wined3d: Use wined3d_resource_gl_legacy_map_flags() in wined3d_buffer_gl_map().
[wine.git] / dlls / ddraw / viewport.c
blob5fc7a4b2be4014ceedd9fe9ad7dfe8e52983030a
1 /* Direct3D Viewport
2 * Copyright (c) 1998 Lionel ULMER
3 * Copyright (c) 2006-2007 Stefan DÖSINGER
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include "ddraw_private.h"
22 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
24 /*****************************************************************************
25 * Helper functions
26 *****************************************************************************/
28 static void update_clip_space(struct d3d_device *device,
29 struct wined3d_vec3 *scale, struct wined3d_vec3 *offset)
31 D3DMATRIX clip_space =
33 scale->x, 0.0f, 0.0f, 0.0f,
34 0.0f, scale->y, 0.0f, 0.0f,
35 0.0f, 0.0f, scale->z, 0.0f,
36 offset->x, offset->y, offset->z, 1.0f,
38 D3DMATRIX projection;
40 multiply_matrix(&projection, &clip_space, &device->legacy_projection);
41 wined3d_device_set_transform(device->wined3d_device,
42 WINED3D_TS_PROJECTION, (struct wined3d_matrix *)&projection);
43 device->legacy_clipspace = clip_space;
46 /*****************************************************************************
47 * viewport_activate
49 * activates the viewport using IDirect3DDevice7::SetViewport
51 *****************************************************************************/
52 void viewport_activate(struct d3d_viewport *This, BOOL ignore_lights)
54 struct wined3d_vec3 scale, offset;
55 D3DVIEWPORT7 vp;
57 if (!ignore_lights)
59 struct d3d_light *light;
61 /* Activate all the lights associated with this context */
62 LIST_FOR_EACH_ENTRY(light, &This->light_list, struct d3d_light, entry)
64 light_activate(light);
68 if (This->version == DDRAW_VIEWPORT_VERSION_NONE)
70 TRACE("Viewport data was not set.\n");
71 return;
74 /* And copy the values in the structure used by the device */
75 if (This->version == DDRAW_VIEWPORT_VERSION_2)
77 vp.dwX = This->viewports.vp2.dwX;
78 vp.dwY = This->viewports.vp2.dwY;
79 vp.dwHeight = This->viewports.vp2.dwHeight;
80 vp.dwWidth = This->viewports.vp2.dwWidth;
81 vp.dvMinZ = 0.0f;
82 vp.dvMaxZ = 1.0f;
84 scale.x = 2.0f / This->viewports.vp2.dvClipWidth;
85 scale.y = 2.0f / This->viewports.vp2.dvClipHeight;
86 scale.z = 1.0f / (This->viewports.vp2.dvMaxZ - This->viewports.vp2.dvMinZ);
87 offset.x = -2.0f * This->viewports.vp2.dvClipX / This->viewports.vp2.dvClipWidth - 1.0f;
88 offset.y = -2.0f * This->viewports.vp2.dvClipY / This->viewports.vp2.dvClipHeight + 1.0f;
89 offset.z = -This->viewports.vp2.dvMinZ / (This->viewports.vp2.dvMaxZ - This->viewports.vp2.dvMinZ);
91 else
93 vp.dwX = This->viewports.vp1.dwX;
94 vp.dwY = This->viewports.vp1.dwY;
95 vp.dwHeight = This->viewports.vp1.dwHeight;
96 vp.dwWidth = This->viewports.vp1.dwWidth;
97 vp.dvMinZ = 0.0f;
98 vp.dvMaxZ = 1.0f;
100 scale.x = 2.0f * This->viewports.vp1.dvScaleX / This->viewports.vp1.dwWidth;
101 scale.y = 2.0f * This->viewports.vp1.dvScaleY / This->viewports.vp1.dwHeight;
102 scale.z = 1.0f;
103 offset.x = 0.0f;
104 offset.y = 0.0f;
105 offset.z = 0.0f;
108 update_clip_space(This->active_device, &scale, &offset);
109 IDirect3DDevice7_SetViewport(&This->active_device->IDirect3DDevice7_iface, &vp);
112 void viewport_deactivate(struct d3d_viewport *viewport)
114 struct d3d_light *light;
116 LIST_FOR_EACH_ENTRY(light, &viewport->light_list, struct d3d_light, entry)
118 light_deactivate(light);
122 void viewport_alloc_active_light_index(struct d3d_light *light)
124 struct d3d_viewport *vp = light->active_viewport;
125 unsigned int i;
126 DWORD map;
128 TRACE("vp %p, light %p, index %u, active_lights_count %u.\n",
129 vp, light, light->active_light_index, vp->active_lights_count);
131 if (light->active_light_index)
132 return;
134 if (vp->active_lights_count >= DDRAW_MAX_ACTIVE_LIGHTS)
136 struct d3d_light *l;
138 LIST_FOR_EACH_ENTRY(l, &vp->light_list, struct d3d_light, entry)
140 if (l->active_light_index)
142 WARN("Too many active lights, viewport %p, light %p, deactivating %p.\n", vp, light, l);
143 light_deactivate(l);
145 /* Recycle active lights in a FIFO way. */
146 list_remove(&light->entry);
147 list_add_tail(&vp->light_list, &light->entry);
148 break;
153 map = ~vp->map_lights;
154 assert(vp->active_lights_count < DDRAW_MAX_ACTIVE_LIGHTS && map);
155 i = wined3d_bit_scan(&map);
156 light->active_light_index = i + 1;
157 ++vp->active_lights_count;
158 vp->map_lights |= 1u << i;
161 void viewport_free_active_light_index(struct d3d_light *light)
163 struct d3d_viewport *vp = light->active_viewport;
