Improve mouse coordinate calculation and added render quality setting
[tecorrec.git] / geo / tcGlobe.cpp
blob0971cd55c49d0b5d229f98263bc1dd2a1a7eda8c
1 /***************************************************************************
2 * This file is part of Tecorrec. *
3 * Copyright 2008 James Hogan <james@albanarts.com> *
4 * *
5 * Tecorrec is free software: you can redistribute it and/or modify *
6 * it under the terms of the GNU General Public License as published by *
7 * the Free Software Foundation, either version 2 of the License, or *
8 * (at your option) any later version. *
9 * *
10 * Tecorrec is distributed in the hope that it will be useful, *
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12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
13 * GNU General Public License for more details. *
14 * *
15 * You should have received a copy of the GNU General Public License *
16 * along with Tecorrec. If not, write to the Free Software Foundation, *
17 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. *
18 ***************************************************************************/
20 /**
21 * @file tcGlobe.cpp
22 * @brief Manages data for a globe.
25 #include "tcGlobe.h"
26 #include "tcGeoImageData.h"
27 #include "tcLandsatData.h"
28 #include "tcSrtmModel.h"
29 #include <glMatrix.h>
30 #include <glVector.h>
32 #include <GL/gl.h>
34 #include <cmath>
37 * Constructors + destructor
40 /// Primary constructor.
41 tcGlobe::tcGlobe(double meanRadius)
42 : m_meanRadius(meanRadius)
43 , m_elevation(new tcSrtmModel())
44 , m_data()
45 , m_elevationMode(RawElevation)
46 , m_elevationCorrection(0.0f)
47 , m_colourCoding(NoColourCoding)
49 //addDataSet(new tcLandsatData("/home/james/cs/pro/data/LE71950281999206EDC01/"));
50 addDataSet(new tcLandsatData("/home/james/cs/pro/data/LE71950282000081EDC00/"));
53 /// Destructor.
54 tcGlobe::~tcGlobe()
59 * Data sets
62 /// Add a dataset to the globe.
63 void tcGlobe::addDataSet(tcGeoImageData* data)
65 m_data.push_back(data);
69 * Rendering
72 /// Draw a line of latitude.
73 void tcGlobe::drawLineOfLatitude(double latitude) const
75 double z = sin(latitude) * m_meanRadius;
76 double xy = cos(latitude) * m_meanRadius;
77 glBegin(GL_LINE_LOOP);
79 for (int lon = 0; lon < 360; ++lon)
81 glVertex3d(xy*sin(M_PI/180*lon), xy*cos(M_PI/180*lon), z);
84 glEnd();
87 /// Render a cell.
88 void tcGlobe::renderCell(tcObserver* const observer, const tcGeo& swCorner, const tcGeo& neCorner, int samples,
89 bool northEdge, bool eastEdge, bool southEdge, bool westEdge) const
91 // Sample at a sensible level
92 tcSrtmModel::RenderState state;
93 m_elevation->sampleAlign(swCorner, neCorner, &state, samples);
95 if (state.moreAvailableLon || state.moreAvailableLat)
97 // Find the square distances to each corner
98 GLmat4d modelview;
99 glGetv(GL_MODELVIEW_MATRIX, &modelview);
100 tcGeo geoCorners[4] = {
101 tcGeo(swCorner.lon(), swCorner.lat()),
102 tcGeo(swCorner.lon(), neCorner.lat()),
103 tcGeo(neCorner.lon(), neCorner.lat()),
104 tcGeo(neCorner.lon(), swCorner.lat())
106 GLvec3d cartCorners[4];
107 float toCorners[4];
108 double altitudeMean = m_meanRadius + altitudeAt((geoCorners[0] + geoCorners[1] + geoCorners[2] + geoCorners[3])/4);
109 for (int i = 0; i < 4; ++i)
111 cartCorners[i] = (GLvec3d)geoCorners[i] * altitudeMean;
112 toCorners[i] = (modelview*(cartCorners[i], 1.0)).slice<0,3>().sqr();
113 // Cull faces which are roughly backfacing
114 if ((modelview*(cartCorners[i], 0.0))[2] <= 0.0)
116 return;
120 // Decide whether to subdivide
121 float diagonal = ( (cartCorners[0]-cartCorners[2]).sqr()
122 + (cartCorners[3]-cartCorners[1]).sqr())/2*4;
123 // If it is disproportionately tall, only subdivide horizontally
