1 /***************************************************************************
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
10 * Copyright (C) 2007 Mark Arigo
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
20 ****************************************************************************/
21 /* Button Code Definitions for Sandisk c100 target */
28 /* {Action Code, Button code, Prereq button code } */
31 * The format of the list is as follows
32 * { Action Code, Button code, Prereq button code }
33 * if there's no need to check the previous button's value, use BUTTON_NONE
34 * Insert LAST_ITEM_IN_LIST at the end of each mapping
36 static const struct button_mapping button_context_standard
[] = {
37 { ACTION_STD_PREV
, BUTTON_UP
, BUTTON_NONE
},
38 { ACTION_STD_PREVREPEAT
, BUTTON_UP
|BUTTON_REPEAT
, BUTTON_NONE
},
39 { ACTION_STD_NEXT
, BUTTON_DOWN
, BUTTON_NONE
},
40 { ACTION_STD_NEXTREPEAT
, BUTTON_DOWN
|BUTTON_REPEAT
, BUTTON_NONE
},
41 { ACTION_STD_OK
, BUTTON_SELECT
|BUTTON_REL
, BUTTON_SELECT
},
42 { ACTION_STD_OK
, BUTTON_RIGHT
, BUTTON_NONE
},
43 { ACTION_STD_CANCEL
, BUTTON_LEFT
, BUTTON_NONE
},
44 { ACTION_STD_MENU
, BUTTON_POWER
|BUTTON_REL
, BUTTON_POWER
},
45 { ACTION_STD_OK
, BUTTON_SELECT
|BUTTON_REL
, BUTTON_SELECT
},
46 { ACTION_STD_CONTEXT
, BUTTON_SELECT
|BUTTON_REPEAT
, BUTTON_SELECT
},
49 }; /* button_context_standard */
52 static const struct button_mapping button_context_wps
[] = {
53 { ACTION_WPS_PLAY
, BUTTON_UP
|BUTTON_REL
, BUTTON_UP
},
54 { ACTION_WPS_STOP
, BUTTON_POWER
|BUTTON_REL
, BUTTON_POWER
},
55 { ACTION_WPS_SKIPPREV
, BUTTON_LEFT
|BUTTON_REL
, BUTTON_LEFT
},
56 { ACTION_WPS_SEEKBACK
, BUTTON_LEFT
|BUTTON_REPEAT
, BUTTON_NONE
},
57 { ACTION_WPS_STOPSEEK
, BUTTON_LEFT
|BUTTON_REL
, BUTTON_LEFT
|BUTTON_REPEAT
},
59 { ACTION_WPS_SKIPNEXT
, BUTTON_RIGHT
|BUTTON_REL
, BUTTON_RIGHT
},
60 { ACTION_WPS_SEEKFWD
, BUTTON_RIGHT
|BUTTON_REPEAT
, BUTTON_NONE
},
61 { ACTION_WPS_STOPSEEK
, BUTTON_RIGHT
|BUTTON_REL
,BUTTON_RIGHT
|BUTTON_REPEAT
},
63 { ACTION_WPS_ABSETB_NEXTDIR
,BUTTON_POWER
|BUTTON_RIGHT
, BUTTON_POWER
},
64 { ACTION_WPS_ABSETA_PREVDIR
,BUTTON_POWER
|BUTTON_LEFT
, BUTTON_POWER
},
65 { ACTION_WPS_ABRESET
, BUTTON_POWER
|BUTTON_UP
, BUTTON_POWER
},
67 { ACTION_WPS_MENU
, BUTTON_DOWN
|BUTTON_REL
, BUTTON_DOWN
},
68 { ACTION_WPS_BROWSE
, BUTTON_SELECT
|BUTTON_REL
, BUTTON_SELECT
},
69 { ACTION_WPS_PITCHSCREEN
, BUTTON_SELECT
|BUTTON_VOLUP
, BUTTON_SELECT
},
70 { ACTION_WPS_ID3SCREEN
, BUTTON_SELECT
