1 /***************************************************************************
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
10 * Copyright (C) 2010 Marcin Bukat
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
20 ****************************************************************************/
27 * The format of the list is as follows
28 * { Action Code, Button code, Prereq button code }
29 * if there's no need to check the previous button's value, use BUTTON_NONE
30 * Insert LAST_ITEM_IN_LIST at the end of each mapping
33 /*****************************************************************************
34 * Main control mappings
35 *****************************************************************************/
37 static const struct button_mapping button_context_standard
[] = {
38 { ACTION_STD_PREV
, BUTTON_UP
, BUTTON_NONE
},
39 { ACTION_STD_PREVREPEAT
, BUTTON_UP
|BUTTON_REPEAT
, BUTTON_NONE
},
40 { ACTION_STD_NEXT
, BUTTON_DOWN
, BUTTON_NONE
},
41 { ACTION_STD_NEXTREPEAT
, BUTTON_DOWN
|BUTTON_REPEAT
, BUTTON_NONE
},
42 { ACTION_STD_OK
, BUTTON_ENTER
|BUTTON_REL
, BUTTON_ENTER
},
43 { ACTION_STD_CANCEL
, BUTTON_MENU
|BUTTON_REL
, BUTTON_MENU
},
44 { ACTION_STD_CONTEXT
, BUTTON_ENTER
|BUTTON_REPEAT
, BUTTON_ENTER
},
45 { ACTION_STD_MENU
, BUTTON_MENU
|BUTTON_REPEAT
, BUTTON_MENU
},
46 /* { ACTION_STD_QUICKSCREEN, BUTTON_, BUTTON_ }, */
47 /* { ACTION_STD_KEYLOCK, BUTTON_, BUTTON_ }, */
48 /* { ACTION_STD_REC, BUTTON_, BUTTON_ }, */
49 /* { ACTION_STD_HOTKEY, BUTTON_, BUTTON_ }, */
50 /* { ACTION_F3, BUTTON_, BUTTON_ }, */
53 }; /* button_context_standard */
55 static const struct button_mapping button_context_tree
[] = {
56 /* { ACTION_TREE_ROOT_INIT, BUTTON_, BUTTON_ }, */
57 /* { ACTION_TREE_PGLEFT, BUTTON_, BUTTON_ }, */
58 /* { ACTION_TREE_PGRIGHT, BUTTON_, BUTTON_ }, */
59 { ACTION_TREE_STOP
, BUTTON_PLAY
|BUTTON_REPEAT
, BUTTON_PLAY
},
60 { ACTION_TREE_WPS
, BUTTON_PLAY
|BUTTON_REL
, BUTTON_PLAY
},
61 /* { ACTION_TREE_HOTKEY, BUTTON_, BUTTON_ }, */
63 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD
)
64 }; /* button_context_tree */
66 static const struct button_mapping button_context_wps
[] = {
67 { ACTION_WPS_BROWSE
, BUTTON_ENTER
|BUTTON_REL
, BUTTON_ENTER
},
68 { ACTION_WPS_PLAY
, BUTTON_PLAY
|BUTTON_REL
, BUTTON_PLAY
},
69 { ACTION_WPS_SEEKBACK
, BUTTON_REW
|BUTTON_REPEAT
, BUTTON_NONE
},
70 { ACTION_WPS_SEEKFWD
, BUTTON_FF
|BUTTON_REPEAT
, BUTTON_NONE
},
71 { ACTION_WPS_STOPSEEK
, BUTTON_REW
|BUTTON_REL
, BUTTON_REW
|BUTTON_REPEAT
},
72 { ACTION_WPS_STOPSEEK
, BUTTON_FF
|BUTTON_REL
, BUTTON_FF
