i.MX31: Allow interrupts in thread context, not just ISR context, during the lengthy...
[kugel-rb.git] / apps / keymaps / keymap-mpio-hd300.c
blobaab9ba526604471040beb47a5f040c4433f778c3
1 /***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 * $Id$
10 * Copyright (C) 2010 Marcin Bukat
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
20 ****************************************************************************/
21 #include "config.h"
22 #include "action.h"
23 #include "button.h"
24 #include "settings.h"
27 * The format of the list is as follows
28 * { Action Code, Button code, Prereq button code }
29 * if there's no need to check the previous button's value, use BUTTON_NONE
30 * Insert LAST_ITEM_IN_LIST at the end of each mapping
33 /*****************************************************************************
34 * Main control mappings
35 *****************************************************************************/
37 static const struct button_mapping button_context_standard[] = {
38 { ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE },
39 { ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
40 { ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE },
41 { ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
42 { ACTION_STD_OK, BUTTON_ENTER|BUTTON_REL, BUTTON_ENTER },
43 { ACTION_STD_CANCEL, BUTTON_MENU|BUTTON_REL, BUTTON_MENU },
44 { ACTION_STD_CONTEXT, BUTTON_ENTER|BUTTON_REPEAT, BUTTON_ENTER },
45 { ACTION_STD_MENU, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU },
46 /* { ACTION_STD_QUICKSCREEN, BUTTON_, BUTTON_ }, */
47 /* { ACTION_STD_KEYLOCK, BUTTON_, BUTTON_ }, */
48 /* { ACTION_STD_REC, BUTTON_, BUTTON_ }, */
49 /* { ACTION_STD_HOTKEY, BUTTON_, BUTTON_ }, */
50 /* { ACTION_F3, BUTTON_, BUTTON_ }, */
52 LAST_ITEM_IN_LIST
53 }; /* button_context_standard */
55 static const struct button_mapping button_context_tree[] = {
56 /* { ACTION_TREE_ROOT_INIT, BUTTON_, BUTTON_ }, */
57 /* { ACTION_TREE_PGLEFT, BUTTON_, BUTTON_ }, */
58 /* { ACTION_TREE_PGRIGHT, BUTTON_, BUTTON_ }, */
59 { ACTION_TREE_STOP, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
60 { ACTION_TREE_WPS, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
61 /* { ACTION_TREE_HOTKEY, BUTTON_, BUTTON_ }, */
63 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
64 }; /* button_context_tree */
66 static const struct button_mapping button_context_wps[] = {
67 { ACTION_WPS_BROWSE, BUTTON_ENTER|BUTTON_REL, BUTTON_ENTER },
68 { ACTION_WPS_PLAY, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
69 { ACTION_WPS_SEEKBACK, BUTTON_REW|BUTTON_REPEAT, BUTTON_NONE },
70 { ACTION_WPS_SEEKFWD, BUTTON_FF|BUTTON_REPEAT, BUTTON_NONE },
71 { ACTION_WPS_STOPSEEK, BUTTON_REW|BUTTON_REL, BUTTON_REW|BUTTON_REPEAT },
72 { ACTION_WPS_STOPSEEK, BUTTON_FF|BUTTON_REL, BUTTON_FF|BUTTON_REPEAT },
73 { ACTION_WPS_SKIPNEXT, BUTTON_FF|BUTTON_REL, BUTTON_FF },
74 { ACTION_WPS_SKIPPREV, BUTTON_REW|BUTTON_REL, BUTTON_REW },
75 { ACTION_WPS_STOP, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
76 { ACTION_WPS_VOLDOWN, BUTTON_DOWN, BUTTON_NONE },
77 { ACTION_WPS_VOLDOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
78 { ACTION_WPS_VOLUP, BUTTON_UP, BUTTON_NONE },
79 { ACTION_WPS_VOLUP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
80 /* { ACTION_WPS_PITCHSCREEN, BUTTON_, BUTTON_ }, */
81 /* { ACTION_WPS_ID3SCREEN, BUTTON_, BUTTON_ }, */
82 { ACTION_WPS_CONTEXT, BUTTON_ENTER|BUTTON_REPEAT, BUTTON_ENTER },
83 { ACTION_WPS_QUICKSCREEN, BUTTON_REC|BUTTON_REPEAT, BUTTON_REC },
84 { ACTION_WPS_MENU, BUTTON_MENU|BUTTON_REL, BUTTON_MENU },
