[9241] Implement AI/EventAI calls at summoned creature die/despawn
[getmangos.git] / src / game / CreatureEventAI.cpp
blobafa5285d83bef1f6599e5b8b41220178b0f8b68d
1 /*
2 * Copyright (C) 2009-2010 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "Common.h"
20 #include "CreatureEventAI.h"
21 #include "CreatureEventAIMgr.h"
22 #include "ObjectMgr.h"
23 #include "Spell.h"
24 #include "World.h"
25 #include "Cell.h"
26 #include "CellImpl.h"
27 #include "GameEventMgr.h"
28 #include "GridNotifiers.h"
29 #include "GridNotifiersImpl.h"
30 #include "InstanceData.h"
32 bool CreatureEventAIHolder::UpdateRepeatTimer( Creature* creature, uint32 repeatMin, uint32 repeatMax )
34 if (repeatMin == repeatMax)
35 Time = repeatMin;
36 else if (repeatMax > repeatMin)
37 Time = urand(repeatMin, repeatMax);
38 else
40 sLog.outErrorDb("CreatureEventAI: Creature %u using Event %u (Type = %u) has RandomMax < RandomMin. Event repeating disabled.", creature->GetEntry(), Event.event_id, Event.event_type);
41 Enabled = false;
42 return false;
45 return true;
48 int CreatureEventAI::Permissible(const Creature *creature)
50 if( creature->GetAIName() == "EventAI" )
51 return PERMIT_BASE_SPECIAL;
52 return PERMIT_BASE_NO;
55 CreatureEventAI::CreatureEventAI(Creature *c ) : CreatureAI(c)
57 // Need make copy for filter unneeded steps and safe in case table reload
58 CreatureEventAI_Event_Map::const_iterator CreatureEvents = sEventAIMgr.GetCreatureEventAIMap().find(m_creature->GetEntry());
59 if (CreatureEvents != sEventAIMgr.GetCreatureEventAIMap().end())
61 std::vector<CreatureEventAI_Event>::const_iterator i;
62 for (i = (*CreatureEvents).second.begin(); i != (*CreatureEvents).second.end(); ++i)
65 //Debug check
66 #ifndef MANGOS_DEBUG
67 if ((*i).event_flags & EFLAG_DEBUG_ONLY)
68 continue;
69 #endif
70 if (m_creature->GetMap()->IsDungeon())
72 if ((1 << (m_creature->GetMap()->GetSpawnMode()+1)) & (*i).event_flags)
74 //event flagged for instance mode
75 CreatureEventAIList.push_back(CreatureEventAIHolder(*i));
77 continue;
79 CreatureEventAIList.push_back(CreatureEventAIHolder(*i));
81 //EventMap had events but they were not added because they must be for instance
82 if (CreatureEventAIList.empty())
83 sLog.outError("CreatureEventAI: Creature %u has events but no events added to list because of instance flags.", m_creature->GetEntry());
85 else
86 sLog.outError("CreatureEventAI: EventMap for Creature %u is empty but creature is using CreatureEventAI.", m_creature->GetEntry());
88 bEmptyList = CreatureEventAIList.empty();
89 Phase = 0;
90 CombatMovementEnabled = true;
91 MeleeEnabled = true;
92 AttackDistance = 0.0f;
93 AttackAngle = 0.0f;
95 InvinceabilityHpLevel = 0;
97 //Handle Spawned Events
98 if (!bEmptyList)
100 for (std::list<CreatureEventAIHolder>::iterator i = CreatureEventAIList.begin(); i != CreatureEventAIList.end(); ++i)
101 if (SpawnedEventConditionsCheck((*i).Event))
102 ProcessEvent(*i);
104 Reset();
107 bool CreatureEventAI::ProcessEvent(CreatureEventAIHolder& pHolder, Unit* pActionInvoker)
109 if (!pHolder.Enabled || pHolder.Time)
110 return false;
112 //Check the inverse phase mask (event doesn't trigger if current phase bit is set in mask)
113 if (pHolder.Event.event_inverse_phase_mask & (1 << Phase))
114 return false;
116 CreatureEventAI_Event const& event = pHolder.Event;
118 //Check event conditions based on the event type, also reset events
119 switch (event.event_type)
121 case EVENT_T_TIMER:
122 if (!m_creature->isInCombat())
123 return false;
125 //Repeat Timers
126 pHolder.UpdateRepeatTimer(m_creature,event.timer.repeatMin,event.timer.repeatMax);
127 break;
128 case EVENT_T_TIMER_OOC:
129 if (m_creature->isInCombat())
130 return false;
132 //Repeat Timers
133 pHolder.UpdateRepeatTimer(m_creature,event.timer.repeatMin,event.timer.repeatMax);
134 break;
135 case EVENT_T_HP:
137 if (!m_creature->isInCombat() || !m_creature->GetMaxHealth())
138 return false;
140 uint32 perc = (m_creature->GetHealth()*100) / m_creature->GetMaxHealth();
142 if (perc > event.percent_range.percentMax || perc < event.percent_range.percentMin)
143 return false;
145 //Repeat Timers
146 pHolder.UpdateRepeatTimer(m_creature,event.percent_range.repeatMin,event.percent_range.repeatMax);
147 break;
149 case EVENT_T_MANA:
151 if (!m_creature->isInCombat() || !m_creature->GetMaxPower(POWER_MANA))
152 return false;
154 uint32 perc = (m_creature->GetPower(POWER_MANA)*100) / m_creature->GetMaxPower(POWER_MANA);
156 if (perc > event.percent_range.percentMax || perc < event.percent_range.percentMin)
157 return false;
159 //Repeat Timers
160 pHolder.UpdateRepeatTimer(m_creature,event.percent_range.repeatMin,event.percent_range.repeatMax);
161 break;
163 case EVENT_T_AGGRO:
164 break;
165 case EVENT_T_KILL:
166 //Repeat Timers
167 pHolder.UpdateRepeatTimer(m_creature,event.kill.repeatMin,event.kill.repeatMax);
168 break;
169 case EVENT_T_DEATH:
170 case EVENT_T_EVADE:
171 break;
172 case EVENT_T_SPELLHIT:
173 //Spell hit is special case, param1 and param2 handled within CreatureEventAI::SpellHit
175 //Repeat Timers
176 pHolder.UpdateRepeatTimer(m_creature,event.spell_hit.repeatMin,event.spell_hit.repeatMax);
177 break;
178 case EVENT_T_RANGE:
179 //Repeat Timers
180 pHolder.UpdateRepeatTimer(m_creature,event.range.repeatMin,event.range.repeatMax);
181 break;
182 case EVENT_T_OOC_LOS:
183 //Repeat Timers
184 pHolder.UpdateRepeatTimer(m_creature,event.ooc_los.repeatMin,event.ooc_los.repeatMax);
185 break;
186 case EVENT_T_SPAWNED:
187 break;
188 case EVENT_T_TARGET_HP:
190 if (!m_creature->isInCombat() || !m_creature->getVictim() || !m_creature->getVictim()->GetMaxHealth())
191 return false;
