wined3d: Add conservative depth output information to GLSL pixel shaders.
[wine.git] / dlls / wined3d / directx.c
blob3da751ecb463d765ccb2950e68dae9e6cb43e0cb
1 /*
2 * Copyright 2002-2004 Jason Edmeades
3 * Copyright 2003-2004 Raphael Junqueira
4 * Copyright 2004 Christian Costa
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
7 * Copyright 2009-2011 Henri Verbeet for CodeWeavers
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "config.h"
25 #include "wine/port.h"
27 #include <stdio.h>
29 #include "wined3d_private.h"
30 #include "winternl.h"
32 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
33 WINE_DECLARE_DEBUG_CHANNEL(d3d_perf);
34 WINE_DECLARE_DEBUG_CHANNEL(winediag);
36 #define DEFAULT_REFRESH_RATE 0
38 /* The driver names reflect the lowest GPU supported
39 * by a certain driver, so DRIVER_AMD_R300 supports
40 * R3xx, R4xx and R5xx GPUs. */
41 enum wined3d_display_driver
43 DRIVER_AMD_RAGE_128PRO,
44 DRIVER_AMD_R100,
45 DRIVER_AMD_R300,
46 DRIVER_AMD_R600,
47 DRIVER_AMD_RX,
48 DRIVER_INTEL_GMA800,
49 DRIVER_INTEL_GMA900,
50 DRIVER_INTEL_GMA950,
51 DRIVER_INTEL_GMA3000,
52 DRIVER_INTEL_HD4000,
53 DRIVER_NVIDIA_TNT,
54 DRIVER_NVIDIA_GEFORCE2MX,
55 DRIVER_NVIDIA_GEFORCEFX,
56 DRIVER_NVIDIA_GEFORCE6,
57 DRIVER_NVIDIA_GEFORCE8,
58 DRIVER_VMWARE,
59 DRIVER_UNKNOWN
62 enum wined3d_driver_model
64 DRIVER_MODEL_GENERIC,
65 DRIVER_MODEL_WIN9X,
66 DRIVER_MODEL_NT40,
67 DRIVER_MODEL_NT5X,
68 DRIVER_MODEL_NT6X
71 enum wined3d_gl_vendor
73 GL_VENDOR_UNKNOWN,
74 GL_VENDOR_APPLE,
75 GL_VENDOR_FGLRX,
76 GL_VENDOR_MESA,
77 GL_VENDOR_NVIDIA,
80 enum wined3d_d3d_level
82 WINED3D_D3D_LEVEL_5,
83 WINED3D_D3D_LEVEL_6,
84 WINED3D_D3D_LEVEL_7,
85 WINED3D_D3D_LEVEL_8,
86 WINED3D_D3D_LEVEL_9_SM2,
87 WINED3D_D3D_LEVEL_9_SM3,
88 WINED3D_D3D_LEVEL_10,
89 WINED3D_D3D_LEVEL_11,
90 WINED3D_D3D_LEVEL_COUNT
93 /* The d3d device ID */
94 static const GUID IID_D3DDEVICE_D3DUID = { 0xaeb2cdd4, 0x6e41, 0x43ea, { 0x94,0x1c,0x83,0x61,0xcc,0x76,0x07,0x81 } };
96 /* Extension detection */
97 struct wined3d_extension_map
99 const char *extension_string;
100 enum wined3d_gl_extension extension;
103 static const struct wined3d_extension_map gl_extension_map[] =
105 /* APPLE */
106 {"GL_APPLE_fence", APPLE_FENCE },
107 {"GL_APPLE_float_pixels", APPLE_FLOAT_PIXELS },
108 {"GL_APPLE_flush_buffer_range", APPLE_FLUSH_BUFFER_RANGE },
109 {"GL_APPLE_ycbcr_422", APPLE_YCBCR_422 },
111 /* ARB */
112 {"GL_ARB_blend_func_extended", ARB_BLEND_FUNC_EXTENDED },
113 {"GL_ARB_clear_buffer_object", ARB_CLEAR_BUFFER_OBJECT },
114 {"GL_ARB_clear_texture", ARB_CLEAR_TEXTURE },
115 {"GL_ARB_clip_control", ARB_CLIP_CONTROL },
116 {"GL_ARB_color_buffer_float", ARB_COLOR_BUFFER_FLOAT },
117 {"GL_ARB_compute_shader", ARB_COMPUTE_SHADER },
118 {"GL_ARB_conservative_depth", ARB_CONSERVATIVE_DEPTH },
119 {"GL_ARB_copy_buffer", ARB_COPY_BUFFER },
120 {"GL_ARB_debug_output", ARB_DEBUG_OUTPUT },
121 {"GL_ARB_depth_buffer_float", ARB_DEPTH_BUFFER_FLOAT },
122 {"GL_ARB_depth_texture", ARB_DEPTH_TEXTURE },
123 {"GL_ARB_derivative_control", ARB_DERIVATIVE_CONTROL },
124 {"GL_ARB_draw_buffers", ARB_DRAW_BUFFERS },
125 {"GL_ARB_draw_elements_base_vertex", ARB_DRAW_ELEMENTS_BASE_VERTEX },
126 {"GL_ARB_draw_instanced", ARB_DRAW_INSTANCED },
127 {"GL_ARB_ES2_compatibility", ARB_ES2_COMPATIBILITY },
128 {"GL_ARB_ES3_compatibility", ARB_ES3_COMPATIBILITY },
129 {"GL_ARB_explicit_attrib_location", ARB_EXPLICIT_ATTRIB_LOCATION },
130 {"GL_ARB_fragment_coord_conventions", ARB_FRAGMENT_COORD_CONVENTIONS},
131 {"GL_ARB_fragment_layer_viewport", ARB_FRAGMENT_LAYER_VIEWPORT },
132 {"GL_ARB_fragment_program", ARB_FRAGMENT_PROGRAM },
133 {"GL_ARB_fragment_shader", ARB_FRAGMENT_SHADER },
134 {"GL_ARB_framebuffer_object", ARB_FRAMEBUFFER_OBJECT },
135 {"GL_ARB_framebuffer_sRGB", ARB_FRAMEBUFFER_SRGB },
136 {"GL_ARB_geometry_shader4", ARB_GEOMETRY_SHADER4 },
137 {"GL_ARB_gpu_shader5", ARB_GPU_SHADER5 },
138 {"GL_ARB_half_float_pixel", ARB_HALF_FLOAT_PIXEL },
139 {"GL_ARB_half_float_vertex", ARB_HALF_FLOAT_VERTEX },
140 {"GL_ARB_instanced_arrays", ARB_INSTANCED_ARRAYS },
141 {"GL_ARB_internalformat_query", ARB_INTERNALFORMAT_QUERY },
142 {"GL_ARB_internalformat_query2", ARB_INTERNALFORMAT_QUERY2 },
143 {"GL_ARB_map_buffer_alignment", ARB_MAP_BUFFER_ALIGNMENT },
144 {"GL_ARB_map_buffer_range", ARB_MAP_BUFFER_RANGE },
145 {"GL_ARB_multisample", ARB_MULTISAMPLE },
146 {"GL_ARB_multitexture", ARB_MULTITEXTURE },
147 {"GL_ARB_occlusion_query", ARB_OCCLUSION_QUERY },
148 {"GL_ARB_pipeline_statistics_query", ARB_PIPELINE_STATISTICS_QUERY },
149 {"GL_ARB_pixel_buffer_object", ARB_PIXEL_BUFFER_OBJECT },
150 {"GL_ARB_point_parameters", ARB_POINT_PARAMETERS },
151 {"GL_ARB_point_sprite", ARB_POINT_SPRITE },
152 {"GL_ARB_provoking_vertex", ARB_PROVOKING_VERTEX },
153 {"GL_ARB_sampler_objects", ARB_SAMPLER_OBJECTS },
154 {"GL_ARB_seamless_cube_map", ARB_SEAMLESS_CUBE_MAP },
155 {"GL_ARB_shader_atomic_counters", ARB_SHADER_ATOMIC_COUNTERS },
156 {"GL_ARB_shader_bit_encoding", ARB_SHADER_BIT_ENCODING },
157 {"GL_ARB_shader_image_load_store", ARB_SHADER_IMAGE_LOAD_STORE },
158 {"GL_ARB_shader_image_size", ARB_SHADER_IMAGE_SIZE },
159 {"GL_ARB_shader_storage_buffer_object", ARB_SHADER_STORAGE_BUFFER_OBJECT},
160 {"GL_ARB_shader_texture_lod", ARB_SHADER_TEXTURE_LOD },
161 {"GL_ARB_shading_language_100", ARB_SHADING_LANGUAGE_100 },
162 {"GL_ARB_shading_language_420pack", ARB_SHADING_LANGUAGE_420PACK },
163 {"GL_ARB_shading_language_packing", ARB_SHADING_LANGUAGE_PACKING },
164 {"GL_ARB_shadow", ARB_SHADOW },
165 {"GL_ARB_stencil_texturing", ARB_STENCIL_TEXTURING },
166 {"GL_ARB_sync", ARB_SYNC },
167 {"GL_ARB_tessellation_shader", ARB_TESSELLATION_SHADER },
168 {"GL_ARB_texture_border_clamp", ARB_TEXTURE_BORDER_CLAMP },
169 {"GL_ARB_texture_buffer_object", ARB_TEXTURE_BUFFER_OBJECT },
170 {"GL_ARB_texture_buffer_range", ARB_TEXTURE_BUFFER_RANGE },
171 {"GL_ARB_texture_compression", ARB_TEXTURE_COMPRESSION },
172 {"GL_ARB_texture_compression_bptc", ARB_TEXTURE_COMPRESSION_BPTC },
173 {"GL_ARB_texture_compression_rgtc", ARB_TEXTURE_COMPRESSION_RGTC },
174 {"GL_ARB_texture_cube_map", ARB_TEXTURE_CUBE_MAP },
175 {"GL_ARB_texture_cube_map_array", ARB_TEXTURE_CUBE_MAP_ARRAY },
176 {"GL_ARB_texture_env_combine", ARB_TEXTURE_ENV_COMBINE },
177 {"GL_ARB_texture_env_dot3", ARB_TEXTURE_ENV_DOT3 },
178 {"GL_ARB_texture_float", ARB_TEXTURE_FLOAT },
179 {"GL_ARB_texture_gather", ARB_TEXTURE_GATHER },
180 {"GL_ARB_texture_mirrored_repeat", ARB_TEXTURE_MIRRORED_REPEAT },
181 {"GL_ARB_texture_mirror_clamp_to_edge", ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE},
182 {"GL_ARB_texture_non_power_of_two", ARB_TEXTURE_NON_POWER_OF_TWO },
183 {"GL_ARB_texture_query_levels", ARB_TEXTURE_QUERY_LEVELS },
184 {"GL_ARB_texture_rectangle", ARB_TEXTURE_RECTANGLE },
185 {"GL_ARB_texture_rg", ARB_TEXTURE_RG },
186 {"GL_ARB_texture_rgb10_a2ui", ARB_TEXTURE_RGB10_A2UI },
187 {"GL_ARB_texture_storage", ARB_TEXTURE_STORAGE },
188 {"GL_ARB_texture_swizzle", ARB_TEXTURE_SWIZZLE },
189 {"GL_ARB_texture_view", ARB_TEXTURE_VIEW },
190 {"GL_ARB_timer_query", ARB_TIMER_QUERY },
191 {"GL_ARB_transform_feedback2", ARB_TRANSFORM_FEEDBACK2 },
192 {"GL_ARB_transform_feedback3", ARB_TRANSFORM_FEEDBACK3 },
193 {"GL_ARB_uniform_buffer_object", ARB_UNIFORM_BUFFER_OBJECT },
194 {"GL_ARB_vertex_array_bgra", ARB_VERTEX_ARRAY_BGRA },
195 {"GL_ARB_vertex_blend", ARB_VERTEX_BLEND },
196 {"GL_ARB_vertex_buffer_object", ARB_VERTEX_BUFFER_OBJECT },
197 {"GL_ARB_vertex_program", ARB_VERTEX_PROGRAM },
198 {"GL_ARB_vertex_shader", ARB_VERTEX_SHADER },
199 {"GL_ARB_vertex_type_2_10_10_10_rev", ARB_VERTEX_TYPE_2_10_10_10_REV},
200 {"GL_ARB_viewport_array", ARB_VIEWPORT_ARRAY },
202 /* ATI */
203 {"GL_ATI_fragment_shader", ATI_FRAGMENT_SHADER },
204 {"GL_ATI_separate_stencil", ATI_SEPARATE_STENCIL },
205 {"GL_ATI_texture_compression_3dc", ATI_TEXTURE_COMPRESSION_3DC },
206 {"GL_ATI_texture_env_combine3", ATI_TEXTURE_ENV_COMBINE3 },
207 {"GL_ATI_texture_mirror_once", ATI_TEXTURE_MIRROR_ONCE },
209 /* EXT */
210 {"GL_EXT_blend_color", EXT_BLEND_COLOR },
211 {"GL_EXT_blend_equation_separate", EXT_BLEND_EQUATION_SEPARATE },
212 {"GL_EXT_blend_func_separate", EXT_BLEND_FUNC_SEPARATE },
213 {"GL_EXT_blend_minmax", EXT_BLEND_MINMAX },
214 {"GL_EXT_blend_subtract", EXT_BLEND_SUBTRACT },
215 {"GL_EXT_depth_bounds_test", EXT_DEPTH_BOUNDS_TEST },
216 {"GL_EXT_draw_buffers2", EXT_DRAW_BUFFERS2 },
217 {"GL_EXT_fog_coord", EXT_FOG_COORD },
218 {"GL_EXT_framebuffer_blit", EXT_FRAMEBUFFER_BLIT },
219 {"GL_EXT_framebuffer_multisample", EXT_FRAMEBUFFER_MULTISAMPLE },
220 {"GL_EXT_framebuffer_object", EXT_FRAMEBUFFER_OBJECT },
221 {"GL_EXT_gpu_program_parameters", EXT_GPU_PROGRAM_PARAMETERS },
222 {"GL_EXT_gpu_shader4", EXT_GPU_SHADER4 },
223 {"GL_EXT_packed_depth_stencil", EXT_PACKED_DEPTH_STENCIL },
224 {"GL_EXT_packed_float", EXT_PACKED_FLOAT },
225 {"GL_EXT_point_parameters", EXT_POINT_PARAMETERS },
226 {"GL_EXT_provoking_vertex", EXT_PROVOKING_VERTEX },
227 {"GL_EXT_secondary_color", EXT_SECONDARY_COLOR },
228 {"GL_EXT_stencil_two_side", EXT_STENCIL_TWO_SIDE },
229 {"GL_EXT_stencil_wrap", EXT_STENCIL_WRAP },
230 {"GL_EXT_texture3D", EXT_TEXTURE3D },
231 {"GL_EXT_texture_array", EXT_TEXTURE_ARRAY },
232 {"GL_EXT_texture_compression_rgtc", EXT_TEXTURE_COMPRESSION_RGTC },
233 {"GL_EXT_texture_compression_s3tc", EXT_TEXTURE_COMPRESSION_S3TC },
234 {"GL_EXT_texture_env_combine", EXT_TEXTURE_ENV_COMBINE },
235 {"GL_EXT_texture_env_dot3", EXT_TEXTURE_ENV_DOT3 },
236 {"GL_EXT_texture_filter_anisotropic", EXT_TEXTURE_FILTER_ANISOTROPIC},
237 {"GL_EXT_texture_integer", EXT_TEXTURE_INTEGER },
238 {"GL_EXT_texture_lod_bias", EXT_TEXTURE_LOD_BIAS },
239 {"GL_EXT_texture_mirror_clamp", EXT_TEXTURE_MIRROR_CLAMP },
240 {"GL_EXT_texture_shared_exponent", EXT_TEXTURE_SHARED_EXPONENT },
241 {"GL_EXT_texture_snorm", EXT_TEXTURE_SNORM },
242 {"GL_EXT_texture_sRGB", EXT_TEXTURE_SRGB },
243 {"GL_EXT_texture_sRGB_decode", EXT_TEXTURE_SRGB_DECODE },
244 {"GL_EXT_vertex_array_bgra", EXT_VERTEX_ARRAY_BGRA },
246 /* NV */
247 {"GL_NV_fence", NV_FENCE },
248 {"GL_NV_fog_distance", NV_FOG_DISTANCE },
249 {"GL_NV_fragment_program", NV_FRAGMENT_PROGRAM },
250 {"GL_NV_fragment_program2", NV_FRAGMENT_PROGRAM2 },
251 {"GL_NV_fragment_program_option", NV_FRAGMENT_PROGRAM_OPTION },
252 {"GL_NV_half_float", NV_HALF_FLOAT },
253 {"GL_NV_light_max_exponent", NV_LIGHT_MAX_EXPONENT },
254 {"GL_NV_point_sprite", NV_POINT_SPRITE },
255 {"GL_NV_register_combiners", NV_REGISTER_COMBINERS },
256 {"GL_NV_register_combiners2", NV_REGISTER_COMBINERS2 },
257 {"GL_NV_texgen_reflection", NV_TEXGEN_REFLECTION },
258 {"GL_NV_texture_env_combine4", NV_TEXTURE_ENV_COMBINE4 },
259 {"GL_NV_texture_shader", NV_TEXTURE_SHADER },
260 {"GL_NV_texture_shader2", NV_TEXTURE_SHADER2 },
261 {"GL_NV_vertex_program", NV_VERTEX_PROGRAM },
262 {"GL_NV_vertex_program1_1", NV_VERTEX_PROGRAM1_1 },
263 {"GL_NV_vertex_program2", NV_VERTEX_PROGRAM2 },
264 {"GL_NV_vertex_program2_option", NV_VERTEX_PROGRAM2_OPTION },
265 {"GL_NV_vertex_program3", NV_VERTEX_PROGRAM3 },
267 /* SGI */
268 {"GL_SGIS_generate_mipmap", SGIS_GENERATE_MIPMAP },
271 static const struct wined3d_extension_map wgl_extension_map[] =
273 {"WGL_ARB_pixel_format", WGL_ARB_PIXEL_FORMAT },
274 {"WGL_EXT_swap_control", WGL_EXT_SWAP_CONTROL },
275 {"WGL_WINE_pixel_format_passthrough", WGL_WINE_PIXEL_FORMAT_PASSTHROUGH},
276 {"WGL_WINE_query_renderer", WGL_WINE_QUERY_RENDERER },
279 /**********************************************************
280 * Utility functions follow
281 **********************************************************/
283 const struct min_lookup minMipLookup[] =
285 /* NONE POINT LINEAR */
286 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
287 {{GL_NEAREST, GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR}}, /* POINT*/
288 {{GL_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_LINEAR}}, /* LINEAR */
291 const GLenum magLookup[] =
293 /* NONE POINT LINEAR */
294 GL_NEAREST, GL_NEAREST, GL_LINEAR,
297 static void wined3d_caps_gl_ctx_destroy(const struct wined3d_caps_gl_ctx *ctx)
299 const struct wined3d_gl_info *gl_info = ctx->gl_info;
301 TRACE("Destroying caps GL context.\n");
303 /* Both glDeleteProgram and glDeleteBuffers silently ignore 0 IDs but
304 * this function might be called before the relevant function pointers
305 * in gl_info are initialized. */
306 if (ctx->test_program_id || ctx->test_vbo)
308 GL_EXTCALL(glDeleteProgram(ctx->test_program_id));
309 GL_EXTCALL(glDeleteBuffers(1, &ctx->test_vbo));
312 if (!wglMakeCurrent(NULL, NULL))
313 ERR("Failed to disable caps GL context.\n");
315 if (!wglDeleteContext(ctx->gl_ctx))
317 DWORD err = GetLastError();
318 ERR("wglDeleteContext(%p) failed, last error %#x.\n", ctx->gl_ctx, err);
321 wined3d_release_dc(ctx->wnd, ctx->dc);
322 DestroyWindow(ctx->wnd);
324 if (ctx->restore_gl_ctx && !wglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
325 ERR("Failed to restore previous GL context.\n");
328 static BOOL wined3d_caps_gl_ctx_create_attribs(struct wined3d_caps_gl_ctx *caps_gl_ctx,
329 struct wined3d_gl_info *gl_info)
331 HGLRC new_ctx;
333 if (!(gl_info->p_wglCreateContextAttribsARB = (void *)wglGetProcAddress("wglCreateContextAttribsARB")))
334 return TRUE;
336 if (!(new_ctx = context_create_wgl_attribs(gl_info, caps_gl_ctx->dc, NULL)))
338 gl_info->p_wglCreateContextAttribsARB = NULL;
339 return FALSE;
342 if (!wglMakeCurrent(caps_gl_ctx->dc, new_ctx))
344 ERR("Failed to make new context current, last error %#x.\n", GetLastError());
345 if (!wglDeleteContext(new_ctx))
346 ERR("Failed to delete new context, last error %#x.\n", GetLastError());
347 gl_info->p_wglCreateContextAttribsARB = NULL;
348 return TRUE;
351 if (!wglDeleteContext(caps_gl_ctx->gl_ctx))
352 ERR("Failed to delete old context, last error %#x.\n", GetLastError());
353 caps_gl_ctx->gl_ctx = new_ctx;
355 return TRUE;
358 static BOOL wined3d_caps_gl_ctx_create(struct wined3d_adapter *adapter, struct wined3d_caps_gl_ctx *ctx)
360 PIXELFORMATDESCRIPTOR pfd;
361 int iPixelFormat;
363 TRACE("getting context...\n");
365 ctx->restore_dc = wglGetCurrentDC();
366 ctx->restore_gl_ctx = wglGetCurrentContext();
368 /* We need a fake window as a hdc retrieved using GetDC(0) can't be used for much GL purposes. */
369 ctx->wnd = CreateWindowA(WINED3D_OPENGL_WINDOW_CLASS_NAME, "WineD3D fake window",
370 WS_OVERLAPPEDWINDOW, 10, 10, 10, 10, NULL, NULL, NULL, NULL);
371 if (!ctx->wnd)
373 ERR("Failed to create a window.\n");
374 goto fail;
377 ctx->dc = GetDC(ctx->wnd);
378 if (!ctx->dc)
380 ERR("Failed to get a DC.\n");
381 goto fail;
384 /* PixelFormat selection */
385 ZeroMemory(&pfd, sizeof(pfd));
386 pfd.nSize = sizeof(pfd);
387 pfd.nVersion = 1;
388 pfd.dwFlags = PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW; /* PFD_GENERIC_ACCELERATED */
389 pfd.iPixelType = PFD_TYPE_RGBA;
390 pfd.cColorBits = 32;
391 pfd.iLayerType = PFD_MAIN_PLANE;
393 if (!(iPixelFormat = ChoosePixelFormat(ctx->dc, &pfd)))
395 /* If this happens something is very wrong as ChoosePixelFormat barely fails. */
396 ERR("Failed to find a suitable pixel format.\n");
397 goto fail;
399 DescribePixelFormat(ctx->dc, iPixelFormat, sizeof(pfd), &pfd);
400 SetPixelFormat(ctx->dc, iPixelFormat, &pfd);
402 /* Create a GL context. */
403 if (!(ctx->gl_ctx = wglCreateContext(ctx->dc)))
405 WARN("Failed to create default context for capabilities initialization.\n");
406 goto fail;
409 /* Make it the current GL context. */
410 if (!wglMakeCurrent(ctx->dc, ctx->gl_ctx))
412 ERR("Failed to make caps GL context current.\n");
413 goto fail;
416 ctx->gl_info = &adapter->gl_info;
417 return TRUE;
419 fail:
420 if (ctx->gl_ctx) wglDeleteContext(ctx->gl_ctx);
421 ctx->gl_ctx = NULL;
422 if (ctx->dc) ReleaseDC(ctx->wnd, ctx->dc);
423 ctx->dc = NULL;
424 if (ctx->wnd) DestroyWindow(ctx->wnd);
425 ctx->wnd = NULL;
426 if (ctx->restore_gl_ctx && !wglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
427 ERR("Failed to restore previous GL context.\n");
429 return FALSE;
432 /* Adjust the amount of used texture memory */
433 UINT64 adapter_adjust_memory(struct wined3d_adapter *adapter, INT64 amount)
435 adapter->vram_bytes_used += amount;
436 TRACE("Adjusted used adapter memory by 0x%s to 0x%s.\n",
437 wine_dbgstr_longlong(amount),
438 wine_dbgstr_longlong(adapter->vram_bytes_used));
439 return adapter->vram_bytes_used;
442 static void wined3d_adapter_cleanup(struct wined3d_adapter *adapter)
444 HeapFree(GetProcessHeap(), 0, adapter->gl_info.formats);
445 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
448 ULONG CDECL wined3d_incref(struct wined3d *wined3d)
450 ULONG refcount = InterlockedIncrement(&wined3d->ref);
452 TRACE("%p increasing refcount to %u.\n", wined3d, refcount);
454 return refcount;
457 ULONG CDECL wined3d_decref(struct wined3d *wined3d)
459 ULONG refcount = InterlockedDecrement(&wined3d->ref);
461 TRACE("%p decreasing refcount to %u.\n", wined3d, refcount);
463 if (!refcount)
465 unsigned int i;
467 for (i = 0; i < wined3d->adapter_count; ++i)
469 wined3d_adapter_cleanup(&wined3d->adapters[i]);
471 HeapFree(GetProcessHeap(), 0, wined3d);
474 return refcount;
477 /* Context activation is done by the caller. */
478 static BOOL test_arb_vs_offset_limit(const struct wined3d_gl_info *gl_info)
480 GLuint prog;
481 BOOL ret = FALSE;
482 static const char testcode[] =
483 "!!ARBvp1.0\n"
484 "PARAM C[66] = { program.env[0..65] };\n"
485 "ADDRESS A0;"
486 "PARAM zero = {0.0, 0.0, 0.0, 0.0};\n"
487 "ARL A0.x, zero.x;\n"
488 "MOV result.position, C[A0.x + 65];\n"
489 "END\n";
491 while (gl_info->gl_ops.gl.p_glGetError());
492 GL_EXTCALL(glGenProgramsARB(1, &prog));
493 if(!prog) {
494 ERR("Failed to create an ARB offset limit test program\n");
496 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
497 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
498 strlen(testcode), testcode));
499 if (gl_info->gl_ops.gl.p_glGetError())
501 TRACE("OpenGL implementation does not allow indirect addressing offsets > 63\n");
502 TRACE("error: %s\n", debugstr_a((const char *)gl_info->gl_ops.gl.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
503 ret = TRUE;
504 } else TRACE("OpenGL implementation allows offsets > 63\n");
506 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
507 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
508 checkGLcall("ARB vp offset limit test cleanup");
510 return ret;
513 static BOOL match_amd_r300_to_500(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx,
514 const char *gl_renderer, enum wined3d_gl_vendor gl_vendor,
515 enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
517 if (card_vendor != HW_VENDOR_AMD) return FALSE;
518 if (device == CARD_AMD_RADEON_9500) return TRUE;
519 if (device == CARD_AMD_RADEON_X700) return TRUE;
520 if (device == CARD_AMD_RADEON_X1600) return TRUE;
521 return FALSE;
524 static BOOL match_geforce5(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx,
525 const char *gl_renderer, enum wined3d_gl_vendor gl_vendor,
526 enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
528 if (card_vendor == HW_VENDOR_NVIDIA)
530 if (device == CARD_NVIDIA_GEFORCEFX_5200 ||
531 device == CARD_NVIDIA_GEFORCEFX_5600 ||
532 device == CARD_NVIDIA_GEFORCEFX_5800)
534 return TRUE;
537 return FALSE;
540 static BOOL match_apple(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx,
541 const char *gl_renderer, enum wined3d_gl_vendor gl_vendor,
542 enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
544 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
545 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
546 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
548 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
549 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
550 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
551 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
552 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
553 * the chance that other implementations support them is rather small since Win32 QuickTime uses
554 * DirectDraw, not OpenGL.
556 * This test has been moved into wined3d_guess_gl_vendor()
558 return gl_vendor == GL_VENDOR_APPLE;
561 /* Context activation is done by the caller. */
562 static void test_pbo_functionality(struct wined3d_gl_info *gl_info)
564 /* Some OpenGL implementations, namely Apple's Geforce 8 driver, advertises PBOs,
565 * but glTexSubImage from a PBO fails miserably, with the first line repeated over
566 * all the texture. This function detects this bug by its symptom and disables PBOs
567 * if the test fails.
569 * The test uploads a 4x4 texture via the PBO in the "native" format GL_BGRA,
570 * GL_UNSIGNED_INT_8_8_8_8_REV. This format triggers the bug, and it is what we use
571 * for D3DFMT_A8R8G8B8. Then the texture is read back without any PBO and the data
572 * read back is compared to the original. If they are equal PBOs are assumed to work,
573 * otherwise the PBO extension is disabled. */
574 GLuint texture, pbo;
575 static const unsigned int pattern[] =
577 0x00000000, 0x000000ff, 0x0000ff00, 0x40ff0000,
578 0x80ffffff, 0x40ffff00, 0x00ff00ff, 0x0000ffff,
579 0x00ffff00, 0x00ff00ff, 0x0000ffff, 0x000000ff,
580 0x80ff00ff, 0x0000ffff, 0x00ff00ff, 0x40ff00ff
582 unsigned int check[sizeof(pattern) / sizeof(pattern[0])];
584 /* No PBO -> No point in testing them. */
585 if (!gl_info->supported[ARB_PIXEL_BUFFER_OBJECT]) return;
587 while (gl_info->gl_ops.gl.p_glGetError());
588 gl_info->gl_ops.gl.p_glGenTextures(1, &texture);
589 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, texture);
591 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
592 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 0);
593 checkGLcall("Specifying the PBO test texture");
595 GL_EXTCALL(glGenBuffers(1, &pbo));
596 GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pbo));
597 GL_EXTCALL(glBufferData(GL_PIXEL_UNPACK_BUFFER, sizeof(pattern), pattern, GL_STREAM_DRAW));
598 checkGLcall("Specifying the PBO test pbo");
600 gl_info->gl_ops.gl.p_glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
601 checkGLcall("Loading the PBO test texture");
603 GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0));
605 gl_info->gl_ops.gl.p_glFinish(); /* just to be sure */
607 memset(check, 0, sizeof(check));
608 gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, check);
609 checkGLcall("Reading back the PBO test texture");
611 gl_info->gl_ops.gl.p_glDeleteTextures(1, &texture);
612 GL_EXTCALL(glDeleteBuffers(1, &pbo));
613 checkGLcall("PBO test cleanup");
615 if (memcmp(check, pattern, sizeof(check)))
617 WARN_(d3d_perf)("PBO test failed, read back data doesn't match original.\n"
618 "Disabling PBOs. This may result in slower performance.\n");
619 gl_info->supported[ARB_PIXEL_BUFFER_OBJECT] = FALSE;
621 else
623 TRACE("PBO test successful.\n");
627 static BOOL match_apple_intel(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx,
628 const char *gl_renderer, enum wined3d_gl_vendor gl_vendor,
629 enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
631 return (card_vendor == HW_VENDOR_INTEL) && (gl_vendor == GL_VENDOR_APPLE);
634 static BOOL match_apple_nonr500ati(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx,
635 const char *gl_renderer, enum wined3d_gl_vendor gl_vendor,
636 enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
638 if (gl_vendor != GL_VENDOR_APPLE) return FALSE;
639 if (card_vendor != HW_VENDOR_AMD) return FALSE;
640 if (device == CARD_AMD_RADEON_X1600) return FALSE;
641 return TRUE;
644 static BOOL match_dx10_capable(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx,
645 const char *gl_renderer, enum wined3d_gl_vendor gl_vendor,
646 enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
648 /* DX9 cards support 40 single float varyings in hardware, most drivers report 32. ATI misreports
649 * 44 varyings. So assume that if we have more than 44 varyings we have a dx10 card.
650 * This detection is for the gl_ClipPos varying quirk. If a d3d9 card really supports more than 44
651 * varyings and we subtract one in dx9 shaders it's not going to hurt us because the dx9 limit is
652 * hardcoded
654 * dx10 cards usually have 64 varyings */
655 return gl_info->limits.glsl_varyings > 44;
658 static BOOL match_not_dx10_capable(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx,
659 const char *gl_renderer, enum wined3d_gl_vendor gl_vendor,
660 enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
662 return !match_dx10_capable(gl_info, ctx, gl_renderer, gl_vendor, card_vendor, device);
665 /* A GL context is provided by the caller */
666 static BOOL match_allows_spec_alpha(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx,
667 const char *gl_renderer, enum wined3d_gl_vendor gl_vendor,
668 enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
670 GLenum error;
671 DWORD data[16];
673 if (!gl_info->supported[EXT_SECONDARY_COLOR])
674 return FALSE;
676 while (gl_info->gl_ops.gl.p_glGetError());
677 GL_EXTCALL(glSecondaryColorPointerEXT)(4, GL_UNSIGNED_BYTE, 4, data);
678 error = gl_info->gl_ops.gl.p_glGetError();
680 if (error == GL_NO_ERROR)
682 TRACE("GL Implementation accepts 4 component specular color pointers\n");
683 return TRUE;
685 else
687 TRACE("GL implementation does not accept 4 component specular colors, error %s\n",
688 debug_glerror(error));
689 return FALSE;
693 /* A GL context is provided by the caller */
694 static BOOL match_broken_nv_clip(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx,
695 const char *gl_renderer, enum wined3d_gl_vendor gl_vendor,
696 enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
698 GLuint prog;
699 BOOL ret = FALSE;
700 GLint pos;
701 static const char testcode[] =
702 "!!ARBvp1.0\n"
703 "OPTION NV_vertex_program2;\n"
704 "MOV result.clip[0], 0.0;\n"
705 "MOV result.position, 0.0;\n"
706 "END\n";
708 if (!gl_info->supported[NV_VERTEX_PROGRAM2_OPTION]) return FALSE;
710 while (gl_info->gl_ops.gl.p_glGetError());
712 GL_EXTCALL(glGenProgramsARB(1, &prog));
713 if(!prog)
715 ERR("Failed to create the NVvp clip test program\n");
716 return FALSE;
718 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
719 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
720 strlen(testcode), testcode));
721 gl_info->gl_ops.gl.p_glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &pos);
722 if(pos != -1)
724 WARN("GL_NV_vertex_program2_option result.clip[] test failed\n");
725 TRACE("error: %s\n", debugstr_a((const char *)gl_info->gl_ops.gl.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
726 ret = TRUE;
727 while (gl_info->gl_ops.gl.p_glGetError());
729 else TRACE("GL_NV_vertex_program2_option result.clip[] test passed\n");
731 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
732 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
733 checkGLcall("GL_NV_vertex_program2_option result.clip[] test cleanup");
735 return ret;
738 /* Context activation is done by the caller. */
739 static BOOL match_fbo_tex_update(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx,
740 const char *gl_renderer, enum wined3d_gl_vendor gl_vendor,
741 enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
743 char data[4 * 4 * 4];
744 GLuint tex, fbo;
745 GLenum status;
747 if (wined3d_settings.offscreen_rendering_mode != ORM_FBO) return FALSE;
749 memset(data, 0xcc, sizeof(data));
751 gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
752 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
753 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
754 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
755 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
756 checkGLcall("glTexImage2D");
758 gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
759 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
760 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
761 checkGLcall("glFramebufferTexture2D");
763 status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
764 if (status != GL_FRAMEBUFFER_COMPLETE) ERR("FBO status %#x\n", status);
765 checkGLcall("glCheckFramebufferStatus");
767 memset(data, 0x11, sizeof(data));
768 gl_info->gl_ops.gl.p_glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
769 checkGLcall("glTexSubImage2D");
771 gl_info->gl_ops.gl.p_glClearColor(0.996f, 0.729f, 0.745f, 0.792f);
772 gl_info->gl_ops.gl.p_glClear(GL_COLOR_BUFFER_BIT);
773 checkGLcall("glClear");
775 gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
776 checkGLcall("glGetTexImage");
778 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
779 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
780 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, 0);
781 checkGLcall("glBindTexture");
783 gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
784 gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
785 checkGLcall("glDeleteTextures");
787 return *(DWORD *)data == 0x11111111;
790 /* Context activation is done by the caller. */
791 static BOOL match_broken_rgba16(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx,
792 const char *gl_renderer, enum wined3d_gl_vendor gl_vendor,
793 enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
795 /* GL_RGBA16 uses GL_RGBA8 internally on Geforce 7 and older cards.
796 * This leads to graphical bugs in Half Life 2 and Unreal engine games. */
797 GLuint tex;
798 GLint size;
800 gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
801 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
802 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT, NULL);
803 checkGLcall("glTexImage2D");
805 gl_info->gl_ops.gl.p_glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &size);
806 checkGLcall("glGetTexLevelParameteriv");
807 TRACE("Real color depth is %d\n", size);
809 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, 0);
810 checkGLcall("glBindTexture");
811 gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
812 checkGLcall("glDeleteTextures");
814 return size < 16;
817 static BOOL match_fglrx(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx,
818 const char *gl_renderer, enum wined3d_gl_vendor gl_vendor,
819 enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
821 return gl_vendor == GL_VENDOR_FGLRX;
824 static BOOL match_r200(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx,
825 const char *gl_renderer, enum wined3d_gl_vendor gl_vendor,
826 enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
828 if (card_vendor != HW_VENDOR_AMD) return FALSE;
829 if (device == CARD_AMD_RADEON_8500) return TRUE;
830 return FALSE;
833 static BOOL match_broken_arb_fog(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx,
834 const char *gl_renderer, enum wined3d_gl_vendor gl_vendor,
835 enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
837 DWORD data[4];
838 GLuint tex, fbo;
839 GLenum status;
840 float color[4] = {0.0f, 1.0f, 0.0f, 0.0f};
841 GLuint prog;
842 GLint err_pos;
843 static const char program_code[] =
844 "!!ARBfp1.0\n"
845 "OPTION ARB_fog_linear;\n"
846 "MOV result.color, {1.0, 0.0, 0.0, 0.0};\n"
847 "END\n";
849 if (wined3d_settings.offscreen_rendering_mode != ORM_FBO)
850 return FALSE;
851 if (!gl_info->supported[ARB_FRAGMENT_PROGRAM])
852 return FALSE;
854 gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
855 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
856 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
857 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
858 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, 4, 1, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
859 checkGLcall("glTexImage2D");
861 gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
862 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
863 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
864 checkGLcall("glFramebufferTexture2D");
866 status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
867 if (status != GL_FRAMEBUFFER_COMPLETE) ERR("FBO status %#x\n", status);
868 checkGLcall("glCheckFramebufferStatus");
870 gl_info->gl_ops.gl.p_glClearColor(0.0f, 0.0f, 1.0f, 0.0f);
871 gl_info->gl_ops.gl.p_glClear(GL_COLOR_BUFFER_BIT);
872 checkGLcall("glClear");
873 gl_info->gl_ops.gl.p_glViewport(0, 0, 4, 1);
874 checkGLcall("glViewport");
876 gl_info->gl_ops.gl.p_glEnable(GL_FOG);
877 gl_info->gl_ops.gl.p_glFogf(GL_FOG_START, 0.5f);
878 gl_info->gl_ops.gl.p_glFogf(GL_FOG_END, 0.5f);
879 gl_info->gl_ops.gl.p_glFogi(GL_FOG_MODE, GL_LINEAR);
880 gl_info->gl_ops.gl.p_glHint(GL_FOG_HINT, GL_NICEST);
881 gl_info->gl_ops.gl.p_glFogfv(GL_FOG_COLOR, color);
882 checkGLcall("fog setup");
884 GL_EXTCALL(glGenProgramsARB(1, &prog));
885 GL_EXTCALL(glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, prog));
886 GL_EXTCALL(glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
887 strlen(program_code), program_code));
888 gl_info->gl_ops.gl.p_glEnable(GL_FRAGMENT_PROGRAM_ARB);
889 checkGLcall("Test fragment program setup");
891 gl_info->gl_ops.gl.p_glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &err_pos);
892 if (err_pos != -1)
894 const char *error_str;
895 error_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB);
896 FIXME("Fog test program error at position %d: %s\n\n", err_pos, debugstr_a(error_str));
899 gl_info->gl_ops.gl.p_glBegin(GL_TRIANGLE_STRIP);
900 gl_info->gl_ops.gl.p_glVertex3f(-1.0f, -1.0f, 0.0f);
901 gl_info->gl_ops.gl.p_glVertex3f( 1.0f, -1.0f, 1.0f);
902 gl_info->gl_ops.gl.p_glVertex3f(-1.0f, 1.0f, 0.0f);
903 gl_info->gl_ops.gl.p_glVertex3f( 1.0f, 1.0f, 1.0f);
904 gl_info->gl_ops.gl.p_glEnd();
905 checkGLcall("ARBfp fog test draw");
907 gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
908 checkGLcall("glGetTexImage");
909 data[0] &= 0x00ffffff;
910 data[1] &= 0x00ffffff;
911 data[2] &= 0x00ffffff;
912 data[3] &= 0x00ffffff;
914 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
915 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, 0);
917 gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
918 gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
919 gl_info->gl_ops.gl.p_glDisable(GL_FOG);
920 GL_EXTCALL(glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, 0));
921 gl_info->gl_ops.gl.p_glDisable(GL_FRAGMENT_PROGRAM_ARB);
922 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
923 checkGLcall("ARBfp fog test teardown");
925 TRACE("Fog test data: %08x %08x %08x %08x\n", data[0], data[1], data[2], data[3]);
926 return data[0] != 0x00ff0000 || data[3] != 0x0000ff00;
929 static BOOL match_broken_viewport_subpixel_bits(const struct wined3d_gl_info *gl_info,
930 struct wined3d_caps_gl_ctx *ctx, const char *gl_renderer, enum wined3d_gl_vendor gl_vendor,
931 enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
933 if (!gl_info->supported[ARB_VIEWPORT_ARRAY])
934 return FALSE;
935 if (wined3d_settings.offscreen_rendering_mode != ORM_FBO)
936 return FALSE;
937 return !wined3d_caps_gl_ctx_test_viewport_subpixel_bits(ctx);
940 static void quirk_apple_glsl_constants(struct wined3d_gl_info *gl_info)
942 /* MacOS needs uniforms for relative addressing offsets. This can accumulate to quite a few uniforms.
943 * Beyond that the general uniform isn't optimal, so reserve a number of uniforms. 12 vec4's should
944 * allow 48 different offsets or other helper immediate values. */
945 TRACE("Reserving 12 GLSL constants for compiler private use.\n");
946 gl_info->reserved_glsl_constants = max(gl_info->reserved_glsl_constants, 12);
949 static void quirk_amd_dx9(struct wined3d_gl_info *gl_info)
951 /* MacOS advertises GL_ARB_texture_non_power_of_two on ATI r500 and earlier cards, although
952 * these cards only support GL_ARB_texture_rectangle(D3DPTEXTURECAPS_NONPOW2CONDITIONAL).
953 * If real NP2 textures are used, the driver falls back to software. We could just remove the
954 * extension and use GL_ARB_texture_rectangle instead, but texture_rectangle is inconvenient
955 * due to the non-normalized texture coordinates. Thus set an internal extension flag,
956 * GL_WINE_normalized_texrect, which signals the code that it can use non power of two textures
957 * as per GL_ARB_texture_non_power_of_two, but has to stick to the texture_rectangle limits.
959 * fglrx doesn't advertise GL_ARB_texture_non_power_of_two, but it advertises opengl 2.0 which
960 * has this extension promoted to core. The extension loading code sets this extension supported
961 * due to that, so this code works on fglrx as well. */
962 if(gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
964 TRACE("GL_ARB_texture_non_power_of_two advertised on R500 or earlier card, removing.\n");
965 gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
966 gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT] = TRUE;
970 static void quirk_no_np2(struct wined3d_gl_info *gl_info)
972 /* The nVidia GeForceFX series reports OpenGL 2.0 capabilities with the latest drivers versions, but
973 * doesn't explicitly advertise the ARB_tex_npot extension in the GL extension string.
974 * This usually means that ARB_tex_npot is supported in hardware as long as the application is staying
975 * within the limits enforced by the ARB_texture_rectangle extension. This however is not true for the
976 * FX series, which instantly falls back to a slower software path as soon as ARB_tex_npot is used.
977 * We therefore completely remove ARB_tex_npot from the list of supported extensions.
979 * Note that wine_normalized_texrect can't be used in this case because internally it uses ARB_tex_npot,
980 * triggering the software fallback. There is not much we can do here apart from disabling the
981 * software-emulated extension and re-enable ARB_tex_rect (which was previously disabled
982 * in wined3d_adapter_init_gl_caps).
983 * This fixup removes performance problems on both the FX 5900 and FX 5700 (e.g. for framebuffer
984 * post-processing effects in the game "Max Payne 2").
985 * The behaviour can be verified through a simple test app attached in bugreport #14724. */
986 TRACE("GL_ARB_texture_non_power_of_two advertised through OpenGL 2.0 on NV FX card, removing.\n");
987 gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
988 gl_info->supported[ARB_TEXTURE_RECTANGLE] = TRUE;
991 static void quirk_texcoord_w(struct wined3d_gl_info *gl_info)
993 /* The Intel GPUs on MacOS set the .w register of texcoords to 0.0 by default, which causes problems
994 * with fixed function fragment processing. Ideally this flag should be detected with a test shader
995 * and OpenGL feedback mode, but some GL implementations (MacOS ATI at least, probably all MacOS ones)
996 * do not like vertex shaders in feedback mode and return an error, even though it should be valid
997 * according to the spec.
999 * We don't want to enable this on all cards, as it adds an extra instruction per texcoord used. This
1000 * makes the shader slower and eats instruction slots which should be available to the d3d app.