85 /* { ACTION_WPS_VIEW_PLAYLIST, BUTTON_, BUTTON_ }, */
86 /* { ACTION_WPS_REC, BUTTON_, BUTTON_ }, */
87 /* { ACTION_WPS_ABSETA_PREVDIR, BUTTON_, BUTTON_ }, */
88 /* { ACTION_WPS_ABSETB_NEXTDIR, BUTTON_, BUTTON_ }, */
89 /* { ACTION_WPS_ABRESET, BUTTON_, BUTTON_ }, */
90 /* { ACTION_WPS_HOTKEY, BUTTON_, BUTTON_ }, */
92 LAST_ITEM_IN_LIST,
93 }; /* button_context_wps */
95 static const struct button_mapping button_context_settings[] = {
96 { ACTION_SETTINGS_INC, BUTTON_UP, BUTTON_NONE },
97 { ACTION_SETTINGS_INCREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
98 /* { ACTION_SETTINGS_INCBIGSTEP,BUTTON_, BUTTON_ }, */
99 { ACTION_SETTINGS_DEC, BUTTON_DOWN, BUTTON_NONE },
100 { ACTION_SETTINGS_DECREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
101 /* { ACTION_SETTINGS_DECBIGSTEP,BUTTON_, BUTTON_ }, */
102 { ACTION_STD_PREV, BUTTON_REW, BUTTON_NONE },
103 { ACTION_STD_PREVREPEAT, BUTTON_REW|BUTTON_REPEAT, BUTTON_NONE },
104 { ACTION_STD_NEXT, BUTTON_FF, BUTTON_NONE },
105 { ACTION_STD_NEXTREPEAT, BUTTON_FF|BUTTON_REPEAT, BUTTON_NONE },
107 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
108 }; /* button_context_settings */
110 static const struct button_mapping button_context_yesno[] = {
111 { ACTION_YESNO_ACCEPT, BUTTON_ENTER, BUTTON_NONE },
112 { ACTION_YESNO_ACCEPT, BUTTON_PLAY, BUTTON_NONE },
114 LAST_ITEM_IN_LIST
115 }; /* button_context_yesno */
117 static const struct button_mapping button_context_bmark[] = {
118 { ACTION_BMS_DELETE, BUTTON_REC|BUTTON_REPEAT, BUTTON_REC },
120 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST),
121 }; /* button_context_bmark */
123 static const struct button_mapping button_context_time[] = {
124 { ACTION_STD_CANCEL, BUTTON_MENU, BUTTON_NONE },
125 { ACTION_STD_OK, BUTTON_ENTER, BUTTON_NONE },
126 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS),
127 }; /* button_context_time */
130 static const struct button_mapping button_context_quickscreen[] = {
131 { ACTION_QS_LEFT, BUTTON_VOL_DOWN, BUTTON_NONE },
132 { ACTION_QS_LEFT, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
133 { ACTION_QS_RIGHT, BUTTON_VOL_UP, BUTTON_NONE },
134 { ACTION_QS_RIGHT, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
135 { ACTION_QS_DOWN, BUTTON_FF, BUTTON_NONE },
136 { ACTION_QS_DOWN, BUTTON_FF|BUTTON_REPEAT, BUTTON_NONE },
137 { ACTION_QS_TOP, BUTTON_REW, BUTTON_NONE },
138 { ACTION_QS_TOP, BUTTON_REW|BUTTON_REPEAT, BUTTON_NONE },
140 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
141 };*/ /* button_context_quickscreen */
143 static const struct button_mapping button_context_pitchscreen[] = {
144 // { ACTION_PS_INC_SMALL, BUTTON_VOL_UP, BUTTON_NONE },
145 // { ACTION_PS_INC_BIG, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
146 // { ACTION_PS_DEC_SMALL, BUTTON_VOL_DOWN, BUTTON_NONE },
147 // { ACTION_PS_DEC_BIG, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
148 { ACTION_PS_NUDGE_LEFT, BUTTON_REW, BUTTON_NONE },
149 { ACTION_PS_NUDGE_RIGHT, BUTTON_FF, BUTTON_NONE },
150 { ACTION_PS_NUDGE_LEFTOFF, BUTTON_REW|BUTTON_REL, BUTTON_NONE },
151 { ACTION_PS_NUDGE_RIGHTOFF, BUTTON_FF|BUTTON_REL, BUTTON_NONE },
152 { ACTION_PS_TOGGLE_MODE, BUTTON_PLAY, BUTTON_NONE },
153 { ACTION_PS_RESET, BUTTON_ENTER, BUTTON_NONE },
154 { ACTION_PS_EXIT, BUTTON_MENU, BUTTON_NONE },
155 { ACTION_PS_SLOWER, BUTTON_REW|BUTTON_REPEAT, BUTTON_NONE },
156 { ACTION_PS_FASTER, BUTTON_FF|BUTTON_REPEAT, BUTTON_NONE },
158 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
159 }; /* button_context_pitchscreen */
161 static const struct button_mapping button_context_radio[] = {
