
)
3451 device
->sysmem_vb
|= (1u << stream_idx
);
3453 device
->sysmem_vb
&= ~(1u << stream_idx
);
3456 wined3d_mutex_unlock();
3461 static HRESULT WINAPI
d3d8_device_GetStreamSource(IDirect3DDevice8
*iface
,
3462 UINT stream_idx
, IDirect3DVertexBuffer8
**buffer
, UINT
*stride
)
3464 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
3465 const struct wined3d_stateblock_state
*state
;
3466 const struct wined3d_stream_state
*stream
;
3467 struct d3d8_vertexbuffer
*buffer_impl
;
3469 TRACE("iface %p, stream_idx %u, buffer %p, stride %p.\n",
3470 iface
, stream_idx
, buffer
, stride
);
3473 return D3DERR_INVALIDCALL
;
3475 if (stream_idx
>= ARRAY_SIZE(state
->streams
))
3477 WARN("Stream index %u out of range.\n", stream_idx
);
3478 return D3DERR_INVALIDCALL
;
3481 wined3d_mutex_lock();
3482 state
= device
->stateblock_state
;
3483 stream
= &state
->streams
[stream_idx
];
3486 buffer_impl
= wined3d_buffer_get_parent(stream
->buffer
);
3487 *buffer
= &buffer_impl
->IDirect3DVertexBuffer8_iface
;
3488 IDirect3DVertexBuffer8_AddRef(*buffer
);
3492 *stride
= stream
->stride
;
3493 wined3d_mutex_unlock();
3498 static const struct IDirect3DDevice8Vtbl d3d8_device_vtbl
=
3500 d3d8_device_QueryInterface
,
3502 d3d8_device_Release
,
3503 d3d8_device_TestCooperativeLevel
,
3504 d3d8_device_GetAvailableTextureMem
,
3505 d3d8_device_ResourceManagerDiscardBytes
,
3506 d3d8_device_GetDirect3D
,
3507 d3d8_device_GetDeviceCaps
,
3508 d3d8_device_GetDisplayMode
,
3509 d3d8_device_GetCreationParameters
,
3510 d3d8_device_SetCursorProperties
,
3511 d3d8_device_SetCursorPosition
,
3512 d3d8_device_ShowCursor
,
3513 d3d8_device_CreateAdditionalSwapChain
,
3515 d3d8_device_Present
,
3516 d3d8_device_GetBackBuffer
,
3517 d3d8_device_GetRasterStatus
,
3518 d3d8_device_SetGammaRamp
,
3519 d3d8_device_GetGammaRamp
,
3520 d3d8_device_CreateTexture
,
3521 d3d8_device_CreateVolumeTexture
,
3522 d3d8_device_CreateCubeTexture
,
3523 d3d8_device_CreateVertexBuffer
,
3524 d3d8_device_CreateIndexBuffer
,
3525 d3d8_device_CreateRenderTarget
,
3526 d3d8_device_CreateDepthStencilSurface
,
3527 d3d8_device_CreateImageSurface
,
3528 d3d8_device_CopyRects
,
3529 d3d8_device_UpdateTexture
,
3530 d3d8_device_GetFrontBuffer
,
3531 d3d8_device_SetRenderTarget
,
3532 d3d8_device_GetRenderTarget
,
3533 d3d8_device_GetDepthStencilSurface
,
3534 d3d8_device_BeginScene
,
3535 d3d8_device_EndScene
,
3537 d3d8_device_SetTransform
,
3538 d3d8_device_GetTransform
,
3539 d3d8_device_MultiplyTransform
,
3540 d3d8_device_SetViewport
,
3541 d3d8_device_GetViewport
,
3542 d3d8_device_SetMaterial
,
3543 d3d8_device_GetMaterial
,
3544 d3d8_device_SetLight
,
3545 d3d8_device_GetLight
,
3546 d3d8_device_LightEnable
,
3547 d3d8_device_GetLightEnable
,
3548 d3d8_device_SetClipPlane
,
3549 d3d8_device_GetClipPlane
,
3550 d3d8_device_SetRenderState
,
3551 d3d8_device_GetRenderState
,
3552 d3d8_device_BeginStateBlock
,
3553 d3d8_device_EndStateBlock
,
3554 d3d8_device_ApplyStateBlock
,
3555 d3d8_device_CaptureStateBlock
,
3556 d3d8_device_DeleteStateBlock
,
3557 d3d8_device_CreateStateBlock
,
3558 d3d8_device_SetClipStatus
,
3559 d3d8_device_GetClipStatus
,
3560 d3d8_device_GetTexture
,
3561 d3d8_device_SetTexture
,
3562 d3d8_device_GetTextureStageState
,
3563 d3d8_device_SetTextureStageState
,
3564 d3d8_device_ValidateDevice
,