193 uint32 perc = (m_creature->getVictim()->GetHealth()*100) / m_creature->getVictim()->GetMaxHealth();
195 if (perc > event.percent_range.percentMax || perc < event.percent_range.percentMin)
196 return false;
198 //Repeat Timers
199 pHolder.UpdateRepeatTimer(m_creature,event.percent_range.repeatMin,event.percent_range.repeatMax);
200 break;
202 case EVENT_T_TARGET_CASTING:
203 if (!m_creature->isInCombat() || !m_creature->getVictim() || !m_creature->getVictim()->IsNonMeleeSpellCasted(false, false, true))
204 return false;
206 //Repeat Timers
207 pHolder.UpdateRepeatTimer(m_creature,event.target_casting.repeatMin,event.target_casting.repeatMax);
208 break;
209 case EVENT_T_FRIENDLY_HP:
211 if (!m_creature->isInCombat())
212 return false;
214 Unit* pUnit = DoSelectLowestHpFriendly(event.friendly_hp.radius, event.friendly_hp.hpDeficit);
215 if (!pUnit)
216 return false;
218 pActionInvoker = pUnit;
220 //Repeat Timers
221 pHolder.UpdateRepeatTimer(m_creature,event.friendly_hp.repeatMin,event.friendly_hp.repeatMax);
222 break;
224 case EVENT_T_FRIENDLY_IS_CC:
226 if (!m_creature->isInCombat())
227 return false;
229 std::list<Creature*> pList;
230 DoFindFriendlyCC(pList, event.friendly_is_cc.radius);
232 //List is empty
233 if (pList.empty())
234 return false;
236 //We don't really care about the whole list, just return first available
237 pActionInvoker = *(pList.begin());
239 //Repeat Timers
240 pHolder.UpdateRepeatTimer(m_creature,event.friendly_is_cc.repeatMin,event.friendly_is_cc.repeatMax);
241 break;
243 case EVENT_T_FRIENDLY_MISSING_BUFF:
245 std::list<Creature*> pList;
246 DoFindFriendlyMissingBuff(pList, event.friendly_buff.radius, event.friendly_buff.spellId);
248 //List is empty
249 if (pList.empty())
250 return false;
252 //We don't really care about the whole list, just return first available
253 pActionInvoker = *(pList.begin());
255 //Repeat Timers
256 pHolder.UpdateRepeatTimer(m_creature,event.friendly_buff.repeatMin,event.friendly_buff.repeatMax);
257 break;
259 case EVENT_T_SUMMONED_UNIT:
260 case EVENT_T_SUMMONED_JUST_DIE:
261 case EVENT_T_SUMMONED_JUST_DESPAWN:
263 //Prevent event from occuring on no unit or non creatures
264 if (!pActionInvoker || pActionInvoker->GetTypeId()!=TYPEID_UNIT)
265 return false;
267 //Creature id doesn't match up
268 if (((Creature*)pActionInvoker)->GetEntry() != event.summoned.creatureId)
269 return false;
271 //Repeat Timers
272 pHolder.UpdateRepeatTimer(m_creature,event.summoned.repeatMin,event.summoned.repeatMax);
273 break;
275 case EVENT_T_TARGET_MANA:
277 if (!m_creature->isInCombat() || !m_creature->getVictim() || !m_creature->getVictim()->GetMaxPower(POWER_MANA))
278 return false;
280 uint32 perc = (m_creature->getVictim()->GetPower(POWER_MANA)*100) / m_creature->getVictim()->GetMaxPower(POWER_MANA);
282 if (perc > event.percent_range.percentMax || perc < event.percent_range.percentMin)
283 return false;
285 //Repeat Timers
286 pHolder.UpdateRepeatTimer(m_creature,event.percent_range.repeatMin,event.percent_range.repeatMax);
287 break;
289 case EVENT_T_REACHED_HOME:
290 case EVENT_T_RECEIVE_EMOTE:
291 break;
292 case EVENT_T_BUFFED:
294 //Note: checked only aura for effect 0, if need check aura for effect 1/2 then
295 // possible way: pack in event.buffed.amount 2 uint16 (ammount+effectIdx)
296 Aura* aura = m_creature->GetAura(event.buffed.spellId,0);
297 if (!aura || aura->GetStackAmount() < event.buffed.amount)
298 return false;
300 //Repeat Timers
301 pHolder.UpdateRepeatTimer(m_creature,event.buffed.repeatMin,event.buffed.repeatMax);
302 break;
304 case EVENT_T_TARGET_BUFFED:
306 //Prevent event from occuring on no unit
307 if (!pActionInvoker)
308 return false;
310 //Note: checked only aura for effect 0, if need check aura for effect 1/2 then
311 // possible way: pack in event.buffed.amount 2 uint16 (ammount+effectIdx)
312 Aura* aura = pActionInvoker->GetAura(event.buffed.spellId,0);
313 if(!aura || aura->GetStackAmount() < event.buffed.amount)
314 return false;
316 //Repeat Timers
317 pHolder.UpdateRepeatTimer(m_creature,event.buffed.repeatMin,event.buffed.repeatMax);
318 break;
320 default:
321 sLog.outErrorDb("CreatureEventAI: Creature %u using Event %u has invalid Event Type(%u), missing from ProcessEvent() Switch.", m_creature->GetEntry(), pHolder.Event.event_id, pHolder.Event.event_type);
322 break;
325 //Disable non-repeatable events
326 if (!(pHolder.Event.event_flags & EFLAG_REPEATABLE))
327 pHolder.Enabled = false;
329 //Store random here so that all random actions match up
330 uint32 rnd = rand();
332 //Return if chance for event is not met
333 if (pHolder.Event.event_chance <= rnd % 100)
334 return false;
336 //Process actions
337 for (uint32 j = 0; j < MAX_ACTIONS; j++)
338 ProcessAction(pHolder.Event.action[j], rnd, pHolder.Event.event_id, pActionInvoker);
340 return true;
343 void CreatureEventAI::ProcessAction(CreatureEventAI_Action const& action, uint32 rnd, uint32 EventId, Unit* pActionInvoker)
345 switch (action.type)
347 case ACTION_T_TEXT:
349 if (!action.text.TextId[0])
350 return;
352 int32 temp = 0;
354 if (action.text.TextId[1] && action.text.TextId[2])
355 temp = action.text.TextId[rand()%3];
356 else if (action.text.TextId[1] && urand(0,1))
357 temp = action.text.TextId[1];
358 else
359 temp = action.text.TextId[0];
361 if (temp)
363 Unit* target = NULL;
365 if (pActionInvoker)
367 if (pActionInvoker->GetTypeId() == TYPEID_PLAYER)
368 target = pActionInvoker;
369 else if (Unit* owner = pActionInvoker->GetOwner())
371 if (owner->GetTypeId() == TYPEID_PLAYER)
372 target = owner;
375 else if ((target = m_creature->getVictim()))
377 if (target->GetTypeId() != TYPEID_PLAYER)
378 if (Unit* owner = target->GetOwner())
379 if (owner->GetTypeId() == TYPEID_PLAYER)