1002 * ATI Radeon HD 2xxx cards on MacOS have the issue. Instead of checking for the buggy cards, blacklist
1003 * all radeon cards on Macs and whitelist the good ones. That way we're prepared for the future. If
1004 * this workaround is activated on cards that do not need it, it won't break things, just affect
1005 * performance negatively. */
1006 TRACE("Enabling vertex texture coord fixes in vertex shaders.\n");
1007 gl_info->quirks |= WINED3D_QUIRK_SET_TEXCOORD_W;
1010 static void quirk_clip_varying(struct wined3d_gl_info *gl_info)
1012 gl_info->quirks |= WINED3D_QUIRK_GLSL_CLIP_VARYING;
1015 static void quirk_allows_specular_alpha(struct wined3d_gl_info *gl_info)
1017 gl_info->quirks |= WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA;
1020 static void quirk_disable_nvvp_clip(struct wined3d_gl_info *gl_info)
1022 gl_info->quirks |= WINED3D_QUIRK_NV_CLIP_BROKEN;
1025 static void quirk_fbo_tex_update(struct wined3d_gl_info *gl_info)
1027 gl_info->quirks |= WINED3D_QUIRK_FBO_TEX_UPDATE;
1030 static void quirk_broken_rgba16(struct wined3d_gl_info *gl_info)
1032 gl_info->quirks |= WINED3D_QUIRK_BROKEN_RGBA16;
1035 static void quirk_infolog_spam(struct wined3d_gl_info *gl_info)
1037 gl_info->quirks |= WINED3D_QUIRK_INFO_LOG_SPAM;
1040 static void quirk_limited_tex_filtering(struct wined3d_gl_info *gl_info)
1042 /* Nvidia GeForce 6xxx and 7xxx support accelerated VTF only on a few
1043 selected texture formats. They are apparently the only DX9 class GPUs
1044 supporting VTF.
1045 Also, DX9-era GPUs are somewhat limited with float textures
1046 filtering and blending. */
1047 gl_info->quirks |= WINED3D_QUIRK_LIMITED_TEX_FILTERING;
1050 static void quirk_r200_constants(struct wined3d_gl_info *gl_info)
1052 /* The Mesa r200 driver (and there is no other driver for this GPU Wine would run on)
1053 * loads some fog parameters (start, end, exponent, but not the color) into the
1054 * program.
1056 * Apparently the fog hardware is only able to handle linear fog with a range of 0.0;1.0,
1057 * and it is the responsibility of the vertex pipeline to handle non-linear fog and
1058 * linear fog with start and end other than 0.0 and 1.0. */
1059 TRACE("Reserving 1 ARB constant for compiler private use.\n");
1060 gl_info->reserved_arb_constants = max(gl_info->reserved_arb_constants, 1);
1063 static void quirk_broken_arb_fog(struct wined3d_gl_info *gl_info)
1065 gl_info->quirks |= WINED3D_QUIRK_BROKEN_ARB_FOG;
1068 static void quirk_broken_viewport_subpixel_bits(struct wined3d_gl_info *gl_info)
1070 if (gl_info->supported[ARB_CLIP_CONTROL])
1072 TRACE("Disabling ARB_clip_control.\n");
1073 gl_info->supported[ARB_CLIP_CONTROL] = FALSE;
1077 struct driver_quirk
1079 BOOL (*match)(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx,
1080 const char *gl_renderer, enum wined3d_gl_vendor gl_vendor,
1081 enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device);
1082 void (*apply)(struct wined3d_gl_info *gl_info);
1083 const char *description;
1086 static const struct driver_quirk quirk_table[] =
1089 match_amd_r300_to_500,
1090 quirk_amd_dx9,
1091 "AMD normalized texrect quirk"
1094 match_apple,
1095 quirk_apple_glsl_constants,
1096 "Apple GLSL uniform override"
1099 match_geforce5,
1100 quirk_no_np2,
1101 "Geforce 5 NP2 disable"
1104 match_apple_intel,
1105 quirk_texcoord_w,
1106 "Init texcoord .w for Apple Intel GPU driver"
1109 match_apple_nonr500ati,
1110 quirk_texcoord_w,
1111 "Init texcoord .w for Apple ATI >= r600 GPU driver"
1114 match_dx10_capable,
1115 quirk_clip_varying,
1116 "Reserved varying for gl_ClipPos"
1119 /* GL_EXT_secondary_color does not allow 4 component secondary colors, but most
1120 * GL implementations accept it. The Mac GL is the only implementation known to
1121 * reject it.
1123 * If we can pass 4 component specular colors, do it, because (a) we don't have
1124 * to screw around with the data, and (b) the D3D fixed function vertex pipeline
1125 * passes specular alpha to the pixel shader if any is used. Otherwise the
1126 * specular alpha is used to pass the fog coordinate, which we pass to opengl
1127 * via GL_EXT_fog_coord.
1129 match_allows_spec_alpha,
1130 quirk_allows_specular_alpha,
1131 "Allow specular alpha quirk"
1134 match_broken_nv_clip,
1135 quirk_disable_nvvp_clip,
1136 "Apple NV_vertex_program clip bug quirk"
1139 match_fbo_tex_update,
1140 quirk_fbo_tex_update,
1141 "FBO rebind for attachment updates"
1144 match_broken_rgba16,
1145 quirk_broken_rgba16,
1146 "True RGBA16 is not available"
1149 match_fglrx,
1150 quirk_infolog_spam,
1151 "Not printing GLSL infolog"
1154 match_not_dx10_capable,
1155 quirk_limited_tex_filtering,
1156 "Texture filtering, blending and VTF support is limited"
1159 match_r200,
1160 quirk_r200_constants,
1161 "r200 vertex shader constants"
1164 match_broken_arb_fog,
1165 quirk_broken_arb_fog,
1166 "ARBfp fogstart == fogend workaround"
1169 match_broken_viewport_subpixel_bits,
1170 quirk_broken_viewport_subpixel_bits,
1171 "Nvidia viewport subpixel bits bug"
1175 /* Certain applications (Steam) complain if we report an outdated driver version. In general,
1176 * reporting a driver version is moot because we are not the Windows driver, and we have different
1177 * bugs, features, etc.
1179 * The driver version has the form "x.y.z.w".
1181 * "x" is the Windows version the driver is meant for:
1182 * 4 -> 95/98/NT4
1183 * 5 -> 2000
1184 * 6 -> 2000/XP
1185 * 7 -> Vista
1186 * 8 -> Win 7
1188 * "y" is the maximum Direct3D version the driver supports.
1189 * y -> d3d version mapping:
1190 * 11 -> d3d6
1191 * 12 -> d3d7
1192 * 13 -> d3d8
1193 * 14 -> d3d9
1194 * 15 -> d3d10
1195 * 16 -> d3d10.1
1196 * 17 -> d3d11
1198 * "z" is the subversion number.
1200 * "w" is the vendor specific driver build number.
1203 struct driver_version_information
1205 enum wined3d_display_driver driver;
1206 enum wined3d_driver_model driver_model;
1207 const char *driver_name; /* name of Windows driver */
1208 WORD version; /* version word ('y'), contained in low word of DriverVersion.HighPart */
1209 WORD subversion; /* subversion word ('z'), contained in high word of DriverVersion.LowPart */
1210 WORD build; /* build number ('w'), contained in low word of DriverVersion.LowPart */
1213 /* The driver version table contains driver information for different devices on several OS versions. */
1214 static const struct driver_version_information driver_version_table[] =
1216 /* AMD
1217 * - Radeon HD2x00 (R600) and up supported by current drivers.
1218 * - Radeon 9500 (R300) - X1*00 (R5xx) supported up to Catalyst 9.3 (Linux) and 10.2 (XP/Vista/Win7)
1219 * - Radeon 7xxx (R100) - 9250 (RV250) supported up to Catalyst 6.11 (XP)
1220 * - Rage 128 supported up to XP, latest official build 6.13.3279 dated October 2001 */
1221 {DRIVER_AMD_RAGE_128PRO, DRIVER_MODEL_NT5X, "ati2dvaa.dll", 13, 3279, 0},
1222 {DRIVER_AMD_R100, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 6614},
1223 {DRIVER_AMD_R300, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 6764},
1224 {DRIVER_AMD_R600, DRIVER_MODEL_NT5X, "ati2dvag.dll", 17, 10, 1280},
1225 {DRIVER_AMD_R300, DRIVER_MODEL_NT6X, "atiumdag.dll", 14, 10, 741 },
1226 {DRIVER_AMD_R600, DRIVER_MODEL_NT6X, "atiumdag.dll", 17, 10, 1280},
1227 {DRIVER_AMD_RX, DRIVER_MODEL_NT6X, "aticfx32.dll", 17, 10, 1474},
1229 /* Intel
1230 * The drivers are unified but not all versions support all GPUs. At some point the 2k/xp
1231 * drivers used ialmrnt5.dll for GMA800/GMA900 but at some point the file was renamed to
1232 * igxprd32.dll but the GMA800 driver was never updated. */
1233 {DRIVER_INTEL_GMA800, DRIVER_MODEL_NT5X, "ialmrnt5.dll", 14, 10, 3889},
1234 {DRIVER_INTEL_GMA900, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 4764},
1235 {DRIVER_INTEL_GMA950, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 4926},
1236 {DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 5218},
1237 {DRIVER_INTEL_GMA950, DRIVER_MODEL_NT6X, "igdumd32.dll", 14, 10, 1504},
1238 {DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT6X, "igdumd32.dll", 15, 10, 1666},
1239 {DRIVER_INTEL_HD4000, DRIVER_MODEL_NT6X, "igdumdim32.dll", 19, 15, 4352},
1241 /* Nvidia
1242 * - Geforce8 and newer is supported by the current 340.52 driver on XP-Win8
1243 * - Geforce6 and 7 support is up to 307.83 on XP-Win8
1244 * - GeforceFX support is up to 173.x on <= XP
1245 * - Geforce2MX/3/4 up to 96.x on <= XP
1246 * - TNT/Geforce1/2 up to 71.x on <= XP
1247 * All version numbers used below are from the Linux nvidia drivers. */
1248 {DRIVER_NVIDIA_TNT, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 10, 7186},
1249 {DRIVER_NVIDIA_GEFORCE2MX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 10, 9371},
1250 {DRIVER_NVIDIA_GEFORCEFX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 11, 7516},
1251 {DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT5X, "nv4_disp.dll", 18, 13, 783},
1252 {DRIVER_NVIDIA_GEFORCE8, DRIVER_MODEL_NT5X, "nv4_disp.dll", 18, 13, 4052},
1253 {DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT6X, "nvd3dum.dll", 18, 13, 783},
1254 {DRIVER_NVIDIA_GEFORCE8, DRIVER_MODEL_NT6X, "nvd3dum.dll", 18, 13, 4052},
1256 /* VMware */
1257 {DRIVER_VMWARE, DRIVER_MODEL_NT5X, "vm3dum.dll", 14, 1, 1134},
1260 struct gpu_description
1262 WORD vendor; /* reported PCI card vendor ID */
1263 WORD card; /* reported PCI card device ID */
1264 const char *description; /* Description of the card e.g. NVIDIA RIVA TNT */
1265 enum wined3d_display_driver driver;
1266 unsigned int vidmem;
1269 /* The amount of video memory stored in the gpu description table is the minimum amount of video memory
1270 * found on a board containing a specific GPU. */
1271 static const struct gpu_description gpu_description_table[] =
1273 /* Nvidia cards */
1274 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_128, "NVIDIA RIVA 128", DRIVER_NVIDIA_TNT, 4 },
1275 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT, "NVIDIA RIVA TNT", DRIVER_NVIDIA_TNT, 16 },
1276 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT2, "NVIDIA RIVA TNT2/TNT2 Pro", DRIVER_NVIDIA_TNT, 32 },
1277 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE, "NVIDIA GeForce 256", DRIVER_NVIDIA_TNT, 32 },
1278 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2, "NVIDIA GeForce2 GTS/GeForce2 Pro", DRIVER_NVIDIA_TNT, 32 },
1279 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2_MX, "NVIDIA GeForce2 MX/MX 400", DRIVER_NVIDIA_GEFORCE2MX,32 },
1280 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE3, "NVIDIA GeForce3", DRIVER_NVIDIA_GEFORCE2MX,64 },
1281 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_MX, "NVIDIA GeForce4 MX 460", DRIVER_NVIDIA_GEFORCE2MX,64 },
1282 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_TI4200, "NVIDIA GeForce4 Ti 4200", DRIVER_NVIDIA_GEFORCE2MX,64, },
1283 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5200, "NVIDIA GeForce FX 5200", DRIVER_NVIDIA_GEFORCEFX, 64 },
1284 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5600, "NVIDIA GeForce FX 5600", DRIVER_NVIDIA_GEFORCEFX, 128 },
1285 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5800, "NVIDIA GeForce FX 5800", DRIVER_NVIDIA_GEFORCEFX, 256 },
1286 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6200, "NVIDIA GeForce 6200", DRIVER_NVIDIA_GEFORCE6, 64 },
1287 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6600GT, "NVIDIA GeForce 6600 GT", DRIVER_NVIDIA_GEFORCE6, 128 },
1288 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6800, "NVIDIA GeForce 6800", DRIVER_NVIDIA_GEFORCE6, 128 },
1289 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7300, "NVIDIA GeForce Go 7300", DRIVER_NVIDIA_GEFORCE6, 256 },
1290 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7400, "NVIDIA GeForce Go 7400", DRIVER_NVIDIA_GEFORCE6, 256 },
1291 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7600, "NVIDIA GeForce 7600 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1292 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7800GT, "NVIDIA GeForce 7800 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1293 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8200, "NVIDIA GeForce 8200", DRIVER_NVIDIA_GEFORCE8, 512 },
1294 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8300GS, "NVIDIA GeForce 8300 GS", DRIVER_NVIDIA_GEFORCE8, 128 },
1295 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8400GS, "NVIDIA GeForce 8400 GS", DRIVER_NVIDIA_GEFORCE8, 128 },
1296 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8500GT, "NVIDIA GeForce 8500 GT", DRIVER_NVIDIA_GEFORCE8, 256 },
1297 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600GT, "NVIDIA GeForce 8600 GT", DRIVER_NVIDIA_GEFORCE8, 256 },
1298 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600MGT, "NVIDIA GeForce 8600M GT", DRIVER_NVIDIA_GEFORCE8, 512 },
1299 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTS, "NVIDIA GeForce 8800 GTS", DRIVER_NVIDIA_GEFORCE8, 320 },
1300 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTX, "NVIDIA GeForce 8800 GTX", DRIVER_NVIDIA_GEFORCE8, 768 },
1301 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9200, "NVIDIA GeForce 9200", DRIVER_NVIDIA_GEFORCE8, 256 },
1302 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9300, "NVIDIA GeForce 9300", DRIVER_NVIDIA_GEFORCE8, 256 },
1303 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9400M, "NVIDIA GeForce 9400M", DRIVER_NVIDIA_GEFORCE8, 256 },
1304 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9400GT, "NVIDIA GeForce 9400 GT", DRIVER_NVIDIA_GEFORCE8, 256 },
1305 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9500GT, "NVIDIA GeForce 9500 GT", DRIVER_NVIDIA_GEFORCE8, 256 },
1306 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9600GT, "NVIDIA GeForce 9600 GT", DRIVER_NVIDIA_GEFORCE8, 512 },
1307 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9700MGT, "NVIDIA GeForce 9700M GT", DRIVER_NVIDIA_GEFORCE8, 512 },
1308 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9800GT, "NVIDIA GeForce 9800 GT", DRIVER_NVIDIA_GEFORCE8, 512 },
1309 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_210, "NVIDIA GeForce 210", DRIVER_NVIDIA_GEFORCE8, 512 },
1310 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT220, "NVIDIA GeForce GT 220", DRIVER_NVIDIA_GEFORCE8, 512 },
1311 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT240, "NVIDIA GeForce GT 240", DRIVER_NVIDIA_GEFORCE8, 512 },
1312 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS250, "NVIDIA GeForce GTS 250", DRIVER_NVIDIA_GEFORCE8, 1024},
1313 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX260, "NVIDIA GeForce GTX 260", DRIVER_NVIDIA_GEFORCE8, 1024},
1314 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX275, "NVIDIA GeForce GTX 275", DRIVER_NVIDIA_GEFORCE8, 896 },
1315 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX280, "NVIDIA GeForce GTX 280", DRIVER_NVIDIA_GEFORCE8, 1024},
1316 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_315M, "NVIDIA GeForce 315M", DRIVER_NVIDIA_GEFORCE8, 512 },
1317 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_320M, "NVIDIA GeForce 320M", DRIVER_NVIDIA_GEFORCE8, 256},
1318 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT320M, "NVIDIA GeForce GT 320M", DRIVER_NVIDIA_GEFORCE8, 1024},
1319 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT325M, "NVIDIA GeForce GT 325M", DRIVER_NVIDIA_GEFORCE8, 1024},
1320 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT330, "NVIDIA GeForce GT 330", DRIVER_NVIDIA_GEFORCE8, 1024},
1321 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS350M, "NVIDIA GeForce GTS 350M", DRIVER_NVIDIA_GEFORCE8, 1024},
1322 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_410M, "NVIDIA GeForce 410M", DRIVER_NVIDIA_GEFORCE8, 512},
1323 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT420, "NVIDIA GeForce GT 420", DRIVER_NVIDIA_GEFORCE8, 2048},
1324 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT425M, "NVIDIA GeForce GT 425M", DRIVER_NVIDIA_GEFORCE8, 1024},
1325 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT430, "NVIDIA GeForce GT 430", DRIVER_NVIDIA_GEFORCE8, 1024},
1326 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT440, "NVIDIA GeForce GT 440", DRIVER_NVIDIA_GEFORCE8, 1024},
1327 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS450, "NVIDIA GeForce GTS 450", DRIVER_NVIDIA_GEFORCE8, 1024},
1328 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460, "NVIDIA GeForce GTX 460", DRIVER_NVIDIA_GEFORCE8, 768 },
1329 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460M, "NVIDIA GeForce GTX 460M", DRIVER_NVIDIA_GEFORCE8, 1536},
1330 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX465, "NVIDIA GeForce GTX 465", DRIVER_NVIDIA_GEFORCE8, 1024},
1331 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX470, "NVIDIA GeForce GTX 470", DRIVER_NVIDIA_GEFORCE8, 1280},
1332 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX480, "NVIDIA GeForce GTX 480", DRIVER_NVIDIA_GEFORCE8, 1536},
1333 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT520, "NVIDIA GeForce GT 520", DRIVER_NVIDIA_GEFORCE8, 1024},
1334 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT525M, "NVIDIA GeForce GT 525M", DRIVER_NVIDIA_GEFORCE8, 1024},
1335 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT540M, "NVIDIA GeForce GT 540M", DRIVER_NVIDIA_GEFORCE8, 1024},
1336 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX550, "NVIDIA GeForce GTX 550 Ti", DRIVER_NVIDIA_GEFORCE8, 1024},
1337 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT555M, "NVIDIA GeForce GT 555M", DRIVER_NVIDIA_GEFORCE8, 1024},
1338 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560TI, "NVIDIA GeForce GTX 560 Ti", DRIVER_NVIDIA_GEFORCE8, 1024},
1339 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560, "NVIDIA GeForce GTX 560", DRIVER_NVIDIA_GEFORCE8, 1024},
1340 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX570, "NVIDIA GeForce GTX 570", DRIVER_NVIDIA_GEFORCE8, 1280},
1341 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX580, "NVIDIA GeForce GTX 580", DRIVER_NVIDIA_GEFORCE8, 1536},
1342 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT610, "NVIDIA GeForce GT 610", DRIVER_NVIDIA_GEFORCE8, 1024},
1343 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT630, "NVIDIA GeForce GT 630", DRIVER_NVIDIA_GEFORCE8, 1024},
1344 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT630M, "NVIDIA GeForce GT 630M", DRIVER_NVIDIA_GEFORCE8, 1024},
1345 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT640M, "NVIDIA GeForce GT 640M", DRIVER_NVIDIA_GEFORCE8, 1024},
1346 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT650M, "NVIDIA GeForce GT 650M", DRIVER_NVIDIA_GEFORCE8, 2048},
1347 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX650, "NVIDIA GeForce GTX 650", DRIVER_NVIDIA_GEFORCE8, 1024},
1348 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX650TI, "NVIDIA GeForce GTX 650 Ti", DRIVER_NVIDIA_GEFORCE8, 1024},
1349 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX660, "NVIDIA GeForce GTX 660", DRIVER_NVIDIA_GEFORCE8, 2048},
1350 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX660M, "NVIDIA GeForce GTX 660M", DRIVER_NVIDIA_GEFORCE8, 2048},
1351 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX660TI, "NVIDIA GeForce GTX 660 Ti", DRIVER_NVIDIA_GEFORCE8, 2048},
1352 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX670, "NVIDIA GeForce GTX 670", DRIVER_NVIDIA_GEFORCE8, 2048},
1353 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX670MX, "NVIDIA GeForce GTX 670MX", DRIVER_NVIDIA_GEFORCE8, 3072},
1354 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX675MX, "NVIDIA GeForce GTX 675MX", DRIVER_NVIDIA_GEFORCE8, 4096},
1355 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX680, "NVIDIA GeForce GTX 680", DRIVER_NVIDIA_GEFORCE8, 2048},
1356 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX690, "NVIDIA GeForce GTX 690", DRIVER_NVIDIA_GEFORCE8, 2048},
1357 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT730, "NVIDIA GeForce GT 730", DRIVER_NVIDIA_GEFORCE8, 2048},
1358 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT730M, "NVIDIA GeForce GT 730M", DRIVER_NVIDIA_GEFORCE8, 1024},
1359 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT740M, "NVIDIA GeForce GT 740M", DRIVER_NVIDIA_GEFORCE8, 2048},
1360 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT750M, "NVIDIA GeForce GT 750M", DRIVER_NVIDIA_GEFORCE8, 1024},
1361 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX750, "NVIDIA GeForce GTX 750", DRIVER_NVIDIA_GEFORCE8, 1024},
1362 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX750TI, "NVIDIA GeForce GTX 750 Ti", DRIVER_NVIDIA_GEFORCE8, 2048},
1363 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX760, "NVIDIA GeForce GTX 760", DRIVER_NVIDIA_GEFORCE8, 2048},
1364 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX760TI, "NVIDIA GeForce GTX 760 Ti", DRIVER_NVIDIA_GEFORCE8, 2048},
1365 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX765M, "NVIDIA GeForce GTX 765M", DRIVER_NVIDIA_GEFORCE8, 2048},
1366 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX770M, "NVIDIA GeForce GTX 770M", DRIVER_NVIDIA_GEFORCE8, 3072},
1367 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX770, "NVIDIA GeForce GTX 770", DRIVER_NVIDIA_GEFORCE8, 2048},
1368 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX780, "NVIDIA GeForce GTX 780", DRIVER_NVIDIA_GEFORCE8, 3072},
1369 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX780TI, "NVIDIA GeForce GTX 780 Ti", DRIVER_NVIDIA_GEFORCE8, 3072},
1370 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTXTITAN, "NVIDIA GeForce GTX TITAN", DRIVER_NVIDIA_GEFORCE8, 6144},
1371 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTXTITANB, "NVIDIA GeForce GTX TITAN Black", DRIVER_NVIDIA_GEFORCE8, 6144},
1372 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTXTITANX, "NVIDIA GeForce GTX TITAN X", DRIVER_NVIDIA_GEFORCE8, 12288},
1373 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTXTITANZ, "NVIDIA GeForce GTX TITAN Z", DRIVER_NVIDIA_GEFORCE8, 12288},
1374 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_820M, "NVIDIA GeForce 820M", DRIVER_NVIDIA_GEFORCE8, 2048},
1375 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_830M, "NVIDIA GeForce 830M", DRIVER_NVIDIA_GEFORCE8, 2048},
1376 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_840M, "NVIDIA GeForce 840M", DRIVER_NVIDIA_GEFORCE8, 2048},
1377 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_845M, "NVIDIA GeForce 845M", DRIVER_NVIDIA_GEFORCE8, 2048},
1378 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX850M, "NVIDIA GeForce GTX 850M", DRIVER_NVIDIA_GEFORCE8, 2048},
1379 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX860M, "NVIDIA GeForce GTX 860M", DRIVER_NVIDIA_GEFORCE8, 2048},
1380 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX870M, "NVIDIA GeForce GTX 870M", DRIVER_NVIDIA_GEFORCE8, 3072},
1381 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX880M, "NVIDIA GeForce GTX 880M", DRIVER_NVIDIA_GEFORCE8, 4096},
1382 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_940M, "NVIDIA GeForce 940M", DRIVER_NVIDIA_GEFORCE8, 4096},
1383 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX950, "NVIDIA GeForce GTX 950", DRIVER_NVIDIA_GEFORCE8, 2048},
1384 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX950M, "NVIDIA GeForce GTX 950M", DRIVER_NVIDIA_GEFORCE8, 4096},
1385 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX960, "NVIDIA GeForce GTX 960", DRIVER_NVIDIA_GEFORCE8, 4096},
1386 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX960M, "NVIDIA GeForce GTX 960M", DRIVER_NVIDIA_GEFORCE8, 2048},
1387 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX970, "NVIDIA GeForce GTX 970", DRIVER_NVIDIA_GEFORCE8, 4096},
1388 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX970M, "NVIDIA GeForce GTX 970M", DRIVER_NVIDIA_GEFORCE8, 3072},
1389 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX980, "NVIDIA GeForce GTX 980", DRIVER_NVIDIA_GEFORCE8, 4096},
1390 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX980TI, "NVIDIA GeForce GTX 980 Ti", DRIVER_NVIDIA_GEFORCE8, 6144},
1391 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1050, "NVIDIA GeForce GTX 1050", DRIVER_NVIDIA_GEFORCE8, 2048},
1392 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1060, "NVIDIA GeForce GTX 1060", DRIVER_NVIDIA_GEFORCE8, 6144},
1393 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1070, "NVIDIA GeForce GTX 1070", DRIVER_NVIDIA_GEFORCE8, 8192},
1394 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1080, "NVIDIA GeForce GTX 1080", DRIVER_NVIDIA_GEFORCE8, 8192},
1395 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1080TI, "NVIDIA GeForce GTX 1080 Ti", DRIVER_NVIDIA_GEFORCE8, 11264},
1396 {HW_VENDOR_NVIDIA, CARD_NVIDIA_TITANX_PASCAL, "NVIDIA TITAN X (Pascal)", DRIVER_NVIDIA_GEFORCE8, 12288},
1398 /* AMD cards */
1399 {HW_VENDOR_AMD, CARD_AMD_RAGE_128PRO, "ATI Rage Fury", DRIVER_AMD_RAGE_128PRO, 16 },
1400 {HW_VENDOR_AMD, CARD_AMD_RADEON_7200, "ATI RADEON 7200 SERIES", DRIVER_AMD_R100, 32 },
1401 {HW_VENDOR_AMD, CARD_AMD_RADEON_8500, "ATI RADEON 8500 SERIES", DRIVER_AMD_R100, 64 },
1402 {HW_VENDOR_AMD, CARD_AMD_RADEON_9500, "ATI Radeon 9500", DRIVER_AMD_R300, 64 },
1403 {HW_VENDOR_AMD, CARD_AMD_RADEON_XPRESS_200M, "ATI RADEON XPRESS 200M Series", DRIVER_AMD_R300, 64 },
1404 {HW_VENDOR_AMD, CARD_AMD_RADEON_X700, "ATI Radeon X700 SE", DRIVER_AMD_R300, 128 },
1405 {HW_VENDOR_AMD, CARD_AMD_RADEON_X1600, "ATI Radeon X1600 Series", DRIVER_AMD_R300, 128 },
1406 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2350, "ATI Mobility Radeon HD 2350", DRIVER_AMD_R600, 256 },
1407 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2600, "ATI Mobility Radeon HD 2600", DRIVER_AMD_R600, 256 },
1408 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2900, "ATI Radeon HD 2900 XT", DRIVER_AMD_R600, 512 },
1409 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD3200, "ATI Radeon HD 3200 Graphics", DRIVER_AMD_R600, 128 },
1410 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD3850, "ATI Radeon HD 3850 AGP", DRIVER_AMD_R600, 512 },
1411 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4200M, "ATI Mobility Radeon HD 4200", DRIVER_AMD_R600, 256 },
1412 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4350, "ATI Radeon HD 4350", DRIVER_AMD_R600, 256 },
1413 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4600, "ATI Radeon HD 4600 Series", DRIVER_AMD_R600, 512 },
1414 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4700, "ATI Radeon HD 4700 Series", DRIVER_AMD_R600, 512 },
1415 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4800, "ATI Radeon HD 4800 Series", DRIVER_AMD_R600, 512 },
1416 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5400, "ATI Radeon HD 5400 Series", DRIVER_AMD_R600, 512 },
1417 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5600, "ATI Radeon HD 5600 Series", DRIVER_AMD_R600, 512 },
1418 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5700, "ATI Radeon HD 5700 Series", DRIVER_AMD_R600, 512 },
1419 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5800, "ATI Radeon HD 5800 Series", DRIVER_AMD_R600, 1024},
1420 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5900, "ATI Radeon HD 5900 Series", DRIVER_AMD_R600, 1024},
1421 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6300, "AMD Radeon HD 6300 series Graphics", DRIVER_AMD_R600, 1024},
1422 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6400, "AMD Radeon HD 6400 Series", DRIVER_AMD_R600, 1024},
1423 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6410D, "AMD Radeon HD 6410D", DRIVER_AMD_R600, 1024},
1424 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6480G, "AMD Radeon HD 6480G", DRIVER_AMD_R600, 512 },
1425 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6550D, "AMD Radeon HD 6550D", DRIVER_AMD_R600, 1024},
1426 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6600, "AMD Radeon HD 6600 Series", DRIVER_AMD_R600, 1024},
1427 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6600M, "AMD Radeon HD 6600M Series", DRIVER_AMD_R600, 512 },
1428 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6700, "AMD Radeon HD 6700 Series", DRIVER_AMD_R600, 1024},
1429 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6800, "AMD Radeon HD 6800 Series", DRIVER_AMD_R600, 1024},
1430 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6900, "AMD Radeon HD 6900 Series", DRIVER_AMD_R600, 2048},
1431 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7660D, "AMD Radeon HD 7660D", DRIVER_AMD_R600, 2048},
1432 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7700, "AMD Radeon HD 7700 Series", DRIVER_AMD_R600, 1024},
1433 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7800, "AMD Radeon HD 7800 Series", DRIVER_AMD_R600, 2048},
1434 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7900, "AMD Radeon HD 7900 Series", DRIVER_AMD_R600, 2048},
1435 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD8600M, "AMD Radeon HD 8600M Series", DRIVER_AMD_R600, 1024},
1436 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD8670, "AMD Radeon HD 8670", DRIVER_AMD_R600, 2048},
1437 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD8770, "AMD Radeon HD 8770", DRIVER_AMD_R600, 2048},
1438 {HW_VENDOR_AMD, CARD_AMD_RADEON_R3, "AMD Radeon HD 8400 / R3 Series", DRIVER_AMD_R600, 2048},
1439 {HW_VENDOR_AMD, CARD_AMD_RADEON_R7, "AMD Radeon(TM) R7 Graphics", DRIVER_AMD_R600, 2048},
1440 {HW_VENDOR_AMD, CARD_AMD_RADEON_R9_285, "AMD Radeon R9 285", DRIVER_AMD_RX, 2048},
1441 {HW_VENDOR_AMD, CARD_AMD_RADEON_R9_290, "AMD Radeon R9 290", DRIVER_AMD_RX, 4096},
1442 {HW_VENDOR_AMD, CARD_AMD_RADEON_R9_FURY, "AMD Radeon (TM) R9 Fury Series", DRIVER_AMD_RX, 4096},
1443 {HW_VENDOR_AMD, CARD_AMD_RADEON_RX_460, "Radeon(TM) RX 460 Graphics", DRIVER_AMD_RX, 4096},
1444 {HW_VENDOR_AMD, CARD_AMD_RADEON_RX_480, "Radeon (TM) RX 480 Graphics", DRIVER_AMD_RX, 4096},
1446 /* VMware */
1447 {HW_VENDOR_VMWARE, CARD_VMWARE_SVGA3D, "VMware SVGA 3D (Microsoft Corporation - WDDM)", DRIVER_VMWARE, 1024},
1449 /* Intel cards */
1450 {HW_VENDOR_INTEL, CARD_INTEL_830M, "Intel(R) 82830M Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1451 {HW_VENDOR_INTEL, CARD_INTEL_855GM, "Intel(R) 82852/82855 GM/GME Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1452 {HW_VENDOR_INTEL, CARD_INTEL_845G, "Intel(R) 845G", DRIVER_INTEL_GMA800, 32 },
1453 {HW_VENDOR_INTEL, CARD_INTEL_865G, "Intel(R) 82865G Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1454 {HW_VENDOR_INTEL, CARD_INTEL_915G, "Intel(R) 82915G/GV/910GL Express Chipset Family", DRIVER_INTEL_GMA900, 64 },
1455 {HW_VENDOR_INTEL, CARD_INTEL_E7221G, "Intel(R) E7221G", DRIVER_INTEL_GMA900, 64 },
1456 {HW_VENDOR_INTEL, CARD_INTEL_915GM, "Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family", DRIVER_INTEL_GMA900, 64 },
1457 {HW_VENDOR_INTEL, CARD_INTEL_945G, "Intel(R) 945G", DRIVER_INTEL_GMA950, 64 },
1458 {HW_VENDOR_INTEL, CARD_INTEL_945GM, "Mobile Intel(R) 945GM Express Chipset Family", DRIVER_INTEL_GMA950, 64 },
1459 {HW_VENDOR_INTEL, CARD_INTEL_945GME, "Intel(R) 945GME", DRIVER_INTEL_GMA950, 64 },
1460 {HW_VENDOR_INTEL, CARD_INTEL_Q35, "Intel(R) Q35", DRIVER_INTEL_GMA950, 64 },
1461 {HW_VENDOR_INTEL, CARD_INTEL_G33, "Intel(R) G33", DRIVER_INTEL_GMA950, 64 },
1462 {HW_VENDOR_INTEL, CARD_INTEL_Q33, "Intel(R) Q33", DRIVER_INTEL_GMA950, 64 },
1463 {HW_VENDOR_INTEL, CARD_INTEL_PNVG, "Intel(R) IGD", DRIVER_INTEL_GMA950, 64 },
1464 {HW_VENDOR_INTEL, CARD_INTEL_PNVM, "Intel(R) IGD", DRIVER_INTEL_GMA950, 64 },
1465 {HW_VENDOR_INTEL, CARD_INTEL_965Q, "Intel(R) 965Q", DRIVER_INTEL_GMA3000, 128},
1466 {HW_VENDOR_INTEL, CARD_INTEL_965G, "Intel(R) 965G", DRIVER_INTEL_GMA3000, 128},
1467 {HW_VENDOR_INTEL, CARD_INTEL_946GZ, "Intel(R) 946GZ", DRIVER_INTEL_GMA3000, 128},
1468 {HW_VENDOR_INTEL, CARD_INTEL_965GM, "Mobile Intel(R) 965 Express Chipset Family", DRIVER_INTEL_GMA3000, 128},
1469 {HW_VENDOR_INTEL, CARD_INTEL_965GME, "Intel(R) 965GME", DRIVER_INTEL_GMA3000, 128},
1470 {HW_VENDOR_INTEL, CARD_INTEL_GM45, "Mobile Intel(R) GM45 Express Chipset Family", DRIVER_INTEL_GMA3000, 512},
1471 {HW_VENDOR_INTEL, CARD_INTEL_IGD, "Intel(R) Integrated Graphics Device", DRIVER_INTEL_GMA3000, 512},
1472 {HW_VENDOR_INTEL, CARD_INTEL_G45, "Intel(R) G45/G43", DRIVER_INTEL_GMA3000, 512},
1473 {HW_VENDOR_INTEL, CARD_INTEL_Q45, "Intel(R) Q45/Q43", DRIVER_INTEL_GMA3000, 512},
1474 {HW_VENDOR_INTEL, CARD_INTEL_G41, "Intel(R) G41", DRIVER_INTEL_GMA3000, 512},
1475 {HW_VENDOR_INTEL, CARD_INTEL_B43, "Intel(R) B43", DRIVER_INTEL_GMA3000, 512},
1476 {HW_VENDOR_INTEL, CARD_INTEL_ILKD, "Intel(R) HD Graphics", DRIVER_INTEL_GMA3000, 1536},
1477 {HW_VENDOR_INTEL, CARD_INTEL_ILKM, "Intel(R) HD Graphics", DRIVER_INTEL_GMA3000, 1536},
1478 {HW_VENDOR_INTEL, CARD_INTEL_SNBD, "Intel(R) HD Graphics 3000", DRIVER_INTEL_GMA3000, 1536},
1479 {HW_VENDOR_INTEL, CARD_INTEL_SNBM, "Intel(R) HD Graphics 3000", DRIVER_INTEL_GMA3000, 1536},
1480 {HW_VENDOR_INTEL, CARD_INTEL_SNBS, "Intel(R) HD Graphics Family", DRIVER_INTEL_GMA3000, 1536},
1481 {HW_VENDOR_INTEL, CARD_INTEL_IVBD, "Intel(R) HD Graphics 4000", DRIVER_INTEL_HD4000, 1536},
1482 {HW_VENDOR_INTEL, CARD_INTEL_IVBM, "Intel(R) HD Graphics 4000", DRIVER_INTEL_HD4000, 1536},
1483 {HW_VENDOR_INTEL, CARD_INTEL_IVBS, "Intel(R) HD Graphics Family", DRIVER_INTEL_HD4000, 1536},
1484 {HW_VENDOR_INTEL, CARD_INTEL_HWD, "Intel(R) HD Graphics 4600", DRIVER_INTEL_HD4000, 1536},
1485 {HW_VENDOR_INTEL, CARD_INTEL_HWM, "Intel(R) HD Graphics 4600", DRIVER_INTEL_HD4000, 1536},
1486 {HW_VENDOR_INTEL, CARD_INTEL_I5100_1, "Intel(R) Iris(TM) Graphics 5100", DRIVER_INTEL_HD4000, 1536},
1487 {HW_VENDOR_INTEL, CARD_INTEL_I5100_2, "Intel(R) Iris(TM) Graphics 5100", DRIVER_INTEL_HD4000, 1536},
1488 {HW_VENDOR_INTEL, CARD_INTEL_I5100_3, "Intel(R) Iris(TM) Graphics 5100", DRIVER_INTEL_HD4000, 1536},
1489 {HW_VENDOR_INTEL, CARD_INTEL_I5100_4, "Intel(R) Iris(TM) Graphics 5100", DRIVER_INTEL_HD4000, 1536},
1490 {HW_VENDOR_INTEL, CARD_INTEL_IP5200_1, "Intel(R) Iris(TM) Pro Graphics 5200", DRIVER_INTEL_HD4000, 1536},
1491 {HW_VENDOR_INTEL, CARD_INTEL_IP5200_2, "Intel(R) Iris(TM) Pro Graphics 5200", DRIVER_INTEL_HD4000, 1536},
1492 {HW_VENDOR_INTEL, CARD_INTEL_IP5200_3, "Intel(R) Iris(TM) Pro Graphics 5200", DRIVER_INTEL_HD4000, 1536},
1493 {HW_VENDOR_INTEL, CARD_INTEL_IP5200_4, "Intel(R) Iris(TM) Pro Graphics 5200", DRIVER_INTEL_HD4000, 1536},
1494 {HW_VENDOR_INTEL, CARD_INTEL_IP5200_5, "Intel(R) Iris(TM) Pro Graphics 5200", DRIVER_INTEL_HD4000, 1536},
1495 {HW_VENDOR_INTEL, CARD_INTEL_HD5300, "Intel(R) HD Graphics 5300", DRIVER_INTEL_HD4000, 2048},
1496 {HW_VENDOR_INTEL, CARD_INTEL_HD5500, "Intel(R) HD Graphics 5500", DRIVER_INTEL_HD4000, 2048},
1497 {HW_VENDOR_INTEL, CARD_INTEL_HD5600, "Intel(R) HD Graphics 5600", DRIVER_INTEL_HD4000, 2048},
1498 {HW_VENDOR_INTEL, CARD_INTEL_HD6000, "Intel(R) HD Graphics 6000", DRIVER_INTEL_HD4000, 2048},
1499 {HW_VENDOR_INTEL, CARD_INTEL_I6100, "Intel(R) Iris(TM) Graphics 6100", DRIVER_INTEL_HD4000, 2048},
1500 {HW_VENDOR_INTEL, CARD_INTEL_IP6200, "Intel(R) Iris(TM) Pro Graphics 6200", DRIVER_INTEL_HD4000, 2048},
1501 {HW_VENDOR_INTEL, CARD_INTEL_IPP6300, "Intel(R) Iris(TM) Pro Graphics P6300", DRIVER_INTEL_HD4000, 2048},
1502 {HW_VENDOR_INTEL, CARD_INTEL_HD510_1, "Intel(R) HD Graphics 510", DRIVER_INTEL_HD4000, 2048},
1503 {HW_VENDOR_INTEL, CARD_INTEL_HD510_2, "Intel(R) HD Graphics 510", DRIVER_INTEL_HD4000, 2048},
1504 {HW_VENDOR_INTEL, CARD_INTEL_HD510_3, "Intel(R) HD Graphics 510", DRIVER_INTEL_HD4000, 2048},
1505 {HW_VENDOR_INTEL, CARD_INTEL_HD515, "Intel(R) HD Graphics 515", DRIVER_INTEL_HD4000, 2048},
1506 {HW_VENDOR_INTEL, CARD_INTEL_HD520_1, "Intel(R) HD Graphics 520", DRIVER_INTEL_HD4000, 2048},
1507 {HW_VENDOR_INTEL, CARD_INTEL_HD520_2, "Intel(R) HD Graphics 520", DRIVER_INTEL_HD4000, 2048},
1508 {HW_VENDOR_INTEL, CARD_INTEL_HD530_1, "Intel(R) HD Graphics 530", DRIVER_INTEL_HD4000, 2048},
1509 {HW_VENDOR_INTEL, CARD_INTEL_HD530_2, "Intel(R) HD Graphics 530", DRIVER_INTEL_HD4000, 2048},
1510 {HW_VENDOR_INTEL, CARD_INTEL_HDP530, "Intel(R) HD Graphics P530", DRIVER_INTEL_HD4000, 2048},
1511 {HW_VENDOR_INTEL, CARD_INTEL_I540, "Intel(R) Iris(TM) Graphics 540", DRIVER_INTEL_HD4000, 2048},
1512 {HW_VENDOR_INTEL, CARD_INTEL_I550, "Intel(R) Iris(TM) Graphics 550", DRIVER_INTEL_HD4000, 2048},
1513 {HW_VENDOR_INTEL, CARD_INTEL_I555, "Intel(R) Iris(TM) Graphics 555", DRIVER_INTEL_HD4000, 2048},
1514 {HW_VENDOR_INTEL, CARD_INTEL_IP555, "Intel(R) Iris(TM) Graphics P555", DRIVER_INTEL_HD4000, 2048},
1515 {HW_VENDOR_INTEL, CARD_INTEL_IP580_1, "Intel(R) Iris(TM) Pro Graphics 580", DRIVER_INTEL_HD4000, 2048},
1516 {HW_VENDOR_INTEL, CARD_INTEL_IP580_2, "Intel(R) Iris(TM) Pro Graphics 580", DRIVER_INTEL_HD4000, 2048},
1517 {HW_VENDOR_INTEL, CARD_INTEL_IPP580_1, "Intel(R) Iris(TM) Pro Graphics P580", DRIVER_INTEL_HD4000, 2048},
1518 {HW_VENDOR_INTEL, CARD_INTEL_IPP580_2, "Intel(R) Iris(TM) Pro Graphics P580", DRIVER_INTEL_HD4000, 2048},
1521 static const struct driver_version_information *get_driver_version_info(enum wined3d_display_driver driver,
1522 enum wined3d_driver_model driver_model)
1524 unsigned int i;
1526 TRACE("Looking up version info for driver=%d driver_model=%d\n", driver, driver_model);
1527 for (i = 0; i < (sizeof(driver_version_table) / sizeof(driver_version_table[0])); i++)
1529 const struct driver_version_information *entry = &driver_version_table[i];
1531 if (entry->driver == driver && (driver_model == DRIVER_MODEL_GENERIC
1532 || entry->driver_model == driver_model))
1534 TRACE("Found driver \"%s\", version %u, subversion %u, build %u.\n",
1535 entry->driver_name, entry->version, entry->subversion, entry->build);
1536 return entry;
1539 return NULL;
1542 static const struct gpu_description *get_gpu_description(enum wined3d_pci_vendor vendor,
1543 enum wined3d_pci_device device)
1545 unsigned int i;
1547 for (i = 0; i < (sizeof(gpu_description_table) / sizeof(*gpu_description_table)); ++i)
1549 if (vendor == gpu_description_table[i].vendor && device == gpu_description_table[i].card)
1550 return &gpu_description_table[i];
1553 return NULL;
1556 static const struct gpu_description *query_gpu_description(const struct wined3d_gl_info *gl_info, UINT64 *vram_bytes)
1558 enum wined3d_pci_vendor vendor = PCI_VENDOR_NONE;
1559 enum wined3d_pci_device device = PCI_DEVICE_NONE;
1560 const struct gpu_description *gpu_description;
1561 static unsigned int once;
1563 if (gl_info->supported[WGL_WINE_QUERY_RENDERER])
1565 GLuint value;
1567 if (GL_EXTCALL(wglQueryCurrentRendererIntegerWINE(WGL_RENDERER_VENDOR_ID_WINE, &value)))
1568 vendor = value;
1569 if (GL_EXTCALL(wglQueryCurrentRendererIntegerWINE(WGL_RENDERER_DEVICE_ID_WINE, &value)))
1570 device = value;
1571 if (GL_EXTCALL(wglQueryCurrentRendererIntegerWINE(WGL_RENDERER_VIDEO_MEMORY_WINE, &value)))
1572 *vram_bytes = (UINT64)value * 1024 * 1024;
1573 TRACE("Card reports vendor PCI ID 0x%04x, device PCI ID 0x%04x, 0x%s bytes of video memory.\n",
1574 vendor, device, wine_dbgstr_longlong(*vram_bytes));
1577 if (wined3d_settings.pci_vendor_id != PCI_VENDOR_NONE)
1579 vendor = wined3d_settings.pci_vendor_id;
1580 TRACE("Overriding vendor PCI ID with 0x%04x.\n", vendor);
1583 if (wined3d_settings.pci_device_id != PCI_DEVICE_NONE)
1585 device = wined3d_settings.pci_device_id;
1586 TRACE("Overriding device PCI ID with 0x%04x.\n", device);
1589 if (wined3d_settings.emulated_textureram)
1591 *vram_bytes = wined3d_settings.emulated_textureram;
1592 TRACE("Overriding amount of video memory with 0x%s bytes.\n",
1593 wine_dbgstr_longlong(*vram_bytes));
1596 if (!(gpu_description = get_gpu_description(vendor, device))
1597 && (wined3d_settings.pci_vendor_id != PCI_VENDOR_NONE
1598 || wined3d_settings.pci_device_id != PCI_DEVICE_NONE) && !once++)
1599 ERR_(winediag)("Invalid GPU override %04x:%04x specified, ignoring.\n", vendor, device);
1601 return gpu_description;
1604 static void init_driver_info(struct wined3d_driver_info *driver_info,
1605 const struct gpu_description *gpu_desc, UINT64 vram_bytes)
1607 OSVERSIONINFOW os_version;
1608 WORD driver_os_version;
1609 enum wined3d_display_driver driver;
1610 enum wined3d_driver_model driver_model;
1611 const struct driver_version_information *version_info;
1613 memset(&os_version, 0, sizeof(os_version));
1614 os_version.dwOSVersionInfoSize = sizeof(os_version);
1615 if (!GetVersionExW(&os_version))
1617 ERR("Failed to get OS version, reporting 2000/XP.\n");
1618 driver_os_version = 6;
1619 driver_model = DRIVER_MODEL_NT5X;
1621 else
1623 TRACE("OS version %u.%u.\n", os_version.dwMajorVersion, os_version.dwMinorVersion);
1624 switch (os_version.dwMajorVersion)
1626 case 4:
1627 /* If needed we could distinguish between 9x and NT4, but this code won't make
1628 * sense for NT4 since it had no way to obtain this info through DirectDraw 3.0.