162 { ACTION_FM_MENU, BUTTON_ENTER|BUTTON_REPEAT, BUTTON_NONE },
163 { ACTION_FM_PRESET, BUTTON_ENTER|BUTTON_REL, BUTTON_ENTER },
164 /* { ACTION_FM_RECORD, BUTTON_, BUTTON_ }, */
165 /* { ACTION_FM_FREEZE, BUTTON_, BUTTON_ }, */
166 { ACTION_FM_STOP, BUTTON_MENU|BUTTON_REPEAT, BUTTON_NONE },
167 { ACTION_FM_MODE, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
168 { ACTION_FM_EXIT, BUTTON_MENU|BUTTON_REL, BUTTON_MENU },
169 { ACTION_FM_PLAY, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
170 /* { ACTION_FM_RECORD_DBLPRE, BUTTON_, BUTTON_ }, */
171 { ACTION_FM_NEXT_PRESET, BUTTON_FF, BUTTON_NONE },
172 { ACTION_FM_PREV_PRESET, BUTTON_REW, BUTTON_NONE },
174 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS)
175 }; /* button_context_radio */
177 static const struct button_mapping button_context_recscreen[] = {
178 /* { ACTION_REC_LCD, BUTTON_, BUTTON_ }, */
179 { ACTION_REC_PAUSE, BUTTON_PLAY, BUTTON_NONE },
180 { ACTION_REC_NEWFILE, BUTTON_ENTER|BUTTON_REPEAT, BUTTON_ENTER },
181 /* { ACTION_REC_F2, BUTTON_, BUTTON_ }, */
182 /* { ACTION_REC_F3, BUTTON_, BUTTON_ }, */
184 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS)
185 }; /* button_context_recscreen */
187 #if 0
188 static const struct button_mapping button_context_keyboard[] = {
189 { ACTION_KBD_LEFT, BUTTON_VOL_DOWN, BUTTON_NONE },
190 { ACTION_KBD_LEFT, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
191 { ACTION_KBD_RIGHT, BUTTON_VOL_UP, BUTTON_NONE },
192 { ACTION_KBD_RIGHT, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
193 /* { ACTION_KBD_CURSOR_LEFT, BUTTON_, BUTTON_ }, */
194 /* { ACTION_KBD_CURSOR_RIGHT, BUTTON_, BUTTON_ }, */
195 { ACTION_KBD_SELECT, BUTTON_FUNC, BUTTON_NONE },
196 { ACTION_KBD_PAGE_FLIP, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
197 { ACTION_KBD_DONE, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
198 { ACTION_KBD_ABORT, BUTTON_REC|BUTTON_REL, BUTTON_REC },
199 /* { ACTION_KBD_BACKSPACE, BUTTON_, BUTTON_ }, */
200 { ACTION_KBD_UP, BUTTON_REW, BUTTON_NONE },
201 { ACTION_KBD_UP, BUTTON_REW|BUTTON_REPEAT, BUTTON_NONE },
202 { ACTION_KBD_DOWN, BUTTON_FF, BUTTON_NONE },
203 { ACTION_KBD_DOWN, BUTTON_FF|BUTTON_REPEAT, BUTTON_NONE },
204 { ACTION_KBD_MORSE_INPUT, BUTTON_REC|BUTTON_REPEAT, BUTTON_REC },
205 { ACTION_KBD_MORSE_SELECT, BUTTON_FUNC|BUTTON_REL, BUTTON_NONE },
207 LAST_ITEM_IN_LIST
208 }; /* button_context_keyboard */
209 #endif
211 const struct button_mapping* get_context_mapping(int context)
213 switch (context)
215 case CONTEXT_STD:
216 return button_context_standard;
218 case CONTEXT_WPS:
219 return button_context_wps;
221 #if CONFIG_TUNER
222 case CONTEXT_FM:
223 return button_context_radio;
224 #endif
226 #ifdef HAVE_RECORDING
227 case CONTEXT_RECSCREEN:
228 return button_context_recscreen;
229 #endif
231 case CONTEXT_YESNOSCREEN:
232 return button_context_yesno;
234 case CONTEXT_BOOKMARKSCREEN:
235 return button_context_bmark;
237 // case CONTEXT_QUICKSCREEN:
238 // return button_context_quickscreen;
240 case CONTEXT_PITCHSCREEN:
241 return button_context_pitchscreen;
243 // case CONTEXT_KEYBOARD:
244 // case CONTEXT_MORSE_INPUT:
245 // return button_context_keyboard;
247 case CONTEXT_SETTINGS:
248 case CONTEXT_SETTINGS_EQ:
249 return button_context_settings;
251 case CONTEXT_SETTINGS_TIME:
252 return button_context_time;
254 case CONTEXT_TREE:
255 case CONTEXT_MAINMENU:
256 case CONTEXT_CUSTOM|CONTEXT_TREE:
257 return button_context_tree;
259 case CONTEXT_LIST:
260 default:
261 return button_context_standard;
263 return button_context_standard;