124 bool tall = (cartCorners[1] - cartCorners[0]).sqr() > (cartCorners[3] - cartCorners[0]).sqr()*4.0
125 || (cartCorners[2] - cartCorners[3]).sqr() > (cartCorners[2] - cartCorners[1]).sqr()*4.0;
126 // If it is disproportionately wide, only subdivide vertically
127 bool wide = (cartCorners[3] - cartCorners[0]).sqr() > (cartCorners[1] - cartCorners[0]).sqr()*4.0
128 || (cartCorners[2] - cartCorners[1]).sqr() > (cartCorners[2] - cartCorners[3]).sqr()*4.0;
129 bool subdivide = true;
130 for (int i = 0; i < 4; ++i)
132 if (toCorners[i] > diagonal)
134 subdivide = false;
135 break;
139 if (subdivide)
141 if (tall && !wide)
143 // bottom
144 renderCell(observer, geoCorners[0], (geoCorners[3] + geoCorners[2]) * 0.5, samples,
145 false, eastEdge, southEdge, westEdge);
146 // top
147 renderCell(observer, (geoCorners[0] + geoCorners[1]) * 0.5, geoCorners[2], samples,
148 northEdge, eastEdge, false, westEdge);
150 else if (wide && !tall)
152 // left
153 renderCell(observer, geoCorners[0], (geoCorners[1] + geoCorners[2]) * 0.5, samples,
154 northEdge, false, southEdge, westEdge);
155 // right
156 renderCell(observer, (geoCorners[0] + geoCorners[3]) * 0.5, geoCorners[2], samples,
157 northEdge, eastEdge, southEdge, false);
159 else
161 // bottom left
162 renderCell(observer, geoCorners[0], (geoCorners[0] + geoCorners[2]) * 0.5, samples,
163 false, false, southEdge, westEdge);
164 // bottom right
165 renderCell(observer, (geoCorners[0] + geoCorners[3]) * 0.5, (geoCorners[3] + geoCorners[2]) * 0.5, samples,
166 false, eastEdge, southEdge, false);
167 // top left
168 renderCell(observer, (geoCorners[0] + geoCorners[1]) * 0.5, (geoCorners[1] + geoCorners[2]) * 0.5, samples,
169 northEdge, false, false, westEdge);
170 // top right
171 renderCell(observer, (geoCorners[0] + geoCorners[2]) * 0.5, geoCorners[2], samples,
172 northEdge, eastEdge, false, false);
174 return;
178 #if 0
179 if (subdivide)
181 glColor3f(0.0f, 0.0f, 1.0f);
183 else
185 glColor3f(1.0f, 0.5f, 0.0f);
188 glBegin(GL_LINE_LOOP);
189 for (int i = 0; i < 4; ++i)
191 glVertex3(cartCorners[i]);
193 glEnd();
194 #endif
196 #define EDGE_KERNEL_1 \
197 glColor4f(0.5f, 0.3f, 0.2f, 1.0f); \
198 glVertex3(dir * (m_meanRadius+alt)); \
199 glColor4f(0.5f, 0.5f, 0.5f, 1.0f); \
200 glVertex3(dir * m_meanRadius);
201 #define EDGE_KERNEL_2 \
202 glColor4f(0.5f, 0.5f, 1.0f, 1.0f); \
203 glVertex3(dir * m_meanRadius); \
204 glColor4f(0.5f, 0.5f, 1.0f, 1.0f); \
205 glVertex3(dir * (m_meanRadius-(accurate ? 100.0 : 1000.0)));
206 #define EDGE_KERNEL_3 \
207 glColor4f(0.5f, 0.5f, 0.5f, 1.0f); \
208 glVertex3(dir * (m_meanRadius-(accurate ? 100.0 : 1000.0))); \
209 glColor4f(0.5f, 0.5f, 0.5f, 1.0f); \
210 glVertex3(dir * (m_meanRadius-5000.0));
211 #define EDGE_KERNEL_4 \
212 glColor4f(0.5f, 0.5f, 0.5f, 1.0f); \
213 glVertex3(dir * (m_meanRadius-5000.0)); \
214 glColor4f(1.0f, 0.0f, 0.0f, 0.5f); \
215 glVertex3(dir * (m_meanRadius-8000.0));
216 #define EDGE_KERNEL(STAGE, EDGE, SAMPLES, LON, LAT) \
217 if (EDGE##Edge) \
219 glBegin(GL_TRIANGLE_STRIP); \
220 for (int i = 0; i < SAMPLES; ++i) \
222 tcGeo coord; \
223 bool accurate = true; \
224 double alt = altitudeAt(state, (LON), (LAT), &coord, &accurate); \
225 GLvec3d dir = coord; \
226 EDGE_KERNEL_##STAGE \
228 glEnd(); \
230 #define EDGE(STAGE) \
231 EDGE_KERNEL(STAGE, north, state.samplesLon, i, state.samplesLat-1); \
232 EDGE_KERNEL(STAGE, east, state.samplesLat, state.samplesLon-1, i); \
233 EDGE_KERNEL(STAGE, south, state.samplesLon, i, 0); \
234 EDGE_KERNEL(STAGE, west, state.samplesLat, 0, i);
236 #if 0
237 // Render the solid rock walls
238 glDisable(GL_CULL_FACE);
239 EDGE(1)
240 EDGE(2)
241 EDGE(3)
242 EDGE(4)
243 glEnable(GL_CULL_FACE);
244 #endif
246 // Render this cell
