server: Use a shared_object_t for the dummy object.
[wine.git] / dlls / wined3d / directx.c
blobf236a59f963240353cab827910c19f0a2bb489e9
1 /*
2 * Copyright 2002-2004 Jason Edmeades
3 * Copyright 2003-2004 Raphael Junqueira
4 * Copyright 2004 Christian Costa
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
7 * Copyright 2009-2011 Henri Verbeet for CodeWeavers
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "wined3d_private.h"
25 #include "wined3d_gl.h"
26 #include "winternl.h"
27 #include "wine/list.h"
29 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
30 WINE_DECLARE_DEBUG_CHANNEL(winediag);
32 #define DEFAULT_REFRESH_RATE 0
34 enum wined3d_driver_model
36 DRIVER_MODEL_GENERIC,
37 DRIVER_MODEL_WIN9X,
38 DRIVER_MODEL_NT40,
39 DRIVER_MODEL_NT5X,
40 DRIVER_MODEL_NT6X
43 struct wined3d_adapter_budget_change_notification
45 const struct wined3d_adapter *adapter;
46 HANDLE event;
47 DWORD cookie;
48 UINT64 last_local_budget;
49 UINT64 last_non_local_budget;
50 struct list entry;
53 static struct list adapter_budget_change_notifications = LIST_INIT( adapter_budget_change_notifications );
54 static HANDLE notification_thread, notification_thread_stop_event;
56 /* The d3d device ID */
57 static const GUID IID_D3DDEVICE_D3DUID = { 0xaeb2cdd4, 0x6e41, 0x43ea, { 0x94,0x1c,0x83,0x61,0xcc,0x76,0x07,0x81 } };
59 /**********************************************************
60 * Utility functions follow
61 **********************************************************/
63 const struct min_lookup minMipLookup[] =
65 /* NONE POINT LINEAR */
66 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
67 {{GL_NEAREST, GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR}}, /* POINT*/
68 {{GL_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_LINEAR}}, /* LINEAR */
71 const GLenum magLookup[] =
73 /* NONE POINT LINEAR */
74 GL_NEAREST, GL_NEAREST, GL_LINEAR,
77 void CDECL wined3d_output_release_ownership(const struct wined3d_output *output)
79 D3DKMT_SETVIDPNSOURCEOWNER set_owner_desc = {0};
81 TRACE("output %p.\n", output);
83 set_owner_desc.hDevice = output->kmt_device;
84 D3DKMTSetVidPnSourceOwner(&set_owner_desc);
87 HRESULT CDECL wined3d_output_take_ownership(const struct wined3d_output *output, BOOL exclusive)
89 D3DKMT_SETVIDPNSOURCEOWNER set_owner_desc;
90 D3DKMT_VIDPNSOURCEOWNER_TYPE owner_type;
91 NTSTATUS status;
93 TRACE("output %p, exclusive %#x.\n", output, exclusive);
95 owner_type = exclusive ? D3DKMT_VIDPNSOURCEOWNER_EXCLUSIVE : D3DKMT_VIDPNSOURCEOWNER_SHARED;
96 set_owner_desc.pType = &owner_type;
97 set_owner_desc.pVidPnSourceId = &output->vidpn_source_id;
98 set_owner_desc.VidPnSourceCount = 1;
99 set_owner_desc.hDevice = output->kmt_device;
100 status = D3DKMTSetVidPnSourceOwner(&set_owner_desc);
102 switch (status)
104 case STATUS_GRAPHICS_VIDPN_SOURCE_IN_USE:
105 return DXGI_ERROR_NOT_CURRENTLY_AVAILABLE;
106 case STATUS_INVALID_PARAMETER:
107 return E_INVALIDARG;
108 case STATUS_PROCEDURE_NOT_FOUND:
109 return E_NOINTERFACE;
110 case STATUS_SUCCESS:
111 return S_OK;
112 default:
113 FIXME("Unhandled error %#lx.\n", status);
114 return E_FAIL;
118 static void wined3d_output_cleanup(const struct wined3d_output *output)
120 D3DKMT_DESTROYDEVICE destroy_device_desc;
122 TRACE("output %p.\n", output);
124 destroy_device_desc.hDevice = output->kmt_device;
125 D3DKMTDestroyDevice(&destroy_device_desc);
128 static HRESULT wined3d_output_init(struct wined3d_output *output, unsigned int ordinal,
129 struct wined3d_adapter *adapter, const WCHAR *device_name)
131 D3DKMT_OPENADAPTERFROMGDIDISPLAYNAME open_adapter_desc;
132 D3DKMT_CREATEDEVICE create_device_desc = {{0}};
133 D3DKMT_CLOSEADAPTER close_adapter_desc;
135 TRACE("output %p, device_name %s.\n", output, wine_dbgstr_w(device_name));
137 lstrcpyW(open_adapter_desc.DeviceName, device_name);
138 if (D3DKMTOpenAdapterFromGdiDisplayName(&open_adapter_desc))
139 return E_INVALIDARG;
140 close_adapter_desc.hAdapter = open_adapter_desc.hAdapter;
141 D3DKMTCloseAdapter(&close_adapter_desc);
143 create_device_desc.hAdapter = adapter->kmt_adapter;
144 if (D3DKMTCreateDevice(&create_device_desc))
145 return E_FAIL;
147 output->ordinal = ordinal;
148 lstrcpyW(output->device_name, device_name);
149 output->adapter = adapter;
150 output->screen_format = WINED3DFMT_UNKNOWN;
151 output->kmt_device = create_device_desc.hDevice;
152 output->vidpn_source_id = open_adapter_desc.VidPnSourceId;
154 return WINED3D_OK;
157 /* Adjust the amount of used texture memory */
158 UINT64 adapter_adjust_memory(struct wined3d_adapter *adapter, INT64 amount)
160 adapter->vram_bytes_used += amount;
161 TRACE("Adjusted used adapter memory by 0x%s to 0x%s.\n",
162 wine_dbgstr_longlong(amount),
163 wine_dbgstr_longlong(adapter->vram_bytes_used));
164 return adapter->vram_bytes_used;
167 ssize_t adapter_adjust_mapped_memory(struct wined3d_adapter *adapter, ssize_t size)
169 /* Note that this needs to be thread-safe; the Vulkan adapter may map from
170 * client threads. */
171 ssize_t ret = InterlockedExchangeAddSizeT(&adapter->mapped_size, size) + size;
172 TRACE("Adjusted mapped adapter memory by %Id to %Id.\n", size, ret);
173 return ret;
176 void wined3d_adapter_cleanup(struct wined3d_adapter *adapter)
178 D3DKMT_CLOSEADAPTER close_adapter_desc;
179 unsigned int output_idx;
181 for (output_idx = 0; output_idx < adapter->output_count; ++output_idx)
182 wined3d_output_cleanup(&adapter->outputs[output_idx]);
183 free(adapter->outputs);
184 free(adapter->formats);
185 close_adapter_desc.hAdapter = adapter->kmt_adapter;
186 D3DKMTCloseAdapter(&close_adapter_desc);
189 ULONG CDECL wined3d_incref(struct wined3d *wined3d)
191 unsigned int refcount = InterlockedIncrement(&wined3d->ref);
193 TRACE("%p increasing refcount to %u.\n", wined3d, refcount);
195 return refcount;
198 ULONG CDECL wined3d_decref(struct wined3d *wined3d)
200 unsigned int refcount = InterlockedDecrement(&wined3d->ref);
202 TRACE("%p decreasing refcount to %u.\n", wined3d, refcount);
204 if (!refcount)
206 unsigned int i;
208 wined3d_mutex_lock();
209 for (i = 0; i < wined3d->adapter_count; ++i)
211 struct wined3d_adapter *adapter = wined3d->adapters[i];
213 adapter->adapter_ops->adapter_destroy(adapter);
215 free(wined3d);
216 wined3d_mutex_unlock();
219 return refcount;
222 /* Certain applications (e.g. Steam) complain if we report an outdated driver
223 * version.
225 * The driver version has the form "x.y.z.w".
227 * "x" is the Windows version / driver model the driver is meant for:
228 * 4 -> 95/98/NT4
229 * 5 -> 2000
230 * 6 -> XP
231 * 7 -> Vista - WDDM 1.0
232 * 8 -> Windows 7 - WDDM 1.1
233 * 9 -> Windows 8 - WDDM 1.2
234 * 10 -> Windows 8.1 - WDDM 1.3
235 * 20 -> Windows 10 - WDDM 2.0
236 * 21 -> Windows 10 Anniversary Update - WDDM 2.1
237 * 22 -> Windows 10 Creators Update - WDDM 2.2
238 * 23 -> Windows 10 Fall Creators Update - WDDM 2.3
239 * 24 -> Windows 10 April 2018 Update - WDDM 2.4
240 * 25 -> Windows 10 October 2018 Update - WDDM 2.5
241 * 26 -> Windows 10 May 2019 Update - WDDM 2.6
242 * 27 -> Windows 10 May 2020 Update - WDDM 2.7
243 * 30 -> Windows 11 21H2 - WDDM 3.0
244 * 31 -> Windows 11 22H2 - WDDM 3.1
246 * "y" is the maximum Direct3D version / feature level the driver supports.
247 * 11 -> 6
248 * 12 -> 7
249 * 13 -> 8
250 * 14 -> 9
251 * 15 -> 10_0
252 * 16 -> 10_1
253 * 17 -> 11_0
254 * 18 -> 11_1
255 * 19 -> 12_0
256 * 20 -> 12_1
257 * 21 -> 12_x
259 * "z" is the subversion number.
261 * "w" is the vendor specific driver build number.
263 * In practice the reported version is tied to the driver, not the actual
264 * Windows version or feature level. E.g. NVIDIA driver 445.87 advertises the
265 * exact same version 26.21.14.4587 on Windows 7 as it does on Windows 10
266 * (it's in fact the same driver). Similarly for driver 310.90 that advertises
267 * itself as 9.18.13.1090 on Windows Vista with a GeForce 9600M. */
269 struct driver_version_information
271 enum wined3d_display_driver driver;
272 enum wined3d_driver_model driver_model;
273 const char *driver_name; /* name of Windows driver */
274 WORD subversion; /* subversion word ('z'), contained in high word of DriverVersion.LowPart */
275 WORD build; /* build number ('w'), contained in low word of DriverVersion.LowPart */
278 /* The driver version table contains driver information for different devices on several OS versions. */
279 static const struct driver_version_information driver_version_table[] =
281 /* AMD
282 * - Radeon HD2x00 (R600) and up supported by current drivers.
283 * - Radeon 9500 (R300) - X1*00 (R5xx) supported up to Catalyst 9.3 (Linux) and 10.2 (XP/Vista/Win7)
284 * - Radeon 7xxx (R100) - 9250 (RV250) supported up to Catalyst 6.11 (XP)
285 * - Rage 128 supported up to XP, latest official build 6.13.3279 dated October 2001 */
286 {DRIVER_AMD_RAGE_128PRO, DRIVER_MODEL_NT5X, "ati2dvaa.dll", 3279, 0},
287 {DRIVER_AMD_R100, DRIVER_MODEL_NT5X, "ati2dvag.dll", 10, 6614},
288 {DRIVER_AMD_R300, DRIVER_MODEL_NT5X, "ati2dvag.dll", 10, 6764},
289 {DRIVER_AMD_R600, DRIVER_MODEL_NT5X, "ati2dvag.dll", 10, 1280},
290 {DRIVER_AMD_R300, DRIVER_MODEL_NT6X, "atiumdag.dll", 10, 741 },
291 {DRIVER_AMD_R600, DRIVER_MODEL_NT6X, "atiumdag.dll", 10, 1280},
292 {DRIVER_AMD_RX, DRIVER_MODEL_NT6X, "aticfx32.dll", 23013, 1023}, /* Adrenalin 23.12.1 */
294 /* Intel
295 * The drivers are unified but not all versions support all GPUs. At some point the 2k/xp
296 * drivers used ialmrnt5.dll for GMA800/GMA900 but at some point the file was renamed to
297 * igxprd32.dll but the GMA800 driver was never updated. */
298 {DRIVER_INTEL_GMA800, DRIVER_MODEL_NT5X, "ialmrnt5.dll", 10, 3889},
299 {DRIVER_INTEL_GMA900, DRIVER_MODEL_NT5X, "igxprd32.dll", 10, 4764},
300 {DRIVER_INTEL_GMA950, DRIVER_MODEL_NT5X, "igxprd32.dll", 10, 4926},
301 {DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT5X, "igxprd32.dll", 10, 5218},
302 {DRIVER_INTEL_GMA950, DRIVER_MODEL_NT6X, "igdumd32.dll", 10, 1504},
303 {DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT6X, "igdumd32.dll", 10, 1666},
304 {DRIVER_INTEL_HD4000, DRIVER_MODEL_NT6X, "igdumdim32.dll", 101, 4577},
306 /* Nvidia
307 * - Geforce8 and newer is supported by the current 340.52 driver on XP-Win8
308 * - Geforce6 and 7 support is up to 307.83 on XP-Win8
309 * - GeforceFX support is up to 173.x on <= XP
310 * - Geforce2MX/3/4 up to 96.x on <= XP
311 * - TNT/Geforce1/2 up to 71.x on <= XP
312 * All version numbers used below are from the Linux nvidia drivers. */
313 {DRIVER_NVIDIA_TNT, DRIVER_MODEL_NT5X, "nv4_disp.dll", 10, 7186},
314 {DRIVER_NVIDIA_GEFORCE2MX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 10, 9371},
315 {DRIVER_NVIDIA_GEFORCEFX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 11, 7516},
316 {DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT5X, "nv4_disp.dll", 13, 783},
317 {DRIVER_NVIDIA_GEFORCE8, DRIVER_MODEL_NT5X, "nv4_disp.dll", 13, 4052},
318 {DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT6X, "nvd3dum.dll", 13, 783},
319 {DRIVER_NVIDIA_GEFORCE8, DRIVER_MODEL_NT6X, "nvd3dum.dll", 13, 4052},
320 {DRIVER_NVIDIA_FERMI, DRIVER_MODEL_NT6X, "nvd3dum.dll", 13, 9135},
321 {DRIVER_NVIDIA_KEPLER, DRIVER_MODEL_NT6X, "nvd3dum.dll", 15, 3118}, /* 531.18 */
323 /* Red Hat */
324 {DRIVER_REDHAT_VIRGL, DRIVER_MODEL_GENERIC, "virgl.dll", 0, 0},
326 /* VMware */
327 {DRIVER_VMWARE, DRIVER_MODEL_NT5X, "vm3dum.dll", 1, 1134},
329 /* Wine */
330 {DRIVER_WINE, DRIVER_MODEL_GENERIC, "wined3d.dll", 0, 0},
333 /* The amount of video memory stored in the gpu description table is the minimum amount of video memory
334 * found on a board containing a specific GPU. */
335 static const struct wined3d_gpu_description gpu_description_table[] =
337 /* Nvidia cards */
338 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_128, "NVIDIA RIVA 128", DRIVER_NVIDIA_TNT, 4 },
339 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT, "NVIDIA RIVA TNT", DRIVER_NVIDIA_TNT, 16 },
340 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT2, "NVIDIA RIVA TNT2/TNT2 Pro", DRIVER_NVIDIA_TNT, 32 },
341 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE, "NVIDIA GeForce 256", DRIVER_NVIDIA_TNT, 32 },
342 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2, "NVIDIA GeForce2 GTS/GeForce2 Pro", DRIVER_NVIDIA_TNT, 32 },
343 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2_MX, "NVIDIA GeForce2 MX/MX 400", DRIVER_NVIDIA_GEFORCE2MX,32 },
344 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE3, "NVIDIA GeForce3", DRIVER_NVIDIA_GEFORCE2MX,64 },
345 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_MX, "NVIDIA GeForce4 MX 460", DRIVER_NVIDIA_GEFORCE2MX,64 },
346 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_TI4200, "NVIDIA GeForce4 Ti 4200", DRIVER_NVIDIA_GEFORCE2MX,64, },
347 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5200, "NVIDIA GeForce FX 5200", DRIVER_NVIDIA_GEFORCEFX, 64 },
348 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5600, "NVIDIA GeForce FX 5600", DRIVER_NVIDIA_GEFORCEFX, 128 },
349 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5800, "NVIDIA GeForce FX 5800", DRIVER_NVIDIA_GEFORCEFX, 256 },
350 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6200, "NVIDIA GeForce 6200", DRIVER_NVIDIA_GEFORCE6, 64 },
351 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6600GT, "NVIDIA GeForce 6600 GT", DRIVER_NVIDIA_GEFORCE6, 128 },
352 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6800, "NVIDIA GeForce 6800", DRIVER_NVIDIA_GEFORCE6, 128 },
353 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7300, "NVIDIA GeForce Go 7300", DRIVER_NVIDIA_GEFORCE6, 256 },
354 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7400, "NVIDIA GeForce Go 7400", DRIVER_NVIDIA_GEFORCE6, 256 },
355 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7600, "NVIDIA GeForce 7600 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
356 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7800GT, "NVIDIA GeForce 7800 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
357 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8200, "NVIDIA GeForce 8200", DRIVER_NVIDIA_GEFORCE8, 512 },
358 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8300GS, "NVIDIA GeForce 8300 GS", DRIVER_NVIDIA_GEFORCE8, 128 },
359 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8400GS, "NVIDIA GeForce 8400 GS", DRIVER_NVIDIA_GEFORCE8, 128 },
360 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8500GT, "NVIDIA GeForce 8500 GT", DRIVER_NVIDIA_GEFORCE8, 256 },
361 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600GT, "NVIDIA GeForce 8600 GT", DRIVER_NVIDIA_GEFORCE8, 256 },
362 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600MGT, "NVIDIA GeForce 8600M GT", DRIVER_NVIDIA_GEFORCE8, 512 },
363 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTS, "NVIDIA GeForce 8800 GTS", DRIVER_NVIDIA_GEFORCE8, 320 },
364 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTX, "NVIDIA GeForce 8800 GTX", DRIVER_NVIDIA_GEFORCE8, 768 },
365 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9200, "NVIDIA GeForce 9200", DRIVER_NVIDIA_GEFORCE8, 256 },
366 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9300, "NVIDIA GeForce 9300", DRIVER_NVIDIA_GEFORCE8, 256 },
367 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9400M, "NVIDIA GeForce 9400M", DRIVER_NVIDIA_GEFORCE8, 256 },
368 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9400GT, "NVIDIA GeForce 9400 GT", DRIVER_NVIDIA_GEFORCE8, 256 },
369 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9500GT, "NVIDIA GeForce 9500 GT", DRIVER_NVIDIA_GEFORCE8, 256 },
370 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9600GT, "NVIDIA GeForce 9600 GT", DRIVER_NVIDIA_GEFORCE8, 512 },
371 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9700MGT, "NVIDIA GeForce 9700M GT", DRIVER_NVIDIA_GEFORCE8, 512 },
372 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9800GT, "NVIDIA GeForce 9800 GT", DRIVER_NVIDIA_GEFORCE8, 512 },
373 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_210, "NVIDIA GeForce 210", DRIVER_NVIDIA_GEFORCE8, 512 },
374 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT220, "NVIDIA GeForce GT 220", DRIVER_NVIDIA_GEFORCE8, 512 },
375 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT240, "NVIDIA GeForce GT 240", DRIVER_NVIDIA_GEFORCE8, 512 },
376 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS250, "NVIDIA GeForce GTS 250", DRIVER_NVIDIA_GEFORCE8, 1024},
377 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX260, "NVIDIA GeForce GTX 260", DRIVER_NVIDIA_GEFORCE8, 1024},
378 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX275, "NVIDIA GeForce GTX 275", DRIVER_NVIDIA_GEFORCE8, 896 },
379 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX280, "NVIDIA GeForce GTX 280", DRIVER_NVIDIA_GEFORCE8, 1024},
380 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_315M, "NVIDIA GeForce 315M", DRIVER_NVIDIA_GEFORCE8, 512 },
381 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_320M, "NVIDIA GeForce 320M", DRIVER_NVIDIA_GEFORCE8, 256},
382 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT320M, "NVIDIA GeForce GT 320M", DRIVER_NVIDIA_GEFORCE8, 1024},
383 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT325M, "NVIDIA GeForce GT 325M", DRIVER_NVIDIA_GEFORCE8, 1024},
384 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT330, "NVIDIA GeForce GT 330", DRIVER_NVIDIA_GEFORCE8, 1024},