165 TRACE("vp %p, light %p, index %u, active_lights_count %u, map_lights %#x.\n",
166 vp, light, light->active_light_index, vp->active_lights_count, vp->map_lights);
168 if (!light->active_light_index)
169 return;
171 assert(vp->map_lights & (1u << (light->active_light_index - 1)));
173 --vp->active_lights_count;
174 vp->map_lights &= ~(1u << (light->active_light_index - 1));
175 light->active_light_index = 0;
178 /*****************************************************************************
179 * _dump_D3DVIEWPORT, _dump_D3DVIEWPORT2
181 * Writes viewport information to TRACE
183 *****************************************************************************/
184 static void _dump_D3DVIEWPORT(const D3DVIEWPORT *lpvp)
186 TRACE(" - dwSize = %d dwX = %d dwY = %d\n",
187 lpvp->dwSize, lpvp->dwX, lpvp->dwY);
188 TRACE(" - dwWidth = %d dwHeight = %d\n",
189 lpvp->dwWidth, lpvp->dwHeight);
190 TRACE(" - dvScaleX = %f dvScaleY = %f\n",
191 lpvp->dvScaleX, lpvp->dvScaleY);
192 TRACE(" - dvMaxX = %f dvMaxY = %f\n",
193 lpvp->dvMaxX, lpvp->dvMaxY);
194 TRACE(" - dvMinZ = %f dvMaxZ = %f\n",
195 lpvp->dvMinZ, lpvp->dvMaxZ);
198 static void _dump_D3DVIEWPORT2(const D3DVIEWPORT2 *lpvp)
200 TRACE(" - dwSize = %d dwX = %d dwY = %d\n",
201 lpvp->dwSize, lpvp->dwX, lpvp->dwY);
202 TRACE(" - dwWidth = %d dwHeight = %d\n",
203 lpvp->dwWidth, lpvp->dwHeight);
204 TRACE(" - dvClipX = %f dvClipY = %f\n",
205 lpvp->dvClipX, lpvp->dvClipY);
206 TRACE(" - dvClipWidth = %f dvClipHeight = %f\n",
207 lpvp->dvClipWidth, lpvp->dvClipHeight);
208 TRACE(" - dvMinZ = %f dvMaxZ = %f\n",
209 lpvp->dvMinZ, lpvp->dvMaxZ);
212 static inline struct d3d_viewport *impl_from_IDirect3DViewport3(IDirect3DViewport3 *iface)
214 return CONTAINING_RECORD(iface, struct d3d_viewport, IDirect3DViewport3_iface);
217 /*****************************************************************************
218 * IUnknown Methods.
219 *****************************************************************************/
221 /*****************************************************************************
222 * IDirect3DViewport3::QueryInterface
224 * A normal QueryInterface. Can query all interface versions and the
225 * IUnknown interface. The VTables of the different versions
226 * are equal
228 * Params:
229 * refiid: Interface id queried for
230 * obj: Address to write the interface pointer to
232 * Returns:
233 * S_OK on success.
234 * E_NOINTERFACE if the requested interface wasn't found
236 *****************************************************************************/
237 static HRESULT WINAPI d3d_viewport_QueryInterface(IDirect3DViewport3 *iface, REFIID riid, void **object)
239 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
241 if (IsEqualGUID(&IID_IDirect3DViewport3, riid)
242 || IsEqualGUID(&IID_IDirect3DViewport2, riid)
243 || IsEqualGUID(&IID_IDirect3DViewport, riid)
244 || IsEqualGUID(&IID_IUnknown, riid))
246 IDirect3DViewport3_AddRef(iface);
247 *object = iface;
248 return S_OK;
251 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
253 *object = NULL;
254 return E_NOINTERFACE;
257 /*****************************************************************************
258 * IDirect3DViewport3::AddRef
260 * Increases the refcount.
262 * Returns:
263 * The new refcount
265 *****************************************************************************/
266 static ULONG WINAPI d3d_viewport_AddRef(IDirect3DViewport3 *iface)
268 struct d3d_viewport *viewport = impl_from_IDirect3DViewport3(iface);
269 ULONG ref = InterlockedIncrement(&viewport->ref);
271 TRACE("%p increasing refcount to %u.\n", viewport, ref);
273 return ref;
276 /*****************************************************************************
277 * IDirect3DViewport3::Release
279 * Reduces the refcount. If it falls to 0, the interface is released
281 * Returns:
282 * The new refcount
284 *****************************************************************************/
285 static ULONG WINAPI d3d_viewport_Release(IDirect3DViewport3 *iface)
287 struct d3d_viewport *viewport = impl_from_IDirect3DViewport3(iface);
288 ULONG ref = InterlockedDecrement(&viewport->ref);
290 TRACE("%p decreasing refcount to %u.\n", viewport, ref);
292 if (!ref)
293 heap_free(viewport);
295 return ref;
298 /*****************************************************************************
299 * IDirect3DViewport Methods.
300 *****************************************************************************/
302 /*****************************************************************************
303 * IDirect3DViewport3::Initialize
305 * No-op initialization.