1630 driver_os_version = 4;
1631 driver_model = DRIVER_MODEL_WIN9X;
1632 break;
1634 case 5:
1635 driver_os_version = 6;
1636 driver_model = DRIVER_MODEL_NT5X;
1637 break;
1639 case 6:
1640 if (os_version.dwMinorVersion == 0)
1642 driver_os_version = 7;
1643 driver_model = DRIVER_MODEL_NT6X;
1645 else if (os_version.dwMinorVersion == 1)
1647 driver_os_version = 8;
1648 driver_model = DRIVER_MODEL_NT6X;
1650 else
1652 if (os_version.dwMinorVersion > 2)
1654 FIXME("Unhandled OS version %u.%u, reporting Win 8.\n",
1655 os_version.dwMajorVersion, os_version.dwMinorVersion);
1657 driver_os_version = 9;
1658 driver_model = DRIVER_MODEL_NT6X;
1660 break;
1662 case 10:
1663 driver_os_version = 10;
1664 driver_model = DRIVER_MODEL_NT6X;
1665 break;
1667 default:
1668 FIXME("Unhandled OS version %u.%u, reporting 2000/XP.\n",
1669 os_version.dwMajorVersion, os_version.dwMinorVersion);
1670 driver_os_version = 6;
1671 driver_model = DRIVER_MODEL_NT5X;
1672 break;
1676 driver_info->vendor = gpu_desc->vendor;
1677 driver_info->device = gpu_desc->card;
1678 driver_info->description = gpu_desc->description;
1679 driver_info->vram_bytes = vram_bytes ? vram_bytes : (UINT64)gpu_desc->vidmem * 1024 * 1024;
1680 driver = gpu_desc->driver;
1683 * Diablo 2 crashes when the amount of video memory is greater than 0x7fffffff.
1684 * In order to avoid this application bug we limit the amount of video memory
1685 * to LONG_MAX for older Windows versions.
1687 if (driver_model < DRIVER_MODEL_NT6X && driver_info->vram_bytes > LONG_MAX)
1689 TRACE("Limiting amount of video memory to %#lx bytes for OS version older than Vista.\n", LONG_MAX);
1690 driver_info->vram_bytes = LONG_MAX;
1693 /* Try to obtain driver version information for the current Windows version. This fails in
1694 * some cases:
1695 * - the gpu is not available on the currently selected OS version:
1696 * - Geforce GTX480 on Win98. When running applications in compatibility mode on Windows,
1697 * version information for the current Windows version is returned instead of faked info.
1698 * We do the same and assume the default Windows version to emulate is WinXP.
1700 * - Videocard is a Riva TNT but winver is set to win7 (there are no drivers for this beast)
1701 * For now return the XP driver info. Perhaps later on we should return VESA.
1703 * - the gpu is not in our database (can happen when the user overrides the vendor_id / device_id)
1704 * This could be an indication that our database is not up to date, so this should be fixed.
1706 if ((version_info = get_driver_version_info(driver, driver_model))
1707 || (version_info = get_driver_version_info(driver, DRIVER_MODEL_GENERIC)))
1709 driver_info->name = version_info->driver_name;
1710 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
1711 driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
1713 else
1715 ERR("No driver version info found for device %04x:%04x, driver model %#x.\n",
1716 driver_info->vendor, driver_info->device, driver_model);
1717 driver_info->name = "Display";
1718 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, 15);
1719 driver_info->version_low = MAKEDWORD_VERSION(8, 6); /* Nvidia RIVA TNT, arbitrary */
1722 TRACE("Reporting (fake) driver version 0x%08x-0x%08x.\n",
1723 driver_info->version_high, driver_info->version_low);
1726 /* Context activation is done by the caller. */
1727 static void fixup_extensions(struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx,
1728 const char *gl_renderer, enum wined3d_gl_vendor gl_vendor,
1729 enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
1731 unsigned int i;
1733 for (i = 0; i < (sizeof(quirk_table) / sizeof(*quirk_table)); ++i)
1735 if (!quirk_table[i].match(gl_info, ctx, gl_renderer, gl_vendor, card_vendor, device)) continue;
1736 TRACE("Applying driver quirk \"%s\".\n", quirk_table[i].description);
1737 quirk_table[i].apply(gl_info);
1740 /* Find out if PBOs work as they are supposed to. */
1741 test_pbo_functionality(gl_info);
1744 static DWORD wined3d_parse_gl_version(const char *gl_version)
1746 const char *ptr = gl_version;
1747 int major, minor;
1749 major = atoi(ptr);
1750 if (major <= 0)
1751 ERR("Invalid OpenGL major version %d.\n", major);
1753 while (isdigit(*ptr)) ++ptr;
1754 if (*ptr++ != '.')
1755 ERR("Invalid OpenGL version string %s.\n", debugstr_a(gl_version));
1757 minor = atoi(ptr);
1759 TRACE("Found OpenGL version %d.%d.\n", major, minor);
1761 return MAKEDWORD_VERSION(major, minor);
1764 static enum wined3d_gl_vendor wined3d_guess_gl_vendor(const struct wined3d_gl_info *gl_info,
1765 const char *gl_vendor_string, const char *gl_renderer, const char *gl_version)
1767 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
1768 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
1769 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
1771 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
1772 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
1773 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
1774 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
1775 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
1776 * the chance that other implementations support them is rather small since Win32 QuickTime uses
1777 * DirectDraw, not OpenGL. */
1778 if (gl_info->supported[APPLE_FENCE] && gl_info->supported[APPLE_YCBCR_422])
1779 return GL_VENDOR_APPLE;
1781 if (strstr(gl_vendor_string, "NVIDIA"))
1782 return GL_VENDOR_NVIDIA;
1784 if (strstr(gl_vendor_string, "ATI"))
1785 return GL_VENDOR_FGLRX;
1787 if (strstr(gl_vendor_string, "Mesa")
1788 || strstr(gl_vendor_string, "X.Org")
1789 || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1790 || strstr(gl_vendor_string, "DRI R300 Project")
1791 || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1792 || strstr(gl_vendor_string, "VMware, Inc.")
1793 || strstr(gl_vendor_string, "Intel")
1794 || strstr(gl_renderer, "Mesa")
1795 || strstr(gl_renderer, "Gallium")
1796 || strstr(gl_renderer, "Intel")
1797 || strstr(gl_version, "Mesa"))
1798 return GL_VENDOR_MESA;
1800 FIXME("Received unrecognized GL_VENDOR %s. Returning GL_VENDOR_UNKNOWN.\n",
1801 debugstr_a(gl_vendor_string));
1803 return GL_VENDOR_UNKNOWN;
1806 static enum wined3d_pci_vendor wined3d_guess_card_vendor(const char *gl_vendor_string, const char *gl_renderer)
1808 if (strstr(gl_vendor_string, "NVIDIA")
1809 || strstr(gl_vendor_string, "Nouveau")
1810 || strstr(gl_vendor_string, "nouveau"))
1811 return HW_VENDOR_NVIDIA;
1813 if (strstr(gl_vendor_string, "ATI")
1814 || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1815 || strstr(gl_vendor_string, "X.Org R300 Project")
1816 || strstr(gl_renderer, "AMD")
1817 || strstr(gl_renderer, "FirePro")
1818 || strstr(gl_renderer, "Radeon")
1819 || strstr(gl_renderer, "R100")
1820 || strstr(gl_renderer, "R200")
1821 || strstr(gl_renderer, "R300")
1822 || strstr(gl_renderer, "R600")
1823 || strstr(gl_renderer, "R700"))
1824 return HW_VENDOR_AMD;
1826 if (strstr(gl_vendor_string, "Intel(R)")
1827 /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1828 || strstr(gl_renderer, "Intel")
1829 || strstr(gl_renderer, "i915")
1830 || strstr(gl_vendor_string, "Intel Inc."))
1831 return HW_VENDOR_INTEL;
1833 if (strstr(gl_renderer, "SVGA3D"))
1834 return HW_VENDOR_VMWARE;
1836 if (strstr(gl_vendor_string, "Mesa")
1837 || strstr(gl_vendor_string, "Brian Paul")
1838 || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1839 || strstr(gl_vendor_string, "VMware, Inc."))
1840 return HW_VENDOR_SOFTWARE;
1842 FIXME("Received unrecognized GL_VENDOR %s. Returning HW_VENDOR_NVIDIA.\n", debugstr_a(gl_vendor_string));
1844 return HW_VENDOR_NVIDIA;
1847 static enum wined3d_d3d_level d3d_level_from_caps(const struct shader_caps *shader_caps, const struct fragment_caps *fragment_caps, DWORD glsl_version)
1849 if (shader_caps->vs_version >= 5)
1850 return WINED3D_D3D_LEVEL_11;
1851 if (shader_caps->vs_version == 4)
1852 return WINED3D_D3D_LEVEL_10;
1853 if (shader_caps->vs_version == 3)
1855 /* wined3d with default settings at the moment doesn't expose SM4+ on
1856 * Mesa drivers. */
1857 if (glsl_version >= MAKEDWORD_VERSION(4, 30))
1858 return WINED3D_D3D_LEVEL_11;
1859 if (glsl_version >= MAKEDWORD_VERSION(1, 30))
1860 return WINED3D_D3D_LEVEL_10;
1861 return WINED3D_D3D_LEVEL_9_SM3;
1863 if (shader_caps->vs_version == 2)
1864 return WINED3D_D3D_LEVEL_9_SM2;
1865 if (shader_caps->vs_version == 1)
1866 return WINED3D_D3D_LEVEL_8;
1868 if (fragment_caps->TextureOpCaps & WINED3DTEXOPCAPS_DOTPRODUCT3)
1869 return WINED3D_D3D_LEVEL_7;
1870 if (fragment_caps->MaxSimultaneousTextures > 1)
1871 return WINED3D_D3D_LEVEL_6;
1873 return WINED3D_D3D_LEVEL_5;
1876 static const struct wined3d_renderer_table
1878 const char *renderer;
1879 enum wined3d_pci_device id;
1881 cards_nvidia_binary[] =
1883 /* Direct 3D 11 */
1884 {"TITAN X (Pascal)", CARD_NVIDIA_TITANX_PASCAL}, /* GeForce 1000 - highend */
1885 {"GTX 1080 Ti", CARD_NVIDIA_GEFORCE_GTX1080TI}, /* GeForce 1000 - highend */
1886 {"GTX 1080", CARD_NVIDIA_GEFORCE_GTX1080}, /* GeForce 1000 - highend */
1887 {"GTX 1070", CARD_NVIDIA_GEFORCE_GTX1070}, /* GeForce 1000 - highend */
1888 {"GTX 1060", CARD_NVIDIA_GEFORCE_GTX1060}, /* GeForce 1000 - midend high */
1889 {"GTX 1050", CARD_NVIDIA_GEFORCE_GTX1050}, /* GeForce 1000 - midend */
1890 {"GTX 980 Ti", CARD_NVIDIA_GEFORCE_GTX980TI}, /* GeForce 900 - highend */
1891 {"GTX 980", CARD_NVIDIA_GEFORCE_GTX980}, /* GeForce 900 - highend */
1892 {"GTX 970M", CARD_NVIDIA_GEFORCE_GTX970M}, /* GeForce 900 - highend mobile*/
1893 {"GTX 970", CARD_NVIDIA_GEFORCE_GTX970}, /* GeForce 900 - highend */
1894 {"GTX TITAN X", CARD_NVIDIA_GEFORCE_GTXTITANX}, /* Geforce 900 - highend */
1895 {"GTX 960M", CARD_NVIDIA_GEFORCE_GTX960M}, /* GeForce 900 - midend high mobile */
1896 {"GTX 960", CARD_NVIDIA_GEFORCE_GTX960}, /* GeForce 900 - midend high */
1897 {"GTX 950M", CARD_NVIDIA_GEFORCE_GTX950M}, /* GeForce 900 - midend mobile */
1898 {"GTX 950", CARD_NVIDIA_GEFORCE_GTX950}, /* GeForce 900 - midend */
1899 {"GeForce 940M", CARD_NVIDIA_GEFORCE_940M}, /* GeForce 900 - midend mobile */
1900 {"GTX 880M", CARD_NVIDIA_GEFORCE_GTX880M}, /* GeForce 800 - mobile */
1901 {"GTX 870M", CARD_NVIDIA_GEFORCE_GTX870M}, /* GeForce 800 - mobile */
1902 {"GTX 860M", CARD_NVIDIA_GEFORCE_GTX860M}, /* GeForce 800 - mobile */
1903 {"GTX 850M", CARD_NVIDIA_GEFORCE_GTX850M}, /* GeForce 800 - mobile */
1904 {"GeForce 845M", CARD_NVIDIA_GEFORCE_845M}, /* GeForce 800 - mobile */
1905 {"GeForce 840M", CARD_NVIDIA_GEFORCE_840M}, /* GeForce 800 - mobile */
1906 {"GeForce 830M", CARD_NVIDIA_GEFORCE_830M}, /* GeForce 800 - mobile */
1907 {"GeForce 820M", CARD_NVIDIA_GEFORCE_820M}, /* GeForce 800 - mobile */
1908 {"GTX 780 Ti", CARD_NVIDIA_GEFORCE_GTX780TI}, /* Geforce 700 - highend */
1909 {"GTX TITAN Black", CARD_NVIDIA_GEFORCE_GTXTITANB}, /* Geforce 700 - highend */
1910 {"GTX TITAN Z", CARD_NVIDIA_GEFORCE_GTXTITANZ}, /* Geforce 700 - highend */
1911 {"GTX TITAN", CARD_NVIDIA_GEFORCE_GTXTITAN}, /* Geforce 700 - highend */
1912 {"GTX 780", CARD_NVIDIA_GEFORCE_GTX780}, /* Geforce 700 - highend */
1913 {"GTX 770M", CARD_NVIDIA_GEFORCE_GTX770M}, /* Geforce 700 - midend high mobile */
1914 {"GTX 770", CARD_NVIDIA_GEFORCE_GTX770}, /* Geforce 700 - highend */
1915 {"GTX 765M", CARD_NVIDIA_GEFORCE_GTX765M}, /* Geforce 700 - midend high mobile */
1916 {"GTX 760 Ti", CARD_NVIDIA_GEFORCE_GTX760TI}, /* Geforce 700 - midend high */
1917 {"GTX 760", CARD_NVIDIA_GEFORCE_GTX760}, /* Geforce 700 - midend high */
1918 {"GTX 750 Ti", CARD_NVIDIA_GEFORCE_GTX750TI}, /* Geforce 700 - midend */
1919 {"GTX 750", CARD_NVIDIA_GEFORCE_GTX750}, /* Geforce 700 - midend */
1920 {"GT 750M", CARD_NVIDIA_GEFORCE_GT750M}, /* Geforce 700 - midend mobile */
1921 {"GT 740M", CARD_NVIDIA_GEFORCE_GT740M}, /* Geforce 700 - midend mobile */
1922 {"GT 730M", CARD_NVIDIA_GEFORCE_GT730M}, /* Geforce 700 - midend mobile */
1923 {"GT 730", CARD_NVIDIA_GEFORCE_GT730}, /* Geforce 700 - lowend */
1924 {"GTX 690", CARD_NVIDIA_GEFORCE_GTX690}, /* Geforce 600 - highend */
1925 {"GTX 680", CARD_NVIDIA_GEFORCE_GTX680}, /* Geforce 600 - highend */
1926 {"GTX 675MX", CARD_NVIDIA_GEFORCE_GTX675MX}, /* Geforce 600 - highend */
1927 {"GTX 670MX", CARD_NVIDIA_GEFORCE_GTX670MX}, /* Geforce 600 - highend */
1928 {"GTX 670", CARD_NVIDIA_GEFORCE_GTX670}, /* Geforce 600 - midend high */
1929 {"GTX 660 Ti", CARD_NVIDIA_GEFORCE_GTX660TI}, /* Geforce 600 - midend high */
1930 {"GTX 660M", CARD_NVIDIA_GEFORCE_GTX660M}, /* Geforce 600 - midend high mobile */
1931 {"GTX 660", CARD_NVIDIA_GEFORCE_GTX660}, /* Geforce 600 - midend high */
1932 {"GTX 650 Ti", CARD_NVIDIA_GEFORCE_GTX650TI}, /* Geforce 600 - lowend */
1933 {"GTX 650", CARD_NVIDIA_GEFORCE_GTX650}, /* Geforce 600 - lowend */
1934 {"GT 650M", CARD_NVIDIA_GEFORCE_GT650M}, /* Geforce 600 - midend mobile */
1935 {"GT 640M", CARD_NVIDIA_GEFORCE_GT640M}, /* Geforce 600 - midend mobile */
1936 {"GT 630M", CARD_NVIDIA_GEFORCE_GT630M}, /* Geforce 600 - midend mobile */
1937 {"GT 630", CARD_NVIDIA_GEFORCE_GT630}, /* Geforce 600 - lowend */
1938 {"GT 610", CARD_NVIDIA_GEFORCE_GT610}, /* Geforce 600 - lowend */
1939 {"GTX 580", CARD_NVIDIA_GEFORCE_GTX580}, /* Geforce 500 - highend */
1940 {"GTX 570", CARD_NVIDIA_GEFORCE_GTX570}, /* Geforce 500 - midend high */
1941 {"GTX 560 Ti", CARD_NVIDIA_GEFORCE_GTX560TI}, /* Geforce 500 - midend */
1942 {"GTX 560", CARD_NVIDIA_GEFORCE_GTX560}, /* Geforce 500 - midend */
1943 {"GT 555M", CARD_NVIDIA_GEFORCE_GT555M}, /* Geforce 500 - midend mobile */
1944 {"GTX 550 Ti", CARD_NVIDIA_GEFORCE_GTX550}, /* Geforce 500 - midend */
1945 {"GT 540M", CARD_NVIDIA_GEFORCE_GT540M}, /* Geforce 500 - midend mobile */
1946 {"GT 525M", CARD_NVIDIA_GEFORCE_GT525M}, /* Geforce 500 - lowend mobile */
1947 {"GT 520", CARD_NVIDIA_GEFORCE_GT520}, /* Geforce 500 - lowend */
1948 {"GTX 480", CARD_NVIDIA_GEFORCE_GTX480}, /* Geforce 400 - highend */
1949 {"GTX 470", CARD_NVIDIA_GEFORCE_GTX470}, /* Geforce 400 - midend high */
1950 /* Direct 3D 10 */
1951 {"GTX 465", CARD_NVIDIA_GEFORCE_GTX465}, /* Geforce 400 - midend */
1952 {"GTX 460M", CARD_NVIDIA_GEFORCE_GTX460M}, /* Geforce 400 - highend mobile */
1953 {"GTX 460", CARD_NVIDIA_GEFORCE_GTX460}, /* Geforce 400 - midend */
1954 {"GTS 450", CARD_NVIDIA_GEFORCE_GTS450}, /* Geforce 400 - midend low */
1955 {"GT 440", CARD_NVIDIA_GEFORCE_GT440}, /* Geforce 400 - lowend */
1956 {"GT 430", CARD_NVIDIA_GEFORCE_GT430}, /* Geforce 400 - lowend */
1957 {"GT 425M", CARD_NVIDIA_GEFORCE_GT425M}, /* Geforce 400 - lowend mobile */
1958 {"GT 420", CARD_NVIDIA_GEFORCE_GT420}, /* Geforce 400 - lowend */
1959 {"410M", CARD_NVIDIA_GEFORCE_410M}, /* Geforce 400 - lowend mobile */
1960 {"GT 330", CARD_NVIDIA_GEFORCE_GT330}, /* Geforce 300 - highend */
1961 {"GTS 360M", CARD_NVIDIA_GEFORCE_GTS350M}, /* Geforce 300 - highend mobile */
1962 {"GTS 350M", CARD_NVIDIA_GEFORCE_GTS350M}, /* Geforce 300 - highend mobile */
1963 {"GT 330M", CARD_NVIDIA_GEFORCE_GT325M}, /* Geforce 300 - midend mobile */
1964 {"GT 325M", CARD_NVIDIA_GEFORCE_GT325M}, /* Geforce 300 - midend mobile */
1965 {"GT 320M", CARD_NVIDIA_GEFORCE_GT320M}, /* Geforce 300 - midend mobile */
1966 {"320M", CARD_NVIDIA_GEFORCE_320M}, /* Geforce 300 - midend mobile */
1967 {"315M", CARD_NVIDIA_GEFORCE_315M}, /* Geforce 300 - midend mobile */
1968 {"GTX 295", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1969 {"GTX 285", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1970 {"GTX 280", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1971 {"GTX 275", CARD_NVIDIA_GEFORCE_GTX275}, /* Geforce 200 - midend high */
1972 {"GTX 260", CARD_NVIDIA_GEFORCE_GTX260}, /* Geforce 200 - midend */
1973 {"GTS 250", CARD_NVIDIA_GEFORCE_GTS250}, /* Geforce 200 - midend */
1974 {"GT 240", CARD_NVIDIA_GEFORCE_GT240}, /* Geforce 200 - midend */
1975 {"GT 220", CARD_NVIDIA_GEFORCE_GT220}, /* Geforce 200 - lowend */
1976 {"GeForce 310", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1977 {"GeForce 305", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1978 {"GeForce 210", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1979 {"G 210", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1980 {"GTS 150", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1981 {"9800", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1982 {"9700M GT", CARD_NVIDIA_GEFORCE_9700MGT}, /* Geforce 9 - midend */
1983 {"GT 140", CARD_NVIDIA_GEFORCE_9600GT}, /* Geforce 9 - midend */
1984 {"9600", CARD_NVIDIA_GEFORCE_9600GT}, /* Geforce 9 - midend */
1985 {"GT 130", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1986 {"GT 120", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1987 {"9500", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1988 {"9400M", CARD_NVIDIA_GEFORCE_9400M}, /* Geforce 9 - lowend */
1989 {"9400", CARD_NVIDIA_GEFORCE_9400GT}, /* Geforce 9 - lowend */
1990 {"9300", CARD_NVIDIA_GEFORCE_9300}, /* Geforce 9 - lowend low */
1991 {"9200", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1992 {"9100", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1993 {"G 100", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1994 {"8800 GTX", CARD_NVIDIA_GEFORCE_8800GTX}, /* Geforce 8 - highend high */
1995 {"8800", CARD_NVIDIA_GEFORCE_8800GTS}, /* Geforce 8 - highend */
1996 {"8600M", CARD_NVIDIA_GEFORCE_8600MGT}, /* Geforce 8 - midend mobile */
1997 {"8600 M", CARD_NVIDIA_GEFORCE_8600MGT}, /* Geforce 8 - midend mobile */
1998 {"8700", CARD_NVIDIA_GEFORCE_8600GT}, /* Geforce 8 - midend */
1999 {"8600", CARD_NVIDIA_GEFORCE_8600GT}, /* Geforce 8 - midend */
2000 {"8500", CARD_NVIDIA_GEFORCE_8500GT}, /* Geforce 8 - mid-lowend */
2001 {"8400", CARD_NVIDIA_GEFORCE_8400GS}, /* Geforce 8 - mid-lowend */
2002 {"8300", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
2003 {"8200", CARD_NVIDIA_GEFORCE_8200}, /* Geforce 8 - lowend */
2004 {"8100", CARD_NVIDIA_GEFORCE_8200}, /* Geforce 8 - lowend */
2005 /* Direct 3D 9 SM3 */
2006 {"Quadro FX 5", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
2007 {"Quadro FX 4", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
2008 {"7950", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
2009 {"7900", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
2010 {"7800", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
2011 {"7700", CARD_NVIDIA_GEFORCE_7600}, /* Geforce 7 - midend */
2012 {"7600", CARD_NVIDIA_GEFORCE_7600}, /* Geforce 7 - midend */
2013 {"7400", CARD_NVIDIA_GEFORCE_7400}, /* Geforce 7 - lower medium */
2014 {"7300", CARD_NVIDIA_GEFORCE_7300}, /* Geforce 7 - lowend */
2015 {"6800", CARD_NVIDIA_GEFORCE_6800}, /* Geforce 6 - highend */
2016 {"6700", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
2017 {"6610", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
2018 {"6600", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
2019 /* Direct 3D 9 SM2 */
2020 {"Quadro FX", CARD_NVIDIA_GEFORCEFX_5800}, /* GeforceFX - highend */
2021 {"5950", CARD_NVIDIA_GEFORCEFX_5800}, /* GeforceFX - highend */
2022 {"5900", CARD_NVIDIA_GEFORCEFX_5800}, /* GeforceFX - highend */
2023 {"5800", CARD_NVIDIA_GEFORCEFX_5800}, /* GeforceFX - highend */
2024 {"5750", CARD_NVIDIA_GEFORCEFX_5600}, /* GeforceFX - midend */
2025 {"5700", CARD_NVIDIA_GEFORCEFX_5600}, /* GeforceFX - midend */
2026 {"5650", CARD_NVIDIA_GEFORCEFX_5600}, /* GeforceFX - midend */
2027 {"5600", CARD_NVIDIA_GEFORCEFX_5600}, /* GeforceFX - midend */
2028 {"5500", CARD_NVIDIA_GEFORCEFX_5200}, /* GeforceFX - lowend */
2029 {"5300", CARD_NVIDIA_GEFORCEFX_5200}, /* GeforceFX - lowend */
2030 {"5250", CARD_NVIDIA_GEFORCEFX_5200}, /* GeforceFX - lowend */
2031 {"5200", CARD_NVIDIA_GEFORCEFX_5200}, /* GeforceFX - lowend */
2032 {"5100", CARD_NVIDIA_GEFORCEFX_5200}, /* GeforceFX - lowend */
2033 /* Direct 3D 8 */
2034 {"Quadro4", CARD_NVIDIA_GEFORCE4_TI4200},
2035 {"GeForce4 Ti", CARD_NVIDIA_GEFORCE4_TI4200}, /* Geforce4 Ti4200/Ti4400/Ti4600/Ti4800 */
2036 /* Direct 3D 7 */
2037 {"GeForce4 MX", CARD_NVIDIA_GEFORCE4_MX}, /* MX420/MX440/MX460/MX4000 */
2038 {"Quadro2 MXR", CARD_NVIDIA_GEFORCE2_MX},
2039 {"GeForce2 MX", CARD_NVIDIA_GEFORCE2_MX}, /* Geforce2 standard/MX100/MX200/MX400 */
2040 {"Quadro2", CARD_NVIDIA_GEFORCE2},
2041 {"GeForce2", CARD_NVIDIA_GEFORCE2}, /* Geforce2 GTS/Pro/Ti/Ultra */
2042 /* Direct 3D 6 */
2043 {"TNT2", CARD_NVIDIA_RIVA_TNT2}, /* Riva TNT2 standard/M64/Pro/Ultra */
2045 /* See http://developer.amd.com/resources/hardware-drivers/ati-catalyst-pc-vendor-id-1002-li/
2047 * Beware: renderer string do not match exact card model,
2048 * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
2049 cards_amd_binary[] =
2051 {"RX 480", CARD_AMD_RADEON_RX_480},
2052 {"RX 460", CARD_AMD_RADEON_RX_460},
2053 {"R9 Fury Series", CARD_AMD_RADEON_R9_FURY},
2054 /* Southern Islands */
2055 {"HD 7900", CARD_AMD_RADEON_HD7900},
2056 {"HD 7800", CARD_AMD_RADEON_HD7800},
2057 {"HD 7700", CARD_AMD_RADEON_HD7700},
2058 /* Northern Islands */
2059 {"HD 6970", CARD_AMD_RADEON_HD6900},
2060 {"HD 6900", CARD_AMD_RADEON_HD6900},
2061 {"HD 6800", CARD_AMD_RADEON_HD6800},
2062 {"HD 6770M", CARD_AMD_RADEON_HD6600M},
2063 {"HD 6750M", CARD_AMD_RADEON_HD6600M},
2064 {"HD 6700", CARD_AMD_RADEON_HD6700},
2065 {"HD 6670", CARD_AMD_RADEON_HD6600},
2066 {"HD 6630M", CARD_AMD_RADEON_HD6600M},
2067 {"HD 6600M", CARD_AMD_RADEON_HD6600M},
2068 {"HD 6600", CARD_AMD_RADEON_HD6600},
2069 {"HD 6570", CARD_AMD_RADEON_HD6600},
2070 {"HD 6500M", CARD_AMD_RADEON_HD6600M},
2071 {"HD 6500", CARD_AMD_RADEON_HD6600},
2072 {"HD 6480G", CARD_AMD_RADEON_HD6480G},
2073 {"HD 6400", CARD_AMD_RADEON_HD6400},
2074 {"HD 6300", CARD_AMD_RADEON_HD6300},
2075 {"HD 6200", CARD_AMD_RADEON_HD6300},
2076 /* Evergreen */
2077 {"HD 5870", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS PRO */
2078 {"HD 5850", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS XT */
2079 {"HD 5800", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS HD58xx generic renderer string */
2080 {"HD 5770", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER XT */
2081 {"HD 5750", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER LE */
2082 {"HD 5700", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER HD57xx generic renderer string */
2083 {"HD 5670", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD XT */
2084 {"HD 5570", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD PRO mapped to HD5600 series */
2085 {"HD 5550", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD LE mapped to HD5600 series */
2086 {"HD 5450", CARD_AMD_RADEON_HD5400}, /* Radeon EG CEDAR PRO */
2087 {"HD 5000", CARD_AMD_RADEON_HD5600}, /* Defaulting to HD 5600 */
2088 /* R700 */
2089 {"HD 4890", CARD_AMD_RADEON_HD4800}, /* Radeon RV790 */
2090 {"HD 4870", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
2091 {"HD 4850", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
2092 {"HD 4830", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
2093 {"HD 4800", CARD_AMD_RADEON_HD4800}, /* Radeon RV7xx HD48xx generic renderer string */
2094 {"HD 4770", CARD_AMD_RADEON_HD4700}, /* Radeon RV740 */
2095 {"HD 4700", CARD_AMD_RADEON_HD4700}, /* Radeon RV7xx HD47xx generic renderer string */
2096 {"HD 4670", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
2097 {"HD 4650", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
2098 {"HD 4600", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
2099 {"HD 4550", CARD_AMD_RADEON_HD4350}, /* Radeon RV710 */
2100 {"HD 4350", CARD_AMD_RADEON_HD4350}, /* Radeon RV710 */
2101 /* R600/R700 integrated */
2102 {"HD 4200M", CARD_AMD_RADEON_HD4200M},
2103 {"HD 3300", CARD_AMD_RADEON_HD3200},
2104 {"HD 3200", CARD_AMD_RADEON_HD3200},
2105 {"HD 3100", CARD_AMD_RADEON_HD3200},
2106 /* R600 */
2107 {"HD 3870", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
2108 {"HD 3850", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
2109 {"HD 2900", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
2110 {"HD 3830", CARD_AMD_RADEON_HD2600}, /* China-only midend */
2111 {"HD 3690", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
2112 {"HD 3650", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
2113 {"HD 2600", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
2114 {"HD 3470", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
2115 {"HD 3450", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
2116 {"HD 3430", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
2117 {"HD 3400", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
2118 {"HD 2400", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
2119 {"HD 2350", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
2120 /* Radeon R5xx */
2121 {"X1950", CARD_AMD_RADEON_X1600},
2122 {"X1900", CARD_AMD_RADEON_X1600},
2123 {"X1800", CARD_AMD_RADEON_X1600},
2124 {"X1650", CARD_AMD_RADEON_X1600},
2125 {"X1600", CARD_AMD_RADEON_X1600},
2126 /* Radeon R4xx + X1300/X1400/X1450/X1550/X2300/X2500/HD2300 (lowend R5xx)
2127 * Note X2300/X2500/HD2300 are R5xx GPUs with a 2xxx naming but they are still DX9-only */
2128 {"HD 2300", CARD_AMD_RADEON_X700},
2129 {"X2500", CARD_AMD_RADEON_X700},
2130 {"X2300", CARD_AMD_RADEON_X700},
2131 {"X1550", CARD_AMD_RADEON_X700},
2132 {"X1450", CARD_AMD_RADEON_X700},
2133 {"X1400", CARD_AMD_RADEON_X700},
2134 {"X1300", CARD_AMD_RADEON_X700},
2135 {"X850", CARD_AMD_RADEON_X700},
2136 {"X800", CARD_AMD_RADEON_X700},
2137 {"X700", CARD_AMD_RADEON_X700},
2138 /* Radeon Xpress Series - onboard, DX9b, Shader 2.0, 300-400 MHz */
2139 {"Radeon Xpress", CARD_AMD_RADEON_XPRESS_200M},
2141 cards_intel[] =
2143 /* Skylake */
2144 {"Iris Pro Graphics P580", CARD_INTEL_IPP580_1},
2145 {"Skylake", CARD_INTEL_HD520_1},
2146 /* Broadwell */
2147 {"Iris Pro P6300", CARD_INTEL_IPP6300},
2148 {"Iris Pro 6200", CARD_INTEL_IP6200},
2149 {"Iris 6100", CARD_INTEL_I6100},
2150 {"Iris(TM) Graphics 6100", CARD_INTEL_I6100}, /* MacOS */
2151 /* Haswell */
2152 {"Iris Pro 5200", CARD_INTEL_IP5200_1},
2153 {"Iris 5100", CARD_INTEL_I5100_1},
2154 {"Haswell Mobile", CARD_INTEL_HWM},
2155 {"Iris OpenGL Engine", CARD_INTEL_HWM}, /* MacOS */
2156 /* Ivybridge */
2157 {"Ivybridge Server", CARD_INTEL_IVBS},
2158 {"Ivybridge Mobile", CARD_INTEL_IVBM},
2159 {"Ivybridge Desktop", CARD_INTEL_IVBD},
2160 {"HD Graphics 4000", CARD_INTEL_IVBD}, /* MacOS */
2161 /* Sandybridge */
2162 {"Sandybridge Server", CARD_INTEL_SNBS},
2163 {"Sandybridge Mobile", CARD_INTEL_SNBM},
2164 {"Sandybridge Desktop", CARD_INTEL_SNBD},
2165 /* Ironlake */
2166 {"Ironlake Mobile", CARD_INTEL_ILKM},
2167 {"Ironlake Desktop", CARD_INTEL_ILKD},
2168 /* G4x */
2169 {"B43", CARD_INTEL_B43},
2170 {"G41", CARD_INTEL_G41},
2171 {"G45", CARD_INTEL_G45},
2172 {"Q45", CARD_INTEL_Q45},
2173 {"Integrated Graphics Device", CARD_INTEL_IGD},
2174 {"GM45", CARD_INTEL_GM45},
2175 /* i965 */
2176 {"965GME", CARD_INTEL_965GME},
2177 {"965GM", CARD_INTEL_965GM},
2178 {"X3100", CARD_INTEL_965GM}, /* MacOS */
2179 {"946GZ", CARD_INTEL_946GZ},
2180 {"965G", CARD_INTEL_965G},
2181 {"965Q", CARD_INTEL_965Q},
2182 /* i945 */
2183 {"Pineview M", CARD_INTEL_PNVM},
2184 {"Pineview G", CARD_INTEL_PNVG},
2185 {"IGD", CARD_INTEL_PNVG},
2186 {"Q33", CARD_INTEL_Q33},
2187 {"G33", CARD_INTEL_G33},
2188 {"Q35", CARD_INTEL_Q35},
2189 {"945GME", CARD_INTEL_945GME},
2190 {"945GM", CARD_INTEL_945GM},
2191 {"GMA 950", CARD_INTEL_945GM}, /* MacOS */
2192 {"945G", CARD_INTEL_945G},
2193 /* i915 */
2194 {"915GM", CARD_INTEL_915GM},
2195 {"E7221G", CARD_INTEL_E7221G},
2196 {"915G", CARD_INTEL_915G},
2197 /* i8xx */
2198 {"865G", CARD_INTEL_865G},
2199 {"845G", CARD_INTEL_845G},
2200 {"855GM", CARD_INTEL_855GM},
2201 {"830M", CARD_INTEL_830M},
2203 /* 20101109 - These are never returned by current Gallium radeon
2204 * drivers: R700, RV790, R680, RV535, RV516, R410, RS485, RV360, RV351.
