terrorscythe is using `MagicEffect*` now
[k8-i-v-a-n.git] / script / _default / items / terrorscythe.dat
blobdb0a9788bd0280faeaf555026942bb357c1cae45
1 terrorscythe /* meleeweapon-> */
3 DefaultSize = 200;
4 Possibility = 10;
5 WeaponCategory = POLE_ARMS;
6 DefaultMainVolume = 150;
7 DefaultSecondaryVolume = 1800;
8 BitmapPos = 64, 112;
9 FormModifier = 80;
10 StrengthModifier = 50;
11 NameSingular = "scythe";
12 PostFix = "of terror";
13 MainMaterialConfig = {9, OMMEL_BONE, OMMEL_TOOTH, BRONZE, IRON, STEEL, METEORIC_STEEL, OCTIRON, PSYPHER, MITHRIL; }
14 SecondaryMaterialConfig == EBONY_WOOD;
15 MaterialConfigChances = {9, 30, 10, 250, 200, 150, 100, 60, 1, 90; }
16 Roundness = 10;
17 Price = 150;
18 IsGoodWithPlants = true;
19 IsTwoHanded = true;
20 AttachedGod = MORTIFER;
21 WieldedBitmapPos = 176, 48;
22 EnchantmentPlusChance = 2;
23 DamageFlags = SLASH;
24 MagicEffect = PANIC;
25 MagicEffectChance == 3; // this is !(RAND()%3)
26 MagicEffectDuration = { add: 200; rand: 100; }
27 MagicMessageCanSee == "@Hsp scythe terrifies @Edd.";
28 MagicMessageCannotSee == "The scythe terrifies @Edd.";
30 Config BROKEN;
32 Possibility = 5;
33 BitmapPos = 64, 128;
34 WieldedBitmapPos = 160, 48;
35 EnchantmentPlusChance = 4;
36 MagicEffectChance == 0; // broken items aren't magic
37 MagicEffect = 0; // just in case