|BUTTON_REPEAT
},
73 { ACTION_WPS_SKIPNEXT
, BUTTON_FF
|BUTTON_REL
, BUTTON_FF
},
74 { ACTION_WPS_SKIPPREV
, BUTTON_REW
|BUTTON_REL
, BUTTON_REW
},
75 { ACTION_WPS_STOP
, BUTTON_PLAY
|BUTTON_REPEAT
, BUTTON_PLAY
},
76 { ACTION_WPS_VOLDOWN
, BUTTON_DOWN
, BUTTON_NONE
},
77 { ACTION_WPS_VOLDOWN
, BUTTON_DOWN
|BUTTON_REPEAT
, BUTTON_NONE
},
78 { ACTION_WPS_VOLUP
, BUTTON_UP
, BUTTON_NONE
},
79 { ACTION_WPS_VOLUP
, BUTTON_UP
|BUTTON_REPEAT
, BUTTON_NONE
},
80 /* { ACTION_WPS_PITCHSCREEN, BUTTON_, BUTTON_ }, */
81 /* { ACTION_WPS_ID3SCREEN, BUTTON_, BUTTON_ }, */
82 { ACTION_WPS_CONTEXT
, BUTTON_ENTER
|BUTTON_REPEAT
, BUTTON_ENTER
},
83 { ACTION_WPS_QUICKSCREEN
, BUTTON_REC
|BUTTON_REPEAT
, BUTTON_REC
},
84 { ACTION_WPS_MENU
, BUTTON_MENU
|BUTTON_REL
, BUTTON_MENU
},
85 /* { ACTION_WPS_VIEW_PLAYLIST, BUTTON_, BUTTON_ }, */
86 /* { ACTION_WPS_REC, BUTTON_, BUTTON_ }, */
87 /* { ACTION_WPS_ABSETA_PREVDIR, BUTTON_, BUTTON_ }, */
88 /* { ACTION_WPS_ABSETB_NEXTDIR, BUTTON_, BUTTON_ }, */
89 /* { ACTION_WPS_ABRESET, BUTTON_, BUTTON_ }, */
90 /* { ACTION_WPS_HOTKEY, BUTTON_, BUTTON_ }, */
93 }; /* button_context_wps */
95 static const struct button_mapping button_context_settings
[] = {
96 { ACTION_SETTINGS_INC
, BUTTON_UP
, BUTTON_NONE
},
97 { ACTION_SETTINGS_INCREPEAT
, BUTTON_UP
|BUTTON_REPEAT
, BUTTON_NONE
},
98 /* { ACTION_SETTINGS_INCBIGSTEP,BUTTON_, BUTTON_ }, */
99 { ACTION_SETTINGS_DEC
, BUTTON_DOWN
, BUTTON_NONE
},
100 { ACTION_SETTINGS_DECREPEAT
, BUTTON_DOWN
|BUTTON_REPEAT
, BUTTON_NONE
},
101 /* { ACTION_SETTINGS_DECBIGSTEP,BUTTON_, BUTTON_ }, */
102 { ACTION_STD_PREV
, BUTTON_REW
, BUTTON_NONE
},
103 { ACTION_STD_PREVREPEAT
, BUTTON_REW
|BUTTON_REPEAT
, BUTTON_NONE
},
104 { ACTION_STD_NEXT
, BUTTON_FF
, BUTTON_NONE
},
105 { ACTION_STD_NEXTREPEAT
, BUTTON_FF
|BUTTON_REPEAT
, BUTTON_NONE
},
107 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD
)
108 }; /* button_context_settings */
110 static const struct button_mapping button_context_yesno
[] = {
111 { ACTION_YESNO_ACCEPT
, BUTTON_ENTER
, BUTTON_NONE
},
112 { ACTION_YESNO_ACCEPT
, BUTTON_PLAY
, BUTTON_NONE
},
115 }; /* button_context_yesno */
117 static const struct button_mapping button_context_bmark
[] = {
118 { ACTION_BMS_DELETE
, BUTTON_REC
|BUTTON_REPEAT
, BUTTON_REC
},
120 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST
),
121 }; /* button_context_bmark */
123 static const struct button_mapping button_context_time
[] = {
124 { ACTION_STD_CANCEL
, BUTTON_MENU
, BUTTON_NONE
},
125 { ACTION_STD_OK
, BUTTON_ENTER
, BUTTON_NONE
},
126 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS
),
127 }; /* button_context_time */
130 static const struct button_mapping button_context_quickscreen[] = {
131 { ACTION_QS_LEFT, BUTTON_VOL_DOWN, BUTTON_NONE },
132 { ACTION_QS_LEFT, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
133 { ACTION_QS_RIGHT, BUTTON_VOL_UP, BUTTON_NONE },
134 { ACTION_QS_RIGHT, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
135 { ACTION_QS_DOWN, BUTTON_FF, BUTTON_NONE },
136 { ACTION_QS_DOWN, BUTTON_FF|BUTTON_REPEAT, BUTTON_NONE },
137 { ACTION_QS_TOP, BUTTON_REW, BUTTON_NONE },
138 { ACTION_QS_TOP, BUTTON_REW|BUTTON_REPEAT, BUTTON_NONE },
140 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
141 };*/ /* button_context_quickscreen */
143 static const struct button_mapping button_context_pitchscreen
[] = {
144 // { ACTION_PS_INC_SMALL, BUTTON_VOL_UP, BUTTON_NONE },
145 // { ACTION_PS_INC_BIG, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
146 // { ACTION_PS_DEC_SMALL, BUTTON_VOL_DOWN, BUTTON_NONE },
147 // { ACTION_PS_DEC_BIG, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
148 { ACTION_PS_NUDGE_LEFT
, BUTTON_REW
, BUTTON_NONE
},
149 { ACTION_PS_NUDGE_RIGHT
, BUTTON_FF
, BUTTON_NONE
},
150 { ACTION_PS_NUDGE_LEFTOFF
, BUTTON_REW
|BUTTON_REL
, BUTTON_NONE
},
151 { ACTION_PS_NUDGE_RIGHTOFF
, BUTTON_FF
|BUTTON_REL
, BUTTON_NONE
},
152 { ACTION_PS_TOGGLE_MODE
, BUTTON_PLAY
, BUTTON_NONE
},
153 { ACTION_PS_RESET
, BUTTON_ENTER
, BUTTON_NONE
},
154 { ACTION_PS_EXIT
, BUTTON_MENU
, BUTTON_NONE
},
155 { ACTION_PS_SLOWER
, BUTTON_REW
|BUTTON_REPEAT
, BUTTON_NONE
},
156 { ACTION_PS_FASTER
, BUTTON_FF
|BUTTON_REPEAT
, BUTTON_NONE
},
158 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD
)
159 }; /* button_context_pitchscreen */
161 static const struct button_mapping button_context_radio
[] = {
162 { ACTION_FM_MENU
, BUTTON_ENTER
|BUTTON_REPEAT
, BUTTON_NONE
},
163 { ACTION_FM_PRESET
, BUTTON_ENTER
|BUTTON_REL
, BUTTON_ENTER
},
164 /* { ACTION_FM_RECORD, BUTTON_, BUTTON_ }, */
165 /* { ACTION_FM_FREEZE, BUTTON_, BUTTON_ }, */
166 { ACTION_FM_STOP
, BUTTON_MENU
|BUTTON_REPEAT
, BUTTON_NONE
},
167 { ACTION_FM_MODE
, BUTTON_PLAY
|BUTTON_REPEAT
, BUTTON_PLAY
},
168 { ACTION_FM_EXIT
, BUTTON_MENU
|BUTTON_REL
, BUTTON_MENU
},
169 { ACTION_FM_PLAY
, BUTTON_PLAY
|BUTTON_REL
, BUTTON_PLAY
},
170 /* { ACTION_FM_RECORD_DBLPRE, BUTTON_, BUTTON_ }, */
171 { ACTION_FM_NEXT_PRESET
, BUTTON_FF
, BUTTON_NONE
},
172 { ACTION_FM_PREV_PRESET
, BUTTON_REW
, BUTTON_NONE
},
174 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS
)
175 }; /* button_context_radio */