385 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS350M, "NVIDIA GeForce GTS 350M", DRIVER_NVIDIA_GEFORCE8, 1024},
386 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_410M, "NVIDIA GeForce 410M", DRIVER_NVIDIA_FERMI, 512},
387 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT420, "NVIDIA GeForce GT 420", DRIVER_NVIDIA_FERMI, 2048},
388 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT425M, "NVIDIA GeForce GT 425M", DRIVER_NVIDIA_FERMI, 1024},
389 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT430, "NVIDIA GeForce GT 430", DRIVER_NVIDIA_FERMI, 1024},
390 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT440, "NVIDIA GeForce GT 440", DRIVER_NVIDIA_FERMI, 1024},
391 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS450, "NVIDIA GeForce GTS 450", DRIVER_NVIDIA_FERMI, 1024},
392 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460, "NVIDIA GeForce GTX 460", DRIVER_NVIDIA_FERMI, 768 },
393 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460M, "NVIDIA GeForce GTX 460M", DRIVER_NVIDIA_FERMI, 1536},
394 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX465, "NVIDIA GeForce GTX 465", DRIVER_NVIDIA_FERMI, 1024},
395 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX470, "NVIDIA GeForce GTX 470", DRIVER_NVIDIA_FERMI, 1280},
396 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX480, "NVIDIA GeForce GTX 480", DRIVER_NVIDIA_FERMI, 1536},
397 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT520, "NVIDIA GeForce GT 520", DRIVER_NVIDIA_FERMI, 1024},
398 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT525M, "NVIDIA GeForce GT 525M", DRIVER_NVIDIA_FERMI, 1024},
399 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT540M, "NVIDIA GeForce GT 540M", DRIVER_NVIDIA_FERMI, 1024},
400 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX550, "NVIDIA GeForce GTX 550 Ti", DRIVER_NVIDIA_FERMI, 1024},
401 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT555M, "NVIDIA GeForce GT 555M", DRIVER_NVIDIA_FERMI, 1024},
402 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560TI, "NVIDIA GeForce GTX 560 Ti", DRIVER_NVIDIA_FERMI, 1024},
403 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560M, "NVIDIA GeForce GTX 560M", DRIVER_NVIDIA_FERMI, 3072},
404 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560, "NVIDIA GeForce GTX 560", DRIVER_NVIDIA_FERMI, 1024},
405 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX570, "NVIDIA GeForce GTX 570", DRIVER_NVIDIA_FERMI, 1280},
406 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX580, "NVIDIA GeForce GTX 580", DRIVER_NVIDIA_FERMI, 1536},
407 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT610, "NVIDIA GeForce GT 610", DRIVER_NVIDIA_FERMI, 1024},
408 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT630, "NVIDIA GeForce GT 630", DRIVER_NVIDIA_KEPLER, 1024},
409 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT630M, "NVIDIA GeForce GT 630M", DRIVER_NVIDIA_FERMI, 1024},
410 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT640, "NVIDIA GeForce GT 640", DRIVER_NVIDIA_KEPLER, 1024},
411 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT640M, "NVIDIA GeForce GT 640M", DRIVER_NVIDIA_KEPLER, 1024},
412 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT650M, "NVIDIA GeForce GT 650M", DRIVER_NVIDIA_KEPLER, 2048},
413 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX650, "NVIDIA GeForce GTX 650", DRIVER_NVIDIA_KEPLER, 1024},
414 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX650TI, "NVIDIA GeForce GTX 650 Ti", DRIVER_NVIDIA_KEPLER, 1024},
415 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX660, "NVIDIA GeForce GTX 660", DRIVER_NVIDIA_KEPLER, 2048},
416 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX660M, "NVIDIA GeForce GTX 660M", DRIVER_NVIDIA_KEPLER, 2048},
417 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX660TI, "NVIDIA GeForce GTX 660 Ti", DRIVER_NVIDIA_KEPLER, 2048},
418 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX670, "NVIDIA GeForce GTX 670", DRIVER_NVIDIA_KEPLER, 2048},
419 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX670MX, "NVIDIA GeForce GTX 670MX", DRIVER_NVIDIA_KEPLER, 3072},
420 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX675MX_1, "NVIDIA GeForce GTX 675MX", DRIVER_NVIDIA_KEPLER, 4096},
421 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX675MX_2, "NVIDIA GeForce GTX 675MX", DRIVER_NVIDIA_KEPLER, 2048},
422 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX680, "NVIDIA GeForce GTX 680", DRIVER_NVIDIA_KEPLER, 2048},
423 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX690, "NVIDIA GeForce GTX 690", DRIVER_NVIDIA_KEPLER, 2048},
424 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT720, "NVIDIA GeForce GT 720", DRIVER_NVIDIA_KEPLER, 2048},
425 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT730, "NVIDIA GeForce GT 730", DRIVER_NVIDIA_KEPLER, 2048},
426 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT730M, "NVIDIA GeForce GT 730M", DRIVER_NVIDIA_KEPLER, 1024},
427 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT740M, "NVIDIA GeForce GT 740M", DRIVER_NVIDIA_KEPLER, 2048},
428 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT750M, "NVIDIA GeForce GT 750M", DRIVER_NVIDIA_KEPLER, 1024},
429 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT755M, "NVIDIA GeForce GT 755M", DRIVER_NVIDIA_KEPLER, 1024},
430 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX750, "NVIDIA GeForce GTX 750", DRIVER_NVIDIA_KEPLER, 1024},
431 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX750TI, "NVIDIA GeForce GTX 750 Ti", DRIVER_NVIDIA_KEPLER, 2048},
432 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX760, "NVIDIA GeForce GTX 760", DRIVER_NVIDIA_KEPLER, 2048},
433 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX760TI, "NVIDIA GeForce GTX 760 Ti", DRIVER_NVIDIA_KEPLER, 2048},
434 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX765M, "NVIDIA GeForce GTX 765M", DRIVER_NVIDIA_KEPLER, 2048},
435 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX770M, "NVIDIA GeForce GTX 770M", DRIVER_NVIDIA_KEPLER, 3072},
436 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX770, "NVIDIA GeForce GTX 770", DRIVER_NVIDIA_KEPLER, 2048},
437 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX775M, "NVIDIA GeForce GTX 775M", DRIVER_NVIDIA_KEPLER, 3072},
438 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX780, "NVIDIA GeForce GTX 780", DRIVER_NVIDIA_KEPLER, 3072},
439 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX780M, "NVIDIA GeForce GTX 780M", DRIVER_NVIDIA_KEPLER, 4096},
440 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX780TI, "NVIDIA GeForce GTX 780 Ti", DRIVER_NVIDIA_KEPLER, 3072},
441 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTXTITAN, "NVIDIA GeForce GTX TITAN", DRIVER_NVIDIA_KEPLER, 6144},
442 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTXTITANB, "NVIDIA GeForce GTX TITAN Black", DRIVER_NVIDIA_KEPLER, 6144},
443 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTXTITANX, "NVIDIA GeForce GTX TITAN X", DRIVER_NVIDIA_KEPLER, 12288},
444 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTXTITANZ, "NVIDIA GeForce GTX TITAN Z", DRIVER_NVIDIA_KEPLER, 12288},
445 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_820M, "NVIDIA GeForce 820M", DRIVER_NVIDIA_FERMI, 2048},
446 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_830M, "NVIDIA GeForce 830M", DRIVER_NVIDIA_KEPLER, 2048},
447 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_840M, "NVIDIA GeForce 840M", DRIVER_NVIDIA_KEPLER, 2048},
448 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_845M, "NVIDIA GeForce 845M", DRIVER_NVIDIA_KEPLER, 2048},
449 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX850M, "NVIDIA GeForce GTX 850M", DRIVER_NVIDIA_KEPLER, 2048},
450 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX860M, "NVIDIA GeForce GTX 860M", DRIVER_NVIDIA_KEPLER, 2048},
451 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX870M, "NVIDIA GeForce GTX 870M", DRIVER_NVIDIA_KEPLER, 3072},
452 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX880M, "NVIDIA GeForce GTX 880M", DRIVER_NVIDIA_KEPLER, 4096},
453 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_940M, "NVIDIA GeForce 940M", DRIVER_NVIDIA_KEPLER, 4096},
454 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX950, "NVIDIA GeForce GTX 950", DRIVER_NVIDIA_KEPLER, 2048},
455 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX950M, "NVIDIA GeForce GTX 950M", DRIVER_NVIDIA_KEPLER, 4096},
456 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX960, "NVIDIA GeForce GTX 960", DRIVER_NVIDIA_KEPLER, 4096},
457 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX960M, "NVIDIA GeForce GTX 960M", DRIVER_NVIDIA_KEPLER, 2048},
458 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX970, "NVIDIA GeForce GTX 970", DRIVER_NVIDIA_KEPLER, 4096},
459 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX970M, "NVIDIA GeForce GTX 970M", DRIVER_NVIDIA_KEPLER, 3072},
460 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX980, "NVIDIA GeForce GTX 980", DRIVER_NVIDIA_KEPLER, 4096},
461 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX980TI, "NVIDIA GeForce GTX 980 Ti", DRIVER_NVIDIA_KEPLER, 6144},
462 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT1030, "NVIDIA GeForce GT 1030", DRIVER_NVIDIA_KEPLER, 2048},
463 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1050, "NVIDIA GeForce GTX 1050", DRIVER_NVIDIA_KEPLER, 2048},
464 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1050TI, "NVIDIA GeForce GTX 1050 Ti", DRIVER_NVIDIA_KEPLER, 4096},
465 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1060_3GB,"NVIDIA GeForce GTX 1060 3GB", DRIVER_NVIDIA_KEPLER, 3072},
466 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1060, "NVIDIA GeForce GTX 1060", DRIVER_NVIDIA_KEPLER, 6144},
467 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1060M, "NVIDIA GeForce GTX 1060M", DRIVER_NVIDIA_KEPLER, 6144},
468 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1070, "NVIDIA GeForce GTX 1070", DRIVER_NVIDIA_KEPLER, 8192},
469 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1070M, "NVIDIA GeForce GTX 1070M", DRIVER_NVIDIA_KEPLER, 8192},
470 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1080, "NVIDIA GeForce GTX 1080", DRIVER_NVIDIA_KEPLER, 8192},
471 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1080M, "NVIDIA GeForce GTX 1080M", DRIVER_NVIDIA_KEPLER, 8192},
472 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1080TI, "NVIDIA GeForce GTX 1080 Ti", DRIVER_NVIDIA_KEPLER, 11264},
473 {HW_VENDOR_NVIDIA, CARD_NVIDIA_TITANX_PASCAL, "NVIDIA TITAN X (Pascal)", DRIVER_NVIDIA_KEPLER, 12288},
474 {HW_VENDOR_NVIDIA, CARD_NVIDIA_TITANV, "NVIDIA TITAN V", DRIVER_NVIDIA_KEPLER, 12288},
475 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1650 ,"NVIDIA GeForce GTX 1650" , DRIVER_NVIDIA_KEPLER, 4096},
476 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1650SUPER,"NVIDIA GeForce GTX 1650 SUPER", DRIVER_NVIDIA_KEPLER, 4096},
477 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1660SUPER,"NVIDIA GeForce GTX 1660 SUPER", DRIVER_NVIDIA_KEPLER, 6144},
478 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1660TI, "NVIDIA GeForce GTX 1660 Ti", DRIVER_NVIDIA_KEPLER, 6144},
479 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_RTX2060, "NVIDIA GeForce RTX 2060", DRIVER_NVIDIA_KEPLER, 6144},
480 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_RTX2070, "NVIDIA GeForce RTX 2070", DRIVER_NVIDIA_KEPLER, 8192},
481 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_RTX2080, "NVIDIA GeForce RTX 2080", DRIVER_NVIDIA_KEPLER, 8192},
482 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_RTX2080TI, "NVIDIA GeForce RTX 2080 Ti", DRIVER_NVIDIA_KEPLER, 11264},
483 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_RTX3070, "NVIDIA GeForce RTX 3070", DRIVER_NVIDIA_KEPLER, 8192},
484 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_RTX3080, "NVIDIA GeForce RTX 3080", DRIVER_NVIDIA_KEPLER, 10240},
485 {HW_VENDOR_NVIDIA, CARD_NVIDIA_TESLA_T4, "NVIDIA Tesla T4", DRIVER_NVIDIA_KEPLER, 16384},
486 {HW_VENDOR_NVIDIA, CARD_NVIDIA_AMPERE_A10, "NVIDIA Ampere A10", DRIVER_NVIDIA_KEPLER, 24576},
488 /* AMD cards */
489 {HW_VENDOR_AMD, CARD_AMD_RAGE_128PRO, "ATI Rage Fury", DRIVER_AMD_RAGE_128PRO, 16 },
490 {HW_VENDOR_AMD, CARD_AMD_RADEON_7200, "ATI RADEON 7200 SERIES", DRIVER_AMD_R100, 32 },
491 {HW_VENDOR_AMD, CARD_AMD_RADEON_8500, "ATI RADEON 8500 SERIES", DRIVER_AMD_R100, 64 },
492 {HW_VENDOR_AMD, CARD_AMD_RADEON_9500, "ATI Radeon 9500", DRIVER_AMD_R300, 64 },
493 {HW_VENDOR_AMD, CARD_AMD_RADEON_XPRESS_200M, "ATI RADEON XPRESS 200M Series", DRIVER_AMD_R300, 64 },
494 {HW_VENDOR_AMD, CARD_AMD_RADEON_X700, "ATI Radeon X700 SE", DRIVER_AMD_R300, 128 },
495 {HW_VENDOR_AMD, CARD_AMD_RADEON_X1600, "ATI Radeon X1600 Series", DRIVER_AMD_R300, 128 },
496 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2350, "ATI Mobility Radeon HD 2350", DRIVER_AMD_R600, 256 },
497 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2600, "ATI Mobility Radeon HD 2600", DRIVER_AMD_R600, 256 },
498 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2900, "ATI Radeon HD 2900 XT", DRIVER_AMD_R600, 512 },
499 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD3200, "ATI Radeon HD 3200 Graphics", DRIVER_AMD_R600, 128 },
500 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD3850, "ATI Radeon HD 3850 AGP", DRIVER_AMD_R600, 512 },
501 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4200M, "ATI Mobility Radeon HD 4200", DRIVER_AMD_R600, 256 },
502 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4350, "ATI Radeon HD 4350", DRIVER_AMD_R600, 256 },
503 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4600, "ATI Radeon HD 4600 Series", DRIVER_AMD_R600, 512 },
504 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4700, "ATI Radeon HD 4700 Series", DRIVER_AMD_R600, 512 },
505 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4800, "ATI Radeon HD 4800 Series", DRIVER_AMD_R600, 512 },
506 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5400, "ATI Radeon HD 5400 Series", DRIVER_AMD_R600, 512 },
507 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5600, "ATI Radeon HD 5600 Series", DRIVER_AMD_R600, 512 },
508 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5700, "ATI Radeon HD 5700 Series", DRIVER_AMD_R600, 512 },
509 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5800, "ATI Radeon HD 5800 Series", DRIVER_AMD_R600, 1024},
510 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5900, "ATI Radeon HD 5900 Series", DRIVER_AMD_R600, 1024},
511 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6300, "AMD Radeon HD 6300 series Graphics", DRIVER_AMD_R600, 1024},
512 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6400, "AMD Radeon HD 6400 Series", DRIVER_AMD_R600, 1024},
513 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6410D, "AMD Radeon HD 6410D", DRIVER_AMD_R600, 1024},
514 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6480G, "AMD Radeon HD 6480G", DRIVER_AMD_R600, 512 },
515 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6490M, "AMD Radeon HD 6490M", DRIVER_AMD_R600, 1024},
516 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6550D, "AMD Radeon HD 6550D", DRIVER_AMD_R600, 1024},
517 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6600, "AMD Radeon HD 6600 Series", DRIVER_AMD_R600, 1024},
518 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6600M, "AMD Radeon HD 6600M Series", DRIVER_AMD_R600, 512 },
519 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6700, "AMD Radeon HD 6700 Series", DRIVER_AMD_R600, 1024},
520 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6800, "AMD Radeon HD 6800 Series", DRIVER_AMD_R600, 1024},
521 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6900, "AMD Radeon HD 6900 Series", DRIVER_AMD_R600, 2048},
522 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7660D, "AMD Radeon HD 7660D", DRIVER_AMD_R600, 2048},
523 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7700, "AMD Radeon HD 7700 Series", DRIVER_AMD_R600, 1024},
524 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7800, "AMD Radeon HD 7800 Series", DRIVER_AMD_R600, 2048},
525 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7870, "AMD Radeon HD 7870 Series", DRIVER_AMD_R600, 2048},
526 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7900, "AMD Radeon HD 7900 Series", DRIVER_AMD_R600, 2048},
527 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD8600M, "AMD Radeon HD 8600M Series", DRIVER_AMD_R600, 1024},
528 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD8670, "AMD Radeon HD 8670", DRIVER_AMD_R600, 2048},
529 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD8770, "AMD Radeon HD 8770", DRIVER_AMD_R600, 2048},
530 {HW_VENDOR_AMD, CARD_AMD_RADEON_R3, "AMD Radeon HD 8400 / R3 Series", DRIVER_AMD_R600, 2048},
531 {HW_VENDOR_AMD, CARD_AMD_RADEON_R7, "AMD Radeon(TM) R7 Graphics", DRIVER_AMD_R600, 2048},
532 {HW_VENDOR_AMD, CARD_AMD_RADEON_R9_285, "AMD Radeon R9 285", DRIVER_AMD_RX, 2048},
533 {HW_VENDOR_AMD, CARD_AMD_RADEON_R9_290, "AMD Radeon R9 290", DRIVER_AMD_RX, 4096},
534 {HW_VENDOR_AMD, CARD_AMD_RADEON_R9_290X, "AMD Radeon R9 290X", DRIVER_AMD_RX, 4096},
535 {HW_VENDOR_AMD, CARD_AMD_RADEON_R9_FURY, "AMD Radeon (TM) R9 Fury Series", DRIVER_AMD_RX, 4096},
536 {HW_VENDOR_AMD, CARD_AMD_RADEON_R9_M370X, "AMD Radeon R9 M370X", DRIVER_AMD_RX, 2048},
537 {HW_VENDOR_AMD, CARD_AMD_RADEON_R9_M380, "AMD Radeon R9 M380", DRIVER_AMD_RX, 2048},