3565 d3d8_device_GetInfo
,
3566 d3d8_device_SetPaletteEntries
,
3567 d3d8_device_GetPaletteEntries
,
3568 d3d8_device_SetCurrentTexturePalette
,
3569 d3d8_device_GetCurrentTexturePalette
,
3570 d3d8_device_DrawPrimitive
,
3571 d3d8_device_DrawIndexedPrimitive
,
3572 d3d8_device_DrawPrimitiveUP
,
3573 d3d8_device_DrawIndexedPrimitiveUP
,
3574 d3d8_device_ProcessVertices
,
3575 d3d8_device_CreateVertexShader
,
3576 d3d8_device_SetVertexShader
,
3577 d3d8_device_GetVertexShader
,
3578 d3d8_device_DeleteVertexShader
,
3579 d3d8_device_SetVertexShaderConstant
,
3580 d3d8_device_GetVertexShaderConstant
,
3581 d3d8_device_GetVertexShaderDeclaration
,
3582 d3d8_device_GetVertexShaderFunction
,
3583 d3d8_device_SetStreamSource
,
3584 d3d8_device_GetStreamSource
,
3585 d3d8_device_SetIndices
,
3586 d3d8_device_GetIndices
,
3587 d3d8_device_CreatePixelShader
,
3588 d3d8_device_SetPixelShader
,
3589 d3d8_device_GetPixelShader
,
3590 d3d8_device_DeletePixelShader
,
3591 d3d8_device_SetPixelShaderConstant
,
3592 d3d8_device_GetPixelShaderConstant
,
3593 d3d8_device_GetPixelShaderFunction
,
3594 d3d8_device_DrawRectPatch
,
3595 d3d8_device_DrawTriPatch
,
3596 d3d8_device_DeletePatch
,
3599 static inline struct d3d8_device
*device_from_device_parent(struct wined3d_device_parent
*device_parent
)
3601 return CONTAINING_RECORD(device_parent
, struct d3d8_device
, device_parent
);
3604 static void CDECL
device_parent_wined3d_device_created(struct wined3d_device_parent
*device_parent
,
3605 struct wined3d_device
*device
)
3607 TRACE("device_parent %p, device %p\n", device_parent
, device
);
3610 static void CDECL
device_parent_mode_changed(struct wined3d_device_parent
*device_parent
)
3612 TRACE("device_parent %p.\n", device_parent
);
3615 static void CDECL
device_parent_activate(struct wined3d_device_parent
*device_parent
, BOOL activate
)
3617 struct d3d8_device
*device
= device_from_device_parent(device_parent
);
3619 TRACE("device_parent %p, activate %#x.\n", device_parent
, activate
);
3622 InterlockedCompareExchange(&device
->device_state
, D3D8_DEVICE_STATE_LOST
, D3D8_DEVICE_STATE_OK
);
3624 InterlockedCompareExchange(&device
->device_state
, D3D8_DEVICE_STATE_NOT_RESET
, D3D8_DEVICE_STATE_LOST
);
3627 static HRESULT CDECL
device_parent_texture_sub_resource_created(struct wined3d_device_parent
*device_parent
,
3628 enum wined3d_resource_type type
, struct wined3d_texture
*wined3d_texture
, unsigned int sub_resource_idx
,
3629 void **parent
, const struct wined3d_parent_ops
**parent_ops
)
3631 TRACE("device_parent %p, type %#x, wined3d_texture %p, sub_resource_idx %u, parent %p, parent_ops %p.\n",
3632 device_parent
, type
, wined3d_texture
, sub_resource_idx
, parent
, parent_ops
);
3634 if (type
== WINED3D_RTYPE_TEXTURE_2D
)
3636 struct d3d8_surface
*d3d_surface
;
3638 if (!(d3d_surface
= heap_alloc_zero(sizeof(*d3d_surface
))))
3639 return E_OUTOFMEMORY
;
3641 surface_init(d3d_surface
, wined3d_texture
, sub_resource_idx
, parent_ops
);
3642 *parent
= d3d_surface
;
3643 TRACE("Created surface %p.\n", d3d_surface
);
3645 else if (type
== WINED3D_RTYPE_TEXTURE_3D
)
3647 struct d3d8_volume
*d3d_volume
;
3649 if (!(d3d_volume
= heap_alloc_zero(sizeof(*d3d_volume
))))
3650 return E_OUTOFMEMORY
;
3652 volume_init(d3d_volume
, wined3d_texture
, sub_resource_idx
, parent_ops
);
3653 *parent
= d3d_volume