307 * Params:
308 * Direct3D: The direct3D device this viewport is assigned to
310 * Returns:
311 * DDERR_ALREADYINITIALIZED
313 *****************************************************************************/
314 static HRESULT WINAPI d3d_viewport_Initialize(IDirect3DViewport3 *iface, IDirect3D *d3d)
316 TRACE("iface %p, d3d %p.\n", iface, d3d);
318 return DDERR_ALREADYINITIALIZED;
321 static HRESULT WINAPI d3d_viewport_GetViewport(IDirect3DViewport3 *iface, D3DVIEWPORT *vp)
323 struct d3d_viewport *viewport = impl_from_IDirect3DViewport3(iface);
324 DWORD size;
326 TRACE("iface %p, vp %p.\n", iface, vp);
328 if (!vp)
329 return DDERR_INVALIDPARAMS;
331 if (viewport->version == DDRAW_VIEWPORT_VERSION_NONE)
333 WARN("Viewport data was not set.\n");
334 return D3DERR_VIEWPORTDATANOTSET;
337 wined3d_mutex_lock();
339 size = vp->dwSize;
340 if (viewport->version == DDRAW_VIEWPORT_VERSION_1)
342 memcpy(vp, &viewport->viewports.vp1, size);
344 else
346 D3DVIEWPORT vp1;
348 vp1.dwSize = sizeof(vp1);
349 vp1.dwX = viewport->viewports.vp2.dwX;
350 vp1.dwY = viewport->viewports.vp2.dwY;
351 vp1.dwWidth = viewport->viewports.vp2.dwWidth;
352 vp1.dwHeight = viewport->viewports.vp2.dwHeight;
353 vp1.dvMaxX = 0.0f;
354 vp1.dvMaxY = 0.0f;
355 vp1.dvScaleX = 0.0f;
356 vp1.dvScaleY = 0.0f;
357 vp1.dvMinZ = viewport->viewports.vp2.dvMinZ;
358 vp1.dvMaxZ = viewport->viewports.vp2.dvMaxZ;
359 memcpy(vp, &vp1, size);
362 if (TRACE_ON(ddraw))
364 TRACE(" returning D3DVIEWPORT :\n");
365 _dump_D3DVIEWPORT(vp);
368 wined3d_mutex_unlock();
370 return D3D_OK;
373 static HRESULT WINAPI d3d_viewport_SetViewport(IDirect3DViewport3 *iface, D3DVIEWPORT *vp)
375 struct d3d_viewport *viewport = impl_from_IDirect3DViewport3(iface);
376 struct d3d_device *device = viewport->active_device;
377 struct wined3d_sub_resource_desc rt_desc;
378 struct wined3d_rendertarget_view *rtv;
379 IDirect3DViewport3 *current_viewport;
380 struct ddraw_surface *surface;
382 TRACE("iface %p, vp %p.\n", iface, vp);
384 if (!vp)
385 return DDERR_INVALIDPARAMS;
387 if (vp->dwSize != sizeof(*vp))
389 WARN("Invalid D3DVIEWPORT size %u.\n", vp->dwSize);
390 return DDERR_INVALIDPARAMS;
393 if (TRACE_ON(ddraw))
395 TRACE(" getting D3DVIEWPORT :\n");
396 _dump_D3DVIEWPORT(vp);
399 if (!device)
401 WARN("Viewport not bound to a device, returning D3DERR_VIEWPORTHASNODEVICE.\n");
402 return D3DERR_VIEWPORTHASNODEVICE;
405 wined3d_mutex_lock();
407 if (device->version > 1)
409 if (!(rtv = wined3d_device_get_rendertarget_view(device->wined3d_device, 0)))
411 wined3d_mutex_unlock();
412 return DDERR_INVALIDCAPS;
414 surface = wined3d_rendertarget_view_get_sub_resource_parent(rtv);
415 wined3d_texture_get_sub_resource_desc(surface->wined3d_texture, surface->sub_resource_idx, &rt_desc);
417 if (vp->dwX > rt_desc.width || vp->dwWidth > rt_desc.width - vp->dwX
418 || vp->dwY > rt_desc.height || vp->dwHeight > rt_desc.height - vp->dwY)
420 WARN("Invalid viewport, returning DDERR_INVALIDPARAMS.\n");
421 wined3d_mutex_unlock();
422 return DDERR_INVALIDPARAMS;
426 viewport->version = DDRAW_VIEWPORT_VERSION_1;
427 viewport->viewports.vp1 = *vp;
429 /* Empirical testing on a couple of d3d1 games showed that these values
430 * should be ignored. */
431 viewport->viewports.vp1.dvMinZ = 0.0f;
432 viewport->viewports.vp1.dvMaxZ = 1.0f;
434 if (SUCCEEDED(IDirect3DDevice3_GetCurrentViewport(&device->IDirect3DDevice3_iface, &current_viewport)))
436 if (current_viewport == iface)
437 viewport_activate(viewport, FALSE);
438 IDirect3DViewport3_Release(current_viewport);
441 wined3d_mutex_unlock();
443 return D3D_OK;
446 /*****************************************************************************
447 * IDirect3DViewport3::TransformVertices
449 * Transforms vertices by the transformation matrix.
451 * This function is pretty similar to IDirect3DVertexBuffer7::ProcessVertices,
452 * so it's tempting to forward it to there. However, there are some
453 * tiny differences. First, the lpOffscreen flag that is reported back,
454 * then there is the homogeneous vertex that is generated. Also there's a lack
455 * of FVFs, but still a custom stride. Last, the d3d1 - d3d3 viewport has some
456 * settings (scale) that d3d7 and wined3d do not have. All in all wrapping to
457 * ProcessVertices doesn't pay of in terms of wrapper code needed and code
458 * reused.
460 * Params:
461 * dwVertexCount: The number of vertices to be transformed
462 * data: Pointer to the vertex input / output data.
463 * dwFlags: D3DTRANSFORM_CLIPPED or D3DTRANSFORM_UNCLIPPED
464 * offscreen: Logical AND of the planes that clipped the vertices if clipping
465 * is on. 0 if clipping is off.