538 {HW_VENDOR_AMD, CARD_AMD_RADEON_R9_M395X, "AMD Radeon R9 M395X", DRIVER_AMD_RX, 4096},
539 {HW_VENDOR_AMD, CARD_AMD_RADEON_RX_460, "Radeon(TM) RX 460 Graphics", DRIVER_AMD_RX, 4096},
540 {HW_VENDOR_AMD, CARD_AMD_RADEON_RX_480, "Radeon (TM) RX 480 Graphics", DRIVER_AMD_RX, 4096},
541 {HW_VENDOR_AMD, CARD_AMD_RADEON_RX_VEGA_10, "Radeon RX Vega", DRIVER_AMD_RX, 8192},
542 {HW_VENDOR_AMD, CARD_AMD_RADEON_RX_VEGA_12, "Radeon Pro Vega 20", DRIVER_AMD_RX, 4096},
543 {HW_VENDOR_AMD, CARD_AMD_RADEON_RAVEN, "AMD Radeon(TM) Vega 10 Mobile Graphics", DRIVER_AMD_RX, 1024},
544 {HW_VENDOR_AMD, CARD_AMD_RADEON_RX_VEGA_20, "Radeon RX Vega 20", DRIVER_AMD_RX, 4096},
545 {HW_VENDOR_AMD, CARD_AMD_RADEON_RX_NAVI_10, "Radeon RX 5700 / 5700 XT", DRIVER_AMD_RX, 8192},
546 {HW_VENDOR_AMD, CARD_AMD_RADEON_RX_NAVI_14, "Radeon RX 5500M", DRIVER_AMD_RX, 4096},
547 {HW_VENDOR_AMD, CARD_AMD_RADEON_RX_NAVI_21, "Radeon RX 6800/6800 XT / 6900 XT", DRIVER_AMD_RX, 16384},
548 {HW_VENDOR_AMD, CARD_AMD_RADEON_PRO_V620, "Radeon Pro V620", DRIVER_AMD_RX, 32768},
549 {HW_VENDOR_AMD, CARD_AMD_RADEON_PRO_V620_VF, "Radeon Pro V620 VF", DRIVER_AMD_RX, 32768},
550 {HW_VENDOR_AMD, CARD_AMD_VANGOGH, "AMD VANGOGH", DRIVER_AMD_RX, 4096},
551 {HW_VENDOR_AMD, CARD_AMD_RAPHAEL, "AMD Radeon(TM) Graphics", DRIVER_AMD_RX, 4096},
553 /* Red Hat */
554 {HW_VENDOR_REDHAT, CARD_REDHAT_VIRGL, "Red Hat VirtIO GPU", DRIVER_REDHAT_VIRGL, 1024},
556 /* VMware */
557 {HW_VENDOR_VMWARE, CARD_VMWARE_SVGA3D, "VMware SVGA 3D (Microsoft Corporation - WDDM)", DRIVER_VMWARE, 1024},
559 /* Intel cards */
560 {HW_VENDOR_INTEL, CARD_INTEL_830M, "Intel(R) 82830M Graphics Controller", DRIVER_INTEL_GMA800, 32 },
561 {HW_VENDOR_INTEL, CARD_INTEL_855GM, "Intel(R) 82852/82855 GM/GME Graphics Controller", DRIVER_INTEL_GMA800, 32 },
562 {HW_VENDOR_INTEL, CARD_INTEL_845G, "Intel(R) 845G", DRIVER_INTEL_GMA800, 32 },
563 {HW_VENDOR_INTEL, CARD_INTEL_865G, "Intel(R) 82865G Graphics Controller", DRIVER_INTEL_GMA800, 32 },
564 {HW_VENDOR_INTEL, CARD_INTEL_915G, "Intel(R) 82915G/GV/910GL Express Chipset Family", DRIVER_INTEL_GMA900, 64 },
565 {HW_VENDOR_INTEL, CARD_INTEL_E7221G, "Intel(R) E7221G", DRIVER_INTEL_GMA900, 64 },
566 {HW_VENDOR_INTEL, CARD_INTEL_915GM, "Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family", DRIVER_INTEL_GMA900, 64 },
567 {HW_VENDOR_INTEL, CARD_INTEL_945G, "Intel(R) 945G", DRIVER_INTEL_GMA950, 64 },
568 {HW_VENDOR_INTEL, CARD_INTEL_945GM, "Mobile Intel(R) 945GM Express Chipset Family", DRIVER_INTEL_GMA950, 64 },
569 {HW_VENDOR_INTEL, CARD_INTEL_945GME, "Intel(R) 945GME", DRIVER_INTEL_GMA950, 64 },
570 {HW_VENDOR_INTEL, CARD_INTEL_Q35, "Intel(R) Q35", DRIVER_INTEL_GMA950, 64 },
571 {HW_VENDOR_INTEL, CARD_INTEL_G33, "Intel(R) G33", DRIVER_INTEL_GMA950, 64 },
572 {HW_VENDOR_INTEL, CARD_INTEL_Q33, "Intel(R) Q33", DRIVER_INTEL_GMA950, 64 },
573 {HW_VENDOR_INTEL, CARD_INTEL_PNVG, "Intel(R) IGD", DRIVER_INTEL_GMA950, 64 },
574 {HW_VENDOR_INTEL, CARD_INTEL_PNVM, "Intel(R) IGD", DRIVER_INTEL_GMA950, 64 },
575 {HW_VENDOR_INTEL, CARD_INTEL_965Q, "Intel(R) 965Q", DRIVER_INTEL_GMA3000, 128},
576 {HW_VENDOR_INTEL, CARD_INTEL_965G, "Intel(R) 965G", DRIVER_INTEL_GMA3000, 128},
577 {HW_VENDOR_INTEL, CARD_INTEL_946GZ, "Intel(R) 946GZ", DRIVER_INTEL_GMA3000, 128},
578 {HW_VENDOR_INTEL, CARD_INTEL_965GM, "Mobile Intel(R) 965 Express Chipset Family", DRIVER_INTEL_GMA3000, 128},
579 {HW_VENDOR_INTEL, CARD_INTEL_965GME, "Intel(R) 965GME", DRIVER_INTEL_GMA3000, 128},
580 {HW_VENDOR_INTEL, CARD_INTEL_GM45, "Mobile Intel(R) GM45 Express Chipset Family", DRIVER_INTEL_GMA3000, 512},
581 {HW_VENDOR_INTEL, CARD_INTEL_IGD, "Intel(R) Integrated Graphics Device", DRIVER_INTEL_GMA3000, 512},
582 {HW_VENDOR_INTEL, CARD_INTEL_G45, "Intel(R) G45/G43", DRIVER_INTEL_GMA3000, 512},
583 {HW_VENDOR_INTEL, CARD_INTEL_Q45, "Intel(R) Q45/Q43", DRIVER_INTEL_GMA3000, 512},
584 {HW_VENDOR_INTEL, CARD_INTEL_G41, "Intel(R) G41", DRIVER_INTEL_GMA3000, 512},
585 {HW_VENDOR_INTEL, CARD_INTEL_B43, "Intel(R) B43", DRIVER_INTEL_GMA3000, 512},
586 {HW_VENDOR_INTEL, CARD_INTEL_ILKD, "Intel(R) HD Graphics", DRIVER_INTEL_GMA3000, 1536},
587 {HW_VENDOR_INTEL, CARD_INTEL_ILKM, "Intel(R) HD Graphics", DRIVER_INTEL_GMA3000, 1536},
588 {HW_VENDOR_INTEL, CARD_INTEL_SNBD, "Intel(R) HD Graphics 3000", DRIVER_INTEL_GMA3000, 1536},
589 {HW_VENDOR_INTEL, CARD_INTEL_SNBM, "Intel(R) HD Graphics 3000", DRIVER_INTEL_GMA3000, 1536},
590 {HW_VENDOR_INTEL, CARD_INTEL_SNBS, "Intel(R) HD Graphics Family", DRIVER_INTEL_GMA3000, 1536},
591 {HW_VENDOR_INTEL, CARD_INTEL_IVBD, "Intel(R) HD Graphics 4000", DRIVER_INTEL_HD4000, 1536},
592 {HW_VENDOR_INTEL, CARD_INTEL_IVBM, "Intel(R) HD Graphics 4000", DRIVER_INTEL_HD4000, 1536},
593 {HW_VENDOR_INTEL, CARD_INTEL_IVBS, "Intel(R) HD Graphics Family", DRIVER_INTEL_HD4000, 1536},
594 {HW_VENDOR_INTEL, CARD_INTEL_HWD, "Intel(R) HD Graphics 4600", DRIVER_INTEL_HD4000, 1536},
595 {HW_VENDOR_INTEL, CARD_INTEL_HWM, "Intel(R) HD Graphics 4600", DRIVER_INTEL_HD4000, 1536},
596 {HW_VENDOR_INTEL, CARD_INTEL_HD5000_1, "Intel(R) HD Graphics 5000", DRIVER_INTEL_HD4000, 1536},
597 {HW_VENDOR_INTEL, CARD_INTEL_HD5000_2, "Intel(R) HD Graphics 5000", DRIVER_INTEL_HD4000, 1536},
598 {HW_VENDOR_INTEL, CARD_INTEL_I5100_1, "Intel(R) Iris(TM) Graphics 5100", DRIVER_INTEL_HD4000, 1536},
599 {HW_VENDOR_INTEL, CARD_INTEL_I5100_2, "Intel(R) Iris(TM) Graphics 5100", DRIVER_INTEL_HD4000, 1536},
600 {HW_VENDOR_INTEL, CARD_INTEL_I5100_3, "Intel(R) Iris(TM) Graphics 5100", DRIVER_INTEL_HD4000, 1536},
601 {HW_VENDOR_INTEL, CARD_INTEL_I5100_4, "Intel(R) Iris(TM) Graphics 5100", DRIVER_INTEL_HD4000, 1536},
602 {HW_VENDOR_INTEL, CARD_INTEL_IP5200_1, "Intel(R) Iris(TM) Pro Graphics 5200", DRIVER_INTEL_HD4000, 1536},
603 {HW_VENDOR_INTEL, CARD_INTEL_IP5200_2, "Intel(R) Iris(TM) Pro Graphics 5200", DRIVER_INTEL_HD4000, 1536},
604 {HW_VENDOR_INTEL, CARD_INTEL_IP5200_3, "Intel(R) Iris(TM) Pro Graphics 5200", DRIVER_INTEL_HD4000, 1536},
605 {HW_VENDOR_INTEL, CARD_INTEL_IP5200_4, "Intel(R) Iris(TM) Pro Graphics 5200", DRIVER_INTEL_HD4000, 1536},
606 {HW_VENDOR_INTEL, CARD_INTEL_IP5200_5, "Intel(R) Iris(TM) Pro Graphics 5200", DRIVER_INTEL_HD4000, 1536},
607 {HW_VENDOR_INTEL, CARD_INTEL_IP5200_6, "Intel(R) Iris(TM) Pro Graphics 5200", DRIVER_INTEL_HD4000, 2048},
608 {HW_VENDOR_INTEL, CARD_INTEL_HD5300, "Intel(R) HD Graphics 5300", DRIVER_INTEL_HD4000, 2048},
609 {HW_VENDOR_INTEL, CARD_INTEL_HD5500, "Intel(R) HD Graphics 5500", DRIVER_INTEL_HD4000, 2048},
610 {HW_VENDOR_INTEL, CARD_INTEL_HD5600, "Intel(R) HD Graphics 5600", DRIVER_INTEL_HD4000, 2048},
611 {HW_VENDOR_INTEL, CARD_INTEL_HD6000, "Intel(R) HD Graphics 6000", DRIVER_INTEL_HD4000, 2048},
612 {HW_VENDOR_INTEL, CARD_INTEL_I6100, "Intel(R) Iris(TM) Graphics 6100", DRIVER_INTEL_HD4000, 2048},
613 {HW_VENDOR_INTEL, CARD_INTEL_IP6200, "Intel(R) Iris(TM) Pro Graphics 6200", DRIVER_INTEL_HD4000, 2048},
614 {HW_VENDOR_INTEL, CARD_INTEL_IPP6300, "Intel(R) Iris(TM) Pro Graphics P6300", DRIVER_INTEL_HD4000, 2048},
615 {HW_VENDOR_INTEL, CARD_INTEL_HD510_1, "Intel(R) HD Graphics 510", DRIVER_INTEL_HD4000, 2048},
616 {HW_VENDOR_INTEL, CARD_INTEL_HD510_2, "Intel(R) HD Graphics 510", DRIVER_INTEL_HD4000, 2048},
617 {HW_VENDOR_INTEL, CARD_INTEL_HD510_3, "Intel(R) HD Graphics 510", DRIVER_INTEL_HD4000, 2048},
618 {HW_VENDOR_INTEL, CARD_INTEL_HD515, "Intel(R) HD Graphics 515", DRIVER_INTEL_HD4000, 2048},
619 {HW_VENDOR_INTEL, CARD_INTEL_HD520_1, "Intel(R) HD Graphics 520", DRIVER_INTEL_HD4000, 2048},
620 {HW_VENDOR_INTEL, CARD_INTEL_HD520_2, "Intel(R) HD Graphics 520", DRIVER_INTEL_HD4000, 2048},
621 {HW_VENDOR_INTEL, CARD_INTEL_HD530_1, "Intel(R) HD Graphics 530", DRIVER_INTEL_HD4000, 2048},
622 {HW_VENDOR_INTEL, CARD_INTEL_HD530_2, "Intel(R) HD Graphics 530", DRIVER_INTEL_HD4000, 2048},
623 {HW_VENDOR_INTEL, CARD_INTEL_HDP530, "Intel(R) HD Graphics P530", DRIVER_INTEL_HD4000, 2048},
624 {HW_VENDOR_INTEL, CARD_INTEL_I540, "Intel(R) Iris(TM) Graphics 540", DRIVER_INTEL_HD4000, 2048},
625 {HW_VENDOR_INTEL, CARD_INTEL_I550, "Intel(R) Iris(TM) Graphics 550", DRIVER_INTEL_HD4000, 2048},
626 {HW_VENDOR_INTEL, CARD_INTEL_I555, "Intel(R) Iris(TM) Graphics 555", DRIVER_INTEL_HD4000, 2048},
627 {HW_VENDOR_INTEL, CARD_INTEL_IP555, "Intel(R) Iris(TM) Graphics P555", DRIVER_INTEL_HD4000, 2048},
628 {HW_VENDOR_INTEL, CARD_INTEL_IP580_1, "Intel(R) Iris(TM) Pro Graphics 580", DRIVER_INTEL_HD4000, 2048},
629 {HW_VENDOR_INTEL, CARD_INTEL_IP580_2, "Intel(R) Iris(TM) Pro Graphics 580", DRIVER_INTEL_HD4000, 2048},
630 {HW_VENDOR_INTEL, CARD_INTEL_IPP580_1, "Intel(R) Iris(TM) Pro Graphics P580", DRIVER_INTEL_HD4000, 2048},
631 {HW_VENDOR_INTEL, CARD_INTEL_IPP580_2, "Intel(R) Iris(TM) Pro Graphics P580", DRIVER_INTEL_HD4000, 2048},
632 {HW_VENDOR_INTEL, CARD_INTEL_UHD617, "Intel(R) UHD Graphics 617", DRIVER_INTEL_HD4000, 2048},
633 {HW_VENDOR_INTEL, CARD_INTEL_UHD620, "Intel(R) UHD Graphics 620", DRIVER_INTEL_HD4000, 3072},
634 {HW_VENDOR_INTEL, CARD_INTEL_HD615, "Intel(R) HD Graphics 615", DRIVER_INTEL_HD4000, 2048},
635 {HW_VENDOR_INTEL, CARD_INTEL_HD620, "Intel(R) HD Graphics 620", DRIVER_INTEL_HD4000, 3072},
636 {HW_VENDOR_INTEL, CARD_INTEL_HD630_1, "Intel(R) HD Graphics 630", DRIVER_INTEL_HD4000, 3072},
637 {HW_VENDOR_INTEL, CARD_INTEL_HD630_2, "Intel(R) HD Graphics 630", DRIVER_INTEL_HD4000, 3072},
638 {HW_VENDOR_INTEL, CARD_INTEL_UHD630_1, "Intel(R) UHD Graphics 630", DRIVER_INTEL_HD4000, 3072},
639 {HW_VENDOR_INTEL, CARD_INTEL_UHD630_2, "Intel(R) UHD Graphics 630", DRIVER_INTEL_HD4000, 3072},
642 static const struct driver_version_information *get_driver_version_info(enum wined3d_display_driver driver,
643 enum wined3d_driver_model driver_model)
645 unsigned int i;
647 TRACE("Looking up version info for driver %#x, driver_model %#x.\n", driver, driver_model);
649 for (i = 0; i < ARRAY_SIZE(driver_version_table); ++i)
651 const struct driver_version_information *entry = &driver_version_table[i];
653 if (entry->driver == driver && (driver_model == DRIVER_MODEL_GENERIC
654 || entry->driver_model == driver_model))
656 TRACE("Found driver \"%s\", subversion %u, build %u.\n",
657 entry->driver_name, entry->subversion, entry->build);
658 return entry;
661 return NULL;
664 const struct wined3d_gpu_description *wined3d_get_gpu_description(enum wined3d_pci_vendor vendor,
665 enum wined3d_pci_device device)
667 unsigned int i;
669 for (i = 0; i < ARRAY_SIZE(gpu_description_table); ++i)
671 if (vendor == gpu_description_table[i].vendor && device == gpu_description_table[i].device)
672 return &gpu_description_table[i];
675 return NULL;
678 const struct wined3d_gpu_description *wined3d_get_user_override_gpu_description(enum wined3d_pci_vendor vendor,
679 enum wined3d_pci_device device)
681 const struct wined3d_gpu_description *gpu_desc;
682 static unsigned int once;
684 if (wined3d_settings.pci_vendor_id == PCI_VENDOR_NONE && wined3d_settings.pci_device_id == PCI_DEVICE_NONE)
685 return NULL;
687 if (wined3d_settings.pci_vendor_id != PCI_VENDOR_NONE)
689 vendor = wined3d_settings.pci_vendor_id;
690 TRACE("Overriding vendor PCI ID with 0x%04x.\n", vendor);
692 if (wined3d_settings.pci_device_id != PCI_DEVICE_NONE)
694 device = wined3d_settings.pci_device_id;
695 TRACE("Overriding device PCI ID with 0x%04x.\n", device);
698 if (!(gpu_desc = wined3d_get_gpu_description(vendor, device)) && !once++)
699 ERR_(winediag)("Invalid GPU override %04x:%04x specified, ignoring.\n", vendor, device);
701 return gpu_desc;
704 static void wined3d_copy_name(char *dst, const char *src, unsigned int dst_size)
706 size_t len;
708 if (dst_size)
710 len = min(strlen(src), dst_size - 1);
711 memcpy(dst, src, len);
712 memset(&dst[len], 0, dst_size - len);
716 bool wined3d_driver_info_init(struct wined3d_driver_info *driver_info,
717 const struct wined3d_gpu_description *gpu_desc, enum wined3d_feature_level feature_level,
718 UINT64 vram_bytes, UINT64 sysmem_bytes)
720 const struct driver_version_information *version_info;
721 WORD driver_os_version, driver_feature_level = 10;
722 enum wined3d_driver_model driver_model;
723 enum wined3d_display_driver driver;
724 MEMORYSTATUSEX memory_status;
725 OSVERSIONINFOW os_version;
727 memset(&os_version, 0, sizeof(os_version));
728 os_version.dwOSVersionInfoSize = sizeof(os_version);
729 if (!GetVersionExW(&os_version))
731 ERR("Failed to get OS version, reporting 2000/XP.\n");
732 driver_os_version = 6;
733 driver_model = DRIVER_MODEL_NT5X;
735 else
737 TRACE("OS version %lu.%lu.\n", os_version.dwMajorVersion, os_version.dwMinorVersion);
738 switch (os_version.dwMajorVersion)
740 case 2:
741 case 3:
742 case 4:
743 /* If needed we could distinguish between 9x and NT4, but this code won't make
744 * sense for NT4 since it had no way to obtain this info through DirectDraw 3.0.
746 driver_os_version = 4;
747 driver_model = DRIVER_MODEL_WIN9X;
748 break;
750 case 5:
751 driver_os_version = 6;
752 driver_model = DRIVER_MODEL_NT5X;
753 break;
755 case 6:
756 if (os_version.dwMinorVersion == 0)
758 driver_os_version = 7;
759 driver_model = DRIVER_MODEL_NT6X;
761 else if (os_version.dwMinorVersion == 1)
763 driver_os_version = 8;
764 driver_model = DRIVER_MODEL_NT6X;
766 else if (os_version.dwMinorVersion == 2)
768 driver_os_version = 9;
769 driver_model = DRIVER_MODEL_NT6X;
771 else
773 if (os_version.dwMinorVersion > 3)
775 FIXME("Unhandled OS version %lu.%lu, reporting Windows 8.1.\n",
776 os_version.dwMajorVersion, os_version.dwMinorVersion);
778 driver_os_version = 10;
779 driver_model = DRIVER_MODEL_NT6X;
781 break;
783 case 10:
784 driver_os_version = 31;
785 driver_model = DRIVER_MODEL_NT6X;
786 break;
788 default:
789 FIXME("Unhandled OS version %lu.%lu, reporting Windows 7.\n",
790 os_version.dwMajorVersion, os_version.dwMinorVersion);
791 driver_os_version = 8;
792 driver_model = DRIVER_MODEL_NT6X;
793 break;
797 TRACE("GPU maximum feature level %#x.\n", feature_level);
798 switch (feature_level)
800 case WINED3D_FEATURE_LEVEL_NONE:
801 case WINED3D_FEATURE_LEVEL_5:
802 if (driver_model == DRIVER_MODEL_WIN9X)
803 driver_feature_level = 5;
804 else
805 driver_feature_level = 10;
806 break;
807 case WINED3D_FEATURE_LEVEL_6:
808 driver_feature_level = 11;
809 break;
810 case WINED3D_FEATURE_LEVEL_7:
811 driver_feature_level = 12;
812 break;
813 case WINED3D_FEATURE_LEVEL_8:
814 driver_feature_level = 13;
815 break;
816 case WINED3D_FEATURE_LEVEL_9_1:
817 case WINED3D_FEATURE_LEVEL_9_2:
818 case WINED3D_FEATURE_LEVEL_9_3:
819 driver_feature_level = 14;
820 break;
821 case WINED3D_FEATURE_LEVEL_10:
822 driver_feature_level = 15;
823 break;
824 case WINED3D_FEATURE_LEVEL_10_1:
825 driver_feature_level = 16;
826 break;
827 case WINED3D_FEATURE_LEVEL_11:
828 driver_feature_level = 17;
829 break;
830 case WINED3D_FEATURE_LEVEL_11_1:
831 /* Advertise support for everything up to FL 12_x. */
832 driver_feature_level = 21;
833 break;
835 if (os_version.dwMajorVersion == 6 && !os_version.dwMinorVersion)
836 driver_feature_level = min(driver_feature_level, 18);
837 else if (os_version.dwMajorVersion < 6)
838 driver_feature_level = min(driver_feature_level, 14);
840 /* Drivers with the OS version 30+ all have the feature level word set to 0 */
841 if (driver_os_version >= 30)
842 driver_feature_level = 0;
844 driver_info->vendor = gpu_desc->vendor;
845 driver_info->device = gpu_desc->device;
846 wined3d_copy_name(driver_info->description, gpu_desc->description, ARRAY_SIZE(driver_info->description));
847 driver_info->vram_bytes = vram_bytes ? vram_bytes : (UINT64)gpu_desc->vidmem * 1024 * 1024;
848 driver = gpu_desc->driver;
850 if (wined3d_settings.emulated_textureram)
852 driver_info->vram_bytes = wined3d_settings.emulated_textureram;
853 TRACE("Overriding amount of video memory with 0x%s bytes.\n",
854 wine_dbgstr_longlong(driver_info->vram_bytes));
858 * Diablo 2 crashes when the amount of video memory is greater than 0x7fffffff.
859 * In order to avoid this application bug we limit the amount of video memory
860 * to LONG_MAX for older Windows versions.
862 if (driver_model < DRIVER_MODEL_NT6X && driver_info->vram_bytes > LONG_MAX)
864 TRACE("Limiting amount of video memory to %#lx bytes for OS version older than Vista.\n", LONG_MAX);
865 driver_info->vram_bytes = LONG_MAX;
868 if (!(driver_info->sysmem_bytes = sysmem_bytes))
870 driver_info->sysmem_bytes = 64 * 1024 * 1024;
871 memory_status.dwLength = sizeof(memory_status);
872 if (GlobalMemoryStatusEx(&memory_status))
873 driver_info->sysmem_bytes = max(memory_status.ullTotalPhys / 2, driver_info->sysmem_bytes);
874 else
875 ERR("Failed to get global memory status.\n");
878 /* Try to obtain driver version information for the current Windows version. This fails in
879 * some cases:
880 * - the gpu is not available on the currently selected OS version:
881 * - Geforce GTX480 on Win98. When running applications in compatibility mode on Windows,
882 * version information for the current Windows version is returned instead of faked info.
883 * We do the same and assume the default Windows version to emulate is WinXP.
885 * - Videocard is a Riva TNT but winver is set to win7 (there are no drivers for this beast)
886 * For now return the XP driver info. Perhaps later on we should return VESA.
888 * - the gpu is not in our database (can happen when the user overrides the vendor_id / device_id)
889 * This could be an indication that our database is not up to date, so this should be fixed.