2206 * These are returned but not handled: RC410, RV380. */
2207 cards_amd_mesa[] =
2209 /* Polaris 10/11 */
2210 {"POLARIS10", CARD_AMD_RADEON_RX_480},
2211 {"POLARIS11", CARD_AMD_RADEON_RX_460},
2212 /* Volcanic Islands */
2213 {"FIJI", CARD_AMD_RADEON_R9_FURY},
2214 {"TONGA", CARD_AMD_RADEON_R9_285},
2215 /* Sea Islands */
2216 {"HAWAII", CARD_AMD_RADEON_R9_290},
2217 {"KAVERI", CARD_AMD_RADEON_R7 },
2218 {"KABINI", CARD_AMD_RADEON_R3 },
2219 {"BONAIRE", CARD_AMD_RADEON_HD8770},
2220 /* Southern Islands */
2221 {"OLAND", CARD_AMD_RADEON_HD8670},
2222 {"HAINAN", CARD_AMD_RADEON_HD8600M},
2223 {"TAHITI", CARD_AMD_RADEON_HD7900},
2224 {"PITCAIRN", CARD_AMD_RADEON_HD7800},
2225 {"CAPE VERDE", CARD_AMD_RADEON_HD7700},
2226 /* Northern Islands */
2227 {"ARUBA", CARD_AMD_RADEON_HD7660D},
2228 {"CAYMAN", CARD_AMD_RADEON_HD6900},
2229 {"BARTS", CARD_AMD_RADEON_HD6800},
2230 {"TURKS", CARD_AMD_RADEON_HD6600},
2231 {"SUMO2", CARD_AMD_RADEON_HD6410D}, /* SUMO2 first, because we do a strstr(). */
2232 {"SUMO", CARD_AMD_RADEON_HD6550D},
2233 {"CAICOS", CARD_AMD_RADEON_HD6400},
2234 {"PALM", CARD_AMD_RADEON_HD6300},
2235 /* Evergreen */
2236 {"HEMLOCK", CARD_AMD_RADEON_HD5900},
2237 {"CYPRESS", CARD_AMD_RADEON_HD5800},
2238 {"JUNIPER", CARD_AMD_RADEON_HD5700},
2239 {"REDWOOD", CARD_AMD_RADEON_HD5600},
2240 {"CEDAR", CARD_AMD_RADEON_HD5400},
2241 /* R700 */
2242 {"R700", CARD_AMD_RADEON_HD4800},
2243 {"RV790", CARD_AMD_RADEON_HD4800},
2244 {"RV770", CARD_AMD_RADEON_HD4800},
2245 {"RV740", CARD_AMD_RADEON_HD4700},
2246 {"RV730", CARD_AMD_RADEON_HD4600},
2247 {"RV710", CARD_AMD_RADEON_HD4350},
2248 /* R600/R700 integrated */
2249 {"RS880", CARD_AMD_RADEON_HD4200M},
2250 {"RS780", CARD_AMD_RADEON_HD3200},
2251 /* R600 */
2252 {"R680", CARD_AMD_RADEON_HD2900},
2253 {"R600", CARD_AMD_RADEON_HD2900},
2254 {"RV670", CARD_AMD_RADEON_HD3850},
2255 {"RV635", CARD_AMD_RADEON_HD2600},
2256 {"RV630", CARD_AMD_RADEON_HD2600},
2257 {"RV620", CARD_AMD_RADEON_HD2350},
2258 {"RV610", CARD_AMD_RADEON_HD2350},
2259 /* R500 */
2260 {"R580", CARD_AMD_RADEON_X1600},
2261 {"R520", CARD_AMD_RADEON_X1600},
2262 {"RV570", CARD_AMD_RADEON_X1600},
2263 {"RV560", CARD_AMD_RADEON_X1600},
2264 {"RV535", CARD_AMD_RADEON_X1600},
2265 {"RV530", CARD_AMD_RADEON_X1600},
2266 {"RV516", CARD_AMD_RADEON_X700},
2267 {"RV515", CARD_AMD_RADEON_X700},
2268 /* R400 */
2269 {"R481", CARD_AMD_RADEON_X700},
2270 {"R480", CARD_AMD_RADEON_X700},
2271 {"R430", CARD_AMD_RADEON_X700},
2272 {"R423", CARD_AMD_RADEON_X700},
2273 {"R420", CARD_AMD_RADEON_X700},
2274 {"R410", CARD_AMD_RADEON_X700},
2275 {"RV410", CARD_AMD_RADEON_X700},
2276 /* Radeon Xpress - onboard, DX9b, Shader 2.0, 300-400 MHz */
2277 {"RS740", CARD_AMD_RADEON_XPRESS_200M},
2278 {"RS690", CARD_AMD_RADEON_XPRESS_200M},
2279 {"RS600", CARD_AMD_RADEON_XPRESS_200M},
2280 {"RS485", CARD_AMD_RADEON_XPRESS_200M},
2281 {"RS482", CARD_AMD_RADEON_XPRESS_200M},
2282 {"RS480", CARD_AMD_RADEON_XPRESS_200M},
2283 {"RS400", CARD_AMD_RADEON_XPRESS_200M},
2284 /* R300 */
2285 {"R360", CARD_AMD_RADEON_9500},
2286 {"R350", CARD_AMD_RADEON_9500},
2287 {"R300", CARD_AMD_RADEON_9500},
2288 {"RV370", CARD_AMD_RADEON_9500},
2289 {"RV360", CARD_AMD_RADEON_9500},
2290 {"RV351", CARD_AMD_RADEON_9500},
2291 {"RV350", CARD_AMD_RADEON_9500},
2293 cards_nvidia_mesa[] =
2295 /* Maxwell */
2296 {"NV124", CARD_NVIDIA_GEFORCE_GTX970},
2297 {"NV120", CARD_NVIDIA_GEFORCE_GTX980TI},
2298 {"NV118", CARD_NVIDIA_GEFORCE_840M},
2299 {"NV117", CARD_NVIDIA_GEFORCE_GTX750},
2300 /* Kepler */
2301 {"NV108", CARD_NVIDIA_GEFORCE_GT740M},
2302 {"NVF1", CARD_NVIDIA_GEFORCE_GTX780TI},
2303 {"NVF0", CARD_NVIDIA_GEFORCE_GTX780},
2304 {"NVE6", CARD_NVIDIA_GEFORCE_GTX770M},
2305 {"NVE4", CARD_NVIDIA_GEFORCE_GTX680}, /* 690 / 675MX / 760TI */
2306 /* Fermi */
2307 {"NVD9", CARD_NVIDIA_GEFORCE_GT520},
2308 {"NVD7", CARD_NVIDIA_GEFORCE_820M},
2309 {"NVCF", CARD_NVIDIA_GEFORCE_GTX550},
2310 {"NVCE", CARD_NVIDIA_GEFORCE_GTX560},
2311 {"NVC8", CARD_NVIDIA_GEFORCE_GTX570},
2312 {"NVC4", CARD_NVIDIA_GEFORCE_GTX460},
2313 {"NVC3", CARD_NVIDIA_GEFORCE_GT440},
2314 {"NVC1", CARD_NVIDIA_GEFORCE_GT420},
2315 {"NVC0", CARD_NVIDIA_GEFORCE_GTX480},
2316 /* Tesla */
2317 {"NVAF", CARD_NVIDIA_GEFORCE_GT320M},
2318 {"NVAC", CARD_NVIDIA_GEFORCE_8200},
2319 {"NVAA", CARD_NVIDIA_GEFORCE_8200}, /* 8100 */
2320 {"NVA8", CARD_NVIDIA_GEFORCE_210},
2321 {"NVA5", CARD_NVIDIA_GEFORCE_GT220},
2322 {"NVA3", CARD_NVIDIA_GEFORCE_GT240},
2323 {"NVA0", CARD_NVIDIA_GEFORCE_GTX280},
2324 {"NV98", CARD_NVIDIA_GEFORCE_9200},
2325 {"NV96", CARD_NVIDIA_GEFORCE_9400GT},
2326 {"NV94", CARD_NVIDIA_GEFORCE_9600GT},
2327 {"NV92", CARD_NVIDIA_GEFORCE_9800GT},
2328 {"NV86", CARD_NVIDIA_GEFORCE_8500GT},
2329 {"NV84", CARD_NVIDIA_GEFORCE_8600GT},
2330 {"NV50", CARD_NVIDIA_GEFORCE_8800GTX},
2331 /* Curie */
2332 {"NV68", CARD_NVIDIA_GEFORCE_6200}, /* 7050 */
2333 {"NV67", CARD_NVIDIA_GEFORCE_6200}, /* 7000M */
2334 {"NV63", CARD_NVIDIA_GEFORCE_6200}, /* 7100 */
2335 {"NV4E", CARD_NVIDIA_GEFORCE_6200}, /* 6100 Go / 6150 Go */
2336 {"NV4C", CARD_NVIDIA_GEFORCE_6200}, /* 6150SE */
2337 {"NV4B", CARD_NVIDIA_GEFORCE_7600},
2338 {"NV4A", CARD_NVIDIA_GEFORCE_6200},
2339 {"NV49", CARD_NVIDIA_GEFORCE_7800GT}, /* 7900 */
2340 {"NV47", CARD_NVIDIA_GEFORCE_7800GT},
2341 {"NV46", CARD_NVIDIA_GEFORCE_7400},
2342 {"NV45", CARD_NVIDIA_GEFORCE_6800},
2343 {"NV44", CARD_NVIDIA_GEFORCE_6200},
2344 {"NV43", CARD_NVIDIA_GEFORCE_6600GT},
2345 {"NV42", CARD_NVIDIA_GEFORCE_6800},
2346 {"NV41", CARD_NVIDIA_GEFORCE_6800},
2347 {"NV40", CARD_NVIDIA_GEFORCE_6800},
2348 /* Rankine */
2349 {"NV38", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5950 Ultra */
2350 {"NV36", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5700/5750 */
2351 {"NV35", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5900 */
2352 {"NV34", CARD_NVIDIA_GEFORCEFX_5200},
2353 {"NV31", CARD_NVIDIA_GEFORCEFX_5600},
2354 {"NV30", CARD_NVIDIA_GEFORCEFX_5800},
2355 /* Kelvin */
2356 {"nv28", CARD_NVIDIA_GEFORCE4_TI4200},
2357 {"nv25", CARD_NVIDIA_GEFORCE4_TI4200},
2358 {"nv20", CARD_NVIDIA_GEFORCE3},
2359 /* Celsius */
2360 {"nv1F", CARD_NVIDIA_GEFORCE4_MX}, /* GF4 MX IGP */
2361 {"nv1A", CARD_NVIDIA_GEFORCE2}, /* GF2 IGP */
2362 {"nv18", CARD_NVIDIA_GEFORCE4_MX},
2363 {"nv17", CARD_NVIDIA_GEFORCE4_MX},
2364 {"nv16", CARD_NVIDIA_GEFORCE2},
2365 {"nv15", CARD_NVIDIA_GEFORCE2},
2366 {"nv11", CARD_NVIDIA_GEFORCE2_MX},
2367 {"nv10", CARD_NVIDIA_GEFORCE},
2368 /* Fahrenheit */
2369 {"nv05", CARD_NVIDIA_RIVA_TNT2},
2370 {"nv04", CARD_NVIDIA_RIVA_TNT},
2371 {"nv03", CARD_NVIDIA_RIVA_128},
2373 cards_vmware[] =
2375 {"SVGA3D", CARD_VMWARE_SVGA3D},
2378 static const struct gl_vendor_selection
2380 enum wined3d_gl_vendor gl_vendor;
2381 const char *description; /* Description of the card selector i.e. Apple OS/X Intel */
2382 const struct wined3d_renderer_table *cards; /* To be used as cards[], pointer to the first member in an array */
2383 size_t cards_size; /* Number of entries in the array above */
2385 amd_gl_vendor_table[] =
2387 {GL_VENDOR_APPLE, "Apple OSX AMD/ATI binary driver", cards_amd_binary, ARRAY_SIZE(cards_amd_binary)},
2388 {GL_VENDOR_FGLRX, "AMD/ATI binary driver", cards_amd_binary, ARRAY_SIZE(cards_amd_binary)},
2389 {GL_VENDOR_MESA, "Mesa AMD/ATI driver", cards_amd_mesa, ARRAY_SIZE(cards_amd_mesa)},
2391 nvidia_gl_vendor_table[] =
2393 {GL_VENDOR_APPLE, "Apple OSX NVidia binary driver", cards_nvidia_binary, ARRAY_SIZE(cards_nvidia_binary)},
2394 {GL_VENDOR_MESA, "Mesa Nouveau driver", cards_nvidia_mesa, ARRAY_SIZE(cards_nvidia_mesa)},
2395 {GL_VENDOR_NVIDIA, "Nvidia binary driver", cards_nvidia_binary, ARRAY_SIZE(cards_nvidia_binary)},
2397 vmware_gl_vendor_table[] =
2399 {GL_VENDOR_MESA, "VMware driver", cards_vmware, ARRAY_SIZE(cards_vmware)},
2401 intel_gl_vendor_table[] =
2403 {GL_VENDOR_APPLE, "Apple OSX Intel binary driver", cards_intel, ARRAY_SIZE(cards_intel)},
2404 {GL_VENDOR_MESA, "Mesa Intel driver", cards_intel, ARRAY_SIZE(cards_intel)},
2407 static const enum wined3d_pci_device
2408 card_fallback_nvidia[] =
2410 CARD_NVIDIA_RIVA_128, /* D3D5 */
2411 CARD_NVIDIA_RIVA_TNT, /* D3D6 */
2412 CARD_NVIDIA_GEFORCE, /* D3D7 */
2413 CARD_NVIDIA_GEFORCE3, /* D3D8 */
2414 CARD_NVIDIA_GEFORCEFX_5800, /* D3D9_SM2 */
2415 CARD_NVIDIA_GEFORCE_6800, /* D3D9_SM3 */
2416 CARD_NVIDIA_GEFORCE_8800GTX, /* D3D10 */
2417 CARD_NVIDIA_GEFORCE_GTX470, /* D3D11 */
2419 card_fallback_amd[] =
2421 CARD_AMD_RAGE_128PRO, /* D3D5 */
2422 CARD_AMD_RAGE_128PRO, /* D3D6 */
2423 CARD_AMD_RADEON_7200, /* D3D7 */
2424 CARD_AMD_RADEON_8500, /* D3D8 */
2425 CARD_AMD_RADEON_9500, /* D3D9_SM2 */
2426 CARD_AMD_RADEON_X1600, /* D3D9_SM3 */
2427 CARD_AMD_RADEON_HD2900, /* D3D10 */
2428 CARD_AMD_RADEON_HD5600, /* D3D11 */
2430 card_fallback_intel[] =
2432 CARD_INTEL_845G, /* D3D5 */
2433 CARD_INTEL_845G, /* D3D6 */
2434 CARD_INTEL_845G, /* D3D7 */
2435 CARD_INTEL_915G, /* D3D8 */
2436 CARD_INTEL_915G, /* D3D9_SM2 */
2437 CARD_INTEL_945G, /* D3D9_SM3 */
2438 CARD_INTEL_G45, /* D3D10 */
2439 CARD_INTEL_IVBD, /* D3D11 */
2441 C_ASSERT(ARRAY_SIZE(card_fallback_nvidia) == WINED3D_D3D_LEVEL_COUNT);
2442 C_ASSERT(ARRAY_SIZE(card_fallback_amd) == WINED3D_D3D_LEVEL_COUNT);
2443 C_ASSERT(ARRAY_SIZE(card_fallback_intel) == WINED3D_D3D_LEVEL_COUNT);
2445 static enum wined3d_pci_device select_card_handler(const struct gl_vendor_selection *table,
2446 unsigned int table_size, enum wined3d_gl_vendor gl_vendor, const char *gl_renderer)
2448 unsigned int i, j;
2450 for (i = 0; i < table_size; ++i)
2452 if (table[i].gl_vendor != gl_vendor)
2453 continue;
2455 TRACE("Applying card selector \"%s\".\n", table[i].description);
2457 for (j = 0; j < table[i].cards_size; ++j)
2459 if (strstr(gl_renderer, table[i].cards[j].renderer))
2460 return table[i].cards[j].id;
2462 return PCI_DEVICE_NONE;
2464 FIXME("Couldn't find a suitable card selector for GL vendor %04x (using GL_RENDERER %s)\n",
2465 gl_vendor, debugstr_a(gl_renderer));
2467 return PCI_DEVICE_NONE;
2470 static const struct
2472 enum wined3d_pci_vendor card_vendor;
2473 const char *description; /* Description of the card selector i.e. Apple OS/X Intel */
2474 const struct gl_vendor_selection *gl_vendor_selection;
2475 unsigned int gl_vendor_count;
2476 const enum wined3d_pci_device *card_fallback; /* An array with D3D_LEVEL_COUNT elements */
2478 card_vendor_table[] =
2480 {HW_VENDOR_AMD, "AMD", amd_gl_vendor_table,
2481 sizeof(amd_gl_vendor_table) / sizeof(*amd_gl_vendor_table),
2482 card_fallback_amd},
2483 {HW_VENDOR_NVIDIA, "Nvidia", nvidia_gl_vendor_table,
2484 sizeof(nvidia_gl_vendor_table) / sizeof(*nvidia_gl_vendor_table),
2485 card_fallback_nvidia},
2486 {HW_VENDOR_VMWARE, "VMware", vmware_gl_vendor_table,
2487 sizeof(vmware_gl_vendor_table) / sizeof(*vmware_gl_vendor_table),
2488 card_fallback_amd},
2489 {HW_VENDOR_INTEL, "Intel", intel_gl_vendor_table,
2490 sizeof(intel_gl_vendor_table) / sizeof(*intel_gl_vendor_table),
2491 card_fallback_intel},
2495 static enum wined3d_pci_device wined3d_guess_card(const struct shader_caps *shader_caps, const struct fragment_caps *fragment_caps,
2496 DWORD glsl_version, const char *gl_renderer, enum wined3d_gl_vendor *gl_vendor, enum wined3d_pci_vendor *card_vendor)
2498 /* A Direct3D device object contains the PCI id (vendor + device) of the
2499 * videocard which is used for rendering. Various applications use this
2500 * information to get a rough estimation of the features of the card and
2501 * some might use it for enabling 3d effects only on certain types of
2502 * videocards. In some cases games might even use it to work around bugs
2503 * which happen on certain videocards/driver combinations. The problem is
2504 * that OpenGL only exposes a rendering string containing the name of the
2505 * videocard and not the PCI id.
2507 * Various games depend on the PCI id, so somehow we need to provide one.
2508 * A simple option is to parse the renderer string and translate this to
2509 * the right PCI id. This is a lot of work because there are more than 200
2510 * GPUs just for Nvidia. Various cards share the same renderer string, so
2511 * the amount of code might be 'small' but there are quite a number of
2512 * exceptions which would make this a pain to maintain. Another way would
2513 * be to query the PCI id from the operating system (assuming this is the
2514 * videocard which is used for rendering which is not always the case).
2515 * This would work but it is not very portable. Second it would not work
2516 * well in, let's say, a remote X situation in which the amount of 3d
2517 * features which can be used is limited.
2519 * As said most games only use the PCI id to get an indication of the
2520 * capabilities of the card. It doesn't really matter if the given id is
2521 * the correct one if we return the id of a card with similar 3d features.
2523 * The code below checks the OpenGL capabilities of a videocard and matches
2524 * that to a certain level of Direct3D functionality. Once a card passes
2525 * the Direct3D9 check, we know that the card (in case of Nvidia) is at
2526 * least a GeforceFX. To give a better estimate we do a basic check on the
2527 * renderer string but if that won't pass we return a default card. This
2528 * way is better than maintaining a full card database as even without a
2529 * full database we can return a card with similar features. Second the
2530 * size of the database can be made quite small because when you know what
2531 * type of 3d functionality a card has, you know to which GPU family the
2532 * GPU must belong. Because of this you only have to check a small part of
2533 * the renderer string to distinguish between different models from that
2534 * family.
2536 * The code also selects a default amount of video memory which we will
2537 * use for an estimation of the amount of free texture memory. In case of
2538 * real D3D the amount of texture memory includes video memory and system
2539 * memory (to be specific AGP memory or in case of PCIE TurboCache /
2540 * HyperMemory). We don't know how much system memory can be addressed by
2541 * the system but we can make a reasonable estimation about the amount of
2542 * video memory. If the value is slightly wrong it doesn't matter as we
2543 * didn't include AGP-like memory which makes the amount of addressable
2544 * memory higher and second OpenGL isn't that critical it moves to system
2545 * memory behind our backs if really needed. Note that the amount of video
2546 * memory can be overruled using a registry setting. */
2548 unsigned int i;
2549 enum wined3d_d3d_level d3d_level = d3d_level_from_caps(shader_caps, fragment_caps, glsl_version);
2550 enum wined3d_pci_device device;
2552 for (i = 0; i < (sizeof(card_vendor_table) / sizeof(*card_vendor_table)); ++i)
2554 if (card_vendor_table[i].card_vendor != *card_vendor)
2555 continue;
2557 TRACE("Applying card selector \"%s\".\n", card_vendor_table[i].description);
2558 device = select_card_handler(card_vendor_table[i].gl_vendor_selection,
2559 card_vendor_table[i].gl_vendor_count, *gl_vendor, gl_renderer);
2560 if (device != PCI_DEVICE_NONE)
2561 return device;
2563 TRACE("Unrecognized renderer %s, falling back to default.\n", debugstr_a(gl_renderer));
2564 return card_vendor_table[i].card_fallback[d3d_level];
2567 FIXME("No card selector available for card vendor %04x (using GL_RENDERER %s).\n",
2568 *card_vendor, debugstr_a(gl_renderer));
2570 /* Default to generic Nvidia hardware based on the supported OpenGL extensions. */
2571 *card_vendor = HW_VENDOR_NVIDIA;
2572 return card_fallback_nvidia[d3d_level];
2575 static const struct wined3d_vertex_pipe_ops *select_vertex_implementation(const struct wined3d_gl_info *gl_info,
2576 const struct wined3d_shader_backend_ops *shader_backend_ops)
2578 if (shader_backend_ops == &glsl_shader_backend && gl_info->supported[ARB_VERTEX_SHADER])
2579 return &glsl_vertex_pipe;
2580 return &ffp_vertex_pipe;
2583 static const struct fragment_pipeline *select_fragment_implementation(const struct wined3d_gl_info *gl_info,
2584 const struct wined3d_shader_backend_ops *shader_backend_ops)
2586 if (shader_backend_ops == &glsl_shader_backend && gl_info->supported[ARB_FRAGMENT_SHADER])
2587 return &glsl_fragment_pipe;
2588 if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
2589 return &arbfp_fragment_pipeline;
2590 if (gl_info->supported[ATI_FRAGMENT_SHADER])
2591 return &atifs_fragment_pipeline;
2592 if (gl_info->supported[NV_REGISTER_COMBINERS] && gl_info->supported[NV_TEXTURE_SHADER2])
2593 return &nvts_fragment_pipeline;
2594 if (gl_info->supported[NV_REGISTER_COMBINERS])
2595 return &nvrc_fragment_pipeline;
2596 return &ffp_fragment_pipeline;
2599 static const struct wined3d_shader_backend_ops *select_shader_backend(const struct wined3d_gl_info *gl_info)
2601 BOOL glsl = wined3d_settings.glslRequested && gl_info->glsl_version >= MAKEDWORD_VERSION(1, 20);
2603 if (glsl && gl_info->supported[ARB_VERTEX_SHADER] && gl_info->supported[ARB_FRAGMENT_SHADER])
2604 return &glsl_shader_backend;
2605 if (gl_info->supported[ARB_VERTEX_PROGRAM] && gl_info->supported[ARB_FRAGMENT_PROGRAM])
2606 return &arb_program_shader_backend;
2607 if (glsl && (gl_info->supported[ARB_VERTEX_SHADER] || gl_info->supported[ARB_FRAGMENT_SHADER]))
2608 return &glsl_shader_backend;
2609 if (gl_info->supported[ARB_VERTEX_PROGRAM] || gl_info->supported[ARB_FRAGMENT_PROGRAM])
2610 return &arb_program_shader_backend;
2611 return &none_shader_backend;
2614 static void parse_extension_string(struct wined3d_gl_info *gl_info, const char *extensions,
2615 const struct wined3d_extension_map *map, UINT entry_count)
2617 while (*extensions)
2619 const char *start;
2620 size_t len;
2621 UINT i;
2623 while (isspace(*extensions))
2624 ++extensions;
2625 start = extensions;
2626 while (!isspace(*extensions) && *extensions)
2627 ++extensions;
2629 len = extensions - start;
2630 if (!len)
2631 continue;
2633 TRACE("- %s.\n", debugstr_an(start, len));
2635 for (i = 0; i < entry_count; ++i)
2637 if (len == strlen(map[i].extension_string)
2638 && !memcmp(start, map[i].extension_string, len))
2640 TRACE(" FOUND: %s support.\n", map[i].extension_string);
2641 gl_info->supported[map[i].extension] = TRUE;
2642 break;
2648 static void enumerate_gl_extensions(struct wined3d_gl_info *gl_info,
2649 const struct wined3d_extension_map *map, unsigned int map_entries_count)
2651 const char *gl_extension_name;
2652 unsigned int i, j;
2653 GLint extensions_count;
2655 gl_info->gl_ops.gl.p_glGetIntegerv(GL_NUM_EXTENSIONS, &extensions_count);
2656 for (i = 0; i < extensions_count; ++i)
2658 gl_extension_name = (const char *)GL_EXTCALL(glGetStringi(GL_EXTENSIONS, i));
2659 TRACE("- %s.\n", debugstr_a(gl_extension_name));
2660 for (j = 0; j < map_entries_count; ++j)
2662 if (!strcmp(gl_extension_name, map[j].extension_string))
2664 TRACE("FOUND: %s support.\n", map[j].extension_string);
2665 gl_info->supported[map[j].extension] = TRUE;
2666 break;
2672 static void load_gl_funcs(struct wined3d_gl_info *gl_info)
2674 #define USE_GL_FUNC(pfn) gl_info->gl_ops.ext.p_##pfn = (void *)wglGetProcAddress(#pfn);
2675 /* GL_APPLE_fence */
2676 USE_GL_FUNC(glDeleteFencesAPPLE)
2677 USE_GL_FUNC(glFinishFenceAPPLE)
2678 USE_GL_FUNC(glFinishObjectAPPLE)
2679 USE_GL_FUNC(glGenFencesAPPLE)
2680 USE_GL_FUNC(glIsFenceAPPLE)
2681 USE_GL_FUNC(glSetFenceAPPLE)
2682 USE_GL_FUNC(glTestFenceAPPLE)
2683 USE_GL_FUNC(glTestObjectAPPLE)
2684 /* GL_APPLE_flush_buffer_range */
2685 USE_GL_FUNC(glBufferParameteriAPPLE)
2686 USE_GL_FUNC(glFlushMappedBufferRangeAPPLE)
2687 /* GL_ARB_blend_func_extended */
2688 USE_GL_FUNC(glBindFragDataLocationIndexed)
2689 USE_GL_FUNC(glGetFragDataIndex)
2690 /* GL_ARB_clear_buffer_object */
2691 USE_GL_FUNC(glClearBufferData)
2692 USE_GL_FUNC(glClearBufferSubData)
2693 /* GL_ARB_clear_texture */
2694 USE_GL_FUNC(glClearTexImage)
2695 USE_GL_FUNC(glClearTexSubImage)
2696 /* GL_ARB_clip_control */
2697 USE_GL_FUNC(glClipControl)
2698 /* GL_ARB_color_buffer_float */
2699 USE_GL_FUNC(glClampColorARB)
2700 /* GL_ARB_compute_shader */
2701 USE_GL_FUNC(glDispatchCompute)
2702 USE_GL_FUNC(glDispatchComputeIndirect)
2703 /* GL_ARB_copy_buffer */
2704 USE_GL_FUNC(glCopyBufferSubData)
2705 /* GL_ARB_debug_output */
2706 USE_GL_FUNC(glDebugMessageCallbackARB)
2707 USE_GL_FUNC(glDebugMessageControlARB)
2708 USE_GL_FUNC(glDebugMessageInsertARB)
2709 USE_GL_FUNC(glGetDebugMessageLogARB)
2710 /* GL_ARB_draw_buffers */
2711 USE_GL_FUNC(glDrawBuffersARB)
2712 /* GL_ARB_draw_elements_base_vertex */
2713 USE_GL_FUNC(glDrawElementsBaseVertex)
2714 USE_GL_FUNC(glDrawElementsInstancedBaseVertex)
2715 USE_GL_FUNC(glDrawRangeElementsBaseVertex)
2716 USE_GL_FUNC(glMultiDrawElementsBaseVertex)
2717 /* GL_ARB_draw_instanced */
2718 USE_GL_FUNC(glDrawArraysInstancedARB)
2719 USE_GL_FUNC(glDrawElementsInstancedARB)
2720 /* GL_ARB_ES2_compatibility */
2721 USE_GL_FUNC(glReleaseShaderCompiler)
2722 USE_GL_FUNC(glShaderBinary)
2723 USE_GL_FUNC(glGetShaderPrecisionFormat)
2724 USE_GL_FUNC(glDepthRangef)
2725 USE_GL_FUNC(glClearDepthf)
2726 /* GL_ARB_framebuffer_object */
2727 USE_GL_FUNC(glBindFramebuffer)
2728 USE_GL_FUNC(glBindRenderbuffer)
2729 USE_GL_FUNC(glBlitFramebuffer)
2730 USE_GL_FUNC(glCheckFramebufferStatus)
2731 USE_GL_FUNC(glDeleteFramebuffers)
2732 USE_GL_FUNC(glDeleteRenderbuffers)
2733 USE_GL_FUNC(glFramebufferRenderbuffer)
2734 USE_GL_FUNC(glFramebufferTexture)
2735 USE_GL_FUNC(glFramebufferTexture1D)
2736 USE_GL_FUNC(glFramebufferTexture2D)
2737 USE_GL_FUNC(glFramebufferTexture3D)
2738 USE_GL_FUNC(glFramebufferTextureLayer)
2739 USE_GL_FUNC(glGenFramebuffers)
2740 USE_GL_FUNC(glGenRenderbuffers)
2741 USE_GL_FUNC(glGenerateMipmap)
2742 USE_GL_FUNC(glGetFramebufferAttachmentParameteriv)
2743 USE_GL_FUNC(glGetRenderbufferParameteriv)
2744 USE_GL_FUNC(glIsFramebuffer)
2745 USE_GL_FUNC(glIsRenderbuffer)
2746 USE_GL_FUNC(glRenderbufferStorage)
2747 USE_GL_FUNC(glRenderbufferStorageMultisample)
2748 /* GL_ARB_geometry_shader4 */
2749 USE_GL_FUNC(glFramebufferTextureARB)
2750 USE_GL_FUNC(glFramebufferTextureFaceARB)
2751 USE_GL_FUNC(glFramebufferTextureLayerARB)
2752 USE_GL_FUNC(glProgramParameteriARB)
2753 /* GL_ARB_instanced_arrays */
2754 USE_GL_FUNC(glVertexAttribDivisorARB)
2755 /* GL_ARB_internalformat_query */
2756 USE_GL_FUNC(glGetInternalformativ)
2757 /* GL_ARB_internalformat_query2 */
2758 USE_GL_FUNC(glGetInternalformati64v)
2759 /* GL_ARB_map_buffer_range */
2760 USE_GL_FUNC(glFlushMappedBufferRange)
2761 USE_GL_FUNC(glMapBufferRange)
2762 /* GL_ARB_multisample */
2763 USE_GL_FUNC(glSampleCoverageARB)
2764 /* GL_ARB_multitexture */
2765 USE_GL_FUNC(glActiveTextureARB)
2766 USE_GL_FUNC(glClientActiveTextureARB)
2767 USE_GL_FUNC(glMultiTexCoord1fARB)
2768 USE_GL_FUNC(glMultiTexCoord1fvARB)
2769 USE_GL_FUNC(glMultiTexCoord2fARB)
2770 USE_GL_FUNC(glMultiTexCoord2fvARB)
2771 USE_GL_FUNC(glMultiTexCoord2svARB)
2772 USE_GL_FUNC(glMultiTexCoord3fARB)
2773 USE_GL_FUNC(glMultiTexCoord3fvARB)
2774 USE_GL_FUNC(glMultiTexCoord4fARB)
2775 USE_GL_FUNC(glMultiTexCoord4fvARB)
2776 USE_GL_FUNC(glMultiTexCoord4svARB)
2777 /* GL_ARB_occlusion_query */
2778 USE_GL_FUNC(glBeginQueryARB)
2779 USE_GL_FUNC(glDeleteQueriesARB)
2780 USE_GL_FUNC(glEndQueryARB)
2781 USE_GL_FUNC(glGenQueriesARB)
2782 USE_GL_FUNC(glGetQueryivARB)
2783 USE_GL_FUNC(glGetQueryObjectivARB)
2784 USE_GL_FUNC(glGetQueryObjectuivARB)
2785 USE_GL_FUNC(glIsQueryARB)
2786 /* GL_ARB_point_parameters */
2787 USE_GL_FUNC(glPointParameterfARB)
2788 USE_GL_FUNC(glPointParameterfvARB)
2789 /* GL_ARB_provoking_vertex */
2790 USE_GL_FUNC(glProvokingVertex)
2791 /* GL_ARB_sampler_objects */
2792 USE_GL_FUNC(glGenSamplers)
2793 USE_GL_FUNC(glDeleteSamplers)
2794 USE_GL_FUNC(glIsSampler)
2795 USE_GL_FUNC(glBindSampler)
2796 USE_GL_FUNC(glSamplerParameteri)
2797 USE_GL_FUNC(glSamplerParameterf)
2798 USE_GL_FUNC(glSamplerParameteriv)
2799 USE_GL_FUNC(glSamplerParameterfv)
2800 USE_GL_FUNC(glSamplerParameterIiv)
2801 USE_GL_FUNC(glSamplerParameterIuiv)
2802 USE_GL_FUNC(glGetSamplerParameteriv)
2803 USE_GL_FUNC(glGetSamplerParameterfv)
2804 USE_GL_FUNC(glGetSamplerParameterIiv)
2805 USE_GL_FUNC(glGetSamplerParameterIuiv)
2806 /* GL_ARB_shader_atomic_counters */
2807 USE_GL_FUNC(glGetActiveAtomicCounterBufferiv)
2808 /* GL_ARB_shader_image_load_store */
2809 USE_GL_FUNC(glBindImageTexture)
2810 USE_GL_FUNC(glMemoryBarrier)
2811 /* GL_ARB_shader_objects */
2812 USE_GL_FUNC(glAttachObjectARB)
2813 USE_GL_FUNC(glBindAttribLocationARB)
2814 USE_GL_FUNC(glCompileShaderARB)
2815 USE_GL_FUNC(glCreateProgramObjectARB)
2816 USE_GL_FUNC(glCreateShaderObjectARB)
2817 USE_GL_FUNC(glDeleteObjectARB)
2818 USE_GL_FUNC(glDetachObjectARB)
2819 USE_GL_FUNC(glGetActiveUniformARB)
2820 USE_GL_FUNC(glGetAttachedObjectsARB)
2821 USE_GL_FUNC(glGetAttribLocationARB)
2822 USE_GL_FUNC(glGetHandleARB)
2823 USE_GL_FUNC(glGetInfoLogARB)
2824 USE_GL_FUNC(glGetObjectParameterfvARB)
2825 USE_GL_FUNC(glGetObjectParameterivARB)
2826 USE_GL_FUNC(glGetShaderSourceARB)
2827 USE_GL_FUNC(glGetUniformLocationARB)
2828 USE_GL_FUNC(glGetUniformfvARB)
2829 USE_GL_FUNC(glGetUniformivARB)
2830 USE_GL_FUNC(glLinkProgramARB)
2831 USE_GL_FUNC(glShaderSourceARB)
2832 USE_GL_FUNC(glUniform1fARB)
2833 USE_GL_FUNC(glUniform1fvARB)
2834 USE_GL_FUNC(glUniform1iARB)
2835 USE_GL_FUNC(glUniform1ivARB)
2836 USE_GL_FUNC(glUniform2fARB)
2837 USE_GL_FUNC(glUniform2fvARB)
2838 USE_GL_FUNC(glUniform2iARB)
2839 USE_GL_FUNC(glUniform2ivARB)
2840 USE_GL_FUNC(glUniform3fARB)
2841 USE_GL_FUNC(glUniform3fvARB)
2842 USE_GL_FUNC(glUniform3iARB)
2843 USE_GL_FUNC(glUniform3ivARB)
2844 USE_GL_FUNC(glUniform4fARB)
2845 USE_GL_FUNC(glUniform4fvARB)
2846 USE_GL_FUNC(glUniform4iARB)
2847 USE_GL_FUNC(glUniform4ivARB)
2848 USE_GL_FUNC(glUniformMatrix2fvARB)
2849 USE_GL_FUNC(glUniformMatrix3fvARB)
2850 USE_GL_FUNC(glUniformMatrix4fvARB)
2851 USE_GL_FUNC(glUseProgramObjectARB)
2852 USE_GL_FUNC(glValidateProgramARB)
2853 /* GL_ARB_shader_storage_buffer_object */
2854 USE_GL_FUNC(glShaderStorageBlockBinding)
2855 /* GL_ARB_sync */
2856 USE_GL_FUNC(glClientWaitSync)
2857 USE_GL_FUNC(glDeleteSync)
2858 USE_GL_FUNC(glFenceSync)
2859 USE_GL_FUNC(glGetInteger64v)
2860 USE_GL_FUNC(glGetSynciv)
2861 USE_GL_FUNC(glIsSync)
2862 USE_GL_FUNC(glWaitSync)
2863 /* GL_ARB_tessellation_shader */
2864 USE_GL_FUNC(glPatchParameteri)
2865 USE_GL_FUNC(glPatchParameterfv)
2866 /* GL_ARB_texture_buffer_object */
2867 USE_GL_FUNC(glTexBufferARB)
2868 /* GL_ARB_texture_buffer_range */
2869 USE_GL_FUNC(glTexBufferRange)
2870 /* GL_ARB_texture_compression */
2871 USE_GL_FUNC(glCompressedTexImage2DARB)
2872 USE_GL_FUNC(glCompressedTexImage3DARB)
2873 USE_GL_FUNC(glCompressedTexSubImage2DARB)
2874 USE_GL_FUNC(glCompressedTexSubImage3DARB)
2875 USE_GL_FUNC(glGetCompressedTexImageARB)
2876 /* GL_ARB_texture_storage */
2877 USE_GL_FUNC(glTexStorage1D)
2878 USE_GL_FUNC(glTexStorage2D)
2879 USE_GL_FUNC(glTexStorage3D)
2880 /* GL_ARB_texture_view */
2881 USE_GL_FUNC(glTextureView)
2882 /* GL_ARB_timer_query */
2883 USE_GL_FUNC(glQueryCounter)
2884 USE_GL_FUNC(glGetQueryObjectui64v)
2885 /* GL_ARB_transform_feedback2 */
2886 USE_GL_FUNC(glBindTransformFeedback);
2887 USE_GL_FUNC(glDeleteTransformFeedbacks);
2888 USE_GL_FUNC(glDrawTransformFeedback);
2889 USE_GL_FUNC(glGenTransformFeedbacks);
2890 USE_GL_FUNC(glIsTransformFeedback);
2891 USE_GL_FUNC(glPauseTransformFeedback);
2892 USE_GL_FUNC(glResumeTransformFeedback);
2893 /* GL_ARB_transform_feedback3 */
2894 USE_GL_FUNC(glBeginQueryIndexed);
2895 USE_GL_FUNC(glDrawTransformFeedbackStream);
2896 USE_GL_FUNC(glEndQueryIndexed);
2897 USE_GL_FUNC(glGetQueryIndexediv);
2898 /* GL_ARB_uniform_buffer_object */
2899 USE_GL_FUNC(glBindBufferBase)
2900 USE_GL_FUNC(glBindBufferRange)
2901 USE_GL_FUNC(glGetActiveUniformBlockName)
2902 USE_GL_FUNC(glGetActiveUniformBlockiv)
2903 USE_GL_FUNC(glGetActiveUniformName)
2904 USE_GL_FUNC(glGetActiveUniformsiv)
2905 USE_GL_FUNC(glGetIntegeri_v)
2906 USE_GL_FUNC(glGetUniformBlockIndex)
2907 USE_GL_FUNC(glGetUniformIndices)
2908 USE_GL_FUNC(glUniformBlockBinding)
2909 /* GL_ARB_vertex_blend */
2910 USE_GL_FUNC(glVertexBlendARB)
2911 USE_GL_FUNC(glWeightPointerARB)
2912 USE_GL_FUNC(glWeightbvARB)
2913 USE_GL_FUNC(glWeightdvARB)
2914 USE_GL_FUNC(glWeightfvARB)
2915 USE_GL_FUNC(glWeightivARB)
2916 USE_GL_FUNC(glWeightsvARB)
2917 USE_GL_FUNC(glWeightubvARB)
2918 USE_GL_FUNC(glWeightuivARB)
2919 USE_GL_FUNC(glWeightusvARB)
2920 /* GL_ARB_vertex_buffer_object */
2921 USE_GL_FUNC(glBindBufferARB)
2922 USE_GL_FUNC(glBufferDataARB)
2923 USE_GL_FUNC(glBufferSubDataARB)
2924 USE_GL_FUNC(glDeleteBuffersARB)
2925 USE_GL_FUNC(glGenBuffersARB)
2926 USE_GL_FUNC(glGetBufferParameterivARB)
2927 USE_GL_FUNC(glGetBufferPointervARB)
2928 USE_GL_FUNC(glGetBufferSubDataARB)
2929 USE_GL_FUNC(glIsBufferARB)
2930 USE_GL_FUNC(glMapBufferARB)
2931 USE_GL_FUNC(glUnmapBufferARB)
2932 /* GL_ARB_vertex_program */
2933 USE_GL_FUNC(glBindProgramARB)
2934 USE_GL_FUNC(glDeleteProgramsARB)
2935 USE_GL_FUNC(glDisableVertexAttribArrayARB)
2936 USE_GL_FUNC(glEnableVertexAttribArrayARB)
2937 USE_GL_FUNC(glGenProgramsARB)
2938 USE_GL_FUNC(glGetProgramivARB)
2939 USE_GL_FUNC(glProgramEnvParameter4fvARB)
2940 USE_GL_FUNC(glProgramLocalParameter4fvARB)
2941 USE_GL_FUNC(glProgramStringARB)
2942 USE_GL_FUNC(glVertexAttrib1dARB)
2943 USE_GL_FUNC(glVertexAttrib1dvARB)
2944 USE_GL_FUNC(glVertexAttrib1fARB)
2945 USE_GL_FUNC(glVertexAttrib1fvARB)
2946 USE_GL_FUNC(glVertexAttrib1sARB)
2947 USE_GL_FUNC(glVertexAttrib1svARB)
2948 USE_GL_FUNC(glVertexAttrib2dARB)
2949 USE_GL_FUNC(glVertexAttrib2dvARB)
2950 USE_GL_FUNC(glVertexAttrib2fARB)
2951 USE_GL_FUNC(glVertexAttrib2fvARB)
2952 USE_GL_FUNC(glVertexAttrib2sARB)
2953 USE_GL_FUNC(glVertexAttrib2svARB)
2954 USE_GL_FUNC(glVertexAttrib3dARB)
2955 USE_GL_FUNC(glVertexAttrib3dvARB)
2956 USE_GL_FUNC(glVertexAttrib3fARB)
2957 USE_GL_FUNC(glVertexAttrib3fvARB)
2958 USE_GL_FUNC(glVertexAttrib3sARB)
2959 USE_GL_FUNC(glVertexAttrib3svARB)
2960 USE_GL_FUNC(glVertexAttrib4NbvARB)
2961 USE_GL_FUNC(glVertexAttrib4NivARB)
2962 USE_GL_FUNC(glVertexAttrib4NsvARB)
2963 USE_GL_FUNC(glVertexAttrib4NubARB)
2964 USE_GL_FUNC(glVertexAttrib4NubvARB)
2965 USE_GL_FUNC(glVertexAttrib4NuivARB)
2966 USE_GL_FUNC(glVertexAttrib4NusvARB)
2967 USE_GL_FUNC(glVertexAttrib4bvARB)
2968 USE_GL_FUNC(glVertexAttrib4dARB)
2969 USE_GL_FUNC(glVertexAttrib4dvARB)
2970 USE_GL_FUNC(glVertexAttrib4fARB)
2971 USE_GL_FUNC(glVertexAttrib4fvARB)
2972 USE_GL_FUNC(glVertexAttrib4ivARB)
2973 USE_GL_FUNC(glVertexAttrib4sARB)
2974 USE_GL_FUNC(glVertexAttrib4svARB)
2975 USE_GL_FUNC(glVertexAttrib4ubvARB)
2976 USE_GL_FUNC(glVertexAttrib4uivARB)
2977 USE_GL_FUNC(glVertexAttrib4usvARB)
2978 USE_GL_FUNC(glVertexAttribPointerARB)
2979 /* GL_ARB_viewport_array */
2980 USE_GL_FUNC(glDepthRangeArrayv)
2981 USE_GL_FUNC(glDepthRangeIndexed)
2982 USE_GL_FUNC(glGetDoublei_v)
2983 USE_GL_FUNC(glGetFloati_v)
2984 USE_GL_FUNC(glScissorArrayv)
2985 USE_GL_FUNC(glScissorIndexed)
2986 USE_GL_FUNC(glScissorIndexedv)
2987 USE_GL_FUNC(glViewportArrayv)
2988 USE_GL_FUNC(glViewportIndexedf)
2989 USE_GL_FUNC(glViewportIndexedfv)
2990 /* GL_ATI_fragment_shader */
2991 USE_GL_FUNC(glAlphaFragmentOp1ATI)
2992 USE_GL_FUNC(glAlphaFragmentOp2ATI)
2993 USE_GL_FUNC(glAlphaFragmentOp3ATI)
2994 USE_GL_FUNC(glBeginFragmentShaderATI)
2995 USE_GL_FUNC(glBindFragmentShaderATI)
2996 USE_GL_FUNC(glColorFragmentOp1ATI)
2997 USE_GL_FUNC(glColorFragmentOp2ATI)
2998 USE_GL_FUNC(glColorFragmentOp3ATI)
2999 USE_GL_FUNC(glDeleteFragmentShaderATI)
3000 USE_GL_FUNC(glEndFragmentShaderATI)
3001 USE_GL_FUNC(glGenFragmentShadersATI)
3002 USE_GL_FUNC(glPassTexCoordATI)
3003 USE_GL_FUNC(glSampleMapATI)
3004 USE_GL_FUNC(glSetFragmentShaderConstantATI)
3005 /* GL_ATI_separate_stencil */
3006 USE_GL_FUNC(glStencilOpSeparateATI)
3007 USE_GL_FUNC(glStencilFuncSeparateATI)
3008 /* GL_EXT_blend_color */
3009 USE_GL_FUNC(glBlendColorEXT)
3010 /* GL_EXT_blend_equation_separate */
3011 USE_GL_FUNC(glBlendFuncSeparateEXT)
3012 /* GL_EXT_blend_func_separate */
3013 USE_GL_FUNC(glBlendEquationSeparateEXT)
3014 /* GL_EXT_blend_minmax */
3015 USE_GL_FUNC(glBlendEquationEXT)
3016 /* GL_EXT_depth_bounds_test */
3017 USE_GL_FUNC(glDepthBoundsEXT)
3018 /* GL_EXT_draw_buffers2 */
3019 USE_GL_FUNC(glColorMaskIndexedEXT)
3020 USE_GL_FUNC(glDisableIndexedEXT)
3021 USE_GL_FUNC(glEnableIndexedEXT)
3022 USE_GL_FUNC(glGetBooleanIndexedvEXT)
3023 USE_GL_FUNC(glGetIntegerIndexedvEXT)
3024 USE_GL_FUNC(glIsEnabledIndexedEXT)
3025 /* GL_EXT_fog_coord */
3026 USE_GL_FUNC(glFogCoordPointerEXT)
3027 USE_GL_FUNC(glFogCoorddEXT)
3028 USE_GL_FUNC(glFogCoorddvEXT)
3029 USE_GL_FUNC(glFogCoordfEXT)
3030 USE_GL_FUNC(glFogCoordfvEXT)
3031 /* GL_EXT_framebuffer_blit */
3032 USE_GL_FUNC(glBlitFramebufferEXT)
3033 /* GL_EXT_framebuffer_multisample */
3034 USE_GL_FUNC(glRenderbufferStorageMultisampleEXT)
3035 /* GL_EXT_framebuffer_object */
3036 USE_GL_FUNC(glBindFramebufferEXT)
3037 USE_GL_FUNC(glBindRenderbufferEXT)
3038 USE_GL_FUNC(glCheckFramebufferStatusEXT)
3039 USE_GL_FUNC(glDeleteFramebuffersEXT)
3040 USE_GL_FUNC(glDeleteRenderbuffersEXT)
3041 USE_GL_FUNC(glFramebufferRenderbufferEXT)
3042 USE_GL_FUNC(glFramebufferTexture1DEXT)
3043 USE_GL_FUNC(glFramebufferTexture2DEXT)
3044 USE_GL_FUNC(glFramebufferTexture3DEXT)
3045 USE_GL_FUNC(glGenFramebuffersEXT)
3046 USE_GL_FUNC(glGenRenderbuffersEXT)
3047 USE_GL_FUNC(glGenerateMipmapEXT)
3048 USE_GL_FUNC(glGetFramebufferAttachmentParameterivEXT)
3049 USE_GL_FUNC(glGetRenderbufferParameterivEXT)
3050 USE_GL_FUNC(glIsFramebufferEXT)
3051 USE_GL_FUNC(glIsRenderbufferEXT)
3052 USE_GL_FUNC(glRenderbufferStorageEXT)
3053 /* GL_EXT_gpu_program_parameters */
3054 USE_GL_FUNC(glProgramEnvParameters4fvEXT)
3055 USE_GL_FUNC(glProgramLocalParameters4fvEXT)
3056 /* GL_EXT_gpu_shader4 */
3057 USE_GL_FUNC(glBindFragDataLocationEXT)
3058 USE_GL_FUNC(glGetFragDataLocationEXT)
3059 USE_GL_FUNC(glGetUniformuivEXT)
3060 USE_GL_FUNC(glGetVertexAttribIivEXT)
3061 USE_GL_FUNC(glGetVertexAttribIuivEXT)
3062 USE_GL_FUNC(glUniform1uiEXT)
3063 USE_GL_FUNC(glUniform1uivEXT)
3064 USE_GL_FUNC(glUniform2uiEXT)
3065 USE_GL_FUNC(glUniform2uivEXT)
3066 USE_GL_FUNC(glUniform3uiEXT)
3067 USE_GL_FUNC(glUniform3uivEXT)
3068 USE_GL_FUNC(glUniform4uiEXT)
3069 USE_GL_FUNC(glUniform4uivEXT)
3070 USE_GL_FUNC(glVertexAttribI1iEXT)
3071 USE_GL_FUNC(glVertexAttribI1ivEXT)
3072 USE_GL_FUNC(glVertexAttribI1uiEXT)
3073 USE_GL_FUNC(glVertexAttribI1uivEXT)
3074 USE_GL_FUNC(glVertexAttribI2iEXT)
3075 USE_GL_FUNC(glVertexAttribI2ivEXT)
3076 USE_GL_FUNC(glVertexAttribI2uiEXT)
3077 USE_GL_FUNC(glVertexAttribI2uivEXT)
3078 USE_GL_FUNC(glVertexAttribI3iEXT)
3079 USE_GL_FUNC(glVertexAttribI3ivEXT)
3080 USE_GL_FUNC(glVertexAttribI3uiEXT)
3081 USE_GL_FUNC(glVertexAttribI3uivEXT)
3082 USE_GL_FUNC(glVertexAttribI4bvEXT)
3083 USE_GL_FUNC(glVertexAttribI4iEXT)
3084 USE_GL_FUNC(glVertexAttribI4ivEXT)
3085 USE_GL_FUNC(glVertexAttribI4svEXT)
3086 USE_GL_FUNC(glVertexAttribI4ubvEXT)
3087 USE_GL_FUNC(glVertexAttribI4uiEXT)
3088 USE_GL_FUNC(glVertexAttribI4uivEXT)
3089 USE_GL_FUNC(glVertexAttribI4usvEXT)
3090 USE_GL_FUNC(glVertexAttribIPointerEXT)
3091 /* GL_EXT_point_parameters */
3092 USE_GL_FUNC(glPointParameterfEXT)
3093 USE_GL_FUNC(glPointParameterfvEXT)
3094 /* GL_EXT_provoking_vertex */
3095 USE_GL_FUNC(glProvokingVertexEXT)
3096 /* GL_EXT_secondary_color */
3097 USE_GL_FUNC(glSecondaryColor3fEXT)
3098 USE_GL_FUNC(glSecondaryColor3fvEXT)
3099 USE_GL_FUNC(glSecondaryColor3ubEXT)
3100 USE_GL_FUNC(glSecondaryColor3ubvEXT)
3101 USE_GL_FUNC(glSecondaryColorPointerEXT)
3102 /* GL_EXT_stencil_two_side */
3103 USE_GL_FUNC(glActiveStencilFaceEXT)
3104 /* GL_EXT_texture3D */
3105 USE_GL_FUNC(glTexImage3D)
3106 USE_GL_FUNC(glTexImage3DEXT)
3107 USE_GL_FUNC(glTexSubImage3D)
3108 USE_GL_FUNC(glTexSubImage3DEXT)
3109 /* GL_NV_fence */
3110 USE_GL_FUNC(glDeleteFencesNV)
3111 USE_GL_FUNC(glFinishFenceNV)
3112 USE_GL_FUNC(glGenFencesNV)
3113 USE_GL_FUNC(glGetFenceivNV)
3114 USE_GL_FUNC(glIsFenceNV)
3115 USE_GL_FUNC(glSetFenceNV)
3116 USE_GL_FUNC(glTestFenceNV)
3117 /* GL_NV_half_float */
3118 USE_GL_FUNC(glColor3hNV)
3119 USE_GL_FUNC(glColor3hvNV)
3120 USE_GL_FUNC(glColor4hNV)
3121 USE_GL_FUNC(glColor4hvNV)
3122 USE_GL_FUNC(glFogCoordhNV)
3123 USE_GL_FUNC(glFogCoordhvNV)
3124 USE_GL_FUNC(glMultiTexCoord1hNV)
3125 USE_GL_FUNC(glMultiTexCoord1hvNV)
3126 USE_GL_FUNC(glMultiTexCoord2hNV)
3127 USE_GL_FUNC(glMultiTexCoord2hvNV)
3128 USE_GL_FUNC(glMultiTexCoord3hNV)
3129 USE_GL_FUNC(glMultiTexCoord3hvNV)
3130 USE_GL_FUNC(glMultiTexCoord4hNV)
3131 USE_GL_FUNC(glMultiTexCoord4hvNV)
3132 USE_GL_FUNC(glNormal3hNV)
3133 USE_GL_FUNC(glNormal3hvNV)
3134 USE_GL_FUNC(glSecondaryColor3hNV)
3135 USE_GL_FUNC(glSecondaryColor3hvNV)
3136 USE_GL_FUNC(glTexCoord1hNV)
3137 USE_GL_FUNC(glTexCoord1hvNV)
3138 USE_GL_FUNC(glTexCoord2hNV)
3139 USE_GL_FUNC(glTexCoord2hvNV)
3140 USE_GL_FUNC(glTexCoord3hNV)
3141 USE_GL_FUNC(glTexCoord3hvNV)
3142 USE_GL_FUNC(glTexCoord4hNV)
3143 USE_GL_FUNC(glTexCoord4hvNV)
3144 USE_GL_FUNC(glVertex2hNV)
3145 USE_GL_FUNC(glVertex2hvNV)
3146 USE_GL_FUNC(glVertex3hNV)
3147 USE_GL_FUNC(glVertex3hvNV)
3148 USE_GL_FUNC(glVertex4hNV)
3149 USE_GL_FUNC(glVertex4hvNV)
3150 USE_GL_FUNC(glVertexAttrib1hNV)
3151 USE_GL_FUNC(glVertexAttrib1hvNV)
3152 USE_GL_FUNC(glVertexAttrib2hNV)
3153 USE_GL_FUNC(glVertexAttrib2hvNV)
3154 USE_GL_FUNC(glVertexAttrib3hNV)
3155 USE_GL_FUNC(glVertexAttrib3hvNV)
3156 USE_GL_FUNC(glVertexAttrib4hNV)
3157 USE_GL_FUNC(glVertexAttrib4hvNV)
3158 USE_GL_FUNC(glVertexAttribs1hvNV)
3159 USE_GL_FUNC(glVertexAttribs2hvNV)
3160 USE_GL_FUNC(glVertexAttribs3hvNV)
3161 USE_GL_FUNC(glVertexAttribs4hvNV)
3162 USE_GL_FUNC(glVertexWeighthNV)
3163 USE_GL_FUNC(glVertexWeighthvNV)
3164 /* GL_NV_point_sprite */
3165 USE_GL_FUNC(glPointParameteriNV)
3166 USE_GL_FUNC(glPointParameterivNV)
3167 /* GL_NV_register_combiners */
3168 USE_GL_FUNC(glCombinerInputNV)
3169 USE_GL_FUNC(glCombinerOutputNV)
3170 USE_GL_FUNC(glCombinerParameterfNV)
3171 USE_GL_FUNC(glCombinerParameterfvNV)
3172 USE_GL_FUNC(glCombinerParameteriNV)
3173 USE_GL_FUNC(glCombinerParameterivNV)
3174 USE_GL_FUNC(glFinalCombinerInputNV)
3175 /* WGL extensions */