247 /// @todo cache one edge of strip to save time on other
248 for (int i = 0; i < state.samplesLon-1; ++i)
250 glBegin(GL_TRIANGLE_STRIP);
252 for (int j = 0; j < state.samplesLat; ++j)
254 for (int k = 0; k < 2; ++k)
256 tcGeo coord;
257 bool accurate = true;
258 double alt = altitudeAt(state, i+k, j, &coord, &accurate);
260 // Get colour
261 if (!m_data.empty())
263 tcGeoImageData::LocalCoord loc;
264 m_data.first()->geoToLocal(coord, &loc);
265 m_data.first()->texCoord(loc);
268 if (!accurate)
270 glColor4f(0.5f, 0.5f, 1.0f, 1.0f);
272 else
274 glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
275 //glColor4f(1.0f, 1.0f-(float)alt/3278.0f, 0.0f, 1.0f);
277 // Colour code if applicable
278 if (m_colourCoding == ElevationSampleAlignment)
280 if (state.moreAvailableLon && state.moreAvailableLat)
282 glColor3f(1.0f, 0.0f, 1.0f);
284 else if (state.moreAvailableLon)
286 glColor3f(1.0f, 0.0f, 0.0f);
288 else if (state.moreAvailableLat)
290 glColor3f(0.0f, 0.0f, 1.0f);
292 else
294 glColor3f(0.0f, 1.0f, 0.0f);
297 GLvec3d dir = coord;
298 double rad = m_meanRadius + alt;
299 glVertex3(dir * rad);
303 glEnd();
307 /// Render from the POV of an observer.
308 void tcGlobe::render(tcObserver* const observer, bool adaptive, const tcGeo* extent)
310 /// @todo use a really simple fragment shader to cull backfacing lines
311 #if 1
312 // Lines of latitude
313 glColor3f(0.0f, 1.0f, 0.0f);
314 for (int lat = -75; lat <= 75; lat += 15)
316 if (lat != 0)
318 drawLineOfLatitude(M_PI/180*lat);
322 double tropic = (23.0 + 26.0/60 + 22.0/3600) * M_PI/180;
323 // Equator
324 glColor3f(1.0f, 0.0f, 0.0f);
325 drawLineOfLatitude(0.0);
326 // Tropics (Capricorn and Cancer)
327 glColor3f(1.0f, 0.0f, 1.0f);
328 drawLineOfLatitude(-tropic);
329 glColor3f(1.0f, 1.0f, 0.0f);
330 drawLineOfLatitude(+tropic);
331 // Arctic and Antarctic Circles
332 glColor3f(1.0f, 1.0f, 1.0f);
333 drawLineOfLatitude(+M_PI/2 - tropic);
334 drawLineOfLatitude(-M_PI/2 + tropic);
336 // Lines of longitude
337 for (int lon = 0; lon < 360; lon += 15)
339 double x = sin(M_PI/180*lon) * m_meanRadius;
340 double y = -cos(M_PI/180*lon) * m_meanRadius;
341 int minLat = 15;
342 int maxLat = 165;
343 if (lon % 180 == 0)
345 glLineWidth(2.0f);
346 glColor3f(1.0f, lon/180, 0.0f);
348 if (lon % 90 == 0)
350 minLat = 0;
351 maxLat = 180;
353 glBegin(GL_LINE_STRIP);
355 for (int lat = minLat; lat <= maxLat; ++lat)
357 double z = cos(M_PI/180*lat) * m_meanRadius;
358 double xy = sin(M_PI/180*lat);
359 glVertex3d(xy*x, xy*y, z);
362 glEnd();
363 if (lon % 180 == 0)
365 glLineWidth(1.0f);
366 glColor3f(0.0f, 1.0f, 0.0f);
369 #endif
371 // Draw data diagramatically
372 foreach (tcGeoImageData* data, m_data)
374 data->renderSchematic(m_meanRadius, observer);
377 if (0 == extent)
379 if (!m_data.empty())
381 m_data.first()->setupThumbnailRendering(0, 1, 2);
383 // Go through cells
384 const int dlon = 30;
385 const int dlat = 30;
386 for (int lon = -180; lon < 180; lon += dlon)
388 for (int lat = -90; lat < 90; lat += dlat)
390 tcGeo sw(M_PI/180 * (lon), M_PI/180 * (lat));
391 tcGeo ne(M_PI/180 * (lon+dlon), M_PI/180 * (lat+dlat));
392 renderCell(observer, sw, ne, adaptive ? 5 : 0);
396 else
398 tcGeo sw = extent[0];
399 tcGeo ne = extent[1];
400 if (sw.lon() > ne.lon())
402 sw.setLon(ne.lon());
403 ne.setLon(extent[0].lon());
405 if (sw.lat() > ne.lat())
407 sw.setLat(ne.lat());
408 ne.setLat(extent[0].lat());
410 if (!m_data.empty())
412 m_data.first()->setupDetailedRendering(0, 1, 2, sw, ne);
414 /// @todo If it is really big, split it
415 renderCell(observer, sw, ne, adaptive ? 16 : 0, true, true, true, true);
417 if (!m_data.empty())
419 m_data.first()->finishRendering();
423 /// Set the elevation mode to render in.