891 if ((version_info = get_driver_version_info(driver, driver_model))
892 || (version_info = get_driver_version_info(driver, DRIVER_MODEL_GENERIC)))
894 driver_info->name = version_info->driver_name;
895 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, driver_feature_level);
896 driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
898 return true;
901 ERR("No driver version info found for device %04x:%04x, driver model %#x.\n",
902 driver_info->vendor, driver_info->device, driver_model);
903 return false;
906 enum wined3d_pci_device wined3d_gpu_from_feature_level(enum wined3d_pci_vendor *vendor,
907 enum wined3d_feature_level feature_level)
909 static const struct wined3d_fallback_card
911 enum wined3d_feature_level feature_level;
912 enum wined3d_pci_device device_id;
914 card_fallback_nvidia[] =
916 {WINED3D_FEATURE_LEVEL_5, CARD_NVIDIA_RIVA_128},
917 {WINED3D_FEATURE_LEVEL_6, CARD_NVIDIA_RIVA_TNT},
918 {WINED3D_FEATURE_LEVEL_7, CARD_NVIDIA_GEFORCE},
919 {WINED3D_FEATURE_LEVEL_8, CARD_NVIDIA_GEFORCE3},
920 {WINED3D_FEATURE_LEVEL_9_2, CARD_NVIDIA_GEFORCEFX_5800},
921 {WINED3D_FEATURE_LEVEL_9_3, CARD_NVIDIA_GEFORCE_6800},
922 {WINED3D_FEATURE_LEVEL_10, CARD_NVIDIA_GEFORCE_8800GTX},
923 {WINED3D_FEATURE_LEVEL_11, CARD_NVIDIA_GEFORCE_GTX470},
924 {WINED3D_FEATURE_LEVEL_NONE},
926 card_fallback_amd[] =
928 {WINED3D_FEATURE_LEVEL_5, CARD_AMD_RAGE_128PRO},
929 {WINED3D_FEATURE_LEVEL_7, CARD_AMD_RADEON_7200},
930 {WINED3D_FEATURE_LEVEL_8, CARD_AMD_RADEON_8500},
931 {WINED3D_FEATURE_LEVEL_9_1, CARD_AMD_RADEON_9500},
932 {WINED3D_FEATURE_LEVEL_9_3, CARD_AMD_RADEON_X1600},
933 {WINED3D_FEATURE_LEVEL_10, CARD_AMD_RADEON_HD2900},
934 {WINED3D_FEATURE_LEVEL_11, CARD_AMD_RADEON_HD5600},
935 {WINED3D_FEATURE_LEVEL_NONE},
937 card_fallback_intel[] =
939 {WINED3D_FEATURE_LEVEL_5, CARD_INTEL_845G},
940 {WINED3D_FEATURE_LEVEL_8, CARD_INTEL_915G},
941 {WINED3D_FEATURE_LEVEL_9_3, CARD_INTEL_945G},
942 {WINED3D_FEATURE_LEVEL_10, CARD_INTEL_G45},
943 {WINED3D_FEATURE_LEVEL_11, CARD_INTEL_IVBD},
944 {WINED3D_FEATURE_LEVEL_NONE},
947 static const struct
949 enum wined3d_pci_vendor vendor;
950 const struct wined3d_fallback_card *cards;
952 fallbacks[] =
954 {HW_VENDOR_AMD, card_fallback_amd},
955 {HW_VENDOR_NVIDIA, card_fallback_nvidia},
956 {HW_VENDOR_VMWARE, card_fallback_amd},
957 {HW_VENDOR_INTEL, card_fallback_intel},
960 const struct wined3d_fallback_card *cards;
961 enum wined3d_pci_device device_id;
962 unsigned int i;
964 cards = NULL;
965 for (i = 0; i < ARRAY_SIZE(fallbacks); ++i)
967 if (*vendor == fallbacks[i].vendor)
968 cards = fallbacks[i].cards;
970 if (!cards)
972 *vendor = HW_VENDOR_NVIDIA;
973 cards = card_fallback_nvidia;
976 device_id = cards->device_id;
977 for (i = 0; cards[i].feature_level; ++i)
979 if (feature_level >= cards[i].feature_level)
980 device_id = cards[i].device_id;
982 return device_id;
985 struct wined3d_adapter * CDECL wined3d_get_adapter(const struct wined3d *wined3d, unsigned int idx)
987 TRACE("wined3d %p, idx %u.\n", wined3d, idx);
989 if (idx >= wined3d->adapter_count)
990 return NULL;
992 return wined3d->adapters[idx];
995 UINT CDECL wined3d_get_adapter_count(const struct wined3d *wined3d)
997 TRACE("wined3d %p, reporting %u adapters.\n",
998 wined3d, wined3d->adapter_count);
1000 return wined3d->adapter_count;
1003 struct wined3d_output * CDECL wined3d_adapter_get_output(const struct wined3d_adapter *adapter,
1004 unsigned int idx)
1006 TRACE("adapter %p, idx %u.\n", adapter, idx);
1008 if (idx >= adapter->output_count)
1009 return NULL;
1011 return &adapter->outputs[idx];
1014 unsigned int CDECL wined3d_adapter_get_output_count(const struct wined3d_adapter *adapter)
1016 TRACE("adapter %p, reporting %Iu outputs.\n", adapter, adapter->output_count);
1018 return adapter->output_count;
1021 HRESULT CDECL wined3d_adapter_get_video_memory_info(const struct wined3d_adapter *adapter,
1022 unsigned int node_idx, enum wined3d_memory_segment_group group,
1023 struct wined3d_video_memory_info *info)
1025 static unsigned int once;
1026 D3DKMT_QUERYVIDEOMEMORYINFO query_memory_info;
1027 struct wined3d_adapter_identifier adapter_id;
1028 NTSTATUS status;
1029 HRESULT hr;
1031 TRACE("adapter %p, node_idx %u, group %d, info %p.\n", adapter, node_idx, group, info);
1033 if (group > WINED3D_MEMORY_SEGMENT_GROUP_NON_LOCAL)
1035 WARN("Invalid memory segment group %#x.\n", group);
1036 return E_INVALIDARG;
1039 query_memory_info.hProcess = NULL;
1040 query_memory_info.hAdapter = adapter->kmt_adapter;
1041 query_memory_info.PhysicalAdapterIndex = node_idx;
1042 query_memory_info.MemorySegmentGroup = (D3DKMT_MEMORY_SEGMENT_GROUP)group;
1043 status = D3DKMTQueryVideoMemoryInfo(&query_memory_info);
1044 if (status == STATUS_SUCCESS)
1046 info->budget = query_memory_info.Budget;
1047 info->current_usage = query_memory_info.CurrentUsage;
1048 info->current_reservation = query_memory_info.CurrentReservation;
1049 info->available_reservation = query_memory_info.AvailableForReservation;
1050 return WINED3D_OK;
1053 /* D3DKMTQueryVideoMemoryInfo() failed, fallback to fake memory info */
1054 if (!once++)
1055 FIXME("Returning fake video memory info.\n");
1057 if (node_idx)
1058 FIXME("Ignoring node index %u.\n", node_idx);
1060 adapter_id.driver_size = 0;
1061 adapter_id.description_size = 0;
1062 if (FAILED(hr = wined3d_adapter_get_identifier(adapter, 0, &adapter_id)))
1063 return hr;
1065 switch (group)
1067 case WINED3D_MEMORY_SEGMENT_GROUP_LOCAL:
1068 info->budget = adapter_id.video_memory;
1069 info->current_usage = adapter->vram_bytes_used;
1070 info->available_reservation = adapter_id.video_memory / 2;
1071 info->current_reservation = 0;
1072 break;
1073 case WINED3D_MEMORY_SEGMENT_GROUP_NON_LOCAL:
1074 memset(info, 0, sizeof(*info));
1075 break;
1077 return WINED3D_OK;
1080 static DWORD CALLBACK notification_thread_func(void *stop_event)
1082 struct wined3d_adapter_budget_change_notification *notification;
1083 struct wined3d_video_memory_info info;
1084 HRESULT hr;
1086 SetThreadDescription(GetCurrentThread(), L"wined3d_budget_change_notification");
1088 while (TRUE)
1090 wined3d_mutex_lock();
1091 LIST_FOR_EACH_ENTRY(notification, &adapter_budget_change_notifications,
1092 struct wined3d_adapter_budget_change_notification, entry)
1094 hr = wined3d_adapter_get_video_memory_info(notification->adapter, 0,
1095 WINED3D_MEMORY_SEGMENT_GROUP_LOCAL, &info);
1096 if (SUCCEEDED(hr) && info.budget != notification->last_local_budget)
1098 notification->last_local_budget = info.budget;
1099 SetEvent(notification->event);
1100 continue;
1103 hr = wined3d_adapter_get_video_memory_info(notification->adapter, 0,
1104 WINED3D_MEMORY_SEGMENT_GROUP_NON_LOCAL, &info);
1105 if (SUCCEEDED(hr) && info.budget != notification->last_non_local_budget)
1107 notification->last_non_local_budget = info.budget;
1108 SetEvent(notification->event);
1111 wined3d_mutex_unlock();
1113 if (WaitForSingleObject(stop_event, 1000) == WAIT_OBJECT_0)
1114 break;
1117 return TRUE;
1120 HRESULT CDECL wined3d_adapter_register_budget_change_notification(const struct wined3d_adapter *adapter,
1121 HANDLE event, DWORD *cookie)
1123 static DWORD cookie_counter;
1124 static BOOL wrapped;
1125 struct wined3d_adapter_budget_change_notification *notification, *new_notification;
1126 BOOL found = FALSE;
1128 new_notification = calloc(1, sizeof(*new_notification));
1129 if (!new_notification)
1130 return E_OUTOFMEMORY;
1132 wined3d_mutex_lock();
1133 new_notification->adapter = adapter;
1134 new_notification->event = event;
1135 new_notification->cookie = cookie_counter++;
1136 if (cookie_counter < new_notification->cookie)
1137 wrapped = TRUE;
1138 if (wrapped)
1140 while (TRUE)
1142 LIST_FOR_EACH_ENTRY(notification, &adapter_budget_change_notifications,
1143 struct wined3d_adapter_budget_change_notification, entry)
1145 if (notification->cookie == new_notification->cookie)
1147 found = TRUE;
1148 break;
1152 if (!found)
1153 break;
1155 new_notification->cookie = cookie_counter++;
1159 *cookie = new_notification->cookie;
1160 list_add_head(&adapter_budget_change_notifications, &new_notification->entry);
1162 if (!notification_thread)
1164 notification_thread_stop_event = CreateEventW(0, FALSE, FALSE, NULL);
1165 notification_thread = CreateThread(NULL, 0, notification_thread_func,
1166 notification_thread_stop_event, 0, NULL);
1168 wined3d_mutex_unlock();
1169 return WINED3D_OK;
1172 HRESULT CDECL wined3d_adapter_unregister_budget_change_notification(DWORD cookie)
1174 struct wined3d_adapter_budget_change_notification *notification;
1175 HANDLE thread, thread_stop_event;
1177 wined3d_mutex_lock();
1178 LIST_FOR_EACH_ENTRY(notification, &adapter_budget_change_notifications,
1179 struct wined3d_adapter_budget_change_notification, entry)
1181 if (notification->cookie == cookie)
1183 list_remove(&notification->entry);
1184 free(notification);
1185 break;
1189 if (!list_empty(&adapter_budget_change_notifications))
1191 wined3d_mutex_unlock();
1192 return WINED3D_OK;
1195 thread = notification_thread;
1196 thread_stop_event = notification_thread_stop_event;
1197 notification_thread = NULL;
1198 notification_thread_stop_event = NULL;
1199 wined3d_mutex_unlock();
1200 SetEvent(thread_stop_event);
1201 WaitForSingleObject(thread, INFINITE);
1202 CloseHandle(thread);
1203 CloseHandle(thread_stop_event);
1204 return WINED3D_OK;
1207 HRESULT CDECL wined3d_register_software_device(struct wined3d *wined3d, void *init_function)
1209 FIXME("wined3d %p, init_function %p stub!\n", wined3d, init_function);
1211 return WINED3D_OK;
1214 static BOOL CALLBACK enum_monitor_proc(HMONITOR monitor, HDC hdc, RECT *rect, LPARAM lparam)
1216 struct wined3d_output_desc *desc = (struct wined3d_output_desc *)lparam;
1217 MONITORINFOEXW monitor_info;
1219 monitor_info.cbSize = sizeof(monitor_info);
1220 if (GetMonitorInfoW(monitor, (MONITORINFO *)&monitor_info) &&
1221 !lstrcmpiW(desc->device_name, monitor_info.szDevice))
1223 desc->monitor = monitor;
1224 desc->desktop_rect = monitor_info.rcMonitor;
1225 desc->attached_to_desktop = TRUE;
1226 return FALSE;
1229 return TRUE;
1232 HRESULT CDECL wined3d_output_get_desc(const struct wined3d_output *output,
1233 struct wined3d_output_desc *desc)
1235 TRACE("output %p, desc %p.\n", output, desc);
1237 memset(desc, 0, sizeof(*desc));
1238 desc->ordinal = output->ordinal;
1239 lstrcpyW(desc->device_name, output->device_name);
1240 EnumDisplayMonitors(NULL, NULL, enum_monitor_proc, (LPARAM)desc);
1241 return WINED3D_OK;
1244 /* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes
1245 of the same bpp but different resolutions */
1247 static void wined3d_output_update_modes(struct wined3d_output *output, bool cached)
1249 struct wined3d_display_mode *wined3d_mode;
1250 DEVMODEW mode = {.dmSize = sizeof(mode)};
1251 unsigned int i;
1253 if (output->modes_valid && cached)
1254 return;
1256 output->mode_count = 0;
1258 for (i = 0; EnumDisplaySettingsExW(output->device_name, i, &mode, 0); ++i)
1260 if (!wined3d_array_reserve((void **)&output->modes, &output->modes_size,
1261 output->mode_count + 1, sizeof(*output->modes)))
1262 return;
1264 wined3d_mode = &output->modes[output->mode_count++];
1265 wined3d_mode->width = mode.dmPelsWidth;
1266 wined3d_mode->height = mode.dmPelsHeight;
1267 wined3d_mode->format_id = pixelformat_for_depth(mode.dmBitsPerPel);
1269 if (mode.dmFields & DM_DISPLAYFREQUENCY)
1270 wined3d_mode->refresh_rate = mode.dmDisplayFrequency;
1271 else
1272 wined3d_mode->refresh_rate = DEFAULT_REFRESH_RATE;
1274 if (mode.dmFields & DM_DISPLAYFLAGS)
1276 if (mode.dmDisplayFlags & DM_INTERLACED)
1277 wined3d_mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
1278 else
1279 wined3d_mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
1281 else
1283 wined3d_mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
1287 output->modes_valid = true;
1290 static bool mode_matches_filter(const struct wined3d_adapter *adapter, const struct wined3d_display_mode *mode,
1291 const struct wined3d_format *format, enum wined3d_scanline_ordering scanline_ordering)
1293 if (scanline_ordering != WINED3D_SCANLINE_ORDERING_UNKNOWN
1294 && mode->scanline_ordering != WINED3D_SCANLINE_ORDERING_UNKNOWN
1295 && scanline_ordering != mode->scanline_ordering)
1296 return false;
1298 if (format->id == WINED3DFMT_UNKNOWN)
1300 /* This is for d3d8, do not enumerate P8 here. */
1301 if (mode->format_id != WINED3DFMT_B5G6R5_UNORM && mode->format_id != WINED3DFMT_B8G8R8X8_UNORM)
1302 return false;
1304 else
1306 const struct wined3d_format *mode_format = wined3d_get_format(adapter,
1307 mode->format_id, WINED3D_BIND_RENDER_TARGET);
1309 if (format->byte_count != mode_format->byte_count)
1310 return false;
1313 return true;
1316 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
1317 unsigned int CDECL wined3d_output_get_mode_count(struct wined3d_output *output,
1318 enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering, bool cached)
1320 const struct wined3d_adapter *adapter;
1321 const struct wined3d_format *format;
1322 unsigned int count = 0;
1323 SIZE_T i;
1325 TRACE("output %p, format %s, scanline_ordering %#x.\n",
1326 output, debug_d3dformat(format_id), scanline_ordering);
1328 adapter = output->adapter;
1329 format = wined3d_get_format(adapter, format_id, WINED3D_BIND_RENDER_TARGET);
1331 wined3d_output_update_modes(output, cached);
1333 for (i = 0; i < output->mode_count; ++i)
1335 if (mode_matches_filter(adapter, &output->modes[i], format, scanline_ordering))
1336 ++count;
1339 TRACE("Returning %u matching modes (out of %Iu total).\n", count, output->mode_count);
1341 return count;
1344 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
1345 HRESULT CDECL wined3d_output_get_mode(struct wined3d_output *output,
1346 enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering,
1347 unsigned int mode_idx, struct wined3d_display_mode *mode, bool cached)
1349 const struct wined3d_adapter *adapter;
1350 const struct wined3d_format *format;
1351 SIZE_T i, match_idx = 0;
1353 TRACE("output %p, format %s, scanline_ordering %#x, mode_idx %u, mode %p.\n",
1354 output, debug_d3dformat(format_id), scanline_ordering, mode_idx, mode);
1356 if (!mode)
1357 return WINED3DERR_INVALIDCALL;
1359 adapter = output->adapter;
1360 format = wined3d_get_format(adapter, format_id, WINED3D_BIND_RENDER_TARGET);
1362 wined3d_output_update_modes(output, cached);
1364 for (i = 0; i < output->mode_count; ++i)
1366 const struct wined3d_display_mode *wined3d_mode = &output->modes[i];
1368 if (mode_matches_filter(adapter, wined3d_mode, format, scanline_ordering) && match_idx++ == mode_idx)
1370 *mode = *wined3d_mode;
1371 if (format_id != WINED3DFMT_UNKNOWN)
1372 mode->format_id = format_id;
1374 TRACE("%ux%u@%u %u bpp, %s %#x.\n", mode->width, mode->height, mode->refresh_rate,
1375 wined3d_get_format(adapter, mode->format_id, WINED3D_BIND_RENDER_TARGET)->byte_count * CHAR_BIT,
1376 debug_d3dformat(mode->format_id), mode->scanline_ordering);
1377 return WINED3D_OK;
1381 WARN("Invalid mode_idx %u.\n", mode_idx);
1382 return WINED3DERR_INVALIDCALL;
1385 HRESULT CDECL wined3d_output_find_closest_matching_mode(struct wined3d_output *output,
1386 struct wined3d_display_mode *mode)
1388 unsigned int i, j, mode_count, matching_mode_count, closest;
1389 struct wined3d_display_mode **matching_modes;
1390 struct wined3d_display_mode *modes;
1391 HRESULT hr;
1393 TRACE("output %p, mode %p.\n", output, mode);
1395 if (!(mode_count = wined3d_output_get_mode_count(output, mode->format_id,
1396 WINED3D_SCANLINE_ORDERING_UNKNOWN, false)))
1398 WARN("Output has 0 matching modes.\n");
1399 return E_FAIL;
1402 if (!(modes = calloc(mode_count, sizeof(*modes))))
1403 return E_OUTOFMEMORY;
1404 if (!(matching_modes = calloc(mode_count, sizeof(*matching_modes))))
1406 free(modes);
1407 return E_OUTOFMEMORY;
1410 for (i = 0; i < mode_count; ++i)
1412 if (FAILED(hr = wined3d_output_get_mode(output, mode->format_id,
1413 WINED3D_SCANLINE_ORDERING_UNKNOWN, i, &modes[i], true)))
1415 free(matching_modes);
1416 free(modes);
1417 return hr;
1419 matching_modes[i] = &modes[i];
1422 matching_mode_count = mode_count;
1424 if (mode->scanline_ordering != WINED3D_SCANLINE_ORDERING_UNKNOWN)
1426 for (i = 0, j = 0; i < matching_mode_count; ++i)
1428 if (matching_modes[i]->scanline_ordering == mode->scanline_ordering)
1429 matching_modes[j++] = matching_modes[i];
1431 if (j > 0)
1432 matching_mode_count = j;
1435 if (mode->refresh_rate)
1437 for (i = 0, j = 0; i < matching_mode_count; ++i)
1439 if (matching_modes[i]->refresh_rate == mode->refresh_rate)
1440 matching_modes[j++] = matching_modes[i];
1442 if (j > 0)
1443 matching_mode_count = j;
1446 if (!mode->width || !mode->height)
1448 struct wined3d_display_mode current_mode;
1449 if (FAILED(hr = wined3d_output_get_display_mode(output, &current_mode, NULL)))
1451 free(matching_modes);
1452 free(modes);
1453 return hr;
1455 mode->width = current_mode.width;
1456 mode->height = current_mode.height;
1459 closest = ~0u;
1460 for (i = 0, j = 0; i < matching_mode_count; ++i)
1462 unsigned int d = abs((int)(mode->width - matching_modes[i]->width))
1463 + abs((int)(mode->height - matching_modes[i]->height));
1465 if (closest > d)
1467 closest = d;
1468 j = i;
1472 *mode = *matching_modes[j];
1474 free(matching_modes);
1475 free(modes);
1477 TRACE("Returning %ux%u@%u %s %#x.\n", mode->width, mode->height,
1478 mode->refresh_rate, debug_d3dformat(mode->format_id),
1479 mode->scanline_ordering);
1481 return WINED3D_OK;
1484 struct wined3d_adapter * CDECL wined3d_output_get_adapter(const struct wined3d_output *output)
1486 TRACE("output %p.\n", output);
1488 return output->adapter;
1491 HRESULT CDECL wined3d_output_get_display_mode(const struct wined3d_output *output,
1492 struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation)
1494 DEVMODEW m;
1496 TRACE("output %p, display_mode %p, rotation %p.\n", output, mode, rotation);
1498 if (!mode)
1499 return WINED3DERR_INVALIDCALL;
1501 memset(&m, 0, sizeof(m));
1502 m.dmSize = sizeof(m);
1504 EnumDisplaySettingsExW(output->device_name, ENUM_CURRENT_SETTINGS, &m, 0);
1505 mode->width = m.dmPelsWidth;
1506 mode->height = m.dmPelsHeight;
1507 mode->refresh_rate = DEFAULT_REFRESH_RATE;
1508 if (m.dmFields & DM_DISPLAYFREQUENCY)
1509 mode->refresh_rate = m.dmDisplayFrequency;
1510 mode->format_id = pixelformat_for_depth(m.dmBitsPerPel);
1512 /* Lie about the format. X11 can't change the color depth, and some apps
1513 * are pretty angry if they SetDisplayMode from 24 to 16 bpp and find out
1514 * that GetDisplayMode still returns 24 bpp. This should probably be
1515 * handled in winex11 instead. */
1516 if (output->screen_format && output->screen_format != mode->format_id)
1518 WARN("Overriding format %s with stored format %s.\n",
1519 debug_d3dformat(mode->format_id),
1520 debug_d3dformat(output->screen_format));
1521 mode->format_id = output->screen_format;
1524 if (!(m.dmFields & DM_DISPLAYFLAGS))
1525 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
1526 else if (m.dmDisplayFlags & DM_INTERLACED)
1527 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
1528 else
1529 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
1531 if (rotation)
1533 switch (m.dmDisplayOrientation)
1535 case DMDO_DEFAULT:
1536 *rotation = WINED3D_DISPLAY_ROTATION_0;
1537 break;
1538 case DMDO_90:
1539 *rotation = WINED3D_DISPLAY_ROTATION_90;
1540 break;
1541 case DMDO_180:
1542 *rotation = WINED3D_DISPLAY_ROTATION_180;
1543 break;
1544 case DMDO_270:
1545 *rotation = WINED3D_DISPLAY_ROTATION_270;
1546 break;
1547 default:
1548 FIXME("Unhandled display rotation %#lx.\n", m.dmDisplayOrientation);
1549 *rotation = WINED3D_DISPLAY_ROTATION_UNSPECIFIED;
1550 break;
1554 TRACE("Returning %ux%u@%u %s %#x.\n", mode->width, mode->height,
1555 mode->refresh_rate, debug_d3dformat(mode->format_id),
1556 mode->scanline_ordering);
1557 return WINED3D_OK;
1560 static BOOL equal_display_mode(const DEVMODEW *mode1, const DEVMODEW *mode2)
1562 if (mode1->dmFields & mode2->dmFields & DM_PELSWIDTH
1563 && mode1->dmPelsWidth != mode2->dmPelsWidth)
1564 return FALSE;
1566 if (mode1->dmFields & mode2->dmFields & DM_PELSHEIGHT
1567 && mode1->dmPelsHeight != mode2->dmPelsHeight)
1568 return FALSE;
1570 if (mode1->dmFields & mode2->dmFields & DM_BITSPERPEL
1571 && mode1->dmBitsPerPel != mode2->dmBitsPerPel)
1572 return FALSE;
1574 if (mode1->dmFields & mode2->dmFields & DM_DISPLAYFLAGS
1575 && mode1->dmDisplayFlags != mode2->dmDisplayFlags)
1576 return FALSE;
1578 if (mode1->dmFields & mode2->dmFields & DM_DISPLAYFREQUENCY
1579 && mode1->dmDisplayFrequency != mode2->dmDisplayFrequency)
1580 return FALSE;
1582 if (mode1->dmFields & mode2->dmFields & DM_DISPLAYORIENTATION
1583 && mode1->dmDisplayOrientation != mode2->dmDisplayOrientation)
1584 return FALSE;
1586 if (mode1->dmFields & mode2->dmFields & DM_POSITION
1587 && (mode1->dmPosition.x != mode2->dmPosition.x
1588 || mode1->dmPosition.y != mode2->dmPosition.y))
1589 return FALSE;
1591 return TRUE;
1594 HRESULT CDECL wined3d_restore_display_modes(struct wined3d *wined3d)
1596 unsigned int adapter_idx, output_idx = 0;
1597 DEVMODEW current_mode, registry_mode;
1598 struct wined3d_adapter *adapter;
1599 DISPLAY_DEVICEW display_device;
1600 struct wined3d_output *output;
1601 BOOL do_mode_change = FALSE;
1602 LONG ret;
1604 TRACE("wined3d %p.\n", wined3d);
1606 memset(&current_mode, 0, sizeof(current_mode));
1607 memset(&registry_mode, 0, sizeof(registry_mode));
1608 current_mode.dmSize = sizeof(current_mode);
1609 registry_mode.dmSize = sizeof(registry_mode);
1610 display_device.cb = sizeof(display_device);
1611 while (EnumDisplayDevicesW(NULL, output_idx++, &display_device, 0))
1613 if (!EnumDisplaySettingsExW(display_device.DeviceName, ENUM_CURRENT_SETTINGS, &current_mode, 0))
1615 ERR("Failed to read the current display mode for %s.\n",
1616 wine_dbgstr_w(display_device.DeviceName));
1617 return WINED3DERR_NOTAVAILABLE;
1620 if (!EnumDisplaySettingsExW(display_device.DeviceName, ENUM_REGISTRY_SETTINGS, &registry_mode, 0))
1622 ERR("Failed to read the registry display mode for %s.\n",
1623 wine_dbgstr_w(display_device.DeviceName));
1624 return WINED3DERR_NOTAVAILABLE;
1627 if (!equal_display_mode(&current_mode, &registry_mode))
1629 do_mode_change = TRUE;
1630 break;
1634 if (do_mode_change)
1636 ret = ChangeDisplaySettingsExW(NULL, NULL, NULL, 0, NULL);
1637 if (ret != DISP_CHANGE_SUCCESSFUL)
1639 ERR("Failed to restore all outputs to their registry display settings, error %ld.\n", ret);
1640 return WINED3DERR_NOTAVAILABLE;
1643 else
1645 TRACE("Skipping redundant mode setting call.\n");
1648 for (adapter_idx = 0; adapter_idx < wined3d->adapter_count; ++adapter_idx)
