descriptionI.V.A.N. roguelike fork
ownerketmar@ketmar.no-ip.org
last changeTue, 7 Nov 2017 12:11:00 +0000 (7 14:11 +0200)
content tags
add:
README
Iter Vehems ad Necem v0.666.0
-----------------------------

1. Description
2. System requirements
3. General gameplay
4. FAQ

-----------------------------

1. Description

Iter Vehemens ad Necem (IVAN) is a graphical roguelike game, which
currently runs in GNU/Linux. It features advanced bodypart and material
handling, multi-colored lighting and, above all, deep gameplay.

-----------------------------

2. System requirements

We recommend that you use at least a:

   GNU/Linux with
   (SDL library version 1.2.0 or higher)

-----------------------------

3. General gameplay

IVAN works pretty much in the same way as other roguelikes. The player
controls a character, which moves and attacks from the direction keys.
All other commands can be found by pressing ?-key in the game.

-----------------------------

4. FAQ

Q: What does "Iter Vehemens ad Necem" mean?

A: It's latin and means a "Violent Road to Death". For most players, that's
   a perfect description of the typical game.

Q: Why can't I make multiple saves and why is my save deleted when I die?

A: Like the creators of other roguelikes, we think this makes gaming much
   more exciting, since you must take full responsibility of all your
   actions. You have only one chance to live or die. Also, we agree that
   "normal" saveloading is OK for games which remain the same in all gaming
   sessions, since in these you are not meant to really die as replaying
   everything in exactly the same way would be annoying. But the same does
   not apply to games with a multitude of random areas and events like IVAN;
   the whole fun is trying again and again in everchanging environment,
   encountering stranger and more complex situations and becoming better
   and better in tackling them.

Q: Can't you reconsider your opinion about saveloading?

A: No. There are the two things we swore never to do when starting the
   project: discarding permadeath and making IVAN a 3D action game. Don't
   bother us about this question anymore.

Q: Not even as an "easy" game option? Pretty please?

A: Shut up.

Q: What do these strange markings like Dex, Agi mean in the right sidebar?

A:
   AStr = Arm Strength - Increases damage inflicted on enemies
   LStr = Leg Strength - Increases carrying capacity and kicking damage
   Dex = Dexterity - Increases accuracy and hit speed
   Agi = Agility - Increase movement speed and ability to dodge attacks
   End = Endurance - Increases maximum health points and healing rate
   Per = Perception - Increases sight range and accuracy
   Int = Intelligence - Increases your ability to read and use magic
   Wis = Wisdom - Increases your ability to deal with gods
   Cha = Charisma - Improves your ability to negotiate and make deals

   If there are two numbers visible after these the first is the attribute
   after bonuses and penalties obtained from your equipment or some other
   temporary reason. The second number shows the base attribute without the
   said modifications. If there is no net-bonus or net-minus, only the base
   attribute is shown.

   If the first number is green, then it has increased a short while ago and
   if it is red it has decreased.

   Siz = Size or height, in cm - Increases your enemies' chance to hit you
   HP = Health Points - The sum of your bodyparts' HPs
   Gold = The amount of money you have
   Day & Time = The amount of absolute game time you have spent in this game
   Turn = The turns (commands which take time) you have used in this game

Q: I had 20 HPs, but I still died. Is this a bug?

A: No, this is not a bug. You will die (at least in human-form) if the HPs
   of your groin, torso or head reach 0.

Q: Why do I always miss spiders with my trusty iron mace?

A: Mace is far too big for hitting small creatures. Do you really kill
   spiders with such enormous objects in real life?

Q: What do marks like L+, C-- mean in the pray menu?

A: All gods have a property that tells whether they are supporters of Law
   or Chaos or if they are Neutral. This is however too general description
   so the plusses and minuses tell of slight differences between the gods.
   Eg Valpurus has the letters L++ this means that Valpurus is extremely
   lawful, when Sophos has the letters L-, which in turn means that Sophos
   is lawful, but still leaning a bit towards neutrality and even chaos.

Q: I just lost a leg. How do I get it back?

A: Certain gods, potions and special characters may help you.

Q: How is score calculated?

A: First the kills of the player and his pets are merged to a single
   list. Then for every monster type, the score is calculated with the
   following formula

   Score = sqrt(a) * b * b

   sqrt(a) = Square root of the number of killed monsters of this type
   b = Sum of the attributes of a typical monster of this type

   The individual scores of the monster types are then added together.
   You also get a high bonus for winning, depending on your victory type
   (the score is multiplied by 2, 3, 4 or 5).

Q: Why does time pass so fast in the game?

A: Who has said the a day is as long in IVAN's world as on earth?

Q: How can I compile IVAN source code?

A: If you don't know how to do it, you don't need to do it.

Q: I am a windoze user. How can i run I.V.A.N.?

A: Remove your shitty OS emulator and install GNU/Linux instead.

Q: I've found a bug. What should I do?
Q: I've got a great idea to make IVAN better! What should I do?
Q: I'm a programmer willing to help you. What should I do?

A: Shut up and fight!

-----------------------------

FREE SOFTWARE FOREVER!
shortlog
2017-11-07 Ketmar Dark'g'o should not miss items in corners anymoremaster
2017-11-06 Ketmar Darkchanged some default settings; in "slow list" mode...
2017-11-06 Ketmar Darkstarted work on new parser
2017-11-06 Ketmar Darkmoved all basic file operations to base class, so we...
2017-11-06 Ketmar Darkdisabled copying of TextInput (i'm too lazy to convert...
2017-11-06 Ketmar Darkmacro cosmetix
2017-11-06 Ketmar Darkfelib: `inputfile` and `outputfile` are refcounted now
2017-11-05 Ketmar Darksave configuration names instead of configuration indic...
2017-11-05 Ketmar Darkhiscore loader safeguards; bumped hiscore, bones and...
2017-11-05 Ketmar Darkchanges to binary i/o (stricter type checking)
2017-11-05 Ketmar Darkfixed old-standing bug in pool
2017-11-05 Ketmar Darkimmobile creatures will be unconditionally killed by...
2017-11-05 Ketmar Dark"--gdb" argument, so ABORT() will segfault, and i can...
2017-11-04 Ketmar Darki. just. cannot. stop.
2017-11-04 Ketmar Darki hope you like override guards, 'cause i have some...
2017-11-04 Ketmar Darkdon't you like styling and overrides?
...
heads
6 years ago master