|BUTTON_VOLDOWN
, BUTTON_SELECT
},
71 { ACTION_WPS_CONTEXT
, BUTTON_SELECT
|BUTTON_REPEAT
, BUTTON_SELECT
},
72 { ACTION_WPS_QUICKSCREEN
, BUTTON_DOWN
|BUTTON_REPEAT
, BUTTON_DOWN
},
75 }; /* button_context_wps */
77 static const struct button_mapping button_context_settings
[] = {
78 { ACTION_STD_CANCEL
, BUTTON_POWER
, BUTTON_NONE
},
79 { ACTION_SETTINGS_RESET
, BUTTON_SELECT
, BUTTON_NONE
},
80 { ACTION_SETTINGS_INC
, BUTTON_VOLUP
, BUTTON_NONE
},
81 { ACTION_SETTINGS_INCREPEAT
,BUTTON_VOLUP
|BUTTON_REPEAT
, BUTTON_NONE
},
82 { ACTION_SETTINGS_DEC
, BUTTON_VOLDOWN
, BUTTON_NONE
},
83 { ACTION_SETTINGS_DECREPEAT
,BUTTON_VOLDOWN
|BUTTON_REPEAT
, BUTTON_NONE
},
84 { ACTION_STD_PREV
, BUTTON_LEFT
, BUTTON_NONE
},
85 { ACTION_STD_PREVREPEAT
, BUTTON_LEFT
|BUTTON_REPEAT
, BUTTON_NONE
},
86 { ACTION_STD_NEXT
, BUTTON_RIGHT
, BUTTON_NONE
},
87 { ACTION_STD_NEXTREPEAT
, BUTTON_RIGHT
|BUTTON_REPEAT
, BUTTON_NONE
},
89 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD
),
90 }; /* button_context_settings */
92 static const struct button_mapping button_context_list
[] = {
93 #ifdef HAVE_VOLUME_IN_LIST
94 { ACTION_LIST_VOLUP
, BUTTON_VOLUP
|BUTTON_REPEAT
, BUTTON_NONE
},
95 { ACTION_LIST_VOLUP
, BUTTON_VOLUP
, BUTTON_NONE
},
96 { ACTION_LIST_VOLDOWN
, BUTTON_VOLDOWN
, BUTTON_NONE
},
97 { ACTION_LIST_VOLDOWN
, BUTTON_VOLDOWN
|BUTTON_REPEAT
, BUTTON_NONE
},
100 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD
)
101 }; /* button_context_list */
103 static const struct button_mapping button_context_tree
[] = {
104 { ACTION_TREE_WPS
, BUTTON_UP
|BUTTON_REL
, BUTTON_UP
},
105 { ACTION_TREE_STOP
, BUTTON_POWER
|BUTTON_REL
, BUTTON_POWER
},
107 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST
),
108 }; /* button_context_tree */
110 static const struct button_mapping button_context_listtree_scroll_without_combo
[] = {
111 { ACTION_NONE
, BUTTON_LEFT
, BUTTON_NONE
},
112 { ACTION_STD_CANCEL
, BUTTON_LEFT
|BUTTON_REL
, BUTTON_LEFT
},
113 { ACTION_TREE_ROOT_INIT
, BUTTON_LEFT
|BUTTON_REPEAT
, BUTTON_LEFT
},
114 { ACTION_TREE_PGLEFT
, BUTTON_LEFT
|BUTTON_REPEAT
, BUTTON_NONE
},
115 { ACTION_TREE_PGLEFT
, BUTTON_LEFT
|BUTTON_REL
, BUTTON_LEFT
|BUTTON_REPEAT
},
116 { ACTION_NONE
, BUTTON_RIGHT
, BUTTON_NONE
},
117 { ACTION_STD_OK
, BUTTON_RIGHT
|BUTTON_REL
, BUTTON_RIGHT
},
118 { ACTION_TREE_PGRIGHT
, BUTTON_RIGHT
|BUTTON_REPEAT
, BUTTON_NONE
},
119 { ACTION_TREE_PGRIGHT
, BUTTON_RIGHT
|BUTTON_REL
, BUTTON_RIGHT
|BUTTON_REPEAT
},
