Improve mouse coordinate calculation and added render quality setting
commit85c88aef5f76478846b7b21478529a05babbce06
authorJames Hogan <james@albanarts.com>
Mon, 24 Nov 2008 13:53:49 +0000 (24 13:53 +0000)
committerJames Hogan <james@albanarts.com>
Mon, 24 Nov 2008 13:53:49 +0000 (24 13:53 +0000)
tree70d425763e154a884def2f0ff8e2f1aea8a9a4ba
parent8e832d96514905c91c5ba5c0f3668f071be4cc0f
Improve mouse coordinate calculation and added render quality setting

mouse coordinate calculation uses a sphere with altitude of the observer's focus instead of sea level
full and adaptive render quality, full simply provides 0 as max samples so that all elevation samples are provided and used
full render quality only for a selection, otherwise it will surely be very slow
geo/tcGlobe.cpp
geo/tcGlobe.h
geo/tcObserver.cpp
geo/tcObserver.h
tcMainWindow.cpp
tcViewportWidget.cpp
tcViewportWidget.h