3176 USE_GL_FUNC(wglChoosePixelFormatARB)
3177 USE_GL_FUNC(wglGetExtensionsStringARB)
3178 USE_GL_FUNC(wglGetPixelFormatAttribfvARB)
3179 USE_GL_FUNC(wglGetPixelFormatAttribivARB)
3180 USE_GL_FUNC(wglQueryCurrentRendererIntegerWINE)
3181 USE_GL_FUNC(wglQueryCurrentRendererStringWINE)
3182 USE_GL_FUNC(wglQueryRendererIntegerWINE)
3183 USE_GL_FUNC(wglQueryRendererStringWINE)
3184 USE_GL_FUNC(wglSetPixelFormatWINE)
3185 USE_GL_FUNC(wglSwapIntervalEXT)
3187 /* Newer core functions */
3188 USE_GL_FUNC(glActiveTexture) /* OpenGL 1.3 */
3189 USE_GL_FUNC(glAttachShader) /* OpenGL 2.0 */
3190 USE_GL_FUNC(glBeginQuery) /* OpenGL 1.5 */
3191 USE_GL_FUNC(glBeginTransformFeedback) /* OpenGL 3.0 */
3192 USE_GL_FUNC(glBindAttribLocation) /* OpenGL 2.0 */
3193 USE_GL_FUNC(glBindBuffer) /* OpenGL 1.5 */
3194 USE_GL_FUNC(glBindFragDataLocation) /* OpenGL 3.0 */
3195 USE_GL_FUNC(glBindVertexArray) /* OpenGL 3.0 */
3196 USE_GL_FUNC(glBlendColor) /* OpenGL 1.4 */
3197 USE_GL_FUNC(glBlendEquation) /* OpenGL 1.4 */
3198 USE_GL_FUNC(glBlendEquationSeparate) /* OpenGL 2.0 */
3199 USE_GL_FUNC(glBlendFuncSeparate) /* OpenGL 1.4 */
3200 USE_GL_FUNC(glBufferData) /* OpenGL 1.5 */
3201 USE_GL_FUNC(glBufferSubData) /* OpenGL 1.5 */
3202 USE_GL_FUNC(glColorMaski) /* OpenGL 3.0 */
3203 USE_GL_FUNC(glCompileShader) /* OpenGL 2.0 */
3204 USE_GL_FUNC(glCompressedTexImage2D) /* OpenGL 1.3 */
3205 USE_GL_FUNC(glCompressedTexImage3D) /* OpenGL 1.3 */
3206 USE_GL_FUNC(glCompressedTexSubImage2D) /* OpenGL 1.3 */
3207 USE_GL_FUNC(glCompressedTexSubImage3D) /* OpenGL 1.3 */
3208 USE_GL_FUNC(glCreateProgram) /* OpenGL 2.0 */
3209 USE_GL_FUNC(glCreateShader) /* OpenGL 2.0 */
3210 USE_GL_FUNC(glDebugMessageCallback) /* OpenGL 4.3 */
3211 USE_GL_FUNC(glDebugMessageControl) /* OpenGL 4.3 */
3212 USE_GL_FUNC(glDebugMessageInsert) /* OpenGL 4.3 */
3213 USE_GL_FUNC(glDeleteBuffers) /* OpenGL 1.5 */
3214 USE_GL_FUNC(glDeleteProgram) /* OpenGL 2.0 */
3215 USE_GL_FUNC(glDeleteQueries) /* OpenGL 1.5 */
3216 USE_GL_FUNC(glDeleteShader) /* OpenGL 2.0 */
3217 USE_GL_FUNC(glDeleteVertexArrays) /* OpenGL 3.0 */
3218 USE_GL_FUNC(glDetachShader) /* OpenGL 2.0 */
3219 USE_GL_FUNC(glDisablei) /* OpenGL 3.0 */
3220 USE_GL_FUNC(glDisableVertexAttribArray) /* OpenGL 2.0 */
3221 USE_GL_FUNC(glDrawArraysInstanced) /* OpenGL 3.1 */
3222 USE_GL_FUNC(glDrawBuffers) /* OpenGL 2.0 */
3223 USE_GL_FUNC(glDrawElementsInstanced) /* OpenGL 3.1 */
3224 USE_GL_FUNC(glEnablei) /* OpenGL 3.0 */
3225 USE_GL_FUNC(glEnableVertexAttribArray) /* OpenGL 2.0 */
3226 USE_GL_FUNC(glEndQuery) /* OpenGL 1.5 */
3227 USE_GL_FUNC(glEndTransformFeedback) /* OpenGL 3.0 */
3228 USE_GL_FUNC(glFramebufferTexture) /* OpenGL 3.2 */
3229 USE_GL_FUNC(glGenBuffers) /* OpenGL 1.5 */
3230 USE_GL_FUNC(glGenQueries) /* OpenGL 1.5 */
3231 USE_GL_FUNC(glGenVertexArrays) /* OpenGL 3.0 */
3232 USE_GL_FUNC(glGetActiveUniform) /* OpenGL 2.0 */
3233 USE_GL_FUNC(glGetAttachedShaders) /* OpenGL 2.0 */
3234 USE_GL_FUNC(glGetAttribLocation) /* OpenGL 2.0 */
3235 USE_GL_FUNC(glGetBooleani_v) /* OpenGL 3.0 */
3236 USE_GL_FUNC(glGetBufferSubData) /* OpenGL 1.5 */
3237 USE_GL_FUNC(glGetCompressedTexImage) /* OpenGL 1.3 */
3238 USE_GL_FUNC(glGetDebugMessageLog) /* OpenGL 4.3 */
3239 USE_GL_FUNC(glGetIntegeri_v) /* OpenGL 3.0 */
3240 USE_GL_FUNC(glGetProgramInfoLog) /* OpenGL 2.0 */
3241 USE_GL_FUNC(glGetProgramiv) /* OpenGL 2.0 */
3242 USE_GL_FUNC(glGetQueryiv) /* OpenGL 1.5 */
3243 USE_GL_FUNC(glGetQueryObjectuiv) /* OpenGL 1.5 */
3244 USE_GL_FUNC(glGetShaderInfoLog) /* OpenGL 2.0 */
3245 USE_GL_FUNC(glGetShaderiv) /* OpenGL 2.0 */
3246 USE_GL_FUNC(glGetShaderSource) /* OpenGL 2.0 */
3247 USE_GL_FUNC(glGetStringi) /* OpenGL 3.0 */
3248 USE_GL_FUNC(glGetUniformfv) /* OpenGL 2.0 */
3249 USE_GL_FUNC(glGetUniformiv) /* OpenGL 2.0 */
3250 USE_GL_FUNC(glGetUniformLocation) /* OpenGL 2.0 */
3251 USE_GL_FUNC(glIsEnabledi) /* OpenGL 3.0 */
3252 USE_GL_FUNC(glLinkProgram) /* OpenGL 2.0 */
3253 USE_GL_FUNC(glMapBuffer) /* OpenGL 1.5 */
3254 USE_GL_FUNC(glPointParameteri) /* OpenGL 1.4 */
3255 USE_GL_FUNC(glPointParameteriv) /* OpenGL 1.4 */
3256 USE_GL_FUNC(glShaderSource) /* OpenGL 2.0 */
3257 USE_GL_FUNC(glStencilFuncSeparate) /* OpenGL 2.0 */
3258 USE_GL_FUNC(glStencilOpSeparate) /* OpenGL 2.0 */
3259 USE_GL_FUNC(glTexBuffer) /* OpenGL 3.1 */
3260 USE_GL_FUNC(glTexImage3D) /* OpenGL 1.2 */
3261 USE_GL_FUNC(glTexSubImage3D) /* OpenGL 1.2 */
3262 USE_GL_FUNC(glTransformFeedbackVaryings)/* OpenGL 3.0 */
3263 USE_GL_FUNC(glUniform1f) /* OpenGL 2.0 */
3264 USE_GL_FUNC(glUniform1fv) /* OpenGL 2.0 */
3265 USE_GL_FUNC(glUniform1i) /* OpenGL 2.0 */
3266 USE_GL_FUNC(glUniform1iv) /* OpenGL 2.0 */
3267 USE_GL_FUNC(glUniform2f) /* OpenGL 2.0 */
3268 USE_GL_FUNC(glUniform2fv) /* OpenGL 2.0 */
3269 USE_GL_FUNC(glUniform2i) /* OpenGL 2.0 */
3270 USE_GL_FUNC(glUniform2iv) /* OpenGL 2.0 */
3271 USE_GL_FUNC(glUniform3f) /* OpenGL 2.0 */
3272 USE_GL_FUNC(glUniform3fv) /* OpenGL 2.0 */
3273 USE_GL_FUNC(glUniform3i) /* OpenGL 2.0 */
3274 USE_GL_FUNC(glUniform3iv) /* OpenGL 2.0 */
3275 USE_GL_FUNC(glUniform4f) /* OpenGL 2.0 */
3276 USE_GL_FUNC(glUniform4fv) /* OpenGL 2.0 */
3277 USE_GL_FUNC(glUniform4i) /* OpenGL 2.0 */
3278 USE_GL_FUNC(glUniform4iv) /* OpenGL 2.0 */
3279 USE_GL_FUNC(glUniformMatrix2fv) /* OpenGL 2.0 */
3280 USE_GL_FUNC(glUniformMatrix3fv) /* OpenGL 2.0 */
3281 USE_GL_FUNC(glUniformMatrix4fv) /* OpenGL 2.0 */
3282 USE_GL_FUNC(glUnmapBuffer) /* OpenGL 1.5 */
3283 USE_GL_FUNC(glUseProgram) /* OpenGL 2.0 */
3284 USE_GL_FUNC(glValidateProgram) /* OpenGL 2.0 */
3285 USE_GL_FUNC(glVertexAttrib1f) /* OpenGL 2.0 */
3286 USE_GL_FUNC(glVertexAttrib1fv) /* OpenGL 2.0 */
3287 USE_GL_FUNC(glVertexAttrib2f) /* OpenGL 2.0 */
3288 USE_GL_FUNC(glVertexAttrib2fv) /* OpenGL 2.0 */
3289 USE_GL_FUNC(glVertexAttrib3f) /* OpenGL 2.0 */
3290 USE_GL_FUNC(glVertexAttrib3fv) /* OpenGL 2.0 */
3291 USE_GL_FUNC(glVertexAttrib4f) /* OpenGL 2.0 */
3292 USE_GL_FUNC(glVertexAttrib4fv) /* OpenGL 2.0 */
3293 USE_GL_FUNC(glVertexAttrib4Nsv) /* OpenGL 2.0 */
3294 USE_GL_FUNC(glVertexAttrib4Nub) /* OpenGL 2.0 */
3295 USE_GL_FUNC(glVertexAttrib4Nubv) /* OpenGL 2.0 */
3296 USE_GL_FUNC(glVertexAttrib4Nusv) /* OpenGL 2.0 */
3297 USE_GL_FUNC(glVertexAttrib4sv) /* OpenGL 2.0 */
3298 USE_GL_FUNC(glVertexAttrib4ubv) /* OpenGL 2.0 */
3299 USE_GL_FUNC(glVertexAttribDivisor) /* OpenGL 3.3 */
3300 USE_GL_FUNC(glVertexAttribIPointer) /* OpenGL 3.0 */
3301 USE_GL_FUNC(glVertexAttribPointer) /* OpenGL 2.0 */
3302 #undef USE_GL_FUNC
3304 #ifndef USE_WIN32_OPENGL
3305 /* hack: use the functions directly from the TEB table to bypass the thunks */
3306 /* note that we still need the above wglGetProcAddress calls to initialize the table */
3307 gl_info->gl_ops.ext = ((struct opengl_funcs *)NtCurrentTeb()->glTable)->ext;
3308 #endif
3310 #define MAP_GL_FUNCTION(core_func, ext_func) \
3311 do \
3313 if (!gl_info->gl_ops.ext.p_##core_func) \
3314 gl_info->gl_ops.ext.p_##core_func = gl_info->gl_ops.ext.p_##ext_func; \
3315 } while (0)
3316 #define MAP_GL_FUNCTION_CAST(core_func, ext_func) \
3317 do \
3319 if (!gl_info->gl_ops.ext.p_##core_func) \
3320 gl_info->gl_ops.ext.p_##core_func = (void *)gl_info->gl_ops.ext.p_##ext_func; \
3321 } while (0)
3323 MAP_GL_FUNCTION(glActiveTexture, glActiveTextureARB);
3324 MAP_GL_FUNCTION(glAttachShader, glAttachObjectARB);
3325 MAP_GL_FUNCTION(glBeginQuery, glBeginQueryARB);
3326 MAP_GL_FUNCTION(glBindAttribLocation, glBindAttribLocationARB);
3327 MAP_GL_FUNCTION(glBindBuffer, glBindBufferARB);
3328 MAP_GL_FUNCTION(glBindFragDataLocation, glBindFragDataLocationEXT);
3329 MAP_GL_FUNCTION(glBlendColor, glBlendColorEXT);
3330 MAP_GL_FUNCTION(glBlendEquation, glBlendEquationEXT);
3331 MAP_GL_FUNCTION(glBlendEquationSeparate, glBlendEquationSeparateEXT);
3332 MAP_GL_FUNCTION(glBlendFuncSeparate, glBlendFuncSeparateEXT);
3333 MAP_GL_FUNCTION(glBufferData, glBufferDataARB);
3334 MAP_GL_FUNCTION(glBufferSubData, glBufferSubDataARB);
3335 MAP_GL_FUNCTION(glColorMaski, glColorMaskIndexedEXT);
3336 MAP_GL_FUNCTION(glCompileShader, glCompileShaderARB);
3337 MAP_GL_FUNCTION(glCompressedTexImage2D, glCompressedTexImage2DARB);
3338 MAP_GL_FUNCTION(glCompressedTexImage3D, glCompressedTexImage3DARB);
3339 MAP_GL_FUNCTION(glCompressedTexSubImage2D, glCompressedTexSubImage2DARB);
3340 MAP_GL_FUNCTION(glCompressedTexSubImage3D, glCompressedTexSubImage3DARB);
3341 MAP_GL_FUNCTION(glCreateProgram, glCreateProgramObjectARB);
3342 MAP_GL_FUNCTION(glCreateShader, glCreateShaderObjectARB);
3343 MAP_GL_FUNCTION(glDebugMessageCallback, glDebugMessageCallbackARB);
3344 MAP_GL_FUNCTION(glDebugMessageControl, glDebugMessageControlARB);
3345 MAP_GL_FUNCTION(glDebugMessageInsert, glDebugMessageInsertARB);
3346 MAP_GL_FUNCTION(glDeleteBuffers, glDeleteBuffersARB);
3347 MAP_GL_FUNCTION(glDeleteProgram, glDeleteObjectARB);
3348 MAP_GL_FUNCTION(glDeleteQueries, glDeleteQueriesARB);
3349 MAP_GL_FUNCTION(glDeleteShader, glDeleteObjectARB);
3350 MAP_GL_FUNCTION(glDetachShader, glDetachObjectARB);
3351 MAP_GL_FUNCTION(glDisablei, glDisableIndexedEXT);
3352 MAP_GL_FUNCTION(glDisableVertexAttribArray, glDisableVertexAttribArrayARB);
3353 MAP_GL_FUNCTION(glDrawArraysInstanced, glDrawArraysInstancedARB);
3354 MAP_GL_FUNCTION(glDrawBuffers, glDrawBuffersARB);
3355 MAP_GL_FUNCTION(glDrawElementsInstanced, glDrawElementsInstancedARB);
3356 MAP_GL_FUNCTION(glEnablei, glEnableIndexedEXT);
3357 MAP_GL_FUNCTION(glEnableVertexAttribArray, glEnableVertexAttribArrayARB);
3358 MAP_GL_FUNCTION(glEndQuery, glEndQueryARB);
3359 MAP_GL_FUNCTION(glFramebufferTexture, glFramebufferTextureARB);
3360 MAP_GL_FUNCTION(glGenBuffers, glGenBuffersARB);
3361 MAP_GL_FUNCTION(glGenQueries, glGenQueriesARB);
3362 MAP_GL_FUNCTION(glGetActiveUniform, glGetActiveUniformARB);
3363 MAP_GL_FUNCTION(glGetAttachedShaders, glGetAttachedObjectsARB);
3364 MAP_GL_FUNCTION(glGetAttribLocation, glGetAttribLocationARB);
3365 MAP_GL_FUNCTION(glGetBooleani_v, glGetBooleanIndexedvEXT);
3366 MAP_GL_FUNCTION(glGetBufferSubData, glGetBufferSubDataARB);
3367 MAP_GL_FUNCTION(glGetCompressedTexImage, glGetCompressedTexImageARB);
3368 MAP_GL_FUNCTION(glGetDebugMessageLog, glGetDebugMessageLogARB);
3369 MAP_GL_FUNCTION(glGetIntegeri_v, glGetIntegerIndexedvEXT);
3370 MAP_GL_FUNCTION(glGetProgramInfoLog, glGetInfoLogARB);
3371 MAP_GL_FUNCTION(glGetProgramiv, glGetObjectParameterivARB);
3372 MAP_GL_FUNCTION(glGetQueryiv, glGetQueryivARB);
3373 MAP_GL_FUNCTION(glGetQueryObjectuiv, glGetQueryObjectuivARB);
3374 MAP_GL_FUNCTION(glGetShaderInfoLog, glGetInfoLogARB);
3375 MAP_GL_FUNCTION(glGetShaderiv, glGetObjectParameterivARB);
3376 MAP_GL_FUNCTION(glGetShaderSource, glGetShaderSourceARB);
3377 MAP_GL_FUNCTION(glGetUniformfv, glGetUniformfvARB);
3378 MAP_GL_FUNCTION(glGetUniformiv, glGetUniformivARB);
3379 MAP_GL_FUNCTION(glGetUniformLocation, glGetUniformLocationARB);
3380 MAP_GL_FUNCTION(glIsEnabledi, glIsEnabledIndexedEXT);
3381 MAP_GL_FUNCTION(glLinkProgram, glLinkProgramARB);
3382 MAP_GL_FUNCTION(glMapBuffer, glMapBufferARB);
3383 MAP_GL_FUNCTION_CAST(glShaderSource, glShaderSourceARB);
3384 MAP_GL_FUNCTION(glTexBuffer, glTexBufferARB);
3385 MAP_GL_FUNCTION_CAST(glTexImage3D, glTexImage3DEXT);
3386 MAP_GL_FUNCTION(glTexSubImage3D, glTexSubImage3DEXT);
3387 MAP_GL_FUNCTION(glUniform1f, glUniform1fARB);
3388 MAP_GL_FUNCTION(glUniform1fv, glUniform1fvARB);
3389 MAP_GL_FUNCTION(glUniform1i, glUniform1iARB);
3390 MAP_GL_FUNCTION(glUniform1iv, glUniform1ivARB);
3391 MAP_GL_FUNCTION(glUniform2f, glUniform2fARB);
3392 MAP_GL_FUNCTION(glUniform2fv, glUniform2fvARB);
3393 MAP_GL_FUNCTION(glUniform2i, glUniform2iARB);
3394 MAP_GL_FUNCTION(glUniform2iv, glUniform2ivARB);
3395 MAP_GL_FUNCTION(glUniform3f, glUniform3fARB);
3396 MAP_GL_FUNCTION(glUniform3fv, glUniform3fvARB);
3397 MAP_GL_FUNCTION(glUniform3i, glUniform3iARB);
3398 MAP_GL_FUNCTION(glUniform3iv, glUniform3ivARB);
3399 MAP_GL_FUNCTION(glUniform4f, glUniform4fARB);
3400 MAP_GL_FUNCTION(glUniform4fv, glUniform4fvARB);
3401 MAP_GL_FUNCTION(glUniform4i, glUniform4iARB);
3402 MAP_GL_FUNCTION(glUniform4iv, glUniform4ivARB);
3403 MAP_GL_FUNCTION(glUniformMatrix2fv, glUniformMatrix2fvARB);
3404 MAP_GL_FUNCTION(glUniformMatrix3fv, glUniformMatrix3fvARB);
3405 MAP_GL_FUNCTION(glUniformMatrix4fv, glUniformMatrix4fvARB);
3406 MAP_GL_FUNCTION(glUnmapBuffer, glUnmapBufferARB);
3407 MAP_GL_FUNCTION(glUseProgram, glUseProgramObjectARB);
3408 MAP_GL_FUNCTION(glValidateProgram, glValidateProgramARB);
3409 MAP_GL_FUNCTION(glVertexAttrib1f, glVertexAttrib1fARB);
3410 MAP_GL_FUNCTION(glVertexAttrib1fv, glVertexAttrib1fvARB);
3411 MAP_GL_FUNCTION(glVertexAttrib2f, glVertexAttrib2fARB);
3412 MAP_GL_FUNCTION(glVertexAttrib2fv, glVertexAttrib2fvARB);
3413 MAP_GL_FUNCTION(glVertexAttrib3f, glVertexAttrib3fARB);
3414 MAP_GL_FUNCTION(glVertexAttrib3fv, glVertexAttrib3fvARB);
3415 MAP_GL_FUNCTION(glVertexAttrib4f, glVertexAttrib4fARB);
3416 MAP_GL_FUNCTION(glVertexAttrib4fv, glVertexAttrib4fvARB);
3417 MAP_GL_FUNCTION(glVertexAttrib4Nsv, glVertexAttrib4NsvARB);
3418 MAP_GL_FUNCTION(glVertexAttrib4Nub, glVertexAttrib4NubARB);
3419 MAP_GL_FUNCTION(glVertexAttrib4Nubv, glVertexAttrib4NubvARB);
3420 MAP_GL_FUNCTION(glVertexAttrib4Nusv, glVertexAttrib4NusvARB);
3421 MAP_GL_FUNCTION(glVertexAttrib4sv, glVertexAttrib4svARB);
3422 MAP_GL_FUNCTION(glVertexAttrib4ubv, glVertexAttrib4ubvARB);
3423 MAP_GL_FUNCTION(glVertexAttribDivisor, glVertexAttribDivisorARB);
3424 MAP_GL_FUNCTION(glVertexAttribIPointer, glVertexAttribIPointerEXT);
3425 MAP_GL_FUNCTION(glVertexAttribPointer, glVertexAttribPointerARB);
3426 #undef MAP_GL_FUNCTION
3427 #undef MAP_GL_FUNCTION_CAST
3430 static void wined3d_adapter_init_limits(struct wined3d_gl_info *gl_info)
3432 unsigned int i, sampler_count;
3433 GLfloat gl_floatv[2];
3434 GLint gl_max;
3436 gl_info->limits.blends = 1;
3437 gl_info->limits.buffers = 1;
3438 gl_info->limits.textures = 0;
3439 gl_info->limits.texture_coords = 0;
3440 for (i = 0; i < WINED3D_SHADER_TYPE_COUNT; ++i)
3442 gl_info->limits.uniform_blocks[i] = 0;
3443 gl_info->limits.samplers[i] = 0;
3445 gl_info->limits.samplers[WINED3D_SHADER_TYPE_PIXEL] = 1;
3446 gl_info->limits.combined_samplers = gl_info->limits.samplers[WINED3D_SHADER_TYPE_PIXEL];
3447 gl_info->limits.graphics_samplers = gl_info->limits.combined_samplers;
3448 gl_info->limits.vertex_attribs = 16;
3449 gl_info->limits.texture_buffer_offset_alignment = 1;
3450 gl_info->limits.glsl_vs_float_constants = 0;
3451 gl_info->limits.glsl_ps_float_constants = 0;
3452 gl_info->limits.arb_vs_float_constants = 0;
3453 gl_info->limits.arb_vs_native_constants = 0;
3454 gl_info->limits.arb_vs_instructions = 0;
3455 gl_info->limits.arb_vs_temps = 0;
3456 gl_info->limits.arb_ps_float_constants = 0;
3457 gl_info->limits.arb_ps_local_constants = 0;
3458 gl_info->limits.arb_ps_instructions = 0;
3459 gl_info->limits.arb_ps_temps = 0;
3461 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_CLIP_DISTANCES, &gl_max);
3462 gl_info->limits.user_clip_distances = min(MAX_CLIP_DISTANCES, gl_max);
3463 TRACE("Clip plane support - max planes %d.\n", gl_max);
3465 if (gl_info->supported[WINED3D_GL_LEGACY_CONTEXT])
3467 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_LIGHTS, &gl_max);
3468 gl_info->limits.lights = gl_max;
3469 TRACE("Light support - max lights %d.\n", gl_max);
3472 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_SIZE, &gl_max);
3473 gl_info->limits.texture_size = gl_max;
3474 TRACE("Maximum texture size support - max texture size %d.\n", gl_max);
3476 gl_info->gl_ops.gl.p_glGetFloatv(gl_info->supported[WINED3D_GL_LEGACY_CONTEXT]
3477 ? GL_ALIASED_POINT_SIZE_RANGE : GL_POINT_SIZE_RANGE, gl_floatv);
3478 gl_info->limits.pointsize_min = gl_floatv[0];
3479 gl_info->limits.pointsize_max = gl_floatv[1];
3480 TRACE("Maximum point size support - max point size %f.\n", gl_floatv[1]);
3482 if (gl_info->supported[ARB_MAP_BUFFER_ALIGNMENT])
3484 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MIN_MAP_BUFFER_ALIGNMENT, &gl_max);
3485 TRACE("Minimum buffer map alignment: %d.\n", gl_max);
3487 else
3489 WARN_(d3d_perf)("Driver doesn't guarantee a minimum buffer map alignment.\n");
3491 if (gl_info->supported[NV_REGISTER_COMBINERS])
3493 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV, &gl_max);
3494 gl_info->limits.general_combiners = gl_max;
3495 TRACE("Max general combiners: %d.\n", gl_max);
3497 if (gl_info->supported[ARB_DRAW_BUFFERS] && wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3499 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &gl_max);
3500 gl_info->limits.buffers = gl_max;
3501 TRACE("Max draw buffers: %u.\n", gl_max);
3503 if (gl_info->supported[ARB_MULTITEXTURE])
3505 if (gl_info->supported[WINED3D_GL_LEGACY_CONTEXT])
3507 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max);
3508 gl_info->limits.textures = min(MAX_TEXTURES, gl_max);
3509 TRACE("Max textures: %d.\n", gl_info->limits.textures);
3511 if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
3513 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_COORDS_ARB, &gl_max);
3514 gl_info->limits.texture_coords = min(MAX_TEXTURES, gl_max);
3516 else
3518 gl_info->limits.texture_coords = gl_info->limits.textures;
3520 TRACE("Max texture coords: %d.\n", gl_info->limits.texture_coords);
3523 if (gl_info->supported[ARB_FRAGMENT_PROGRAM] || gl_info->supported[ARB_FRAGMENT_SHADER])
3525 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &gl_max);
3526 gl_info->limits.samplers[WINED3D_SHADER_TYPE_PIXEL] = gl_max;
3528 else
3530 gl_info->limits.samplers[WINED3D_SHADER_TYPE_PIXEL] = gl_info->limits.textures;
3532 TRACE("Max fragment samplers: %d.\n", gl_info->limits.samplers[WINED3D_SHADER_TYPE_PIXEL]);
3534 if (gl_info->supported[ARB_VERTEX_SHADER])
3536 unsigned int vertex_sampler_count;
3538 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, &gl_max);
3539 vertex_sampler_count = gl_info->limits.samplers[WINED3D_SHADER_TYPE_VERTEX] = gl_max;
3540 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, &gl_max);
3541 gl_info->limits.combined_samplers = gl_max;
3542 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_ATTRIBS_ARB, &gl_max);
3543 gl_info->limits.vertex_attribs = gl_max;
3545 /* Loading GLSL sampler uniforms is much simpler if we can assume that the sampler setup
3546 * is known at shader link time. In a vertex shader + pixel shader combination this isn't
3547 * an issue because then the sampler setup only depends on the two shaders. If a pixel
3548 * shader is used with fixed function vertex processing we're fine too because fixed function
3549 * vertex processing doesn't use any samplers. If fixed function fragment processing is
3550 * used we have to make sure that all vertex sampler setups are valid together with all
3551 * possible fixed function fragment processing setups. This is true if vsamplers + MAX_TEXTURES
3552 * <= max_samplers. This is true on all d3d9 cards that support vtf(gf 6 and gf7 cards).
3553 * dx9 radeon cards do not support vertex texture fetch. DX10 cards have 128 samplers, and
3554 * dx9 is limited to 8 fixed function texture stages and 4 vertex samplers. DX10 does not have
3555 * a fixed function pipeline anymore.
3557 * So this is just a check to check that our assumption holds true. If not, write a warning
3558 * and reduce the number of vertex samplers or probably disable vertex texture fetch. */
3559 if (vertex_sampler_count && gl_info->limits.combined_samplers < 12
3560 && MAX_TEXTURES + vertex_sampler_count > gl_info->limits.combined_samplers)
3562 FIXME("OpenGL implementation supports %u vertex samplers and %u total samplers.\n",
3563 vertex_sampler_count, gl_info->limits.combined_samplers);
3564 FIXME("Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers.\n");
3565 if (gl_info->limits.combined_samplers > MAX_TEXTURES)
3566 vertex_sampler_count = gl_info->limits.combined_samplers - MAX_TEXTURES;
3567 else
3568 vertex_sampler_count = 0;
3569 gl_info->limits.samplers[WINED3D_SHADER_TYPE_VERTEX] = vertex_sampler_count;
3572 else
3574 gl_info->limits.combined_samplers = gl_info->limits.samplers[WINED3D_SHADER_TYPE_PIXEL];
3576 TRACE("Max vertex samplers: %u.\n", gl_info->limits.samplers[WINED3D_SHADER_TYPE_VERTEX]);
3577 TRACE("Max combined samplers: %u.\n", gl_info->limits.combined_samplers);
3578 TRACE("Max vertex attributes: %u.\n", gl_info->limits.vertex_attribs);
3580 else
3582 gl_info->limits.textures = 1;
3583 gl_info->limits.texture_coords = 1;
3586 if (gl_info->supported[ARB_VERTEX_BLEND])
3588 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB, &gl_max);
3589 gl_info->limits.blends = gl_max;
3590 TRACE("Max blends: %u.\n", gl_info->limits.blends);
3592 if (gl_info->supported[EXT_TEXTURE3D])
3594 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE_EXT, &gl_max);
3595 gl_info->limits.texture3d_size = gl_max;
3596 TRACE("Max texture3D size: %d.\n", gl_info->limits.texture3d_size);
3598 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
3600 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gl_max);
3601 gl_info->limits.anisotropy = gl_max;
3602 TRACE("Max anisotropy: %d.\n", gl_info->limits.anisotropy);
3604 if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
3606 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
3607 gl_info->limits.arb_ps_float_constants = gl_max;
3608 TRACE("Max ARB_FRAGMENT_PROGRAM float constants: %d.\n", gl_info->limits.arb_ps_float_constants);
3609 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
3610 gl_info->limits.arb_ps_native_constants = gl_max;
3611 TRACE("Max ARB_FRAGMENT_PROGRAM native float constants: %d.\n",
3612 gl_info->limits.arb_ps_native_constants);
3613 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
3614 gl_info->limits.arb_ps_temps = gl_max;
3615 TRACE("Max ARB_FRAGMENT_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_ps_temps);
3616 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
3617 gl_info->limits.arb_ps_instructions = gl_max;
3618 TRACE("Max ARB_FRAGMENT_PROGRAM native instructions: %d.\n", gl_info->limits.arb_ps_instructions);
3619 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB, &gl_max));
3620 gl_info->limits.arb_ps_local_constants = gl_max;
3621 TRACE("Max ARB_FRAGMENT_PROGRAM local parameters: %d.\n", gl_info->limits.arb_ps_instructions);
3623 if (gl_info->supported[ARB_VERTEX_PROGRAM])
3625 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
3626 gl_info->limits.arb_vs_float_constants = gl_max;
3627 TRACE("Max ARB_VERTEX_PROGRAM float constants: %d.\n", gl_info->limits.arb_vs_float_constants);
3628 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
3629 gl_info->limits.arb_vs_native_constants = gl_max;
3630 TRACE("Max ARB_VERTEX_PROGRAM native float constants: %d.\n",
3631 gl_info->limits.arb_vs_native_constants);
3632 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
3633 gl_info->limits.arb_vs_temps = gl_max;
3634 TRACE("Max ARB_VERTEX_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_vs_temps);
3635 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
3636 gl_info->limits.arb_vs_instructions = gl_max;
3637 TRACE("Max ARB_VERTEX_PROGRAM native instructions: %d.\n", gl_info->limits.arb_vs_instructions);
3639 if (gl_info->supported[ARB_VERTEX_SHADER])
3641 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, &gl_max);
3642 gl_info->limits.glsl_vs_float_constants = gl_max / 4;
3643 TRACE("Max ARB_VERTEX_SHADER float constants: %u.\n", gl_info->limits.glsl_vs_float_constants);
3645 if (gl_info->supported[ARB_UNIFORM_BUFFER_OBJECT])
3647 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_UNIFORM_BLOCKS, &gl_max);
3648 gl_info->limits.uniform_blocks[WINED3D_SHADER_TYPE_VERTEX] = min(gl_max, WINED3D_MAX_CBS);
3649 TRACE("Max vertex uniform blocks: %u (%d).\n",
3650 gl_info->limits.uniform_blocks[WINED3D_SHADER_TYPE_VERTEX], gl_max);
3653 if (gl_info->supported[ARB_TESSELLATION_SHADER])
3655 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS, &gl_max);
3656 gl_info->limits.uniform_blocks[WINED3D_SHADER_TYPE_HULL] = min(gl_max, WINED3D_MAX_CBS);
3657 TRACE("Max hull uniform blocks: %u (%d).\n",
3658 gl_info->limits.uniform_blocks[WINED3D_SHADER_TYPE_HULL], gl_max);
3659 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS, &gl_max);
3660 gl_info->limits.samplers[WINED3D_SHADER_TYPE_HULL] = gl_max;
3661 TRACE("Max hull samplers: %u.\n", gl_info->limits.samplers[WINED3D_SHADER_TYPE_HULL]);
3663 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS, &gl_max);
3664 gl_info->limits.uniform_blocks[WINED3D_SHADER_TYPE_DOMAIN] = min(gl_max, WINED3D_MAX_CBS);
3665 TRACE("Max domain uniform blocks: %u (%d).\n",
3666 gl_info->limits.uniform_blocks[WINED3D_SHADER_TYPE_DOMAIN], gl_max);
3667 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS, &gl_max);
3668 gl_info->limits.samplers[WINED3D_SHADER_TYPE_DOMAIN] = gl_max;
3669 TRACE("Max domain samplers: %u.\n", gl_info->limits.samplers[WINED3D_SHADER_TYPE_DOMAIN]);
3671 if (gl_info->supported[WINED3D_GL_VERSION_3_2] && gl_info->supported[ARB_UNIFORM_BUFFER_OBJECT])
3673 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_GEOMETRY_UNIFORM_BLOCKS, &gl_max);
3674 gl_info->limits.uniform_blocks[WINED3D_SHADER_TYPE_GEOMETRY] = min(gl_max, WINED3D_MAX_CBS);
3675 TRACE("Max geometry uniform blocks: %u (%d).\n",
3676 gl_info->limits.uniform_blocks[WINED3D_SHADER_TYPE_GEOMETRY], gl_max);
3677 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS, &gl_max);
3678 gl_info->limits.samplers[WINED3D_SHADER_TYPE_GEOMETRY] = gl_max;
3679 TRACE("Max geometry samplers: %u.\n", gl_info->limits.samplers[WINED3D_SHADER_TYPE_GEOMETRY]);
3681 if (gl_info->supported[ARB_FRAGMENT_SHADER])
3683 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, &gl_max);
3684 gl_info->limits.glsl_ps_float_constants = gl_max / 4;
3685 TRACE("Max ARB_FRAGMENT_SHADER float constants: %u.\n", gl_info->limits.glsl_ps_float_constants);
3686 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VARYING_FLOATS_ARB, &gl_max);
3687 gl_info->limits.glsl_varyings = gl_max;
3688 TRACE("Max GLSL varyings: %u (%u 4 component varyings).\n", gl_max, gl_max / 4);
3690 if (gl_info->supported[ARB_UNIFORM_BUFFER_OBJECT])
3692 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_BLOCKS, &gl_max);
3693 gl_info->limits.uniform_blocks[WINED3D_SHADER_TYPE_PIXEL] = min(gl_max, WINED3D_MAX_CBS);
3694 TRACE("Max fragment uniform blocks: %u (%d).\n",
3695 gl_info->limits.uniform_blocks[WINED3D_SHADER_TYPE_PIXEL], gl_max);
3698 if (gl_info->supported[ARB_COMPUTE_SHADER])
3700 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_COMPUTE_UNIFORM_BLOCKS, &gl_max);
3701 gl_info->limits.uniform_blocks[WINED3D_SHADER_TYPE_COMPUTE] = min(gl_max, WINED3D_MAX_CBS);
3702 TRACE("Max compute uniform blocks: %u (%d).\n",
3703 gl_info->limits.uniform_blocks[WINED3D_SHADER_TYPE_COMPUTE], gl_max);
3704 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS, &gl_max);
3705 gl_info->limits.samplers[WINED3D_SHADER_TYPE_COMPUTE] = gl_max;
3706 TRACE("Max compute samplers: %u.\n", gl_info->limits.samplers[WINED3D_SHADER_TYPE_COMPUTE]);
3708 if (gl_info->supported[ARB_UNIFORM_BUFFER_OBJECT])
3710 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_COMBINED_UNIFORM_BLOCKS, &gl_max);
3711 TRACE("Max combined uniform blocks: %d.\n", gl_max);
3712 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_UNIFORM_BUFFER_BINDINGS, &gl_max);
3713 TRACE("Max uniform buffer bindings: %d.\n", gl_max);
3715 if (gl_info->supported[ARB_TEXTURE_BUFFER_RANGE])
3717 gl_info->gl_ops.gl.p_glGetIntegerv(GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT, &gl_max);
3718 gl_info->limits.texture_buffer_offset_alignment = gl_max;
3719 TRACE("Minimum required texture buffer offset alignment %d.\n", gl_max);
3721 if (gl_info->supported[ARB_SHADER_ATOMIC_COUNTERS])
3723 GLint max_fragment_buffers, max_combined_buffers, max_bindings;
3724 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS, &max_fragment_buffers);
3725 TRACE("Max fragment atomic counter buffers: %d.\n", max_fragment_buffers);
3726 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS, &max_combined_buffers);
3727 TRACE("Max combined atomic counter buffers: %d.\n", max_combined_buffers);
3728 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS, &max_bindings);
3729 TRACE("Max atomic counter buffer bindings: %d.\n", max_bindings);
3730 if (max_fragment_buffers < MAX_UNORDERED_ACCESS_VIEWS
3731 || max_combined_buffers < MAX_UNORDERED_ACCESS_VIEWS
3732 || max_bindings < MAX_UNORDERED_ACCESS_VIEWS)
3734 WARN("Disabling ARB_shader_atomic_counters.\n");
3735 gl_info->supported[ARB_SHADER_ATOMIC_COUNTERS] = FALSE;
3738 if (gl_info->supported[ARB_TRANSFORM_FEEDBACK3])
3740 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_STREAMS, &gl_max);
3741 TRACE("Max vertex streams: %d.\n", gl_max);
3744 if (gl_info->supported[NV_LIGHT_MAX_EXPONENT])
3745 gl_info->gl_ops.gl.p_glGetFloatv(GL_MAX_SHININESS_NV, &gl_info->limits.shininess);
3746 else
3747 gl_info->limits.shininess = 128.0f;
3749 if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT] || gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
3751 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_SAMPLES, &gl_max);
3752 gl_info->limits.samples = gl_max;
3755 gl_info->limits.samplers[WINED3D_SHADER_TYPE_PIXEL] =
3756 min(gl_info->limits.samplers[WINED3D_SHADER_TYPE_PIXEL], MAX_GL_FRAGMENT_SAMPLERS);
3757 sampler_count = 0;
3758 for (i = 0; i < WINED3D_SHADER_TYPE_GRAPHICS_COUNT; ++i)
3759 sampler_count += gl_info->limits.samplers[i];
3760 if (gl_info->supported[WINED3D_GL_VERSION_3_2] && gl_info->limits.combined_samplers < sampler_count)
3762 /* The minimum value for GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS in OpenGL
3763 * 3.2 is 48 (16 per stage). When tessellation shaders are supported
3764 * the minimum value is increased to 80. */
3765 WARN("Graphics pipeline sampler count %u is greater than combined sampler count %u.\n",
3766 sampler_count, gl_info->limits.combined_samplers);
3767 for (i = 0; i < WINED3D_SHADER_TYPE_GRAPHICS_COUNT; ++i)
3768 gl_info->limits.samplers[i] = min(gl_info->limits.samplers[i], 16);
3771 /* A majority of OpenGL implementations allow us to statically partition
3772 * the set of texture bindings into six separate sets. */
3773 gl_info->limits.graphics_samplers = gl_info->limits.combined_samplers;
3774 sampler_count = 0;
3775 for (i = 0; i < WINED3D_SHADER_TYPE_COUNT; ++i)
3776 sampler_count += gl_info->limits.samplers[i];
3777 if (gl_info->limits.combined_samplers >= sampler_count)
3778 gl_info->limits.graphics_samplers -= gl_info->limits.samplers[WINED3D_SHADER_TYPE_COMPUTE];
3781 /* Context activation is done by the caller. */
3782 static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter,
3783 struct wined3d_caps_gl_ctx *caps_gl_ctx, DWORD wined3d_creation_flags)
3785 static const struct
3787 enum wined3d_gl_extension extension;
3788 DWORD min_gl_version;
3790 core_extensions[] =
3792 {EXT_TEXTURE3D, MAKEDWORD_VERSION(1, 2)},
3793 {ARB_MULTISAMPLE, MAKEDWORD_VERSION(1, 3)},
3794 {ARB_MULTITEXTURE, MAKEDWORD_VERSION(1, 3)},
3795 {ARB_TEXTURE_BORDER_CLAMP, MAKEDWORD_VERSION(1, 3)},
3796 {ARB_TEXTURE_COMPRESSION, MAKEDWORD_VERSION(1, 3)},
3797 {ARB_TEXTURE_CUBE_MAP, MAKEDWORD_VERSION(1, 3)},
3798 {ARB_DEPTH_TEXTURE, MAKEDWORD_VERSION(1, 4)},
3799 {ARB_POINT_PARAMETERS, MAKEDWORD_VERSION(1, 4)},
3800 {ARB_SHADOW, MAKEDWORD_VERSION(1, 4)},
3801 {ARB_TEXTURE_MIRRORED_REPEAT, MAKEDWORD_VERSION(1, 4)},
3802 {EXT_BLEND_COLOR, MAKEDWORD_VERSION(1, 4)},
3803 {EXT_BLEND_FUNC_SEPARATE, MAKEDWORD_VERSION(1, 4)},
3804 {EXT_BLEND_MINMAX, MAKEDWORD_VERSION(1, 4)},
3805 {EXT_BLEND_SUBTRACT, MAKEDWORD_VERSION(1, 4)},
3806 {EXT_STENCIL_WRAP, MAKEDWORD_VERSION(1, 4)},
3807 {NV_POINT_SPRITE, MAKEDWORD_VERSION(1, 4)},
3808 {ARB_OCCLUSION_QUERY, MAKEDWORD_VERSION(1, 5)},
3809 {ARB_VERTEX_BUFFER_OBJECT, MAKEDWORD_VERSION(1, 5)},
3810 {ARB_DRAW_BUFFERS, MAKEDWORD_VERSION(2, 0)},
3811 {ARB_FRAGMENT_SHADER, MAKEDWORD_VERSION(2, 0)},
3812 {ARB_SHADING_LANGUAGE_100, MAKEDWORD_VERSION(2, 0)},
3813 {ARB_TEXTURE_NON_POWER_OF_TWO, MAKEDWORD_VERSION(2, 0)},
3814 {ARB_VERTEX_SHADER, MAKEDWORD_VERSION(2, 0)},
3815 {EXT_BLEND_EQUATION_SEPARATE, MAKEDWORD_VERSION(2, 0)},
3816 {ARB_PIXEL_BUFFER_OBJECT, MAKEDWORD_VERSION(2, 1)},
3817 {EXT_TEXTURE_SRGB, MAKEDWORD_VERSION(2, 1)},
3818 {ARB_COLOR_BUFFER_FLOAT, MAKEDWORD_VERSION(3, 0)},
3819 {ARB_DEPTH_BUFFER_FLOAT, MAKEDWORD_VERSION(3, 0)},
3820 {ARB_FRAMEBUFFER_OBJECT, MAKEDWORD_VERSION(3, 0)},
3821 {ARB_FRAMEBUFFER_SRGB, MAKEDWORD_VERSION(3, 0)},
3822 {ARB_HALF_FLOAT_PIXEL, MAKEDWORD_VERSION(3, 0)},
3823 {ARB_HALF_FLOAT_VERTEX, MAKEDWORD_VERSION(3, 0)},
3824 {ARB_MAP_BUFFER_RANGE, MAKEDWORD_VERSION(3, 0)},
3825 {ARB_TEXTURE_COMPRESSION_RGTC, MAKEDWORD_VERSION(3, 0)},
3826 {ARB_TEXTURE_FLOAT, MAKEDWORD_VERSION(3, 0)},
3827 {ARB_TEXTURE_RG, MAKEDWORD_VERSION(3, 0)},
3828 {EXT_DRAW_BUFFERS2, MAKEDWORD_VERSION(3, 0)},
3829 {EXT_PACKED_FLOAT, MAKEDWORD_VERSION(3, 0)},
3830 {EXT_TEXTURE_ARRAY, MAKEDWORD_VERSION(3, 0)},
3831 {EXT_TEXTURE_INTEGER, MAKEDWORD_VERSION(3, 0)},
3832 {EXT_TEXTURE_SHARED_EXPONENT, MAKEDWORD_VERSION(3, 0)},
3833 /* We don't want to enable EXT_GPU_SHADER4: even though similar
3834 * functionality is available in core GL 3.0 / GLSL 1.30, it's different
3835 * enough that reusing the same flag for the new features hurts more
3836 * than it helps. */
3837 /* EXT_framebuffer_object, EXT_framebuffer_blit,
3838 * EXT_framebuffer_multisample and EXT_packed_depth_stencil
3839 * are integrated into ARB_framebuffer_object. */
3841 {ARB_COPY_BUFFER, MAKEDWORD_VERSION(3, 1)},
3842 {ARB_DRAW_INSTANCED, MAKEDWORD_VERSION(3, 1)},
3843 {ARB_TEXTURE_BUFFER_OBJECT, MAKEDWORD_VERSION(3, 1)},
3844 {ARB_UNIFORM_BUFFER_OBJECT, MAKEDWORD_VERSION(3, 1)},
3845 {EXT_TEXTURE_SNORM, MAKEDWORD_VERSION(3, 1)},
3846 /* We don't need or want GL_ARB_texture_rectangle (core in 3.1). */
3848 {ARB_DRAW_ELEMENTS_BASE_VERTEX, MAKEDWORD_VERSION(3, 2)},
3849 /* ARB_geometry_shader4 exposes a somewhat different API compared to 3.2
3850 * core geometry shaders so it's not really correct to expose the
3851 * extension for core-only support. */
3852 {ARB_FRAGMENT_COORD_CONVENTIONS, MAKEDWORD_VERSION(3, 2)},
3853 {ARB_PROVOKING_VERTEX, MAKEDWORD_VERSION(3, 2)},
3854 {ARB_SEAMLESS_CUBE_MAP, MAKEDWORD_VERSION(3, 2)},
3855 {ARB_SYNC, MAKEDWORD_VERSION(3, 2)},
3856 {ARB_VERTEX_ARRAY_BGRA, MAKEDWORD_VERSION(3, 2)},
3858 {ARB_BLEND_FUNC_EXTENDED, MAKEDWORD_VERSION(3, 3)},
3859 {ARB_EXPLICIT_ATTRIB_LOCATION, MAKEDWORD_VERSION(3, 3)},
3860 {ARB_INSTANCED_ARRAYS, MAKEDWORD_VERSION(3, 3)},
3861 {ARB_SAMPLER_OBJECTS, MAKEDWORD_VERSION(3, 3)},
3862 {ARB_SHADER_BIT_ENCODING, MAKEDWORD_VERSION(3, 3)},
3863 {ARB_TEXTURE_RGB10_A2UI, MAKEDWORD_VERSION(3, 3)},
3864 {ARB_TEXTURE_SWIZZLE, MAKEDWORD_VERSION(3, 3)},
3865 {ARB_TIMER_QUERY, MAKEDWORD_VERSION(3, 3)},
3866 {ARB_VERTEX_TYPE_2_10_10_10_REV, MAKEDWORD_VERSION(3, 3)},
3868 {ARB_GPU_SHADER5, MAKEDWORD_VERSION(4, 0)},
3869 {ARB_TESSELLATION_SHADER, MAKEDWORD_VERSION(4, 0)},
3870 {ARB_TEXTURE_CUBE_MAP_ARRAY, MAKEDWORD_VERSION(4, 0)},
3871 {ARB_TEXTURE_GATHER, MAKEDWORD_VERSION(4, 0)},
3872 {ARB_TRANSFORM_FEEDBACK2, MAKEDWORD_VERSION(4, 0)},
3873 {ARB_TRANSFORM_FEEDBACK3, MAKEDWORD_VERSION(4, 0)},
3875 {ARB_ES2_COMPATIBILITY, MAKEDWORD_VERSION(4, 1)},
3876 {ARB_VIEWPORT_ARRAY, MAKEDWORD_VERSION(4, 1)},
3878 {ARB_CONSERVATIVE_DEPTH, MAKEDWORD_VERSION(4, 2)},
3879 {ARB_INTERNALFORMAT_QUERY, MAKEDWORD_VERSION(4, 2)},
3880 {ARB_MAP_BUFFER_ALIGNMENT, MAKEDWORD_VERSION(4, 2)},
3881 {ARB_SHADER_ATOMIC_COUNTERS, MAKEDWORD_VERSION(4, 2)},
3882 {ARB_SHADER_IMAGE_LOAD_STORE, MAKEDWORD_VERSION(4, 2)},
3883 {ARB_SHADING_LANGUAGE_420PACK, MAKEDWORD_VERSION(4, 2)},
3884 {ARB_SHADING_LANGUAGE_PACKING, MAKEDWORD_VERSION(4, 2)},
3885 {ARB_TEXTURE_COMPRESSION_BPTC, MAKEDWORD_VERSION(4, 2)},
3886 {ARB_TEXTURE_STORAGE, MAKEDWORD_VERSION(4, 2)},
3888 {ARB_CLEAR_BUFFER_OBJECT, MAKEDWORD_VERSION(4, 3)},
3889 {ARB_COMPUTE_SHADER, MAKEDWORD_VERSION(4, 3)},
3890 {ARB_DEBUG_OUTPUT, MAKEDWORD_VERSION(4, 3)},
3891 {ARB_ES3_COMPATIBILITY, MAKEDWORD_VERSION(4, 3)},
3892 {ARB_FRAGMENT_LAYER_VIEWPORT, MAKEDWORD_VERSION(4, 3)},
3893 {ARB_INTERNALFORMAT_QUERY2, MAKEDWORD_VERSION(4, 3)},
3894 {ARB_SHADER_IMAGE_SIZE, MAKEDWORD_VERSION(4, 3)},
3895 {ARB_SHADER_STORAGE_BUFFER_OBJECT, MAKEDWORD_VERSION(4, 3)},
3896 {ARB_STENCIL_TEXTURING, MAKEDWORD_VERSION(4, 3)},
3897 {ARB_TEXTURE_BUFFER_RANGE, MAKEDWORD_VERSION(4, 3)},
3898 {ARB_TEXTURE_QUERY_LEVELS, MAKEDWORD_VERSION(4, 3)},
3899 {ARB_TEXTURE_VIEW, MAKEDWORD_VERSION(4, 3)},
3901 {ARB_CLEAR_TEXTURE, MAKEDWORD_VERSION(4, 4)},
3903 {ARB_CLIP_CONTROL, MAKEDWORD_VERSION(4, 5)},
3904 {ARB_DERIVATIVE_CONTROL, MAKEDWORD_VERSION(4, 5)},
3906 {ARB_PIPELINE_STATISTICS_QUERY, MAKEDWORD_VERSION(4, 6)},
3908 struct wined3d_driver_info *driver_info = &adapter->driver_info;
3909 const char *gl_vendor_str, *gl_renderer_str, *gl_version_str;
3910 struct wined3d_gl_info *gl_info = &adapter->gl_info;
3911 const struct gpu_description *gpu_description;
3912 struct wined3d_vertex_caps vertex_caps;
3913 struct fragment_caps fragment_caps;
3914 struct shader_caps shader_caps;
3915 const char *WGL_Extensions = NULL;
3916 enum wined3d_gl_vendor gl_vendor;
3917 DWORD gl_version, gl_ext_emul_mask;
3918 UINT64 vram_bytes = 0;
3919 HDC hdc;
3920 unsigned int i, j;
3921 GLint context_profile = 0;
3923 TRACE("adapter %p.\n", adapter);
3925 gl_renderer_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_RENDERER);
3926 TRACE("GL_RENDERER: %s.\n", debugstr_a(gl_renderer_str));
3927 if (!gl_renderer_str)
3929 ERR("Received a NULL GL_RENDERER.\n");
3930 return FALSE;
3933 gl_vendor_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_VENDOR);
3934 TRACE("GL_VENDOR: %s.\n", debugstr_a(gl_vendor_str));
3935 if (!gl_vendor_str)
3937 ERR("Received a NULL GL_VENDOR.\n");
3938 return FALSE;
3941 /* Parse the GL_VERSION field into major and minor information */
3942 gl_version_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_VERSION);
3943 TRACE("GL_VERSION: %s.\n", debugstr_a(gl_version_str));
3944 if (!gl_version_str)
3946 ERR("Received a NULL GL_VERSION.\n");
3947 return FALSE;