;
3654 TRACE("Created volume %p.\n", d3d_volume
);
3658 ERR("Unhandled resource type %#x.\n", type
);
3665 static HRESULT CDECL
device_parent_create_swapchain_texture(struct wined3d_device_parent
*device_parent
,
3666 void *container_parent
, const struct wined3d_resource_desc
*desc
, DWORD texture_flags
,
3667 struct wined3d_texture
**texture
)
3669 struct d3d8_device
*device
= device_from_device_parent(device_parent
);
3670 struct d3d8_surface
*d3d_surface
;
3673 TRACE("device_parent %p, container_parent %p, desc %p, texture flags %#x, texture %p.\n",
3674 device_parent
, container_parent
, desc
, texture_flags
, texture
);
3676 if (FAILED(hr
= wined3d_texture_create(device
->wined3d_device
, desc
, 1, 1, texture_flags
,
3677 NULL
, &device
->IDirect3DDevice8_iface
, &d3d8_null_wined3d_parent_ops
, texture
)))
3679 WARN("Failed to create texture, hr %#x.\n", hr
);
3683 d3d_surface
= wined3d_texture_get_sub_resource_parent(*texture
, 0);
3684 d3d_surface
->parent_device
= &device
->IDirect3DDevice8_iface
;
3689 static const struct wined3d_device_parent_ops d3d8_wined3d_device_parent_ops
=
3691 device_parent_wined3d_device_created
,
3692 device_parent_mode_changed
,
3693 device_parent_activate
,
3694 device_parent_texture_sub_resource_created
,
3695 device_parent_create_swapchain_texture
,
3698 static void setup_fpu(void)
3700 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
3702 __asm__
volatile ("fnstcw %0" : "=m" (cw
));
3703 cw
= (cw
& ~0xf3f) | 0x3f;
3704 __asm__
volatile ("fldcw %0" : : "m" (cw
));
3705 #elif defined(__i386__) && defined(_MSC_VER)
3708 cw
= (cw
& ~0xf3f) | 0x3f;
3711 FIXME("FPU setup not implemented for this platform.\n");
3715 HRESULT
device_init(struct d3d8_device
*device
, struct d3d8
*parent
, struct wined3d
*wined3d
, UINT adapter
,
3716 D3DDEVTYPE device_type
, HWND focus_window
, DWORD flags
, D3DPRESENT_PARAMETERS
*parameters
)
3718 struct wined3d_swapchain_desc swapchain_desc
;
3719 struct wined3d_swapchain
*wined3d_swapchain
;
3720 struct wined3d_adapter
*wined3d_adapter
;
3721 struct d3d8_swapchain
*d3d_swapchain
;
3722 struct wined3d_caps caps
;
3723 unsigned int output_idx
;
3726 static const enum wined3d_feature_level feature_levels
[] =
3728 WINED3D_FEATURE_LEVEL_8
,
3729 WINED3D_FEATURE_LEVEL_7
,
3730 WINED3D_FEATURE_LEVEL_6
,
3731 WINED3D_FEATURE_LEVEL_5
,
3734 output_idx
= adapter
;
3735 if (output_idx
>= parent
->wined3d_output_count
)
3736 return D3DERR_INVALIDCALL
;
3738 device
->IDirect3DDevice8_iface
.lpVtbl
= &d3d8_device_vtbl
;
3739 device
->device_parent
.ops
= &d3d8_wined3d_device_parent_ops
;
3740 device
->adapter_ordinal
= adapter
;
3742 if (!(device
->handle_table
.entries
= heap_alloc_zero(D3D8_INITIAL_HANDLE_TABLE_SIZE
3743 * sizeof(*device
->handle_table
.entries
))))
3745 ERR("Failed to allocate handle table memory.\n");
3746 return E_OUTOFMEMORY
;
3748 device
->handle_table
.table_size
= D3D8_INITIAL_HANDLE_TABLE_SIZE
;
3750 if (!(flags
& D3DCREATE_FPU_PRESERVE
)) setup_fpu();
3752 wined3d_mutex_lock();
3753 wined3d_adapter
= wined3d_output_get_adapter(parent
->wined3d_outputs
[output_idx
]);
3754 if (FAILED(hr
= wined3d_device_create(wined3d
, wined3d_adapter
, wined3d_device_type_from_d3d(device_type
),
3755 focus_window
, flags
, 4, feature_levels
, ARRAY_SIZE(feature_levels
),
3756 &device
->device_parent