467 * Returns:
468 * D3D_OK on success
469 * D3DERR_VIEWPORTHASNODEVICE if the viewport is not assigned to a device
470 * DDERR_INVALIDPARAMS if no clipping flag is specified
472 *****************************************************************************/
473 struct transform_vertices_vertex
475 float x, y, z, w; /* w is unused in input data. */
476 struct
478 DWORD p[4];
479 } payload;
482 static HRESULT WINAPI d3d_viewport_TransformVertices(IDirect3DViewport3 *iface,
483 DWORD dwVertexCount, D3DTRANSFORMDATA *data, DWORD dwFlags, DWORD *offscreen)
485 struct d3d_viewport *viewport = impl_from_IDirect3DViewport3(iface);
486 D3DVIEWPORT vp = viewport->viewports.vp1;
487 D3DMATRIX view_mat, world_mat, proj_mat, mat;
488 struct transform_vertices_vertex *in, *out;
489 float x, y, z, w;
490 unsigned int i;
491 D3DHVERTEX *outH;
492 struct d3d_device *device = viewport->active_device;
493 BOOL activate = device->current_viewport != viewport;
495 TRACE("iface %p, vertex_count %u, data %p, flags %#x, offscreen %p.\n",
496 iface, dwVertexCount, data, dwFlags, offscreen);
498 /* Tests on windows show that Windows crashes when this occurs,
499 * so don't return the (intuitive) return value
500 if (!device)
502 WARN("No device active, returning D3DERR_VIEWPORTHASNODEVICE\n");
503 return D3DERR_VIEWPORTHASNODEVICE;
507 if (!data || data->dwSize != sizeof(*data))
509 WARN("Transform data is NULL or size is incorrect, returning DDERR_INVALIDPARAMS\n");
510 return DDERR_INVALIDPARAMS;
512 if (!(dwFlags & (D3DTRANSFORM_UNCLIPPED | D3DTRANSFORM_CLIPPED)))
514 WARN("No clipping flag passed, returning DDERR_INVALIDPARAMS\n");
515 return DDERR_INVALIDPARAMS;
518 wined3d_mutex_lock();
519 if (activate)
520 viewport_activate(viewport, TRUE);
522 wined3d_device_get_transform(device->wined3d_device,
523 D3DTRANSFORMSTATE_VIEW, (struct wined3d_matrix *)&view_mat);
524 wined3d_device_get_transform(device->wined3d_device,
525 WINED3D_TS_WORLD_MATRIX(0), (struct wined3d_matrix *)&world_mat);
526 wined3d_device_get_transform(device->wined3d_device,
527 WINED3D_TS_PROJECTION, (struct wined3d_matrix *)&proj_mat);
528 multiply_matrix(&mat, &view_mat, &world_mat);
529 multiply_matrix(&mat, &proj_mat, &mat);
531 /* The pointer is not tested against NULL on Windows. */
532 if (dwFlags & D3DTRANSFORM_CLIPPED)
533 *offscreen = ~0U;
534 else
535 *offscreen = 0;
537 outH = data->lpHOut;
538 for(i = 0; i < dwVertexCount; i++)
540 in = (struct transform_vertices_vertex *)((char *)data->lpIn + data->dwInSize * i);
541 out = (struct transform_vertices_vertex *)((char *)data->lpOut + data->dwOutSize * i);
543 x = (in->x * mat._11) + (in->y * mat._21) + (in->z * mat._31) + mat._41;
544 y = (in->x * mat._12) + (in->y * mat._22) + (in->z * mat._32) + mat._42;
545 z = (in->x * mat._13) + (in->y * mat._23) + (in->z * mat._33) + mat._43;
546 w = (in->x * mat._14) + (in->y * mat._24) + (in->z * mat._34) + mat._44;
548 if(dwFlags & D3DTRANSFORM_CLIPPED)
550 /* If clipping is enabled, Windows assumes that outH is
551 * a valid pointer. */
552 outH[i].u1.hx = (x - device->legacy_clipspace._41 * w) / device->legacy_clipspace._11;
553 outH[i].u2.hy = (y - device->legacy_clipspace._42 * w) / device->legacy_clipspace._22;
554 outH[i].u3.hz = (z - device->legacy_clipspace._43 * w) / device->legacy_clipspace._33;
556 outH[i].dwFlags = 0;
557 if (x > w)
558 outH[i].dwFlags |= D3DCLIP_RIGHT;
559 if (x < -w)
560 outH[i].dwFlags |= D3DCLIP_LEFT;
561 if (y > w)
562 outH[i].dwFlags |= D3DCLIP_TOP;
563 if (y < -w)
564 outH[i].dwFlags |= D3DCLIP_BOTTOM;
565 if (z < 0.0f)
566 outH[i].dwFlags |= D3DCLIP_FRONT;
567 if (z > w)
568 outH[i].dwFlags |= D3DCLIP_BACK;
570 *offscreen &= outH[i].dwFlags;
572 if(outH[i].dwFlags)
574 /* Looks like native just drops the vertex, leaves whatever data
575 * it has in the output buffer and goes on with the next vertex.
576 * The exact scheme hasn't been figured out yet, but windows
577 * definitely writes something there.