121 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM
|CONTEXT_TREE
),
122 }; /* button_context_listtree_scroll_without_combo */
124 static const struct button_mapping button_context_listtree_scroll_with_combo
[] = {
125 { ACTION_TREE_ROOT_INIT
, BUTTON_LEFT
|BUTTON_REPEAT
, BUTTON_NONE
},
127 // { ACTION_TREE_PGLEFT, BUTTON_REC|BUTTON_LEFT, BUTTON_REC },
128 // { ACTION_TREE_PGLEFT, BUTTON_REC|BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
130 // { ACTION_TREE_PGRIGHT, BUTTON_REC|BUTTON_RIGHT, BUTTON_REC },
131 // { ACTION_TREE_PGRIGHT, BUTTON_REC|BUTTON_RIGHT|BUTTON_REPEAT,BUTTON_NONE },
133 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM
|CONTEXT_TREE
),
134 }; /* button_context_listtree_scroll_with_combo */
136 static const struct button_mapping button_context_yesno
[] = {
137 { ACTION_YESNO_ACCEPT
, BUTTON_SELECT
, BUTTON_NONE
},
139 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD
),
140 }; /* button_context_settings_yesno */
142 static const struct button_mapping button_context_quickscreen
[] = {
143 { ACTION_STD_CANCEL
, BUTTON_POWER
, BUTTON_NONE
},
144 { ACTION_QS_DOWNINV
, BUTTON_UP
|BUTTON_REL
, BUTTON_NONE
},
145 { ACTION_QS_DOWNINV
, BUTTON_UP
|BUTTON_REPEAT
, BUTTON_NONE
},
146 { ACTION_QS_DOWN
, BUTTON_DOWN
|BUTTON_REL
, BUTTON_NONE
},
147 { ACTION_QS_DOWN
, BUTTON_DOWN
|BUTTON_REPEAT
, BUTTON_NONE
},
148 { ACTION_QS_LEFT
, BUTTON_LEFT
|BUTTON_REL
, BUTTON_NONE
},
149 { ACTION_QS_LEFT
, BUTTON_LEFT
|BUTTON_REPEAT
, BUTTON_NONE
},
150 { ACTION_QS_RIGHT
, BUTTON_RIGHT
|BUTTON_REL
, BUTTON_NONE
},
151 { ACTION_QS_RIGHT
, BUTTON_RIGHT
|BUTTON_REPEAT
, BUTTON_NONE
},
153 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD
),
154 }; /* button_context_quickscreen */
156 static const struct button_mapping button_context_settings_right_is_inc
[] = {
157 { ACTION_SETTINGS_INC
, BUTTON_RIGHT
, BUTTON_NONE
},
158 { ACTION_SETTINGS_INCREPEAT
,BUTTON_RIGHT
|BUTTON_REPEAT
, BUTTON_NONE
},
159 { ACTION_SETTINGS_DEC
, BUTTON_LEFT
, BUTTON_NONE
},
160 { ACTION_SETTINGS_DECREPEAT
,BUTTON_LEFT
|BUTTON_REPEAT
, BUTTON_NONE
},
161 { ACTION_STD_CANCEL
, BUTTON_POWER
, BUTTON_NONE
},
163 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD
),
164 }; /* button_context_settings_right_is_inc */
166 static const struct button_mapping button_context_pitchscreen
[] = {
167 { ACTION_PS_INC_SMALL
, BUTTON_VOLUP
, BUTTON_NONE
},
168 { ACTION_PS_INC_BIG
, BUTTON_VOLUP
|BUTTON_REPEAT
, BUTTON_NONE
},
169 { ACTION_PS_DEC_SMALL
, BUTTON_VOLDOWN