380 target = owner;
383 DoScriptText(temp, m_creature, target);
385 break;
387 case ACTION_T_SET_FACTION:
389 if (action.set_faction.factionId)
390 m_creature->setFaction(action.set_faction.factionId);
391 else
393 if (CreatureInfo const* ci = GetCreatureTemplateStore(m_creature->GetEntry()))
395 //if no id provided, assume reset and then use default
396 if (m_creature->getFaction() != ci->faction_A)
397 m_creature->setFaction(ci->faction_A);
400 break;
402 case ACTION_T_MORPH_TO_ENTRY_OR_MODEL:
404 if (action.morph.creatureId || action.morph.modelId)
406 //set model based on entry from creature_template
407 if (action.morph.creatureId)
409 if (CreatureInfo const* ci = GetCreatureTemplateStore(action.morph.creatureId))
411 uint32 display_id = sObjectMgr.ChooseDisplayId(0,ci);
412 m_creature->SetDisplayId(display_id);
415 //if no param1, then use value from param2 (modelId)
416 else
417 m_creature->SetDisplayId(action.morph.modelId);
419 else
420 m_creature->DeMorph();
421 break;
423 case ACTION_T_SOUND:
424 m_creature->PlayDirectSound(action.sound.soundId);
425 break;
426 case ACTION_T_EMOTE:
427 m_creature->HandleEmoteCommand(action.emote.emoteId);
428 break;
429 case ACTION_T_RANDOM_SOUND:
431 int32 temp = GetRandActionParam(rnd, action.random_sound.soundId1, action.random_sound.soundId2, action.random_sound.soundId3);
432 if (temp >= 0)
433 m_creature->PlayDirectSound(temp);
434 break;
436 case ACTION_T_RANDOM_EMOTE:
438 int32 temp = GetRandActionParam(rnd, action.random_emote.emoteId1, action.random_emote.emoteId2, action.random_emote.emoteId3);
439 if (temp >= 0)
440 m_creature->HandleEmoteCommand(temp);
441 break;
443 case ACTION_T_CAST:
445 Unit* target = GetTargetByType(action.cast.target, pActionInvoker);
446 Unit* caster = m_creature;
448 if (!target)
449 return;
451 if (action.cast.castFlags & CAST_FORCE_TARGET_SELF)
452 caster = target;
454 //Allowed to cast only if not casting (unless we interrupt ourself) or if spell is triggered
455 bool canCast = !caster->IsNonMeleeSpellCasted(false) || (action.cast.castFlags & (CAST_TRIGGERED | CAST_INTURRUPT_PREVIOUS));
457 // If cast flag CAST_AURA_NOT_PRESENT is active, check if target already has aura on them
458 if(action.cast.castFlags & CAST_AURA_NOT_PRESENT)
460 for(uint8 i = 0; i < 3; ++i)
461 if(target->HasAura(action.cast.spellId, i))
462 return;
465 if (canCast)
467 const SpellEntry* tSpell = GetSpellStore()->LookupEntry(action.cast.spellId);
469 //Verify that spell exists
470 if (tSpell)
472 //Check if cannot cast spell
473 if (!(action.cast.castFlags & (CAST_FORCE_TARGET_SELF | CAST_FORCE_CAST)) &&
474 !CanCast(target, tSpell, (action.cast.castFlags & CAST_TRIGGERED)))
476 //Melee current victim if flag not set
477 if (!(action.cast.castFlags & CAST_NO_MELEE_IF_OOM))
479 switch(m_creature->GetMotionMaster()->GetCurrentMovementGeneratorType())
481 case CHASE_MOTION_TYPE:
482 case FOLLOW_MOTION_TYPE:
483 AttackDistance = 0.0f;
484 AttackAngle = 0.0f;
486 m_creature->GetMotionMaster()->Clear(false);
487 m_creature->GetMotionMaster()->MoveChase(m_creature->getVictim(), AttackDistance, AttackAngle);
488 break;
493 else
495 //Interrupt any previous spell
496 if (caster->IsNonMeleeSpellCasted(false) && action.cast.castFlags & CAST_INTURRUPT_PREVIOUS)
497 caster->InterruptNonMeleeSpells(false);
499 caster->CastSpell(target, action.cast.spellId, (action.cast.castFlags & CAST_TRIGGERED));
503 else
504 sLog.outErrorDb("CreatureEventAI: event %d creature %d attempt to cast spell that doesn't exist %d", EventId, m_creature->GetEntry(), action.cast.spellId);
506 break;
508 case ACTION_T_SUMMON:
510 Unit* target = GetTargetByType(action.summon.target, pActionInvoker);
512 Creature* pCreature = NULL;
514 if (action.summon.duration)
515 pCreature = m_creature->SummonCreature(action.summon.creatureId, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, action.summon.duration);
516 else
517 pCreature = m_creature->SummonCreature(action.summon.creatureId, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 0);
519 if (!pCreature)
520 sLog.outErrorDb( "CreatureEventAI: failed to spawn creature %u. Spawn event %d is on creature %d", action.summon.creatureId, EventId, m_creature->GetEntry());
521 else if (action.summon.target != TARGET_T_SELF && target)
522 pCreature->AI()->AttackStart(target);
523 break;
525 case ACTION_T_THREAT_SINGLE_PCT:
526 if (Unit* target = GetTargetByType(action.threat_single_pct.target, pActionInvoker))
527 m_creature->getThreatManager().modifyThreatPercent(target, action.threat_single_pct.percent);
528 break;
529 case ACTION_T_THREAT_ALL_PCT:
531 ThreatList const& threatList = m_creature->getThreatManager().getThreatList();
532 for (ThreatList::const_iterator i = threatList.begin(); i != threatList.end(); ++i)
533 if(Unit* Temp = Unit::GetUnit(*m_creature,(*i)->getUnitGuid()))
534 m_creature->getThreatManager().modifyThreatPercent(Temp, action.threat_all_pct.percent);
535 break;
537 case ACTION_T_QUEST_EVENT:
538 if (Unit* target = GetTargetByType(action.quest_event.target, pActionInvoker))
539 if (target->GetTypeId() == TYPEID_PLAYER)
540 ((Player*)target)->AreaExploredOrEventHappens(action.quest_event.questId);
541 break;
542 case ACTION_T_CAST_EVENT:
543 if (Unit* target = GetTargetByType(action.cast_event.target, pActionInvoker))
544 if (target->GetTypeId() == TYPEID_PLAYER)
545 ((Player*)target)->CastedCreatureOrGO(action.cast_event.creatureId, m_creature->GetGUID(), action.cast_event.spellId);
546 break;
547 case ACTION_T_SET_UNIT_FIELD:
549 Unit* target = GetTargetByType(action.set_unit_field.target, pActionInvoker);
551 // not allow modify important for integrity object fields