579 out->x = x;
580 out->y = y;
581 out->z = z;
582 out->w = w;
583 continue;
587 w = 1 / w;
588 x *= w; y *= w; z *= w;
590 out->x = (x + 1.0f) * vp.dwWidth * 0.5 + vp.dwX;
591 out->y = (-y + 1.0f) * vp.dwHeight * 0.5 + vp.dwY;
592 out->z = z;
593 out->w = w;
594 out->payload = in->payload;
597 if (activate && device->current_viewport)
598 viewport_activate(device->current_viewport, TRUE);
600 wined3d_mutex_unlock();
602 TRACE("All done\n");
603 return DD_OK;
606 /*****************************************************************************
607 * IDirect3DViewport3::LightElements
609 * The DirectX 5.0 sdk says that it's not implemented
611 * Params:
614 * Returns:
615 * DDERR_UNSUPPORTED
617 *****************************************************************************/
618 static HRESULT WINAPI d3d_viewport_LightElements(IDirect3DViewport3 *iface,
619 DWORD element_count, D3DLIGHTDATA *data)
621 TRACE("iface %p, element_count %u, data %p.\n", iface, element_count, data);
623 return DDERR_UNSUPPORTED;
626 static HRESULT WINAPI d3d_viewport_SetBackground(IDirect3DViewport3 *iface, D3DMATERIALHANDLE material)
628 struct d3d_viewport *viewport = impl_from_IDirect3DViewport3(iface);
629 struct d3d_material *m;
631 TRACE("iface %p, material %#x.\n", iface, material);
633 wined3d_mutex_lock();
635 if (!(m = ddraw_get_object(&viewport->ddraw->d3ddevice->handle_table, material - 1, DDRAW_HANDLE_MATERIAL)))
637 WARN("Invalid material handle %#x.\n", material);
638 wined3d_mutex_unlock();
639 return DDERR_INVALIDPARAMS;
642 TRACE("Setting background color : %.8e %.8e %.8e %.8e.\n",
643 m->mat.u.diffuse.u1.r, m->mat.u.diffuse.u2.g,
644 m->mat.u.diffuse.u3.b, m->mat.u.diffuse.u4.a);
645 viewport->background = m;
647 wined3d_mutex_unlock();
649 return D3D_OK;
652 /*****************************************************************************
653 * IDirect3DViewport3::GetBackground
655 * Returns the material handle assigned to the background of the viewport
657 * Params:
658 * lphMat: Address to store the handle
659 * lpValid: is set to FALSE if no background is set, TRUE if one is set
661 * Returns:
662 * D3D_OK
664 *****************************************************************************/
665 static HRESULT WINAPI d3d_viewport_GetBackground(IDirect3DViewport3 *iface,
666 D3DMATERIALHANDLE *material, BOOL *valid)
668 struct d3d_viewport *viewport = impl_from_IDirect3DViewport3(iface);
670 TRACE("iface %p, material %p, valid %p.\n", iface, material, valid);
672 wined3d_mutex_lock();
673 if (valid)
674 *valid = !!viewport->background;
675 if (material)
676 *material = viewport->background ? viewport->background->Handle : 0;
677 wined3d_mutex_unlock();
679 return D3D_OK;
682 /*****************************************************************************
683 * IDirect3DViewport3::SetBackgroundDepth
685 * Sets a surface that represents the background depth. Its contents are
686 * used to set the depth buffer in IDirect3DViewport3::Clear
688 * Params:
689 * lpDDSurface: Surface to set
691 * Returns: D3D_OK, because it's a stub
693 *****************************************************************************/
694 static HRESULT WINAPI d3d_viewport_SetBackgroundDepth(IDirect3DViewport3 *iface, IDirectDrawSurface *surface)
696 FIXME("iface %p, surface %p stub!\n", iface, surface);
698 return D3D_OK;
701 /*****************************************************************************
702 * IDirect3DViewport3::GetBackgroundDepth
704 * Returns the surface that represents the depth field
706 * Params:
707 * lplpDDSurface: Address to store the interface pointer
708 * lpValid: Set to TRUE if a depth is assigned, FALSE otherwise
710 * Returns:
711 * D3D_OK, because it's a stub
712 * (DDERR_INVALIDPARAMS if DDSurface of Valid is NULL)
714 *****************************************************************************/
715 static HRESULT WINAPI d3d_viewport_GetBackgroundDepth(IDirect3DViewport3 *iface,
716 IDirectDrawSurface **surface, BOOL *valid)
718 FIXME("iface %p, surface %p, valid %p stub!\n", iface, surface, valid);
720 return DD_OK;
723 /*****************************************************************************
724 * IDirect3DViewport3::Clear
726 * Clears the render target and / or the z buffer
728 * Params:
729 * dwCount: The amount of rectangles to clear. If 0, the whole buffer is
730 * cleared
731 * lpRects: Pointer to the array of rectangles. If NULL, Count must be 0
732 * dwFlags: D3DCLEAR_ZBUFFER and / or D3DCLEAR_TARGET
734 * Returns:
735 * D3D_OK on success
736 * D3DERR_VIEWPORTHASNODEVICE if there's no active device
737 * The return value of IDirect3DDevice7::Clear
739 *****************************************************************************/
740 static HRESULT WINAPI d3d_viewport_Clear(IDirect3DViewport3 *iface,
741 DWORD rect_count, D3DRECT *rects, DWORD flags)
743 struct d3d_viewport *This = impl_from_IDirect3DViewport3(iface);
744 DWORD color = 0x00000000;
745 HRESULT hr;
746 IDirect3DViewport3 *current_viewport;
747 IDirect3DDevice3 *d3d_device3;
749 TRACE("iface %p, rect_count %u, rects %p, flags %#x.\n", iface, rect_count, rects, flags);
751 if (!rects || !rect_count)
753 WARN("rect_count = %u, rects = %p, ignoring clear\n", rect_count, rects);
754 return D3D_OK;
757 if (This->active_device == NULL) {