, BUTTON_NONE
},
170 { ACTION_PS_DEC_BIG
, BUTTON_VOLDOWN
|BUTTON_REPEAT
, BUTTON_NONE
},
171 { ACTION_PS_NUDGE_LEFT
, BUTTON_LEFT
, BUTTON_NONE
},
172 { ACTION_PS_NUDGE_LEFTOFF
, BUTTON_LEFT
|BUTTON_REL
, BUTTON_NONE
},
173 { ACTION_PS_NUDGE_RIGHT
, BUTTON_RIGHT
, BUTTON_NONE
},
174 { ACTION_PS_NUDGE_RIGHTOFF
, BUTTON_RIGHT
|BUTTON_REL
, BUTTON_NONE
},
175 { ACTION_PS_RESET
, BUTTON_SELECT
, BUTTON_NONE
},
176 { ACTION_PS_EXIT
, BUTTON_POWER
, BUTTON_NONE
},
177 { ACTION_PS_SLOWER
, BUTTON_LEFT
|BUTTON_REPEAT
, BUTTON_NONE
},
178 { ACTION_PS_FASTER
, BUTTON_RIGHT
|BUTTON_REPEAT
, BUTTON_NONE
},
180 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD
),
181 }; /* button_context_pitchscreen */
183 /** FM Radio Screen **/
185 static const struct button_mapping button_context_radio
[] = {
186 { ACTION_STD_PREV
, BUTTON_LEFT
, BUTTON_NONE
},
187 { ACTION_STD_PREVREPEAT
, BUTTON_LEFT
|BUTTON_REPEAT
, BUTTON_NONE
},
188 { ACTION_STD_NEXT
, BUTTON_RIGHT
, BUTTON_NONE
},
189 { ACTION_STD_NEXTREPEAT
, BUTTON_RIGHT
|BUTTON_REPEAT
, BUTTON_NONE
},
190 { ACTION_FM_MENU
, BUTTON_SELECT
|BUTTON_REPEAT
, BUTTON_NONE
},
191 { ACTION_FM_PRESET
, BUTTON_SELECT
|BUTTON_REL
, BUTTON_NONE
},
192 { ACTION_FM_STOP
, BUTTON_POWER
|BUTTON_REL
, BUTTON_NONE
},
193 { ACTION_FM_MODE
, BUTTON_UP
|BUTTON_REPEAT
, BUTTON_UP
},
194 { ACTION_FM_EXIT
, BUTTON_DOWN
|BUTTON_REL
, BUTTON_NONE
},
195 { ACTION_FM_PLAY
, BUTTON_UP
|BUTTON_REL
, BUTTON_UP
},
197 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS
)
198 }; /* button_context_radio */
201 static const struct button_mapping button_context_keyboard
[] = {
202 { ACTION_KBD_LEFT
, BUTTON_LEFT
, BUTTON_NONE
},
203 { ACTION_KBD_LEFT
, BUTTON_LEFT
|BUTTON_REPEAT
, BUTTON_NONE
},
204 { ACTION_KBD_RIGHT
, BUTTON_RIGHT
, BUTTON_NONE
},
205 { ACTION_KBD_RIGHT
, BUTTON_RIGHT
|BUTTON_REPEAT
, BUTTON_NONE
},
207 // { ACTION_KBD_CURSOR_LEFT, BUTTON_REC|BUTTON_LEFT, BUTTON_NONE },
208 // { ACTION_KBD_CURSOR_LEFT, BUTTON_REC|BUTTON_LEFT|BUTTON_REPEAT,BUTTON_NONE },
209 // { ACTION_KBD_CURSOR_RIGHT, BUTTON_REC|BUTTON_RIGHT, BUTTON_NONE },
210 // { ACTION_KBD_CURSOR_RIGHT, BUTTON_REC|BUTTON_RIGHT|BUTTON_REPEAT,BUTTON_NONE },
212 { ACTION_KBD_UP
, BUTTON_VOLUP
, BUTTON_NONE
},
213 { ACTION_KBD_UP
, BUTTON_VOLUP
|BUTTON_REPEAT
, BUTTON_NONE
},
214 { ACTION_KBD_DOWN
, BUTTON_VOLDOWN
, BUTTON_NONE
},
215 { ACTION_KBD_DOWN
, BUTTON_VOLDOWN
|BUTTON_REPEAT
, BUTTON_NONE
},
217 // { ACTION_KBD_BACKSPACE, BUTTON_REC|BUTTON_VOLDOWN, BUTTON_NONE },