3949 gl_version = wined3d_parse_gl_version(gl_version_str);
3951 load_gl_funcs(gl_info);
3953 memset(gl_info->supported, 0, sizeof(gl_info->supported));
3954 gl_info->supported[WINED3D_GL_EXT_NONE] = TRUE;
3956 if (gl_version >= MAKEDWORD_VERSION(3, 2))
3958 gl_info->gl_ops.gl.p_glGetIntegerv(GL_CONTEXT_PROFILE_MASK, &context_profile);
3959 checkGLcall("Querying context profile");
3961 if (context_profile & GL_CONTEXT_CORE_PROFILE_BIT)
3962 TRACE("Got a core profile context.\n");
3963 else
3964 gl_info->supported[WINED3D_GL_LEGACY_CONTEXT] = TRUE;
3966 TRACE("GL extensions reported:\n");
3967 if (gl_info->supported[WINED3D_GL_LEGACY_CONTEXT])
3969 const char *gl_extensions = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_EXTENSIONS);
3971 if (!gl_extensions)
3973 ERR("Received a NULL GL_EXTENSIONS.\n");
3974 return FALSE;
3976 parse_extension_string(gl_info, gl_extensions, gl_extension_map,
3977 sizeof(gl_extension_map) / sizeof(*gl_extension_map));
3979 else
3981 enumerate_gl_extensions(gl_info, gl_extension_map,
3982 sizeof(gl_extension_map) / sizeof(*gl_extension_map));
3985 hdc = wglGetCurrentDC();
3986 /* Not all GL drivers might offer WGL extensions e.g. VirtualBox. */
3987 if (GL_EXTCALL(wglGetExtensionsStringARB))
3988 WGL_Extensions = (const char *)GL_EXTCALL(wglGetExtensionsStringARB(hdc));
3989 if (!WGL_Extensions)
3990 WARN("WGL extensions not supported.\n");
3991 else
3992 parse_extension_string(gl_info, WGL_Extensions, wgl_extension_map,
3993 sizeof(wgl_extension_map) / sizeof(*wgl_extension_map));
3995 for (i = 0; i < ARRAY_SIZE(core_extensions); ++i)
3997 if (!gl_info->supported[core_extensions[i].extension]
3998 && gl_version >= core_extensions[i].min_gl_version)
4000 for (j = 0; j < ARRAY_SIZE(gl_extension_map); ++j)
4001 if (gl_extension_map[j].extension == core_extensions[i].extension)
4002 break;
4004 if (j < ARRAY_SIZE(gl_extension_map))
4006 TRACE("GL CORE: %s support.\n", gl_extension_map[j].extension_string);
4007 gl_info->supported[core_extensions[i].extension] = TRUE;
4009 else
4011 FIXME("GL extension %u not in the GL extensions map.\n", core_extensions[i].extension);
4016 if (gl_info->supported[EXT_BLEND_MINMAX] || gl_info->supported[EXT_BLEND_SUBTRACT])
4017 gl_info->supported[WINED3D_GL_BLEND_EQUATION] = TRUE;
4019 if (gl_version >= MAKEDWORD_VERSION(2, 0))
4020 gl_info->supported[WINED3D_GL_VERSION_2_0] = TRUE;
4021 if (gl_version >= MAKEDWORD_VERSION(3, 2))
4022 gl_info->supported[WINED3D_GL_VERSION_3_2] = TRUE;
4024 /* All the points are actually point sprites in core contexts, the APIs from
4025 * ARB_point_sprite are not supported anymore. */
4026 if (!gl_info->supported[WINED3D_GL_LEGACY_CONTEXT])
4027 gl_info->supported[ARB_POINT_SPRITE] = FALSE;
4029 if (gl_info->supported[APPLE_FENCE])
4031 /* GL_NV_fence and GL_APPLE_fence provide the same functionality basically.
4032 * The apple extension interacts with some other apple exts. Disable the NV
4033 * extension if the apple one is support to prevent confusion in other parts
4034 * of the code. */
4035 gl_info->supported[NV_FENCE] = FALSE;
4037 if (gl_info->supported[APPLE_FLOAT_PIXELS])
4039 /* GL_APPLE_float_pixels == GL_ARB_texture_float + GL_ARB_half_float_pixel
4041 * The enums are the same:
4042 * GL_RGBA16F_ARB = GL_RGBA_FLOAT16_APPLE = 0x881a
4043 * GL_RGB16F_ARB = GL_RGB_FLOAT16_APPLE = 0x881b
4044 * GL_RGBA32F_ARB = GL_RGBA_FLOAT32_APPLE = 0x8814
4045 * GL_RGB32F_ARB = GL_RGB_FLOAT32_APPLE = 0x8815
4046 * GL_HALF_FLOAT_ARB = GL_HALF_APPLE = 0x140b
4048 if (!gl_info->supported[ARB_TEXTURE_FLOAT])
4050 TRACE(" IMPLIED: GL_ARB_texture_float support (by GL_APPLE_float_pixels).\n");
4051 gl_info->supported[ARB_TEXTURE_FLOAT] = TRUE;
4053 if (!gl_info->supported[ARB_HALF_FLOAT_PIXEL])
4055 TRACE(" IMPLIED: GL_ARB_half_float_pixel support (by GL_APPLE_float_pixels).\n");
4056 gl_info->supported[ARB_HALF_FLOAT_PIXEL] = TRUE;
4059 if (gl_info->supported[ARB_MAP_BUFFER_RANGE])
4061 /* GL_ARB_map_buffer_range and GL_APPLE_flush_buffer_range provide the same
4062 * functionality. Prefer the ARB extension */
4063 gl_info->supported[APPLE_FLUSH_BUFFER_RANGE] = FALSE;
4065 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4067 TRACE(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support.\n");
4068 gl_info->supported[NV_TEXGEN_REFLECTION] = TRUE;
4070 if (!gl_info->supported[ARB_VERTEX_ARRAY_BGRA] && gl_info->supported[EXT_VERTEX_ARRAY_BGRA])
4072 TRACE(" IMPLIED: ARB_vertex_array_bgra support (by EXT_vertex_array_bgra).\n");
4073 gl_info->supported[ARB_VERTEX_ARRAY_BGRA] = TRUE;
4075 if (!gl_info->supported[EXT_TEXTURE_COMPRESSION_RGTC] && gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC])
4077 TRACE(" IMPLIED: EXT_texture_compression_rgtc support (by ARB_texture_compression_rgtc).\n");
4078 gl_info->supported[EXT_TEXTURE_COMPRESSION_RGTC] = TRUE;
4080 if (!gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] && gl_info->supported[EXT_TEXTURE_COMPRESSION_RGTC])
4082 TRACE(" IMPLIED: ARB_texture_compression_rgtc support (by EXT_texture_compression_rgtc).\n");
4083 gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] = TRUE;
4085 if (gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] && !gl_info->supported[ARB_TEXTURE_RG])
4087 TRACE("ARB_texture_rg not supported, disabling ARB_texture_compression_rgtc.\n");
4088 gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] = FALSE;
4090 if (gl_info->supported[NV_TEXTURE_SHADER2])
4092 if (gl_info->supported[NV_REGISTER_COMBINERS])
4094 /* Also disable ATI_FRAGMENT_SHADER if register combiners and texture_shader2
4095 * are supported. The nv extensions provide the same functionality as the
4096 * ATI one, and a bit more(signed pixelformats). */
4097 gl_info->supported[ATI_FRAGMENT_SHADER] = FALSE;
4100 if (gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4102 /* If we have full NP2 texture support, disable
4103 * GL_ARB_texture_rectangle because we will never use it.
4104 * This saves a few redundant glDisable calls. */
4105 gl_info->supported[ARB_TEXTURE_RECTANGLE] = FALSE;
4107 if (gl_info->supported[ATI_FRAGMENT_SHADER])
4109 /* Disable NV_register_combiners and fragment shader if this is supported.
4110 * generally the NV extensions are preferred over the ATI ones, and this
4111 * extension is disabled if register_combiners and texture_shader2 are both
4112 * supported. So we reach this place only if we have incomplete NV dxlevel 8
4113 * fragment processing support. */
4114 gl_info->supported[NV_REGISTER_COMBINERS] = FALSE;
4115 gl_info->supported[NV_REGISTER_COMBINERS2] = FALSE;
4116 gl_info->supported[NV_TEXTURE_SHADER] = FALSE;
4117 gl_info->supported[NV_TEXTURE_SHADER2] = FALSE;
4119 if (gl_info->supported[NV_HALF_FLOAT])
4121 /* GL_ARB_half_float_vertex is a subset of GL_NV_half_float. */
4122 gl_info->supported[ARB_HALF_FLOAT_VERTEX] = TRUE;
4124 if (gl_info->supported[ARB_FRAMEBUFFER_SRGB] && !gl_info->supported[EXT_TEXTURE_SRGB_DECODE])
4126 /* Current wined3d sRGB infrastructure requires EXT_texture_sRGB_decode
4127 * for GL_ARB_framebuffer_sRGB support (without EXT_texture_sRGB_decode
4128 * we never render to sRGB surfaces). */
4129 TRACE("EXT_texture_sRGB_decode is not supported, disabling ARB_framebuffer_sRGB.\n");
4130 gl_info->supported[ARB_FRAMEBUFFER_SRGB] = FALSE;
4132 if (gl_info->supported[ARB_OCCLUSION_QUERY])
4134 GLint counter_bits;
4136 GL_EXTCALL(glGetQueryiv(GL_SAMPLES_PASSED, GL_QUERY_COUNTER_BITS, &counter_bits));
4137 TRACE("Occlusion query counter has %d bits.\n", counter_bits);
4138 if (!counter_bits)
4139 gl_info->supported[ARB_OCCLUSION_QUERY] = FALSE;
4141 if (gl_info->supported[ARB_TIMER_QUERY])
4143 GLint counter_bits;
4145 GL_EXTCALL(glGetQueryiv(GL_TIMESTAMP, GL_QUERY_COUNTER_BITS, &counter_bits));
4146 TRACE("Timestamp query counter has %d bits.\n", counter_bits);
4147 if (!counter_bits)
4148 gl_info->supported[ARB_TIMER_QUERY] = FALSE;
4150 if (gl_version >= MAKEDWORD_VERSION(3, 0))
4152 GLint counter_bits;
4154 gl_info->supported[WINED3D_GL_PRIMITIVE_QUERY] = TRUE;
4156 GL_EXTCALL(glGetQueryiv(GL_PRIMITIVES_GENERATED, GL_QUERY_COUNTER_BITS, &counter_bits));
4157 TRACE("Primitives query counter has %d bits.\n", counter_bits);
4158 if (!counter_bits)
4159 gl_info->supported[WINED3D_GL_PRIMITIVE_QUERY] = FALSE;
4161 GL_EXTCALL(glGetQueryiv(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, GL_QUERY_COUNTER_BITS, &counter_bits));
4162 TRACE("Transform feedback primitives query counter has %d bits.\n", counter_bits);
4163 if (!counter_bits)
4164 gl_info->supported[WINED3D_GL_PRIMITIVE_QUERY] = FALSE;
4166 if (gl_info->supported[ARB_VIEWPORT_ARRAY])
4168 GLint subpixel_bits;
4170 gl_info->gl_ops.gl.p_glGetIntegerv(GL_VIEWPORT_SUBPIXEL_BITS, &subpixel_bits);
4171 TRACE("Viewport supports %d subpixel bits.\n", subpixel_bits);
4172 if (subpixel_bits < 8 && gl_info->supported[ARB_CLIP_CONTROL])
4174 TRACE("Disabling ARB_clip_control because viewport subpixel bits < 8.\n");
4175 gl_info->supported[ARB_CLIP_CONTROL] = FALSE;
4178 if (gl_info->supported[ARB_CLIP_CONTROL] && !gl_info->supported[ARB_VIEWPORT_ARRAY])
4180 /* When using ARB_clip_control we need the float viewport parameters
4181 * introduced by ARB_viewport_array to take care of the shifted pixel
4182 * coordinates. */
4183 TRACE("Disabling ARB_clip_control because ARB_viewport_array is not supported.\n");
4184 gl_info->supported[ARB_CLIP_CONTROL] = FALSE;
4186 if (gl_info->supported[ARB_STENCIL_TEXTURING] && !gl_info->supported[ARB_TEXTURE_SWIZZLE])
4188 /* The stencil value needs to be placed in the green channel. */
4189 TRACE("Disabling ARB_stencil_texturing because ARB_texture_swizzle is not supported.\n");
4190 gl_info->supported[ARB_STENCIL_TEXTURING] = FALSE;
4192 if (!gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] && gl_info->supported[EXT_TEXTURE_MIRROR_CLAMP])
4194 TRACE(" IMPLIED: ATI_texture_mirror_once support (by EXT_texture_mirror_clamp).\n");
4195 gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] = TRUE;
4197 if (!gl_info->supported[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE] && gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
4199 TRACE(" IMPLIED: ARB_texture_mirror_clamp_to_edge support (by ATI_texture_mirror_once).\n");
4200 gl_info->supported[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE] = TRUE;
4202 if (gl_info->supported[ARB_TEXTURE_STORAGE] && gl_info->supported[APPLE_YCBCR_422])
4204 /* AFAIK APPLE_ycbcr_422 is only available in legacy contexts so we shouldn't ever hit this. */
4205 FIXME("Disabling APPLE_ycbcr_422 because of ARB_texture_storage.\n");
4206 gl_info->supported[APPLE_YCBCR_422] = FALSE;
4209 wined3d_adapter_init_limits(gl_info);
4211 if (gl_info->supported[ARB_VERTEX_PROGRAM] && test_arb_vs_offset_limit(gl_info))
4212 gl_info->quirks |= WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT;
4214 if (gl_info->supported[ARB_SHADING_LANGUAGE_100])
4216 const char *str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_SHADING_LANGUAGE_VERSION_ARB);
4217 unsigned int major, minor;
4219 TRACE("GLSL version string: %s.\n", debugstr_a(str));
4221 /* The format of the GLSL version string is "major.minor[.release] [vendor info]". */
4222 sscanf(str, "%u.%u", &major, &minor);
4223 gl_info->glsl_version = MAKEDWORD_VERSION(major, minor);
4224 if (gl_info->glsl_version >= MAKEDWORD_VERSION(1, 30))
4225 gl_info->supported[WINED3D_GLSL_130] = TRUE;
4228 checkGLcall("extension detection");
4230 adapter->shader_backend = select_shader_backend(gl_info);
4231 adapter->vertex_pipe = select_vertex_implementation(gl_info, adapter->shader_backend);
4232 adapter->fragment_pipe = select_fragment_implementation(gl_info, adapter->shader_backend);
4234 adapter->shader_backend->shader_get_caps(gl_info, &shader_caps);
4235 adapter->d3d_info.vs_clipping = shader_caps.wined3d_caps & WINED3D_SHADER_CAP_VS_CLIPPING;
4236 adapter->d3d_info.limits.vs_version = shader_caps.vs_version;
4237 adapter->d3d_info.limits.hs_version = shader_caps.hs_version;
4238 adapter->d3d_info.limits.ds_version = shader_caps.ds_version;
4239 adapter->d3d_info.limits.gs_version = shader_caps.gs_version;
4240 adapter->d3d_info.limits.ps_version = shader_caps.ps_version;
4241 adapter->d3d_info.limits.cs_version = shader_caps.cs_version;
4242 adapter->d3d_info.limits.vs_uniform_count = shader_caps.vs_uniform_count;
4243 adapter->d3d_info.limits.ps_uniform_count = shader_caps.ps_uniform_count;
4244 adapter->d3d_info.limits.varying_count = shader_caps.varying_count;
4245 adapter->d3d_info.shader_double_precision = shader_caps.wined3d_caps & WINED3D_SHADER_CAP_DOUBLE_PRECISION;
4247 adapter->vertex_pipe->vp_get_caps(gl_info, &vertex_caps);
4248 adapter->d3d_info.xyzrhw = vertex_caps.xyzrhw;
4249 adapter->d3d_info.ffp_generic_attributes = vertex_caps.ffp_generic_attributes;
4250 adapter->d3d_info.limits.ffp_vertex_blend_matrices = vertex_caps.max_vertex_blend_matrices;
4251 adapter->d3d_info.limits.active_light_count = vertex_caps.max_active_lights;
4252 adapter->d3d_info.emulated_flatshading = vertex_caps.emulated_flatshading;
4254 adapter->fragment_pipe->get_caps(gl_info, &fragment_caps);
4255 adapter->d3d_info.limits.ffp_blend_stages = fragment_caps.MaxTextureBlendStages;
4256 adapter->d3d_info.limits.ffp_textures = fragment_caps.MaxSimultaneousTextures;
4257 adapter->d3d_info.shader_color_key = fragment_caps.wined3d_caps & WINED3D_FRAGMENT_CAP_COLOR_KEY;
4258 adapter->d3d_info.wined3d_creation_flags = wined3d_creation_flags;
4259 TRACE("Max texture stages: %u.\n", adapter->d3d_info.limits.ffp_blend_stages);
4261 adapter->d3d_info.valid_rt_mask = 0;
4262 for (i = 0; i < gl_info->limits.buffers; ++i)
4263 adapter->d3d_info.valid_rt_mask |= (1u << i);
4265 if (!adapter->d3d_info.shader_color_key)
4267 /* We do not want to deal with re-creating immutable texture storage for color keying emulation. */
4268 WARN("Disabling ARB_texture_storage because fragment pipe doesn't support color keying.\n");
4269 gl_info->supported[ARB_TEXTURE_STORAGE] = FALSE;
4272 if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
4274 gl_info->fbo_ops.glIsRenderbuffer = gl_info->gl_ops.ext.p_glIsRenderbuffer;
4275 gl_info->fbo_ops.glBindRenderbuffer = gl_info->gl_ops.ext.p_glBindRenderbuffer;
4276 gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->gl_ops.ext.p_glDeleteRenderbuffers;
4277 gl_info->fbo_ops.glGenRenderbuffers = gl_info->gl_ops.ext.p_glGenRenderbuffers;
4278 gl_info->fbo_ops.glRenderbufferStorage = gl_info->gl_ops.ext.p_glRenderbufferStorage;
4279 gl_info->fbo_ops.glRenderbufferStorageMultisample = gl_info->gl_ops.ext.p_glRenderbufferStorageMultisample;
4280 gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->gl_ops.ext.p_glGetRenderbufferParameteriv;
4281 gl_info->fbo_ops.glIsFramebuffer = gl_info->gl_ops.ext.p_glIsFramebuffer;
4282 gl_info->fbo_ops.glBindFramebuffer = gl_info->gl_ops.ext.p_glBindFramebuffer;
4283 gl_info->fbo_ops.glDeleteFramebuffers = gl_info->gl_ops.ext.p_glDeleteFramebuffers;
4284 gl_info->fbo_ops.glGenFramebuffers = gl_info->gl_ops.ext.p_glGenFramebuffers;
4285 gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->gl_ops.ext.p_glCheckFramebufferStatus;
4286 gl_info->fbo_ops.glFramebufferTexture1D = gl_info->gl_ops.ext.p_glFramebufferTexture1D;
4287 gl_info->fbo_ops.glFramebufferTexture2D = gl_info->gl_ops.ext.p_glFramebufferTexture2D;
4288 gl_info->fbo_ops.glFramebufferTexture3D = gl_info->gl_ops.ext.p_glFramebufferTexture3D;
4289 gl_info->fbo_ops.glFramebufferTextureLayer = gl_info->gl_ops.ext.p_glFramebufferTextureLayer;
4290 gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->gl_ops.ext.p_glFramebufferRenderbuffer;
4291 gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv
4292 = gl_info->gl_ops.ext.p_glGetFramebufferAttachmentParameteriv;
4293 gl_info->fbo_ops.glBlitFramebuffer = gl_info->gl_ops.ext.p_glBlitFramebuffer;
4294 gl_info->fbo_ops.glGenerateMipmap = gl_info->gl_ops.ext.p_glGenerateMipmap;
4295 gl_info->fbo_ops.glFramebufferTexture = gl_info->gl_ops.ext.p_glFramebufferTexture;
4297 else
4299 if (gl_info->supported[EXT_FRAMEBUFFER_OBJECT])
4301 gl_info->fbo_ops.glIsRenderbuffer = gl_info->gl_ops.ext.p_glIsRenderbufferEXT;
4302 gl_info->fbo_ops.glBindRenderbuffer = gl_info->gl_ops.ext.p_glBindRenderbufferEXT;
4303 gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->gl_ops.ext.p_glDeleteRenderbuffersEXT;
4304 gl_info->fbo_ops.glGenRenderbuffers = gl_info->gl_ops.ext.p_glGenRenderbuffersEXT;
4305 gl_info->fbo_ops.glRenderbufferStorage = gl_info->gl_ops.ext.p_glRenderbufferStorageEXT;
4306 gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->gl_ops.ext.p_glGetRenderbufferParameterivEXT;
4307 gl_info->fbo_ops.glIsFramebuffer = gl_info->gl_ops.ext.p_glIsFramebufferEXT;
4308 gl_info->fbo_ops.glBindFramebuffer = gl_info->gl_ops.ext.p_glBindFramebufferEXT;
4309 gl_info->fbo_ops.glDeleteFramebuffers = gl_info->gl_ops.ext.p_glDeleteFramebuffersEXT;
4310 gl_info->fbo_ops.glGenFramebuffers = gl_info->gl_ops.ext.p_glGenFramebuffersEXT;
4311 gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->gl_ops.ext.p_glCheckFramebufferStatusEXT;
4312 gl_info->fbo_ops.glFramebufferTexture1D = gl_info->gl_ops.ext.p_glFramebufferTexture1DEXT;
4313 gl_info->fbo_ops.glFramebufferTexture2D = gl_info->gl_ops.ext.p_glFramebufferTexture2DEXT;
4314 gl_info->fbo_ops.glFramebufferTexture3D = gl_info->gl_ops.ext.p_glFramebufferTexture3DEXT;
4315 gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->gl_ops.ext.p_glFramebufferRenderbufferEXT;
4316 gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv
4317 = gl_info->gl_ops.ext.p_glGetFramebufferAttachmentParameterivEXT;
4318 gl_info->fbo_ops.glGenerateMipmap = gl_info->gl_ops.ext.p_glGenerateMipmapEXT;
4320 else if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
4322 WARN_(d3d_perf)("Framebuffer objects not supported, falling back to backbuffer offscreen rendering mode.\n");
4323 wined3d_settings.offscreen_rendering_mode = ORM_BACKBUFFER;
4326 if (gl_info->supported[ARB_GEOMETRY_SHADER4])
4328 gl_info->fbo_ops.glFramebufferTexture = gl_info->gl_ops.ext.p_glFramebufferTextureARB;
4329 gl_info->fbo_ops.glFramebufferTextureLayer = gl_info->gl_ops.ext.p_glFramebufferTextureLayerARB;
4331 if (gl_info->supported[EXT_FRAMEBUFFER_BLIT])
4333 gl_info->fbo_ops.glBlitFramebuffer = gl_info->gl_ops.ext.p_glBlitFramebufferEXT;
4335 if (gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
4337 gl_info->fbo_ops.glRenderbufferStorageMultisample
4338 = gl_info->gl_ops.ext.p_glRenderbufferStorageMultisampleEXT;
4342 gl_info->wrap_lookup[WINED3D_TADDRESS_WRAP - WINED3D_TADDRESS_WRAP] = GL_REPEAT;
4343 gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR - WINED3D_TADDRESS_WRAP] =
4344 gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT] ? GL_MIRRORED_REPEAT_ARB : GL_REPEAT;
4345 gl_info->wrap_lookup[WINED3D_TADDRESS_CLAMP - WINED3D_TADDRESS_WRAP] = GL_CLAMP_TO_EDGE;
4346 gl_info->wrap_lookup[WINED3D_TADDRESS_BORDER - WINED3D_TADDRESS_WRAP] =
4347 gl_info->supported[ARB_TEXTURE_BORDER_CLAMP] ? GL_CLAMP_TO_BORDER_ARB : GL_REPEAT;
4348 gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR_ONCE - WINED3D_TADDRESS_WRAP] =
4349 gl_info->supported[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE] ? GL_MIRROR_CLAMP_TO_EDGE : GL_REPEAT;
4351 if (!gl_info->supported[WINED3D_GL_LEGACY_CONTEXT])
4353 GLuint vao;
4355 GL_EXTCALL(glGenVertexArrays(1, &vao));
4356 GL_EXTCALL(glBindVertexArray(vao));
4357 checkGLcall("creating VAO");
4360 gl_vendor = wined3d_guess_gl_vendor(gl_info, gl_vendor_str, gl_renderer_str, gl_version_str);
4361 TRACE("Guessed GL vendor %#x.\n", gl_vendor);
4363 if (!(gpu_description = query_gpu_description(gl_info, &vram_bytes)))
4365 enum wined3d_pci_vendor vendor;
4366 enum wined3d_pci_device device;
4368 vendor = wined3d_guess_card_vendor(gl_vendor_str, gl_renderer_str);
4369 TRACE("Guessed vendor PCI ID 0x%04x.\n", vendor);
4371 device = wined3d_guess_card(&shader_caps, &fragment_caps, gl_info->glsl_version,
4372 gl_renderer_str, &gl_vendor, &vendor);
4373 TRACE("Guessed device PCI ID 0x%04x.\n", device);
4375 if (!(gpu_description = get_gpu_description(vendor, device)))
4377 ERR("Card %04x:%04x not found in driver DB.\n", vendor, device);
4378 return FALSE;
4381 fixup_extensions(gl_info, caps_gl_ctx, gl_renderer_str, gl_vendor,
4382 gpu_description->vendor, gpu_description->card);
4383 init_driver_info(driver_info, gpu_description, vram_bytes);
4385 gl_ext_emul_mask = adapter->vertex_pipe->vp_get_emul_mask(gl_info)
4386 | adapter->fragment_pipe->get_emul_mask(gl_info);
4387 if (gl_ext_emul_mask & GL_EXT_EMUL_ARB_MULTITEXTURE)
4388 install_gl_compat_wrapper(gl_info, ARB_MULTITEXTURE);
4389 if (gl_ext_emul_mask & GL_EXT_EMUL_EXT_FOG_COORD)
4390 install_gl_compat_wrapper(gl_info, EXT_FOG_COORD);
4392 return TRUE;
4395 UINT CDECL wined3d_get_adapter_count(const struct wined3d *wined3d)
4397 TRACE("wined3d %p, reporting %u adapters.\n",
4398 wined3d, wined3d->adapter_count);
4400 return wined3d->adapter_count;
4403 HRESULT CDECL wined3d_register_software_device(struct wined3d *wined3d, void *init_function)
4405 FIXME("wined3d %p, init_function %p stub!\n", wined3d, init_function);
4407 return WINED3D_OK;
4410 HRESULT CDECL wined3d_get_output_desc(const struct wined3d *wined3d, unsigned int adapter_idx,
4411 struct wined3d_output_desc *desc)
4413 enum wined3d_display_rotation rotation;
4414 const struct wined3d_adapter *adapter;
4415 struct wined3d_display_mode mode;
4416 HMONITOR monitor;
4417 HRESULT hr;
4419 TRACE("wined3d %p, adapter_idx %u, desc %p.\n", wined3d, adapter_idx, desc);
4421 if (adapter_idx >= wined3d->adapter_count)
4422 return WINED3DERR_INVALIDCALL;
4424 adapter = &wined3d->adapters[adapter_idx];
4425 if (!(monitor = MonitorFromPoint(adapter->monitor_position, MONITOR_DEFAULTTOPRIMARY)))
4426 return WINED3DERR_INVALIDCALL;
4428 if (FAILED(hr = wined3d_get_adapter_display_mode(wined3d, adapter_idx, &mode, &rotation)))
4429 return hr;
4431 memcpy(desc->device_name, adapter->DeviceName, sizeof(desc->device_name));
4432 SetRect(&desc->desktop_rect, 0, 0, mode.width, mode.height);
4433 OffsetRect(&desc->desktop_rect, adapter->monitor_position.x, adapter->monitor_position.y);
4434 /* FIXME: We should get this from EnumDisplayDevices() when the adapters
4435 * are created. */
4436 desc->attached_to_desktop = TRUE;
4437 desc->rotation = rotation;
4438 desc->monitor = monitor;
4440 return WINED3D_OK;
4443 /* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes
4444 of the same bpp but different resolutions */
4446 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
4447 UINT CDECL wined3d_get_adapter_mode_count(const struct wined3d *wined3d, UINT adapter_idx,
4448 enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering)
4450 const struct wined3d_adapter *adapter;
4451 const struct wined3d_format *format;
4452 unsigned int i = 0;
4453 unsigned int j = 0;
4454 UINT format_bits;
4455 DEVMODEW mode;
4457 TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x.\n",
4458 wined3d, adapter_idx, debug_d3dformat(format_id), scanline_ordering);
4460 if (adapter_idx >= wined3d->adapter_count)
4461 return 0;
4463 adapter = &wined3d->adapters[adapter_idx];
4464 format = wined3d_get_format(&adapter->gl_info, format_id, WINED3DUSAGE_RENDERTARGET);
4465 format_bits = format->byte_count * CHAR_BIT;
4467 memset(&mode, 0, sizeof(mode));
4468 mode.dmSize = sizeof(mode);
4470 while (EnumDisplaySettingsExW(adapter->DeviceName, j++, &mode, 0))
4472 if (mode.dmFields & DM_DISPLAYFLAGS)
4474 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE
4475 && (mode.u2.dmDisplayFlags & DM_INTERLACED))
4476 continue;
4478 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED
4479 && !(mode.u2.dmDisplayFlags & DM_INTERLACED))
4480 continue;
4483 if (format_id == WINED3DFMT_UNKNOWN)
4485 /* This is for d3d8, do not enumerate P8 here. */
4486 if (mode.dmBitsPerPel == 32 || mode.dmBitsPerPel == 16) ++i;
4488 else if (mode.dmBitsPerPel == format_bits)
4490 ++i;
4494 TRACE("Returning %u matching modes (out of %u total) for adapter %u.\n", i, j, adapter_idx);
4496 return i;
4499 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
4500 HRESULT CDECL wined3d_enum_adapter_modes(const struct wined3d *wined3d, UINT adapter_idx,
4501 enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering,
4502 UINT mode_idx, struct wined3d_display_mode *mode)
4504 const struct wined3d_adapter *adapter;
4505 const struct wined3d_format *format;
4506 UINT format_bits;
4507 DEVMODEW m;
4508 UINT i = 0;
4509 int j = 0;
4511 TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x, mode_idx %u, mode %p.\n",
4512 wined3d, adapter_idx, debug_d3dformat(format_id), scanline_ordering, mode_idx, mode);
4514 if (!mode || adapter_idx >= wined3d->adapter_count)
4515 return WINED3DERR_INVALIDCALL;
4517 adapter = &wined3d->adapters[adapter_idx];
4518 format = wined3d_get_format(&adapter->gl_info, format_id, WINED3DUSAGE_RENDERTARGET);
4519 format_bits = format->byte_count * CHAR_BIT;
4521 memset(&m, 0, sizeof(m));
4522 m.dmSize = sizeof(m);
4524 while (i <= mode_idx)
4526 if (!EnumDisplaySettingsExW(adapter->DeviceName, j++, &m, 0))
4528 WARN("Invalid mode_idx %u.\n", mode_idx);
4529 return WINED3DERR_INVALIDCALL;
4532 if (m.dmFields & DM_DISPLAYFLAGS)
4534 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE
4535 && (m.u2.dmDisplayFlags & DM_INTERLACED))
4536 continue;
4538 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED
4539 && !(m.u2.dmDisplayFlags & DM_INTERLACED))
4540 continue;
4543 if (format_id == WINED3DFMT_UNKNOWN)
4545 /* This is for d3d8, do not enumerate P8 here. */
4546 if (m.dmBitsPerPel == 32 || m.dmBitsPerPel == 16) ++i;
4548 else if (m.dmBitsPerPel == format_bits)
4550 ++i;
4554 mode->width = m.dmPelsWidth;
4555 mode->height = m.dmPelsHeight;
4556 mode->refresh_rate = DEFAULT_REFRESH_RATE;
4557 if (m.dmFields & DM_DISPLAYFREQUENCY)
4558 mode->refresh_rate = m.dmDisplayFrequency;
4560 if (format_id == WINED3DFMT_UNKNOWN)
4561 mode->format_id = pixelformat_for_depth(m.dmBitsPerPel);
4562 else
4563 mode->format_id = format_id;
4565 if (!(m.dmFields & DM_DISPLAYFLAGS))
4566 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
4567 else if (m.u2.dmDisplayFlags & DM_INTERLACED)
4568 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
4569 else
4570 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
4572 TRACE("%ux%u@%u %u bpp, %s %#x.\n", mode->width, mode->height, mode->refresh_rate,
4573 m.dmBitsPerPel, debug_d3dformat(mode->format_id), mode->scanline_ordering);
4575 return WINED3D_OK;
4578 HRESULT CDECL wined3d_find_closest_matching_adapter_mode(const struct wined3d *wined3d,
4579 unsigned int adapter_idx, struct wined3d_display_mode *mode)
4581 unsigned int i, j, mode_count, matching_mode_count, closest;
4582 struct wined3d_display_mode **matching_modes;
4583 struct wined3d_display_mode *modes;
4584 HRESULT hr;
4586 TRACE("wined3d %p, adapter_idx %u, mode %p.\n", wined3d, adapter_idx, mode);
4588 if (!(mode_count = wined3d_get_adapter_mode_count(wined3d, adapter_idx,
4589 mode->format_id, WINED3D_SCANLINE_ORDERING_UNKNOWN)))
4591 WARN("Adapter has 0 matching modes.\n");
4592 return E_FAIL;
4595 if (!(modes = wined3d_calloc(mode_count, sizeof(*modes))))
4596 return E_OUTOFMEMORY;
4597 if (!(matching_modes = wined3d_calloc(mode_count, sizeof(*matching_modes))))
4599 HeapFree(GetProcessHeap(), 0, modes);
4600 return E_OUTOFMEMORY;
4603 for (i = 0; i < mode_count; ++i)
4605 if (FAILED(hr = wined3d_enum_adapter_modes(wined3d, adapter_idx,
4606 mode->format_id, WINED3D_SCANLINE_ORDERING_UNKNOWN, i, &modes[i])))
4608 HeapFree(GetProcessHeap(), 0, matching_modes);
4609 HeapFree(GetProcessHeap(), 0, modes);
4610 return hr;
4612 matching_modes[i] = &modes[i];
4615 matching_mode_count = mode_count;
4617 if (mode->scanline_ordering != WINED3D_SCANLINE_ORDERING_UNKNOWN)
4619 for (i = 0, j = 0; i < matching_mode_count; ++i)
4621 if (matching_modes[i]->scanline_ordering == mode->scanline_ordering)
4622 matching_modes[j++] = matching_modes[i];
4624 if (j > 0)
4625 matching_mode_count = j;
4628 if (mode->refresh_rate)
4630 for (i = 0, j = 0; i < matching_mode_count; ++i)
4632 if (matching_modes[i]->refresh_rate == mode->refresh_rate)
4633 matching_modes[j++] = matching_modes[i];
4635 if (j > 0)
4636 matching_mode_count = j;
4639 if (!mode->width || !mode->height)
4641 struct wined3d_display_mode current_mode;
4642 if (FAILED(hr = wined3d_get_adapter_display_mode(wined3d, adapter_idx,
4643 &current_mode, NULL)))
4645 HeapFree(GetProcessHeap(), 0, matching_modes);
4646 HeapFree(GetProcessHeap(), 0, modes);
4647 return hr;
4649 mode->width = current_mode.width;
4650 mode->height = current_mode.height;
4653 closest = ~0u;
4654 for (i = 0, j = 0; i < matching_mode_count; ++i)
4656 unsigned int d = abs(mode->width - matching_modes[i]->width)
4657 + abs(mode->height - matching_modes[i]->height);
4659 if (closest > d)
4661 closest = d;
4662 j = i;
4666 *mode = *matching_modes[j];
4668 HeapFree(GetProcessHeap(), 0, matching_modes);
4669 HeapFree(GetProcessHeap(), 0, modes);
4671 TRACE("Returning %ux%u@%u %s %#x.\n", mode->width, mode->height,
4672 mode->refresh_rate, debug_d3dformat(mode->format_id),
4673 mode->scanline_ordering);
4675 return WINED3D_OK;
4678 HRESULT CDECL wined3d_get_adapter_display_mode(const struct wined3d *wined3d, UINT adapter_idx,
4679 struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation)
4681 const struct wined3d_adapter *adapter;
4682 DEVMODEW m;
4684 TRACE("wined3d %p, adapter_idx %u, display_mode %p, rotation %p.\n",
4685 wined3d, adapter_idx, mode, rotation);
4687 if (!mode || adapter_idx >= wined3d->adapter_count)
4688 return WINED3DERR_INVALIDCALL;
4690 adapter = &wined3d->adapters[adapter_idx];
4692 memset(&m, 0, sizeof(m));
4693 m.dmSize = sizeof(m);
4695 EnumDisplaySettingsExW(adapter->DeviceName, ENUM_CURRENT_SETTINGS, &m, 0);
4696 mode->width = m.dmPelsWidth;
4697 mode->height = m.dmPelsHeight;
4698 mode->refresh_rate = DEFAULT_REFRESH_RATE;
4699 if (m.dmFields & DM_DISPLAYFREQUENCY)
4700 mode->refresh_rate = m.dmDisplayFrequency;
4701 mode->format_id = pixelformat_for_depth(m.dmBitsPerPel);
4703 /* Lie about the format. X11 can't change the color depth, and some apps
4704 * are pretty angry if they SetDisplayMode from 24 to 16 bpp and find out
4705 * that GetDisplayMode still returns 24 bpp. This should probably be
4706 * handled in winex11 instead. */
4707 if (adapter->screen_format && adapter->screen_format != mode->format_id)
4709 WARN("Overriding format %s with stored format %s.\n",
4710 debug_d3dformat(mode->format_id),
4711 debug_d3dformat(adapter->screen_format));
4712 mode->format_id = adapter->screen_format;
4715 if (!(m.dmFields & DM_DISPLAYFLAGS))
4716 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
4717 else if (m.u2.dmDisplayFlags & DM_INTERLACED)
4718 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
4719 else
4720 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
4722 if (rotation)
4724 switch (m.u1.s2.dmDisplayOrientation)
4726 case DMDO_DEFAULT:
4727 *rotation = WINED3D_DISPLAY_ROTATION_0;
4728 break;
4729 case DMDO_90:
4730 *rotation = WINED3D_DISPLAY_ROTATION_90;
4731 break;
4732 case DMDO_180:
4733 *rotation = WINED3D_DISPLAY_ROTATION_180;
4734 break;
4735 case DMDO_270:
4736 *rotation = WINED3D_DISPLAY_ROTATION_270;
4737 break;
4738 default:
4739 FIXME("Unhandled display rotation %#x.\n", m.u1.s2.dmDisplayOrientation);
4740 *rotation = WINED3D_DISPLAY_ROTATION_UNSPECIFIED;
4741 break;
4745 TRACE("Returning %ux%u@%u %s %#x.\n", mode->width, mode->height,
4746 mode->refresh_rate, debug_d3dformat(mode->format_id),
4747 mode->scanline_ordering);
4748 return WINED3D_OK;
4751 HRESULT CDECL wined3d_set_adapter_display_mode(struct wined3d *wined3d,
4752 UINT adapter_idx, const struct wined3d_display_mode *mode)
4754 struct wined3d_adapter *adapter;
4755 DEVMODEW new_mode, current_mode;
4756 RECT clip_rc;
4757 LONG ret;
4758 enum wined3d_format_id new_format_id;
4760 TRACE("wined3d %p, adapter_idx %u, mode %p.\n", wined3d, adapter_idx, mode);
4762 if (adapter_idx >= wined3d->adapter_count)
4763 return WINED3DERR_INVALIDCALL;
4764 adapter = &wined3d->adapters[adapter_idx];
4766 memset(&new_mode, 0, sizeof(new_mode));
4767 new_mode.dmSize = sizeof(new_mode);
4768 memset(&current_mode, 0, sizeof(current_mode));
4769 current_mode.dmSize = sizeof(current_mode);
4770 if (mode)
4772 const struct wined3d_format *format;
4774 TRACE("mode %ux%u@%u %s %#x.\n", mode->width, mode->height, mode->refresh_rate,
4775 debug_d3dformat(mode->format_id), mode->scanline_ordering);
4777 format = wined3d_get_format(&adapter->gl_info, mode->format_id, WINED3DUSAGE_RENDERTARGET);
4779 new_mode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
4780 new_mode.dmBitsPerPel = format->byte_count * CHAR_BIT;
4781 new_mode.dmPelsWidth = mode->width;
4782 new_mode.dmPelsHeight = mode->height;
4784 new_mode.dmDisplayFrequency = mode->refresh_rate;
4785 if (mode->refresh_rate)
4786 new_mode.dmFields |= DM_DISPLAYFREQUENCY;
4788 if (mode->scanline_ordering != WINED3D_SCANLINE_ORDERING_UNKNOWN)
4790 new_mode.dmFields |= DM_DISPLAYFLAGS;
4791 if (mode->scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED)
4792 new_mode.u2.dmDisplayFlags |= DM_INTERLACED;
4794 new_format_id = mode->format_id;
4796 else
4798 if (!EnumDisplaySettingsW(adapter->DeviceName, ENUM_REGISTRY_SETTINGS, &new_mode))
4800 ERR("Failed to read mode from registry.\n");
4801 return WINED3DERR_NOTAVAILABLE;
4803 new_format_id = pixelformat_for_depth(new_mode.dmBitsPerPel);
4806 /* Only change the mode if necessary. */
4807 if (!EnumDisplaySettingsW(adapter->DeviceName, ENUM_CURRENT_SETTINGS, &current_mode))
4809 ERR("Failed to get current display mode.\n");
4811 else if (current_mode.dmPelsWidth == new_mode.dmPelsWidth
4812 && current_mode.dmPelsHeight == new_mode.dmPelsHeight
4813 && current_mode.dmBitsPerPel == new_mode.dmBitsPerPel
4814 && (current_mode.dmDisplayFrequency == new_mode.dmDisplayFrequency
4815 || !(new_mode.dmFields & DM_DISPLAYFREQUENCY))
4816 && (current_mode.u2.dmDisplayFlags == new_mode.u2.dmDisplayFlags
4817 || !(new_mode.dmFields & DM_DISPLAYFLAGS)))
4819 TRACE("Skipping redundant mode setting call.\n");
4820 adapter->screen_format = new_format_id;
4821 return WINED3D_OK;
4824 ret = ChangeDisplaySettingsExW(adapter->DeviceName, &new_mode, NULL, CDS_FULLSCREEN, NULL);
4825 if (ret != DISP_CHANGE_SUCCESSFUL)
4827 if (new_mode.dmFields & DM_DISPLAYFREQUENCY)
4829 WARN("ChangeDisplaySettingsExW failed, trying without the refresh rate.\n");
4830 new_mode.dmFields &= ~DM_DISPLAYFREQUENCY;
4831 new_mode.dmDisplayFrequency = 0;
4832 ret = ChangeDisplaySettingsExW(adapter->DeviceName, &new_mode, NULL, CDS_FULLSCREEN, NULL);
4834 if (ret != DISP_CHANGE_SUCCESSFUL)
4835 return WINED3DERR_NOTAVAILABLE;
4838 /* Store the new values. */
4839 adapter->screen_format = new_format_id;
4841 /* And finally clip mouse to our screen. */
4842 SetRect(&clip_rc, 0, 0, new_mode.dmPelsWidth, new_mode.dmPelsHeight);
4843 ClipCursor(&clip_rc);
4845 return WINED3D_OK;
4848 /* NOTE: due to structure differences between dx8 and dx9 D3DADAPTER_IDENTIFIER,
4849 and fields being inserted in the middle, a new structure is used in place */
4850 HRESULT CDECL wined3d_get_adapter_identifier(const struct wined3d *wined3d,
4851 UINT adapter_idx, DWORD flags, struct wined3d_adapter_identifier *identifier)
4853 const struct wined3d_adapter *adapter;
4854 size_t len;
4856 TRACE("wined3d %p, adapter_idx %u, flags %#x, identifier %p.\n",
4857 wined3d, adapter_idx, flags, identifier);
4859 if (adapter_idx >= wined3d->adapter_count)
4860 return WINED3DERR_INVALIDCALL;
4862 adapter = &wined3d->adapters[adapter_idx];
4864 if (identifier->driver_size)
4866 const char *name = adapter->driver_info.name;
4867 len = min(strlen(name), identifier->driver_size - 1);
4868 memcpy(identifier->driver, name, len);
4869 memset(&identifier->driver[len], 0, identifier->driver_size - len);
4872 if (identifier->description_size)
4874 const char *description = adapter->driver_info.description;
4875 len = min(strlen(description), identifier->description_size - 1);
4876 memcpy(identifier->description, description, len);
4877 memset(&identifier->description[len], 0, identifier->description_size - len);
4880 /* Note that d3d8 doesn't supply a device name. */
4881 if (identifier->device_name_size)
4883 if (!WideCharToMultiByte(CP_ACP, 0, adapter->DeviceName, -1, identifier->device_name,
4884 identifier->device_name_size, NULL, NULL))
4886 ERR("Failed to convert device name, last error %#x.\n", GetLastError());
4887 return WINED3DERR_INVALIDCALL;
4891 identifier->driver_version.u.HighPart = adapter->driver_info.version_high;
4892 identifier->driver_version.u.LowPart = adapter->driver_info.version_low;
4893 identifier->vendor_id = adapter->driver_info.vendor;
4894 identifier->device_id = adapter->driver_info.device;
4895 identifier->subsystem_id = 0;
4896 identifier->revision = 0;
4897 memcpy(&identifier->device_identifier, &IID_D3DDEVICE_D3DUID, sizeof(identifier->device_identifier));
4898 identifier->whql_level = (flags & WINED3DENUM_NO_WHQL_LEVEL) ? 0 : 1;
4899 memcpy(&identifier->adapter_luid, &adapter->luid, sizeof(identifier->adapter_luid));
4900 identifier->video_memory = min(~(SIZE_T)0, adapter->vram_bytes);
4902 return WINED3D_OK;
4905 HRESULT CDECL wined3d_get_adapter_raster_status(const struct wined3d *wined3d, UINT adapter_idx,
4906 struct wined3d_raster_status *raster_status)
4908 LONGLONG freq_per_frame, freq_per_line;
4909 LARGE_INTEGER counter, freq_per_sec;
4910 struct wined3d_display_mode mode;
4911 static UINT once;
4913 if (!once++)
4914 FIXME("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
4915 wined3d, adapter_idx, raster_status);
4916 else
4917 WARN("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
4918 wined3d, adapter_idx, raster_status);
4920 /* Obtaining the raster status is a widely implemented but optional
4921 * feature. When this method returns OK StarCraft 2 expects the
4922 * raster_status->InVBlank value to actually change over time.