552 if (action.set_unit_field.field < OBJECT_END || action.set_unit_field.field >= UNIT_END)
553 return;
555 if (target)
556 target->SetUInt32Value(action.set_unit_field.field, action.set_unit_field.value);
558 break;
560 case ACTION_T_SET_UNIT_FLAG:
561 if (Unit* target = GetTargetByType(action.unit_flag.target, pActionInvoker))
562 target->SetFlag(UNIT_FIELD_FLAGS, action.unit_flag.value);
563 break;
564 case ACTION_T_REMOVE_UNIT_FLAG:
565 if (Unit* target = GetTargetByType(action.unit_flag.target, pActionInvoker))
566 target->RemoveFlag(UNIT_FIELD_FLAGS, action.unit_flag.value);
567 break;
568 case ACTION_T_AUTO_ATTACK:
569 MeleeEnabled = action.auto_attack.state != 0;
570 break;
571 case ACTION_T_COMBAT_MOVEMENT:
572 // ignore no affect case
573 if(CombatMovementEnabled==(action.combat_movement.state!=0))
574 return;
576 CombatMovementEnabled = action.combat_movement.state != 0;
578 //Allow movement (create new targeted movement gen only if idle)
579 if (CombatMovementEnabled)
581 if(action.combat_movement.melee && m_creature->isInCombat())
582 if(Unit* victim = m_creature->getVictim())
583 m_creature->SendMeleeAttackStart(victim);
585 if (m_creature->GetMotionMaster()->GetCurrentMovementGeneratorType() == IDLE_MOTION_TYPE)
587 m_creature->GetMotionMaster()->Clear(false);
588 m_creature->GetMotionMaster()->MoveChase(m_creature->getVictim(), AttackDistance, AttackAngle);
591 else
593 if(action.combat_movement.melee && m_creature->isInCombat())
594 if(Unit* victim = m_creature->getVictim())
595 m_creature->SendMeleeAttackStop(victim);
597 if (m_creature->GetMotionMaster()->GetCurrentMovementGeneratorType() == CHASE_MOTION_TYPE)
599 m_creature->GetMotionMaster()->Clear(false);
600 m_creature->GetMotionMaster()->MoveIdle();
601 m_creature->StopMoving();
604 break;
605 case ACTION_T_SET_PHASE:
606 Phase = action.set_phase.phase;
607 break;
608 case ACTION_T_INC_PHASE:
610 int32 new_phase = int32(Phase)+action.set_inc_phase.step;
611 if (new_phase < 0)
613 sLog.outErrorDb( "CreatureEventAI: Event %d decrease Phase under 0. CreatureEntry = %d", EventId, m_creature->GetEntry());
614 Phase = 0;
616 else if (new_phase >= MAX_PHASE)
618 sLog.outErrorDb( "CreatureEventAI: Event %d incremented Phase above %u. Phase mask cannot be used with phases past %u. CreatureEntry = %d", EventId, MAX_PHASE-1, MAX_PHASE-1, m_creature->GetEntry());
619 Phase = MAX_PHASE-1;
621 else
622 Phase = new_phase;
624 break;
626 case ACTION_T_EVADE:
627 EnterEvadeMode();
628 break;
629 case ACTION_T_FLEE_FOR_ASSIST:
630 m_creature->DoFleeToGetAssistance();
631 break;
632 case ACTION_T_QUEST_EVENT_ALL:
633 if (pActionInvoker && pActionInvoker->GetTypeId() == TYPEID_PLAYER)
635 if (Unit* Temp = Unit::GetUnit(*m_creature,pActionInvoker->GetGUID()))
636 if (Temp->GetTypeId() == TYPEID_PLAYER)
637 ((Player*)Temp)->GroupEventHappens(action.quest_event_all.questId,m_creature);
639 break;
640 case ACTION_T_CAST_EVENT_ALL:
642 ThreatList const& threatList = m_creature->getThreatManager().getThreatList();
643 for (ThreatList::const_iterator i = threatList.begin(); i != threatList.end(); ++i)
644 if (Unit* Temp = Unit::GetUnit(*m_creature,(*i)->getUnitGuid()))
645 if (Temp->GetTypeId() == TYPEID_PLAYER)
646 ((Player*)Temp)->CastedCreatureOrGO(action.cast_event_all.creatureId, m_creature->GetGUID(), action.cast_event_all.spellId);
647 break;
649 case ACTION_T_REMOVEAURASFROMSPELL:
650 if (Unit* target = GetTargetByType(action.remove_aura.target, pActionInvoker))
651 target->RemoveAurasDueToSpell(action.remove_aura.spellId);
652 break;
653 case ACTION_T_RANGED_MOVEMENT:
654 AttackDistance = (float)action.ranged_movement.distance;
655 AttackAngle = action.ranged_movement.angle/180.0f*M_PI;
657 if (CombatMovementEnabled)
659 if (m_creature->GetMotionMaster()->GetCurrentMovementGeneratorType() == CHASE_MOTION_TYPE)
661 //Drop current movement gen
662 m_creature->GetMotionMaster()->Clear(false);
663 m_creature->GetMotionMaster()->MoveChase(m_creature->getVictim(), AttackDistance, AttackAngle);
666 break;
667 case ACTION_T_RANDOM_PHASE:
668 Phase = GetRandActionParam(rnd, action.random_phase.phase1, action.random_phase.phase2, action.random_phase.phase3);
669 break;
670 case ACTION_T_RANDOM_PHASE_RANGE:
671 if (action.random_phase_range.phaseMax > action.random_phase_range.phaseMin)
672 Phase = action.random_phase_range.phaseMin + (rnd % (action.random_phase_range.phaseMax - action.random_phase_range.phaseMin));
673 else
674 sLog.outErrorDb( "CreatureEventAI: ACTION_T_RANDOM_PHASE_RANGE cannot have Param2 <= Param1. Divide by Zero. Event = %d. CreatureEntry = %d", EventId, m_creature->GetEntry());
675 break;
676 case ACTION_T_SUMMON_ID:
678 Unit* target = GetTargetByType(action.summon_id.target, pActionInvoker);
680 CreatureEventAI_Summon_Map::const_iterator i = sEventAIMgr.GetCreatureEventAISummonMap().find(action.summon_id.spawnId);
681 if (i == sEventAIMgr.GetCreatureEventAISummonMap().end())
683 sLog.outErrorDb( "CreatureEventAI: failed to spawn creature %u. Summon map index %u does not exist. EventID %d. CreatureID %d", action.summon_id.creatureId, action.summon_id.spawnId, EventId, m_creature->GetEntry());
684 return;
687 Creature* pCreature = NULL;
688 if ((*i).second.SpawnTimeSecs)
689 pCreature = m_creature->SummonCreature(action.summon_id.creatureId, (*i).second.position_x, (*i).second.position_y, (*i).second.position_z, (*i).second.orientation, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, (*i).second.SpawnTimeSecs);
690 else
691 pCreature = m_creature->SummonCreature(action.summon_id.creatureId, (*i).second.position_x, (*i).second.position_y, (*i).second.position_z, (*i).second.orientation, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 0);