218 // { ACTION_KBD_BACKSPACE, BUTTON_REC|BUTTON_VOLDOWN|BUTTON_REPEAT,BUTTON_NONE },
219 // { ACTION_KBD_PAGE_FLIP, BUTTON_REC|BUTTON_SELECT, BUTTON_REC },
221 { ACTION_KBD_SELECT
, BUTTON_SELECT
, BUTTON_NONE
},
222 { ACTION_KBD_DONE
, BUTTON_SELECT
|BUTTON_REPEAT
, BUTTON_SELECT
},
223 { ACTION_KBD_ABORT
, BUTTON_POWER
, BUTTON_NONE
},
226 }; /* button_context_keyboard */
228 static const struct button_mapping button_context_bmark
[] = {
229 // { ACTION_BMS_DELETE, BUTTON_REC, BUTTON_NONE },
231 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST
),
232 }; /* button_context_bmark */
235 static const struct button_mapping button_context_usb_hid
[] = {
236 { ACTION_USB_HID_PLAY
, BUTTON_UP
, BUTTON_NONE
},
237 { ACTION_USB_HID_STOP
, BUTTON_POWER
, BUTTON_NONE
},
238 { ACTION_USB_HID_SKIPPREV
, BUTTON_LEFT
, BUTTON_NONE
},
239 { ACTION_USB_HID_SKIPNEXT
, BUTTON_RIGHT
, BUTTON_NONE
},
240 { ACTION_USB_HID_MUTE
, BUTTON_VOLDOWN
, BUTTON_NONE
},
241 { ACTION_USB_HID_MENU
, BUTTON_DOWN
, BUTTON_NONE
},
244 }; /* button_context_usb_hid */
247 /* get_context_mapping returns a pointer to one of the above defined arrays depending on the context */
248 const struct button_mapping
* get_context_mapping(int context
)
253 return button_context_standard
;
256 return button_context_wps
;
259 return button_context_list
;
261 case CONTEXT_MAINMENU
:
262 if (global_settings
.hold_lr_for_scroll_in_list
)
263 return button_context_listtree_scroll_without_combo
;
265 return button_context_listtree_scroll_with_combo
;
266 case CONTEXT_CUSTOM
|CONTEXT_TREE
:
267 return button_context_tree
;
269 case CONTEXT_SETTINGS
:
270 case CONTEXT_SETTINGS_TIME
:
271 return button_context_settings
;
272 case CONTEXT_CUSTOM
|CONTEXT_SETTINGS
:
273 case CONTEXT_SETTINGS_COLOURCHOOSER
:
274 case CONTEXT_SETTINGS_EQ
:
275 return button_context_settings_right_is_inc
;
277 case CONTEXT_YESNOSCREEN
:
278 return button_context_yesno
;
281 return button_context_radio
;
283 case CONTEXT_BOOKMARKSCREEN
:
284 return button_context_bmark
;
285 case CONTEXT_QUICKSCREEN
:
286 return button_context_quickscreen
;
287 case CONTEXT_PITCHSCREEN
:
288 return button_context_pitchscreen
;
289 #ifdef HAVE_RECORDING
290 case CONTEXT_RECSCREEN
:
291 return button_context_recscreen
;
293 case CONTEXT_KEYBOARD
:
294 return button_context_keyboard
;
296 case CONTEXT_USB_HID
:
297 return button_context_usb_hid
;
300 return button_context_standard
;
302 return button_context_standard
;