4923 * And Endless Alice Crysis doesn't care even if this method fails.
4924 * Thus this method returns OK and fakes raster_status by
4925 * QueryPerformanceCounter. */
4927 if (!QueryPerformanceCounter(&counter) || !QueryPerformanceFrequency(&freq_per_sec))
4928 return WINED3DERR_INVALIDCALL;
4929 if (FAILED(wined3d_get_adapter_display_mode(wined3d, adapter_idx, &mode, NULL)))
4930 return WINED3DERR_INVALIDCALL;
4931 if (mode.refresh_rate == DEFAULT_REFRESH_RATE)
4932 mode.refresh_rate = 60;
4934 freq_per_frame = freq_per_sec.QuadPart / mode.refresh_rate;
4935 /* Assume 20 scan lines in the vertical blank. */
4936 freq_per_line = freq_per_frame / (mode.height + 20);
4937 raster_status->scan_line = (counter.QuadPart % freq_per_frame) / freq_per_line;
4938 if (raster_status->scan_line < mode.height)
4939 raster_status->in_vblank = FALSE;
4940 else
4942 raster_status->scan_line = 0;
4943 raster_status->in_vblank = TRUE;
4946 TRACE("Returning fake value, in_vblank %u, scan_line %u.\n",
4947 raster_status->in_vblank, raster_status->scan_line);
4949 return WINED3D_OK;
4952 static BOOL wined3d_check_pixel_format_color(const struct wined3d_gl_info *gl_info,
4953 const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
4955 /* Float formats need FBOs. If FBOs are used this function isn't called */
4956 if (format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_FLOAT)
4957 return FALSE;
4959 /* Probably a RGBA_float or color index mode. */
4960 if (cfg->iPixelType != WGL_TYPE_RGBA_ARB)
4961 return FALSE;
4963 if (cfg->redSize < format->red_size
4964 || cfg->greenSize < format->green_size
4965 || cfg->blueSize < format->blue_size
4966 || cfg->alphaSize < format->alpha_size)
4967 return FALSE;
4969 return TRUE;
4972 static BOOL wined3d_check_pixel_format_depth(const struct wined3d_gl_info *gl_info,
4973 const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
4975 BOOL lockable = FALSE;
4977 /* Float formats need FBOs. If FBOs are used this function isn't called */
4978 if (format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_FLOAT)
4979 return FALSE;
4981 if ((format->id == WINED3DFMT_D16_LOCKABLE) || (format->id == WINED3DFMT_D32_FLOAT))
4982 lockable = TRUE;
4984 /* On some modern cards like the Geforce8/9, GLX doesn't offer some
4985 * depth/stencil formats which D3D9 reports. We can safely report
4986 * "compatible" formats (e.g. D24 can be used for D16) as long as we
4987 * aren't dealing with a lockable format. This also helps D3D <= 7 as they
4988 * expect D16 which isn't offered without this on Geforce8 cards. */
4989 if (!(cfg->depthSize == format->depth_size || (!lockable && cfg->depthSize > format->depth_size)))
4990 return FALSE;
4992 /* Some cards like Intel i915 ones only offer D24S8 but lots of games also
4993 * need a format without stencil. We can allow a mismatch if the format
4994 * doesn't have any stencil bits. If it does have stencil bits the size
4995 * must match, or stencil wrapping would break. */
4996 if (format->stencil_size && cfg->stencilSize != format->stencil_size)
4997 return FALSE;
4999 return TRUE;
5002 HRESULT CDECL wined3d_check_depth_stencil_match(const struct wined3d *wined3d,
5003 UINT adapter_idx, enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id,
5004 enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id)
5006 const struct wined3d_format *rt_format;
5007 const struct wined3d_format *ds_format;
5008 const struct wined3d_adapter *adapter;
5010 TRACE("wined3d %p, adapter_idx %u, device_type %s,\n"
5011 "adapter_format %s, render_target_format %s, depth_stencil_format %s.\n",
5012 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
5013 debug_d3dformat(render_target_format_id), debug_d3dformat(depth_stencil_format_id));
5015 if (adapter_idx >= wined3d->adapter_count)
5016 return WINED3DERR_INVALIDCALL;
5018 adapter = &wined3d->adapters[adapter_idx];
5019 rt_format = wined3d_get_format(&adapter->gl_info, render_target_format_id, WINED3DUSAGE_RENDERTARGET);
5020 ds_format = wined3d_get_format(&adapter->gl_info, depth_stencil_format_id, WINED3DUSAGE_DEPTHSTENCIL);
5021 if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
5023 if ((rt_format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_RENDERTARGET)
5024 && (ds_format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)))
5026 TRACE("Formats match.\n");
5027 return WINED3D_OK;
5030 else
5032 const struct wined3d_pixel_format *cfgs;
5033 unsigned int cfg_count;
5034 unsigned int i;
5036 cfgs = adapter->cfgs;
5037 cfg_count = adapter->cfg_count;
5038 for (i = 0; i < cfg_count; ++i)
5040 if (wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], rt_format)
5041 && wined3d_check_pixel_format_depth(&adapter->gl_info, &cfgs[i], ds_format))
5043 TRACE("Formats match.\n");
5044 return WINED3D_OK;
5049 TRACE("Unsupported format pair: %s and %s.\n",
5050 debug_d3dformat(render_target_format_id),
5051 debug_d3dformat(depth_stencil_format_id));
5053 return WINED3DERR_NOTAVAILABLE;
5056 HRESULT CDECL wined3d_check_device_multisample_type(const struct wined3d *wined3d, UINT adapter_idx,
5057 enum wined3d_device_type device_type, enum wined3d_format_id surface_format_id, BOOL windowed,
5058 enum wined3d_multisample_type multisample_type, DWORD *quality_levels)
5060 const struct wined3d_gl_info *gl_info = &wined3d->adapters[adapter_idx].gl_info;
5061 const struct wined3d_format *format = wined3d_get_format(gl_info, surface_format_id, 0);
5062 HRESULT hr = WINED3D_OK;
5064 TRACE("wined3d %p, adapter_idx %u, device_type %s, surface_format %s, "
5065 "windowed %#x, multisample_type %#x, quality_levels %p.\n",
5066 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(surface_format_id),
5067 windowed, multisample_type, quality_levels);
5069 if (adapter_idx >= wined3d->adapter_count)
5070 return WINED3DERR_INVALIDCALL;
5071 if (surface_format_id == WINED3DFMT_UNKNOWN)
5072 return WINED3DERR_INVALIDCALL;
5073 if (multisample_type < WINED3D_MULTISAMPLE_NONE)
5074 return WINED3DERR_INVALIDCALL;
5075 if (multisample_type > WINED3D_MULTISAMPLE_16_SAMPLES)
5077 FIXME("multisample_type %u not handled yet.\n", multisample_type);
5078 return WINED3DERR_NOTAVAILABLE;
5081 if (multisample_type && !(format->multisample_types & 1u << (multisample_type - 1)))
5082 hr = WINED3DERR_NOTAVAILABLE;
5084 if (SUCCEEDED(hr) || (multisample_type == WINED3D_MULTISAMPLE_NON_MASKABLE && format->multisample_types))
5086 if (quality_levels)
5088 if (multisample_type == WINED3D_MULTISAMPLE_NON_MASKABLE)
5089 *quality_levels = wined3d_popcount(format->multisample_types);
5090 else
5091 *quality_levels = 1;
5093 return WINED3D_OK;
5096 TRACE("Returning not supported.\n");
5097 return hr;
5100 /* Check if the given DisplayFormat + DepthStencilFormat combination is valid for the Adapter */
5101 static BOOL CheckDepthStencilCapability(const struct wined3d_adapter *adapter,
5102 const struct wined3d_format *display_format, const struct wined3d_format *ds_format,
5103 enum wined3d_gl_resource_type gl_type)
5105 /* Only allow depth/stencil formats */
5106 if (!(ds_format->depth_size || ds_format->stencil_size)) return FALSE;
5108 /* Blacklist formats not supported on Windows */
5109 switch (ds_format->id)
5111 case WINED3DFMT_S1_UINT_D15_UNORM: /* Breaks the shadowvol2 dx7 sdk sample */
5112 case WINED3DFMT_S4X4_UINT_D24_UNORM:
5113 TRACE("[FAILED] - not supported on windows.\n");
5114 return FALSE;
5116 default:
5117 break;
5120 if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
5122 /* With FBOs WGL limitations do not apply, but the format needs to be FBO attachable */
5123 if (ds_format->flags[gl_type] & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL))
5124 return TRUE;
5126 else
5128 unsigned int i;
5130 /* Walk through all WGL pixel formats to find a match */
5131 for (i = 0; i < adapter->cfg_count; ++i)
5133 const struct wined3d_pixel_format *cfg = &adapter->cfgs[i];
5134 if (wined3d_check_pixel_format_color(&adapter->gl_info, cfg, display_format)
5135 && wined3d_check_pixel_format_depth(&adapter->gl_info, cfg, ds_format))
5136 return TRUE;
5140 return FALSE;
5143 /* Check the render target capabilities of a format */
5144 static BOOL CheckRenderTargetCapability(const struct wined3d_adapter *adapter,
5145 const struct wined3d_format *adapter_format, const struct wined3d_format *check_format,
5146 enum wined3d_gl_resource_type gl_type)
5148 /* Filter out non-RT formats */
5149 if (!(check_format->flags[gl_type] & WINED3DFMT_FLAG_RENDERTARGET))
5150 return FALSE;
5151 if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
5152 return TRUE;
5153 if (wined3d_settings.offscreen_rendering_mode == ORM_BACKBUFFER)
5155 const struct wined3d_pixel_format *cfgs = adapter->cfgs;
5156 unsigned int i;
5158 /* In backbuffer mode the front and backbuffer share the same WGL
5159 * pixelformat. The format must match in RGB, alpha is allowed to be
5160 * different. (Only the backbuffer can have alpha.) */
5161 if (adapter_format->red_size != check_format->red_size
5162 || adapter_format->green_size != check_format->green_size
5163 || adapter_format->blue_size != check_format->blue_size)
5165 TRACE("[FAILED]\n");
5166 return FALSE;
5169 /* Check if there is a WGL pixel format matching the requirements, the format should also be window
5170 * drawable (not offscreen; e.g. Nvidia offers R5G6B5 for pbuffers even when X is running at 24bit) */
5171 for (i = 0; i < adapter->cfg_count; ++i)
5173 if (cfgs[i].windowDrawable
5174 && wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], check_format))
5176 TRACE("Pixel format %d is compatible with format %s.\n",
5177 cfgs[i].iPixelFormat, debug_d3dformat(check_format->id));
5178 return TRUE;
5182 return FALSE;
5185 static BOOL wined3d_check_surface_capability(const struct wined3d_format *format, BOOL no3d)
5187 if (no3d)
5189 switch (format->id)
5191 case WINED3DFMT_B8G8R8_UNORM:
5192 TRACE("[FAILED] - Not enumerated on Windows.\n");
5193 return FALSE;
5194 case WINED3DFMT_B8G8R8A8_UNORM:
5195 case WINED3DFMT_B8G8R8X8_UNORM:
5196 case WINED3DFMT_B5G6R5_UNORM:
5197 case WINED3DFMT_B5G5R5X1_UNORM:
5198 case WINED3DFMT_B5G5R5A1_UNORM:
5199 case WINED3DFMT_B4G4R4A4_UNORM:
5200 case WINED3DFMT_B2G3R3_UNORM:
5201 case WINED3DFMT_A8_UNORM:
5202 case WINED3DFMT_B2G3R3A8_UNORM:
5203 case WINED3DFMT_B4G4R4X4_UNORM:
5204 case WINED3DFMT_R10G10B10A2_UNORM:
5205 case WINED3DFMT_R8G8B8A8_UNORM:
5206 case WINED3DFMT_R8G8B8X8_UNORM:
5207 case WINED3DFMT_R16G16_UNORM:
5208 case WINED3DFMT_B10G10R10A2_UNORM:
5209 case WINED3DFMT_R16G16B16A16_UNORM:
5210 case WINED3DFMT_P8_UINT:
5211 TRACE("[OK]\n");
5212 return TRUE;
5213 default:
5214 TRACE("[FAILED] - Not available on GDI surfaces.\n");
5215 return FALSE;
5219 if (format->glInternal)
5221 TRACE("[OK]\n");
5222 return TRUE;
5225 if ((format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & (WINED3DFMT_FLAG_EXTENSION | WINED3DFMT_FLAG_TEXTURE))
5226 == (WINED3DFMT_FLAG_EXTENSION | WINED3DFMT_FLAG_TEXTURE))
5228 TRACE("[OK]\n");
5229 return TRUE;
5232 /* Reject other formats */
5233 TRACE("[FAILED]\n");
5234 return FALSE;
5237 /* OpenGL supports mipmapping on all formats. Wrapping is unsupported, but we
5238 * have to report mipmapping so we cannot reject WRAPANDMIP. Tests show that
5239 * Windows reports WRAPANDMIP on unfilterable surfaces as well, apparently to
5240 * show that wrapping is supported. The lack of filtering will sort out the
5241 * mipmapping capability anyway.
5243 * For now lets report this on all formats, but in the future we may want to
5244 * restrict it to some should applications need that. */
5245 HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT adapter_idx,
5246 enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id, DWORD usage,
5247 enum wined3d_resource_type resource_type, enum wined3d_format_id check_format_id)
5249 const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
5250 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
5251 const struct wined3d_format *adapter_format = wined3d_get_format(gl_info, adapter_format_id,
5252 WINED3DUSAGE_RENDERTARGET);
5253 const struct wined3d_format *format = wined3d_get_format(gl_info, check_format_id, usage);
5254 enum wined3d_gl_resource_type gl_type, gl_type_end;
5255 DWORD format_flags = 0;
5256 DWORD allowed_usage;
5258 TRACE("wined3d %p, adapter_idx %u, device_type %s, adapter_format %s, usage %s, %s, "
5259 "resource_type %s, check_format %s.\n",
5260 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
5261 debug_d3dusage(usage), debug_d3dusagequery(usage), debug_d3dresourcetype(resource_type),
5262 debug_d3dformat(check_format_id));
5264 if (adapter_idx >= wined3d->adapter_count)
5265 return WINED3DERR_INVALIDCALL;
5267 switch (resource_type)
5269 case WINED3D_RTYPE_NONE:
5270 allowed_usage = WINED3DUSAGE_DEPTHSTENCIL
5271 | WINED3DUSAGE_RENDERTARGET;
5272 gl_type = WINED3D_GL_RES_TYPE_TEX_2D;
5273 gl_type_end = WINED3D_GL_RES_TYPE_TEX_3D;
5274 break;
5276 case WINED3D_RTYPE_TEXTURE_2D:
5277 allowed_usage = WINED3DUSAGE_DEPTHSTENCIL
5278 | WINED3DUSAGE_RENDERTARGET
5279 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
5280 if (usage & WINED3DUSAGE_RENDERTARGET)
5281 allowed_usage |= WINED3DUSAGE_QUERY_SRGBWRITE;
5282 if (!(usage & WINED3DUSAGE_TEXTURE))
5284 if (!wined3d_check_surface_capability(format, wined3d->flags & WINED3D_NO3D))
5286 TRACE("[FAILED] - Not supported for plain surfaces.\n");
5287 return WINED3DERR_NOTAVAILABLE;
5290 gl_type = gl_type_end = WINED3D_GL_RES_TYPE_RB;
5291 break;
5293 allowed_usage |= WINED3DUSAGE_AUTOGENMIPMAP
5294 | WINED3DUSAGE_DYNAMIC
5295 | WINED3DUSAGE_LEGACY_CUBEMAP
5296 | WINED3DUSAGE_SOFTWAREPROCESSING
5297 | WINED3DUSAGE_TEXTURE
5298 | WINED3DUSAGE_QUERY_FILTER
5299 | WINED3DUSAGE_QUERY_LEGACYBUMPMAP
5300 | WINED3DUSAGE_QUERY_SRGBREAD
5301 | WINED3DUSAGE_QUERY_SRGBWRITE
5302 | WINED3DUSAGE_QUERY_VERTEXTEXTURE
5303 | WINED3DUSAGE_QUERY_WRAPANDMIP;
5304 gl_type = gl_type_end = WINED3D_GL_RES_TYPE_TEX_2D;
5305 if (usage & WINED3DUSAGE_LEGACY_CUBEMAP)
5307 allowed_usage &= ~(WINED3DUSAGE_DEPTHSTENCIL | WINED3DUSAGE_QUERY_LEGACYBUMPMAP);
5308 gl_type = gl_type_end = WINED3D_GL_RES_TYPE_TEX_CUBE;
5310 else if ((usage & WINED3DUSAGE_DEPTHSTENCIL)
5311 && (format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_SHADOW)
5312 && !gl_info->supported[ARB_SHADOW])
5314 TRACE("[FAILED] - No shadow sampler support.\n");
5315 return WINED3DERR_NOTAVAILABLE;
5317 break;
5319 case WINED3D_RTYPE_TEXTURE_3D:
5320 allowed_usage = WINED3DUSAGE_DYNAMIC
5321 | WINED3DUSAGE_SOFTWAREPROCESSING
5322 | WINED3DUSAGE_TEXTURE
5323 | WINED3DUSAGE_QUERY_FILTER
5324 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
5325 | WINED3DUSAGE_QUERY_SRGBREAD
5326 | WINED3DUSAGE_QUERY_SRGBWRITE
5327 | WINED3DUSAGE_QUERY_VERTEXTEXTURE
5328 | WINED3DUSAGE_QUERY_WRAPANDMIP;
5329 gl_type = gl_type_end = WINED3D_GL_RES_TYPE_TEX_3D;
5330 break;
5332 default:
5333 FIXME("Unhandled resource type %s.\n", debug_d3dresourcetype(resource_type));
5334 return WINED3DERR_NOTAVAILABLE;
5337 if ((usage & allowed_usage) != usage)
5339 TRACE("Requested usage %#x, but resource type %s only allows %#x.\n",
5340 usage, debug_d3dresourcetype(resource_type), allowed_usage);
5341 return WINED3DERR_NOTAVAILABLE;
5344 if (usage & WINED3DUSAGE_TEXTURE)
5345 format_flags |= WINED3DFMT_FLAG_TEXTURE;
5346 if (usage & WINED3DUSAGE_QUERY_FILTER)
5347 format_flags |= WINED3DFMT_FLAG_FILTERING;
5348 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
5349 format_flags |= WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING;
5350 if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
5351 format_flags |= WINED3DFMT_FLAG_SRGB_READ;
5352 if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
5353 format_flags |= WINED3DFMT_FLAG_SRGB_WRITE;
5354 if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
5355 format_flags |= WINED3DFMT_FLAG_VTF;
5356 if (usage & WINED3DUSAGE_QUERY_LEGACYBUMPMAP)
5357 format_flags |= WINED3DFMT_FLAG_BUMPMAP;
5359 if ((format_flags & WINED3DFMT_FLAG_TEXTURE) && (wined3d->flags & WINED3D_NO3D))
5361 TRACE("Requested texturing support, but wined3d was created with WINED3D_NO3D.\n");
5362 return WINED3DERR_NOTAVAILABLE;
5365 if ((usage & WINED3DUSAGE_AUTOGENMIPMAP) && !gl_info->supported[SGIS_GENERATE_MIPMAP])
5367 TRACE("No WINED3DUSAGE_AUTOGENMIPMAP support, returning WINED3DOK_NOAUTOGEN.\n");
5368 return WINED3DOK_NOAUTOGEN;
5371 for (; gl_type <= gl_type_end; ++gl_type)
5373 if ((format->flags[gl_type] & format_flags) != format_flags)
5375 TRACE("Requested format flags %#x, but format %s only has %#x.\n",
5376 format_flags, debug_d3dformat(check_format_id), format->flags[gl_type]);
5377 return WINED3DERR_NOTAVAILABLE;
5380 if ((usage & WINED3DUSAGE_RENDERTARGET)
5381 && !CheckRenderTargetCapability(adapter, adapter_format, format, gl_type))
5383 TRACE("Requested WINED3DUSAGE_RENDERTARGET, but format %s is not supported for render targets.\n",
5384 debug_d3dformat(check_format_id));
5385 return WINED3DERR_NOTAVAILABLE;
5388 /* 3D depth / stencil textures are never supported. */
5389 if (usage == WINED3DUSAGE_DEPTHSTENCIL && gl_type == WINED3D_GL_RES_TYPE_TEX_3D)
5390 continue;
5392 if ((usage & WINED3DUSAGE_DEPTHSTENCIL)
5393 && !CheckDepthStencilCapability(adapter, adapter_format, format, gl_type))
5395 TRACE("Requested WINED3DUSAGE_DEPTHSTENCIL, but format %s is not supported for depth / stencil buffers.\n",
5396 debug_d3dformat(check_format_id));
5397 return WINED3DERR_NOTAVAILABLE;
5401 return WINED3D_OK;
5404 UINT CDECL wined3d_calculate_format_pitch(const struct wined3d *wined3d, UINT adapter_idx,
5405 enum wined3d_format_id format_id, UINT width)
5407 const struct wined3d_gl_info *gl_info;
5408 unsigned int row_pitch, slice_pitch;
5410 TRACE("wined3d %p, adapter_idx %u, format_id %s, width %u.\n",
5411 wined3d, adapter_idx, debug_d3dformat(format_id), width);
5413 if (adapter_idx >= wined3d->adapter_count)
5414 return ~0u;
5416 gl_info = &wined3d->adapters[adapter_idx].gl_info;
5417 wined3d_format_calculate_pitch(wined3d_get_format(gl_info, format_id, 0),
5418 1, width, 1, &row_pitch, &slice_pitch);
5420 return row_pitch;
5423 HRESULT CDECL wined3d_check_device_format_conversion(const struct wined3d *wined3d, UINT adapter_idx,
5424 enum wined3d_device_type device_type, enum wined3d_format_id src_format, enum wined3d_format_id dst_format)
5426 FIXME("wined3d %p, adapter_idx %u, device_type %s, src_format %s, dst_format %s stub!\n",
5427 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(src_format),
5428 debug_d3dformat(dst_format));
5430 return WINED3D_OK;
5433 HRESULT CDECL wined3d_check_device_type(const struct wined3d *wined3d, UINT adapter_idx,
5434 enum wined3d_device_type device_type, enum wined3d_format_id display_format,
5435 enum wined3d_format_id backbuffer_format, BOOL windowed)
5437 BOOL present_conversion = wined3d->flags & WINED3D_PRESENT_CONVERSION;
5439 TRACE("wined3d %p, adapter_idx %u, device_type %s, display_format %s, backbuffer_format %s, windowed %#x.\n",
5440 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(display_format),
5441 debug_d3dformat(backbuffer_format), windowed);
5443 if (adapter_idx >= wined3d->adapter_count)
5444 return WINED3DERR_INVALIDCALL;
5446 /* The task of this function is to check whether a certain display / backbuffer format
5447 * combination is available on the given adapter. In fullscreen mode microsoft specified
5448 * that the display format shouldn't provide alpha and that ignoring alpha the backbuffer
5449 * and display format should match exactly.