693 if (!pCreature)
694 sLog.outErrorDb( "CreatureEventAI: failed to spawn creature %u. EventId %d.Creature %d", action.summon_id.creatureId, EventId, m_creature->GetEntry());
695 else if (action.summon_id.target != TARGET_T_SELF && target)
696 pCreature->AI()->AttackStart(target);
698 break;
700 case ACTION_T_KILLED_MONSTER:
701 //first attempt player who tapped creature
702 if (Player* pPlayer = m_creature->GetLootRecipient())
703 pPlayer->RewardPlayerAndGroupAtEvent(action.killed_monster.creatureId, m_creature);
704 else
706 //if not available, use pActionInvoker
707 if (Unit* pTarget = GetTargetByType(action.killed_monster.target, pActionInvoker))
708 if (Player* pPlayer2 = pTarget->GetCharmerOrOwnerPlayerOrPlayerItself())
709 pPlayer2->RewardPlayerAndGroupAtEvent(action.killed_monster.creatureId, m_creature);
711 break;
712 case ACTION_T_SET_INST_DATA:
714 InstanceData* pInst = (InstanceData*)m_creature->GetInstanceData();
715 if (!pInst)
717 sLog.outErrorDb("CreatureEventAI: Event %d attempt to set instance data without instance script. Creature %d", EventId, m_creature->GetEntry());
718 return;
721 pInst->SetData(action.set_inst_data.field, action.set_inst_data.value);
722 break;
724 case ACTION_T_SET_INST_DATA64:
726 Unit* target = GetTargetByType(action.set_inst_data64.target, pActionInvoker);
727 if (!target)
729 sLog.outErrorDb("CreatureEventAI: Event %d attempt to set instance data64 but Target == NULL. Creature %d", EventId, m_creature->GetEntry());
730 return;
733 InstanceData* pInst = (InstanceData*)m_creature->GetInstanceData();
734 if (!pInst)
736 sLog.outErrorDb("CreatureEventAI: Event %d attempt to set instance data64 without instance script. Creature %d", EventId, m_creature->GetEntry());
737 return;
740 pInst->SetData64(action.set_inst_data64.field, target->GetGUID());
741 break;
743 case ACTION_T_UPDATE_TEMPLATE:
744 if (m_creature->GetEntry() == action.update_template.creatureId)
747 sLog.outErrorDb("CreatureEventAI: Event %d ACTION_T_UPDATE_TEMPLATE call with param1 == current entry. Creature %d", EventId, m_creature->GetEntry());
748 return;
751 m_creature->UpdateEntry(action.update_template.creatureId, action.update_template.team ? HORDE : ALLIANCE);
752 break;
753 case ACTION_T_DIE:
754 if (m_creature->isDead())
757 sLog.outErrorDb("CreatureEventAI: Event %d ACTION_T_DIE on dead creature. Creature %d", EventId, m_creature->GetEntry());
758 return;
760 m_creature->DealDamage(m_creature, m_creature->GetMaxHealth(),NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
761 break;
762 case ACTION_T_ZONE_COMBAT_PULSE:
764 m_creature->SetInCombatWithZone();
765 break;
767 case ACTION_T_CALL_FOR_HELP:
769 m_creature->CallForHelp(action.call_for_help.radius);
770 break;
772 case ACTION_T_SET_SHEATH:
774 m_creature->SetSheath(SheathState(action.set_sheath.sheath));
775 break;
777 case ACTION_T_FORCE_DESPAWN:
779 m_creature->ForcedDespawn(action.forced_despawn.msDelay);
780 break;
782 case ACTION_T_SET_INVINCIBILITY_HP_LEVEL:
784 if(action.invincibility_hp_level.is_percent)
785 InvinceabilityHpLevel = m_creature->GetMaxHealth()*action.invincibility_hp_level.hp_level/100;
786 else
787 InvinceabilityHpLevel = action.invincibility_hp_level.hp_level;
788 break;
793 void CreatureEventAI::JustRespawned()
795 Reset();
797 if (bEmptyList)
798 return;
800 //Handle Spawned Events
801 for (std::list<CreatureEventAIHolder>::iterator i = CreatureEventAIList.begin(); i != CreatureEventAIList.end(); ++i)
802 if (SpawnedEventConditionsCheck((*i).Event))
803 ProcessEvent(*i);
806 void CreatureEventAI::Reset()
808 EventUpdateTime = EVENT_UPDATE_TIME;
809 EventDiff = 0;
811 if (bEmptyList)
812 return;
814 //Reset all events to enabled
815 for (std::list<CreatureEventAIHolder>::iterator i = CreatureEventAIList.begin(); i != CreatureEventAIList.end(); ++i)
817 CreatureEventAI_Event const& event = (*i).Event;
818 switch (event.event_type)
820 //Reset all out of combat timers
821 case EVENT_T_TIMER_OOC:
823 if ((*i).UpdateRepeatTimer(m_creature,event.timer.initialMin,event.timer.initialMax))
824 (*i).Enabled = true;
825 break;
827 //default:
828 //TODO: enable below code line / verify this is correct to enable events previously disabled (ex. aggro yell), instead of enable this in void Aggro()
829 //(*i).Enabled = true;
830 //(*i).Time = 0;
831 //break;
836 void CreatureEventAI::JustReachedHome()
838 m_creature->LoadCreaturesAddon();
840 if (!bEmptyList)
842 for (std::list<CreatureEventAIHolder>::iterator i = CreatureEventAIList.begin(); i != CreatureEventAIList.end(); ++i)
844 if ((*i).Event.event_type == EVENT_T_REACHED_HOME)
845 ProcessEvent(*i);
849 Reset();
852 void CreatureEventAI::EnterEvadeMode()
854 m_creature->RemoveAllAuras();
855 m_creature->DeleteThreatList();
856 m_creature->CombatStop(true);
858 if (m_creature->isAlive())
859 m_creature->GetMotionMaster()->MoveTargetedHome();
861 m_creature->SetLootRecipient(NULL);
863 if (bEmptyList)
864 return;
866 //Handle Evade events
867 for (std::list<CreatureEventAIHolder>::iterator i = CreatureEventAIList.begin(); i != CreatureEventAIList.end(); ++i)
869 if ((*i).Event.event_type == EVENT_T_EVADE)
870 ProcessEvent(*i);
874 void CreatureEventAI::JustDied(Unit* killer)
876 Reset();
878 if (bEmptyList)
879 return;
881 //Handle Evade events
882 for (std::list<CreatureEventAIHolder>::iterator i = CreatureEventAIList.begin(); i != CreatureEventAIList.end(); ++i)
884 if ((*i).Event.event_type == EVENT_T_DEATH)
885 ProcessEvent(*i, killer);
888 // reset phase after any death state events
889 Phase = 0;
892 void CreatureEventAI::KilledUnit(Unit* victim)
894 if (bEmptyList || victim->GetTypeId() != TYPEID_PLAYER)
895 return;
