1 terrorscythe
/* meleeweapon-> */
5 WeaponCategory
= POLE_ARMS
;
6 DefaultMainVolume
= 150;
7 DefaultSecondaryVolume
= 1800;
10 StrengthModifier
= 50;
11 NameSingular
= "scythe";
12 PostFix
= "of terror";
13 MainMaterialConfig
= {9, OMMEL_BONE
, OMMEL_TOOTH
, BRONZE
, IRON
, STEEL
, METEORIC_STEEL
, OCTIRON
, PSYPHER
, MITHRIL
; }
14 SecondaryMaterialConfig
== EBONY_WOOD
;
15 MaterialConfigChances
= {9, 30, 10, 250, 200, 150, 100, 60, 1, 90; }
18 IsGoodWithPlants
= true
;
20 AttachedGod
= MORTIFER
;
21 WieldedBitmapPos
= 176, 48;
22 EnchantmentPlusChance
= 2;
25 MagicEffectChance
== 3; // this is
!(RAND
()%3)
26 MagicEffectDuration
= { add
: 200; rand
: 100; }
27 MagicMessageCanSee
== "@Hsp scythe terrifies @Edd.";
28 MagicMessageCannotSee
== "The scythe terrifies @Edd.";
34 WieldedBitmapPos
= 160, 48;
35 EnchantmentPlusChance
= 4;
36 MagicEffectChance
== 0; // broken items aren
't magic
37 MagicEffect = 0; // just in case