, &device
->wined3d_device
)))
3758 WARN("Failed to create wined3d device, hr %#x.\n", hr
);
3759 wined3d_mutex_unlock();
3760 heap_free(device
->handle_table
.entries
);
3764 wined3d_get_device_caps(wined3d_adapter
, wined3d_device_type_from_d3d(device_type
), &caps
);
3765 device
->max_user_clip_planes
= caps
.MaxUserClipPlanes
;
3766 device
->vs_uniform_count
= caps
.MaxVertexShaderConst
;
3768 if (FAILED(hr
= wined3d_stateblock_create(device
->wined3d_device
, NULL
, WINED3D_SBT_PRIMARY
, &device
->state
)))
3770 ERR("Failed to create primary stateblock, hr %#x.\n", hr
);
3771 wined3d_device_decref(device
->wined3d_device
);
3772 wined3d_mutex_unlock();
3775 device
->stateblock_state
= wined3d_stateblock_get_state(device
->state
);
3776 device
->update_state
= device
->state
;
3778 if (!parameters
->Windowed
)
3781 focus_window
= parameters
->hDeviceWindow
;
3782 if (FAILED(hr
= wined3d_device_acquire_focus_window(device
->wined3d_device
, focus_window
)))
3784 ERR("Failed to acquire focus window, hr %#x.\n", hr
);
3785 wined3d_device_decref(device
->wined3d_device
);
3786 wined3d_mutex_unlock();
3787 heap_free(device
->handle_table
.entries
);
3792 if (flags
& D3DCREATE_MULTITHREADED
)
3793 wined3d_device_set_multithreaded(device
->wined3d_device
);
3795 if (!wined3d_swapchain_desc_from_present_parameters(&swapchain_desc
, parameters
))
3797 wined3d_device_release_focus_window(device
->wined3d_device
);
3798 wined3d_device_decref(device
->wined3d_device
);
3799 wined3d_mutex_unlock();
3800 heap_free(device
->handle_table
.entries
);
3801 return D3DERR_INVALIDCALL
;
3803 swapchain_desc
.flags
|= WINED3D_SWAPCHAIN_IMPLICIT
;
3805 if (FAILED(hr
= d3d8_swapchain_create(device
, &swapchain_desc
,
3806 wined3dswapinterval_from_d3d(parameters
->FullScreen_PresentationInterval
), &d3d_swapchain
)))
3808 WARN("Failed to create implicit swapchain, hr %#x.\n", hr
);
3809 wined3d_device_release_focus_window(device
->wined3d_device
);
3810 wined3d_device_decref(device
->wined3d_device
);
3811 wined3d_mutex_unlock();
3812 heap_free(device
->handle_table
.entries
);
3816 wined3d_swapchain
= d3d_swapchain
->wined3d_swapchain
;
3817 wined3d_swapchain_incref(wined3d_swapchain
);
3818 IDirect3DSwapChain8_Release(&d3d_swapchain
->IDirect3DSwapChain8_iface
);
3820 wined3d_stateblock_set_render_state(device
->state
, WINED3D_RS_ZENABLE
,
3821 !!swapchain_desc
.enable_auto_depth_stencil
);
3822 wined3d_stateblock_set_render_state(device
->state
, WINED3D_RS_POINTSIZE_MIN
, 0);
3823 device_reset_viewport_state(device
);
3824 wined3d_mutex_unlock();
3826 present_parameters_from_wined3d_swapchain_desc(parameters
,
3827 &swapchain_desc
, parameters
->FullScreen_PresentationInterval
);
3829 device
->declArraySize
= 16;
3830 if (!(device
->decls
= heap_alloc(device
->declArraySize
* sizeof(*device
->decls
))))
3832 ERR("Failed to allocate FVF vertex declaration map memory.\n");
3837 device
->implicit_swapchain
= wined3d_swapchain
;
3839 device
->d3d_parent
= parent
;
3840 IDirect3D8_AddRef(&parent
->IDirect3D8_iface
);
3845 wined3d_mutex_lock();
3846 wined3d_swapchain_decref(wined3d_swapchain
);
3847 wined3d_device_release_focus_window(device
->wined3d_device
);
3848 wined3d_device_decref(device
->wined3d_device
);
3849 wined3d_mutex_unlock();
3850 heap_free(device
->handle_table
.entries
);