1650 adapter = wined3d->adapters[adapter_idx];
1651 for (output_idx = 0; output_idx < adapter->output_count; ++output_idx)
1653 output = &adapter->outputs[output_idx];
1655 if (!EnumDisplaySettingsExW(output->device_name, ENUM_CURRENT_SETTINGS, &current_mode, 0))
1657 ERR("Failed to read the current display mode for %s.\n",
1658 wine_dbgstr_w(output->device_name));
1659 return WINED3DERR_NOTAVAILABLE;
1662 output->screen_format = pixelformat_for_depth(current_mode.dmBitsPerPel);
1666 return WINED3D_OK;
1669 HRESULT CDECL wined3d_output_set_display_mode(struct wined3d_output *output,
1670 const struct wined3d_display_mode *mode)
1672 enum wined3d_format_id new_format_id;
1673 const struct wined3d_format *format;
1674 DEVMODEW new_mode, current_mode;
1675 LONG ret;
1677 TRACE("output %p, mode %p.\n", output, mode);
1678 TRACE("mode %ux%u@%u %s %#x.\n", mode->width, mode->height, mode->refresh_rate,
1679 debug_d3dformat(mode->format_id), mode->scanline_ordering);
1681 memset(&new_mode, 0, sizeof(new_mode));
1682 new_mode.dmSize = sizeof(new_mode);
1683 memset(&current_mode, 0, sizeof(current_mode));
1684 current_mode.dmSize = sizeof(current_mode);
1686 format = wined3d_get_format(output->adapter, mode->format_id, WINED3D_BIND_RENDER_TARGET);
1688 new_mode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
1689 new_mode.dmBitsPerPel = format->byte_count * CHAR_BIT;
1690 new_mode.dmPelsWidth = mode->width;
1691 new_mode.dmPelsHeight = mode->height;
1692 new_mode.dmDisplayFrequency = mode->refresh_rate;
1693 if (mode->refresh_rate)
1694 new_mode.dmFields |= DM_DISPLAYFREQUENCY;
1695 if (mode->scanline_ordering != WINED3D_SCANLINE_ORDERING_UNKNOWN)
1697 new_mode.dmFields |= DM_DISPLAYFLAGS;
1698 if (mode->scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED)
1699 new_mode.dmDisplayFlags |= DM_INTERLACED;
1701 new_format_id = mode->format_id;
1703 /* Only change the mode if necessary. */
1704 if (!EnumDisplaySettingsW(output->device_name, ENUM_CURRENT_SETTINGS, &current_mode))
1706 ERR("Failed to get current display mode.\n");
1708 else if (equal_display_mode(&current_mode, &new_mode))
1710 TRACE("Skipping redundant mode setting call.\n");
1711 output->screen_format = new_format_id;
1712 return WINED3D_OK;
1715 ret = ChangeDisplaySettingsExW(output->device_name, &new_mode, NULL, CDS_FULLSCREEN, NULL);
1716 if (ret != DISP_CHANGE_SUCCESSFUL)
1718 if (new_mode.dmFields & DM_DISPLAYFREQUENCY)
1720 WARN("ChangeDisplaySettingsExW failed, trying without the refresh rate.\n");
1721 new_mode.dmFields &= ~DM_DISPLAYFREQUENCY;
1722 new_mode.dmDisplayFrequency = 0;
1723 ret = ChangeDisplaySettingsExW(output->device_name, &new_mode, NULL, CDS_FULLSCREEN, NULL);
1725 if (ret != DISP_CHANGE_SUCCESSFUL)
1726 return WINED3DERR_NOTAVAILABLE;
1729 /* Store the new values. */
1730 output->screen_format = new_format_id;
1732 return WINED3D_OK;
1735 HRESULT CDECL wined3d_output_set_gamma_ramp(struct wined3d_output *output, const struct wined3d_gamma_ramp *ramp)
1737 HDC dc;
1739 TRACE("output %p, ramp %p.\n", output, ramp);
1741 dc = CreateDCW(output->device_name, NULL, NULL, NULL);
1742 SetDeviceGammaRamp(dc, (void *)ramp);
1743 DeleteDC(dc);
1745 return WINED3D_OK;
1748 HRESULT wined3d_output_get_gamma_ramp(struct wined3d_output *output, struct wined3d_gamma_ramp *ramp)
1750 HDC dc;
1752 TRACE("output %p, ramp %p.\n", output, ramp);
1754 dc = CreateDCW(output->device_name, NULL, NULL, NULL);
1755 GetDeviceGammaRamp(dc, ramp);
1756 DeleteDC(dc);
1758 return WINED3D_OK;
1761 HRESULT CDECL wined3d_adapter_get_identifier(const struct wined3d_adapter *adapter,
1762 uint32_t flags, struct wined3d_adapter_identifier *identifier)
1764 TRACE("adapter %p, flags %#x, identifier %p.\n", adapter, flags, identifier);
1766 wined3d_mutex_lock();
1768 wined3d_copy_name(identifier->driver, adapter->driver_info.name, identifier->driver_size);
1769 wined3d_copy_name(identifier->description, adapter->driver_info.description, identifier->description_size);
1771 identifier->driver_version.u.HighPart = adapter->driver_info.version_high;
1772 identifier->driver_version.u.LowPart = adapter->driver_info.version_low;
1773 identifier->vendor_id = adapter->driver_info.vendor;
1774 identifier->device_id = adapter->driver_info.device;
1775 identifier->subsystem_id = 0;
1776 identifier->revision = 0;
1777 identifier->device_identifier = IID_D3DDEVICE_D3DUID;
1778 identifier->driver_uuid = adapter->driver_uuid;
1779 identifier->device_uuid = adapter->device_uuid;
1780 identifier->whql_level = (flags & WINED3DENUM_WHQL_LEVEL) ? 1 : 0;
1781 identifier->adapter_luid = adapter->luid;
1782 identifier->video_memory = min(~(SIZE_T)0, adapter->driver_info.vram_bytes);
1783 identifier->shared_system_memory = min(~(SIZE_T)0, adapter->driver_info.sysmem_bytes);
1785 wined3d_mutex_unlock();
1787 return WINED3D_OK;
1790 HRESULT CDECL wined3d_output_get_raster_status(const struct wined3d_output *output,
1791 struct wined3d_raster_status *raster_status)
1793 LONGLONG freq_per_frame, freq_per_line;
1794 LARGE_INTEGER counter, freq_per_sec;
1795 struct wined3d_display_mode mode;
1796 static UINT once;
1798 if (!once++)
1799 FIXME("output %p, raster_status %p semi-stub!\n", output, raster_status);
1800 else
1801 WARN("output %p, raster_status %p semi-stub!\n", output, raster_status);
1803 /* Obtaining the raster status is a widely implemented but optional
1804 * feature. When this method returns OK StarCraft 2 expects the
1805 * raster_status->InVBlank value to actually change over time.
1806 * And Endless Alice Crysis doesn't care even if this method fails.
1807 * Thus this method returns OK and fakes raster_status by
1808 * QueryPerformanceCounter. */
1810 if (!QueryPerformanceCounter(&counter) || !QueryPerformanceFrequency(&freq_per_sec))
1811 return WINED3DERR_INVALIDCALL;
1812 if (FAILED(wined3d_output_get_display_mode(output, &mode, NULL)))
1813 return WINED3DERR_INVALIDCALL;
1814 if (mode.refresh_rate == DEFAULT_REFRESH_RATE)
1815 mode.refresh_rate = 60;
1817 freq_per_frame = freq_per_sec.QuadPart / mode.refresh_rate;
1818 /* Assume 20 scan lines in the vertical blank. */
1819 freq_per_line = freq_per_frame / (mode.height + 20);
1820 raster_status->scan_line = (counter.QuadPart % freq_per_frame) / freq_per_line;
1821 if (raster_status->scan_line < mode.height)
1822 raster_status->in_vblank = FALSE;
1823 else
1825 raster_status->scan_line = 0;
1826 raster_status->in_vblank = TRUE;
1829 TRACE("Returning fake value, in_vblank %u, scan_line %u.\n",
1830 raster_status->in_vblank, raster_status->scan_line);
1832 return WINED3D_OK;
1835 HRESULT CDECL wined3d_check_depth_stencil_match(const struct wined3d_adapter *adapter,
1836 enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id,
1837 enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id)
1839 const struct wined3d_format *rt_format;
1840 const struct wined3d_format *ds_format;
1842 TRACE("adapter %p, device_type %s, adapter_format %s, render_target_format %s, "
1843 "depth_stencil_format %s.\n",
1844 adapter, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
1845 debug_d3dformat(render_target_format_id), debug_d3dformat(depth_stencil_format_id));
1847 rt_format = wined3d_get_format(adapter, render_target_format_id, WINED3D_BIND_RENDER_TARGET);
1848 ds_format = wined3d_get_format(adapter, depth_stencil_format_id, WINED3D_BIND_DEPTH_STENCIL);
1850 if (!(rt_format->caps[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3D_FORMAT_CAP_RENDERTARGET))
1852 WARN("Format %s is not render target format.\n", debug_d3dformat(rt_format->id));
1853 return WINED3DERR_NOTAVAILABLE;
1855 if (!(ds_format->caps[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3D_FORMAT_CAP_DEPTH_STENCIL))
1857 WARN("Format %s is not depth/stencil format.\n", debug_d3dformat(ds_format->id));
1858 return WINED3DERR_NOTAVAILABLE;
1861 if (adapter->adapter_ops->adapter_check_format(adapter, NULL, rt_format, ds_format))
1863 TRACE("Formats match.\n");
1864 return WINED3D_OK;
1867 TRACE("Unsupported format pair: %s and %s.\n",
1868 debug_d3dformat(render_target_format_id),
1869 debug_d3dformat(depth_stencil_format_id));
1871 return WINED3DERR_NOTAVAILABLE;
1874 HRESULT CDECL wined3d_check_device_multisample_type(const struct wined3d_adapter *adapter,
1875 enum wined3d_device_type device_type, enum wined3d_format_id surface_format_id, BOOL windowed,
1876 enum wined3d_multisample_type multisample_type, unsigned int *quality_levels)
1878 const struct wined3d_format *format;
1879 HRESULT hr = WINED3D_OK;
1881 TRACE("adapter %p, device_type %s, surface_format %s, "
1882 "windowed %#x, multisample_type %#x, quality_levels %p.\n",
1883 adapter, debug_d3ddevicetype(device_type), debug_d3dformat(surface_format_id),
1884 windowed, multisample_type, quality_levels);
1886 if (surface_format_id == WINED3DFMT_UNKNOWN)
1887 return WINED3DERR_INVALIDCALL;
1888 if (multisample_type < WINED3D_MULTISAMPLE_NONE)
1889 return WINED3DERR_INVALIDCALL;
1890 if (multisample_type > WINED3D_MULTISAMPLE_16_SAMPLES)
1892 FIXME("multisample_type %u not handled yet.\n", multisample_type);
1893 return WINED3DERR_NOTAVAILABLE;
1896 format = wined3d_get_format(adapter, surface_format_id, 0);
1898 if (multisample_type && !(format->multisample_types & 1u << (multisample_type - 1)))
1899 hr = WINED3DERR_NOTAVAILABLE;
1901 if (SUCCEEDED(hr) || (multisample_type == WINED3D_MULTISAMPLE_NON_MASKABLE && format->multisample_types))
1903 if (quality_levels)
1905 if (multisample_type == WINED3D_MULTISAMPLE_NON_MASKABLE)
1906 *quality_levels = wined3d_popcount(format->multisample_types);
1907 else
1908 *quality_levels = 1;
1910 return WINED3D_OK;
1913 TRACE("Returning not supported.\n");
1914 return hr;
1917 static BOOL wined3d_check_depth_stencil_format(const struct wined3d_adapter *adapter,
1918 const struct wined3d_format *adapter_format, const struct wined3d_format *ds_format,
1919 enum wined3d_gl_resource_type gl_type)
1921 if (!ds_format->depth_size && !ds_format->stencil_size)
1922 return FALSE;
1924 return adapter->adapter_ops->adapter_check_format(adapter, adapter_format, NULL, ds_format);
1927 static BOOL wined3d_check_surface_format(const struct wined3d_format *format)
1929 if ((format->caps[WINED3D_GL_RES_TYPE_TEX_2D] | format->caps[WINED3D_GL_RES_TYPE_RB])
1930 & WINED3D_FORMAT_CAP_BLIT)
1931 return TRUE;
1933 if ((format->attrs & WINED3D_FORMAT_ATTR_EXTENSION)
1934 && (format->caps[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3D_FORMAT_CAP_TEXTURE))
1935 return TRUE;
1937 return FALSE;
1940 /* OpenGL supports mipmapping on all formats. Wrapping is unsupported, but we
1941 * have to report mipmapping so we cannot reject WRAPANDMIP. Tests show that
1942 * Windows reports WRAPANDMIP on unfilterable surfaces as well, apparently to
1943 * show that wrapping is supported. The lack of filtering will sort out the
1944 * mipmapping capability anyway.
1946 * For now lets report this on all formats, but in the future we may want to
1947 * restrict it to some should applications need that. */
1948 HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d,
1949 const struct wined3d_adapter *adapter, enum wined3d_device_type device_type,
1950 enum wined3d_format_id adapter_format_id, uint32_t usage, unsigned int bind_flags,
1951 enum wined3d_resource_type resource_type, enum wined3d_format_id check_format_id)
1953 const struct wined3d_format *adapter_format, *format;
1954 enum wined3d_gl_resource_type gl_type, gl_type_end;
1955 unsigned int format_caps = 0, format_attrs = 0;
1956 BOOL mipmap_gen_supported = TRUE;
1957 unsigned int allowed_bind_flags;
1958 uint32_t allowed_usage;
1960 TRACE("wined3d %p, adapter %p, device_type %s, adapter_format %s, usage %s, "
1961 "bind_flags %s, resource_type %s, check_format %s.\n",
1962 wined3d, adapter, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
1963 debug_d3dusage(usage), wined3d_debug_bind_flags(bind_flags),
1964 debug_d3dresourcetype(resource_type), debug_d3dformat(check_format_id));
1966 adapter_format = wined3d_get_format(adapter, adapter_format_id, WINED3D_BIND_RENDER_TARGET);
1967 format = wined3d_get_format(adapter, check_format_id, bind_flags);
1969 switch (resource_type)
1971 case WINED3D_RTYPE_NONE:
1972 allowed_usage = 0;
1973 allowed_bind_flags = WINED3D_BIND_RENDER_TARGET
1974 | WINED3D_BIND_DEPTH_STENCIL
1975 | WINED3D_BIND_UNORDERED_ACCESS;
1976 gl_type = WINED3D_GL_RES_TYPE_TEX_2D;
1977 gl_type_end = WINED3D_GL_RES_TYPE_TEX_3D;
1978 break;
1980 case WINED3D_RTYPE_TEXTURE_1D:
1981 allowed_usage = WINED3DUSAGE_DYNAMIC
1982 | WINED3DUSAGE_SOFTWAREPROCESSING
1983 | WINED3DUSAGE_QUERY_FILTER
1984 | WINED3DUSAGE_QUERY_GENMIPMAP
1985 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
1986 | WINED3DUSAGE_QUERY_SRGBREAD
1987 | WINED3DUSAGE_QUERY_SRGBWRITE
1988 | WINED3DUSAGE_QUERY_VERTEXTEXTURE
1989 | WINED3DUSAGE_QUERY_WRAPANDMIP;
1990 allowed_bind_flags = WINED3D_BIND_SHADER_RESOURCE
1991 | WINED3D_BIND_UNORDERED_ACCESS;
1992 gl_type = gl_type_end = WINED3D_GL_RES_TYPE_TEX_1D;
1993 break;
1995 case WINED3D_RTYPE_TEXTURE_2D:
1996 allowed_usage = WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
1997 if (bind_flags & WINED3D_BIND_RENDER_TARGET)
1998 allowed_usage |= WINED3DUSAGE_QUERY_SRGBWRITE;
1999 allowed_bind_flags = WINED3D_BIND_RENDER_TARGET
2000 | WINED3D_BIND_DEPTH_STENCIL
2001 | WINED3D_BIND_UNORDERED_ACCESS;
2002 gl_type = gl_type_end = WINED3D_GL_RES_TYPE_TEX_2D;
2003 if (!(bind_flags & WINED3D_BIND_SHADER_RESOURCE))
2005 if (!wined3d_check_surface_format(format))
2007 TRACE("%s is not supported for plain surfaces.\n", debug_d3dformat(format->id));
2008 return WINED3DERR_NOTAVAILABLE;
2010 break;
2012 allowed_usage |= WINED3DUSAGE_DYNAMIC
2013 | WINED3DUSAGE_LEGACY_CUBEMAP
2014 | WINED3DUSAGE_SOFTWAREPROCESSING
2015 | WINED3DUSAGE_QUERY_FILTER
2016 | WINED3DUSAGE_QUERY_GENMIPMAP
2017 | WINED3DUSAGE_QUERY_LEGACYBUMPMAP
2018 | WINED3DUSAGE_QUERY_SRGBREAD
2019 | WINED3DUSAGE_QUERY_SRGBWRITE
2020 | WINED3DUSAGE_QUERY_VERTEXTEXTURE
2021 | WINED3DUSAGE_QUERY_WRAPANDMIP;
2022 allowed_bind_flags |= WINED3D_BIND_SHADER_RESOURCE;
2023 if (usage & WINED3DUSAGE_LEGACY_CUBEMAP)
2025 allowed_usage &= ~WINED3DUSAGE_QUERY_LEGACYBUMPMAP;
2026 allowed_bind_flags &= ~WINED3D_BIND_DEPTH_STENCIL;
2027 gl_type = gl_type_end = WINED3D_GL_RES_TYPE_TEX_CUBE;
2029 break;
2031 case WINED3D_RTYPE_TEXTURE_3D:
2032 allowed_usage = WINED3DUSAGE_DYNAMIC
2033 | WINED3DUSAGE_SOFTWAREPROCESSING
2034 | WINED3DUSAGE_QUERY_FILTER
2035 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
2036 | WINED3DUSAGE_QUERY_SRGBREAD
2037 | WINED3DUSAGE_QUERY_SRGBWRITE
2038 | WINED3DUSAGE_QUERY_VERTEXTEXTURE
2039 | WINED3DUSAGE_QUERY_WRAPANDMIP;
2040 allowed_bind_flags = WINED3D_BIND_SHADER_RESOURCE
2041 | WINED3D_BIND_UNORDERED_ACCESS;
2042 gl_type = gl_type_end = WINED3D_GL_RES_TYPE_TEX_3D;
2043 break;
2045 case WINED3D_RTYPE_BUFFER:
2046 if (wined3d_format_is_typeless(format))
2048 TRACE("Requested WINED3D_RTYPE_BUFFER, but format %s is typeless.\n", debug_d3dformat(check_format_id));
2049 return WINED3DERR_NOTAVAILABLE;
2052 allowed_usage = WINED3DUSAGE_DYNAMIC;
2053 allowed_bind_flags = WINED3D_BIND_SHADER_RESOURCE
2054 | WINED3D_BIND_UNORDERED_ACCESS
2055 | WINED3D_BIND_VERTEX_BUFFER
2056 | WINED3D_BIND_INDEX_BUFFER;
2057 gl_type = gl_type_end = WINED3D_GL_RES_TYPE_BUFFER;
2058 break;
2060 default:
2061 FIXME("Unhandled resource type %s.\n", debug_d3dresourcetype(resource_type));
2062 return WINED3DERR_NOTAVAILABLE;
2065 if ((usage & allowed_usage) != usage)
2067 TRACE("Requested usage %#x, but resource type %s only allows %#x.\n",
2068 usage, debug_d3dresourcetype(resource_type), allowed_usage);
2069 return WINED3DERR_NOTAVAILABLE;
2072 if ((bind_flags & allowed_bind_flags) != bind_flags)
2074 TRACE("Requested bind flags %s, but resource type %s only allows %s.\n",
2075 wined3d_debug_bind_flags(bind_flags), debug_d3dresourcetype(resource_type),
2076 wined3d_debug_bind_flags(allowed_bind_flags));
2077 return WINED3DERR_NOTAVAILABLE;
2080 if (bind_flags & WINED3D_BIND_SHADER_RESOURCE)
2081 format_caps |= WINED3D_FORMAT_CAP_TEXTURE;
2082 if (bind_flags & WINED3D_BIND_RENDER_TARGET)
2083 format_caps |= WINED3D_FORMAT_CAP_RENDERTARGET;
2084 if (bind_flags & WINED3D_BIND_DEPTH_STENCIL)
2085 format_caps |= WINED3D_FORMAT_CAP_DEPTH_STENCIL;
2086 if (bind_flags & WINED3D_BIND_UNORDERED_ACCESS)
2087 format_caps |= WINED3D_FORMAT_CAP_UNORDERED_ACCESS;
2088 if (bind_flags & WINED3D_BIND_VERTEX_BUFFER)
2089 format_caps |= WINED3D_FORMAT_CAP_VERTEX_ATTRIBUTE;
2090 if (bind_flags & WINED3D_BIND_INDEX_BUFFER)
2091 format_caps |= WINED3D_FORMAT_CAP_INDEX_BUFFER;
2093 if (usage & WINED3DUSAGE_QUERY_FILTER)
2094 format_caps |= WINED3D_FORMAT_CAP_FILTERING;
2095 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
2096 format_caps |= WINED3D_FORMAT_CAP_POSTPIXELSHADER_BLENDING;
2097 if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
2098 format_caps |= WINED3D_FORMAT_CAP_SRGB_READ;
2099 if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
2100 format_caps |= WINED3D_FORMAT_CAP_SRGB_WRITE;
2101 if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
2102 format_caps |= WINED3D_FORMAT_CAP_VTF;
2103 if (usage & WINED3DUSAGE_QUERY_LEGACYBUMPMAP)
2104 format_attrs |= WINED3D_FORMAT_ATTR_BUMPMAP;
2106 if ((format_caps & WINED3D_FORMAT_CAP_TEXTURE) && (wined3d->flags & WINED3D_NO3D))
2108 TRACE("Requested texturing support, but wined3d was created with WINED3D_NO3D.\n");
2109 return WINED3DERR_NOTAVAILABLE;
2112 if ((format->attrs & format_attrs) != format_attrs)
2114 TRACE("Requested format attributes %#x, but format %s only has %#x.\n",
2115 format_attrs, debug_d3dformat(check_format_id), format->attrs);
2116 return WINED3DERR_NOTAVAILABLE;
2119 for (; gl_type <= gl_type_end; ++gl_type)
2121 unsigned int caps = format->caps[gl_type];
2123 if (gl_type == WINED3D_GL_RES_TYPE_TEX_2D && !(bind_flags & WINED3D_BIND_SHADER_RESOURCE))
2124 caps |= format->caps[WINED3D_GL_RES_TYPE_RB];
2126 if ((bind_flags & WINED3D_BIND_RENDER_TARGET)
2127 && !adapter->adapter_ops->adapter_check_format(adapter, adapter_format, format, NULL))
2129 TRACE("Requested WINED3D_BIND_RENDER_TARGET, but format %s is not supported for render targets.\n",
2130 debug_d3dformat(check_format_id));
2131 return WINED3DERR_NOTAVAILABLE;
2134 /* 3D depth / stencil textures are never supported. */
2135 if (bind_flags == WINED3D_BIND_DEPTH_STENCIL && gl_type == WINED3D_GL_RES_TYPE_TEX_3D)
2136 continue;
2138 if ((bind_flags & WINED3D_BIND_DEPTH_STENCIL)
2139 && !wined3d_check_depth_stencil_format(adapter, adapter_format, format, gl_type))
2141 TRACE("Requested WINED3D_BIND_DEPTH_STENCIL, but format %s is not supported for depth/stencil buffers.\n",
2142 debug_d3dformat(check_format_id));
2143 return WINED3DERR_NOTAVAILABLE;
2146 if ((bind_flags & WINED3D_BIND_UNORDERED_ACCESS) && wined3d_format_is_typeless(format))
2148 TRACE("Requested WINED3D_BIND_UNORDERED_ACCESS, but format %s is typeless.\n",
2149 debug_d3dformat(check_format_id));
2150 return WINED3DERR_NOTAVAILABLE;
2153 if ((caps & format_caps) != format_caps)
2155 TRACE("Requested format caps %#x, but format %s only has %#x.\n",
2156 format_caps, debug_d3dformat(check_format_id), caps);
2157 return WINED3DERR_NOTAVAILABLE;
2160 if (!(caps & WINED3D_FORMAT_CAP_GEN_MIPMAP))
2161 mipmap_gen_supported = FALSE;
2164 if ((usage & WINED3DUSAGE_QUERY_GENMIPMAP) && !mipmap_gen_supported)
2166 TRACE("No WINED3DUSAGE_AUTOGENMIPMAP support, returning WINED3DOK_NOAUTOGEN.\n");
2167 return WINED3DOK_NOMIPGEN;
2170 return WINED3D_OK;
2173 unsigned int CDECL wined3d_calculate_format_pitch(const struct wined3d_adapter *adapter,
2174 enum wined3d_format_id format_id, unsigned int width)
2176 unsigned int row_pitch, slice_pitch;
2178 TRACE("adapter %p, format_id %s, width %u.\n", adapter, debug_d3dformat(format_id), width);
2180 wined3d_format_calculate_pitch(wined3d_get_format(adapter, format_id, 0),
2181 1, width, 1, &row_pitch, &slice_pitch);
2183 return row_pitch;
2186 HRESULT CDECL wined3d_check_device_format_conversion(const struct wined3d_output *output,
2187 enum wined3d_device_type device_type, enum wined3d_format_id src_format_id,
2188 enum wined3d_format_id dst_format_id)
2190 const struct wined3d_format *src_format = wined3d_get_format(output->adapter, src_format_id, 0);
2191 const struct wined3d_format *dst_format = wined3d_get_format(output->adapter, dst_format_id, 0);
2193 TRACE("output %p, device_type %s, src_format %s, dst_format %s.\n",
2194 output, debug_d3ddevicetype(device_type), debug_d3dformat(src_format_id),
2195 debug_d3dformat(dst_format_id));
2197 if (!(src_format->caps[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3D_FORMAT_CAP_BLIT))
2199 TRACE("Source format does not support blitting.\n");
2200 return WINED3DERR_NOTAVAILABLE;
2203 if (!(dst_format->caps[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3D_FORMAT_CAP_BLIT))
2205 TRACE("Destination format does not support blitting.\n");
2206 return WINED3DERR_NOTAVAILABLE;
2209 /* Source cannot be depth/stencil (although it can be YUV or compressed,
2210 * and AMD also allows blitting from luminance formats). */
2211 if (src_format->depth_size || src_format->stencil_size)
2213 TRACE("Source format is depth/stencil.\n");
2214 return WINED3DERR_NOTAVAILABLE;
2217 /* The destination format must be a simple RGB format (no luminance, YUV,
2218 * compression, etc.) All such formats have a nonzero red_size; the only
2219 * exceptions are X24G8 (not supported in d3d9) and A8 (which, it turns out,
2220 * no vendor reports support for converting to). */
2221 if (!dst_format->red_size)
2223 TRACE("Destination format is not a simple RGB format.\n");
2224 return WINED3DERR_NOTAVAILABLE;
2227 return WINED3D_OK;
2230 HRESULT CDECL wined3d_check_device_type(const struct wined3d *wined3d,
2231 struct wined3d_output *output, enum wined3d_device_type device_type,
2232 enum wined3d_format_id display_format, enum wined3d_format_id backbuffer_format,
2233 BOOL windowed)
2235 BOOL present_conversion = wined3d->flags & WINED3D_PRESENT_CONVERSION;
2237 TRACE("wined3d %p, output %p, device_type %s, display_format %s, backbuffer_format %s, windowed %#x.\n",
2238 wined3d, output, debug_d3ddevicetype(device_type), debug_d3dformat(display_format),
2239 debug_d3dformat(backbuffer_format), windowed);
2241 /* The task of this function is to check whether a certain display / backbuffer format
2242 * combination is available on the given output. In fullscreen mode microsoft specified
2243 * that the display format shouldn't provide alpha and that ignoring alpha the backbuffer
2244 * and display format should match exactly.