5450 * In windowed mode format conversion can occur and this depends on the driver. */
5452 /* There are only 4 display formats. */
5453 if (!(display_format == WINED3DFMT_B5G6R5_UNORM
5454 || display_format == WINED3DFMT_B5G5R5X1_UNORM
5455 || display_format == WINED3DFMT_B8G8R8X8_UNORM
5456 || display_format == WINED3DFMT_B10G10R10A2_UNORM))
5458 TRACE("Format %s is not supported as display format.\n", debug_d3dformat(display_format));
5459 return WINED3DERR_NOTAVAILABLE;
5462 if (!windowed)
5464 /* If the requested display format is not available, don't continue. */
5465 if (!wined3d_get_adapter_mode_count(wined3d, adapter_idx,
5466 display_format, WINED3D_SCANLINE_ORDERING_UNKNOWN))
5468 TRACE("No available modes for display format %s.\n", debug_d3dformat(display_format));
5469 return WINED3DERR_NOTAVAILABLE;
5472 present_conversion = FALSE;
5474 else if (display_format == WINED3DFMT_B10G10R10A2_UNORM)
5476 /* WINED3DFMT_B10G10R10A2_UNORM is only allowed in fullscreen mode. */
5477 TRACE("Unsupported format combination %s / %s in windowed mode.\n",
5478 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
5479 return WINED3DERR_NOTAVAILABLE;
5482 if (present_conversion)
5484 /* Use the display format as back buffer format if the latter is
5485 * WINED3DFMT_UNKNOWN. */
5486 if (backbuffer_format == WINED3DFMT_UNKNOWN)
5487 backbuffer_format = display_format;
5489 if (FAILED(wined3d_check_device_format_conversion(wined3d, adapter_idx,
5490 device_type, backbuffer_format, display_format)))
5492 TRACE("Format conversion from %s to %s not supported.\n",
5493 debug_d3dformat(backbuffer_format), debug_d3dformat(display_format));
5494 return WINED3DERR_NOTAVAILABLE;
5497 else
5499 /* When format conversion from the back buffer format to the display
5500 * format is not allowed, only a limited number of combinations are
5501 * valid. */
5503 if (display_format == WINED3DFMT_B5G6R5_UNORM && backbuffer_format != WINED3DFMT_B5G6R5_UNORM)
5505 TRACE("Unsupported format combination %s / %s.\n",
5506 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
5507 return WINED3DERR_NOTAVAILABLE;
5510 if (display_format == WINED3DFMT_B5G5R5X1_UNORM
5511 && !(backbuffer_format == WINED3DFMT_B5G5R5X1_UNORM || backbuffer_format == WINED3DFMT_B5G5R5A1_UNORM))
5513 TRACE("Unsupported format combination %s / %s.\n",
5514 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
5515 return WINED3DERR_NOTAVAILABLE;
5518 if (display_format == WINED3DFMT_B8G8R8X8_UNORM
5519 && !(backbuffer_format == WINED3DFMT_B8G8R8X8_UNORM || backbuffer_format == WINED3DFMT_B8G8R8A8_UNORM))
5521 TRACE("Unsupported format combination %s / %s.\n",
5522 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
5523 return WINED3DERR_NOTAVAILABLE;
5526 if (display_format == WINED3DFMT_B10G10R10A2_UNORM
5527 && backbuffer_format != WINED3DFMT_B10G10R10A2_UNORM)
5529 TRACE("Unsupported format combination %s / %s.\n",
5530 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
5531 return WINED3DERR_NOTAVAILABLE;
5535 /* Validate that the back buffer format is usable for render targets. */
5536 if (FAILED(wined3d_check_device_format(wined3d, adapter_idx, device_type, display_format,
5537 WINED3DUSAGE_RENDERTARGET, WINED3D_RTYPE_TEXTURE_2D, backbuffer_format)))
5539 TRACE("Format %s not allowed for render targets.\n", debug_d3dformat(backbuffer_format));
5540 return WINED3DERR_NOTAVAILABLE;
5543 return WINED3D_OK;
5546 HRESULT CDECL wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapter_idx,
5547 enum wined3d_device_type device_type, WINED3DCAPS *caps)
5549 const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
5550 const struct wined3d_d3d_info *d3d_info = &adapter->d3d_info;
5551 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
5552 struct wined3d_vertex_caps vertex_caps;
5553 DWORD ckey_caps, blit_caps, fx_caps;
5554 struct fragment_caps fragment_caps;
5555 struct shader_caps shader_caps;
5557 TRACE("wined3d %p, adapter_idx %u, device_type %s, caps %p.\n",
5558 wined3d, adapter_idx, debug_d3ddevicetype(device_type), caps);
5560 if (adapter_idx >= wined3d->adapter_count)
5561 return WINED3DERR_INVALIDCALL;
5563 caps->DeviceType = (device_type == WINED3D_DEVICE_TYPE_HAL) ? WINED3D_DEVICE_TYPE_HAL : WINED3D_DEVICE_TYPE_REF;
5564 caps->AdapterOrdinal = adapter_idx;
5566 caps->Caps = 0;
5567 caps->Caps2 = WINED3DCAPS2_CANRENDERWINDOWED |
5568 WINED3DCAPS2_FULLSCREENGAMMA |
5569 WINED3DCAPS2_DYNAMICTEXTURES;
5570 if (gl_info->supported[SGIS_GENERATE_MIPMAP])
5571 caps->Caps2 |= WINED3DCAPS2_CANAUTOGENMIPMAP;
5573 caps->Caps3 = WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD |
5574 WINED3DCAPS3_COPY_TO_VIDMEM |
5575 WINED3DCAPS3_COPY_TO_SYSTEMMEM;
5577 caps->PresentationIntervals = WINED3DPRESENT_INTERVAL_IMMEDIATE |
5578 WINED3DPRESENT_INTERVAL_ONE;
5580 caps->CursorCaps = WINED3DCURSORCAPS_COLOR |
5581 WINED3DCURSORCAPS_LOWRES;
5583 caps->DevCaps = WINED3DDEVCAPS_FLOATTLVERTEX |
5584 WINED3DDEVCAPS_EXECUTESYSTEMMEMORY |
5585 WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY|
5586 WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY |
5587 WINED3DDEVCAPS_DRAWPRIMTLVERTEX |
5588 WINED3DDEVCAPS_HWTRANSFORMANDLIGHT |
5589 WINED3DDEVCAPS_EXECUTEVIDEOMEMORY |
5590 WINED3DDEVCAPS_PUREDEVICE |
5591 WINED3DDEVCAPS_HWRASTERIZATION |
5592 WINED3DDEVCAPS_TEXTUREVIDEOMEMORY |
5593 WINED3DDEVCAPS_TEXTURESYSTEMMEMORY |
5594 WINED3DDEVCAPS_CANRENDERAFTERFLIP |
5595 WINED3DDEVCAPS_DRAWPRIMITIVES2 |
5596 WINED3DDEVCAPS_DRAWPRIMITIVES2EX;
5598 caps->PrimitiveMiscCaps = WINED3DPMISCCAPS_CULLNONE |
5599 WINED3DPMISCCAPS_CULLCCW |
5600 WINED3DPMISCCAPS_CULLCW |
5601 WINED3DPMISCCAPS_COLORWRITEENABLE |
5602 WINED3DPMISCCAPS_CLIPTLVERTS |
5603 WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS |
5604 WINED3DPMISCCAPS_MASKZ |
5605 WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING;
5606 /* TODO:
5607 WINED3DPMISCCAPS_NULLREFERENCE
5608 WINED3DPMISCCAPS_FOGANDSPECULARALPHA
5609 WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS
5610 WINED3DPMISCCAPS_FOGVERTEXCLAMPED */
5612 if (gl_info->supported[WINED3D_GL_BLEND_EQUATION])
5613 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_BLENDOP;
5614 if (gl_info->supported[EXT_BLEND_EQUATION_SEPARATE] && gl_info->supported[EXT_BLEND_FUNC_SEPARATE])
5615 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_SEPARATEALPHABLEND;
5616 if (gl_info->supported[EXT_DRAW_BUFFERS2])
5617 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS;
5618 if (gl_info->supported[ARB_FRAMEBUFFER_SRGB])
5619 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_POSTBLENDSRGBCONVERT;
5621 caps->RasterCaps = WINED3DPRASTERCAPS_DITHER |
5622 WINED3DPRASTERCAPS_PAT |
5623 WINED3DPRASTERCAPS_WFOG |
5624 WINED3DPRASTERCAPS_ZFOG |
5625 WINED3DPRASTERCAPS_FOGVERTEX |
5626 WINED3DPRASTERCAPS_FOGTABLE |
5627 WINED3DPRASTERCAPS_STIPPLE |
5628 WINED3DPRASTERCAPS_SUBPIXEL |
5629 WINED3DPRASTERCAPS_ZTEST |
5630 WINED3DPRASTERCAPS_SCISSORTEST |
5631 WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
5632 WINED3DPRASTERCAPS_DEPTHBIAS;
5634 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
5636 caps->RasterCaps |= WINED3DPRASTERCAPS_ANISOTROPY |
5637 WINED3DPRASTERCAPS_ZBIAS |
5638 WINED3DPRASTERCAPS_MIPMAPLODBIAS;
5641 caps->ZCmpCaps = WINED3DPCMPCAPS_ALWAYS |
5642 WINED3DPCMPCAPS_EQUAL |
5643 WINED3DPCMPCAPS_GREATER |
5644 WINED3DPCMPCAPS_GREATEREQUAL |
5645 WINED3DPCMPCAPS_LESS |
5646 WINED3DPCMPCAPS_LESSEQUAL |
5647 WINED3DPCMPCAPS_NEVER |
5648 WINED3DPCMPCAPS_NOTEQUAL;
5650 /* WINED3DPBLENDCAPS_BOTHINVSRCALPHA and WINED3DPBLENDCAPS_BOTHSRCALPHA
5651 * are legacy settings for srcblend only. */
5652 caps->SrcBlendCaps = WINED3DPBLENDCAPS_BOTHINVSRCALPHA |
5653 WINED3DPBLENDCAPS_BOTHSRCALPHA |
5654 WINED3DPBLENDCAPS_DESTALPHA |
5655 WINED3DPBLENDCAPS_DESTCOLOR |
5656 WINED3DPBLENDCAPS_INVDESTALPHA |
5657 WINED3DPBLENDCAPS_INVDESTCOLOR |
5658 WINED3DPBLENDCAPS_INVSRCALPHA |
5659 WINED3DPBLENDCAPS_INVSRCCOLOR |
5660 WINED3DPBLENDCAPS_ONE |
5661 WINED3DPBLENDCAPS_SRCALPHA |
5662 WINED3DPBLENDCAPS_SRCALPHASAT |
5663 WINED3DPBLENDCAPS_SRCCOLOR |
5664 WINED3DPBLENDCAPS_ZERO;
5666 caps->DestBlendCaps = WINED3DPBLENDCAPS_DESTALPHA |
5667 WINED3DPBLENDCAPS_DESTCOLOR |
5668 WINED3DPBLENDCAPS_INVDESTALPHA |
5669 WINED3DPBLENDCAPS_INVDESTCOLOR |
5670 WINED3DPBLENDCAPS_INVSRCALPHA |
5671 WINED3DPBLENDCAPS_INVSRCCOLOR |
5672 WINED3DPBLENDCAPS_ONE |
5673 WINED3DPBLENDCAPS_SRCALPHA |
5674 WINED3DPBLENDCAPS_SRCCOLOR |
5675 WINED3DPBLENDCAPS_ZERO;
5677 if (gl_info->supported[ARB_BLEND_FUNC_EXTENDED])
5678 caps->DestBlendCaps |= WINED3DPBLENDCAPS_SRCALPHASAT;
5680 if (gl_info->supported[EXT_BLEND_COLOR])
5682 caps->SrcBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
5683 caps->DestBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
5687 caps->AlphaCmpCaps = WINED3DPCMPCAPS_ALWAYS |
5688 WINED3DPCMPCAPS_EQUAL |
5689 WINED3DPCMPCAPS_GREATER |
5690 WINED3DPCMPCAPS_GREATEREQUAL |
5691 WINED3DPCMPCAPS_LESS |
5692 WINED3DPCMPCAPS_LESSEQUAL |
5693 WINED3DPCMPCAPS_NEVER |
5694 WINED3DPCMPCAPS_NOTEQUAL;
5696 caps->ShadeCaps = WINED3DPSHADECAPS_SPECULARGOURAUDRGB |
5697 WINED3DPSHADECAPS_COLORGOURAUDRGB |
5698 WINED3DPSHADECAPS_ALPHAFLATBLEND |
5699 WINED3DPSHADECAPS_ALPHAGOURAUDBLEND |
5700 WINED3DPSHADECAPS_COLORFLATRGB |
5701 WINED3DPSHADECAPS_FOGFLAT |
5702 WINED3DPSHADECAPS_FOGGOURAUD |
5703 WINED3DPSHADECAPS_SPECULARFLATRGB;
5705 caps->TextureCaps = WINED3DPTEXTURECAPS_ALPHA |
5706 WINED3DPTEXTURECAPS_ALPHAPALETTE |
5707 WINED3DPTEXTURECAPS_TRANSPARENCY |
5708 WINED3DPTEXTURECAPS_BORDER |
5709 WINED3DPTEXTURECAPS_MIPMAP |
5710 WINED3DPTEXTURECAPS_PROJECTED |
5711 WINED3DPTEXTURECAPS_PERSPECTIVE;
5713 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
5715 caps->TextureCaps |= WINED3DPTEXTURECAPS_POW2;
5716 if (gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT] || gl_info->supported[ARB_TEXTURE_RECTANGLE])
5717 caps->TextureCaps |= WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL;
5720 if (gl_info->supported[EXT_TEXTURE3D])
5722 caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP |
5723 WINED3DPTEXTURECAPS_MIPVOLUMEMAP;
5724 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
5726 caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP_POW2;
5730 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
5732 caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP |
5733 WINED3DPTEXTURECAPS_MIPCUBEMAP;
5734 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
5736 caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP_POW2;
5740 caps->TextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
5741 WINED3DPTFILTERCAPS_MAGFPOINT |
5742 WINED3DPTFILTERCAPS_MINFLINEAR |
5743 WINED3DPTFILTERCAPS_MINFPOINT |
5744 WINED3DPTFILTERCAPS_MIPFLINEAR |
5745 WINED3DPTFILTERCAPS_MIPFPOINT |
5746 WINED3DPTFILTERCAPS_LINEAR |
5747 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
5748 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
5749 WINED3DPTFILTERCAPS_MIPLINEAR |
5750 WINED3DPTFILTERCAPS_MIPNEAREST |
5751 WINED3DPTFILTERCAPS_NEAREST;
5753 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
5755 caps->TextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
5756 WINED3DPTFILTERCAPS_MINFANISOTROPIC;
5759 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
5761 caps->CubeTextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
5762 WINED3DPTFILTERCAPS_MAGFPOINT |
5763 WINED3DPTFILTERCAPS_MINFLINEAR |
5764 WINED3DPTFILTERCAPS_MINFPOINT |
5765 WINED3DPTFILTERCAPS_MIPFLINEAR |
5766 WINED3DPTFILTERCAPS_MIPFPOINT |
5767 WINED3DPTFILTERCAPS_LINEAR |
5768 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
5769 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
5770 WINED3DPTFILTERCAPS_MIPLINEAR |
5771 WINED3DPTFILTERCAPS_MIPNEAREST |
5772 WINED3DPTFILTERCAPS_NEAREST;
5774 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
5776 caps->CubeTextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
5777 WINED3DPTFILTERCAPS_MINFANISOTROPIC;
5780 else
5782 caps->CubeTextureFilterCaps = 0;
5785 if (gl_info->supported[EXT_TEXTURE3D])
5787 caps->VolumeTextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
5788 WINED3DPTFILTERCAPS_MAGFPOINT |
5789 WINED3DPTFILTERCAPS_MINFLINEAR |
5790 WINED3DPTFILTERCAPS_MINFPOINT |
5791 WINED3DPTFILTERCAPS_MIPFLINEAR |
5792 WINED3DPTFILTERCAPS_MIPFPOINT |
5793 WINED3DPTFILTERCAPS_LINEAR |
5794 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
5795 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
5796 WINED3DPTFILTERCAPS_MIPLINEAR |
5797 WINED3DPTFILTERCAPS_MIPNEAREST |
5798 WINED3DPTFILTERCAPS_NEAREST;
5800 else
5802 caps->VolumeTextureFilterCaps = 0;
5805 caps->TextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV |
5806 WINED3DPTADDRESSCAPS_CLAMP |
5807 WINED3DPTADDRESSCAPS_WRAP;
5809 if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
5811 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
5813 if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
5815 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
5817 if (gl_info->supported[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE])
5819 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
5822 if (gl_info->supported[EXT_TEXTURE3D])
5824 caps->VolumeTextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV |
5825 WINED3DPTADDRESSCAPS_CLAMP |
5826 WINED3DPTADDRESSCAPS_WRAP;
5827 if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
5829 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
5831 if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
5833 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
5835 if (gl_info->supported[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE])
5837 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
5840 else
5842 caps->VolumeTextureAddressCaps = 0;
5845 caps->LineCaps = WINED3DLINECAPS_TEXTURE |
5846 WINED3DLINECAPS_ZTEST |
5847 WINED3DLINECAPS_BLEND |
5848 WINED3DLINECAPS_ALPHACMP |
5849 WINED3DLINECAPS_FOG;
5850 /* WINED3DLINECAPS_ANTIALIAS is not supported on Windows, and dx and gl seem to have a different
5851 * idea how generating the smoothing alpha values works; the result is different
5854 caps->MaxTextureWidth = gl_info->limits.texture_size;
5855 caps->MaxTextureHeight = gl_info->limits.texture_size;
5857 if (gl_info->supported[EXT_TEXTURE3D])
5858 caps->MaxVolumeExtent = gl_info->limits.texture3d_size;
5859 else
5860 caps->MaxVolumeExtent = 0;
5862 caps->MaxTextureRepeat = 32768;
5863 caps->MaxTextureAspectRatio = gl_info->limits.texture_size;
5864 caps->MaxVertexW = 1.0f;
5866 caps->GuardBandLeft = 0.0f;
5867 caps->GuardBandTop = 0.0f;
5868 caps->GuardBandRight = 0.0f;
5869 caps->GuardBandBottom = 0.0f;
5871 caps->ExtentsAdjust = 0.0f;
5873 caps->StencilCaps = WINED3DSTENCILCAPS_DECRSAT |
5874 WINED3DSTENCILCAPS_INCRSAT |
5875 WINED3DSTENCILCAPS_INVERT |
5876 WINED3DSTENCILCAPS_KEEP |
5877 WINED3DSTENCILCAPS_REPLACE |
5878 WINED3DSTENCILCAPS_ZERO;
5879 if (gl_info->supported[EXT_STENCIL_WRAP])
5881 caps->StencilCaps |= WINED3DSTENCILCAPS_DECR |
5882 WINED3DSTENCILCAPS_INCR;
5884 if (gl_info->supported[WINED3D_GL_VERSION_2_0] || gl_info->supported[EXT_STENCIL_TWO_SIDE]
5885 || gl_info->supported[ATI_SEPARATE_STENCIL])
5887 caps->StencilCaps |= WINED3DSTENCILCAPS_TWOSIDED;
5890 caps->MaxAnisotropy = gl_info->limits.anisotropy;
5891 caps->MaxPointSize = gl_info->limits.pointsize_max;
5893 caps->MaxPrimitiveCount = 0x555555; /* Taken from an AMD Radeon HD 5700 (Evergreen) GPU. */
5894 caps->MaxVertexIndex = 0xffffff; /* Taken from an AMD Radeon HD 5700 (Evergreen) GPU. */
5895 caps->MaxStreams = MAX_STREAMS;
5896 caps->MaxStreamStride = 1024;
5898 /* d3d9.dll sets D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES here because StretchRects is implemented in d3d9 */
5899 caps->DevCaps2 = WINED3DDEVCAPS2_STREAMOFFSET |
5900 WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET;
5901 caps->MaxNpatchTessellationLevel = 0;
5902 caps->MasterAdapterOrdinal = 0;
5903 caps->AdapterOrdinalInGroup = 0;
5904 caps->NumberOfAdaptersInGroup = 1;
5906 caps->NumSimultaneousRTs = gl_info->limits.buffers;
5908 caps->StretchRectFilterCaps = WINED3DPTFILTERCAPS_MINFPOINT |
5909 WINED3DPTFILTERCAPS_MAGFPOINT |
5910 WINED3DPTFILTERCAPS_MINFLINEAR |
5911 WINED3DPTFILTERCAPS_MAGFLINEAR;
5912 caps->VertexTextureFilterCaps = 0;
5914 adapter->shader_backend->shader_get_caps(&adapter->gl_info, &shader_caps);
5915 adapter->fragment_pipe->get_caps(&adapter->gl_info, &fragment_caps);
5916 adapter->vertex_pipe->vp_get_caps(&adapter->gl_info, &vertex_caps);
5918 /* Add shader misc caps. Only some of them belong to the shader parts of the pipeline */
5919 caps->PrimitiveMiscCaps |= fragment_caps.PrimitiveMiscCaps;
5921 caps->VertexShaderVersion = shader_caps.vs_version;
5922 caps->MaxVertexShaderConst = shader_caps.vs_uniform_count;
5924 caps->PixelShaderVersion = shader_caps.ps_version;
5925 caps->PixelShader1xMaxValue = shader_caps.ps_1x_max_value;
5927 caps->TextureOpCaps = fragment_caps.TextureOpCaps;
5928 caps->MaxTextureBlendStages = fragment_caps.MaxTextureBlendStages;
5929 caps->MaxSimultaneousTextures = fragment_caps.MaxSimultaneousTextures;
5931 caps->MaxUserClipPlanes = vertex_caps.max_user_clip_planes;
5932 caps->MaxActiveLights = vertex_caps.max_active_lights;
5933 caps->MaxVertexBlendMatrices = vertex_caps.max_vertex_blend_matrices;
5934 caps->MaxVertexBlendMatrixIndex = vertex_caps.max_vertex_blend_matrix_index;
5935 caps->VertexProcessingCaps = vertex_caps.vertex_processing_caps;
5936 caps->FVFCaps = vertex_caps.fvf_caps;
5937 caps->RasterCaps |= vertex_caps.raster_caps;
5939 /* The following caps are shader specific, but they are things we cannot detect, or which
5940 * are the same among all shader models. So to avoid code duplication set the shader version
5941 * specific, but otherwise constant caps here
5943 if (caps->VertexShaderVersion >= 3)
5945 /* Where possible set the caps based on OpenGL extensions and if they
5946 * aren't set (in case of software rendering) use the VS 3.0 from
5947 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
5948 * VS3.0 value. */
5949 caps->VS20Caps.caps = WINED3DVS20CAPS_PREDICATION;
5950 /* VS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
5951 caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH;
5952 caps->VS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_vs_temps);
5953 /* level of nesting in loops / if-statements; VS 3.0 requires MAX (4) */
5954 caps->VS20Caps.static_flow_control_depth = WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH;
5956 caps->MaxVShaderInstructionsExecuted = 65535; /* VS 3.0 needs at least 65535, some cards even use 2^32-1 */
5957 caps->MaxVertexShader30InstructionSlots = max(512, adapter->gl_info.limits.arb_vs_instructions);
5958 caps->VertexTextureFilterCaps = WINED3DPTFILTERCAPS_MINFPOINT | WINED3DPTFILTERCAPS_MAGFPOINT;
5960 else if (caps->VertexShaderVersion == 2)
5962 caps->VS20Caps.caps = 0;
5963 caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH;
5964 caps->VS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_vs_temps);
5965 caps->VS20Caps.static_flow_control_depth = 1;
5967 caps->MaxVShaderInstructionsExecuted = 65535;
5968 caps->MaxVertexShader30InstructionSlots = 0;
5970 else
5971 { /* VS 1.x */
5972 caps->VS20Caps.caps = 0;
5973 caps->VS20Caps.dynamic_flow_control_depth = 0;
5974 caps->VS20Caps.temp_count = 0;
5975 caps->VS20Caps.static_flow_control_depth = 0;
5977 caps->MaxVShaderInstructionsExecuted = 0;
5978 caps->MaxVertexShader30InstructionSlots = 0;
5981 if (caps->PixelShaderVersion >= 3)
5983 /* Where possible set the caps based on OpenGL extensions and if they
5984 * aren't set (in case of software rendering) use the PS 3.0 from
5985 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
5986 * PS 3.0 value. */
5988 /* Caps is more or less undocumented on MSDN but it appears to be
5989 * used for PS20Caps based on results from R9600/FX5900/Geforce6800
5990 * cards from Windows */
5991 caps->PS20Caps.caps = WINED3DPS20CAPS_ARBITRARYSWIZZLE |
5992 WINED3DPS20CAPS_GRADIENTINSTRUCTIONS |
5993 WINED3DPS20CAPS_PREDICATION |
5994 WINED3DPS20CAPS_NODEPENDENTREADLIMIT |
5995 WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT;
5996 /* PS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
5997 caps->PS20Caps.dynamic_flow_control_depth = WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH;
5998 caps->PS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_ps_temps);
5999 /* PS 3.0 requires MAX_STATICFLOWCONTROLDEPTH (4) */
6000 caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH;
6001 /* PS 3.0 requires MAX_NUMINSTRUCTIONSLOTS (512) */
6002 caps->PS20Caps.instruction_slot_count = WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS;
6004 caps->MaxPShaderInstructionsExecuted = 65535;
6005 caps->MaxPixelShader30InstructionSlots = max(WINED3DMIN30SHADERINSTRUCTIONS,
6006 adapter->gl_info.limits.arb_ps_instructions);
6008 else if(caps->PixelShaderVersion == 2)
6010 /* Below we assume PS2.0 specs, not extended 2.0a(GeforceFX)/2.0b(Radeon R3xx) ones */
6011 caps->PS20Caps.caps = 0;
6012 caps->PS20Caps.dynamic_flow_control_depth = 0; /* WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0 */
6013 caps->PS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_ps_temps);
6014 caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH; /* Minimum: 1 */
6015 /* Minimum number (64 ALU + 32 Texture), a GeforceFX uses 512 */
6016 caps->PS20Caps.instruction_slot_count = WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS;
6018 caps->MaxPShaderInstructionsExecuted = 512; /* Minimum value, a GeforceFX uses 1024 */
6019 caps->MaxPixelShader30InstructionSlots = 0;
6021 else /* PS 1.x */
6023 caps->PS20Caps.caps = 0;
6024 caps->PS20Caps.dynamic_flow_control_depth = 0;
6025 caps->PS20Caps.temp_count = 0;
6026 caps->PS20Caps.static_flow_control_depth = 0;
6027 caps->PS20Caps.instruction_slot_count = 0;
6029 caps->MaxPShaderInstructionsExecuted = 0;
6030 caps->MaxPixelShader30InstructionSlots = 0;
6033 if (caps->VertexShaderVersion >= 2)
6035 /* OpenGL supports all the formats below, perhaps not always
6036 * without conversion, but it supports them.
6037 * Further GLSL doesn't seem to have an official unsigned type so
6038 * don't advertise it yet as I'm not sure how we handle it.
6039 * We might need to add some clamping in the shader engine to
6040 * support it.
6041 * TODO: WINED3DDTCAPS_USHORT2N, WINED3DDTCAPS_USHORT4N, WINED3DDTCAPS_UDEC3, WINED3DDTCAPS_DEC3N */
6042 caps->DeclTypes = WINED3DDTCAPS_UBYTE4 |
6043 WINED3DDTCAPS_UBYTE4N |
6044 WINED3DDTCAPS_SHORT2N |
6045 WINED3DDTCAPS_SHORT4N;
6046 if (gl_info->supported[ARB_HALF_FLOAT_VERTEX])
6048 caps->DeclTypes |= WINED3DDTCAPS_FLOAT16_2 |
6049 WINED3DDTCAPS_FLOAT16_4;
6052 else
6054 caps->DeclTypes = 0;
6057 /* Set DirectDraw helper Caps */
6058 ckey_caps = WINEDDCKEYCAPS_DESTBLT |
6059 WINEDDCKEYCAPS_SRCBLT;
6060 fx_caps = WINEDDFXCAPS_BLTALPHA |
6061 WINEDDFXCAPS_BLTMIRRORLEFTRIGHT |
6062 WINEDDFXCAPS_BLTMIRRORUPDOWN |
6063 WINEDDFXCAPS_BLTROTATION90 |
6064 WINEDDFXCAPS_BLTSHRINKX |
6065 WINEDDFXCAPS_BLTSHRINKXN |
6066 WINEDDFXCAPS_BLTSHRINKY |
6067 WINEDDFXCAPS_BLTSHRINKYN |
6068 WINEDDFXCAPS_BLTSTRETCHX |
6069 WINEDDFXCAPS_BLTSTRETCHXN |
6070 WINEDDFXCAPS_BLTSTRETCHY |
6071 WINEDDFXCAPS_BLTSTRETCHYN;
6072 blit_caps = WINEDDCAPS_BLT |
6073 WINEDDCAPS_BLTCOLORFILL |
6074 WINEDDCAPS_BLTDEPTHFILL |
6075 WINEDDCAPS_BLTSTRETCH |
6076 WINEDDCAPS_CANBLTSYSMEM |
6077 WINEDDCAPS_CANCLIP |
6078 WINEDDCAPS_CANCLIPSTRETCHED |
6079 WINEDDCAPS_COLORKEY |
6080 WINEDDCAPS_COLORKEYHWASSIST;
6082 /* Fill the ddraw caps structure */
6083 caps->ddraw_caps.caps = WINEDDCAPS_GDI |
6084 WINEDDCAPS_PALETTE |
6085 blit_caps;
6086 caps->ddraw_caps.caps2 = WINEDDCAPS2_CERTIFIED |
6087 WINEDDCAPS2_NOPAGELOCKREQUIRED |
6088 WINEDDCAPS2_PRIMARYGAMMA |
6089 WINEDDCAPS2_WIDESURFACES |
6090 WINEDDCAPS2_CANRENDERWINDOWED;
6091 caps->ddraw_caps.color_key_caps = ckey_caps;
6092 caps->ddraw_caps.fx_caps = fx_caps;
6093 caps->ddraw_caps.svb_caps = blit_caps;
6094 caps->ddraw_caps.svb_color_key_caps = ckey_caps;
6095 caps->ddraw_caps.svb_fx_caps = fx_caps;
6096 caps->ddraw_caps.vsb_caps = blit_caps;
6097 caps->ddraw_caps.vsb_color_key_caps = ckey_caps;
6098 caps->ddraw_caps.vsb_fx_caps = fx_caps;
6099 caps->ddraw_caps.ssb_caps = blit_caps;
6100 caps->ddraw_caps.ssb_color_key_caps = ckey_caps;
6101 caps->ddraw_caps.ssb_fx_caps = fx_caps;
6103 caps->ddraw_caps.dds_caps = WINEDDSCAPS_ALPHA |
6104 WINEDDSCAPS_BACKBUFFER |
6105 WINEDDSCAPS_FLIP |
6106 WINEDDSCAPS_FRONTBUFFER |
6107 WINEDDSCAPS_OFFSCREENPLAIN |
6108 WINEDDSCAPS_PALETTE |
6109 WINEDDSCAPS_PRIMARYSURFACE |
6110 WINEDDSCAPS_SYSTEMMEMORY |
6111 WINEDDSCAPS_VIDEOMEMORY |
6112 WINEDDSCAPS_VISIBLE;
6114 if (!(wined3d->flags & WINED3D_NO3D))
6116 caps->ddraw_caps.dds_caps |= WINEDDSCAPS_3DDEVICE |
6117 WINEDDSCAPS_MIPMAP |
6118 WINEDDSCAPS_TEXTURE |
6119 WINEDDSCAPS_ZBUFFER;
6120 caps->ddraw_caps.caps |= WINEDDCAPS_3D;
6123 caps->shader_double_precision = d3d_info->shader_double_precision;
6125 return WINED3D_OK;
6128 HRESULT CDECL wined3d_device_create(struct wined3d *wined3d, UINT adapter_idx, enum wined3d_device_type device_type,
6129 HWND focus_window, DWORD flags, BYTE surface_alignment, struct wined3d_device_parent *device_parent,
6130 struct wined3d_device **device)
6132 struct wined3d_device *object;
6133 HRESULT hr;
6135 TRACE("wined3d %p, adapter_idx %u, device_type %#x, focus_window %p, flags %#x, surface_alignment %u, device_parent %p, device %p.\n",
6136 wined3d, adapter_idx, device_type, focus_window, flags, surface_alignment, device_parent, device);
6138 /* Validate the adapter number. If no adapters are available(no GL), ignore the adapter
6139 * number and create a device without a 3D adapter for 2D only operation. */
6140 if (wined3d->adapter_count && adapter_idx >= wined3d->adapter_count)
6141 return WINED3DERR_INVALIDCALL;
6143 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
6144 if (!object)
6145 return E_OUTOFMEMORY;
6147 hr = device_init(object, wined3d, adapter_idx, device_type,
6148 focus_window, flags, surface_alignment, device_parent);
6149 if (FAILED(hr))
6151 WARN("Failed to initialize device, hr %#x.\n", hr);
6152 HeapFree(GetProcessHeap(), 0, object);
6153 return hr;
6156 TRACE("Created device %p.\n", object);
6157 *device = object;
6159 device_parent->ops->wined3d_device_created(device_parent, *device);
6161 return WINED3D_OK;
6164 static void WINE_GLAPI invalid_func(const void *data)
6166 ERR("Invalid vertex attribute function called.\n");
6167 DebugBreak();
6170 static void WINE_GLAPI invalid_texcoord_func(GLenum unit, const void *data)
6172 ERR("Invalid texcoord function called.\n");
6173 DebugBreak();
6176 static void WINE_GLAPI invalid_generic_attrib_func(GLuint idx, const void *data)
6178 ERR("Invalid attribute function called.\n");
6179 DebugBreak();
6182 /* Helper functions for providing vertex data to OpenGL. The arrays are
6183 * initialised based on the extension detection and are used in
6184 * draw_primitive_immediate_mode(). */
6185 static void WINE_GLAPI position_d3dcolor(const void *data)
6187 DWORD pos = *((const DWORD *)data);
6189 FIXME("Add a test for fixed function position from d3dcolor type.\n");
6190 context_get_current()->gl_info->gl_ops.gl.p_glVertex4s(D3DCOLOR_B_R(pos),
6191 D3DCOLOR_B_G(pos),
6192 D3DCOLOR_B_B(pos),
6193 D3DCOLOR_B_A(pos));
6196 static void WINE_GLAPI position_float4(const void *data)
6198 const GLfloat *pos = data;
6200 if (pos[3] != 0.0f && pos[3] != 1.0f)
6202 float w = 1.0f / pos[3];
6204 context_get_current()->gl_info->gl_ops.gl.p_glVertex4f(pos[0] * w, pos[1] * w, pos[2] * w, w);
6206 else
6208 context_get_current()->gl_info->gl_ops.gl.p_glVertex3fv(pos);
6212 static void WINE_GLAPI diffuse_d3dcolor(const void *data)
6214 DWORD diffuseColor = *((const DWORD *)data);
6216 context_get_current()->gl_info->gl_ops.gl.p_glColor4ub(D3DCOLOR_B_R(diffuseColor),
6217 D3DCOLOR_B_G(diffuseColor),
6218 D3DCOLOR_B_B(diffuseColor),
6219 D3DCOLOR_B_A(diffuseColor));
6222 static void WINE_GLAPI specular_d3dcolor(const void *data)
6224 DWORD specularColor = *((const DWORD *)data);
6225 GLubyte d[] =
6227 D3DCOLOR_B_R(specularColor),
6228 D3DCOLOR_B_G(specularColor),
6229 D3DCOLOR_B_B(specularColor)
6232 context_get_current()->gl_info->gl_ops.ext.p_glSecondaryColor3ubvEXT(d);
6235 static void WINE_GLAPI warn_no_specular_func(const void *data)
6237 WARN("GL_EXT_secondary_color not supported.\n");
6240 static void WINE_GLAPI generic_d3dcolor(GLuint idx, const void *data)
6242 DWORD color = *((const DWORD *)data);
6244 context_get_current()->gl_info->gl_ops.ext.p_glVertexAttrib4Nub(idx,
6245 D3DCOLOR_B_R(color), D3DCOLOR_B_G(color),
6246 D3DCOLOR_B_B(color), D3DCOLOR_B_A(color));
6249 static void WINE_GLAPI generic_short2n(GLuint idx, const void *data)
6251 const GLshort s[] = {((const GLshort *)data)[0], ((const GLshort *)data)[1], 0, 1};
6253 context_get_current()->gl_info->gl_ops.ext.p_glVertexAttrib4Nsv(idx, s);
6256 static void WINE_GLAPI generic_ushort2n(GLuint idx, const void *data)
6258 const GLushort s[] = {((const GLushort *)data)[0], ((const GLushort *)data)[1], 0, 1};
6260 context_get_current()->gl_info->gl_ops.ext.p_glVertexAttrib4Nusv(idx, s);
6263 static void WINE_GLAPI generic_float16_2(GLuint idx, const void *data)
6265 float x = float_16_to_32(((const unsigned short *)data) + 0);
6266 float y = float_16_to_32(((const unsigned short *)data) + 1);
6268 context_get_current()->gl_info->gl_ops.ext.p_glVertexAttrib2f(idx, x, y);
6271 static void WINE_GLAPI generic_float16_4(GLuint idx, const void *data)
6273 float x = float_16_to_32(((const unsigned short *)data) + 0);
6274 float y = float_16_to_32(((const unsigned short *)data) + 1);
6275 float z = float_16_to_32(((const unsigned short *)data) + 2);
6276 float w = float_16_to_32(((const unsigned short *)data) + 3);
6278 context_get_current()->gl_info->gl_ops.ext.p_glVertexAttrib4f(idx, x, y, z, w);
6281 static void wined3d_adapter_init_ffp_attrib_ops(struct wined3d_adapter *adapter)
6283 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
6284 struct wined3d_d3d_info *d3d_info = &adapter->d3d_info;
6285 struct wined3d_ffp_attrib_ops *ops = &d3d_info->ffp_attrib_ops;
6286 unsigned int i;
6288 for (i = 0; i < WINED3D_FFP_EMIT_COUNT; ++i)
6290 ops->position[i] = invalid_func;
6291 ops->diffuse[i] = invalid_func;
6292 ops->specular[i] = invalid_func;
6293 ops->normal[i] = invalid_func;
6294 ops->texcoord[i] = invalid_texcoord_func;
6295 ops->generic[i] = invalid_generic_attrib_func;
6298 ops->position[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glVertex3fv;
6299 if (!d3d_info->xyzrhw)
6300 ops->position[WINED3D_FFP_EMIT_FLOAT4] = position_float4;
6301 else
6302 ops->position[WINED3D_FFP_EMIT_FLOAT4] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glVertex4fv;
6303 ops->position[WINED3D_FFP_EMIT_D3DCOLOR] = position_d3dcolor;
6304 ops->position[WINED3D_FFP_EMIT_SHORT4] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glVertex2sv;
6306 ops->diffuse[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor3fv;
6307 ops->diffuse[WINED3D_FFP_EMIT_FLOAT4] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor4fv;
6308 ops->diffuse[WINED3D_FFP_EMIT_D3DCOLOR] = diffuse_d3dcolor;
6309 ops->diffuse[WINED3D_FFP_EMIT_UBYTE4N] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor4ubv;
6310 ops->diffuse[WINED3D_FFP_EMIT_SHORT4N] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor4sv;
6311 ops->diffuse[WINED3D_FFP_EMIT_USHORT4N] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor4usv;
6313 /* No 4 component entry points here. */
6314 if (gl_info->supported[EXT_SECONDARY_COLOR])
6315 ops->specular[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_ffp_attrib_func)GL_EXTCALL(glSecondaryColor3fvEXT);
6316 else
6317 ops->specular[WINED3D_FFP_EMIT_FLOAT3] = warn_no_specular_func;
6318 if (gl_info->supported[EXT_SECONDARY_COLOR])
6319 ops->specular[WINED3D_FFP_EMIT_D3DCOLOR] = specular_d3dcolor;
6320 else
6321 ops->specular[WINED3D_FFP_EMIT_D3DCOLOR] = warn_no_specular_func;
6323 /* Only 3 component entry points here. Test how others behave. Float4
6324 * normals are used by one of our tests, trying to pass it to the pixel
6325 * shader, which fails on Windows. */
6326 ops->normal[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glNormal3fv;
6327 /* Just ignore the 4th value. */
6328 ops->normal[WINED3D_FFP_EMIT_FLOAT4] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glNormal3fv;
6330 ops->texcoord[WINED3D_FFP_EMIT_FLOAT1] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord1fvARB;
6331 ops->texcoord[WINED3D_FFP_EMIT_FLOAT2] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord2fvARB;
6332 ops->texcoord[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord3fvARB;
6333 ops->texcoord[WINED3D_FFP_EMIT_FLOAT4] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord4fvARB;
6334 ops->texcoord[WINED3D_FFP_EMIT_SHORT2] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord2svARB;
6335 ops->texcoord[WINED3D_FFP_EMIT_SHORT4] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord4svARB;
6336 if (gl_info->supported[NV_HALF_FLOAT])
6338 /* Not supported by ARB_HALF_FLOAT_VERTEX, so check for NV_HALF_FLOAT. */
6339 ops->texcoord[WINED3D_FFP_EMIT_FLOAT16_2] =
6340 (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord2hvNV;
6341 ops->texcoord[WINED3D_FFP_EMIT_FLOAT16_4] =
6342 (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord4hvNV;
6345 ops->generic[WINED3D_FFP_EMIT_FLOAT1] = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib1fv;
6346 ops->generic[WINED3D_FFP_EMIT_FLOAT2] = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib2fv;
6347 ops->generic[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib3fv;
6348 ops->generic[WINED3D_FFP_EMIT_FLOAT4] = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib4fv;
6349 if (gl_info->supported[ARB_VERTEX_ARRAY_BGRA])
6350 ops->generic[WINED3D_FFP_EMIT_D3DCOLOR] = generic_d3dcolor;
6351 else
6352 ops->generic[WINED3D_FFP_EMIT_D3DCOLOR] =
6353 (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib4Nubv;
6354 ops->generic[WINED3D_FFP_EMIT_UBYTE4] = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib4ubv;
6355 ops->generic[WINED3D_FFP_EMIT_SHORT2] = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib2sv;
6356 ops->generic[WINED3D_FFP_EMIT_SHORT4] = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib4sv;
6357 ops->generic[WINED3D_FFP_EMIT_UBYTE4N] = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib4Nubv;
6358 ops->generic[WINED3D_FFP_EMIT_SHORT2N] = generic_short2n;
6359 ops->generic[WINED3D_FFP_EMIT_SHORT4N] = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib4Nsv;
6360 ops->generic[WINED3D_FFP_EMIT_USHORT2N] = generic_ushort2n;
6361 ops->generic[WINED3D_FFP_EMIT_USHORT4N] = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib4Nusv;
6362 if (gl_info->supported[NV_HALF_FLOAT] && gl_info->supported[NV_VERTEX_PROGRAM])
6364 ops->generic[WINED3D_FFP_EMIT_FLOAT16_2] =
6365 (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib2hvNV;
6366 ops->generic[WINED3D_FFP_EMIT_FLOAT16_4] =
6367 (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib4hvNV;
6369 else
6371 ops->generic[WINED3D_FFP_EMIT_FLOAT16_2] = generic_float16_2;
6372 ops->generic[WINED3D_FFP_EMIT_FLOAT16_4] = generic_float16_4;
6376 static void wined3d_adapter_init_fb_cfgs(struct wined3d_adapter *adapter, HDC dc)
6378 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
6379 int i;
6381 if (gl_info->supported[WGL_ARB_PIXEL_FORMAT])
6383 UINT attrib_count = 0;
6384 GLint cfg_count;
6385 int attribs[11];
6386 int values[11];
6387 int attribute;
6389 attribute = WGL_NUMBER_PIXEL_FORMATS_ARB;
6390 GL_EXTCALL(wglGetPixelFormatAttribivARB(dc, 0, 0, 1, &attribute, &cfg_count));
6392 adapter->cfgs = wined3d_calloc(cfg_count, sizeof(*adapter->cfgs));
6393 attribs[attrib_count++] = WGL_RED_BITS_ARB;
6394 attribs[attrib_count++] = WGL_GREEN_BITS_ARB;
6395 attribs[attrib_count++] = WGL_BLUE_BITS_ARB;
6396 attribs[attrib_count++] = WGL_ALPHA_BITS_ARB;
6397 attribs[attrib_count++] = WGL_COLOR_BITS_ARB;
6398 attribs[attrib_count++] = WGL_DEPTH_BITS_ARB;
6399 attribs[attrib_count++] = WGL_STENCIL_BITS_ARB;
6400 attribs[attrib_count++] = WGL_DRAW_TO_WINDOW_ARB;
6401 attribs[attrib_count++] = WGL_PIXEL_TYPE_ARB;
6402 attribs[attrib_count++] = WGL_DOUBLE_BUFFER_ARB;
6403 attribs[attrib_count++] = WGL_AUX_BUFFERS_ARB;
6405 for (i = 0, adapter->cfg_count = 0; i < cfg_count; ++i)
6407 struct wined3d_pixel_format *cfg = &adapter->cfgs[adapter->cfg_count];
6408 int format_id = i + 1;
6410 if (!GL_EXTCALL(wglGetPixelFormatAttribivARB(dc, format_id, 0, attrib_count, attribs, values)))
6411 continue;
6413 cfg->iPixelFormat = format_id;
6414 cfg->redSize = values[0];
6415 cfg->greenSize = values[1];
6416 cfg->blueSize = values[2];
6417 cfg->alphaSize = values[3];
6418 cfg->colorSize = values[4];
6419 cfg->depthSize = values[5];
6420 cfg->stencilSize = values[6];
6421 cfg->windowDrawable = values[7];
6422 cfg->iPixelType = values[8];
6423 cfg->doubleBuffer = values[9];
6424 cfg->auxBuffers = values[10];
6426 cfg->numSamples = 0;
6427 /* Check multisample support. */
6428 if (gl_info->supported[ARB_MULTISAMPLE])
6430 int attribs[2] = {WGL_SAMPLE_BUFFERS_ARB, WGL_SAMPLES_ARB};
6431 int values[2];
6433 if (GL_EXTCALL(wglGetPixelFormatAttribivARB(dc, format_id, 0, 2, attribs, values)))
6435 /* values[0] = WGL_SAMPLE_BUFFERS_ARB which tells whether
6436 * multisampling is supported. values[1] = number of
6437 * multisample buffers. */
6438 if (values[0])
6439 cfg->numSamples = values[1];
6443 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
6444 "depth=%d, stencil=%d, samples=%d, windowDrawable=%d\n",
6445 cfg->iPixelFormat, cfg->iPixelType, cfg->doubleBuffer,
6446 cfg->redSize, cfg->greenSize, cfg->blueSize, cfg->alphaSize,
6447 cfg->depthSize, cfg->stencilSize, cfg->numSamples, cfg->windowDrawable);
6449 ++adapter->cfg_count;
6452 else
6454 int cfg_count;
6456 cfg_count = DescribePixelFormat(dc, 0, 0, 0);
6457 adapter->cfgs = wined3d_calloc(cfg_count, sizeof(*adapter->cfgs));
6459 for (i = 0, adapter->cfg_count = 0; i < cfg_count; ++i)
6461 struct wined3d_pixel_format *cfg = &adapter->cfgs[adapter->cfg_count];
6462 PIXELFORMATDESCRIPTOR pfd;
6463 int format_id = i + 1;
6465 if (!DescribePixelFormat(dc, format_id, sizeof(pfd), &pfd))
6466 continue;
6468 /* We only want HW acceleration using an OpenGL ICD driver.
6469 * PFD_GENERIC_FORMAT = slow opengl 1.1 gdi software rendering.
6470 * PFD_GENERIC_ACCELERATED = partial hw acceleration using a MCD
6471 * driver (e.g. 3dfx minigl). */
6472 if (pfd.dwFlags & (PFD_GENERIC_FORMAT | PFD_GENERIC_ACCELERATED))
6474 TRACE("Skipping format %d because it isn't ICD accelerated.\n", format_id);
6475 continue;
6478 cfg->iPixelFormat = format_id;
6479 cfg->redSize = pfd.cRedBits;
6480 cfg->greenSize = pfd.cGreenBits;
6481 cfg->blueSize = pfd.cBlueBits;
6482 cfg->alphaSize = pfd.cAlphaBits;
6483 cfg->colorSize = pfd.cColorBits;
6484 cfg->depthSize = pfd.cDepthBits;
6485 cfg->stencilSize = pfd.cStencilBits;
6486 cfg->windowDrawable = (pfd.dwFlags & PFD_DRAW_TO_WINDOW) ? 1 : 0;
6487 cfg->iPixelType = (pfd.iPixelType == PFD_TYPE_RGBA) ? WGL_TYPE_RGBA_ARB : WGL_TYPE_COLORINDEX_ARB;
6488 cfg->doubleBuffer = (pfd.dwFlags & PFD_DOUBLEBUFFER) ? 1 : 0;
6489 cfg->auxBuffers = pfd.cAuxBuffers;
6490 cfg->numSamples = 0;
6492 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
6493 "depth=%d, stencil=%d, windowDrawable=%d\n",
6494 cfg->iPixelFormat, cfg->iPixelType, cfg->doubleBuffer,
6495 cfg->redSize, cfg->greenSize, cfg->blueSize, cfg->alphaSize,
6496 cfg->depthSize, cfg->stencilSize, cfg->windowDrawable);
6498 ++adapter->cfg_count;
6503 static BOOL wined3d_adapter_init(struct wined3d_adapter *adapter, UINT ordinal, DWORD wined3d_creation_flags)
6505 static const DWORD supported_gl_versions[] =
6507 MAKEDWORD_VERSION(3, 2),
6508 MAKEDWORD_VERSION(1, 0),
6510 struct wined3d_gl_info *gl_info = &adapter->gl_info;
6511 struct wined3d_caps_gl_ctx caps_gl_ctx = {0};
6512 unsigned int i;
6513 DISPLAY_DEVICEW display_device;
6515 TRACE("adapter %p, ordinal %u.\n", adapter, ordinal);
6517 adapter->ordinal = ordinal;
6519 /* Dynamically load all GL core functions */
6520 #ifdef USE_WIN32_OPENGL
6522 HMODULE mod_gl = GetModuleHandleA("opengl32.dll");
6523 #define USE_GL_FUNC(f) gl_info->gl_ops.gl.p_##f = (void *)GetProcAddress(mod_gl, #f);
6524 ALL_WGL_FUNCS
6525 #undef USE_GL_FUNC
6526 gl_info->gl_ops.wgl.p_wglSwapBuffers = (void *)GetProcAddress(mod_gl, "wglSwapBuffers");
6527 gl_info->gl_ops.wgl.p_wglGetPixelFormat = (void *)GetProcAddress(mod_gl, "wglGetPixelFormat");
6529 #else
6530 /* To bypass the opengl32 thunks retrieve functions from the WGL driver instead of opengl32 */
6532 HDC hdc = GetDC( 0 );
6533 const struct opengl_funcs *wgl_driver = __wine_get_wgl_driver( hdc, WINE_WGL_DRIVER_VERSION );
6534 ReleaseDC( 0, hdc );
6535 if (!wgl_driver || wgl_driver == (void *)-1) return FALSE;
6536 gl_info->gl_ops.wgl = wgl_driver->wgl;
6537 gl_info->gl_ops.gl = wgl_driver->gl;
6539 #endif
6541 glEnableWINE = gl_info->gl_ops.gl.p_glEnable;
6542 glDisableWINE = gl_info->gl_ops.gl.p_glDisable;
6544 if (!AllocateLocallyUniqueId(&adapter->luid))
6546 ERR("Failed to set adapter LUID (%#x).\n", GetLastError());
6547 return FALSE;
6549 TRACE("Allocated LUID %08x:%08x for adapter %p.\n",
6550 adapter->luid.HighPart, adapter->luid.LowPart, adapter);
6552 if (!wined3d_caps_gl_ctx_create(adapter, &caps_gl_ctx))
6554 ERR("Failed to get a GL context for adapter %p.\n", adapter);
6555 return FALSE;
6558 for (i = 0; i < ARRAY_SIZE(supported_gl_versions); ++i)
6560 if (supported_gl_versions[i] <= wined3d_settings.max_gl_version)
6561 break;
6563 if (i == ARRAY_SIZE(supported_gl_versions))
6565 ERR_(winediag)("Requested invalid GL version %u.%u.\n",
6566 wined3d_settings.max_gl_version >> 16, wined3d_settings.max_gl_version & 0xffff);
6567 i = ARRAY_SIZE(supported_gl_versions) - 1;
6570 for (; i < ARRAY_SIZE(supported_gl_versions); ++i)
6572 gl_info->selected_gl_version = supported_gl_versions[i];
6574 if (wined3d_caps_gl_ctx_create_attribs(&caps_gl_ctx, gl_info))
6575 break;
6577 WARN("Couldn't create an OpenGL %u.%u context, trying fallback to a lower version.\n",
6578 supported_gl_versions[i] >> 16, supported_gl_versions[i] & 0xffff);
6581 if (!wined3d_adapter_init_gl_caps(adapter, &caps_gl_ctx, wined3d_creation_flags))
6583 ERR("Failed to initialize GL caps for adapter %p.\n", adapter);
6584 wined3d_caps_gl_ctx_destroy(&caps_gl_ctx);
6585 return FALSE;
6588 if (wined3d_settings.offscreen_rendering_mode == ORM_BACKBUFFER)
6589 ERR_(winediag)("You are using the backbuffer for offscreen rendering. "
6590 "This is unsupported, and will be removed in a future version.\n");
6592 wined3d_adapter_init_fb_cfgs(adapter, caps_gl_ctx.dc);
6593 /* We haven't found any suitable formats. This should only happen in
6594 * case of GDI software rendering, which is pretty useless anyway. */
6595 if (!adapter->cfg_count)
6597 WARN("No suitable pixel formats found.\n");
6598 wined3d_caps_gl_ctx_destroy(&caps_gl_ctx);
6599 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
6600 return FALSE;
6603 if (!wined3d_adapter_init_format_info(adapter, &caps_gl_ctx))
6605 ERR("Failed to initialize GL format info.\n");
6606 wined3d_caps_gl_ctx_destroy(&caps_gl_ctx);
6607 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
6608 return FALSE;
6611 gl_info->fixed_polyoffset_scale = wined3d_adapter_find_polyoffset_scale(&caps_gl_ctx, GL_DEPTH_COMPONENT);
6612 if (gl_info->supported[ARB_DEPTH_BUFFER_FLOAT])
6613 gl_info->float_polyoffset_scale = wined3d_adapter_find_polyoffset_scale(&caps_gl_ctx, GL_DEPTH32F_STENCIL8);
6615 adapter->vram_bytes = adapter->driver_info.vram_bytes;
6616 adapter->vram_bytes_used = 0;
6617 TRACE("Emulating 0x%s bytes of video ram.\n", wine_dbgstr_longlong(adapter->vram_bytes));
6619 display_device.cb = sizeof(display_device);
6620 EnumDisplayDevicesW(NULL, ordinal, &display_device, 0);
6621 TRACE("DeviceName: %s\n", debugstr_w(display_device.DeviceName));
6622 strcpyW(adapter->DeviceName, display_device.DeviceName);
6624 wined3d_caps_gl_ctx_destroy(&caps_gl_ctx);
6626 wined3d_adapter_init_ffp_attrib_ops(adapter);
6628 return TRUE;
6631 static BOOL wined3d_adapter_init_nogl(struct wined3d_adapter *adapter, UINT ordinal)
6633 DISPLAY_DEVICEW display_device;
6635 memset(adapter, 0, sizeof(*adapter));
6636 adapter->ordinal = ordinal;
6638 adapter->driver_info.name = "Display";
6639 adapter->driver_info.description = "WineD3D DirectDraw Emulation";
6640 if (wined3d_settings.emulated_textureram)
6641 adapter->vram_bytes = wined3d_settings.emulated_textureram;
6642 else
6643 adapter->vram_bytes = 128 * 1024 * 1024;
6645 if (!wined3d_adapter_init_format_info(adapter, NULL))
6646 return FALSE;
6648 adapter->vertex_pipe = &none_vertex_pipe;
6649 adapter->fragment_pipe = &none_fragment_pipe;
6650 adapter->shader_backend = &none_shader_backend;
6652 display_device.cb = sizeof(display_device);
6653 EnumDisplayDevicesW(NULL, ordinal, &display_device, 0);
6654 TRACE("DeviceName: %s\n", debugstr_w(display_device.DeviceName));
6655 strcpyW(adapter->DeviceName, display_device.DeviceName);
6657 return TRUE;
6660 static void STDMETHODCALLTYPE wined3d_null_wined3d_object_destroyed(void *parent) {}
6662 const struct wined3d_parent_ops wined3d_null_parent_ops =
6664 wined3d_null_wined3d_object_destroyed,
6667 HRESULT wined3d_init(struct wined3d *wined3d, DWORD flags)
6669 BOOL ret;
6671 wined3d->ref = 1;
6672 wined3d->flags = flags;
6674 TRACE("Initializing adapters.\n");
6676 if (flags & WINED3D_NO3D)
6677 ret = wined3d_adapter_init_nogl(&wined3d->adapters[0], 0);
6678 else
6679 ret = wined3d_adapter_init(&wined3d->adapters[0], 0, flags);
6680 if (!ret)
6682 WARN("Failed to initialize adapter.\n");
6683 return E_FAIL;
6685 wined3d->adapter_count = 1;
6687 return WINED3D_OK;