758 ERR(" Trying to clear a viewport not attached to a device!\n");
759 return D3DERR_VIEWPORTHASNODEVICE;
761 d3d_device3 = &This->active_device->IDirect3DDevice3_iface;
763 wined3d_mutex_lock();
765 if (flags & D3DCLEAR_TARGET)
767 if (!This->background)
768 WARN("No background material set.\n");
769 else
770 color = D3DRGBA(This->background->mat.u.diffuse.u1.r,
771 This->background->mat.u.diffuse.u2.g,
772 This->background->mat.u.diffuse.u3.b,
773 This->background->mat.u.diffuse.u4.a);
776 /* Need to temporarily activate the viewport to clear it. The previously
777 * active one will be restored afterwards. */
778 viewport_activate(This, TRUE);
780 hr = IDirect3DDevice7_Clear(&This->active_device->IDirect3DDevice7_iface, rect_count, rects,
781 flags & (D3DCLEAR_ZBUFFER | D3DCLEAR_TARGET), color, 1.0, 0x00000000);
783 if (SUCCEEDED(IDirect3DDevice3_GetCurrentViewport(d3d_device3, &current_viewport)))
785 struct d3d_viewport *vp = impl_from_IDirect3DViewport3(current_viewport);
786 viewport_activate(vp, TRUE);
787 IDirect3DViewport3_Release(current_viewport);
790 wined3d_mutex_unlock();
792 return hr;
795 /*****************************************************************************
796 * IDirect3DViewport3::AddLight
798 * Adds an light to the viewport
800 * Params:
801 * lpDirect3DLight: Interface of the light to add
803 * Returns:
804 * D3D_OK on success
805 * DDERR_INVALIDPARAMS if Direct3DLight is NULL
806 * DDERR_INVALIDPARAMS if there are 8 lights or more
808 *****************************************************************************/
809 static HRESULT WINAPI d3d_viewport_AddLight(IDirect3DViewport3 *viewport, IDirect3DLight *light)
811 struct d3d_light *light_impl = unsafe_impl_from_IDirect3DLight(light);
812 struct d3d_viewport *vp = impl_from_IDirect3DViewport3(viewport);
814 TRACE("viewport %p, light %p.\n", viewport, light);
816 wined3d_mutex_lock();
818 if (light_impl->active_viewport)
820 wined3d_mutex_unlock();
821 WARN("Light %p is active in viewport %p.\n", light_impl, light_impl->active_viewport);
822 return D3DERR_LIGHTHASVIEWPORT;
825 light_impl->active_viewport = vp;
827 /* Add the light in the 'linked' chain */
828 list_add_tail(&vp->light_list, &light_impl->entry);
829 IDirect3DLight_AddRef(light);
831 light_activate(light_impl);
833 wined3d_mutex_unlock();
835 return D3D_OK;
838 /*****************************************************************************
839 * IDirect3DViewport3::DeleteLight
841 * Deletes a light from the viewports' light list
843 * Params:
844 * lpDirect3DLight: Light to delete
846 * Returns:
847 * D3D_OK on success
848 * DDERR_INVALIDPARAMS if the light wasn't found
850 *****************************************************************************/
851 static HRESULT WINAPI d3d_viewport_DeleteLight(IDirect3DViewport3 *iface, IDirect3DLight *lpDirect3DLight)
853 struct d3d_viewport *viewport = impl_from_IDirect3DViewport3(iface);
854 struct d3d_light *l = unsafe_impl_from_IDirect3DLight(lpDirect3DLight);
856 TRACE("iface %p, light %p.\n", iface, lpDirect3DLight);
858 wined3d_mutex_lock();
860 if (l->active_viewport != viewport)
862 WARN("Light %p active viewport is %p.\n", l, l->active_viewport);
863 wined3d_mutex_unlock();
864 return DDERR_INVALIDPARAMS;
867 light_deactivate(l);
868 list_remove(&l->entry);
869 l->active_viewport = NULL;
870 IDirect3DLight_Release(lpDirect3DLight);
872 wined3d_mutex_unlock();
874 return D3D_OK;
877 /*****************************************************************************
878 * IDirect3DViewport::NextLight
880 * Enumerates the lights associated with the viewport
882 * Params:
883 * lpDirect3DLight: Light to start with
884 * lplpDirect3DLight: Address to store the successor to
886 * Returns:
887 * D3D_OK, because it's a stub
889 *****************************************************************************/
890 static HRESULT WINAPI d3d_viewport_NextLight(IDirect3DViewport3 *iface,
891 IDirect3DLight *lpDirect3DLight, IDirect3DLight **lplpDirect3DLight, DWORD flags)
893 struct d3d_viewport *viewport = impl_from_IDirect3DViewport3(iface);
894 struct d3d_light *l = unsafe_impl_from_IDirect3DLight(lpDirect3DLight);
895 struct list *entry;
896 HRESULT hr;
898 TRACE("iface %p, light %p, next_light %p, flags %#x.\n",
899 iface, lpDirect3DLight, lplpDirect3DLight, flags);
901 if (!lplpDirect3DLight)
902 return DDERR_INVALIDPARAMS;
904 wined3d_mutex_lock();
906 switch (flags)
908 case D3DNEXT_NEXT:
909 if (!l || l->active_viewport != viewport)
911 if (l)
912 WARN("Light %p active viewport is %p.\n", l, l->active_viewport);
913 entry = NULL;
915 else
916 entry = list_next(&viewport->light_list, &l->entry);
917 break;
919 case D3DNEXT_HEAD:
920 entry = list_head(&viewport->light_list);
921 break;
923 case D3DNEXT_TAIL:
924 entry = list_tail(&viewport->light_list);
925 break;
927 default:
928 entry = NULL;
929 WARN("Invalid flags %#x.\n", flags);
930 break;
933 if (entry)
935 *lplpDirect3DLight = (IDirect3DLight *)LIST_ENTRY(entry, struct d3d_light, entry);
936 IDirect3DLight_AddRef(*lplpDirect3DLight);
937 hr = D3D_OK;
939 else
941 *lplpDirect3DLight = NULL;
942 hr = DDERR_INVALIDPARAMS;
945 wined3d_mutex_unlock();
947 return hr;
950 /*****************************************************************************
951 * IDirect3DViewport2 Methods.