897 for (std::list<CreatureEventAIHolder>::iterator i = CreatureEventAIList.begin(); i != CreatureEventAIList.end(); ++i)
899 if ((*i).Event.event_type == EVENT_T_KILL)
900 ProcessEvent(*i, victim);
904 void CreatureEventAI::JustSummoned(Creature* pUnit)
906 if (bEmptyList || !pUnit)
907 return;
909 for (std::list<CreatureEventAIHolder>::iterator i = CreatureEventAIList.begin(); i != CreatureEventAIList.end(); ++i)
911 if ((*i).Event.event_type == EVENT_T_SUMMONED_UNIT)
912 ProcessEvent(*i, pUnit);
916 void CreatureEventAI::SummonedCreatureJustDie(Creature* pUnit)
918 if (bEmptyList || !pUnit)
919 return;
921 for (std::list<CreatureEventAIHolder>::iterator i = CreatureEventAIList.begin(); i != CreatureEventAIList.end(); ++i)
923 if ((*i).Event.event_type == EVENT_T_SUMMONED_JUST_DIE)
924 ProcessEvent(*i, pUnit);
928 void CreatureEventAI::SummonedCreatureDespawn(Creature* pUnit)
930 if (bEmptyList || !pUnit)
931 return;
933 for (std::list<CreatureEventAIHolder>::iterator i = CreatureEventAIList.begin(); i != CreatureEventAIList.end(); ++i)
935 if ((*i).Event.event_type == EVENT_T_SUMMONED_JUST_DESPAWN)
936 ProcessEvent(*i, pUnit);
940 void CreatureEventAI::EnterCombat(Unit *enemy)
942 //Check for on combat start events
943 if (!bEmptyList)
945 for (std::list<CreatureEventAIHolder>::iterator i = CreatureEventAIList.begin(); i != CreatureEventAIList.end(); ++i)
947 CreatureEventAI_Event const& event = (*i).Event;
948 switch (event.event_type)
950 case EVENT_T_AGGRO:
951 (*i).Enabled = true;
952 ProcessEvent(*i, enemy);
953 break;
954 //Reset all in combat timers
955 case EVENT_T_TIMER:
956 if ((*i).UpdateRepeatTimer(m_creature,event.timer.initialMin,event.timer.initialMax))
957 (*i).Enabled = true;
958 break;
959 //All normal events need to be re-enabled and their time set to 0
960 default:
961 (*i).Enabled = true;
962 (*i).Time = 0;
963 break;
968 EventUpdateTime = EVENT_UPDATE_TIME;
969 EventDiff = 0;
972 void CreatureEventAI::AttackStart(Unit *who)
974 if (!who)
975 return;
977 if (m_creature->Attack(who, MeleeEnabled))
979 m_creature->AddThreat(who);
980 m_creature->SetInCombatWith(who);
981 who->SetInCombatWith(m_creature);
983 if (CombatMovementEnabled)
985 m_creature->GetMotionMaster()->MoveChase(who, AttackDistance, AttackAngle);
987 else
989 m_creature->GetMotionMaster()->MoveIdle();
990 m_creature->StopMoving();
995 void CreatureEventAI::MoveInLineOfSight(Unit *who)
997 if (!who)
998 return;
1000 //Check for OOC LOS Event
1001 if (!bEmptyList && !m_creature->getVictim())
1003 for (std::list<CreatureEventAIHolder>::iterator itr = CreatureEventAIList.begin(); itr != CreatureEventAIList.end(); ++itr)
1005 if ((*itr).Event.event_type == EVENT_T_OOC_LOS)
1007 //can trigger if closer than fMaxAllowedRange
1008 float fMaxAllowedRange = (*itr).Event.ooc_los.maxRange;
1010 //if range is ok and we are actually in LOS
1011 if (m_creature->IsWithinDistInMap(who, fMaxAllowedRange) && m_creature->IsWithinLOSInMap(who))
1013 //if friendly event&&who is not hostile OR hostile event&&who is hostile
1014 if (((*itr).Event.ooc_los.noHostile && !m_creature->IsHostileTo(who)) ||
1015 ((!(*itr).Event.ooc_los.noHostile) && m_creature->IsHostileTo(who)))
1016 ProcessEvent(*itr, who);
1022 if (m_creature->isCivilian() || m_creature->IsNeutralToAll())
1023 return;
1025 if (!m_creature->hasUnitState(UNIT_STAT_STUNNED | UNIT_STAT_DIED) && who->isTargetableForAttack() &&
1026 m_creature->IsHostileTo(who) && who->isInAccessablePlaceFor(m_creature))
1028 if (!m_creature->canFly() && m_creature->GetDistanceZ(who) > CREATURE_Z_ATTACK_RANGE)
1029 return;
1031 float attackRadius = m_creature->GetAttackDistance(who);
1032 if (m_creature->IsWithinDistInMap(who, attackRadius) && m_creature->IsWithinLOSInMap(who))
1034 if (!m_creature->getVictim())
1036 AttackStart(who);
1037 who->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
1039 else if (m_creature->GetMap()->IsDungeon())
1041 m_creature->AddThreat(who);
1042 who->SetInCombatWith(m_creature);
1048 void CreatureEventAI::SpellHit(Unit* pUnit, const SpellEntry* pSpell)
1051 if (bEmptyList)
1052 return;
1054 for (std::list<CreatureEventAIHolder>::iterator i = CreatureEventAIList.begin(); i != CreatureEventAIList.end(); ++i)
1055 if ((*i).Event.event_type == EVENT_T_SPELLHIT)
1056 //If spell id matches (or no spell id) & if spell school matches (or no spell school)
1057 if (!(*i).Event.spell_hit.spellId || pSpell->Id == (*i).Event.spell_hit.spellId)
1058 if (pSpell->SchoolMask & (*i).Event.spell_hit.schoolMask)
1059 ProcessEvent(*i, pUnit);
1062 void CreatureEventAI::UpdateAI(const uint32 diff)
1064 //Check if we are in combat (also updates calls threat update code)
1065 bool Combat = m_creature->SelectHostileTarget() && m_creature->getVictim();
1067 //Must return if creature isn't alive. Normally select hostil target and get victim prevent this
1068 if (!m_creature->isAlive())
1069 return;
1071 if (!bEmptyList)
1073 //Events are only updated once every EVENT_UPDATE_TIME ms to prevent lag with large amount of events
1074 if (EventUpdateTime < diff)
1076 EventDiff += diff;
1078 //Check for time based events
1079 for (std::list<CreatureEventAIHolder>::iterator i = CreatureEventAIList.begin(); i != CreatureEventAIList.end(); ++i)
1081 //Decrement Timers
1082 if ((*i).Time)
1084 if ((*i).Time > EventDiff)
1086 //Do not decrement timers if event cannot trigger in this phase
1087 if (!((*i).Event.event_inverse_phase_mask & (1 << Phase)))
1088 (*i).Time -= EventDiff;
1090 //Skip processing of events that have time remaining
1091 continue;
1093 else (*i).Time = 0;
1096 //Events that are updated every EVENT_UPDATE_TIME
1097 switch ((*i).Event.event_type)
1099 case EVENT_T_TIMER_OOC:
1100 ProcessEvent(*i);
1101 break;
1102 case EVENT_T_TIMER:
1103 case EVENT_T_MANA:
1104 case EVENT_T_HP:
1105 case EVENT_T_TARGET_HP:
1106 case EVENT_T_TARGET_CASTING:
1107 case EVENT_T_FRIENDLY_HP:
1108 if (Combat)
1109 ProcessEvent(*i);
1110 break;
1111 case EVENT_T_RANGE:
1112 if (Combat)
1114 if (m_creature->getVictim() && m_creature->IsInMap(m_creature->getVictim()))
1115 if (m_creature->IsInRange(m_creature->getVictim(), (float)(*i).Event.range.minDist, (float)(*i).Event.range.maxDist))
1116 ProcessEvent(*i);
1118 break;
1122 EventDiff = 0;
1123 EventUpdateTime = EVENT_UPDATE_TIME;
1125 else
1127 EventDiff += diff;
1128 EventUpdateTime -= diff;
1132 //Melee Auto-Attack
1133 if (Combat && MeleeEnabled)
1134 DoMeleeAttackIfReady();
1137 bool CreatureEventAI::IsVisible(Unit *pl) const
1139 return m_creature->IsWithinDist(pl,sWorld.getConfig(CONFIG_SIGHT_MONSTER))
1140 && pl->isVisibleForOrDetect(m_creature,m_creature,true);
1143 inline Unit* CreatureEventAI::SelectUnit(AttackingTarget target, uint32 position) const
1145 //ThreatList m_threatlist;
1146 ThreatList const& threatlist = m_creature->getThreatManager().getThreatList();
1147 ThreatList::const_iterator i = threatlist.begin();
1148 ThreatList::const_reverse_iterator r = threatlist.rbegin();
1150 if (position >= threatlist.size() || !threatlist.size())
1151 return NULL;
1153 switch (target)
1155 case ATTACKING_TARGET_RANDOM:
1157 advance ( i , position + (rand() % (threatlist.size() - position ) ));
1158 return Unit::GetUnit(*m_creature,(*i)->getUnitGuid());
1160 case ATTACKING_TARGET_TOPAGGRO:
1162 advance ( i , position);
1163 return Unit::GetUnit(*m_creature,(*i)->getUnitGuid());
1165 case ATTACKING_TARGET_BOTTOMAGGRO:
1167 advance ( r , position);
1168 return Unit::GetUnit(*m_creature,(*r)->getUnitGuid());
1171 return NULL;
1174 inline uint32 CreatureEventAI::GetRandActionParam(uint32 rnd, uint32 param1, uint32 param2, uint32 param3)
1176 switch (rnd % 3)
1178 case 0: return param1;
1179 case 1: return param2;
1180 case 2: return param3;
1182 return 0;
1185 inline int32 CreatureEventAI::GetRandActionParam(uint32 rnd, int32 param1, int32 param2, int32 param3)
1187 switch (rnd % 3)
1189 case 0: return param1;
1190 case 1: return param2;
1191 case 2: return param3;
1193 return 0;
1196 inline Unit* CreatureEventAI::GetTargetByType(uint32 Target, Unit* pActionInvoker)
1198 switch (Target)
1200 case TARGET_T_SELF:
1201 return m_creature;
1202 case TARGET_T_HOSTILE:
1203 return m_creature->getVictim();
1204 case TARGET_T_HOSTILE_SECOND_AGGRO:
1205 return SelectUnit(ATTACKING_TARGET_TOPAGGRO,1);
1206 case TARGET_T_HOSTILE_LAST_AGGRO:
1207 return SelectUnit(ATTACKING_TARGET_BOTTOMAGGRO,0);
1208 case TARGET_T_HOSTILE_RANDOM:
1209 return SelectUnit(ATTACKING_TARGET_RANDOM,0);
1210 case TARGET_T_HOSTILE_RANDOM_NOT_TOP:
1211 return SelectUnit(ATTACKING_TARGET_RANDOM,1);
1212 case TARGET_T_ACTION_INVOKER:
1213 return pActionInvoker;
1214 default:
1215 return NULL;
1219 Unit* CreatureEventAI::DoSelectLowestHpFriendly(float range, uint32 MinHPDiff)
1221 CellPair p(MaNGOS::ComputeCellPair(m_creature->GetPositionX(), m_creature->GetPositionY()));
1222 Cell cell(p);
1223 cell.data.Part.reserved = ALL_DISTRICT;
1224 cell.SetNoCreate();
1226 Unit* pUnit = NULL;
1228 MaNGOS::MostHPMissingInRange u_check(m_creature, range, MinHPDiff);
1229 MaNGOS::UnitLastSearcher<MaNGOS::MostHPMissingInRange> searcher(m_creature, pUnit, u_check);
1232 typedef TYPELIST_4(GameObject, Creature*except pets*, DynamicObject, Corpse*Bones*) AllGridObjectTypes;
1233 This means that if we only search grid then we cannot possibly return pets or players so this is safe
1235 TypeContainerVisitor<MaNGOS::UnitLastSearcher<MaNGOS::MostHPMissingInRange>, GridTypeMapContainer > grid_unit_searcher(searcher);
1237 CellLock<GridReadGuard> cell_lock(cell, p);
1238 cell_lock->Visit(cell_lock, grid_unit_searcher, *m_creature->GetMap(), *m_creature, range);
1239 return pUnit;
1242 void CreatureEventAI::DoFindFriendlyCC(std::list<Creature*>& _list, float range)
1244 CellPair p(MaNGOS::ComputeCellPair(m_creature->GetPositionX(), m_creature->GetPositionY()));
1245 Cell cell(p);
1246 cell.data.Part.reserved = ALL_DISTRICT;
1247 cell.SetNoCreate();
1249 MaNGOS::FriendlyCCedInRange u_check(m_creature, range);
1250 MaNGOS::CreatureListSearcher<MaNGOS::FriendlyCCedInRange> searcher(m_creature, _list, u_check);
1252 TypeContainerVisitor<MaNGOS::CreatureListSearcher<MaNGOS::FriendlyCCedInRange>, GridTypeMapContainer > grid_creature_searcher(searcher);
1254 CellLock<GridReadGuard> cell_lock(cell, p);
1255 cell_lock->Visit(cell_lock, grid_creature_searcher, *m_creature->GetMap(), *m_creature, range);
1258 void CreatureEventAI::DoFindFriendlyMissingBuff(std::list<Creature*>& _list, float range, uint32 spellid)
1260 CellPair p(MaNGOS::ComputeCellPair(m_creature->GetPositionX(), m_creature->GetPositionY()));
1261 Cell cell(p);
1262 cell.data.Part.reserved = ALL_DISTRICT;
1263 cell.SetNoCreate();
1265 MaNGOS::FriendlyMissingBuffInRange u_check(m_creature, range, spellid);
1266 MaNGOS::CreatureListSearcher<MaNGOS::FriendlyMissingBuffInRange> searcher(m_creature, _list, u_check);
1268 TypeContainerVisitor<MaNGOS::CreatureListSearcher<MaNGOS::FriendlyMissingBuffInRange>, GridTypeMapContainer > grid_creature_searcher(searcher);
1270 CellLock<GridReadGuard> cell_lock(cell, p);
1271 cell_lock->Visit(cell_lock, grid_creature_searcher, *m_creature->GetMap(), *m_creature, range);
1274 //*********************************
1275 //*** Functions used globally ***
1277 void CreatureEventAI::DoScriptText(int32 textEntry, WorldObject* pSource, Unit* target)
1279 if (!pSource)