424 void tcGlobe::setElevationMode(ElevationMode mode)
426 m_elevationMode = mode;
429 /// Set the level of correction to show.
430 void tcGlobe::setElevationCorrection(float correction)
432 m_elevationCorrection = correction;
435 /// Set the elevation data set name.
436 void tcGlobe::setElevationDataSet(const QString& name)
438 m_elevation->setDataSet(name);
441 /// Set colour coding method.
442 void tcGlobe::setColourCoding(ColourCoding colourCoding)
444 m_colourCoding = colourCoding;
448 * Accessors
451 /// Get the mean radius.
452 double tcGlobe::meanRadius() const
454 return m_meanRadius;
457 /// Get the altitude above sea level at a sample in a render state.
458 double tcGlobe::altitudeAt(const tcSrtmModel::RenderState& state, int x, int y, tcGeo* outCoord, bool* isAccurate) const
460 bool accurate = true;
461 double alt = 0.0;
462 switch (m_elevationMode)
464 case NoElevation:
466 // get accurate set
467 m_elevation->altitudeAt(state, x, y, outCoord, &accurate);
469 break;
470 case RawElevation:
472 alt = m_elevation->altitudeAt(state, x, y, outCoord, false, &accurate);
473 if (!accurate)
475 alt = 0.0;
478 break;
479 case CorrectedElevation:
481 // get accurate set
482 m_elevation->altitudeAt(state, x, y, outCoord, true, &accurate);
483 if (m_elevationCorrection <= 0.0f)
485 alt = m_elevation->altitudeAt(state, x, y, outCoord, false, 0);
487 else if (m_elevationCorrection >= 1.0f)
489 alt = m_elevation->altitudeAt(state, x, y, outCoord, true, 0);
491 else
493 double alt1 = m_elevation->altitudeAt(state, x, y, outCoord, false, 0);
494 double alt2 = m_elevation->altitudeAt(state, x, y, outCoord, true, 0);
495 alt = alt1*(1.0-m_elevationCorrection) + alt2*m_elevationCorrection;
498 break;
499 default:
500 Q_ASSERT(false);
501 break;
503 if (0 != isAccurate)
505 *isAccurate = accurate;
507 return alt;
510 /// Get the altitude above sea level at a coordinate.
511 double tcGlobe::altitudeAt(const tcGeo& coord, bool* isAccurate) const
513 bool accurate = true;
514 double alt = 0.0;
515 switch (m_elevationMode)
517 case NoElevation:
519 // get accurate set
520 m_elevation->altitudeAt(coord, true, &accurate);
522 break;
523 case RawElevation:
525 alt = m_elevation->altitudeAt(coord, false, &accurate);
526 if (!accurate)
528 alt = 0.0;
531 break;
532 case CorrectedElevation:
534 // get accurate set
535 m_elevation->altitudeAt(coord, true, &accurate);
536 if (m_elevationCorrection <= 0.0f)
538 alt = m_elevation->altitudeAt(coord, false, 0);
540 else if (m_elevationCorrection >= 1.0f)
542 alt = m_elevation->altitudeAt(coord, true, 0);
544 else
546 double alt1 = m_elevation->altitudeAt(coord, false, 0);
547 double alt2 = m_elevation->altitudeAt(coord, true, 0);
548 alt = alt1*(1.0-m_elevationCorrection) + alt2*m_elevationCorrection;
551 break;
552 default:
553 Q_ASSERT(false);
554 break;
556 if (0 != isAccurate)
558 *isAccurate = accurate;
560 return alt;
563 /// Get the radius at a coordinate.
564 double tcGlobe::radiusAt(const tcGeo& coord) const
566 return m_meanRadius + altitudeAt(coord);