952 *****************************************************************************/
954 static HRESULT WINAPI d3d_viewport_GetViewport2(IDirect3DViewport3 *iface, D3DVIEWPORT2 *vp)
956 struct d3d_viewport *viewport = impl_from_IDirect3DViewport3(iface);
957 DWORD size;
959 TRACE("iface %p, vp %p.\n", iface, vp);
961 if (!vp)
962 return DDERR_INVALIDPARAMS;
964 if (viewport->version == DDRAW_VIEWPORT_VERSION_NONE)
966 WARN("Viewport data was not set.\n");
967 return D3DERR_VIEWPORTDATANOTSET;
970 wined3d_mutex_lock();
971 size = vp->dwSize;
972 if (viewport->version == DDRAW_VIEWPORT_VERSION_2)
974 memcpy(vp, &viewport->viewports.vp2, size);
976 else
978 D3DVIEWPORT2 vp2;
980 vp2.dwSize = sizeof(vp2);
981 vp2.dwX = viewport->viewports.vp1.dwX;
982 vp2.dwY = viewport->viewports.vp1.dwY;
983 vp2.dwWidth = viewport->viewports.vp1.dwWidth;
984 vp2.dwHeight = viewport->viewports.vp1.dwHeight;
985 vp2.dvClipX = 0.0f;
986 vp2.dvClipY = 0.0f;
987 vp2.dvClipWidth = 0.0f;
988 vp2.dvClipHeight = 0.0f;
989 vp2.dvMinZ = viewport->viewports.vp1.dvMinZ;
990 vp2.dvMaxZ = viewport->viewports.vp1.dvMaxZ;
991 memcpy(vp, &vp2, size);
994 if (TRACE_ON(ddraw))
996 TRACE(" returning D3DVIEWPORT2 :\n");
997 _dump_D3DVIEWPORT2(vp);
1000 wined3d_mutex_unlock();
1002 return D3D_OK;
1005 static HRESULT WINAPI d3d_viewport_SetViewport2(IDirect3DViewport3 *iface, D3DVIEWPORT2 *vp)
1007 struct d3d_viewport *viewport = impl_from_IDirect3DViewport3(iface);
1008 struct d3d_device *device = viewport->active_device;
1009 struct wined3d_sub_resource_desc rt_desc;
1010 struct wined3d_rendertarget_view *rtv;
1011 IDirect3DViewport3 *current_viewport;
1012 struct ddraw_surface *surface;
1014 TRACE("iface %p, vp %p.\n", iface, vp);
1016 if (!vp)
1017 return DDERR_INVALIDPARAMS;
1019 if (vp->dwSize != sizeof(*vp))
1021 WARN("Invalid D3DVIEWPORT2 size %u.\n", vp->dwSize);
1022 return DDERR_INVALIDPARAMS;
1025 if (TRACE_ON(ddraw))
1027 TRACE(" getting D3DVIEWPORT2 :\n");
1028 _dump_D3DVIEWPORT2(vp);
1031 if (!device)
1033 WARN("Viewport not bound to a device, returning D3DERR_VIEWPORTHASNODEVICE.\n");
1034 return D3DERR_VIEWPORTHASNODEVICE;
1037 wined3d_mutex_lock();
1039 if (device->version > 1)
1041 if (!(rtv = wined3d_device_get_rendertarget_view(device->wined3d_device, 0)))
1043 wined3d_mutex_unlock();
1044 return DDERR_INVALIDCAPS;
1046 surface = wined3d_rendertarget_view_get_sub_resource_parent(rtv);
1047 wined3d_texture_get_sub_resource_desc(surface->wined3d_texture, surface->sub_resource_idx, &rt_desc);
1049 if (vp->dwX > rt_desc.width || vp->dwWidth > rt_desc.width - vp->dwX
1050 || vp->dwY > rt_desc.height || vp->dwHeight > rt_desc.height - vp->dwY)
1052 WARN("Invalid viewport, returning DDERR_INVALIDPARAMS.\n");
1053 wined3d_mutex_unlock();
1054 return DDERR_INVALIDPARAMS;
1058 viewport->version = DDRAW_VIEWPORT_VERSION_2;
1059 viewport->viewports.vp2 = *vp;
1061 if (SUCCEEDED(IDirect3DDevice3_GetCurrentViewport(&device->IDirect3DDevice3_iface, &current_viewport)))
1063 if (current_viewport == iface)
1064 viewport_activate(viewport, FALSE);
1065 IDirect3DViewport3_Release(current_viewport);
1068 wined3d_mutex_unlock();
1070 return D3D_OK;
1073 /*****************************************************************************
1074 * IDirect3DViewport3 Methods.