2245 * In windowed mode format conversion can occur and this depends on the driver. */
2247 /* There are only 4 display formats. */
2248 if (!(display_format == WINED3DFMT_B5G6R5_UNORM
2249 || display_format == WINED3DFMT_B5G5R5X1_UNORM
2250 || display_format == WINED3DFMT_B8G8R8X8_UNORM
2251 || display_format == WINED3DFMT_B10G10R10A2_UNORM))
2253 TRACE("Format %s is not supported as display format.\n", debug_d3dformat(display_format));
2254 return WINED3DERR_NOTAVAILABLE;
2257 if (!windowed)
2259 /* If the requested display format is not available, don't continue. */
2260 if (!wined3d_output_get_mode_count(output, display_format,
2261 WINED3D_SCANLINE_ORDERING_UNKNOWN, false))
2263 TRACE("No available modes for display format %s.\n", debug_d3dformat(display_format));
2264 return WINED3DERR_NOTAVAILABLE;
2267 present_conversion = FALSE;
2269 else if (display_format == WINED3DFMT_B10G10R10A2_UNORM)
2271 /* WINED3DFMT_B10G10R10A2_UNORM is only allowed in fullscreen mode. */
2272 TRACE("Unsupported format combination %s / %s in windowed mode.\n",
2273 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
2274 return WINED3DERR_NOTAVAILABLE;
2277 if (present_conversion)
2279 /* Use the display format as back buffer format if the latter is
2280 * WINED3DFMT_UNKNOWN. */
2281 if (backbuffer_format == WINED3DFMT_UNKNOWN)
2282 backbuffer_format = display_format;
2284 if (FAILED(wined3d_check_device_format_conversion(output, device_type, backbuffer_format,
2285 display_format)))
2287 TRACE("Format conversion from %s to %s not supported.\n",
2288 debug_d3dformat(backbuffer_format), debug_d3dformat(display_format));
2289 return WINED3DERR_NOTAVAILABLE;
2292 else
2294 /* When format conversion from the back buffer format to the display
2295 * format is not allowed, only a limited number of combinations are
2296 * valid. */
2298 if (display_format == WINED3DFMT_B5G6R5_UNORM && backbuffer_format != WINED3DFMT_B5G6R5_UNORM)
2300 TRACE("Unsupported format combination %s / %s.\n",
2301 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
2302 return WINED3DERR_NOTAVAILABLE;
2305 if (display_format == WINED3DFMT_B5G5R5X1_UNORM
2306 && !(backbuffer_format == WINED3DFMT_B5G5R5X1_UNORM || backbuffer_format == WINED3DFMT_B5G5R5A1_UNORM))
2308 TRACE("Unsupported format combination %s / %s.\n",
2309 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
2310 return WINED3DERR_NOTAVAILABLE;
2313 if (display_format == WINED3DFMT_B8G8R8X8_UNORM
2314 && !(backbuffer_format == WINED3DFMT_B8G8R8X8_UNORM || backbuffer_format == WINED3DFMT_B8G8R8A8_UNORM))
2316 TRACE("Unsupported format combination %s / %s.\n",
2317 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
2318 return WINED3DERR_NOTAVAILABLE;
2321 if (display_format == WINED3DFMT_B10G10R10A2_UNORM
2322 && backbuffer_format != WINED3DFMT_B10G10R10A2_UNORM)
2324 TRACE("Unsupported format combination %s / %s.\n",
2325 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
2326 return WINED3DERR_NOTAVAILABLE;
2330 /* Validate that the back buffer format is usable for render targets. */
2331 if (FAILED(wined3d_check_device_format(wined3d, output->adapter, device_type,
2332 display_format, 0, WINED3D_BIND_RENDER_TARGET, WINED3D_RTYPE_TEXTURE_2D,
2333 backbuffer_format)))
2335 TRACE("Format %s not allowed for render targets.\n", debug_d3dformat(backbuffer_format));
2336 return WINED3DERR_NOTAVAILABLE;
2339 return WINED3D_OK;
2342 HRESULT CDECL wined3d_get_device_caps(const struct wined3d_adapter *adapter,
2343 enum wined3d_device_type device_type, struct wined3d_caps *caps)
2345 const struct wined3d_d3d_info *d3d_info;
2346 struct wined3d_vertex_caps vertex_caps;
2347 DWORD ckey_caps, blit_caps, fx_caps;
2348 struct fragment_caps fragment_caps;
2349 struct shader_caps shader_caps;
2351 TRACE("adapter %p, device_type %s, caps %p.\n",
2352 adapter, debug_d3ddevicetype(device_type), caps);
2354 d3d_info = &adapter->d3d_info;
2356 caps->DeviceType = (device_type == WINED3D_DEVICE_TYPE_HAL) ? WINED3D_DEVICE_TYPE_HAL : WINED3D_DEVICE_TYPE_REF;
2358 caps->Caps = 0;
2359 caps->Caps2 = WINED3DCAPS2_CANRENDERWINDOWED |
2360 WINED3DCAPS2_FULLSCREENGAMMA |
2361 WINED3DCAPS2_DYNAMICTEXTURES;
2363 caps->Caps3 = WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD |
2364 WINED3DCAPS3_COPY_TO_VIDMEM |
2365 WINED3DCAPS3_COPY_TO_SYSTEMMEM;
2367 caps->CursorCaps = WINED3DCURSORCAPS_COLOR |
2368 WINED3DCURSORCAPS_LOWRES;
2370 caps->DevCaps = WINED3DDEVCAPS_FLOATTLVERTEX |
2371 WINED3DDEVCAPS_EXECUTESYSTEMMEMORY |
2372 WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY|
2373 WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY |
2374 WINED3DDEVCAPS_DRAWPRIMTLVERTEX |
2375 WINED3DDEVCAPS_HWTRANSFORMANDLIGHT |
2376 WINED3DDEVCAPS_EXECUTEVIDEOMEMORY |
2377 WINED3DDEVCAPS_PUREDEVICE |
2378 WINED3DDEVCAPS_HWRASTERIZATION |
2379 WINED3DDEVCAPS_TEXTUREVIDEOMEMORY |
2380 WINED3DDEVCAPS_TEXTURESYSTEMMEMORY |
2381 WINED3DDEVCAPS_CANRENDERAFTERFLIP |
2382 WINED3DDEVCAPS_DRAWPRIMITIVES2 |
2383 WINED3DDEVCAPS_DRAWPRIMITIVES2EX;
2385 caps->PrimitiveMiscCaps = WINED3DPMISCCAPS_CULLNONE |
2386 WINED3DPMISCCAPS_CULLCCW |
2387 WINED3DPMISCCAPS_CULLCW |
2388 WINED3DPMISCCAPS_COLORWRITEENABLE |
2389 WINED3DPMISCCAPS_CLIPTLVERTS |
2390 WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS |
2391 WINED3DPMISCCAPS_MASKZ |
2392 WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING;
2393 /* TODO:
2394 WINED3DPMISCCAPS_NULLREFERENCE
2395 WINED3DPMISCCAPS_FOGANDSPECULARALPHA
2396 WINED3DPMISCCAPS_FOGVERTEXCLAMPED */
2398 caps->RasterCaps = WINED3DPRASTERCAPS_DITHER |
2399 WINED3DPRASTERCAPS_PAT |
2400 WINED3DPRASTERCAPS_WFOG |
2401 WINED3DPRASTERCAPS_ZFOG |
2402 WINED3DPRASTERCAPS_FOGVERTEX |
2403 WINED3DPRASTERCAPS_FOGTABLE |
2404 WINED3DPRASTERCAPS_STIPPLE |
2405 WINED3DPRASTERCAPS_SUBPIXEL |
2406 WINED3DPRASTERCAPS_ZTEST |
2407 WINED3DPRASTERCAPS_SCISSORTEST |
2408 WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
2409 WINED3DPRASTERCAPS_DEPTHBIAS;
2411 caps->ZCmpCaps = WINED3DPCMPCAPS_ALWAYS |
2412 WINED3DPCMPCAPS_EQUAL |
2413 WINED3DPCMPCAPS_GREATER |
2414 WINED3DPCMPCAPS_GREATEREQUAL |
2415 WINED3DPCMPCAPS_LESS |
2416 WINED3DPCMPCAPS_LESSEQUAL |
2417 WINED3DPCMPCAPS_NEVER |
2418 WINED3DPCMPCAPS_NOTEQUAL;
2420 /* WINED3DPBLENDCAPS_BOTHINVSRCALPHA and WINED3DPBLENDCAPS_BOTHSRCALPHA
2421 * are legacy settings for srcblend only. */
2422 caps->SrcBlendCaps = WINED3DPBLENDCAPS_BOTHINVSRCALPHA |
2423 WINED3DPBLENDCAPS_BOTHSRCALPHA |
2424 WINED3DPBLENDCAPS_DESTALPHA |
2425 WINED3DPBLENDCAPS_DESTCOLOR |
2426 WINED3DPBLENDCAPS_INVDESTALPHA |
2427 WINED3DPBLENDCAPS_INVDESTCOLOR |
2428 WINED3DPBLENDCAPS_INVSRCALPHA |
2429 WINED3DPBLENDCAPS_INVSRCCOLOR |
2430 WINED3DPBLENDCAPS_ONE |
2431 WINED3DPBLENDCAPS_SRCALPHA |
2432 WINED3DPBLENDCAPS_SRCALPHASAT |
2433 WINED3DPBLENDCAPS_SRCCOLOR |
2434 WINED3DPBLENDCAPS_ZERO;
2436 caps->DestBlendCaps = WINED3DPBLENDCAPS_DESTALPHA |
2437 WINED3DPBLENDCAPS_DESTCOLOR |
2438 WINED3DPBLENDCAPS_INVDESTALPHA |
2439 WINED3DPBLENDCAPS_INVDESTCOLOR |
2440 WINED3DPBLENDCAPS_INVSRCALPHA |
2441 WINED3DPBLENDCAPS_INVSRCCOLOR |
2442 WINED3DPBLENDCAPS_ONE |
2443 WINED3DPBLENDCAPS_SRCALPHA |
2444 WINED3DPBLENDCAPS_SRCCOLOR |
2445 WINED3DPBLENDCAPS_ZERO;
2447 caps->AlphaCmpCaps = WINED3DPCMPCAPS_ALWAYS |
2448 WINED3DPCMPCAPS_EQUAL |
2449 WINED3DPCMPCAPS_GREATER |
2450 WINED3DPCMPCAPS_GREATEREQUAL |
2451 WINED3DPCMPCAPS_LESS |
2452 WINED3DPCMPCAPS_LESSEQUAL |
2453 WINED3DPCMPCAPS_NEVER |
2454 WINED3DPCMPCAPS_NOTEQUAL;
2456 caps->ShadeCaps = WINED3DPSHADECAPS_SPECULARGOURAUDRGB |
2457 WINED3DPSHADECAPS_COLORGOURAUDRGB |
2458 WINED3DPSHADECAPS_ALPHAFLATBLEND |
2459 WINED3DPSHADECAPS_ALPHAGOURAUDBLEND |
2460 WINED3DPSHADECAPS_COLORFLATRGB |
2461 WINED3DPSHADECAPS_FOGFLAT |
2462 WINED3DPSHADECAPS_FOGGOURAUD |
2463 WINED3DPSHADECAPS_SPECULARFLATRGB;
2465 caps->TextureCaps = WINED3DPTEXTURECAPS_ALPHA |
2466 WINED3DPTEXTURECAPS_ALPHAPALETTE |
2467 WINED3DPTEXTURECAPS_TRANSPARENCY |
2468 WINED3DPTEXTURECAPS_BORDER |
2469 WINED3DPTEXTURECAPS_MIPMAP |
2470 WINED3DPTEXTURECAPS_PROJECTED |
2471 WINED3DPTEXTURECAPS_PERSPECTIVE;
2473 if (!d3d_info->unconditional_npot)
2474 caps->TextureCaps |= WINED3DPTEXTURECAPS_POW2 | WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL;
2476 caps->TextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
2477 WINED3DPTFILTERCAPS_MAGFPOINT |
2478 WINED3DPTFILTERCAPS_MINFLINEAR |
2479 WINED3DPTFILTERCAPS_MINFPOINT |
2480 WINED3DPTFILTERCAPS_MIPFLINEAR |
2481 WINED3DPTFILTERCAPS_MIPFPOINT |
2482 WINED3DPTFILTERCAPS_LINEAR |
2483 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
2484 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
2485 WINED3DPTFILTERCAPS_MIPLINEAR |
2486 WINED3DPTFILTERCAPS_MIPNEAREST |
2487 WINED3DPTFILTERCAPS_NEAREST;
2489 caps->CubeTextureFilterCaps = 0;
2490 caps->VolumeTextureFilterCaps = 0;
2492 caps->TextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV |
2493 WINED3DPTADDRESSCAPS_CLAMP |
2494 WINED3DPTADDRESSCAPS_WRAP;
2496 caps->VolumeTextureAddressCaps = 0;
2498 caps->LineCaps = WINED3DLINECAPS_TEXTURE |
2499 WINED3DLINECAPS_ZTEST |
2500 WINED3DLINECAPS_BLEND |
2501 WINED3DLINECAPS_ALPHACMP |
2502 WINED3DLINECAPS_FOG;
2503 /* WINED3DLINECAPS_ANTIALIAS is not supported on Windows, and dx and gl seem to have a different
2504 * idea how generating the smoothing alpha values works; the result is different
2507 caps->MaxTextureWidth = d3d_info->limits.texture_size;
2508 caps->MaxTextureHeight = d3d_info->limits.texture_size;
2510 caps->MaxVolumeExtent = 0;
2512 caps->MaxTextureRepeat = 32768;
2513 caps->MaxTextureAspectRatio = d3d_info->limits.texture_size;
2514 caps->MaxVertexW = 1e10f;
2516 caps->GuardBandLeft = -32768.0f;
2517 caps->GuardBandTop = -32768.0f;
2518 caps->GuardBandRight = 32768.0f;
2519 caps->GuardBandBottom = 32768.0f;
2521 caps->ExtentsAdjust = 0.0f;
2523 caps->StencilCaps = WINED3DSTENCILCAPS_DECRSAT |
2524 WINED3DSTENCILCAPS_INCRSAT |
2525 WINED3DSTENCILCAPS_INVERT |
2526 WINED3DSTENCILCAPS_KEEP |
2527 WINED3DSTENCILCAPS_REPLACE |
2528 WINED3DSTENCILCAPS_ZERO;
2530 caps->MaxAnisotropy = 0;
2531 caps->MaxPointSize = d3d_info->limits.pointsize_max;
2533 caps->MaxPrimitiveCount = 0x555555; /* Taken from an AMD Radeon HD 5700 (Evergreen) GPU. */
2534 caps->MaxVertexIndex = 0xffffff; /* Taken from an AMD Radeon HD 5700 (Evergreen) GPU. */
2535 caps->MaxStreams = WINED3D_MAX_STREAMS;
2536 caps->MaxStreamStride = 1024;
2538 /* d3d9.dll sets D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES here because StretchRects is implemented in d3d9 */
2539 caps->DevCaps2 = WINED3DDEVCAPS2_STREAMOFFSET |
2540 WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET;
2541 caps->MaxNpatchTessellationLevel = 0;
2543 caps->NumSimultaneousRTs = d3d_info->limits.max_rt_count;
2545 caps->StretchRectFilterCaps = WINED3DPTFILTERCAPS_MINFPOINT |
2546 WINED3DPTFILTERCAPS_MAGFPOINT |
2547 WINED3DPTFILTERCAPS_MINFLINEAR |
2548 WINED3DPTFILTERCAPS_MAGFLINEAR;
2549 caps->VertexTextureFilterCaps = 0;
2551 adapter->shader_backend->shader_get_caps(adapter, &shader_caps);
2552 adapter->fragment_pipe->get_caps(adapter, &fragment_caps);
2553 adapter->vertex_pipe->vp_get_caps(adapter, &vertex_caps);
2555 /* Add shader misc caps. Only some of them belong to the shader parts of the pipeline */
2556 caps->PrimitiveMiscCaps |= fragment_caps.PrimitiveMiscCaps;
2558 caps->VertexShaderVersion = shader_caps.vs_version;
2559 caps->MaxVertexShaderConst = shader_caps.vs_uniform_count;
2561 caps->PixelShaderVersion = shader_caps.ps_version;
2562 caps->PixelShader1xMaxValue = shader_caps.ps_1x_max_value;
2564 caps->TextureOpCaps = fragment_caps.TextureOpCaps;
2565 caps->MaxTextureBlendStages = fragment_caps.max_blend_stages;
2566 caps->MaxSimultaneousTextures = fragment_caps.max_textures;
2568 caps->MaxUserClipPlanes = vertex_caps.max_user_clip_planes;
2569 caps->MaxActiveLights = vertex_caps.max_active_lights;
2570 caps->MaxVertexBlendMatrices = vertex_caps.max_vertex_blend_matrices;
2571 caps->MaxVertexBlendMatrixIndex = vertex_caps.max_vertex_blend_matrix_index;
2572 caps->VertexProcessingCaps = vertex_caps.vertex_processing_caps;
2573 caps->FVFCaps = vertex_caps.fvf_caps;
2574 caps->RasterCaps |= vertex_caps.raster_caps;
2576 /* The following caps are shader specific, but they are things we cannot detect, or which
2577 * are the same among all shader models. So to avoid code duplication set the shader version
2578 * specific, but otherwise constant caps here
2580 if (caps->VertexShaderVersion >= 3)
2582 /* Where possible set the caps based on OpenGL extensions and if they
2583 * aren't set (in case of software rendering) use the VS 3.0 from
2584 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
2585 * VS3.0 value. */
2586 caps->VS20Caps.caps = WINED3DVS20CAPS_PREDICATION;
2587 /* VS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
2588 caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH;
2589 caps->VS20Caps.temp_count = 32;
2590 /* level of nesting in loops / if-statements; VS 3.0 requires MAX (4) */
2591 caps->VS20Caps.static_flow_control_depth = WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH;
2593 caps->MaxVShaderInstructionsExecuted = 65535; /* VS 3.0 needs at least 65535, some cards even use 2^32-1 */
2594 caps->MaxVertexShader30InstructionSlots = WINED3DMIN30SHADERINSTRUCTIONS;
2595 caps->VertexTextureFilterCaps = WINED3DPTFILTERCAPS_MINFPOINT | WINED3DPTFILTERCAPS_MAGFPOINT;
2597 else if (caps->VertexShaderVersion == 2)
2599 caps->VS20Caps.caps = 0;
2600 caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH;
2601 caps->VS20Caps.temp_count = WINED3DVS20_MIN_NUMTEMPS;
2602 caps->VS20Caps.static_flow_control_depth = 1;
2604 caps->MaxVShaderInstructionsExecuted = 65535;
2605 caps->MaxVertexShader30InstructionSlots = 0;
2607 else /* VS 1.x */
2609 caps->VS20Caps.caps = 0;
2610 caps->VS20Caps.dynamic_flow_control_depth = 0;
2611 caps->VS20Caps.temp_count = 0;
2612 caps->VS20Caps.static_flow_control_depth = 0;
2614 caps->MaxVShaderInstructionsExecuted = 0;
2615 caps->MaxVertexShader30InstructionSlots = 0;
2618 if (caps->PixelShaderVersion >= 3)
2620 /* Where possible set the caps based on OpenGL extensions and if they
2621 * aren't set (in case of software rendering) use the PS 3.0 from
2622 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
2623 * PS 3.0 value. */
2625 /* Caps is more or less undocumented on MSDN but it appears to be
2626 * used for PS20Caps based on results from R9600/FX5900/Geforce6800
2627 * cards from Windows */
2628 caps->PS20Caps.caps = WINED3DPS20CAPS_ARBITRARYSWIZZLE |
2629 WINED3DPS20CAPS_GRADIENTINSTRUCTIONS |
2630 WINED3DPS20CAPS_PREDICATION |
2631 WINED3DPS20CAPS_NODEPENDENTREADLIMIT |
2632 WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT;
2633 /* PS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
2634 caps->PS20Caps.dynamic_flow_control_depth = WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH;
2635 caps->PS20Caps.temp_count = 32;
2636 /* PS 3.0 requires MAX_STATICFLOWCONTROLDEPTH (4) */
2637 caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH;
2638 /* PS 3.0 requires MAX_NUMINSTRUCTIONSLOTS (512) */
2639 caps->PS20Caps.instruction_slot_count = WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS;
2641 caps->MaxPShaderInstructionsExecuted = 65535;
2642 caps->MaxPixelShader30InstructionSlots = WINED3DMIN30SHADERINSTRUCTIONS;
2644 else if (caps->PixelShaderVersion == 2)
2646 /* Below we assume PS2.0 specs, not extended 2.0a(GeforceFX)/2.0b(Radeon R3xx) ones */
2647 caps->PS20Caps.caps = 0;
2648 caps->PS20Caps.dynamic_flow_control_depth = 0; /* WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0 */
2649 caps->PS20Caps.temp_count = WINED3DPS20_MIN_NUMTEMPS;
2650 caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH; /* Minimum: 1 */
2651 /* Minimum number (64 ALU + 32 Texture), a GeforceFX uses 512 */
2652 caps->PS20Caps.instruction_slot_count = WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS;
2654 caps->MaxPShaderInstructionsExecuted = 512; /* Minimum value, a GeforceFX uses 1024 */
2655 caps->MaxPixelShader30InstructionSlots = 0;
2657 else /* PS 1.x */
2659 caps->PS20Caps.caps = 0;
2660 caps->PS20Caps.dynamic_flow_control_depth = 0;
2661 caps->PS20Caps.temp_count = 0;
2662 caps->PS20Caps.static_flow_control_depth = 0;
2663 caps->PS20Caps.instruction_slot_count = 0;
2665 caps->MaxPShaderInstructionsExecuted = 0;
2666 caps->MaxPixelShader30InstructionSlots = 0;
2669 if (caps->VertexShaderVersion >= 2)
2671 /* OpenGL supports all the formats below, perhaps not always
2672 * without conversion, but it supports them.