1281 sLog.outErrorDb("CreatureEventAI: DoScriptText entry %i, invalid Source pointer.",textEntry);
1282 return;
1285 if (textEntry >= 0)
1287 sLog.outErrorDb("CreatureEventAI: DoScriptText with source entry %u (TypeId=%u, guid=%u) attempts to process text entry %i, but text entry must be negative.",pSource->GetEntry(),pSource->GetTypeId(),pSource->GetGUIDLow(),textEntry);
1288 return;
1291 CreatureEventAI_TextMap::const_iterator i = sEventAIMgr.GetCreatureEventAITextMap().find(textEntry);
1293 if (i == sEventAIMgr.GetCreatureEventAITextMap().end())
1295 sLog.outErrorDb("CreatureEventAI: DoScriptText with source entry %u (TypeId=%u, guid=%u) could not find text entry %i.",pSource->GetEntry(),pSource->GetTypeId(),pSource->GetGUIDLow(),textEntry);
1296 return;
1299 sLog.outDebug("CreatureEventAI: DoScriptText: text entry=%i, Sound=%u, Type=%u, Language=%u, Emote=%u",textEntry,(*i).second.SoundId,(*i).second.Type,(*i).second.Language,(*i).second.Emote);
1301 if((*i).second.SoundId)
1303 if (GetSoundEntriesStore()->LookupEntry((*i).second.SoundId))
1304 pSource->PlayDirectSound((*i).second.SoundId);
1305 else
1306 sLog.outErrorDb("CreatureEventAI: DoScriptText entry %i tried to process invalid sound id %u.",textEntry,(*i).second.SoundId);
1309 if((*i).second.Emote)
1311 if (pSource->GetTypeId() == TYPEID_UNIT || pSource->GetTypeId() == TYPEID_PLAYER)
1313 ((Unit*)pSource)->HandleEmoteCommand((*i).second.Emote);
1315 else
1316 sLog.outErrorDb("CreatureEventAI: DoScriptText entry %i tried to process emote for invalid TypeId (%u).",textEntry,pSource->GetTypeId());
1319 switch((*i).second.Type)
1321 case CHAT_TYPE_SAY:
1322 pSource->MonsterSay(textEntry, (*i).second.Language, target ? target->GetGUID() : 0);
1323 break;
1324 case CHAT_TYPE_YELL:
1325 pSource->MonsterYell(textEntry, (*i).second.Language, target ? target->GetGUID() : 0);
1326 break;
1327 case CHAT_TYPE_TEXT_EMOTE:
1328 pSource->MonsterTextEmote(textEntry, target ? target->GetGUID() : 0);
1329 break;
1330 case CHAT_TYPE_BOSS_EMOTE:
1331 pSource->MonsterTextEmote(textEntry, target ? target->GetGUID() : 0, true);
1332 break;
1333 case CHAT_TYPE_WHISPER:
1335 if (target && target->GetTypeId() == TYPEID_PLAYER)
1336 pSource->MonsterWhisper(textEntry, target->GetGUID());
1337 else sLog.outErrorDb("CreatureEventAI: DoScriptText entry %i cannot whisper without target unit (TYPEID_PLAYER).", textEntry);
1338 }break;
1339 case CHAT_TYPE_BOSS_WHISPER:
1341 if (target && target->GetTypeId() == TYPEID_PLAYER)
1342 pSource->MonsterWhisper(textEntry, target->GetGUID(), true);
1343 else sLog.outErrorDb("CreatureEventAI: DoScriptText entry %i cannot whisper without target unit (TYPEID_PLAYER).", textEntry);
1344 }break;
1345 case CHAT_TYPE_ZONE_YELL:
1346 pSource->MonsterYellToZone(textEntry, (*i).second.Language, target ? target->GetGUID() : 0);
1347 break;
1351 void CreatureEventAI::DoMeleeAttackIfReady()
1353 //Make sure our attack is ready before checking distance
1354 if (m_creature->isAttackReady())
1356 //If we are within range melee the target
1357 if (m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE))
1359 m_creature->AttackerStateUpdate(m_creature->getVictim());
1360 m_creature->resetAttackTimer();
1365 bool CreatureEventAI::CanCast(Unit* Target, SpellEntry const *Spell, bool Triggered)
1367 //No target so we can't cast
1368 if (!Target || !Spell)
1369 return false;
1371 //Silenced so we can't cast
1372 if (!Triggered && (m_creature->hasUnitState(UNIT_STAT_CAN_NOT_REACT) ||
1373 m_creature->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED)))
1374 return false;
1376 //Check for power
1377 if (!Triggered && m_creature->GetPower((Powers)Spell->powerType) < Spell->manaCost)
1378 return false;
1380 SpellRangeEntry const *TempRange = NULL;
1382 TempRange = GetSpellRangeStore()->LookupEntry(Spell->rangeIndex);
1384 //Spell has invalid range store so we can't use it
1385 if (!TempRange)
1386 return false;
1388 //Unit is out of range of this spell
1389 if (!m_creature->IsInRange(Target,TempRange->minRange,TempRange->maxRange))
1390 return false;
1392 return true;
1395 void CreatureEventAI::ReceiveEmote(Player* pPlayer, uint32 text_emote)
1397 if (bEmptyList)
1398 return;
1400 for (std::list<CreatureEventAIHolder>::iterator itr = CreatureEventAIList.begin(); itr != CreatureEventAIList.end(); ++itr)
1402 if ((*itr).Event.event_type == EVENT_T_RECEIVE_EMOTE)
1404 if ((*itr).Event.receive_emote.emoteId != text_emote)
1405 return;
1407 PlayerCondition pcon((*itr).Event.receive_emote.condition,(*itr).Event.receive_emote.conditionValue1,(*itr).Event.receive_emote.conditionValue2);
1408 if (pcon.Meets(pPlayer))
1410 sLog.outDebug("CreatureEventAI: ReceiveEmote CreatureEventAI: Condition ok, processing");
1411 ProcessEvent(*itr, pPlayer);
1417 void CreatureEventAI::DamageTaken( Unit* done_by, uint32& damage )
1419 if(InvinceabilityHpLevel > 0 && m_creature->GetHealth() < InvinceabilityHpLevel+damage)
1421 if(m_creature->GetHealth() <= InvinceabilityHpLevel)
1422 damage = 0;
1423 else
1424 damage = m_creature->GetHealth() - InvinceabilityHpLevel;
1428 bool CreatureEventAI::SpawnedEventConditionsCheck(CreatureEventAI_Event const& event)
1430 if(event.event_type != EVENT_T_SPAWNED)
1431 return false;
1433 switch (event.spawned.condition)
1435 case SPAWNED_EVENT_ALWAY:
1436 // always
1437 return true;
1438 case SPAWNED_EVENT_MAP:
1439 // map ID check
1440 return m_creature->GetMapId() == event.spawned.conditionValue1;
1441 case SPAWNED_EVENT_ZONE:
1443 // zone ID check
1444 uint32 zone, area;
1445 m_creature->GetZoneAndAreaId(zone,area);
1446 return zone == event.spawned.conditionValue1 || area == event.spawned.conditionValue1;
1448 default:
1449 break;
1452 return false;