1075 *****************************************************************************/
1077 /*****************************************************************************
1078 * IDirect3DViewport3::SetBackgroundDepth2
1080 * Sets a IDirectDrawSurface4 surface as the background depth surface
1082 * Params:
1083 * lpDDS: Surface to set
1085 * Returns:
1086 * D3D_OK, because it's stub
1088 *****************************************************************************/
1089 static HRESULT WINAPI d3d_viewport_SetBackgroundDepth2(IDirect3DViewport3 *iface,
1090 IDirectDrawSurface4 *surface)
1092 FIXME("iface %p, surface %p stub!\n", iface, surface);
1094 return D3D_OK;
1097 /*****************************************************************************
1098 * IDirect3DViewport3::GetBackgroundDepth2
1100 * Returns the IDirect3DSurface4 interface to the background depth surface
1102 * Params:
1103 * lplpDDS: Address to store the interface pointer at
1104 * lpValid: Set to true if a surface is assigned
1106 * Returns:
1107 * D3D_OK because it's a stub
1109 *****************************************************************************/
1110 static HRESULT WINAPI d3d_viewport_GetBackgroundDepth2(IDirect3DViewport3 *iface,
1111 IDirectDrawSurface4 **surface, BOOL *valid)
1113 FIXME("iface %p, surface %p, valid %p stub!\n", iface, surface, valid);
1115 return D3D_OK;
1118 /*****************************************************************************
1119 * IDirect3DViewport3::Clear2
1121 * Another clearing method
1123 * Params:
1124 * Count: Number of rectangles to clear
1125 * Rects: Rectangle array to clear
1126 * Flags: Some flags :)
1127 * Color: Color to fill the render target with
1128 * Z: Value to fill the depth buffer with
1129 * Stencil: Value to fill the stencil bits with
1131 * Returns:
1133 *****************************************************************************/
1134 static HRESULT WINAPI d3d_viewport_Clear2(IDirect3DViewport3 *iface, DWORD rect_count,
1135 D3DRECT *rects, DWORD flags, DWORD color, D3DVALUE depth, DWORD stencil)
1137 struct d3d_viewport *viewport = impl_from_IDirect3DViewport3(iface);
1138 HRESULT hr;
1139 IDirect3DViewport3 *current_viewport;
1140 IDirect3DDevice3 *d3d_device3;
1142 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, depth %.8e, stencil %u.\n",
1143 iface, rect_count, rects, flags, color, depth, stencil);
1145 if (!rects || !rect_count)
1147 WARN("rect_count = %u, rects = %p, ignoring clear\n", rect_count, rects);
1148 return D3D_OK;
1151 wined3d_mutex_lock();
1153 if (!viewport->active_device)
1155 WARN("Trying to clear a viewport not attached to a device.\n");
1156 wined3d_mutex_unlock();
1157 return D3DERR_VIEWPORTHASNODEVICE;
1159 d3d_device3 = &viewport->active_device->IDirect3DDevice3_iface;
1160 /* Need to temporarily activate viewport to clear it. Previously active
1161 * one will be restored afterwards. */
1162 viewport_activate(viewport, TRUE);
1164 hr = IDirect3DDevice7_Clear(&viewport->active_device->IDirect3DDevice7_iface,
1165 rect_count, rects, flags, color, depth, stencil);
1166 if (SUCCEEDED(IDirect3DDevice3_GetCurrentViewport(d3d_device3, &current_viewport)))
1168 struct d3d_viewport *vp = impl_from_IDirect3DViewport3(current_viewport);
1169 viewport_activate(vp, TRUE);
1170 IDirect3DViewport3_Release(current_viewport);
1173 wined3d_mutex_unlock();
1175 return hr;
1178 /*****************************************************************************
1179 * The VTable
1180 *****************************************************************************/
1182 static const struct IDirect3DViewport3Vtbl d3d_viewport_vtbl =
1184 /*** IUnknown Methods ***/
1185 d3d_viewport_QueryInterface,
1186 d3d_viewport_AddRef,
1187 d3d_viewport_Release,
1188 /*** IDirect3DViewport Methods */
1189 d3d_viewport_Initialize,
1190 d3d_viewport_GetViewport,
1191 d3d_viewport_SetViewport,
1192 d3d_viewport_TransformVertices,
1193 d3d_viewport_LightElements,
1194 d3d_viewport_SetBackground,
1195 d3d_viewport_GetBackground,
1196 d3d_viewport_SetBackgroundDepth,
1197 d3d_viewport_GetBackgroundDepth,
1198 d3d_viewport_Clear,
1199 d3d_viewport_AddLight,
1200 d3d_viewport_DeleteLight,
1201 d3d_viewport_NextLight,
1202 /*** IDirect3DViewport2 Methods ***/
1203 d3d_viewport_GetViewport2,
1204 d3d_viewport_SetViewport2,
1205 /*** IDirect3DViewport3 Methods ***/
1206 d3d_viewport_SetBackgroundDepth2,
1207 d3d_viewport_GetBackgroundDepth2,
1208 d3d_viewport_Clear2,
1211 struct d3d_viewport *unsafe_impl_from_IDirect3DViewport3(IDirect3DViewport3 *iface)
1213 if (!iface) return NULL;
1214 assert(iface->lpVtbl == &d3d_viewport_vtbl);
1215 return CONTAINING_RECORD(iface, struct d3d_viewport, IDirect3DViewport3_iface);
1218 struct d3d_viewport *unsafe_impl_from_IDirect3DViewport2(IDirect3DViewport2 *iface)
1220 /* IDirect3DViewport and IDirect3DViewport3 use the same iface. */
1221 if (!iface) return NULL;
1222 assert(iface->lpVtbl == (IDirect3DViewport2Vtbl *)&d3d_viewport_vtbl);
1223 return CONTAINING_RECORD(iface, struct d3d_viewport, IDirect3DViewport3_iface);
1226 struct d3d_viewport *unsafe_impl_from_IDirect3DViewport(IDirect3DViewport *iface)
1228 /* IDirect3DViewport and IDirect3DViewport3 use the same iface. */
1229 if (!iface) return NULL;
1230 assert(iface->lpVtbl == (IDirect3DViewportVtbl *)&d3d_viewport_vtbl);
1231 return CONTAINING_RECORD(iface, struct d3d_viewport, IDirect3DViewport3_iface);
1234 void d3d_viewport_init(struct d3d_viewport *viewport, struct ddraw *ddraw)
1236 viewport->IDirect3DViewport3_iface.lpVtbl = &d3d_viewport_vtbl;
1237 viewport->ref = 1;
1238 viewport->ddraw = ddraw;
1239 viewport->version = DDRAW_VIEWPORT_VERSION_NONE;
1240 list_init(&viewport->light_list);