2673 * Further GLSL doesn't seem to have an official unsigned type so
2674 * don't advertise it yet as I'm not sure how we handle it.
2675 * We might need to add some clamping in the shader engine to
2676 * support it.
2677 * TODO: WINED3DDTCAPS_USHORT2N, WINED3DDTCAPS_USHORT4N, WINED3DDTCAPS_UDEC3, WINED3DDTCAPS_DEC3N */
2678 caps->DeclTypes = WINED3DDTCAPS_UBYTE4 |
2679 WINED3DDTCAPS_UBYTE4N |
2680 WINED3DDTCAPS_SHORT2N |
2681 WINED3DDTCAPS_SHORT4N;
2683 else
2685 caps->DeclTypes = 0;
2688 /* Set DirectDraw helper Caps */
2689 ckey_caps = WINEDDCKEYCAPS_DESTBLT |
2690 WINEDDCKEYCAPS_SRCBLT;
2691 fx_caps = WINEDDFXCAPS_BLTALPHA |
2692 WINEDDFXCAPS_BLTMIRRORLEFTRIGHT |
2693 WINEDDFXCAPS_BLTMIRRORUPDOWN |
2694 WINEDDFXCAPS_BLTROTATION90 |
2695 WINEDDFXCAPS_BLTSHRINKX |
2696 WINEDDFXCAPS_BLTSHRINKXN |
2697 WINEDDFXCAPS_BLTSHRINKY |
2698 WINEDDFXCAPS_BLTSHRINKYN |
2699 WINEDDFXCAPS_BLTSTRETCHX |
2700 WINEDDFXCAPS_BLTSTRETCHXN |
2701 WINEDDFXCAPS_BLTSTRETCHY |
2702 WINEDDFXCAPS_BLTSTRETCHYN;
2703 blit_caps = WINEDDCAPS_BLT |
2704 WINEDDCAPS_BLTCOLORFILL |
2705 WINEDDCAPS_BLTDEPTHFILL |
2706 WINEDDCAPS_BLTSTRETCH |
2707 WINEDDCAPS_CANBLTSYSMEM |
2708 WINEDDCAPS_CANCLIP |
2709 WINEDDCAPS_CANCLIPSTRETCHED |
2710 WINEDDCAPS_COLORKEY |
2711 WINEDDCAPS_COLORKEYHWASSIST;
2713 /* Fill the ddraw caps structure */
2714 caps->ddraw_caps.caps = WINEDDCAPS_GDI |
2715 WINEDDCAPS_PALETTE |
2716 blit_caps;
2717 caps->ddraw_caps.caps2 = WINEDDCAPS2_CERTIFIED |
2718 WINEDDCAPS2_NOPAGELOCKREQUIRED |
2719 WINEDDCAPS2_PRIMARYGAMMA |
2720 WINEDDCAPS2_WIDESURFACES |
2721 WINEDDCAPS2_CANRENDERWINDOWED;
2722 caps->ddraw_caps.color_key_caps = ckey_caps;
2723 caps->ddraw_caps.fx_caps = fx_caps;
2724 caps->ddraw_caps.svb_caps = blit_caps;
2725 caps->ddraw_caps.svb_color_key_caps = ckey_caps;
2726 caps->ddraw_caps.svb_fx_caps = fx_caps;
2727 caps->ddraw_caps.vsb_caps = blit_caps;
2728 caps->ddraw_caps.vsb_color_key_caps = ckey_caps;
2729 caps->ddraw_caps.vsb_fx_caps = fx_caps;
2730 caps->ddraw_caps.ssb_caps = blit_caps;
2731 caps->ddraw_caps.ssb_color_key_caps = ckey_caps;
2732 caps->ddraw_caps.ssb_fx_caps = fx_caps;
2734 caps->ddraw_caps.dds_caps = WINEDDSCAPS_FLIP
2735 | WINEDDSCAPS_OFFSCREENPLAIN
2736 | WINEDDSCAPS_PALETTE
2737 | WINEDDSCAPS_PRIMARYSURFACE
2738 | WINEDDSCAPS_TEXTURE
2739 | WINEDDSCAPS_ZBUFFER
2740 | WINEDDSCAPS_MIPMAP;
2742 caps->shader_double_precision = d3d_info->shader_double_precision;
2743 caps->viewport_array_index_any_shader = d3d_info->viewport_array_index_any_shader;
2744 caps->stencil_export = d3d_info->stencil_export;
2746 caps->max_feature_level = d3d_info->feature_level;
2748 adapter->adapter_ops->adapter_get_wined3d_caps(adapter, caps);
2750 return WINED3D_OK;
2753 HRESULT CDECL wined3d_device_create(struct wined3d *wined3d, struct wined3d_adapter *adapter,
2754 enum wined3d_device_type device_type, HWND focus_window, uint32_t flags, BYTE surface_alignment,
2755 const enum wined3d_feature_level *feature_levels, unsigned int feature_level_count,
2756 struct wined3d_device_parent *device_parent, struct wined3d_device **device)
2758 struct wined3d_device *object;
2759 HRESULT hr;
2761 TRACE("wined3d %p, adapter %p, device_type %#x, focus_window %p, flags %#x, "
2762 "surface_alignment %u, feature_levels %p, feature_level_count %u, device_parent %p, device %p.\n",
2763 wined3d, adapter, device_type, focus_window, flags, surface_alignment,
2764 feature_levels, feature_level_count, device_parent, device);
2766 if (FAILED(hr = adapter->adapter_ops->adapter_create_device(wined3d, adapter,
2767 device_type, focus_window, flags, surface_alignment,
2768 feature_levels, feature_level_count, device_parent, &object)))
2769 return hr;
2771 TRACE("Created device %p.\n", object);
2772 *device = object;
2774 device_parent->ops->wined3d_device_created(device_parent, *device);
2776 return WINED3D_OK;
2779 static const struct wined3d_state_entry_template misc_state_template_no3d[] =
2781 {STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_VERTEX), {STATE_VDECL}},
2782 {STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_HULL), {STATE_VDECL}},
2783 {STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_DOMAIN), {STATE_VDECL}},
2784 {STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_GEOMETRY), {STATE_VDECL}},
2785 {STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_PIXEL), {STATE_VDECL}},
2786 {STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_COMPUTE), {STATE_VDECL}},
2787 {STATE_GRAPHICS_SHADER_RESOURCE_BINDING, {STATE_VDECL}},
2788 {STATE_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING, {STATE_VDECL}},
2789 {STATE_COMPUTE_SHADER_RESOURCE_BINDING, {STATE_VDECL}},
2790 {STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING, {STATE_VDECL}},
2791 {STATE_STREAM_OUTPUT, {STATE_VDECL}},
2792 {STATE_BLEND, {STATE_VDECL}},
2793 {STATE_BLEND_FACTOR, {STATE_VDECL}},
2794 {STATE_SAMPLE_MASK, {STATE_VDECL}},
2795 {STATE_DEPTH_STENCIL, {STATE_VDECL}},
2796 {STATE_STENCIL_REF, {STATE_VDECL}},
2797 {STATE_DEPTH_BOUNDS, {STATE_VDECL}},
2798 {STATE_STREAMSRC, {STATE_VDECL}},
2799 {STATE_VDECL, {STATE_VDECL, state_nop}},
2800 {STATE_RASTERIZER, {STATE_VDECL}},
2801 {STATE_SCISSORRECT, {STATE_VDECL}},
2803 {STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_MAT00), {STATE_VDECL}},
2804 {STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_MAT01), {STATE_VDECL}},
2805 {STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_MAT10), {STATE_VDECL}},
2806 {STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_MAT11), {STATE_VDECL}},
2807 {STATE_TEXTURESTAGE(1, WINED3D_TSS_BUMPENV_MAT00), {STATE_VDECL}},
2808 {STATE_TEXTURESTAGE(1, WINED3D_TSS_BUMPENV_MAT01), {STATE_VDECL}},
2809 {STATE_TEXTURESTAGE(1, WINED3D_TSS_BUMPENV_MAT10), {STATE_VDECL}},
2810 {STATE_TEXTURESTAGE(1, WINED3D_TSS_BUMPENV_MAT11), {STATE_VDECL}},
2811 {STATE_TEXTURESTAGE(2, WINED3D_TSS_BUMPENV_MAT00), {STATE_VDECL}},
2812 {STATE_TEXTURESTAGE(2, WINED3D_TSS_BUMPENV_MAT01), {STATE_VDECL}},
2813 {STATE_TEXTURESTAGE(2, WINED3D_TSS_BUMPENV_MAT10), {STATE_VDECL}},
2814 {STATE_TEXTURESTAGE(2, WINED3D_TSS_BUMPENV_MAT11), {STATE_VDECL}},
2815 {STATE_TEXTURESTAGE(3, WINED3D_TSS_BUMPENV_MAT00), {STATE_VDECL}},
2816 {STATE_TEXTURESTAGE(3, WINED3D_TSS_BUMPENV_MAT01), {STATE_VDECL}},
2817 {STATE_TEXTURESTAGE(3, WINED3D_TSS_BUMPENV_MAT10), {STATE_VDECL}},
2818 {STATE_TEXTURESTAGE(3, WINED3D_TSS_BUMPENV_MAT11), {STATE_VDECL}},
2819 {STATE_TEXTURESTAGE(4, WINED3D_TSS_BUMPENV_MAT00), {STATE_VDECL}},
2820 {STATE_TEXTURESTAGE(4, WINED3D_TSS_BUMPENV_MAT01), {STATE_VDECL}},
2821 {STATE_TEXTURESTAGE(4, WINED3D_TSS_BUMPENV_MAT10), {STATE_VDECL}},
2822 {STATE_TEXTURESTAGE(4, WINED3D_TSS_BUMPENV_MAT11), {STATE_VDECL}},
2823 {STATE_TEXTURESTAGE(5, WINED3D_TSS_BUMPENV_MAT00), {STATE_VDECL}},
2824 {STATE_TEXTURESTAGE(5, WINED3D_TSS_BUMPENV_MAT01), {STATE_VDECL}},
2825 {STATE_TEXTURESTAGE(5, WINED3D_TSS_BUMPENV_MAT10), {STATE_VDECL}},
2826 {STATE_TEXTURESTAGE(5, WINED3D_TSS_BUMPENV_MAT11), {STATE_VDECL}},
2827 {STATE_TEXTURESTAGE(6, WINED3D_TSS_BUMPENV_MAT00), {STATE_VDECL}},
2828 {STATE_TEXTURESTAGE(6, WINED3D_TSS_BUMPENV_MAT01), {STATE_VDECL}},
2829 {STATE_TEXTURESTAGE(6, WINED3D_TSS_BUMPENV_MAT10), {STATE_VDECL}},
2830 {STATE_TEXTURESTAGE(6, WINED3D_TSS_BUMPENV_MAT11), {STATE_VDECL}},
2831 {STATE_TEXTURESTAGE(7, WINED3D_TSS_BUMPENV_MAT00), {STATE_VDECL}},
2832 {STATE_TEXTURESTAGE(7, WINED3D_TSS_BUMPENV_MAT01), {STATE_VDECL}},
2833 {STATE_TEXTURESTAGE(7, WINED3D_TSS_BUMPENV_MAT10), {STATE_VDECL}},
2834 {STATE_TEXTURESTAGE(7, WINED3D_TSS_BUMPENV_MAT11), {STATE_VDECL}},
2835 {STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_LSCALE), {STATE_VDECL}},
2836 {STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_LOFFSET), {STATE_VDECL}},
2837 {STATE_TEXTURESTAGE(1, WINED3D_TSS_BUMPENV_LSCALE), {STATE_VDECL}},
2838 {STATE_TEXTURESTAGE(1, WINED3D_TSS_BUMPENV_LOFFSET), {STATE_VDECL}},
2839 {STATE_TEXTURESTAGE(2, WINED3D_TSS_BUMPENV_LSCALE), {STATE_VDECL}},
2840 {STATE_TEXTURESTAGE(2, WINED3D_TSS_BUMPENV_LOFFSET), {STATE_VDECL}},
2841 {STATE_TEXTURESTAGE(3, WINED3D_TSS_BUMPENV_LSCALE), {STATE_VDECL}},
2842 {STATE_TEXTURESTAGE(3, WINED3D_TSS_BUMPENV_LOFFSET), {STATE_VDECL}},
2843 {STATE_TEXTURESTAGE(4, WINED3D_TSS_BUMPENV_LSCALE), {STATE_VDECL}},
2844 {STATE_TEXTURESTAGE(4, WINED3D_TSS_BUMPENV_LOFFSET), {STATE_VDECL}},
2845 {STATE_TEXTURESTAGE(5, WINED3D_TSS_BUMPENV_LSCALE), {STATE_VDECL}},
2846 {STATE_TEXTURESTAGE(5, WINED3D_TSS_BUMPENV_LOFFSET), {STATE_VDECL}},
2847 {STATE_TEXTURESTAGE(6, WINED3D_TSS_BUMPENV_LSCALE), {STATE_VDECL}},
2848 {STATE_TEXTURESTAGE(6, WINED3D_TSS_BUMPENV_LOFFSET), {STATE_VDECL}},
2849 {STATE_TEXTURESTAGE(7, WINED3D_TSS_BUMPENV_LSCALE), {STATE_VDECL}},
2850 {STATE_TEXTURESTAGE(7, WINED3D_TSS_BUMPENV_LOFFSET), {STATE_VDECL}},
2852 {STATE_VIEWPORT, {STATE_VDECL}},
2853 {STATE_INDEXBUFFER, {STATE_VDECL}},
2854 {STATE_RENDER(WINED3D_RS_LINEPATTERN), {STATE_VDECL}},
2855 {STATE_RENDER(WINED3D_RS_ZFUNC), {STATE_VDECL}},
2856 {STATE_RENDER(WINED3D_RS_DITHERENABLE), {STATE_VDECL}},
2857 {STATE_RENDER(WINED3D_RS_MULTISAMPLEANTIALIAS), {STATE_VDECL}},
2858 {STATE_BASEVERTEXINDEX, {STATE_VDECL}},
2859 {STATE_FRAMEBUFFER, {STATE_VDECL}},
2860 {STATE_SHADER(WINED3D_SHADER_TYPE_PIXEL), {STATE_VDECL}},
2861 {STATE_SHADER(WINED3D_SHADER_TYPE_HULL), {STATE_VDECL}},
2862 {STATE_SHADER(WINED3D_SHADER_TYPE_DOMAIN), {STATE_VDECL}},
2863 {STATE_SHADER(WINED3D_SHADER_TYPE_GEOMETRY), {STATE_VDECL}},
2864 {STATE_SHADER(WINED3D_SHADER_TYPE_COMPUTE), {STATE_VDECL}},
2865 {0}, /* Terminate */
2868 static void adapter_no3d_destroy(struct wined3d_adapter *adapter)
2870 wined3d_adapter_cleanup(adapter);
2871 free(adapter);
2874 static HRESULT adapter_no3d_create_device(struct wined3d *wined3d, const struct wined3d_adapter *adapter,
2875 enum wined3d_device_type device_type, HWND focus_window, unsigned int flags, BYTE surface_alignment,
2876 const enum wined3d_feature_level *levels, unsigned int level_count,
2877 struct wined3d_device_parent *device_parent, struct wined3d_device **device)
2879 /* No extensions in the state table, only extension 0, which is implicitly supported. */
2880 static const BOOL supported_extensions[] = {TRUE};
2881 struct wined3d_device_no3d *device_no3d;
2882 HRESULT hr;
2884 if (!(device_no3d = calloc(1, sizeof(*device_no3d))))
2885 return E_OUTOFMEMORY;
2887 if (FAILED(hr = wined3d_device_init(&device_no3d->d, wined3d, adapter->ordinal, device_type, focus_window,
2888 flags, surface_alignment, levels, level_count, supported_extensions, device_parent)))
2890 WARN("Failed to initialize device, hr %#lx.\n", hr);
2891 free(device_no3d);
2892 return hr;
2895 *device = &device_no3d->d;
2897 return WINED3D_OK;
2900 static void adapter_no3d_destroy_device(struct wined3d_device *device)
2902 wined3d_device_cleanup(device);
2903 free(device);
2906 static struct wined3d_context *adapter_no3d_acquire_context(struct wined3d_device *device,
2907 struct wined3d_texture *texture, unsigned int sub_resource_idx)
2909 TRACE("device %p, texture %p, sub_resource_idx %u.\n", device, texture, sub_resource_idx);
2911 wined3d_from_cs(device->cs);
2913 if (!device->context_count)
2914 return NULL;
2916 return &wined3d_device_no3d(device)->context_no3d;
2919 static void adapter_no3d_release_context(struct wined3d_context *context)
2921 TRACE("context %p.\n", context);
2924 static void adapter_no3d_get_wined3d_caps(const struct wined3d_adapter *adapter, struct wined3d_caps *caps)
2928 static BOOL adapter_no3d_check_format(const struct wined3d_adapter *adapter,
2929 const struct wined3d_format *adapter_format, const struct wined3d_format *rt_format,
2930 const struct wined3d_format *ds_format)
2932 return TRUE;
2935 static HRESULT adapter_no3d_init_3d(struct wined3d_device *device)
2937 struct wined3d_context *context_no3d;
2938 HRESULT hr;
2940 TRACE("device %p.\n", device);
2942 context_no3d = &wined3d_device_no3d(device)->context_no3d;
2943 if (FAILED(hr = wined3d_context_no3d_init(context_no3d, device->swapchains[0])))
2945 WARN("Failed to initialise context.\n");
2946 return hr;
2949 if (!device_context_add(device, context_no3d))
2951 ERR("Failed to add the newly created context to the context list.\n");
2952 wined3d_context_cleanup(context_no3d);
2953 return E_FAIL;
2956 TRACE("Initialised context %p.\n", context_no3d);
2958 if (!(device->blitter = wined3d_cpu_blitter_create()))
2960 ERR("Failed to create CPU blitter.\n");
2961 device_context_remove(device, context_no3d);
2962 wined3d_context_cleanup(context_no3d);
2963 return E_FAIL;
2966 return WINED3D_OK;
2969 static void adapter_no3d_uninit_3d(struct wined3d_device *device)
2971 struct wined3d_context *context_no3d;
2973 TRACE("device %p.\n", device);
2975 context_no3d = &wined3d_device_no3d(device)->context_no3d;
2976 device->blitter->ops->blitter_destroy(device->blitter, NULL);
2977 wined3d_cs_finish(device->cs, WINED3D_CS_QUEUE_DEFAULT);
2979 device_context_remove(device, context_no3d);
2980 wined3d_context_cleanup(context_no3d);
2983 static void *adapter_no3d_map_bo_address(struct wined3d_context *context,
2984 const struct wined3d_bo_address *data, size_t size, uint32_t map_flags)
2986 if (data->buffer_object)
2988 ERR("Unsupported buffer object %p.\n", data->buffer_object);
2989 return NULL;
2992 return data->addr;
2995 static void adapter_no3d_unmap_bo_address(struct wined3d_context *context,
2996 const struct wined3d_bo_address *data, unsigned int range_count, const struct wined3d_range *ranges)
2998 if (data->buffer_object)
2999 ERR("Unsupported buffer object %p.\n", data->buffer_object);
3002 static void adapter_no3d_copy_bo_address(struct wined3d_context *context,
3003 const struct wined3d_bo_address *dst, const struct wined3d_bo_address *src,
3004 unsigned int range_count, const struct wined3d_range *ranges, uint32_t map_flags)
3006 unsigned int i;
3008 if (dst->buffer_object)
3009 ERR("Unsupported dst buffer object %p.\n", dst->buffer_object);
3010 if (src->buffer_object)
3011 ERR("Unsupported src buffer object %p.\n", src->buffer_object);
3012 if (dst->buffer_object || src->buffer_object)
3013 return;
3015 for (i = 0; i < range_count; ++i)
3016 memcpy(dst->addr + ranges[i].offset, src->addr + ranges[i].offset, ranges[i].size);
3019 static void adapter_no3d_flush_bo_address(struct wined3d_context *context,
3020 const struct wined3d_const_bo_address *data, size_t size)
3024 static bool adapter_no3d_alloc_bo(struct wined3d_device *device, struct wined3d_resource *resource,
3025 unsigned int sub_resource_idx, struct wined3d_bo_address *addr)
3027 return false;
3030 static void adapter_no3d_destroy_bo(struct wined3d_context *context, struct wined3d_bo *bo)
3034 static HRESULT adapter_no3d_create_swapchain(struct wined3d_device *device,
3035 const struct wined3d_swapchain_desc *desc, struct wined3d_swapchain_state_parent *state_parent,
3036 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_swapchain **swapchain)
3038 struct wined3d_swapchain *swapchain_no3d;
3039 HRESULT hr;
3041 TRACE("device %p, desc %p, state_parent %p, parent %p, parent_ops %p, swapchain %p.\n",
3042 device, desc, state_parent, parent, parent_ops, swapchain);
3044 if (!(swapchain_no3d = calloc(1, sizeof(*swapchain_no3d))))
3045 return E_OUTOFMEMORY;
3047 if (FAILED(hr = wined3d_swapchain_no3d_init(swapchain_no3d, device, desc, state_parent, parent,
3048 parent_ops)))
3050 WARN("Failed to initialise swapchain, hr %#lx.\n", hr);
3051 free(swapchain_no3d);
3052 return hr;
3055 TRACE("Created swapchain %p.\n", swapchain_no3d);
3056 *swapchain = swapchain_no3d;
3058 return hr;
3061 static void adapter_no3d_destroy_swapchain(struct wined3d_swapchain *swapchain)
3063 wined3d_swapchain_cleanup(swapchain);
3064 free(swapchain);
3067 static HRESULT adapter_no3d_create_buffer(struct wined3d_device *device,
3068 const struct wined3d_buffer_desc *desc, const struct wined3d_sub_resource_data *data,