177 static const struct button_mapping button_context_recscreen
[] = {
178 /* { ACTION_REC_LCD, BUTTON_, BUTTON_ }, */
179 { ACTION_REC_PAUSE
, BUTTON_PLAY
, BUTTON_NONE
},
180 { ACTION_REC_NEWFILE
, BUTTON_ENTER
|BUTTON_REPEAT
, BUTTON_ENTER
},
181 /* { ACTION_REC_F2, BUTTON_, BUTTON_ }, */
182 /* { ACTION_REC_F3, BUTTON_, BUTTON_ }, */
184 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS
)
185 }; /* button_context_recscreen */
188 static const struct button_mapping button_context_keyboard
[] = {
189 { ACTION_KBD_LEFT
, BUTTON_VOL_DOWN
, BUTTON_NONE
},
190 { ACTION_KBD_LEFT
, BUTTON_VOL_DOWN
|BUTTON_REPEAT
, BUTTON_NONE
},
191 { ACTION_KBD_RIGHT
, BUTTON_VOL_UP
, BUTTON_NONE
},
192 { ACTION_KBD_RIGHT
, BUTTON_VOL_UP
|BUTTON_REPEAT
, BUTTON_NONE
},
193 /* { ACTION_KBD_CURSOR_LEFT, BUTTON_, BUTTON_ }, */
194 /* { ACTION_KBD_CURSOR_RIGHT, BUTTON_, BUTTON_ }, */
195 { ACTION_KBD_SELECT
, BUTTON_FUNC
, BUTTON_NONE
},
196 { ACTION_KBD_PAGE_FLIP
, BUTTON_PLAY
|BUTTON_REPEAT
, BUTTON_PLAY
},
197 { ACTION_KBD_DONE
, BUTTON_PLAY
|BUTTON_REL
, BUTTON_PLAY
},
198 { ACTION_KBD_ABORT
, BUTTON_REC
|BUTTON_REL
, BUTTON_REC
},
199 /* { ACTION_KBD_BACKSPACE, BUTTON_, BUTTON_ }, */
200 { ACTION_KBD_UP
, BUTTON_REW
, BUTTON_NONE
},
201 { ACTION_KBD_UP
, BUTTON_REW
|BUTTON_REPEAT
, BUTTON_NONE
},
202 { ACTION_KBD_DOWN
, BUTTON_FF
, BUTTON_NONE
},
203 { ACTION_KBD_DOWN
, BUTTON_FF
|BUTTON_REPEAT
, BUTTON_NONE
},
204 { ACTION_KBD_MORSE_INPUT
, BUTTON_REC
|BUTTON_REPEAT
, BUTTON_REC
},
205 { ACTION_KBD_MORSE_SELECT
, BUTTON_FUNC
|BUTTON_REL
, BUTTON_NONE
},
208 }; /* button_context_keyboard */
211 const struct button_mapping
* get_context_mapping(int context
)
216 return button_context_standard
;
219 return button_context_wps
;
223 return button_context_radio
;
226 #ifdef HAVE_RECORDING
227 case CONTEXT_RECSCREEN
:
228 return button_context_recscreen
;
231 case CONTEXT_YESNOSCREEN
:
232 return button_context_yesno
;
234 case CONTEXT_BOOKMARKSCREEN
:
235 return button_context_bmark
;
237 // case CONTEXT_QUICKSCREEN:
238 // return button_context_quickscreen;
240 case CONTEXT_PITCHSCREEN
:
241 return button_context_pitchscreen
;
243 // case CONTEXT_KEYBOARD:
244 // case CONTEXT_MORSE_INPUT:
245 // return button_context_keyboard;
247 case CONTEXT_SETTINGS
:
248 case CONTEXT_SETTINGS_EQ
:
249 return button_context_settings
;
251 case CONTEXT_SETTINGS_TIME
:
252 return button_context_time
;
255 case CONTEXT_MAINMENU
:
256 case CONTEXT_CUSTOM
|CONTEXT_TREE
:
257 return button_context_tree
;
261 return button_context_standard
;
263 return button_context_standard
;