Fixed oversights in collision code. More sound control.
[luagame.git] / funcs_sound.h
blob76441678e19232720df23ab65e6a7ce3b1e9b993
1 /*
2 Copyright (c)2006-2007 - Brett Lajzer
4 See LICENSE for license information.
5 */
7 #ifndef _FUNCS_SOUND_H_
8 #define _FUNCS_SOUND_H_
10 #include "lua.hpp"
11 //play a sample
12 int l_playsample(lua_State *L);
14 //preload a sample
15 int l_loadsample(lua_State *L);
17 //unload a sample
18 int l_unloadsample(lua_State *L);
20 //clear the sample cache
21 int l_clearsamples(lua_State *L);
23 //play music
24 int l_playmusic(lua_State *L);
26 //stop music
27 int l_stopmusic(lua_State *L);
29 #endif