3069 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_buffer **buffer)
3071 struct wined3d_buffer *buffer_no3d;
3072 HRESULT hr;
3074 TRACE("device %p, desc %p, data %p, parent %p, parent_ops %p, buffer %p.\n",
3075 device, desc, data, parent, parent_ops, buffer);
3077 if (!(buffer_no3d = calloc(1, sizeof(*buffer_no3d))))
3078 return E_OUTOFMEMORY;
3080 if (FAILED(hr = wined3d_buffer_no3d_init(buffer_no3d, device, desc, data, parent, parent_ops)))
3082 WARN("Failed to initialise buffer, hr %#lx.\n", hr);
3083 free(buffer_no3d);
3084 return hr;
3087 TRACE("Created buffer %p.\n", buffer_no3d);
3088 *buffer = buffer_no3d;
3090 return hr;
3093 static void adapter_no3d_destroy_buffer(struct wined3d_buffer *buffer)
3095 struct wined3d_device *device = buffer->resource.device;
3096 unsigned int swapchain_count = device->swapchain_count;
3098 TRACE("buffer %p.\n", buffer);
3100 /* Take a reference to the device, in case releasing the buffer would
3101 * cause the device to be destroyed. However, swapchain resources don't
3102 * take a reference to the device, and we wouldn't want to increment the
3103 * refcount on a device that's in the process of being destroyed. */
3104 if (swapchain_count)
3105 wined3d_device_incref(device);
3106 wined3d_buffer_cleanup(buffer);
3107 wined3d_cs_destroy_object(device->cs, free, buffer);
3108 if (swapchain_count)
3109 wined3d_device_decref(device);
3112 static HRESULT adapter_no3d_create_texture(struct wined3d_device *device,
3113 const struct wined3d_resource_desc *desc, unsigned int layer_count, unsigned int level_count,
3114 uint32_t flags, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture)
3116 struct wined3d_texture *texture_no3d;
3117 HRESULT hr;
3119 TRACE("device %p, desc %p, layer_count %u, level_count %u, flags %#x, parent %p, parent_ops %p, texture %p.\n",
3120 device, desc, layer_count, level_count, flags, parent, parent_ops, texture);
3122 if (!(texture_no3d = wined3d_texture_allocate_object_memory(sizeof(*texture_no3d), level_count, layer_count)))
3123 return E_OUTOFMEMORY;
3125 if (FAILED(hr = wined3d_texture_no3d_init(texture_no3d, device, desc,
3126 layer_count, level_count, flags, parent, parent_ops)))
3128 WARN("Failed to initialise texture, hr %#lx.\n", hr);
3129 free(texture_no3d);
3130 return hr;
3133 TRACE("Created texture %p.\n", texture_no3d);
3134 *texture = texture_no3d;
3136 return hr;
3139 static void adapter_no3d_destroy_texture(struct wined3d_texture *texture)
3141 struct wined3d_device *device = texture->resource.device;
3142 unsigned int swapchain_count = device->swapchain_count;
3144 TRACE("texture %p.\n", texture);
3146 /* Take a reference to the device, in case releasing the texture would
3147 * cause the device to be destroyed. However, swapchain resources don't
3148 * take a reference to the device, and we wouldn't want to increment the
3149 * refcount on a device that's in the process of being destroyed. */
3150 if (swapchain_count)
3151 wined3d_device_incref(device);
3153 wined3d_texture_sub_resources_destroyed(texture);
3154 texture->resource.parent_ops->wined3d_object_destroyed(texture->resource.parent);
3156 wined3d_texture_cleanup(texture);
3157 wined3d_cs_destroy_object(device->cs, free, texture);
3159 if (swapchain_count)
3160 wined3d_device_decref(device);
3163 static HRESULT adapter_no3d_create_rendertarget_view(const struct wined3d_view_desc *desc,
3164 struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
3165 struct wined3d_rendertarget_view **view)
3167 struct wined3d_rendertarget_view *view_no3d;
3168 HRESULT hr;
3170 TRACE("desc %s, resource %p, parent %p, parent_ops %p, view %p.\n",
3171 wined3d_debug_view_desc(desc, resource), resource, parent, parent_ops, view);
3173 if (!(view_no3d = calloc(1, sizeof(*view_no3d))))
3174 return E_OUTOFMEMORY;
3176 if (FAILED(hr = wined3d_rendertarget_view_no3d_init(view_no3d, desc, resource, parent, parent_ops)))
3178 WARN("Failed to initialise view, hr %#lx.\n", hr);
3179 free(view_no3d);
3180 return hr;
3183 TRACE("Created render target view %p.\n", view_no3d);
3184 *view = view_no3d;
3186 return hr;
3189 static void adapter_no3d_destroy_rendertarget_view(struct wined3d_rendertarget_view *view)
3191 struct wined3d_device *device = view->resource->device;
3192 unsigned int swapchain_count = device->swapchain_count;
3194 TRACE("view %p.\n", view);
3196 /* Take a reference to the device, in case releasing the view's resource
3197 * would cause the device to be destroyed. However, swapchain resources
3198 * don't take a reference to the device, and we wouldn't want to increment
3199 * the refcount on a device that's in the process of being destroyed. */
3200 if (swapchain_count)
3201 wined3d_device_incref(device);
3202 wined3d_rendertarget_view_cleanup(view);
3203 wined3d_cs_destroy_object(device->cs, free, view);
3204 if (swapchain_count)
3205 wined3d_device_decref(device);
3208 static HRESULT adapter_no3d_create_shader_resource_view(const struct wined3d_view_desc *desc,
3209 struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
3210 struct wined3d_shader_resource_view **view)
3212 TRACE("desc %s, resource %p, parent %p, parent_ops %p, view %p.\n",
3213 wined3d_debug_view_desc(desc, resource), resource, parent, parent_ops, view);
3215 return E_NOTIMPL;
3218 static void adapter_no3d_destroy_shader_resource_view(struct wined3d_shader_resource_view *view)
3220 TRACE("view %p.\n", view);
3223 static HRESULT adapter_no3d_create_unordered_access_view(const struct wined3d_view_desc *desc,
3224 struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
3225 struct wined3d_unordered_access_view **view)
3227 TRACE("desc %s, resource %p, parent %p, parent_ops %p, view %p.\n",
3228 wined3d_debug_view_desc(desc, resource), resource, parent, parent_ops, view);
3230 return E_NOTIMPL;
3233 static void adapter_no3d_destroy_unordered_access_view(struct wined3d_unordered_access_view *view)
3235 TRACE("view %p.\n", view);
3238 static HRESULT adapter_no3d_create_sampler(struct wined3d_device *device, const struct wined3d_sampler_desc *desc,
3239 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_sampler **sampler)
3241 TRACE("device %p, desc %p, parent %p, parent_ops %p, sampler %p.\n",
3242 device, desc, parent, parent_ops, sampler);
3244 return E_NOTIMPL;
3247 static void adapter_no3d_destroy_sampler(struct wined3d_sampler *sampler)
3249 TRACE("sampler %p.\n", sampler);
3252 static HRESULT adapter_no3d_create_query(struct wined3d_device *device, enum wined3d_query_type type,
3253 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_query **query)
3255 TRACE("device %p, type %#x, parent %p, parent_ops %p, query %p.\n",
3256 device, type, parent, parent_ops, query);
3258 return WINED3DERR_NOTAVAILABLE;
3261 static void adapter_no3d_destroy_query(struct wined3d_query *query)
3263 TRACE("query %p.\n", query);
3266 static void adapter_no3d_flush_context(struct wined3d_context *context)
3268 TRACE("context %p.\n", context);
3271 static void adapter_no3d_draw_primitive(struct wined3d_device *device,
3272 const struct wined3d_state *state, const struct wined3d_draw_parameters *parameters)
3274 ERR("device %p, state %p, parameters %p.\n", device, state, parameters);
3277 static void adapter_no3d_dispatch_compute(struct wined3d_device *device,
3278 const struct wined3d_state *state, const struct wined3d_dispatch_parameters *parameters)
3280 ERR("device %p, state %p, parameters %p.\n", device, state, parameters);
3283 static void adapter_no3d_clear_uav(struct wined3d_context *context,
3284 struct wined3d_unordered_access_view *view, const struct wined3d_uvec4 *clear_value, bool fp)
3286 ERR("context %p, view %p, clear_value %s, fp %#x.\n", context, view, debug_uvec4(clear_value), fp);
3289 static const struct wined3d_adapter_ops wined3d_adapter_no3d_ops =
3291 .adapter_destroy = adapter_no3d_destroy,
3292 .adapter_create_device = adapter_no3d_create_device,
3293 .adapter_destroy_device = adapter_no3d_destroy_device,
3294 .adapter_acquire_context = adapter_no3d_acquire_context,
3295 .adapter_release_context = adapter_no3d_release_context,
3296 .adapter_get_wined3d_caps = adapter_no3d_get_wined3d_caps,
3297 .adapter_check_format = adapter_no3d_check_format,
3298 .adapter_init_3d = adapter_no3d_init_3d,
3299 .adapter_uninit_3d = adapter_no3d_uninit_3d,
3300 .adapter_map_bo_address = adapter_no3d_map_bo_address,
3301 .adapter_unmap_bo_address = adapter_no3d_unmap_bo_address,
3302 .adapter_copy_bo_address = adapter_no3d_copy_bo_address,
3303 .adapter_flush_bo_address = adapter_no3d_flush_bo_address,
3304 .adapter_alloc_bo = adapter_no3d_alloc_bo,
3305 .adapter_destroy_bo = adapter_no3d_destroy_bo,
3306 .adapter_create_swapchain = adapter_no3d_create_swapchain,
3307 .adapter_destroy_swapchain = adapter_no3d_destroy_swapchain,
3308 .adapter_create_buffer = adapter_no3d_create_buffer,
3309 .adapter_destroy_buffer = adapter_no3d_destroy_buffer,
3310 .adapter_create_texture = adapter_no3d_create_texture,
3311 .adapter_destroy_texture = adapter_no3d_destroy_texture,
3312 .adapter_create_rendertarget_view = adapter_no3d_create_rendertarget_view,
3313 .adapter_destroy_rendertarget_view = adapter_no3d_destroy_rendertarget_view,
3314 .adapter_create_shader_resource_view = adapter_no3d_create_shader_resource_view,
3315 .adapter_destroy_shader_resource_view = adapter_no3d_destroy_shader_resource_view,
3316 .adapter_create_unordered_access_view = adapter_no3d_create_unordered_access_view,
3317 .adapter_destroy_unordered_access_view = adapter_no3d_destroy_unordered_access_view,
3318 .adapter_create_sampler = adapter_no3d_create_sampler,
3319 .adapter_destroy_sampler = adapter_no3d_destroy_sampler,
3320 .adapter_create_query = adapter_no3d_create_query,
3321 .adapter_destroy_query = adapter_no3d_destroy_query,
3322 .adapter_flush_context = adapter_no3d_flush_context,
3323 .adapter_draw_primitive = adapter_no3d_draw_primitive,
3324 .adapter_dispatch_compute = adapter_no3d_dispatch_compute,
3325 .adapter_clear_uav = adapter_no3d_clear_uav,
3328 static void wined3d_adapter_no3d_init_d3d_info(struct wined3d_adapter *adapter, unsigned int wined3d_creation_flags)
3330 struct wined3d_d3d_info *d3d_info = &adapter->d3d_info;
3332 d3d_info->wined3d_creation_flags = wined3d_creation_flags;
3333 d3d_info->unconditional_npot = true;
3334 d3d_info->feature_level = WINED3D_FEATURE_LEVEL_5;
3337 static struct wined3d_adapter *wined3d_adapter_no3d_create(unsigned int ordinal, unsigned int wined3d_creation_flags)
3339 struct wined3d_adapter *adapter;
3340 LUID primary_luid, *luid = NULL;
3342 static const struct wined3d_gpu_description gpu_description =
3344 HW_VENDOR_SOFTWARE, CARD_WINE, "WineD3D DirectDraw Emulation", DRIVER_WINE, 128,
3347 TRACE("ordinal %u, wined3d_creation_flags %#x.\n", ordinal, wined3d_creation_flags);
3349 if (!(adapter = calloc(1, sizeof(*adapter))))
3350 return NULL;
3352 if (ordinal == 0 && wined3d_get_primary_adapter_luid(&primary_luid))
3353 luid = &primary_luid;
3355 if (!wined3d_adapter_init(adapter, ordinal, luid, &wined3d_adapter_no3d_ops))
3357 free(adapter);
3358 return NULL;
3361 if (!wined3d_adapter_no3d_init_format_info(adapter))
3363 wined3d_adapter_cleanup(adapter);
3364 free(adapter);
3365 return NULL;
3368 if (!wined3d_driver_info_init(&adapter->driver_info, &gpu_description, WINED3D_FEATURE_LEVEL_NONE, 0, 0))
3370 wined3d_adapter_cleanup(adapter);
3371 free(adapter);
3372 return NULL;
3374 adapter->vram_bytes_used = 0;
3375 TRACE("Emulating 0x%s bytes of video ram.\n", wine_dbgstr_longlong(adapter->driver_info.vram_bytes));
3377 adapter->vertex_pipe = &none_vertex_pipe;
3378 adapter->fragment_pipe = &none_fragment_pipe;
3379 adapter->misc_state_template = misc_state_template_no3d;
3380 adapter->shader_backend = &none_shader_backend;
3382 wined3d_adapter_no3d_init_d3d_info(adapter, wined3d_creation_flags);
3384 TRACE("Created adapter %p.\n", adapter);
3386 return adapter;
3389 static BOOL wined3d_adapter_create_output(struct wined3d_adapter *adapter, const WCHAR *output_name)
3391 HRESULT hr;
3393 if (!wined3d_array_reserve((void **)&adapter->outputs, &adapter->outputs_size,
3394 adapter->output_count + 1, sizeof(*adapter->outputs)))
3395 return FALSE;
3397 if (FAILED(hr = wined3d_output_init(&adapter->outputs[adapter->output_count],
3398 adapter->output_count, adapter, output_name)))
3400 ERR("Failed to initialise output %s, hr %#lx.\n", wine_dbgstr_w(output_name), hr);
3401 return FALSE;
3404 ++adapter->output_count;
3405 TRACE("Initialised output %s.\n", wine_dbgstr_w(output_name));
3406 return TRUE;
3409 BOOL wined3d_adapter_init(struct wined3d_adapter *adapter, unsigned int ordinal, const LUID *luid,
3410 const struct wined3d_adapter_ops *adapter_ops)
3412 D3DKMT_OPENADAPTERFROMLUID open_adapter_desc;
3413 unsigned int output_idx = 0, primary_idx = 0;
3414 D3DKMT_CLOSEADAPTER close_adapter_desc;
3415 DISPLAY_DEVICEW display_device;
3416 BOOL ret = FALSE;
3418 adapter->ordinal = ordinal;
3419 adapter->output_count = 0;
3420 adapter->outputs = NULL;
3422 if (luid)
3424 adapter->luid = *luid;
3426 else
3428 WARN("Allocating a random LUID.\n");
3429 if (!AllocateLocallyUniqueId(&adapter->luid))
3431 ERR("Failed to allocate a LUID, error %#lx.\n", GetLastError());
3432 return FALSE;
3435 TRACE("adapter %p LUID %08lx:%08lx.\n", adapter, adapter->luid.HighPart, adapter->luid.LowPart);
3437 open_adapter_desc.AdapterLuid = adapter->luid;
3438 if (D3DKMTOpenAdapterFromLuid(&open_adapter_desc))
3439 return FALSE;
3440 adapter->kmt_adapter = open_adapter_desc.hAdapter;
3442 display_device.cb = sizeof(display_device);
3443 while (EnumDisplayDevicesW(NULL, output_idx++, &display_device, 0))
3445 /* Detached outputs are not enumerated */
3446 if (!(display_device.StateFlags & DISPLAY_DEVICE_ATTACHED_TO_DESKTOP))
3447 continue;
3449 if (display_device.StateFlags & DISPLAY_DEVICE_PRIMARY_DEVICE)
3450 primary_idx = adapter->output_count;
3452 if (!wined3d_adapter_create_output(adapter, display_device.DeviceName))
3453 goto done;
3455 TRACE("Initialised %Iu outputs for adapter %p.\n", adapter->output_count, adapter);
3457 /* Make the primary output first */
3458 if (primary_idx)
3460 struct wined3d_output tmp = adapter->outputs[0];
3461 adapter->outputs[0] = adapter->outputs[primary_idx];
3462 adapter->outputs[0].ordinal = 0;
3463 adapter->outputs[primary_idx] = tmp;
3464 adapter->outputs[primary_idx].ordinal = primary_idx;
3467 memset(&adapter->driver_uuid, 0, sizeof(adapter->driver_uuid));
3468 memset(&adapter->device_uuid, 0, sizeof(adapter->device_uuid));
3470 adapter->formats = NULL;
3471 adapter->adapter_ops = adapter_ops;
3472 ret = TRUE;
3473 done:
3474 if (!ret)
3476 for (output_idx = 0; output_idx < adapter->output_count; ++output_idx)
3477 wined3d_output_cleanup(&adapter->outputs[output_idx]);
3478 free(adapter->outputs);
3479 close_adapter_desc.hAdapter = adapter->kmt_adapter;
3480 D3DKMTCloseAdapter(&close_adapter_desc);
3482 return ret;
3485 static struct wined3d_adapter *wined3d_adapter_create(unsigned int ordinal, DWORD wined3d_creation_flags)
3487 if (wined3d_creation_flags & WINED3D_NO3D)
3488 return wined3d_adapter_no3d_create(ordinal, wined3d_creation_flags);
3490 if (wined3d_settings.renderer == WINED3D_RENDERER_VULKAN)
3491 return wined3d_adapter_vk_create(ordinal, wined3d_creation_flags);
3493 return wined3d_adapter_gl_create(ordinal, wined3d_creation_flags);
3496 static void STDMETHODCALLTYPE wined3d_null_wined3d_object_destroyed(void *parent) {}
3498 const struct wined3d_parent_ops wined3d_null_parent_ops =
3500 wined3d_null_wined3d_object_destroyed,
3503 HRESULT wined3d_init(struct wined3d *wined3d, uint32_t flags)
3505 wined3d->ref = 1;
3506 wined3d->flags = flags;
3508 TRACE("Initialising adapters.\n");
3510 if (!(wined3d->adapters[0] = wined3d_adapter_create(0, flags)))
3512 WARN("Failed to create adapter.\n");
3513 return E_FAIL;
3515 wined3d->adapter_count = 1;
3517 return WINED3D_OK;