opengl32: Correctly interpret glMapBuffer() access in wow64 mapping.
[wine.git] / dlls / usp10 / tests / Makefile.in
blob131bcee17279ddd6a11d1aeb6868e02ab4b375c8
1 TESTDLL = usp10.dll
2 IMPORTS = usp10 user32 gdi32
4 C_SRCS = \
5 usp10.c